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		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4370</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4370"/>
				<updated>2019-10-10T18:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: Added history/routing to Grapple-chargeless&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Speed Booster for level progression.&lt;br /&gt;
&lt;br /&gt;
Although the WR run utilizes L+R climbing, it is theoretically possible to complete the run without it since Grapple Beam removes the need to breach the water pre-colosseum. However, completing the run without it would be extremely difficult since it would require both left and right side underwater walljumps without Hi-Jump Boots.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:grapple.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Grapple Beam]] (to bypass Mt. Everest and keep blue suit)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;br /&gt;
&lt;br /&gt;
==History and Routing==&lt;br /&gt;
EternisedDragon found a way to ascend [[Fish Tank]] RTA by getting doorstuck and spinjumping to the wall on the right. The jump height increase in PAL allows Samus to &amp;quot;catch&amp;quot; the wall on the right and walljump up the room. This is possible on NTSC, but would require left side walljumps since the reduced jump height will not reach the wall on the right. This was thought to be TAS only for a long time and this opens up 14% Grapple-Chargeless, Pb-Pb, and Grapple-Speed as theoretically humanly doable categories.&lt;br /&gt;
&lt;br /&gt;
The first obstacle of the run is [[East Ocean]], which requires meticulously timed bomb jumps or an elevator cf suit to pass. The WR run obtains a flash suit from the red tower elevator and carries it over to [[East Ocean]] to spark up to the door. The player would need to do another elevator cf and turn it into a blue suit to be used in Mt. Everest. The blue suit must be carried through forgotten highway and [[West Sand Hall]], which poses risk since falling in the sand can lose the blue suit. An underwater Green Gate Glitch in [[Crab Tunnel]] is required to access [[Main Street]] and the tube below. When the tube is not broken, underwater physics are not present and a gravity jump can be done from the top of the tube to the ledge leading to [[Fish Tank]]. This gravity jump is the entire reason for navigating through forgotten highway in the first place. The player then ascends up [[Fish Tank]] and uses Grapple Beam to traverse [[Mt. Everest]].&lt;br /&gt;
&lt;br /&gt;
Unlike [[14% Pb-Pb]], the blue suit is kept in order to pass through the speed blocks in [[Botwoon Hallway]] and [[Botwoon Energy Tank Room]]. Because of grapple, the [[Halfie Climb Room]] does not require L+R climbing and [[Colosseum]] becomes significantly easier. Because of this, it would be theoretically possible to complete the run without L+R if the player can climb [[Fish Tank]] on the way to Draygon and [[Botwoon Energy Tank Room]] on the way out of Maridia. The WR run decides to shoot the Gadora and then spark out in order to have more ammo for the fight. The Draygon ammo underflow would then be completed.&lt;br /&gt;
&lt;br /&gt;
Since this category is most likely run on PAL, the Draygon underflow timing is different compared to other chargeless categories. In [[14% Chargeless]], the Power Bomb is to be laid on the 20th frame after Draygon appears. Not having Gravity Suit changes the timing to the 18th frame after in categories such as [[14% Chargelice]] and [[14% xChargeless]]. These timings are on NTSC. On PAL and without Gravity Suit, the Power Bomb must be laid on the 13th frame after Draygon appears, making it harder to react in time especially if there's input lag present. This is because of the way PAL compensates for running 50fps rather than 60. Samus and enemies move faster in relation to their environment. Draygon moves faster and reaches Samus sooner, leaving less time to react with reaction-based timing.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25&amp;diff=4368</id>
		<title>14%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25&amp;diff=4368"/>
				<updated>2019-10-09T20:53:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
The term low% means the lowest amount of items which the player can use to beat the game with. 14% is the lowest amount of items that the player can beat the game with, without the usage of major glitches such as out of bounds or [[Spacetime Beam|space time]]. For humans, there are currently thirteen categories on the leaderboard that fit this description - [[14% Ice]], [[14% Speed]], [[14% xIce]], [[14% xSpeed]], [[14% xAmmo]], [[14% Iceboots]], [[14% Iceboost]], [[14% Speedboots]], [[14% Chargeless]], [[14% Chargelice]], [[14% xChargeless]], [[14% GrappleChargeless]], and [[14% Pb-Pb]].&lt;br /&gt;
&lt;br /&gt;
Excluding Chargeless, each 14% category is named by its major item(s). Since the first two categories both collect [[Gravity Suit]], their names reflect the other major item they acquire - 14% Ice acquires [[Ice Beam]], and 14% Speed collects [[Speed Booster]]. 14% xIce acquires both Ice Beam and [[X-Ray Scope]], with X-Ray Scope's only required usage being to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] by [[X-Ray Climb|X-Ray climbing]] from the lower door to the upper door. 14% Iceboots and 14% Speedboots are PAL-only categories - both categories collect [[Hi-Jump Boots]] instead of Gravity Suit, with 14% Iceboots involving Ice Beam and 14% Speedboots involving Speed Booster. The underwater jump height on PAL is slightly higher than NTSC, allowing the player, with Hi-Jump Boots equipped, to perform single underwater [[walljump|walljumps]] to escape Draygon's entry chamber. 14% Iceboost collects Ice Beam and Speed Booster instead of other major items by utilizing a newer method for generating [[Blue Suit Glitch|blue suit]]. 14% Chargeless collects Gravity Suit and two additional [[Power Bombs|Power Bomb]] packs while skipping [[Charge Beam]] -  it uses its ability to [[Crystal Flash]] to generate [[Yellow Suit Glitch|shinespark suits]] and underflow ammo. 14% Chargelice involves similar feats as 14% Chargeless, but collects Ice Beam instead of Gravity Suit.&lt;br /&gt;
&lt;br /&gt;
The low% categories challenge the player much more than most popular Super Metroid runs. The idea and requirement behind low% categories is to collect the absolute lowest percentage of items needed in order to beat the game. These categories can be defined as follows:&lt;br /&gt;
&lt;br /&gt;
* 14% - Lowest amount of items a player can acquire to defeat all major bosses while staying within the boundaries of the rooms.&lt;br /&gt;
&lt;br /&gt;
* [[12%]] - Lowest amount of items a player can acquire to defeat all major bosses while utilizing the out of bounds area.&lt;br /&gt;
&lt;br /&gt;
* [[0%]] - Lowest item percentage possible while beating the game by any means necessary.&lt;br /&gt;
&lt;br /&gt;
Regarding 14%, out of the items that the player collects, any one item less would render the player unable to beat the game while staying within the boundaries of the rooms. A TAS is able to beat the game with only [[13%]], see that page for details, and discussion about whether completion will be possible by humans.&lt;br /&gt;
&lt;br /&gt;
The restriction of items creates very unique challenges for the player to overcome, requiring many skills that are not taught by [[Any%|Any% KPDR]] or [[100%]] runs of Super Metroid.  These skills include having a mastery of various glitches and boss fights.&lt;br /&gt;
&lt;br /&gt;
Here is the full list of 14% branches that have been completed by humans, even if it required simultaneous Left+Right inputs to do so:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Unique Items&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Ice]] || Charge, Gravity, Ice || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Speed]] || Charge, Gravity, Speed || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% xIce]] || Charge, X-Ray, Ice || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Iceboost]] || Charge, Speed, Ice || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Iceboots]] || Charge, Ice, Hi-Jump || PAL exclusive&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Speedboots]] || Charge, Speed, Hi-Jump || PAL exclusive&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Chargeless]] || Gravity, PB, PB || Requires Draygon underflow &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Chargelice]] || Ice, PB, PB || Requires Draygon underflow&lt;br /&gt;
|-&lt;br /&gt;
| [[14% GrappleChargeless]] || Grapple, PB, PB || Requires Draygon underflow&lt;br /&gt;
|-&lt;br /&gt;
| [[14% xSpeed]] || Charge, X-Ray, Speed || Requires Left+Right&lt;br /&gt;
|-&lt;br /&gt;
| [[14% xAmmo]] || Charge, X-Ray, Missile/Super || Requires Left+Right&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Pb-Pb]] || Charge, PB, PB || Requires Left+Right&lt;br /&gt;
|-&lt;br /&gt;
| [[14% xChargeless]] || X-Ray, PB, PB || Requires Left+Right, requires Draygon underflow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bosses=&lt;br /&gt;
&lt;br /&gt;
==Draygon==&lt;br /&gt;
&lt;br /&gt;
[[Draygon]] is slightly more challenging in most 14% conditions due to the lack of ammunition and lack of [[Charge Beam Combos#Wave Shield|Wave special beam combo]]. Compared to the Ice categories, 14% Speed is moderately easier as even though it only has [[Charge Beam]], it has the option to [[shinespark]] into Draygon which deals tremendous damage and can provide Samus with a blue suit.&lt;br /&gt;
&lt;br /&gt;
The remaining 14% categories are much more demanding. Excluding Chargeless, as you do not have Gravity Suit compared to 14% Ice, and as a result of not having Gravity Suit (which means a gravity jump (see below in Techniques) is not an option for escaping Draygon's chamber), must end the fight by having Draygon carry Samus up to the upper platform after a left-to-right goo cycle (so that Draygon is facing right), so that the player can cause Draygon to eject Samus near the peak of her vertical whirling trip. The player must also be able to survive this, so being at 321+ health is crucial, as each of Draygon's swipes will deal 80 damage. Once on the upper platform, the player must effectively 'snipe' Draygon with a charge shot - the best chance of this happening is knowing when to fire when Draygon is swooping from left to right, where her core will be the most exposed.&lt;br /&gt;
&lt;br /&gt;
You can find somewhat of an explanation for Draygon in 14% Chargeless and 14% Chargelice [[Yellow Suit Glitch#Draygon *CF|here]].&lt;br /&gt;
&lt;br /&gt;
==Ridley==&lt;br /&gt;
&lt;br /&gt;
Many who learn 14% categories find [[Ridley]] to be the second hardest boss. It is an endurance battle and it is vital that the player understands what actions Ridley can and cannot take at any point during the fight. Ridley is the easiest to handle in 14% Chargeless, as the player has thousands of Super Missiles to throw at Ridley thanks to underflowing ammo. The second easiest category to handle him in is 14% Ice, as the player has both the protection of Gravity Suit and the additional damage from Ice Beam for the battle. As 14% Speed does not have Ice Beam, it has to land an additional 61 charge shots on Ridley. 14% xIce and 14% Iceboots have the same armaments as 14% Ice, but lack Gravity Suit, so not only will Ridley deal twice as much damage, but acid will also deal twice as much damage and reduce Samus's movement. Although the same is true for 14% Iceboots and 14% Speedboots, Ridley is less of a threat in these categories as Ridley is substantially slower, and bounces significantly higher, on the PAL version.&lt;br /&gt;
&lt;br /&gt;
Number of shots required to kill Ridley in each category (assuming you do not miss):&lt;br /&gt;
&lt;br /&gt;
* '''14% Ice/xIce/Iceboots/Iceboost''' - 123 charged Ice shots, 10 [[Missile|Missiles]], 10 [[Super Missile|Super Missiles]] (Once Ridley changes color, 22 charged Ice shots plus 10/10 will bring Ridley to zero)&lt;br /&gt;
* '''14% Speed/Speedboots/xSpeed/xAmmo/Pb-Pb''' - 184 charged shots, 10 Missiles, 10 Super Missiles (Once Ridley changes color, 33 charged shots plus 10/10 will bring Ridley to zero)&lt;br /&gt;
* '''14% Chargeless/Chargelice/xChargeless/GrappleChargeless/Pb-Pb''' - 30 Super Missiles&lt;br /&gt;
&lt;br /&gt;
[[Power Bomb|Power Bombs]] deal 200 damage and can strike Ridley twice, so they can help lower the amount of charged shots required even further. Ridley will attempt to avoid being struck by Power Bombs, so try to plant them in an unavoidable location. [https://ia802605.us.archive.org/19/items/14Speed/ridley%20pbs%20v2.mp4 Here is an example] of how you can incorporate Power Bombs for double strikes.&lt;br /&gt;
&lt;br /&gt;
==Mother Brain 2==&lt;br /&gt;
&lt;br /&gt;
In the 14% categories, [[Mother Brain|Mother Brain's]] second phase is a test of concentration, and even more of an endurance test than Ridley. Mother Brain's second phase requires 300 charge shots in categories that collect Charge Beam but not Ice Beam, 200 charge shots in categories that collect both Charge Beam and Ice Beam, and 60 Super Missiles in 14% Chargeless. The player has to avoid any pattern that Mother Brain throws at them, making sure to never slip below 301 energy, all while outputting constant damage.&lt;br /&gt;
&lt;br /&gt;
14% categories that acquire Ice Beam have the luxury of using the [[Charge Beam Combos#Ice Shield|Ice special beam combo]] during the fight. You can use two (three if you are confident) at the start of the fight as Mother Brain awakens. You can perform additional Ice Shields during Mother Brain's red beam phase, when she is cooling down after a red beam attack, but those are more complicated and may not save time. Each Ice particle in the combo deals the same amount of damage as a charged Ice shot.&lt;br /&gt;
&lt;br /&gt;
For PAL, it is important to note that the amount of frames it takes for the beam to charge (60) and a special beam combo to be unleashed (120) is the same as it is on NTSC, but since PAL runs at 50 frames per second, it means that the beam will take 0.2 seconds longer to charge and special beam combos will take 0.4 seconds longer to be unleashed compared to NTSC during 14% Iceboots and 14% Speedboots runs. Another difference PAL has in this fight is Mother Brain's actions will take noticeably longer to occur compared to NTSC, making for a slightly less tense fight.&lt;br /&gt;
&lt;br /&gt;
=Techniques=&lt;br /&gt;
&lt;br /&gt;
The low% categories require more glitches and tricks in order to complete the run than seen in the ordinary any% or 100% Super Metroid runs.  Below is a list of many tricks that are useful and/or required to completing a 14% category:&lt;br /&gt;
&lt;br /&gt;
==Continuous Wall Jump==&lt;br /&gt;
&lt;br /&gt;
''See: [[Continuous Wall Jump]]''&lt;br /&gt;
&lt;br /&gt;
This trick is the fastest way to cross [[The Moat]]. It involves jumping on the last frame before entering the water, barely overshooting the missile pillar (and grabbing the missile in the process), and walljumping on the far side of the pillar. See the trick's page for details.&lt;br /&gt;
&lt;br /&gt;
==Gravity Jump==&lt;br /&gt;
&lt;br /&gt;
This technique manipulates the physics of the game and is utilized in 14% Ice and 14% Chargeless to quickly reach places higher than Samus can normally jump. It can also be utilized in 14% Speed; however, it is the slower alternative to other techniques, such as performing the [[Lava Dive Room#Lava Spark|lava spark to enter Lower Norfair]].&lt;br /&gt;
&lt;br /&gt;
To execute the Gravity Jump, press the start button to pull up the pause menu. Before the screen becomes completely black and you lose control of Samus, press and hold jump. When done properly, you can usually see the very beginning of Samus's jump animation as the screen completely fades to black, as well as hear the very beginning of the spin jump sound effect (if you did perform a spin jump).  At this point, remove the Gravity Suit, and exit the pause menu while continuing to hold jump.  If done correctly, Samus's jump will be carried with the same speed as if she was wearing Gravity Suit, but the deceleration she has without Gravity Suit, resulting in a massive boost in height.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|-wp1OasgcDc}}&lt;br /&gt;
