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		<id>https://wiki.supermetroid.run/index.php?title=Tool_Assisted_Speedruns&amp;diff=9007</id>
		<title>Tool Assisted Speedruns</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Tool_Assisted_Speedruns&amp;diff=9007"/>
				<updated>2025-03-26T13:37:17Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: Added eternisedDragon7's Oxide theory TAS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a compilation of all available tool assisted speedruns of Super Metroid and its related romhacks.&lt;br /&gt;
&lt;br /&gt;
Actual (non-theory) tool assisted speedruns will have whichever run is currently the fastest listed, rather than list every single obsoleted run. If the run has been published to [http://tasvideos.org/GameResources/SNES/SuperMetroid.html TASVideos], then you should be able to see which runs it obsoleted, if any.&lt;br /&gt;
&lt;br /&gt;
TASes that are currently published on TASVideos will have their publication linked in the second column instead of their respective video. Those that do not will simply have their video linked instead.&lt;br /&gt;
&lt;br /&gt;
= TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
'''Note that the real time of certain TASes, such as those that have been published, includes footage before Ceres Station (such as the introductory cutscene), and in most cases, you can subtract approximately two minutes and twenty seconds from this time to obtain the &amp;quot;RTA timing&amp;quot; for the TAS.'''&lt;br /&gt;
&lt;br /&gt;
For [[SSRTA|Spore Spawn RTA]] and [[Crocomire RTA]], the real time listed uses their post-menu timing. Since those TASes start from a point immediately after Ceres Station completion rather than a file, these times are calculated accordingly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Movie File&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
! Improvement Ideas&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://tasvideos.org/3653M.html Video] || [http://tasvideos.org/submissions/5833.zip lsnes rr2-β23] || 35:58 || 00:20 || 21% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes various in-bounds [[X-Ray Scope]] techniques || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% PAL || [https://www.youtube.com/watch?v=oe5vS7GHMQo P1] [https://www.youtube.com/watch?v=OxHbetzjLss P2] [https://www.youtube.com/watch?v=on8fNG_utyg P3] [https://www.youtube.com/watch?v=_UZENBiSfoY P4] [https://www.youtube.com/watch?v=dAbksuZd5FA P5] || [http://tasvideos.org/submissions/3316.zip snes9x v1.43 improvement12] || 39:15 || 00:25 || 22% || [https://www.youtube.com/user/SaturnTAS/featured SaturnTAS] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://tasvideos.org/3768M.html Video] || [http://tasvideos.org/submissions/6063.zip lsnes rr2-β23] || 6:42.5 || 00:02 || 0% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes arbitrary code execution; is also technically &amp;quot;low% glitched&amp;quot; || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=JynR_AqODqc Video] || || 11:17 || 00:05 || 5% || [http://www.twitch.tv/sniqwr/profile Sniq] || Does not utilize arbitrary code execution || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% GT Code || [http://tasvideos.org/2558M.html Video] || [http://tasvideos.org/movies/lsmv/amaurea%2Ccpadolf%2Ctotalv1-supermetroid.zip lsnes rr2-β17] || 14:53 || 00:05 || 999% || [https://www.youtube.com/user/Cpadolf0 Cpadolf], [https://www.youtube.com/channel/UCwgjZ4utCVe0uld_ksB0vSQ Total], [https://www.youtube.com/user/amaureaLua Amaurea] || Was obsoleted by the above branch due to being considered an &amp;quot;Any% Glitched&amp;quot; TAS || TODO&lt;br /&gt;
|-&lt;br /&gt;
| GT Classic || [https://www.youtube.com/watch?v=AflJ3Vim-Ek Video] || || 31:25 || 00:18 || 54% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| GT Classic || [http://tasvideos.org/3023S.html Video] || [http://tasvideos.org/submissions/3023.zip snes9x v1.43] || 32:06 || 00:18 || 55% || [https://www.youtube.com/user/SaturnTAS Saturn] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 13% Speed || [http://tasvideos.org/3273M.html Video] || [http://tasvideos.org/submissions/5291.zip lsnes rr2-β23] || 46:32 || 00:32 || 13% || [http://www.twitch.tv/sniqwr/profile Sniq] || Does not utilize [[Yellow Suit Glitch#Draygon .2ACF|Draygon underflow]] || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 14% Ice || [http://tasvideos.org/2202M.html Video] || [http://tasvideos.org/movies/smv/saturn-supermetroid-glitchless.zip snes9x v1.43] || 42:37 || 00:27 || 14% || [https://www.youtube.com/user/SaturnTAS Saturn] || Mostly optimized for game time; obsoleted by 13% Speed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 14% Speed || [http://tasvideos.org/2220M.html Video] || [http://tasvideos.org/movies/smv/namespoofer-supermetroid-speedbooster.zip snes9x v1.43] || 44:18 || 00:29 || 14% || [https://www.youtube.com/channel/UCfNJclcrh6AHHkT31xLkwBA Namespoofer] || Optimized for game time; obsoleted by 13% Speed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [http://tasvideos.org/6381S.html