&lt;br /&gt;
[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#GravityJump TASVideos description]&lt;br /&gt;
&lt;br /&gt;
==Mochtroid Clip==&lt;br /&gt;
&lt;br /&gt;
The area preceding [[Botwoon]] in Maridia usually requires Speed Booster to progress through; however, by using the Ice Beam and dragging a [[Mochtroid]] along to the proper location, a player can clip through a set of pipes and enter Botwoon's chamber without Speed Booster.&lt;br /&gt;
&lt;br /&gt;
[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#JumpingThroughCeilings TASVideos description]&lt;br /&gt;
&lt;br /&gt;
==Zebetite Skip==&lt;br /&gt;
&lt;br /&gt;
[[Mother Brain Room#Ice Beam (Low%)|For 14% categories that acquire Ice Beam]], players who are already used to the [[Mother Brain Room#Ice Beam|common method of the Zebetite skip]] (using Ice Beam without [[Screw Attack]] equipped) should be fairly used to this. Because you don't have [[Wave Beam]], you will have to stand under the platform of the first Zebetite, against the wall, and fire an Ice beam shot at the location the Rinka spawns at the moment it spawns, then execute the skip like normal.&lt;br /&gt;
&lt;br /&gt;
[[Mother Brain Room#Speed Booster|For 14% Speed and 14% Speedboots]], the player must be able to charge a shinespark using the distance of the floor between the two rooms, and then shinespark underneath the platform of the first Zebetite, releasing it up+left. As the shinespark ends, mashing jump while holding down will allow the player to escape the Zebetite.&lt;br /&gt;
&lt;br /&gt;
[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#PassingThroughZebetites TASVideos description]&lt;br /&gt;
&lt;br /&gt;
==Enemy Climbing==&lt;br /&gt;
&lt;br /&gt;
Similar to the Mochtroid clip, the ability to freeze enemies has a great usefulness in 14% xIce, 14% Iceboots, and 14% Iceboost. Players can cause certain enemies such as [[Sciser|Scisers]] to fall off of surfaces by firing a Super Missile at the surface. Players can then freeze the enemy in midair as it descends down and jump onto these enemies, effectively using enemies as stepping stones to reach otherwise inaccessible areas.&lt;br /&gt;
&lt;br /&gt;
=14% Categories=&lt;br /&gt;
*[[14% Ice]]&lt;br /&gt;
*[[14% Speed]]&lt;br /&gt;
*[[14% xIce]]&lt;br /&gt;
*[[14% xSpeed]]&lt;br /&gt;
*[[14% xAmmo]]&lt;br /&gt;
*[[14% Iceboots]]&lt;br /&gt;
*[[14% Iceboost]]&lt;br /&gt;
*[[14% Speedboots]]&lt;br /&gt;
*[[14% Chargeless]]&lt;br /&gt;
*[[14% Chargelice]]&lt;br /&gt;
*[[14% xChargeless]]&lt;br /&gt;
*[[14% GrappleChargeless]]&lt;br /&gt;
*[[14% Pb-Pb]]&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25&amp;diff=4367</id>
		<title>14%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25&amp;diff=4367"/>
				<updated>2019-10-09T20:49:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
The term low% means the lowest amount of items which the player can use to beat the game with. 14% is the lowest amount of items that the player can beat the game with, without the usage of major glitches such as out of bounds or [[Spacetime Beam|space time]]. For humans, there are currently thirteen categories on the leaderboard that fit this description - [[14% Ice]], [[14% Speed]], [[14% xIce]], [[14% xSpeed]], [[14% xAmmo]], [[14% Iceboots]], [[14% Iceboost]], [[14% Speedboots]], [[14% Chargeless]], [[14% Chargelice]], [[14% xChargeless]], [[14% GrappleChargeless]], and [[14% Pb-Pb]].&lt;br /&gt;
&lt;br /&gt;
Excluding Chargeless, each 14% category is named by its major item(s). Since the first two categories both collect [[Gravity Suit]], their names reflect the other major item they acquire - 14% Ice acquires [[Ice Beam]], and 14% Speed collects [[Speed Booster]]. 14% xIce acquires both Ice Beam and [[X-Ray Scope]], with X-Ray Scope's only required usage being to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] by [[X-Ray Climb|X-Ray climbing]] from the lower door to the upper door. 14% Iceboots and 14% Speedboots are PAL-only categories - both categories collect [[Hi-Jump Boots]] instead of Gravity Suit, with 14% Iceboots involving Ice Beam and 14% Speedboots involving Speed Booster. The underwater jump height on PAL is slightly higher than NTSC, allowing the player, with Hi-Jump Boots equipped, to perform single underwater [[walljump|walljumps]] to escape Draygon's entry chamber. 14% Iceboost collects Ice Beam and Speed Booster instead of other major items by utilizing a newer method for generating [[Blue Suit Glitch|blue suit]]. 14% Chargeless collects Gravity Suit and two additional [[Power Bombs|Power Bomb]] packs while skipping [[Charge Beam]] -  it uses its ability to [[Crystal Flash]] to generate [[Yellow Suit Glitch|shinespark suits]] and underflow ammo. 14% Chargelice involves similar feats as 14% Chargeless, but collects Ice Beam instead of Gravity Suit.&lt;br /&gt;
&lt;br /&gt;
The low% categories challenge the player much more than most popular Super Metroid runs. The idea and requirement behind low% categories is to collect the absolute lowest percentage of items needed in order to beat the game. These categories can be defined as follows:&lt;br /&gt;
&lt;br /&gt;
* 14% - Lowest amount of items a player can acquire to defeat all major bosses while staying within the boundaries of the rooms.&lt;br /&gt;
&lt;br /&gt;
* [[12%]] - Lowest amount of items a player can acquire to defeat all major bosses while utilizing the out of bounds area.&lt;br /&gt;
&lt;br /&gt;
* [[0%]] - Lowest item percentage possible while beating the game by any means necessary.&lt;br /&gt;
&lt;br /&gt;
Regarding 14%, out of the items that the player collects, any one item less would render the player unable to beat the game while staying within the boundaries of the rooms. A TAS is able to beat the game with only [[13%]], see that page for details, and discussion about whether completion will be possible by humans.&lt;br /&gt;
&lt;br /&gt;
The restriction of items creates very unique challenges for the player to overcome, requiring many skills that are not taught by [[Any%|Any% KPDR]] or [[100%]] runs of Super Metroid.  These skills include having a mastery of various glitches and boss fights.&lt;br /&gt;
&lt;br /&gt;
Here is the full list of 14% branches that have been completed by humans, even if it required simultaneous Left+Right inputs to do so:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Unique Items&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Ice]] || Charge, Gravity, Ice || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Speed]] || Charge, Gravity, Speed || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% xIce]] || Charge, X-Ray, Ice || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Iceboost]] || Charge, Speed, Ice || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Iceboots]] || Charge, Ice, Hi-Jump || PAL exclusive&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Speedboots]] || Charge, Speed, Hi-Jump || PAL exclusive&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Chargeless]] || Gravity, PB, PB || Requires Draygon underflow &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Chargelice]] || Ice, PB, PB || Requires Draygon underflow&lt;br /&gt;
|-&lt;br /&gt;
| [[14% GrappleChargeless]] || Grapple, PB, PB || Requires Draygon underflow&lt;br /&gt;
|-&lt;br /&gt;
| [[14% xSpeed]] || Charge, X-Ray, Speed || Requires Left+Right&lt;br /&gt;
|-&lt;br /&gt;
| [[14% xAmmo]] || Charge, X-Ray, Missile/Super || Requires Left+Right&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Pb-Pb]] || Charge, PB, PB || Requires Left+Right&lt;br /&gt;
|-&lt;br /&gt;
| [[14% xChargeless]] || X-Ray, PB, PB || Requires Left+Right, requires Draygon underflow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bosses=&lt;br /&gt;
&lt;br /&gt;
==Draygon==&lt;br /&gt;
&lt;br /&gt;
[[Draygon]] is slightly more challenging in most 14% conditions due to the lack of ammunition and lack of [[Charge Beam Combos#Wave Shield|Wave special beam combo]]. Compared to the Ice categories, 14% Speed is moderately easier as even though it only has [[Charge Beam]], it has the option to [[shinespark]] into Draygon which deals tremendous damage and can provide Samus with a blue suit.&lt;br /&gt;
&lt;br /&gt;
The remaining 14% categories are much more demanding. Excluding Chargeless, as you do not have Gravity Suit compared to 14% Ice, and as a result of not having Gravity Suit (which means a gravity jump (see below in Techniques) is not an option for escaping Draygon's chamber), must end the fight by having Draygon carry Samus up to the upper platform after a left-to-right goo cycle (so that Draygon is facing right), so that the player can cause Draygon to eject Samus near the peak of her vertical whirling trip. The player must also be able to survive this, so being at 321+ health is crucial, as each of Draygon's swipes will deal 80 damage. Once on the upper platform, the player must effectively 'snipe' Draygon with a charge shot - the best chance of this happening is knowing when to fire when Draygon is swooping from left to right, where her core will be the most exposed.&lt;br /&gt;
&lt;br /&gt;
You can find somewhat of an explanation for Draygon in 14% Chargeless and 14% Chargelice [[Yellow Suit Glitch#Draygon *CF|here]].&lt;br /&gt;
&lt;br /&gt;
==Ridley==&lt;br /&gt;
&lt;br /&gt;
Many who learn 14% categories find [[Ridley]] to be the second hardest boss. It is an endurance battle and it is vital that the player understands what actions Ridley can and cannot take at any point during the fight. Ridley is the easiest to handle in 14% Chargeless, as the player has thousands of Super Missiles to throw at Ridley thanks to underflowing ammo. The second easiest category to handle him in is 14% Ice, as the player has both the protection of Gravity Suit and the additional damage from Ice Beam for the battle. As 14% Speed does not have Ice Beam, it has to land an additional 61 charge shots on Ridley. 14% xIce and 14% Iceboots have the same armaments as 14% Ice, but lack Gravity Suit, so not only will Ridley deal twice as much damage, but acid will also deal twice as much damage and reduce Samus's movement. Although the same is true for 14% Iceboots and 14% Speedboots, Ridley is less of a threat in these categories as Ridley is substantially slower, and bounces significantly higher, on the PAL version.&lt;br /&gt;
&lt;br /&gt;
Number of shots required to kill Ridley in each category (assuming you do not miss):&lt;br /&gt;
&lt;br /&gt;
* '''14% Ice/xIce/Iceboots/Iceboost''' - 123 charged Ice shots, 10 [[Missile|Missiles]], 10 [[Super Missile|Super Missiles]] (Once Ridley changes color, 22 charged Ice shots plus 10/10 will bring Ridley to zero)&lt;br /&gt;
* '''14% Speed/Speedboots''' - 184 charged shots, 10 Missiles, 10 Super Missiles (Once Ridley changes color, 33 charged shots plus 10/10 will bring Ridley to zero)&lt;br /&gt;
* '''14% Chargeless/Chargelice''' - 30 Super Missiles&lt;br /&gt;
&lt;br /&gt;
[[Power Bomb|Power Bombs]] deal 200 damage and can strike Ridley twice, so they can help lower the amount of charged shots required even further. Ridley will attempt to avoid being struck by Power Bombs, so try to plant them in an unavoidable location. [https://ia802605.us.archive.org/19/items/14Speed/ridley%20pbs%20v2.mp4 Here is an example] of how you can incorporate Power Bombs for double strikes.&lt;br /&gt;
&lt;br /&gt;
==Mother Brain 2==&lt;br /&gt;
&lt;br /&gt;
In the 14% categories, [[Mother Brain|Mother Brain's]] second phase is a test of concentration, and even more of an endurance test than Ridley. Mother Brain's second phase requires 300 charge shots in categories that collect Charge Beam but not Ice Beam, 200 charge shots in categories that collect both Charge Beam and Ice Beam, and 60 Super Missiles in 14% Chargeless. The player has to avoid any pattern that Mother Brain throws at them, making sure to never slip below 301 energy, all while outputting constant damage.&lt;br /&gt;
&lt;br /&gt;
14% categories that acquire Ice Beam have the luxury of using the [[Charge Beam Combos#Ice Shield|Ice special beam combo]] during the fight. You can use two (three if you are confident) at the start of the fight as Mother Brain awakens. You can perform additional Ice Shields during Mother Brain's red beam phase, when she is cooling down after a red beam attack, but those are more complicated and may not save time. Each Ice particle in the combo deals the same amount of damage as a charged Ice shot.&lt;br /&gt;
&lt;br /&gt;
For PAL, it is important to note that the amount of frames it takes for the beam to charge (60) and a special beam combo to be unleashed (120) is the same as it is on NTSC, but since PAL runs at 50 frames per second, it means that the beam will take 0.2 seconds longer to charge and special beam combos will take 0.4 seconds longer to be unleashed compared to NTSC during 14% Iceboots and 14% Speedboots runs. Another difference PAL has in this fight is Mother Brain's actions will take noticeably longer to occur compared to NTSC, making for a slightly less tense fight.&lt;br /&gt;
&lt;br /&gt;
=Techniques=&lt;br /&gt;
&lt;br /&gt;
The low% categories require more glitches and tricks in order to complete the run than seen in the ordinary any% or 100% Super Metroid runs.  Below is a list of many tricks that are useful and/or required to completing a 14% category:&lt;br /&gt;
&lt;br /&gt;
==Continuous Wall Jump==&lt;br /&gt;
&lt;br /&gt;
''See: [[Continuous Wall Jump]]''&lt;br /&gt;
&lt;br /&gt;
This trick is the fastest way to cross [[The Moat]]. It involves jumping on the last frame before entering the water, barely overshooting the missile pillar (and grabbing the missile in the process), and walljumping on the far side of the pillar. See the trick's page for details.&lt;br /&gt;
&lt;br /&gt;
==Gravity Jump==&lt;br /&gt;
&lt;br /&gt;
This technique manipulates the physics of the game and is utilized in 14% Ice and 14% Chargeless to quickly reach places higher than Samus can normally jump. It can also be utilized in 14% Speed; however, it is the slower alternative to other techniques, such as performing the [[Lava Dive Room#Lava Spark|lava spark to enter Lower Norfair]].&lt;br /&gt;
&lt;br /&gt;
To execute the Gravity Jump, press the start button to pull up the pause menu. Before the screen becomes completely black and you lose control of Samus, press and hold jump. When done properly, you can usually see the very beginning of Samus's jump animation as the screen completely fades to black, as well as hear the very beginning of the spin jump sound effect (if you did perform a spin jump).  At this point, remove the Gravity Suit, and exit the pause menu while continuing to hold jump.  If done correctly, Samus's jump will be carried with the same speed as if she was wearing Gravity Suit, but the deceleration she has without Gravity Suit, resulting in a massive boost in height.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|-wp1OasgcDc}}&lt;br /&gt;
&lt;br /&gt;
[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#GravityJump TASVideos description]&lt;br /&gt;
&lt;br /&gt;
==Mochtroid Clip==&lt;br /&gt;
&lt;br /&gt;
The area preceding [[Botwoon]] in Maridia usually requires Speed Booster to progress through; however, by using the Ice Beam and dragging a [[Mochtroid]] along to the proper location, a player can clip through a set of pipes and enter Botwoon's chamber without Speed Booster.&lt;br /&gt;
&lt;br /&gt;
[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#JumpingThroughCeilings TASVideos description]&lt;br /&gt;
&lt;br /&gt;
==Zebetite Skip==&lt;br /&gt;
&lt;br /&gt;
[[Mother Brain Room#Ice Beam (Low%)|For 14% categories that acquire Ice Beam]], players who are already used to the [[Mother Brain Room#Ice Beam|common method of the Zebetite skip]] (using Ice Beam without [[Screw Attack]] equipped) should be fairly used to this. Because you don't have [[Wave Beam]], you will have to stand under the platform of the first Zebetite, against the wall, and fire an Ice beam shot at the location the Rinka spawns at the moment it spawns, then execute the skip like normal.&lt;br /&gt;