Video] || [http://tasvideos.org/submissions/6381.zip lsnes rr2-β23] || 1:01:47 || 00:31 || 100% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes various in-bounds X-Ray Scope techniques || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 100% Map || [https://www.youtube.com/watch?v=O0cI1QGyzoQ Video] || [http://tasvideos.org/submissions/5110.zip Bizhawk v1.7] || 1:12:25 || 00:42 || 32% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| RBMBO || [https://www.youtube.com/watch?v=M03A4sWYiYQ Video] || || 53:33 || 00:32 || 28% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || BT is excluded from the boss order || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Max% GT Code || [https://www.youtube.com/watch?v=UnTjkvMtjSI Video] || || 59:44 || 00:30 || 136% || [https://www.youtube.com/user/cakemaphoneige cakemaphoneige ] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Spore Spawn RTA || [https://www.youtube.com/watch?v=ZZRPhiEeqV8 Video] || [https://cdn.discordapp.com/attachments/254655584236732427/349368535337664514/Super_Metroid_Spore_Spawn_RTAv6final.lsmv lsnes rr2-β23] || 4:59.0 || 00:04 || 3% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [http://www.twitch.tv/sniqwr/profile Sniq] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Crocomire RTA || [https://www.youtube.com/watch?v=EMh3iYC_0XA Video] || [https://cdn.discordapp.com/attachments/152498278485852160/211988035481501696/nymx-Super_Metroid-CrocomireRTAv3.bk2.tasproj.bk2 Bizhawk v1.11.6] || 7:58.7 || 00:05 || 6% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [http://tasvideos.org/2078M.html Video] || [http://tasvideos.org/movies/smv/saturn-supermetroid-reversebossorder.zip snes9x v1.43] || 46:42 || 00:26 || 29% || [https://www.youtube.com/user/SaturnTAS Saturn] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| No Damage || [http://www.twitch.tv/wildanaconda69/v/48878192 Video] || [https://cdn.discordapp.com/attachments/155465331417153536/217374648520671242/smnodmg.lsmv lsnes rr2-β22] || 43:29 || 00:27 || 21% || [http://www.twitch.tv/wildanaconda69/profile WildAnaconda69] || [[Mother Brain|Mother Brain's]] rainbow beam is unavoidable || [[Notes on the No Damage TAS|Notes]]&lt;br /&gt;
|-&lt;br /&gt;
|Reverse Movement Order || [https://www.youtube.com/watch?v=tTQW6oifw4I Video] || || 43:12 || 00:25 || 24% || [https://www.youtube.com/user/cakemaphoneige cakemaphoneige ] || Also happens to be Springball RTA || TODO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Theory TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all theory TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
Some theory TASes are more optimized (and thus are more unrealistic for a human to match or beat) than others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://www.twitch.tv/sweetnumb/v/42532777 Video] || 43:08 || 00:28 || 21% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || KPDR; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=GdGGNV0IjP0 Video] || 41:58 || 00:26 || 21% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || KPDR&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=VgFKwEH2j_A Video] || 40:47 || 00:26 || 20% || [https://www.youtube.com/channel/UC6n5Vxmujs6-O0Z8dRngMFg jack879] || KPDR -- [https://www.twitch.tv/videos/341824528 Commentated version]&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://www.twitch.tv/sweetnumb/v/42531272 Video] || 42:02 || 00:28 || 19% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || PRKD; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=9H8sBEBYRFo Video] || 41:09 || 00:27 || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PRKD; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=p0H9T4SwiPE Video] || 40:01 || 00:26 || 19% || [https://www.youtube.com/channel/UC5PxGYgMuEL6ad6ZuYm90Ng Reeve], [https://www.youtube.com/channel/UCKxGyV8YTXbpYhDVonzz0YA Smokey] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=l3Qus1UEUqI Video] || 39:50 || 00:26 || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=b7EUQnEmSMg Video] || 39:35 || 00:26 || 19% || [https://www.youtube.com/user/zenigame96 ShinyZeni] || PRKD -- [https://www.twitch.tv/videos/404385730 Commentated version] (broadcast video)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=HbjgzoDPX5A Video] || 38:52 || 00:25 || 19% || [https://www.youtube.com/user/1605qwerty ARealCutie] || PRKD &lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=q9kK15q2jZI Video] || 41:53 || ? || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PDKR&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=8fHMWkak0Fw Video] || 46:21 || 00:31 || 19% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || PRKD ; PAL version&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=aqW8tn2SWuQ Video] || 13:10 || 00:08 || 7% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || Route without &amp;quot;door skip&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/43199486 Video] || 12:20 || 00:08 || 6% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with one &amp;quot;door skip&amp;quot; and outdated &amp;quot;block shuffler&amp;quot; method&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/41058121 Video] || 11:46 || 00:07|| 6% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with one &amp;quot;door skip&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/41057287 Video] || 10:59 || 00:07 || 4% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with three &amp;quot;door skips&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=nx85PyLFwUk&amp;amp;hd=1 Video] || 12:51 || 00:06 || 4% || [http://www.twitch.tv/sniqwr/profile Sniq] || Optimized for game time; performs four &amp;quot;door skips&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 14% Ice || [https://www.youtube.com/watch?v=FrilOwDZ1Xg Video] || 48:26 || 00:35 || 14% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || &lt;br /&gt;