&lt;br /&gt;
[[Mother Brain Room#Speed Booster|For 14% Speed and 14% Speedboots]], the player must be able to charge a shinespark using the distance of the floor between the two rooms, and then shinespark underneath the platform of the first Zebetite, releasing it up+left. As the shinespark ends, mashing jump while holding down will allow the player to escape the Zebetite.&lt;br /&gt;
&lt;br /&gt;
[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#PassingThroughZebetites TASVideos description]&lt;br /&gt;
&lt;br /&gt;
==Enemy Climbing==&lt;br /&gt;
&lt;br /&gt;
Similar to the Mochtroid clip, the ability to freeze enemies has a great usefulness in 14% xIce, 14% Iceboots, and 14% Iceboost. Players can cause certain enemies such as [[Sciser|Scisers]] to fall off of surfaces by firing a Super Missile at the surface. Players can then freeze the enemy in midair as it descends down and jump onto these enemies, effectively using enemies as stepping stones to reach otherwise inaccessible areas.&lt;br /&gt;
&lt;br /&gt;
=14% Categories=&lt;br /&gt;
*[[14% Ice]]&lt;br /&gt;
*[[14% Speed]]&lt;br /&gt;
*[[14% xIce]]&lt;br /&gt;
*[[14% xSpeed]]&lt;br /&gt;
*[[14% xAmmo]]&lt;br /&gt;
*[[14% Iceboots]]&lt;br /&gt;
*[[14% Iceboost]]&lt;br /&gt;
*[[14% Speedboots]]&lt;br /&gt;
*[[14% Chargeless]]&lt;br /&gt;
*[[14% Chargelice]]&lt;br /&gt;
*[[14% xChargeless]]&lt;br /&gt;
*[[14% GrappleChargeless]]&lt;br /&gt;
*[[14% Pb-Pb]]&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4366</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4366"/>
				<updated>2019-10-09T18:32:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Speed Booster for level progression.&lt;br /&gt;
&lt;br /&gt;
Although the WR run utilizes L+R climbing, it is theoretically possible to complete the run without it since Grapple Beam removes the need to breach the water pre-colosseum. However, completing the run without it would be extremely difficult since it would require both left and right side underwater walljumps without Hi-Jump Boots.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:grapple.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Grapple Beam]] (to bypass Mt. Everest and keep blue suit)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;br /&gt;
&lt;br /&gt;
EternisedDragon found a way to ascend [[Fish Tank]] RTA by getting doorstuck and spinjumping to the wall on the right. The jump height increase in PAL allows Samus to &amp;quot;catch&amp;quot; the wall on the right and walljump up the room. This was thought to be TAS only for a long time and this opens up 14% Grapple-Chargeless, Pb-Pb, and Grapple-Speed as theoretically humanly doable categories.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4365</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4365"/>
				<updated>2019-10-09T18:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Speed Booster for level progression.&lt;br /&gt;
&lt;br /&gt;
Although the WR run utilizes L+R climbing, it is theoretically possible to complete the run without it since Grapple Beam removes the need to breach the water pre-colosseum. However, completing the run without it would be extremely difficult since it would require both left and right side underwater walljumps without Hi-Jump Boots.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:grapple.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Grapple Beam]] (to bypass Mt. Everest and keep blue suit)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;br /&gt;
&lt;br /&gt;
EternisedDragon found a way to ascend Fish Tank RTA by getting doorstuck and spinjumping to the wall on the right. The jump height increase in PAL allows Samus to &amp;quot;catch&amp;quot; the wall on the right and walljump up the room. This was thought to be TAS only for a long time and this opens up 14% Grapple-Chargeless, Pb-Pb, and Grapple-Speed as theoretically humanly doable categories.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4364</id>
		<title>14% Pb-Pb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4364"/>
				<updated>2019-10-09T18:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% pb-pb&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=9:03:09&lt;br /&gt;
|gtwr=2:38&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/443020759&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Charge Beam]]&lt;br /&gt;
|bossorder=PKDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Pb-Pb is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Charge Beam and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Pre-Botwoon cf clip&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]] (Optional elevator cf zeb skip)&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]] (Optional)&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (to fight Botwoon after pre-Botwoon cf clip, Ridley, and MB2)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;br /&gt;
&lt;br /&gt;
This category is unique because it collects three Power Bombs like the chargeless categories, but also collects Charge Beam. This means the player can choose to either execute the Draygon underflow or obtain an elevator crystal flash (cf) suit to skip the Zebetites. The current WR run opted to skip the draygon underflow, which makes Draygon easier and the latter part of the run more difficult.&lt;br /&gt;
&lt;br /&gt;
==History and Routing==&lt;br /&gt;
EternisedDragon found a way to ascend [[Fish Tank]] RTA by getting doorstuck and spinjumping to the wall on the right. The jump height increase in PAL allows Samus to &amp;quot;catch&amp;quot; the wall on the right and walljump up the room. This was thought to be TAS only for a long time and this opens up 14% Grapple-Chargeless, Pb-Pb, and Grapple-Speed as theoretically humanly doable categories.&lt;br /&gt;
&lt;br /&gt;
The first obstacle of the run is [[East Ocean]], which requires meticulously timed bomb jumps or an elevator cf suit to pass. The WR run obtains a flash suit from the red tower elevator and carries it over to [[East Ocean]] to spark up to the door. The player would need to do another elevator cf and turn it into a blue suit to be used in Mt. Everest. The blue suit must be carried through forgotten highway and [[West Sand Hall]], which poses risk since falling in the sand can lose the blue suit. An underwater Green Gate Glitch in [[Crab Tunnel]] is required to access [[Main Street]] and the tube below. When the tube is not broken, underwater physics are not present and a gravity jump can be done from the top of the tube to the ledge leading to [[Fish Tank]]. This gravity jump is the entire reason for navigating through forgotten highway in the first place. The player then ascends up [[Fish Tank]] and uses the blue suit to spark in [[Mt. Everest]].&lt;br /&gt;
&lt;br /&gt;
A crystal flash is used to clip through the pipes in [[Botwoon Hallway]]. Since the crystal flash drains all of Samus's Missiles and Super Missiles, Charge Beam is needed to fight Botwoon. The Botwoon E-Tank must be picked up and requires underwater walljumps w/o Hi-Jump Boots to reach the morph maze. In [[Halfie Climb Room]], the player must climb up the entirety of the room and use L+R walljumping to breach the surface. &lt;br /&gt;
&lt;br /&gt;
The Draygon fight can be done in two different ways and it depends whether or not the player chooses to underflow. The first method is to underflow missiles and/or super missiles, get carried to the top of the room, and spark out of [[The Precious Room]]. The second method is to get grabbed during a crystal flash to obtain a flash suit. Then Samus must be carried to the top of the room, kill Draygon from the top, and then spark out of [[The Precious Room]]. If the second method is done, then the player must obtain an elevator cf suit and carry it throughout Tourian to skip the Zebetites via a shinespark. Dying to MB or missing the shinespark means resetting and retrying the elevator cf.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4363</id>
		<title>14% Pb-Pb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4363"/>
				<updated>2019-10-09T18:28:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% pb-pb&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=9:03:09&lt;br /&gt;
|gtwr=2:38&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/443020759&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Charge Beam]]&lt;br /&gt;
|bossorder=PKDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Pb-Pb is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Charge Beam and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Pre-Botwoon cf clip&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]] (Optional elevator cf zeb skip)&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]] (Optional)&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (to fight Botwoon after pre-Botwoon cf clip, Ridley, and MB2)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;br /&gt;
&lt;br /&gt;
This category is unique because it collects three Power Bombs like the chargeless categories, but collects Charge Beam. This means the player can choose to either execute the Draygon underflow or obtain an elevator crystal flash (cf) suit to skip the Zebetites. The current WR run opted to skip the draygon underflow, which makes Draygon easier and the latter part of the run more difficult.&lt;br /&gt;
&lt;br /&gt;
==History and Routing==&lt;br /&gt;
EternisedDragon found a way to ascend [[Fish Tank]] RTA by getting doorstuck and spinjumping to the wall on the right. The jump height increase in PAL allows Samus to &amp;quot;catch&amp;quot; the wall on the right and walljump up the room. This was thought to be TAS only for a long time and this opens up 14% Grapple-Chargeless, Pb-Pb, and Grapple-Speed as theoretically humanly doable categories.&lt;br /&gt;
&lt;br /&gt;
The first obstacle of the run is [[East Ocean]], which requires meticulously timed bomb jumps or an elevator cf suit to pass. The WR run obtains a flash suit from the red tower elevator and carries it over to [[East Ocean]] to spark up to the door. The player would need to do another elevator cf and turn it into a blue suit to be used in Mt. Everest. The blue suit must be carried through forgotten highway and [[West Sand Hall]], which poses risk since falling in the sand can lose the blue suit. An underwater Green Gate Glitch in [[Crab Tunnel]] is required to access [[Main Street]] and the tube below. When the tube is not broken, underwater physics are not present and a gravity jump can be done from the top of the tube to the ledge leading to [[Fish Tank]]. This gravity jump is the entire reason for navigating through forgotten highway in the first place. The player then ascends up [[Fish Tank]] and uses the blue suit to spark in [[Mt. Everest]].&lt;br /&gt;
&lt;br /&gt;
A crystal flash is used to clip through the pipes in [[Botwoon Hallway]]. Since the crystal flash drains all of Samus's Missiles and Super Missiles, Charge Beam is needed to fight Botwoon. The Botwoon E-Tank must be picked up and requires underwater walljumps w/o Hi-Jump Boots to reach the morph maze. In [[Halfie Climb Room]], the player must climb up the entirety of the room and use L+R walljumping to breach the surface. &lt;br /&gt;
&lt;br /&gt;
The Draygon fight can be done in two different ways and it depends whether or not the player chooses to underflow. The first method is to underflow missiles and/or super missiles, get carried to the top of the room, and spark out of [[The Precious Room]]. The second method is to get grabbed during a crystal flash to obtain a flash suit. Then Samus must be carried to the top of the room, kill Draygon from the top, and then spark out of [[The Precious Room]]. If the second method is done, then the player must obtain an elevator cf suit and carry it throughout Tourian to skip the Zebetites via a shinespark. Dying to MB or missing the shinespark means resetting and retrying the elevator cf.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4362</id>
		<title>14% Pb-Pb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4362"/>
				<updated>2019-10-09T17:21:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% pb-pb&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=9:03:09&lt;br /&gt;
|gtwr=2:38&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/443020759&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Charge Beam]]&lt;br /&gt;
|bossorder=PKDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Pb-Pb is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Charge Beam and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Pre-Botwoon cf clip&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]] (Optional elevator cf zeb skip)&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]] (Optional)&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (to fight Botwoon after pre-Botwoon cf clip, Ridley, and MB2)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4361</id>
		<title>14% Pb-Pb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4361"/>
				<updated>2019-10-09T17:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% pb-pb&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=9:03:09&lt;br /&gt;
|gtwr=2:38&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/443020759&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Charge Beam]]&lt;br /&gt;
|bossorder=PKDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Pb-Pb is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Charge Beam and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Pre-Botwoon cf clip&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]] (Optional elevator cf zeb skip)&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]] (Optional)&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (to fight botwoon after pre-botwoon cf clip)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4360</id>
		<title>14% Pb-Pb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4360"/>
				<updated>2019-10-09T17:14:00Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% pb-pb&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=9:03:09&lt;br /&gt;
|gtwr=2:38&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/443020759&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Charge Beam]]&lt;br /&gt;
|bossorder=PKDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Pb-Pb is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Charge Beam and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]] (Optional elevator cf zeb skip)&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]] (Optional)&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4359</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4359"/>
				<updated>2019-10-09T17:01:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Speed Booster for level progression.&lt;br /&gt;
&lt;br /&gt;
Although the WR run utilizes L+R climbing, it is theoretically possible to complete the run without it since Grapple Beam removes the need to breach the water pre-colosseum. However, completing the run without it would be extremely difficult since it would require both left and right side underwater walljumps without Hi-Jump Boots.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:grapple.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Grapple Beam]] (to bypass Mt. Everest and keep blue suit)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4357</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4357"/>
				<updated>2019-10-09T17:00:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Speed Booster for level progression.&lt;br /&gt;
&lt;br /&gt;
Although the WR run utilizes L+R climbing, it is theoretically possible to complete the run without it since Grapple Beam removes the need to breach the water pre-colosseum. However, completing the run without it would be extremely difficult since it would require both left and right side underwater walljumps without Hi-Jump Boots&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:grapple.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Grapple Beam]] (to bypass Mt. Everest and keep blue suit)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4356</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4356"/>