|-&lt;br /&gt;
| 14% Chargeless || [http://www.twitch.tv/wildanaconda69/v/52631676 Video] || 42:52 || 00:29 || 14% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes [[Yellow Suit Glitch#Draygon .2ACF|Draygon underflow]]&lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [https://www.youtube.com/watch?v=cJcrl_9btKI Video] || 1:11:19 || 00:40 || 100% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || &lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [https://www.youtube.com/watch?v=IGI-usP2hfI Video] || 1:08:54 || 00:38 || 100% || [https://www.youtube.com/channel/UCWwl87_S7L1yY9CfSYbiArw Cakemaphoneige] || KPDR &amp;quot;Early Ice/Late Croc Route&amp;quot; Made with Lsnes. Pairs as comparison with 100% KRPD Theory TAS&lt;br /&gt;
|-&lt;br /&gt;
| 100% Map || [https://www.youtube.com/watch?v=LBJze5Fyt0U Video] || 1:17:04 || 00:49 || 34% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || [https://www.youtube.com/watch?v=-4WBs3zzGYg Commentated version]&lt;br /&gt;
|-&lt;br /&gt;
| Spore Spawn RTA || [https://m2k2.taigaforum.com/attachment/2S74OwnFQMYGw3xka4ptcmO%2FJYI Video] || 5:56 || N/A || 3% || [https://www.youtube.com/user/Giganotabehemoth87 Behemoth] || Requires snes9x v1.52 to view&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=ZQshdwAQUZ0 Video] || 1:01:28 || 00:39 || 39% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || Two Norfair visits&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=PUIgSw_TGkA Video] || 1:00:43 || 00:39 || 38% || [https://www.youtube.com/channel/UC80lDJilCcZL9HVbKNv-aYQ Straevaras] || Two Norfair visits, [[Screw Attack]]/[[Golden Torizo]] skipped, very little drop/pattern manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=MSkl-9EiknA Video] || 58:41 || 00:38 || 42% || [https://www.youtube.com/channel/UC80lDJilCcZL9HVbKNv-aYQ Straevaras] || One Norfair visit, Screw Attack/Golden Torizo skipped, very little drop/pattern manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=Q7DOERXfvug Video] || 57:04 || 00:37 || 35% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || One Norfair visit, 25 Missiles, Lower Norfair drop manipulation, escapes Lower Norfair without [[Crystal Flash]]&lt;br /&gt;
|-&lt;br /&gt;
| 3% || [http://www.twitch.tv/sniqwr/v/49098652 Video] || 16:50 || 00:08 || 3% || [http://www.twitch.tv/sniqwr/profile Sniq] || RTA timing, uses outdated pause method for entering out of bounds of [[Landing Site]]&lt;br /&gt;
|-&lt;br /&gt;
| 12% || [https://www.youtube.com/watch?v=pROD5Ago4EE&amp;amp;hd=1 Video] || 1:24:32 || 01:08 || 12% || [http://www.twitch.tv/sniqwr/profile Sniq] || &amp;quot;Semi-optimized playthrough&amp;quot; used to demonstrate the updated route for humans&lt;br /&gt;
|-&lt;br /&gt;
| Max% GT Code || [https://youtu.be/yIU0EgvCLF0 Video] || 1:02:12 || 00:36 || 135% || [https://www.twitch.tv/susreime susreime] || Played on SNES-Classic. IGT is an upper-bound. The actual IGT should be 35 or 36. Immense RNG manipulation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Romhack TAS =&lt;br /&gt;
&lt;br /&gt;
TASes with multiple parts will have all parts listed, with the first part being &amp;quot;P1&amp;quot;, the second part being &amp;quot;P2&amp;quot;, et cetera.&lt;br /&gt;
&lt;br /&gt;
Most are optimized with game time in mind. Coincidentally, the real time for many of these is not listed and is not easy to figure out from many of the videos.&lt;br /&gt;
&lt;br /&gt;
For those with more-easily-deducible real times, the time listed is what appears to be the &amp;quot;RTA timing&amp;quot;, or as close to it as can be deduced from the footage provided. (unless the TAS has a TASVideos publication, in which case, that time is used instead)&lt;br /&gt;
&lt;br /&gt;
TASes that aim to collect &amp;quot;100%&amp;quot; but are not capable of reaching 100%, or acquire an amount beyond 100%, are listed as &amp;quot;all items&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;0&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Movie File&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Achelous || Any% || [https://youtu.be/V34OI7ac0_E Video] || || 4:15 || 00:02 || 2% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Adam's Hack || Any% || [https://www.youtube.com/watch?v=JbrS9JCs70I Video] || [http://tiny.cc/AdamsHack Bizhawk v2.0.1] || 54.62s || 00:00 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Is also technically &amp;quot;Low%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Adam's Hack || Any% || [https://youtu.be/yPgfTpf8vlQ Video] || [http://tiny.cc/AdamsHack2 Bizhawk v2.3.1] || 44.88s || 00:00 || 0% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Uses OOB to not collect any item. It is technically 0% - 23.4s IGT &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Chozo || Any% || [https://www.youtube.com/watch?v=SNkoHOM1MUQ Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702877341450330/Ancient_Chozo.zip snes9x v1.51] || 26:46 || 00:16 || 18% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Angry Fire Chozo || Any% || [https://www.youtube.com/watch?v=-e6TzMhr6xk P1] [https://www.youtube.com/watch?v=XzbXe5VEnYc P2] [https://www.youtube.com/watch?v=J9AwGnEe0j8 P3] [https://www.youtube.com/watch?v=faupAh4tTzY P4] || || 31:56 || 00:23 || 26% || [https://www.youtube.com/user/Cpearl015/ Cpearl015] || &lt;br /&gt;
|-&lt;br /&gt;
| Angry Fire Chozo || All Items || [https://www.youtube.com/watch?v=oafgq8hTYgU P1] [https://www.youtube.com/watch?v=t-lv24V--0Y P2] || || 18:43 || 00:16 || 101% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Angry Remnants || Low% || [https://www.youtube.com/watch?v=gQS0Dv8U3Z8 Video] || || 3:54 || 00:02 || 4% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || Any% || [https://www.youtube.com/watch?v=lxnZvkyCxT8 Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702878884954172/Arrival_v1.11.zip snes9x v1.51] || 19:31 || 00:12 || 40% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Ascent || Any% || [https://www.youtube.com/watch?v=Y9yR7w6aeCU Video] || || 15:24 || 00:09 || 11% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Ascent || 100% All Bosses || [https://www.youtube.com/watch?v=FLrhUxxZeC8 Video] || || 42:31 || 00:27 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid || 100% || [https://www.youtube.com/watch?v=7A6zn5S7IMA Video] || || 12:46 || 00:07 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Battle || Any% || [https://www.youtube.com/watch?v=3D5GW2qHdIA P1] [https://www.youtube.com/watch?v=NAD2hdLVIyI P2] || || ? || 00:13 || 25% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Biohazard || All Items || [https://www.youtube.com/watch?v=S76_ChGJ_04 Video] || || ? || 00:15 || ? || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Black Plague || All Items || [https://www.youtube.com/watch?v=eZcxXbvC4y4 Video] || || 6:25 || ? || 19% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || Does not end in a traditional manner - time is approximate; item percentage assumes the three [[Energy Tank|Energy Tanks]] and [[Spring Ball]] are counted (and that those are the only four items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Blue Plague || Any% || [https://www.youtube.com/watch?v=nt_1JxiFGOk Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537517220823111/Metroid_The_Blue_Plague_v1-0.zip snes9x v1.51] || 9:00 || 00:05 || 20.2% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| B2-TW || Any% || [https://www.youtube.com/watch?v=-rxCtyGr_eA Video] || [http://tasvideos.org/userfiles/info/32781061295266799 snes9x v1.51] || 2:17 || 00:01 || 4% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| B2-TW || All Items || [https://www.youtube.com/watch?v=rtLYuOZz2sA Video] || || 3:19 || 00:02 || 10% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || &lt;br /&gt;
|-&lt;br /&gt;
| Challenge || Any% || [https://www.youtube.com/watch?v=fNppY0gyIq0 Video] || || 10:34 || 00:08 || 114% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || It is implied that this 114% amount is not actually the maximum amount of items, so this is listed as &amp;quot;Any%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Cliffhanger || Any% || [https://www.youtube.com/watch?v=iEyU9Xf4_1g Video] || || 47:15 || 00:31 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Utilizes out of bounds; the 100% TAS by [https://www.youtube.com/user/TheYukisaito/ TheYukisaito] appears to never have been completed, so it is not listed &lt;br /&gt;
|-&lt;br /&gt;
| Clocktoberfest || 100% || [https://www.youtube.com/watch?v=Vj76TEUFGFE Video] || || 16:41 || 00:07 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Conflict || Any% || [https://www.youtube.com/watch?v=3_OmbPjfIbU Video] || [http://tasvideos.org/userfiles/info/36096798304781412 snes9x v1.51] || 2:52 || 01:53 || 26% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Containment Chamber || Any% || [https://www.youtube.com/watch?v=LT166K_K-NA Video] || || 7:06 || 00:04 || 11% || [http://www.twitch.tv/sniqwc3/profile Sniq] || &lt;br /&gt;
|-&lt;br /&gt;