				<updated>2019-10-09T16:57:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Speed Booster for level progression.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:grapple.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Grapple Beam]] (to bypass Mt. Everest and keep blue suit)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4355</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4355"/>
				<updated>2019-10-09T16:56:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Speed Booster for level progression.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Exit Maridia via cac alley or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:grapple.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Grapple Beam]] (to bypass Mt. Everest and keep blue suit)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4354</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4354"/>
				<updated>2019-10-09T16:51:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Speed Booster for level progression.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4353</id>
		<title>14% xChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4353"/>
				<updated>2019-10-09T16:47:30Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xchargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=2:51:50&lt;br /&gt;
|gtwr=1:58&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/442029767&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[X-Ray Scope]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the X-Ray Scope and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xAmmo&amp;diff=4352</id>
		<title>14% xAmmo</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xAmmo&amp;diff=4352"/>
				<updated>2019-10-09T16:46:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xammo&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:23:24&lt;br /&gt;
|gtwr=3:06&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/457656761&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Super Missile]]&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xAmmo is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the X-Ray Scope and Super Missiles for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Jesuswalk&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]], jesuswalk, and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank|Reserve Tank]] (to do R-mode and G-mode and to ensure [[Draygon]] carries Samus to the top of the room)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*3 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, destroy zebs, and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xAmmo&amp;diff=4351</id>
		<title>14% xAmmo</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xAmmo&amp;diff=4351"/>
				<updated>2019-10-09T16:43:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xammo&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:23:24&lt;br /&gt;
|gtwr=3:06&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/457656761&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Super Missile]]&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xAmmo is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the X-Ray Scope and Super Missiles for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Jesuswalk&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4350</id>
		<title>14% xSpeed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4350"/>
				<updated>2019-10-09T16:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xspeed&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:17:14&lt;br /&gt;
|gtwr=2:13&lt;br /&gt;
|wrholder=sniq&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/61413109&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Speed Booster]]&lt;br /&gt;
|bossorder=PKRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xSpeed is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Speed Booster and X-Ray Scope for level progression. &lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Mother Brain Room#Speed Booster|Zebetite skip with Speed Booster only]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:speedbooster.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*[[Speed Booster]] (for Zebetite skip and Mt. Everest)&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank|Reserve Tank]] (to do R-mode and G-mode and to ensure [[Draygon]] carries Samus to the top of the room)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4349</id>
		<title>14% xChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4349"/>
				<updated>2019-10-09T16:38:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xchargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=2:51:50&lt;br /&gt;
|gtwr=1:58&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/442029767&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[X-Ray Scope]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the X-Ray Scope and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
This category utilizes L+R walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, and Ice Beam.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4348</id>
		<title>14% xChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4348"/>
				<updated>2019-10-09T16:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xchargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=2:51:50&lt;br /&gt;
|gtwr=1:58&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/442029767&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[X-Ray Scope]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the X-Ray Scope and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4347</id>
		<title>14% xChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4347"/>
				<updated>2019-10-09T16:30:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xchargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=2:51:50&lt;br /&gt;
|gtwr=1:58&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/442029767&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[X-Ray Scope]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the X-Ray Scope and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4344</id>
		<title>14% Pb-Pb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4344"/>
				<updated>2019-10-09T07:53:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% pb-pb&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=9:03:09&lt;br /&gt;
|gtwr=2:38&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/443020759&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Charge Beam]]&lt;br /&gt;
|bossorder=PKDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Pb-Pb is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Charge Beam and Power Bombs for level progression.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4343</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4343"/>
				<updated>2019-10-09T07:52:59Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Speed Booster for level progression.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Chargelice&amp;diff=4342</id>
		<title>14% Chargelice</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Chargelice&amp;diff=4342"/>
				<updated>2019-10-09T07:52:08Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% Chargelice&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:09:52&lt;br /&gt;
|gtwr=1:19&lt;br /&gt;
|wrholder=matrick2298&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=ZULVIa1LvvY&lt;br /&gt;
|wrtext=YouTube Upload&lt;br /&gt;
&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bomb|Power Bombs]], [[Ice Beam]]&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|bossorder=PKDR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Chargelice is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Ice Beam and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*[[14%#Mochtroid Clip|Mochtroid clip]]&lt;br /&gt;
*[[14%#Enemy Climbing|Climb enemies]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:ice.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*Ice Beam ([[Mochtroid]] clip and enemy climbing)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Chargeless&amp;diff=4341</id>
		<title>14% Chargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Chargeless&amp;diff=4341"/>
				<updated>2019-10-09T07:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% chargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=46:42&lt;br /&gt;
|gtwr=0:33&lt;br /&gt;
|wrholder=Overfiendvip&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/253311619&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bomb|Power Bombs]], [[Gravity Suit]]&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|bossorder=PDKR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Chargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Gravity Suit and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
This category is possible by exploiting the [[Crystal Flash]] technique to generate [[Yellow Suit Glitch|shinespark suits]] and underflow ammo, eliminating the need for the [[Charge Beam]] or for certain maneuvers such as the [[Mother Brain Room#Zebetite Glitch|Zebetite skip]].&lt;br /&gt;
&lt;br /&gt;
The two mandatory Crystal Flashes are exceptionally difficult to pull off, but are basically the only notably difficult exploits of the run compared to the other [[14%]] categories.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*[[14%#Techniques|Gravity jump]] ([[Lava Dive Room|entering Lower Norfair]] - can be used to exit [[Draygon's Room|Draygon's chamber]] post-defeat, but is slower than double bomb jumping out)&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:varia.png]] [[Image:gravity.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*Gravity Suit (to traverse Maridia and enter Lower Norfair)&lt;br /&gt;
*3 [[Energy Tank|Energy Tanks]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and Crystal Flash)&lt;br /&gt;
&lt;br /&gt;
==Route==&lt;br /&gt;
&lt;br /&gt;
The route is basically the same as [[14% Ice]] up to Power Bombs. The only difference up to that point in terms of items is that you do not acquire Charge Beam.&lt;br /&gt;
&lt;br /&gt;
Both Power Bomb packs in the Red Brinstar area are acquired before heading up the elevator. The route then continues the same as 14% Ice until Gravity Suit. Because of the Gunship visit that happens soon after leaving the Wrecked Ship, you can use ammo almost as freely as you want throughout the area - you merely need to have at least one Super Missile and one Power Bomb for the rooms visited soon after leaving the Wrecked Ship. Having a few Missiles will help as well, but they aren't mandatory.&lt;br /&gt;
&lt;br /&gt;
After Gravity Suit, head back to the Landing Site. Open the door behind you with a Super Missile, then scale the cliff next to the Gunship and then bomb jump up to the [[Crateria Power Bomb Room]]. The [[Alcoon|Alcoons]] can be dispatched with Missiles. Upon collecting the Power Bomb pack, jump off the cliff and refill at the Gunship. You can save if you wish. Use a Power Bomb to clear the debris under the cliff for easier access back to the [[Crateria Tube]].&lt;br /&gt;
&lt;br /&gt;
Once back inside the [[Crateria Keyhunter Room]], lower your energy below 51 by colliding with a [[Sciser]] multiple times, then descend into the elevator room and attempt the elevator Crystal Flash. If you are using the background for visual assistance, note that it will change in the event you reenter the room from below.&lt;br /&gt;
&lt;br /&gt;
Upon a successful elevator Crystal Flash, carry the shinespark suit to [[Botwoon Hallway|the pipes before Botwoon]], and use it to bust through. During this trek, it is recommended to recover your energy at the recharge station at the bottom of [[Red Tower]]. Make sure to hold angle down when performing certain jumps and be careful with how you attempt to grab ledges.&lt;br /&gt;
&lt;br /&gt;
Botwoon can be dispatched in a similar manner to other 14% categories; however, due to the lack of Charge Beam, running out of Missiles and Super Missiles before Botwoon has perished will effectively result in a softlock.&lt;br /&gt;
&lt;br /&gt;
Afterward, collect Botwoon's Energy Tank and recover your ammunition at the respawning [[Zoa]] sand pit. You will need at least 12 Power Bombs before entering Draygon's room, and it is recommended that you have more as it will allow you to have more chances at the exploits during the Draygon fight, should you fail in your execution of them at any point. It is also recommended that you recover the Super Missile used to enter [[The Precious Room|Draygon's entry chamber]] from the nearby [[Mochtroid|Mochtroids]] before entering Draygon's room, and use Missiles on the Gadora guarding the entrance, as Super Missiles are much more common from Mochtroids compared to Draygon's mucus.&lt;br /&gt;
&lt;br /&gt;
Depending on the ammo you enter Draygon's chamber with, you may not be able to destroy and/or damage all three turrets at the start, and will have to avoid them until you receive more Missiles from Draygon's mucus. After destroying all three turrets, when you have enough ammo to perform Crystal Flash, you will want to apply the permagoo state to Samus and then attempt the underflow. While Draygon has Crystal Flash Samus in her clutches, you will want to press only a few directional pad inputs initially - as Missiles are draining - then spam directional pad inputs once Super Missiles have begun draining. This way, you should have the Crystal Flash begin depleting Super Missiles immediately after Missiles display '''|'''|35, as opposed to wasting unnecessary 8-frame intervals depleting more Missiles.&lt;br /&gt;
&lt;br /&gt;
Once you have broken free from Draygon, you can dispatch her solely with your new stockpile of ammunition, or with both ammunition and the [[shinespark]] from the shinespark suit provided by the Crystal Flash interruption. Doing so can provide Samus with a blue suit from Draygon, which can then be used for a simpler and swifter escape from Draygon's entry chamber. You will want to access the save station above Draygon to save and reload the game to remove the permagoo state.&lt;br /&gt;
&lt;br /&gt;
After reloading the file... congratulations! The rest of the run should be fairly straightforward, with Kraid's Lair being taken care of after Maridia, followed by Lower Norfair where Ridley's Energy Tank will be collected after his defeat, and finally, Tourian, with Metroids dispatched in a manner similar to [[14% Speed]], and Zebetites busted open with Super Missiles. The majority of the route should basically be just like 14% Ice except with Missiles and/or Super Missiles applicable everywhere that they can help.&lt;br /&gt;
&lt;br /&gt;
==The Tough Stuff==&lt;br /&gt;
&lt;br /&gt;
The two most difficult, and potentially time-consuming, parts of the run are the mandatory Crystal Flashes, as they require perfection both in their placement and in their activation relative to their placement.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|9OMyZ_NOGvo}}&lt;br /&gt;
&lt;br /&gt;
The elevator Crystal Flash requires both pixel-perfect placement of the Power Bomb and a frame-perfect down input to activate it and the elevator on the same frame. It's not necessarily complicated - plant the Power Bomb in the right spot, then press down (while holding the other Crystal Flash inputs) on the right frame afterward - just quite precise.&lt;br /&gt;
&lt;br /&gt;
The Crystal Flash required for underflowing ammunition at Draygon does not necessarily require frame-perfect Crystal Flash inputs, but requires Draygon to grab onto Samus on the frame that it activates, so it essentially requires the Power Bomb to be placed frame-perfectly relative to Draygon's distance to Samus. Before this can happen, however, Samus must become afflicted by permagoo, which will cause Draygon to aggro directly onto Samus every time she finishes a swooping session. The easiest way to acquire the permagoo state is to plant a Power Bomb during the beginning of one of Draygon's mucus cycles, and then position Samus around Draygon's mouth while the explosion is active.&lt;br /&gt;
&lt;br /&gt;