| Contention || 100% || [https://www.youtube.com/watch?v=8P5Bwxqnbk0 Video] || [http://tasvideos.org/userfiles/info/35741991994010300 snes9x v1.51] || 7:56 || 04:09 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| CRE 2 || 100% || [https://www.youtube.com/watch?v=MI4f80cgh5c Video] || || 8:08 || 00:05 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Dependence || Any% || [https://www.youtube.com/watch?v=fFvilBn9KB8 Video] || || 40:46 || 00:24 || 27% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Dependence || Any% || [https://www.youtube.com/watch?v=0kfPedQ6QPw P1] [https://www.youtube.com/watch?v=9LfH6PoWyjc P2] [https://www.youtube.com/watch?v=55P1o5EMIBs P3] || || ? || 00:28 || 21% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Digital Cube || All Items || [https://www.youtube.com/watch?v=FYjJSZGV-Ak Video] || || 15:28 || 00:06 || 47% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || &lt;br /&gt;
|-&lt;br /&gt;
| Digital Cube || Any% || [https://www.youtube.com/watch?v=jKfEMbE60uM Video] || || 06:07 || 00:01 || 25% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || &lt;br /&gt;
|-&lt;br /&gt;
| Eleven || Any% || [https://www.youtube.com/watch?v=IU4wAUJp-do Video] || || 8:31 || 5:38 || 63% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time. [https://www.youtube.com/watch?v=pPqNWC6f1Dg Obsolete TAS]&lt;br /&gt;
|-&lt;br /&gt;
| Eris || Any% || [https://www.youtube.com/watch?v=u4AwK9FIkRQ P1] [https://www.youtube.com/watch?v=ZrUGkGZk-R0 P2] [https://www.youtube.com/watch?v=LAPseXUNSYI P3] [https://www.youtube.com/watch?v=ARmKymarTAQ P4] [https://www.youtube.com/watch?v=sjfaIKgTbcI P5] || || ? || 00:30 || 41% || [https://www.youtube.com/user/Kriole Kriole] || &lt;br /&gt;
|-&lt;br /&gt;
| Eris 2012 || 100% || [https://www.youtube.com/watch?v=r3GJf9Wd5YQ Video] || || 53:54 || 00:32 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Escape || Any% || [https://www.youtube.com/watch?v=VkQGYt7JLls Video] || || 3:04 || 00:02 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Escape2 || Any% || [https://www.youtube.com/watch?v=UDaNLIy_Lfw Video] || [http://tasvideos.org/submissions/4978.zip lsnes rr2-β23] || 23:12 || 00:13 || 11% || [https://www.youtube.com/channel/UCXRrymyAKgDTNSb2B3FB0MA Zakem66] || v1.9 &lt;br /&gt;
|-&lt;br /&gt;
| Exertion || Any% || [https://www.youtube.com/watch?v=QdWESeXuhY4 Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702883729506345/Super_Metroid_Exertion_V1.1.zip snes9x v1.51] || 10:56 || 00:06 || 15% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Exia || Any% || [https://www.youtube.com/watch?v=ei2zzchQAMs Video] || || 3:40 || 00:02 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Item percentage assumes the two Energy Tanks are counted (and that those are the only two items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Falling || Any% || [https://www.youtube.com/watch?v=WyOt-Lnnpwk Video] || || 49:35 || 00:32 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Familiar || Any% || [https://www.youtube.com/watch?v=ydXcMDbAuyM Video] || || 37:12 || 00:24 || 19% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Final Stand || Any% || [https://youtu.be/XMoAi6OZmSk Video] || [http://tiny.cc/FinalStand2 Bizhawk v2.3.1] || 4:18.659 || 2:18.067 || 2% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA/videos Mumu_Didi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Glitchtroid || Any% || [https://www.youtube.com/watch?v=QTmDUDRtlto Video] || || 32:08 || ? || 41% || [https://www.youtube.com/@SUPERMETROIDFTP SUPERMETROIDFTP] || Real time is approximate; does not end in traditional manner&lt;br /&gt;
|-&lt;br /&gt;
| Golden Dawn || Any% || [https://www.nicovideo.jp/watch/sm10676984 P1] [https://www.nicovideo.jp/watch/sm10677413 P2] [https://www.nicovideo.jp/watch/sm10679028 P3] [https://www.nicovideo.jp/watch/sm10679251 P4] [https://www.nicovideo.jp/watch/sm10679519 P5] || || ? || 00:33 || 23% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Dawn || 100% || [https://www.youtube.com/watch?v=-P-5hdRVGdI Video] || || 1:16:15 || 00:43 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Utilizes out of bounds &lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix || Any% || [https://www.youtube.com/watch?v=r-HClYsk5uQ Video] || || 4:07 || 02:45 || 18% || [http://www.twitch.tv/sniqwc3/profile Sniq] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix 2 || Any% || [https://www.youtube.com/watch?v=lmLxGiCAt3Q Video] || || 5:31 || 03:21 || 11% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [http://www.twitch.tv/sniqwc3/profile Sniq], [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Hallow Eve || No Damage || [https://www.youtube.com/watch?v=20ZuooXHXOo Video] || || 1:51 || 1:33 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes.seconds &lt;br /&gt;
|-&lt;br /&gt;
| Hangtime || Any% || [https://www.youtube.com/watch?v=J2tLUAREdyU Video] || || ? || 00:02 || ? || [https://www.youtube.com/user/Cpadolf0/ Cpadolf] || &lt;br /&gt;
|-&lt;br /&gt;
| Harvest || All Items || [https://www.youtube.com/watch?v=PQlJAA4PQoo Video] || || 26:03 || 00:14 || 78% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| HISHE || Any% || [https://www.youtube.com/watch?v=shswUZiebmw Video] || [http://tasvideos.org/submissions/4628.zip snes9x v1.51] || 1:05 || 00:00 || 0% || [https://www.youtube.com/user/Dessyreqt/ Dessyreqt] || Does not end in a traditional manner - times are approximate (subtracted introduction) &lt;br /&gt;
|-&lt;br /&gt;