Upon a successful underflow and Draygon fight, the permagoo state should be removed by saving and reloading at the station above Draygon, as there is no other way to remove the state without dying.&lt;br /&gt;
&lt;br /&gt;
[[Image:14%_Chargless_Visual_Cues.png]]&lt;br /&gt;
&lt;br /&gt;
The left side of the image shows the correct placement of the Power Bomb for the elevator Crystal Flash. The right side of the image shows the frame in which Samus should plant the Power Bomb (relative to that specific location and assuming Samus is afflicted by permagoo) for the purpose of performing underflow. Overfiendvip positions Samus a few pixels further right and then plants the Power Bomb the moment he sees Draygon, turning it into a reaction-timing-based setup instead.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Speedboots&amp;diff=4340</id>
		<title>14% Speedboots</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Speedboots&amp;diff=4340"/>
				<updated>2019-10-09T07:51:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% speedboots&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=2:09:48&lt;br /&gt;
|gtwr=1:31&lt;br /&gt;
|wrholder=eterniseddragon&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=QfczcpLd1eI&lt;br /&gt;
|wrtext=YouTube Upload&lt;br /&gt;
&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Speed Booster]], [[Hi-Jump Boots]]&lt;br /&gt;
|minibosses=[[Botwoon]]&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Speedboots is one of the thirteen in-bounds low% categories that are currently humanly possible.  A total of 14 items are picked up during the entire run and focuses on using the Speed Booster and Hi-Jump Boots for level progression.&lt;br /&gt;
&lt;br /&gt;
14% Speedboots is a PAL-only category. The PAL version allows for Hi-Jump Boots to replace [[Gravity Suit]] because the player's jump height underwater is slightly higher compared to NTSC, making it possible to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] without the use of Gravity Suit, Speed Booster (or [[Blue Suit Glitch|blue suit]]/[[Yellow Suit Glitch|shinespark suit]]), or [[X-Ray Scope]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*Generate a shinespark suit (explained below)&lt;br /&gt;
*Single underwater walljump (to escape Draygon's entry chamber)&lt;br /&gt;
*[[Lava Dive Room|Lava dive without Gravity Suit]]&lt;br /&gt;
*[[Mother Brain Room#Speed Booster|Zebetite skip with Speed Booster only]]&lt;br /&gt;
*[[Bomb Torizo]] skip (not required but should be done if capable - it is PAL after all!)&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:speedbooster.png]] [[Image:varia.png]] [[Image:hijump.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*Speed Booster (for Zebetite skip and traversing Maridia)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*Hi-Jump Boots (to traverse Maridia and enter Lower Norfair)&lt;br /&gt;
*3 [[Energy Tank|Energy Tanks]] ([[List of Energy Tanks#Crateria 1|Terminator]], [[List of Energy Tanks#Norfair 1|Hi-Jump Boots]], and [[List of Energy Tanks#Brinstar 1|Kraid]]) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*3 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]], [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]], and [[List of Super Missiles#Wrecked Ship 2|Wrecked Ship (Right)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to progress through Maridia without having the [[Ice Beam]], you will need to be able to obtain a number of [[shinespark]] suits throughout the run - namely, one to reach the upper right door of the [[Mt. Everest|Maridian mountain]], and one to break through [[Botwoon Hallway|the pre-Botwoon pipes]]. The two primary methods of obtaining shinespark suits humanly are the &amp;quot;[http://www.twitch.tv/eterniseddragon/v/17474547?t=1h15m40s spikesuit]&amp;quot; method and the &amp;quot;[https://www.youtube.com/watch?v=e27GzsrYw3w slopespark]&amp;quot; method.&lt;br /&gt;
&lt;br /&gt;
Like other [[14%]] categories, it should be faster to handle [[Phantoon]] before [[Kraid]], in which case, you should utilize the information on the [[14% Iceboots]] page regarding crossing [[The Moat|the moat]], and obtain the applicable ammo accordingly.&lt;br /&gt;
&lt;br /&gt;
Note that just like [[RBO|Reverse Boss Order]], Speed Booster should be disabled during lava dive, otherwise it will hinder horizontal momentum, making it much more difficult to execute properly and leaving Samus with less energy.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Iceboots&amp;diff=4339</id>
		<title>14% Iceboots</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Iceboots&amp;diff=4339"/>
				<updated>2019-10-09T07:50:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% iceboots&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:22:27&lt;br /&gt;
|gtwr=1:08&lt;br /&gt;
|wrholder=tewtal&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/218574977&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Ice Beam]], [[Hi-Jump Boots]]&lt;br /&gt;
|minibosses=[[Botwoon]]&lt;br /&gt;
|bossorder=KRDP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Iceboots is one of the thirteen in-bounds low% categories that are currently humanly possible.  A total of 14 items are picked up during the entire run and focuses on using the Ice Beam and Hi-Jump Boots for level progression.&lt;br /&gt;
&lt;br /&gt;
14% Iceboots is a PAL-only category. The PAL version allows for Hi-Jump Boots to replace [[Gravity Suit]] because the player's jump height underwater is slightly higher compared to NTSC, making it possible to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] without the use of Gravity Suit, [[Speed Booster]] (or [[Blue Suit Glitch|blue suit]]/shinespark suit), or [[X-Ray Scope]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]] (explained below)&lt;br /&gt;
*[[14%#Mochtroid Clip|Mochtroid clip]]&lt;br /&gt;
*[[14%#Enemy Climbing|Climb enemies]]&lt;br /&gt;
*Single underwater walljump (to escape Draygon's entry chamber)&lt;br /&gt;
*[[Lava Dive Room|Lava dive without Gravity Suit]]&lt;br /&gt;
*[[Mother Brain Room#Ice Beam (Low%)|Zebetite skip with Ice Beam only]]&lt;br /&gt;
*[[Bomb Torizo]] skip (not required but should be done if capable - it is PAL after all!)&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:ice.png]] [[Image:varia.png]] [[Image:hijump.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*Ice Beam (for Zebetite skip, [[Mochtroid]] clip, and enemy climbing)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*Hi-Jump Boots (to traverse Maridia and enter Lower Norfair)&lt;br /&gt;
*3 [[Energy Tank|Energy Tanks]] ([[List of Energy Tanks#Crateria 1|Terminator]], [[List of Energy Tanks#Norfair 1|Hi-Jump Boots]], and [[List of Energy Tanks#Brinstar 1|Kraid]]) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reason why the prerequisites includes the option to double bomb jump over the moat is because the continuous walljump has a different, less intuitive setup, and the [[Walljump|walljump]] itself with the setup below is a one frame window, not a two frame window.&lt;br /&gt;
&lt;br /&gt;
To continuous walljump over the moat on PAL, you can use the following setup:&lt;br /&gt;
&lt;br /&gt;
* When inside the moat room itself, stand next to the door, open it, and run through into the previous room&lt;br /&gt;
* Hold angle up or angle down when coming out of the transition to cease movement&lt;br /&gt;
* Turn around, open the door, and run back in to attempt the continuous walljump like normal&lt;br /&gt;
&lt;br /&gt;
Because PAL runs at 50hz, meaning each frame lasts slightly longer than a frame on NTSC, you could say this would make the continuous walljump a &amp;quot;1.2 frame trick followed by a 1.2 frame trick&amp;quot; on PAL as opposed to a &amp;quot;1 frame trick followed by a 2 frame trick&amp;quot; on NTSC.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== PKRD / PKDR ===&lt;br /&gt;
These routes start out with an early Wrecked Ship where the only mission is to kill [[Phantoon]] and get out of there and back down towards [[Kraid]].&lt;br /&gt;
After killing Kraid however there are two options in this route:&lt;br /&gt;
&lt;br /&gt;
Fighting [[Ridley]] before [[Draygon]] certainly saves time as opposed to Draygon before Ridley; however, players new to this route may opt to fight Draygon before Ridley if Maridia is giving them more trouble, as climbing up the [[Mt. Everest|Maridian mountain]], Draygon, and escaping Draygon can all be quite difficult for newer players.&lt;br /&gt;
&lt;br /&gt;
If one chooses to fight Draygon before Ridley, it is recommended that [[List of Energy Tanks#Maridia 1|Botwoon's Energy Tank]] be acquired instead of Kraid's Energy Tank. The Terminator and Hi-Jump Boots Energy Tanks should be acquired regardless of which route you take.&lt;br /&gt;
&lt;br /&gt;
If one chooses to fight Ridley before Draygon, the reason for acquiring Kraid's Energy Tank is because you will want as much energy as possible for Lower Norfair, as Lower Norfair with Varia Suit demands as much energy as possible, especially since entering Lower Norfair via lava dive will immediately drain ~160 energy.&lt;br /&gt;
&lt;br /&gt;
It is possible that [[List of Energy Tanks#Norfair 4|Ridley's Energy Tank]] instead of Kraid's Energy Tank would save time with this route, assuming the player could survive the trek to [[Lower Norfair Farming Room|Ridley's farming station]] being under 150 energy, and survive Ridley with minimal weaponry and a maximum of 299 energy, with Varia Suit.&lt;br /&gt;
&lt;br /&gt;
In the event of severely low health upon entering Lower Norfair, performing a [[Green Gate Glitch|green gate glitch]] to farm [[Ripper 2 (red)|Rippers]] or to visit the [[Lower Norfair Recharge Station|recharge station above Screw Attack]] can be attempted as a last-ditch effort.&lt;br /&gt;
&lt;br /&gt;
=== KRDP ===&lt;br /&gt;
This route skips going to Wrecked Ship early to cut down on backtracking later due to entering Wrecked Ship directly from Maridia and the Forgotten Highway, it is estimated to be very similar in speed as the PKRD route.&lt;br /&gt;
&lt;br /&gt;
This means that the Super Missile available in Wrecked Ship can not be gotten early and instead the Spore Spawn Super Missiles has to be picked up.&lt;br /&gt;
The Red Tower Power Bombs will still need to be picked up to get access to Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
Other than returning back down Red Tower right away instead of going to Wrecked Ship the route continues the same as the PKRD all the way up until after Draygon is killed.&lt;br /&gt;
After Draygon is killed, instead of exiting Maridia though the tube, head down through the Aqueduct sand pits and from there enter the &amp;quot;Toilet&amp;quot; from below and from there go through the Forgotten Highway to the Wrecked Ship and kill Phantoon.&lt;br /&gt;
&lt;br /&gt;
After killing Phantoon just head straight to the Golden 4 status and finish the game in Tourian.&lt;br /&gt;
&lt;br /&gt;
==== Potential improvements to KRDP ====&lt;br /&gt;
An advanced, faster route would consist of moonfalling through the Etecoon room floor (which seems to require 2 frame perfect pose changes to get down there), collecting at least the Super Missile pack and Powerbomb pack there (for 5/15/5 ammunition instead of 10/10/5 in case of taking moat Missiles), and to then do the bosses in KRDP order, coming to Phantoon through Forgotten Highway, and either the Maridian Tube, or through Cacattack Alley which though would at the beginning to the far right require a HIBJ or moat-like double bombjump to the left after (preferably) walljumping out of the water with just 1 walljump (since no fast paced walljumps are needed to get out of the water). A run with this optimized route remains to be done.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Iceboost&amp;diff=4338</id>
		<title>14% Iceboost</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Iceboost&amp;diff=4338"/>
				<updated>2019-10-09T07:50:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% iceboost&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:34:45&lt;br /&gt;
|gtwr=1:12&lt;br /&gt;
|wrholder=Robitalion&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/334218990&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Ice Beam]],[[Speed Booster]]&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|bossorder=KDRP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Iceboost is one of the thirteen in-bounds low% categories that are currently humanly possible.  A total of 14 items are picked up during the entire run and focuses on using the Ice Beam and Speed Booster for level progression.&lt;br /&gt;
&lt;br /&gt;
This category is possible due to [[Blue Suit Glitch#Without X-ray|a discovery by EternisedDragon]] that allows [[Blue Suit Glitch|blue suit]] to be generated by incorporating a [[Bomb|bomb]] explosion with a [[shinespark]] as [[Varia Suit]] is acquired.&lt;br /&gt;
&lt;br /&gt;
As a result of the above, and the requirement to carry this blue suit all the way to [[Draygon]] (to escape [[Draygon's Eye Door Room|her entry chamber]] post-defeat) with Ice Beam as the only assistance provided in traversing Maridia, this is possibly the most difficult 14% humanly-possible category to complete, and perhaps only second in difficulty to 12%.&lt;br /&gt;
&lt;br /&gt;
This category is early into its record progression. It is likely that this category could be completed in under two hours, but such a time would require a large amount of solid execution from the player, as certain parts of this category can be highly demanding if the player is attempting to obtain such a time.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*[[14%#Mochtroid Clip|Mochtroid clip]]&lt;br /&gt;
*[[14%#Enemy Climbing|Climb enemies]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Mother Brain Room#Zebetite Glitch|Zebetite skip]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:ice.png]] [[Image:speedbooster.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*Bombs&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*Ice Beam (for Zebetite skip, [[Mochtroid]] clip, and enemy climbing)&lt;br /&gt;
*Speed Booster (for generating a blue suit to escape Draygon's entry chamber)&lt;br /&gt;
*Varia Suit (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*3 [[Energy Tank|Energy Tanks]] ([[List of Energy Tanks#Crateria 1|Terminator]], [[List of Energy Tanks#Norfair 1|Hi-Jump Boots]], and [[List of Energy Tanks#Brinstar 1|Kraid]]) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Missile]] Pack ([[List of Missiles#Brinstar 1|Awakening]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*3 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]], [[List of Super Missiles#Brinstar_1|Spore Spawn]], and [[List of Super Missiles#Maridia_1|Crab]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since it can be difficult to survive the hell run to Speed Booster (from the [[Bat Cave|Gamet well]] and back) without pausing and with only two Energy Tanks, the [[List of Reserve Tanks#Brinstar 1|Brinstar Reserve Tank]] can replace one of the Energy Tanks listed above for [https://www.youtube.com/watch?v=gHaEljO16js partial pause abuse]. It can also potentially be utilized similarly in other areas. Note that such utilization can cause a substantial loss of real time in a speedrun, but could save game time as game time would cease not only during pause screens, but would also cease for any frame that Samus is at 00 energy, including those during pause fade-outs.&lt;br /&gt;
&lt;br /&gt;
Alternatively, the player can instead choose to acquire a third Energy Tank before the Speed Booster hell run, such as the [[List of Energy Tanks#Brinstar 3|one in the ceiling of blue Brinstar]].&lt;br /&gt;
&lt;br /&gt;
As is the case in 14% xIce, regarding lava dive - as the player has neither Gravity Suit (meaning gravitation jump is not an option) nor [[Hi-Jump Boots]] (meaning the &amp;quot;GT Code&amp;quot; category method of simply walljumping up is not an option), they must use either the [https://www.youtube.com/watch?v=rKEtohSVGGU EternisedDragon method] or the [https://www.youtube.com/watch?v=oWhcWNtLbNU&amp;amp;t=55m sniqwc3 method] for completing the dive. Note that just like [[RBO|Reverse Boss Order]], Speed Booster should be disabled during this, otherwise it will hinder horizontal momentum, making it much more difficult to execute properly and leaving Samus with less energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WpYEN0RZ8bg Schmeman] - Teaches how to scale the [[Mt. Everest|Maridian mountain]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=51qhXBci3xA EternisedDragon] - Shows ways to reach the door leading to [[Crab Shaft]] from below its location, and a way to traverse the [[Colosseum]].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLJ2cwL9RVmnz_MGZAiqbn7pVq0BgQk_Tn matrick2298] - Goes over the entirety of the suitless maridia, including alternate strats for some areas. Mainly aimed towards XIce runs, but the info translates easily.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xAmmo&amp;diff=4337</id>
		<title>14% xAmmo</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xAmmo&amp;diff=4337"/>
				<updated>2019-10-09T07:49:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xammo&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:23:24&lt;br /&gt;
|gtwr=3:06&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/457656761&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Super Missile]]&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xAmmo is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the X-Ray Scope and Super Missiles for level progression.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4336</id>
		<title>14% xSpeed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4336"/>
				<updated>2019-10-09T07:48:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xspeed&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:17:14&lt;br /&gt;
|gtwr=2:13&lt;br /&gt;
|wrholder=sniq&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/61413109&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Speed Booster]]&lt;br /&gt;
|bossorder=PKRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xSpeed is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Speed Booster and X-Ray Scope for level progression. &lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Mother Brain Room#Speed Booster|Zebetite skip with Speed Booster only]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:speedbooster.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*[[Speed Booster]] (for Zebetite skip and Mt. Everest)&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank|Reserve Tank]] (to do R-mode and G-mode and to ensure [[Draygon]] carries Samus to the top of the room)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xIce&amp;diff=4335</id>
		<title>14% xIce</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xIce&amp;diff=4335"/>
				<updated>2019-10-09T07:48:21Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xice&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:48:00&lt;br /&gt;
|gtwr=1:26&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/441616451&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Ice Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xIce is one of the thirteen in-bounds low% categories that are currently humanly possible.  A total of 14 items are picked up during the entire run and focuses on using the Ice Beam and X-Ray Scope for level progression.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*[[14%#Mochtroid Clip|Mochtroid clip]]&lt;br /&gt;
*[[14%#Enemy Climbing|Climb enemies]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Mother Brain Room#Ice Beam (Low%)|Zebetite skip with Ice Beam only]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:ice.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*Ice Beam (for Zebetite skip, [[Mochtroid]] clip, and enemy climbing)&lt;br /&gt;
*X-Ray Scope (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]])&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various - explained below) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank|Reserve Tank]] (to do G-mode and to ensure [[Draygon]] carries Samus to the top of the room)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;br /&gt;
&lt;br /&gt;
== History and Routing ==&lt;br /&gt;
&lt;br /&gt;
14% xIce was historically performed using Out of Bounds navigation, but this route was considered to be obsolete since it was discovered that the same goal of &amp;quot;defeating all major bosses while using out of bounds&amp;quot; could be achieved with only [[12%]] of items, thanks primarily to the discovery that [http://www.twitch.tv/sniqwr/v/43351809 X-Ray Scope alone could skip Zebetites], but also thanks to the ability to [http://www.twitch.tv/sniqwr/v/43190598?t=7m15s skip Bombs] in a similar manner to [[3%]].&lt;br /&gt;
&lt;br /&gt;
EternisedDragon confirmed through a playthrough that the X-Ray Scope is only necessary for climbing from the lower door of Draygon's entry chamber to the upper door. The previous usage of X-Ray Scope to wrong warp to an upper part of Maridia is not necessary as the player can instead climb frozen [[Sciser|Scisers]] up the right side of the [[Mt. Everest|Maridian mountain]], and then either a) [https://www.youtube.com/watch?v=TD77jv4HG0w&amp;amp;t=1h7m35s perform single underwater walljumps on the flooring block], or b) [https://www.youtube.com/watch?v=HN-Y4tL8fvI&amp;amp;t=5m30s perform an X-Ray force stand under the flooring while using a frozen Sciser to push Samus through the flooring], to access the door. Additionally, the wrong warp used for entering Lower Norfair is replaced by the lava dive, but as the player has neither Gravity Suit (meaning gravitation jump is not an option) nor Hi-Jump Boots (meaning the &amp;quot;GT Code&amp;quot; category method of simply [[Walljump|walljumping]] up is not an option), they must use either the [https://www.youtube.com/watch?v=rKEtohSVGGU EternisedDragon method] or the [https://www.youtube.com/watch?v=oWhcWNtLbNU&amp;amp;t=55m Sniq method] for completing the dive.&lt;br /&gt;
&lt;br /&gt;
Although recorded runs of this category have defeated [[Kraid]] first, it is likely, based on the historic progression of other categories, that fighting [[Phantoon]] first would be more efficient. PKDR would be the route of choice for humans as you will want three Energy Tanks before entering Lower Norfair due to lava dive, and additionally, [[List of Energy Tanks#Maridia 1|Botwoon's Energy Tank]] cannot be reasonably skipped due to the lack of Gravity Suit, effectively making it mandatory and making the optimal Energy Tank choices [[List of Energy Tanks#Crateria 1|Terminator]], [[List of Energy Tanks#Brinstar 1|Kraid]], and Botwoon.&lt;br /&gt;
&lt;br /&gt;
Modern runs of the category only utilize one instance of X-Ray climbing, which is to escape Draygon's entry chamber by climbing from the lower door to the upper door, and it is generally agreed that this instance is not out of bounds, because Samus stays within the bounding box of the room, merely clipping through the in-bounds geometry.&lt;br /&gt;
&lt;br /&gt;
Despite this category being possible on NTSC (and likely faster when optimized), the current World Record was achieved on the PAL version of the game. On this version the suitless navigation is easier due to Samus' additional jump height, and the Ridley fight is easier due to the higher pogos.&lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=97p97BW6rPU matrick2298] - Goes over route options as well as the harder and unique parts of the run. Does not cover general movement through rooms or things that should already be known.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Speed&amp;diff=4334</id>
		<title>14% Speed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Speed&amp;diff=4334"/>
				<updated>2019-10-09T07:48:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% speed&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=54:13&lt;br /&gt;
|gtwr=0:41&lt;br /&gt;
|wrholder=Overfiendvip&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/248706991&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Speed Booster]], [[Gravity Suit]]&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|bossorder=PKRD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Speed is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Speed Booster and Gravity Suit for level progression. &lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*[[14%#Techniques|Gravity jump]] (entering Lower Norfair - although [[Lava Dive Room#Lava Spark|lava spark]] is faster if you can pull it off)&lt;br /&gt;
*[[Mother Brain Room#Speed Booster|Zebetite skip with Speed Booster only]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:speedbooster.png]] [[Image:varia.png]] [[Image:gravity.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*Speed Booster (for Zebetite skip and breaking the [[Botwoon Hallway|pre-Botwoon pipes]])&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*Gravity Suit (to traverse Maridia and enter Lower Norfair)&lt;br /&gt;
*3 [[Energy Tank|Energy Tanks]] (Various - explained below) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;br /&gt;
&lt;br /&gt;
== PKRD vs PRKD ==&lt;br /&gt;
&lt;br /&gt;
Although recent records of this category have used the PKRD route, [https://www.youtube.com/watch?v=4mlnGS40N2c&amp;amp;hd=1 namespoofer's TAS] of this category uses the PRKD route, which stands to gain slightly more time in comparison (roughly 12 seconds) due to having Speed Booster for Kraid's Lair, but demands slightly stronger execution out of the player.&lt;br /&gt;
&lt;br /&gt;
In the PRKD route, the player is expected to be able to perform the &amp;quot;[[Lava Dive Room#Lava Spark|lava spark]]&amp;quot; to enter Lower Norfair, as a gravitation jump - due to lacking Varia Suit - would consume more than double the amount it normally would in a PKRD route due to the lava and heat damage stacking.&lt;br /&gt;
&lt;br /&gt;
The optimal tanks for both PKRD and PRKD are [[List of Energy Tanks#Crateria 1|Terminator]], [[List of Energy Tanks#Norfair 4|Ridley]], and [[List of Energy Tanks#Maridia 1|Botwoon]]. With this tank order, the player would be expected to traverse Lower Norfair and dispatch Ridley with only one Energy Tank, and escape Norfair afterward with only two Energy Tanks. For reference, lava sparking consumes around 80 energy, whereas gravitation jumping with Varia Suit equipped consumes around 50 energy.&lt;br /&gt;
&lt;br /&gt;
A safer alternative to the above for PKRD is to acquire [[List of Energy Tanks#Brinstar 1|Kraid's tank]] instead of one of the latter two tanks, and a safer alternative to the above for PRKD is to acquire the [[List of Energy Tanks#Norfair 1|Hi-Jump Boots tank]] instead of one of the latter two tanks. In PKRD's case, acquiring Kraid's tank would also serve as a means to refill Power Bombs, due to the [[Beetom|Beetoms]] in the room. In PRKD's case, acquiring the Hi-Jump Boots tank would cause the player to lose about half of the time that the route itself is expected to save over PKRD; however, it would make Lower Norfair quite a bit safer, and would also make gravitation jumping into Lower Norfair more of an option.&lt;br /&gt;
&lt;br /&gt;
== Metroids ==&lt;br /&gt;
&lt;br /&gt;
[[Metroid|Metroids]] require three Power Bombs to be destroyed. As a result of being destroyed by Power Bombs, they will only drop one item at most when they explode. Power Bombs have a ~12% chance to drop from Metroids, so it is possible to have many runs completed without having a useful Power Bomb drop occur. For information on how to efficiently dispatch the Metroids, check the bottom of this page.&lt;br /&gt;
&lt;br /&gt;
When you run out of Power Bombs to destroy Metroids with and cannot progress further, you must leave Tourian to obtain more. There are a few different ways you can go about doing this.&lt;br /&gt;
&lt;br /&gt;
'''Gunship''' - Samus's Gunship will completely refill energy and ammo. Visiting the Gunship is considered the best option if you are missing 4 or 5 Power Bombs and/or are missing Super Missiles, since it is crucial that you are full on them before clearing out all the Metroids.&lt;br /&gt;
&lt;br /&gt;
'''Kago hives''' - The Kago hives to the right of the Brinstar elevator contain ten bugs, and each have an ~8% chance to drop a Power Bomb. From ten bugs, there is a ~37.7% chance to receive one Power Bomb, a ~3.5% chance to receive two Power Bombs, and a ~0.5% chance to receive three Power Bombs. [https://archive.org/download/14Speed/kagospark%20v2.mp4 Shinesparking] near the hives can speed up the process as an echo will travel through the hive, striking it many times.&lt;br /&gt;
&lt;br /&gt;
'''Beetoms''' - There are two [[Beetom|Beetoms]] hidden above the [[Green Pirates Shaft|Space Pirate staircase]], which guarantee Power Bombs. One Power Bomb is required to access their location, resulting in a net gain of one Power Bomb. You can reload the room as many times as necessary.&lt;br /&gt;
&lt;br /&gt;
You can farm roughly seven Kago hives or four Beetom packs in the time it takes to visit the Gunship and return. This will vary from person to person depending on their level of execution.&lt;br /&gt;
&lt;br /&gt;
If you only need 3 Power Bombs, it is more or less a toss-up between the options. Beetoms may be faster than the Gunship assuming you have a Power Bomb to access them and assuming you aren't in need of Super Missiles, which the other options will provide. The amount of Super Missiles you are lacking can determine how risky of an option Kagos are compared to the Gunship. Kagos can drop Super Missiles, but at the same ~8% rate as Power Bombs. Essentially, Kagos have the potential to save the most time, but also the potential to cost the most time. Depending on how far behind in time you are compared to your personal best, you may decide to gamble time on Kagos to try to pull ahead since there is always the chance that you receive many Power Bomb drops in a short time span from the hives.&lt;br /&gt;
&lt;br /&gt;
If you only need 1 or 2 for whatever reason, then assuming you are not lacking Super Missiles, farming Kagos and Beetoms should certainly be more efficient than using the Gunship.&lt;br /&gt;
&lt;br /&gt;
The information above is presented with the expectation that you are not refilling at the Gunship before entering Tourian for the first time. Since players typically escape Maridia with full Power Bombs, visiting the Gunship before Tourian is not necessary. Assuming the player is not extremely low on energy, having 5 Power Bombs to kill Metroids before entering Tourian should be all that matters.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
Below are examples of how to efficiently clear the Metroid rooms through utilizing the Power Bomb's ability to both damage and aggro off-screen Metroids.&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/14Speed/mr1%20v2.mp4 1] - Lay the first Power Bomb around the center of the first wire &amp;quot;X&amp;quot;. The purpose of this Power Bomb is to strike the top Rinka that spawns, which will cause all Metroids in the room to take a Power Bomb hit. You will want to make sure that you don't shift the camera away from the Rinka's spawn point too early, or else it will not spawn. The second Power Bomb can be planted wherever, just make sure that wherever and whenever it is planted, it will strike the furthest left Metroid twice, since that Metroid will take the longest to reach you after being alerted. If you do not have a comfortable amount of energy with which to execute the strategy similarly to the video, you can choose to keep yourself on the first platform above the acid and plant the latter two Power Bombs there. Metroids will not deal damage to you when they are taking damage, so you are essentially safe from them during a Power Bomb explosion.&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/14Speed/mr1%20acid%20bath.mp4 1] - &amp;quot;Acid bath&amp;quot; strategy that further abuses off-screen damage to be able to move closer to the second room's door. Due to the significant energy cost, it is not considered viable for runs. Additionally, it can cost more time than the above strategy if a Power Bomb does not drop, but can save a few seconds over the above strategy if one does drop.&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/14Speed/mr2%20v2.mp4 2] - If you entered the room with 3 Power Bombs, the drops here will basically be irrelevant, so you will want to be able to exit the room the moment the Metroids explode. In the rare circumstance that both Metroids drop a Power Bomb, it would speed up Kago farming, so you may opt to wait until you have confirmed the drops before leaving the room. Having the Metroids attach to you isn't that big of a deal in this room compared to the first and third rooms, although if you prefer to exit the room the moment the Metroids explode, it may make the door harder to open with them on you.&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/14Speed/mr3%20v2.mp4 3] - All you have to do in this room is make sure that, after planting the first Power Bomb, at least one Rinka near the door spawns before shifting the camera away. It is possible to unmorph and run away so quickly that neither of them spawn in time, so be careful about that. Letting the Metroids attach onto you so you can drag them further right is risky because there is obviously always the chance that none of them drop a Power Bomb, meaning you would be giving yourself a longer trip back to the left door, so the conservative plan for this room would be to plant the third Power Bomb around the same area as the second, so you would have roughly the same distance to cover regardless of outcomes.&lt;br /&gt;