| HOTA || Any% || [https://www.youtube.com/watch?v=pm0C8VLchvk Video] || || 1:10:38 || 00:49 || 41% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Hotlands || 100% || [https://www.youtube.com/watch?v=sniZZp-uARA Video] || || 22:33 || 00:10 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Hydellius || Any% || [https://www.youtube.com/watch?v=4QYh9t54hSk Video] || || 38:12 || 00:22 || 22% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Metroid || Any% || [https://www.youtube.com/watch?v=IStSFcIas6k Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702881204535426/Hyper_Metroid_H_v1.00.zip snes9x v1.51] || 44:59 || 00:28 || 25% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Hyper Metroid || 100% || [https://www.youtube.com/watch?v=XkwFvM3AdUw Video] || || 1:01:00 || 00:38 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Ice Metal 1: Uninstall || All Items || [https://www.youtube.com/watch?v=yfCgcgQ0U7o Video] || [https://drive.google.com/file/d/0B0CYtJO7oYp0VldlM1dpTFNWRUE/view Bizhawk v1.11.6] || 59:08 || 00:31 || 100.9% || [http://www.twitch.tv/dcrgamer/profile DCR] || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://www.youtube.com/watch?v=9Q7zAVbv8Xc Video] || [http://tasvideos.org/userfiles/info/33405208194311571 snes9x v1.51] || 10:16 || 00:07 || 13% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0.9; item percentage assumes that the items Samus is starting with are one Energy Tank, two [[Missile]] expansions, [[Morphing Ball]], [[Bomb|Bombs]], [[Space Jump]], [[Speed Booster]], and [[Varia Suit]] (and that those are the only items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://youtu.be/WH6fNFcuwwQ Video] ||  || 1:42.133 || 00:01 || 9% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || v0.9; item percentage assumes that the items Samus is starting with are one Energy Tank, two [[Missile]] expansions, [[Morphing Ball]], [[Bomb|Bombs]], [[Space Jump]], [[Speed Booster]], and [[Varia Suit]] (and that those are the only items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Impossible || Any% || [https://archive.org/details/SMI_TAS_49_Cpadolf Video] || || 1:21:40 || 00:49 || 39% || [https://www.youtube.com/user/Cpadolf0 Cpadolf] || The Any% TAS by [https://www.youtube.com/user/Kriole Kriole] appears to never have been completed, so it is not listed &lt;br /&gt;
|-&lt;br /&gt;
| Inertia || Any% || [https://www.youtube.com/watch?v=_rbrDsUtfFQ Video] || || 1:00 || 00:39 || ? || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Kaizo || Any% || [http://tasvideos.org/5902S.html Video] || [http://tasvideos.org/submissions/5902.zip snes9x v1.51] || 1:17:59 || 00:52 || ? || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Original encode unavailable. [https://www.youtube.com/watch?v=mQBYu-RERgg Reupload]&lt;br /&gt;
|-&lt;br /&gt;
| Kaizo Possible || All Items || [https://youtu.be/4omveJPdfKc Video] || || 1:05:31 || 00:43 || 43% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| KERO || All Items || [https://youtu.be/6yMcfP2GmhU Video] || || 26:08 || 00:17 || 41% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Legacy || 100% || [https://www.nicovideo.jp/watch/sm10646515 P1] [https://www.nicovideo.jp/watch/sm10646646 P2] [https://www.nicovideo.jp/watch/sm10646809 P3] [https://www.nicovideo.jp/watch/sm10660036 P4] [https://www.nicovideo.jp/watch/sm10660116 P5] || || ? || 00:42 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Legend of Doom || Any% || [https://www.youtube.com/watch?v=flUvzGn0vkQ Video] || || 1:19 || 00:00 || 4% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Beast || All Items || [https://www.youtube.com/watch?v=8ItHRo5gAMA Video] || || 21:26 || 00:11 || 42% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || &lt;br /&gt;
|-&lt;br /&gt;
| Limit || Any% || [https://www.nicovideo.jp/watch/sm10613004 P1] [https://www.nicovideo.jp/watch/sm10613415 P2] [https://www.nicovideo.jp/watch/sm10613477 P3] [https://www.nicovideo.jp/watch/sm10613536 P4] [https://www.nicovideo.jp/watch/sm10613583 P5] || || ? || 00:33 || 30% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Lost World || Any% || [https://www.youtube.com/watch?v=QL7_uaPjbTw Video] || || 47:44 || 00:31 || 18% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Low Impact || Any% || [https://www.youtube.com/watch?v=ctVV4MCSIuY Video] || [http://tasvideos.org/userfiles/download/33070403452561317 snes9x v1.51] || 4:40 || 00:03 || 25% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Mission Rescue || Any% || [https://www.youtube.com/watch?v=7p9sZHdUOn0 Video] || [http://tasvideos.org/userfiles/info/40702924990967495 snes9x v1.51] || 1:49:44 || 1:14 || 26% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Mockingbird Station || Any% || [http://tasvideos.org/1651M.html Video] || [http://tasvideos.org/movies/smv/hoandjzj-smetroidmb.zip snes9x v1.43] || 31:00 || 00:19 || 12% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Nature || Any% || [https://www.youtube.com/watch?v=Wk-_8nD_yUs Video] || || 41:31 || 00:25 || 24% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| No Safe Harbor || All Items || [https://www.youtube.com/watch?v=K8BuMTx1eZI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537512968061028/no_safe_harbor_101.zip