&lt;br /&gt;
[https://archive.org/download/14Speed/mr4%20v2.mp4 4] - Since the Super Metroid skip won't be performed and you will need to refill your energy anyways, you are fine to take as much damage as you want in this room (so long as you do not die, obviously). The less energy the Super Metroid has to drain, the faster that sequence will be. Following this logic, you will want to skip the Metroid drops since assuming you have full Missiles and Super Missiles, you will receive energy.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Ice&amp;diff=4333</id>
		<title>14% Ice</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Ice&amp;diff=4333"/>
				<updated>2019-10-09T07:47:33Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% ice&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=49:10&lt;br /&gt;
|gtwr=0:36&lt;br /&gt;
|wrholder=Overfiendvip&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/457445200&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Ice Beam]], [[Gravity Suit]]&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|bossorder=PRKD&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Ice is one of the thirteen in-bounds low% categories that are currently humanly possible.  A total of 14 items are picked up during the entire run and focuses on using the Ice Beam and Gravity Suit for level progression.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*[[14%#Mochtroid Clip|Mochtroid clip]]&lt;br /&gt;
*[[14%#Techniques|Gravity jump]] ([[Lava Dive Room|entering Lower Norfair]] and accessing the [[Mt. Everest|top vertical door which connects Maridia to Red Brinstar]] - can be used to exit [[Draygon's Room|Draygon's chamber]] post-defeat, but is slower than double bomb jumping out)&lt;br /&gt;
*[[Mother Brain Room#Ice Beam (Low%)|Zebetite skip with Ice Beam only]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:ice.png]] [[Image:varia.png]] [[Image:gravity.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*Ice Beam (for Zebetite skip, [[Mochtroid]] clip, and enemy climbing)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*Gravity Suit (to traverse Maridia and enter Lower Norfair)&lt;br /&gt;
*3 [[Energy Tank|Energy Tanks]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;br /&gt;
&lt;br /&gt;
== Route ==&lt;br /&gt;
&lt;br /&gt;
PRKD is the optimal boss order for many of the same reasons as for Any%, although the advantage of doing Kraid after Ridley comes mostly from ammo management reasons as a result of not picking up Speed Booster.&lt;br /&gt;
&lt;br /&gt;
PKRD is the next-most optimal order, with the advantage as with Any% of having both Varia Suit and Kraid's E-Tank for Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
For runners looking to complete the category, a KPRD boss order allows for fighting Phantoon with Varia, and up to 3 energy tanks, making it much easier to survive the fight.&lt;br /&gt;
&lt;br /&gt;
If you have 3 e-tanks upon entering Maridia, you will need to skip the Botwoon e-tank by sinking partway into the sand to go under the first set of Speed Booster blocks and then jumping up into the morph tunnel.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/zoasty/v/46737316 Zoast] - The beginning of the tutorial can also be applied to [[Any%#PRKD|PRKD any%]] and [[14% Speed]], but the tutorial does not explain certain techniques such as the [[14%#Techniques|in-room moat CWJ setup]], [[Phantoon#Phantoon First|Phantoon doppler]], [[Charge Beam Combos#Ice Shield|Ice Shield]] on [[Ridley#14% Ice|Ridley]]/[[Draygon#14% Ice|Draygon]], and elevator pause as it was created before these techniques were developed.&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/qT8TUxKS Overfiendvip] - Uses his and zoast's runs to explain strategic changes that have been made to the category since 2014.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4332</id>
		<title>14% xChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4332"/>
				<updated>2019-10-09T07:46:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xchargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=2:51:50&lt;br /&gt;
|gtwr=1:58&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/442029767&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[X-Ray Scope]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the X-Ray Scope and Power Bombs for level progression.&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4331</id>
		<title>14% xSpeed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4331"/>
				<updated>2019-10-09T07:42:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xspeed&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:17:14&lt;br /&gt;
|gtwr=2:13&lt;br /&gt;
|wrholder=sniq&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/61413109&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Speed Booster]]&lt;br /&gt;
|bossorder=PKRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% xSpeed is one of the eight in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Speed Booster and X-Ray Scope for level progression. &lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Mother Brain Room#Speed Booster|Zebetite skip with Speed Booster only]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:speedbooster.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*[[Speed Booster]] (for Zebetite skip and Mt. Everest)&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank|Reserve Tank]] (to do R-mode and G-mode and to ensure [[Draygon]] carries Samus to the top of the room)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4330</id>
		<title>14% xSpeed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4330"/>
				<updated>2019-10-09T07:41:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xspeed&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:17:14&lt;br /&gt;
|gtwr=2:13&lt;br /&gt;
|wrholder=sniq&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/61413109&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Speed Booster]]&lt;br /&gt;
|bossorder=PKRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Mother Brain Room#Speed Booster|Zebetite skip with Speed Booster only]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:speedbooster.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*[[Speed Booster]] (for Zebetite skip and Mt. Everest)&lt;br /&gt;
*[[X-Ray Scope]] (to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] and to clip pre-Botwoon)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*1 [[Energy Tank|Energy Tanks]] (Various - 1E2R or 2E1R) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Reserve Tank|Reserve Tank]] (to do R-mode and G-mode and to ensure [[Draygon]] carries Samus to the top of the room)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4328</id>
		<title>14% xSpeed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4328"/>
				<updated>2019-10-09T07:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xspeed&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:17:14&lt;br /&gt;
|gtwr=2:13&lt;br /&gt;
|wrholder=sniq&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/61413109&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Speed Booster]]&lt;br /&gt;
|bossorder=PKRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*[[Shinespark]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*R-mode pre-botwoon clip&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Mother Brain Room#Speed Booster|Zebetite skip with Speed Booster only]]&lt;br /&gt;
*[[X-Ray Climb|X-Ray climb]]&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Categories&amp;diff=4327</id>
		<title>Categories</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Categories&amp;diff=4327"/>
				<updated>2019-10-09T06:59:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: /* Full Categories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Full Categories ===&lt;br /&gt;
*[[Any%]]&lt;br /&gt;
*[[Any% Glitched]]&lt;br /&gt;
*[[Any% GT Code]]&lt;br /&gt;
*[[GT Classic]]&lt;br /&gt;
*[[Max% GT Code]]&lt;br /&gt;
*[[100%|100% Item Collection]]&lt;br /&gt;
*[[100% Map Completion]]&lt;br /&gt;
*[[True Completion]]&lt;br /&gt;
*[[14%]] ( [[14% Ice|Ice]] - [[14% Speed|Speed]] - [[14% xIce|xIce]] - [[14% xSpeed|xSpeed]] - [[14% xAmmo|xAmmo]] - [[14% Iceboost|Icebooster]] - [[14% Iceboots|Iceboots]] - [[14% Speedboots|Speedboots]] - [[14% Chargeless|Chargeless]] - [[14% Chargelice|Chargelice]] - [[14% xChargeless|xChargeless]] - [[14% GrappleChargeless|GrappleChargeless]] - [[14% Pb-Pb|Pb-Pb]] )&lt;br /&gt;
*[[12%]]&lt;br /&gt;
*[[0%]]&lt;br /&gt;
*[[RBO|Reverse Boss Order]]&lt;br /&gt;
&lt;br /&gt;
=== Goal/RTA Categories ===&lt;br /&gt;
*[[SSRTA|Spore Spawn RTA]]&lt;br /&gt;
*[[Crocomire RTA]]&lt;br /&gt;
*[[pbany%|Power Bombs]]&lt;br /&gt;
*[[100 Missiles]]&lt;br /&gt;
*[[Puzzles]]&lt;br /&gt;
&lt;br /&gt;
=== Race Categories ===&lt;br /&gt;
*[[Item Randomizer]]&lt;br /&gt;
*[[Route Randomizer]]&lt;br /&gt;
*[[Bingo]]&lt;br /&gt;
*[[Double Anti-Bingo]]&lt;br /&gt;
*[[Duel]]&lt;br /&gt;
*[[Triathlon%|Triathlon]]&lt;br /&gt;
*[[3ny%]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[[Blindfold]]&lt;br /&gt;
*[[2P1C]]&lt;br /&gt;
*[[New Game Plus|NG+]]&lt;br /&gt;
*[[RBMBO]]&lt;br /&gt;
*[[100% GT]]&lt;br /&gt;
&lt;br /&gt;
==See Also==  &lt;br /&gt;
*[[Overfiendvip's To-Do]]&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4326</id>
		<title>14% Pb-Pb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Pb-Pb&amp;diff=4326"/>
				<updated>2019-10-09T06:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: Created page with &amp;quot;Category:Full Category{{Category |catname=14% pb-pb |cattype=Full Category |rtwr=9:03:09 |gtwr=2:38 |wrholder=Kingofthehill476 |wrlink=https://www.twitch.tv/videos/4430207...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% pb-pb&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=9:03:09&lt;br /&gt;
|gtwr=2:38&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/443020759&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Charge Beam]]&lt;br /&gt;
|bossorder=PKDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xAmmo&amp;diff=4325</id>
		<title>14% xAmmo</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xAmmo&amp;diff=4325"/>
				<updated>2019-10-09T06:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: Created page with &amp;quot;Category:Full Category{{Category |catname=14% xammo |cattype=Full Category |rtwr=4:23:24 |gtwr=3:06 |wrholder=Kingofthehill476 |wrlink=https://www.twitch.tv/videos/4576567...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xammo&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:23:24&lt;br /&gt;
|gtwr=3:06&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/457656761&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Super Missile]]&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4324</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4324"/>
				<updated>2019-10-09T06:46:01Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: Created page with &amp;quot;Category:Full Category{{Category |catname=14% grapplechargeless |cattype=Full Category |rtwr=3:45:14 |gtwr=2:05 |wrholder=Kingofthehill476 |wrlink=https://www.twitch.tv/vi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Categories&amp;diff=4323</id>
		<title>Categories</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Categories&amp;diff=4323"/>
				<updated>2019-10-09T06:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Full Categories ===&lt;br /&gt;
*[[Any%]]&lt;br /&gt;
*[[Any% Glitched]]&lt;br /&gt;
*[[Any% GT Code]]&lt;br /&gt;
*[[GT Classic]]&lt;br /&gt;
*[[Max% GT Code]]&lt;br /&gt;
*[[100%|100% Item Collection]]&lt;br /&gt;
*[[100% Map Completion]]&lt;br /&gt;
*[[True Completion]]&lt;br /&gt;
*[[14%]] ( [[14% Ice|Ice]] - [[14% Speed|Speed]] - [[14% xIce|xIce]] - [[14% xSpeed|xSpeed]] - [[14% xAmmo|xAmmo]] - [[14% Iceboost|Icebooster]] - [[14% Iceboots|Iceboots]] - [[14% Speedboots|Speedboots]] - [[14% Chargeless|Chargeless]] - [[14% Chargelice|Chargelice]] - [[14% xChargeless|xChargeless]] [[14% GrappleChargeless|GrappleChargeless]] - [[14% Pb-Pb|Pb-Pb]] )&lt;br /&gt;
*[[12%]]&lt;br /&gt;
*[[0%]]&lt;br /&gt;
*[[RBO|Reverse Boss Order]]&lt;br /&gt;
&lt;br /&gt;
=== Goal/RTA Categories ===&lt;br /&gt;
*[[SSRTA|Spore Spawn RTA]]&lt;br /&gt;
*[[Crocomire RTA]]&lt;br /&gt;
*[[pbany%|Power Bombs]]&lt;br /&gt;
*[[100 Missiles]]&lt;br /&gt;
*[[Puzzles]]&lt;br /&gt;
&lt;br /&gt;
=== Race Categories ===&lt;br /&gt;
*[[Item Randomizer]]&lt;br /&gt;
*[[Route Randomizer]]&lt;br /&gt;
*[[Bingo]]&lt;br /&gt;
*[[Double Anti-Bingo]]&lt;br /&gt;
*[[Duel]]&lt;br /&gt;
*[[Triathlon%|Triathlon]]&lt;br /&gt;
*[[3ny%]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[[Blindfold]]&lt;br /&gt;
*[[2P1C]]&lt;br /&gt;
*[[New Game Plus|NG+]]&lt;br /&gt;
*[[RBMBO]]&lt;br /&gt;
*[[100% GT]]&lt;br /&gt;
&lt;br /&gt;
==See Also==  &lt;br /&gt;
*[[Overfiendvip's To-Do]]&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25&amp;diff=4322</id>
		<title>14%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25&amp;diff=4322"/>
				<updated>2019-10-09T06:21:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
The term low% means the lowest amount of items which the player can use to beat the game with. 14% is the lowest amount of items that the player can beat the game with, without the usage of major glitches such as out of bounds or [[Spacetime Beam|space time]]. For humans, there are currently thirteen categories on the leaderboard that fit this description - [[14% Ice]], [[14% Speed]], [[14% xIce]], [[14% xSpeed]], [[14% xAmmo]], [[14% Iceboots]], [[14% Iceboost]], [[14% Speedboots]], [[14% Chargeless]], [[14% Chargelice]], [[14% xChargeless]], [[14% GrappleChargeless]], and [[14% Pb-Pb]].&lt;br /&gt;
&lt;br /&gt;
Excluding Chargeless, each 14% category is named by its major item(s). Since the first two categories both collect [[Gravity Suit]], their names reflect the other major item they acquire - 14% Ice acquires [[Ice Beam]], and 14% Speed collects [[Speed Booster]]. 14% xIce acquires both Ice Beam and [[X-Ray Scope]], with X-Ray Scope's only required usage being to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] by [[X-Ray Climb|X-Ray climbing]] from the lower door to the upper door. 14% Iceboots and 14% Speedboots are PAL-only categories - both categories collect [[Hi-Jump Boots]] instead of Gravity Suit, with 14% Iceboots involving Ice Beam and 14% Speedboots involving Speed Booster. The underwater jump height on PAL is slightly higher than NTSC, allowing the player, with Hi-Jump Boots equipped, to perform single underwater [[walljump|walljumps]] to escape Draygon's entry chamber. 14% Iceboost collects Ice Beam and Speed Booster instead of other major items by utilizing a newer method for generating [[Blue Suit Glitch|blue suit]]. 14% Chargeless collects Gravity Suit and two additional [[Power Bombs|Power Bomb]] packs while skipping [[Charge Beam]] -  it uses its ability to [[Crystal Flash]] to generate [[Yellow Suit Glitch|shinespark suits]] and underflow ammo. 14% Chargelice involves similar feats as 14% Chargeless, but collects Ice Beam instead of Gravity Suit.&lt;br /&gt;
&lt;br /&gt;
The low% categories challenge the player much more than most popular Super Metroid runs. The idea and requirement behind low% categories is to collect the absolute lowest percentage of items needed in order to beat the game. These categories can be defined as follows:&lt;br /&gt;
&lt;br /&gt;
* 14% - Lowest amount of items a player can acquire to defeat all major bosses while staying within the boundaries of the rooms.&lt;br /&gt;
&lt;br /&gt;
* [[12%]] - Lowest amount of items a player can acquire to defeat all major bosses while utilizing the out of bounds area.&lt;br /&gt;
&lt;br /&gt;
* [[0%]] - Lowest item percentage possible while beating the game by any means necessary.&lt;br /&gt;
&lt;br /&gt;
Regarding 14%, out of the items that the player collects, any one item less would render the player unable to beat the game while staying within the boundaries of the rooms. A TAS is able to beat the game with only [[13%]], see that page for details, and discussion about whether completion will be possible by humans.&lt;br /&gt;
&lt;br /&gt;
The restriction of items creates very unique challenges for the player to overcome, requiring many skills that are not taught by [[Any%|Any% KPDR]] or [[100%]] runs of Super Metroid.  These skills include having a mastery of various glitches and boss fights.&lt;br /&gt;
&lt;br /&gt;
Here is the full list of 14% branches that have been completed by humans, even if it required simultaneous Left+Right inputs to do so:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Common Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Unique Items&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Ice]] || Charge, Gravity, Ice || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Speed]] || Charge, Gravity, Speed || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% xIce]] || Charge, X-Ray, Ice || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Iceboost]] || Charge, Speed, Ice || &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Iceboots]] || Charge, Ice, Hi-Jump || PAL exclusive&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Speedboots]] || Charge, Speed, Hi-Jump || PAL exclusive&lt;br /&gt;
|-&lt;br /&gt;
| [[14% Chargeless]] || Gravity, PB, PB || Requires Draygon underflow &lt;br /&gt;
|-&lt;br /&gt;
| [[14% Chargelice]] || Ice, PB, PB || Requires Draygon underflow&lt;br /&gt;
|-&lt;br /&gt;
| Grapple-Chargeless || Grapple, PB, PB || Requires Draygon underflow&lt;br /&gt;
|-&lt;br /&gt;
| X-Speed || Charge, X-Ray, Speed || Requires Left+Right&lt;br /&gt;
|-&lt;br /&gt;
| X-Missile || Charge, X-Ray, Missile/Super || Requires Left+Right&lt;br /&gt;
|-&lt;br /&gt;
| PB-PB || Charge, PB, PB || Requires Left+Right&lt;br /&gt;
|-&lt;br /&gt;
| X-Chargeless || X-Ray, PB, PB || Requires Left+Right, requires Draygon underflow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bosses=&lt;br /&gt;
&lt;br /&gt;
==Draygon==&lt;br /&gt;
&lt;br /&gt;
[[Draygon]] is slightly more challenging in most 14% conditions due to the lack of ammunition and lack of [[Charge Beam Combos#Wave Shield|Wave special beam combo]]. Compared to the Ice categories, 14% Speed is moderately easier as even though it only has [[Charge Beam]], it has the option to [[shinespark]] into Draygon which deals tremendous damage and can provide Samus with a blue suit.&lt;br /&gt;
&lt;br /&gt;
The remaining 14% categories are much more demanding. Excluding Chargeless, as you do not have Gravity Suit compared to 14% Ice, and as a result of not having Gravity Suit (which means a gravity jump (see below in Techniques) is not an option for escaping Draygon's chamber), must end the fight by having Draygon carry Samus up to the upper platform after a left-to-right goo cycle (so that Draygon is facing right), so that the player can cause Draygon to eject Samus near the peak of her vertical whirling trip. The player must also be able to survive this, so being at 321+ health is crucial, as each of Draygon's swipes will deal 80 damage. Once on the upper platform, the player must effectively 'snipe' Draygon with a charge shot - the best chance of this happening is knowing when to fire when Draygon is swooping from left to right, where her core will be the most exposed.&lt;br /&gt;
&lt;br /&gt;
You can find somewhat of an explanation for Draygon in 14% Chargeless and 14% Chargelice [[Yellow Suit Glitch#Draygon *CF|here]].&lt;br /&gt;
&lt;br /&gt;
==Ridley==&lt;br /&gt;
&lt;br /&gt;
Many who learn 14% categories find [[Ridley]] to be the second hardest boss. It is an endurance battle and it is vital that the player understands what actions Ridley can and cannot take at any point during the fight. Ridley is the easiest to handle in 14% Chargeless, as the player has thousands of Super Missiles to throw at Ridley thanks to underflowing ammo. The second easiest category to handle him in is 14% Ice, as the player has both the protection of Gravity Suit and the additional damage from Ice Beam for the battle. As 14% Speed does not have Ice Beam, it has to land an additional 61 charge shots on Ridley. 14% xIce and 14% Iceboots have the same armaments as 14% Ice, but lack Gravity Suit, so not only will Ridley deal twice as much damage, but acid will also deal twice as much damage and reduce Samus's movement. Although the same is true for 14% Iceboots and 14% Speedboots, Ridley is less of a threat in these categories as Ridley is substantially slower, and bounces significantly higher, on the PAL version.&lt;br /&gt;
&lt;br /&gt;
Number of shots required to kill Ridley in each category (assuming you do not miss):&lt;br /&gt;
&lt;br /&gt;
* '''14% Ice/xIce/Iceboots/Iceboost''' - 123 charged Ice shots, 10 [[Missile|Missiles]], 10 [[Super Missile|Super Missiles]] (Once Ridley changes color, 22 charged Ice shots plus 10/10 will bring Ridley to zero)&lt;br /&gt;
* '''14% Speed/Speedboots''' - 184 charged shots, 10 Missiles, 10 Super Missiles (Once Ridley changes color, 33 charged shots plus 10/10 will bring Ridley to zero)&lt;br /&gt;
* '''14% Chargeless/Chargelice''' - 30 Super Missiles&lt;br /&gt;
&lt;br /&gt;
[[Power Bomb|Power Bombs]] deal 200 damage and can strike Ridley twice, so they can help lower the amount of charged shots required even further. Ridley will attempt to avoid being struck by Power Bombs, so try to plant them in an unavoidable location. [https://ia802605.us.archive.org/19/items/14Speed/ridley%20pbs%20v2.mp4 Here is an example] of how you can incorporate Power Bombs for double strikes.&lt;br /&gt;
&lt;br /&gt;
==Mother Brain 2==&lt;br /&gt;
&lt;br /&gt;
In the 14% categories, [[Mother Brain|Mother Brain's]] second phase is a test of concentration, and even more of an endurance test than Ridley. Mother Brain's second phase requires 300 charge shots in categories that collect Charge Beam but not Ice Beam, 200 charge shots in categories that collect both Charge Beam and Ice Beam, and 60 Super Missiles in 14% Chargeless. The player has to avoid any pattern that Mother Brain throws at them, making sure to never slip below 301 energy, all while outputting constant damage.&lt;br /&gt;
&lt;br /&gt;
14% categories that acquire Ice Beam have the luxury of using the [[Charge Beam Combos#Ice Shield|Ice special beam combo]] during the fight. You can use two (three if you are confident) at the start of the fight as Mother Brain awakens. You can perform additional Ice Shields during Mother Brain's red beam phase, when she is cooling down after a red beam attack, but those are more complicated and may not save time. Each Ice particle in the combo deals the same amount of damage as a charged Ice shot.&lt;br /&gt;
&lt;br /&gt;
For PAL, it is important to note that the amount of frames it takes for the beam to charge (60) and a special beam combo to be unleashed (120) is the same as it is on NTSC, but since PAL runs at 50 frames per second, it means that the beam will take 0.2 seconds longer to charge and special beam combos will take 0.4 seconds longer to be unleashed compared to NTSC during 14% Iceboots and 14% Speedboots runs. Another difference PAL has in this fight is Mother Brain's actions will take noticeably longer to occur compared to NTSC, making for a slightly less tense fight.&lt;br /&gt;
&lt;br /&gt;
=Techniques=&lt;br /&gt;
&lt;br /&gt;
The low% categories require more glitches and tricks in order to complete the run than seen in the ordinary any% or 100% Super Metroid runs.  Below is a list of many tricks that are useful and/or required to completing a 14% category:&lt;br /&gt;
&lt;br /&gt;
==Continuous Wall Jump==&lt;br /&gt;
&lt;br /&gt;
''See: [[Continuous Wall Jump]]''&lt;br /&gt;
&lt;br /&gt;
This trick is the fastest way to cross [[The Moat]]. It involves jumping on the last frame before entering the water, barely overshooting the missile pillar (and grabbing the missile in the process), and walljumping on the far side of the pillar. See the trick's page for details.&lt;br /&gt;
&lt;br /&gt;
==Gravity Jump==&lt;br /&gt;
&lt;br /&gt;
This technique manipulates the physics of the game and is utilized in 14% Ice and 14% Chargeless to quickly reach places higher than Samus can normally jump. It can also be utilized in 14% Speed; however, it is the slower alternative to other techniques, such as performing the [[Lava Dive Room#Lava Spark|lava spark to enter Lower Norfair]].&lt;br /&gt;
&lt;br /&gt;
To execute the Gravity Jump, press the start button to pull up the pause menu. Before the screen becomes completely black and you lose control of Samus, press and hold jump. When done properly, you can usually see the very beginning of Samus's jump animation as the screen completely fades to black, as well as hear the very beginning of the spin jump sound effect (if you did perform a spin jump).  At this point, remove the Gravity Suit, and exit the pause menu while continuing to hold jump.  If done correctly, Samus's jump will be carried with the same speed as if she was wearing Gravity Suit, but the deceleration she has without Gravity Suit, resulting in a massive boost in height.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|-wp1OasgcDc}}&lt;br /&gt;
&lt;br /&gt;
[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#GravityJump TASVideos description]&lt;br /&gt;
&lt;br /&gt;
==Mochtroid Clip==&lt;br /&gt;
&lt;br /&gt;
The area preceding [[Botwoon]] in Maridia usually requires Speed Booster to progress through; however, by using the Ice Beam and dragging a [[Mochtroid]] along to the proper location, a player can clip through a set of pipes and enter Botwoon's chamber without Speed Booster.&lt;br /&gt;
&lt;br /&gt;
[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#JumpingThroughCeilings TASVideos description]&lt;br /&gt;
&lt;br /&gt;
==Zebetite Skip==&lt;br /&gt;
&lt;br /&gt;
[[Mother Brain Room#Ice Beam (Low%)|For 14% categories that acquire Ice Beam]], players who are already used to the [[Mother Brain Room#Ice Beam|common method of the Zebetite skip]] (using Ice Beam without [[Screw Attack]] equipped) should be fairly used to this. Because you don't have [[Wave Beam]], you will have to stand under the platform of the first Zebetite, against the wall, and fire an Ice beam shot at the location the Rinka spawns at the moment it spawns, then execute the skip like normal.&lt;br /&gt;
&lt;br /&gt;
[[Mother Brain Room#Speed Booster|For 14% Speed and 14% Speedboots]], the player must be able to charge a shinespark using the distance of the floor between the two rooms, and then shinespark underneath the platform of the first Zebetite, releasing it up+left. As the shinespark ends, mashing jump while holding down will allow the player to escape the Zebetite.&lt;br /&gt;
&lt;br /&gt;
[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#PassingThroughZebetites TASVideos description]&lt;br /&gt;
&lt;br /&gt;
==Enemy Climbing==&lt;br /&gt;
&lt;br /&gt;
Similar to the Mochtroid clip, the ability to freeze enemies has a great usefulness in 14% xIce, 14% Iceboots, and 14% Iceboost. Players can cause certain enemies such as [[Sciser|Scisers]] to fall off of surfaces by firing a Super Missile at the surface. Players can then freeze the enemy in midair as it descends down and jump onto these enemies, effectively using enemies as stepping stones to reach otherwise inaccessible areas.&lt;br /&gt;
&lt;br /&gt;
=14% Categories=&lt;br /&gt;
*[[14% Ice]]&lt;br /&gt;
*[[14% Speed]]&lt;br /&gt;
*[[14% xIce]]&lt;br /&gt;
*[[14% Iceboots]]&lt;br /&gt;
*[[14% Iceboost]]&lt;br /&gt;
*[[14% Speedboots]]&lt;br /&gt;
*[[14% Chargeless]]&lt;br /&gt;
*[[14% Chargelice]]&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4321</id>
		<title>14% xChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xChargeless&amp;diff=4321"/>
				<updated>2019-10-09T06:17:19Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: Created page with &amp;quot;Category:Full Category{{Category |catname=14% xchargeless |cattype=Full Category |rtwr=2:51:50 |gtwr=1:58 |wrholder=Kingofthehill476 |wrlink=https://www.twitch.tv/videos/4...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xchargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=2:51:50&lt;br /&gt;
|gtwr=1:58&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/442029767&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[X-Ray Scope]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4320</id>
		<title>14% xSpeed</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_xSpeed&amp;diff=4320"/>
				<updated>2019-10-09T06:10:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: Created page with &amp;quot;Category:Full Category{{Category |catname=14% xspeed |cattype=Full Category |rtwr=4:17:14 |gtwr=2:13 |wrholder=sniq |wrlink=https://www.twitch.tv/videos/61413109 |wrtext=T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% xspeed&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=4:17:14&lt;br /&gt;
|gtwr=2:13&lt;br /&gt;
|wrholder=sniq&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/61413109&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[X-Ray Scope]], [[Speed Booster]]&lt;br /&gt;
|bossorder=PKRD&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Maybe&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Categories&amp;diff=4319</id>
		<title>Categories</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Categories&amp;diff=4319"/>
				<updated>2019-10-09T05:57:12Z</updated>
		
		<summary type="html">&lt;p&gt;Kingofthehill47: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Full Categories ===&lt;br /&gt;
*[[Any%]]&lt;br /&gt;
*[[Any% Glitched]]&lt;br /&gt;
*[[Any% GT Code]]&lt;br /&gt;
*[[GT Classic]]&lt;br /&gt;
*[[Max% GT Code]]&lt;br /&gt;
*[[100%|100% Item Collection]]&lt;br /&gt;
*[[100% Map Completion]]&lt;br /&gt;
*[[True Completion]]&lt;br /&gt;
*[[14%]] ( [[14% Ice|Ice]] - [[14% Speed|Speed]] - [[14% xIce|xIce]] - [[14% xSpeed|xSpeed]] - [[14% Iceboost|Icebooster]] - [[14% Iceboots|Iceboots]] - [[14% Speedboots|Speedboots]] - [[14% Chargeless|Chargeless]] - [[14% Chargelice|Chargelice]] - [[14% xChargeless|xChargeless]] )&lt;br /&gt;
*[[12%]]&lt;br /&gt;
*[[0%]]&lt;br /&gt;
*[[RBO|Reverse Boss Order]]&lt;br /&gt;
&lt;br /&gt;
=== Goal/RTA Categories ===&lt;br /&gt;
*[[SSRTA|Spore Spawn RTA]]&lt;br /&gt;
*[[Crocomire RTA]]&lt;br /&gt;
*[[pbany%|Power Bombs]]&lt;br /&gt;
*[[100 Missiles]]&lt;br /&gt;
*[[Puzzles]]&lt;br /&gt;
&lt;br /&gt;
=== Race Categories ===&lt;br /&gt;
*[[Item Randomizer]]&lt;br /&gt;
*[[Route Randomizer]]&lt;br /&gt;
*[[Bingo]]&lt;br /&gt;
*[[Double Anti-Bingo]]&lt;br /&gt;
*[[Duel]]&lt;br /&gt;
*[[Triathlon%|Triathlon]]&lt;br /&gt;
*[[3ny%]]&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
*[[Blindfold]]&lt;br /&gt;
*[[2P1C]]&lt;br /&gt;
*[[New Game Plus|NG+]]&lt;br /&gt;
*[[RBMBO]]&lt;br /&gt;
*[[100% GT]]&lt;br /&gt;
&lt;br /&gt;
==See Also==  &lt;br /&gt;
*[[Overfiendvip's To-Do]]&lt;/div&gt;</summary>
		<author><name>Kingofthehill47</name></author>	</entry>

	</feed>