snes9x v1.51] || 10:44 || 00:03 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| No Safe Harbor || Any% || [https://www.youtube.com/watch?v=IL3yRga7eLE Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537518361673808/no_safe_harbor.zip snes9x v1.51] || 3:29 || 00:01 || 6% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Permastuck Practice 1|| Any% || [https://www.youtube.com/watch?v=uscduPEDtnA Video] || [http://tiny.cc/Perma1 Bizhawk v2.0.1] || 1:11 || 00:00 || 157% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Permastuck Practice 2|| Any% || [https://youtu.be/PpOgtezfO_w Video] || [https://tiny.cc/Perma2 Bizhawk v2.0.1] || 1:11 || 00:00 || 64% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Phazon || Any% || [https://www.youtube.com/watch?v=PyBv2bqyP5c Video] || [http://tasvideos.org/submissions/3172.zip snes9x v1.43] || 35:00 || 00:21 || 18% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0 &lt;br /&gt;
|-&lt;br /&gt;
| Phazon || Any% || [https://www.youtube.com/watch?v=ILGRTPnxrUk Video] || || 49:01 || 00:29 || 17% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0.3 &lt;br /&gt;
|-&lt;br /&gt;
| Polarity || 100% || [https://www.youtube.com/watch?v=fgRQItkJPAw Video] || || 17:47 || 00:10 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=A0wH8WfXRPs&amp;amp;hd=1 Video] || || 20:26 || 00:14 || 16% || [https://www.twitch.tv/tacosian/profile Taco] || v0.7.2 &lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=qujnmWKbKOs&amp;amp;hd=1 Video] || || 24:32 || 00:17 || 19% || [http://twitch.tv/hubert0987 Hubert0987] || v0.7.2 &lt;br /&gt;
|-&lt;br /&gt;
| Project Base || 100% || [https://www.youtube.com/watch?v=o6q1oIHXtLE P1] [https://www.youtube.com/watch?v=xHFFiv_71H8 P2] [https://www.youtube.com/watch?v=0KXdvSeILeI P3] [https://www.youtube.com/watch?v=SWsAM9SMjd4 P4] [https://www.youtube.com/watch?v=Z_uPopi6x2A P5] [https://www.youtube.com/watch?v=TLgaWhELub8 P6] || || ? || 00:34 || 100% || Martes || v0.4 &lt;br /&gt;
|-&lt;br /&gt;
| Project Base || All Items || [https://www.youtube.com/watch?v=XnbShfA0U1E&amp;amp;hd=1 Video] || [https://cdn.discordapp.com/attachments/155465331417153536/474486270693736448/Project_Base_073_104.bk2 Bizhawk v2.3] || 37:28 || 00:23 || 104% || [http://twitch.tv/hubert0987 Hubert0987] || v0.7.2 &lt;br /&gt;
|-&lt;br /&gt;
| RBO Impossible || All Items || [https://www.youtube.com/watch?v=lQ6YGqgW3BM P1] [https://www.youtube.com/watch?v=OlM7a8-NjtE P2] [https://www.youtube.com/watch?v=XIVkQbsR9Rs P3] [https://www.youtube.com/watch?v=xCC71KrJETw P4] [https://www.youtube.com/watch?v=wZxnT5Ca39E P5] [https://www.youtube.com/watch?v=7lvhR8_hm1A P6] [https://www.youtube.com/watch?v=jQ67Abmuu9U P7] [https://www.youtube.com/watch?v=850UGsN6Nzg P8] [https://www.youtube.com/watch?v=vX3zNdPi0UA P9] || || 1:26:35 || 1:00 || 101% || [https://www.youtube.com/user/TheYukisaito/ TheYukisaito] || Real time is a rough estimate based on video segment lengths &lt;br /&gt;
|-&lt;br /&gt;
| Redesign || Any% || [https://www.youtube.com/watch?v=HExoMSsCdPg Video] || || 1:26:03 || 00:50 || 26% || [https://www.youtube.com/user/SaturnTAS/ Saturn] || [https://www.youtube.com/playlist?list=PL2A09A10675B13707 Original Playlist] &lt;br /&gt;
|-&lt;br /&gt;
| Redesign || 100% || [https://youtu.be/ke9THJ7lWE0 Video] || || 2:07:17 || 1:06 || 100% || [https://www.youtube.com/watch?v=F9NdXHeEpmA GaRan] || real time is approximate; aims for in-game time; saves the animals&lt;br /&gt;
|-&lt;br /&gt;
| Redesign || 100% || [https://www.youtube.com/watch?v=ogJt2wmHlhY Video] || [http://tasvideos.org/userfiles/info/35587478984145927 snes9x v1.51] || 2:15:27 || 01:14 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || The 100% TAS by [https://www.youtube.com/user/Kamb3ck/ Kamb3ck] appears to never have been completed (or at least, its final part(s) were never uploaded), so it is not listed &lt;br /&gt;
|-&lt;br /&gt;
| Redesign: Axeil Edition || Any% || [https://youtu.be/Rw14RRLqJns Video] || || 50:01 || 00:32 || 18.2% || [https://www.youtube.com/watch?v=F9NdXHeEpmA GaRan] || real time is approximate; aims for in-game time; uses Early Power Bomb Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Redesign: Axeil Edition || 100% || [https://www.youtube.com/watch?v=HExoMSsCdPg Video] || [https://cdn.discordapp.com/attachments/565373866357293056/749894521340559450/REDESIGN_AXEIL_EDITION_FINAL_no_saving.zip snes9x v1.51] || 1:48:06 || 01:07:58.85 || 100.0% || [https://www.youtube.com/watch?v=F9NdXHeEpmA GaRan] || [https://cdn.discordapp.com/attachments/565373866357293056/749894518593159170/REDESIGN_AXEIL_EDITION_FINAL_save_animal.zip version with animals saved] aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Revolution EX || Any% || [https://www.youtube.com/watch?v=n8G11g9aCH8 P1] [https://www.youtube.com/watch?v=1wkuMkGPnqQ P2] [https://www.youtube.com/watch?v=1CBFtEnBoDo P3] [https://www.youtube.com/watch?v=3cI39z1Cug0 P4] || || ? || 00:24 || 23% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Rotation || Any% || [https://www.youtube.com/watch?v=weiC-2iyWwI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702881976418334/RotationHackB11.zip snes9x v1.51] || 35:06 || 00:21 || 21% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Ruin || Any% || [https://www.youtube.com/watch?v=r2PXtOqTBaY Video] || || 5:20 || 00:03 || 5% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Rulers of Ruin || All Items || [https://www.youtube.com/watch?v=ZjKZzwkD0eU Video] || || 6:42 || 00:03 || 58% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || May not actually be &amp;quot;all items&amp;quot; if [[Wave Beam]] was missed as EternisedDragon points out may be the case &lt;br /&gt;
|-&lt;br /&gt;
| Search and Destroy || Any% || [https://youtu.be/_v4XgNzY1go Video] || || 8:47 || 00:04 || 9 out of 15 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| SFI || Any% || [https://www.youtube.com/watch?v=fmgrH1zbMaE P1] [https://www.youtube.com/watch?v=Q_aV1Qn1b0w P2] [https://www.youtube.com/watch?v=fKkzwwuvPS4 P3] || || ? || 00:23 || 18% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| SFI || 100% || [https://www.youtube.com/watch?v=EpEcNpqfVOM P1] [https://www.youtube.com/watch?v=YTssEtCOKhA P2] [https://www.youtube.com/watch?v=mYms0tzaF1o P3] [https://www.youtube.com/watch?v=BfyVVT19rbo P4] [https://www.youtube.com/watch?v=oTZTpy4msxw P5] || || ? || 00:27 || 100% || [https://www.youtube.com/user/Kamb3ck/ Kamb3ck] || &lt;br /&gt;
|-&lt;br /&gt;
| SMChallenge v.1.0 || Any% || [https://www.youtube.com/watch?v=Cc7Os1xRDZs Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537684812890112/SMChallenge_1.0_uh.smv snes9x v1.51] || 2:22 || 01:14 || 17% || [https://www.youtube.com/watch?v=VEn0p7u0DFg GaRan] || Times are appxroimate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || 100% || [https://www.youtube.com/watch?v=RyDy_lFeiy0 Video] || [http://tasvideos.org/userfiles/info/35979654863185787 snes9x v1.51] || 17:26 || 00:11 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || Any% || [https://www.youtube.com/watch?v=ZYSYxrYUFQ0 Video] || || 05:07 || 00:03 || 16.2% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || &lt;br /&gt;
|-&lt;br /&gt;
| So Little Piracy || All Items || [https://www.youtube.com/watch?v=GwsQpUOcAaE Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537509067227256/So_Little_Piracy_100.zip snes9x v1.51] || 16:16 || 00:10 || 850 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| So Little Piracy || Any% || [https://www.youtube.com/watch?v=-SWo9OlggoI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537491627180160/So_Little_Piracy_any.zip snes9x v1.51] || 11:18 || 00:07 || 0 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| So Little Rooms || Any% || [https://www.youtube.com/watch?v=RbzAfrjL17Q Video] || [http://tiny.cc/SoLR Bizhawk v2.0.1] || 0:43 || 00:00 || 9% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || &lt;br /&gt;
|-&lt;br /&gt;
| So Much Hell Apocalypse &amp;quot;Q&amp;quot; || Any% || [https://youtu.be/PcHt5Nj9AKs Video] || || 42:54 || 00:26 || 42% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=BpKeuP7-zKM Video] || || 9:06 || 00:04 || 12% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=zaQof6Kfh5Q P1] [https://www.youtube.com/watch?v=uhwuDf-JlsU P2] [https://www.youtube.com/watch?v=Z74SaKWMBx0 P3] || || 23:39 || 00:14 || 22% || [https://www.youtube.com/channel/UCfNJclcrh6AHHkT31xLkwBA Namespoofer], Hero of the Day || &lt;br /&gt;
|-&lt;br /&gt;
| Subversion || Any% || [https://www.youtube.com/watch?v=oiZhsFPFq-s Video] || || 48:23 || 00:23 || 20.4% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Subversion || Any% 2nd Quest || [https://www.youtube.com/watch?v=jDpA4qoLfjc Video] || || 1:00:20 || 00:30 || 33.6% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Duper Metroid || Any% || [https://www.youtube.com/watch?v=9x_l_PMewJg Video] || || 14:24 || 00:09 || 10% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Duper Metroid || 100% || [https://www.youtube.com/watch?v=oXWdWAv5oVw Video] || || 33:49 || 00:21 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Duper Metroid || Low% || [https://www.youtube.com/watch?v=gTDPFH7TeVI Video] || || 13:59 || 00:10 || 4% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Junkoid || Low% || [https://youtu.be/Qo3tZzV7IeM Video] || || 33:30 || 00:25 || 15% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Junkoid || 100% || [https://youtu.be/wqL7o4iFwz4 Video] || || 46:30 || 00:30 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Mega-Metroid X-2 || Any% || [https://youtu.be/eRVVXRWbGDk Video] || [http://tiny.cc/SMMX-2 Bizhawk v2.2.2] || 2:45 || 00:01 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Seems to utilize Out of Bounds, but doesn't; should make a non-OOB version &lt;br /&gt;
|-&lt;br /&gt;
| Super Mega-Metroid X-2 || Any% || [https://www.youtube.com/watch?v=KhSGGEcdS3U Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537682518474772/SMMX2_v1.11uh.smv snes9x v1.51] || 24:38 || 18:54 || 9% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || game time is in minutes:seconds; real time is approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [http://tasvideos.org/1853M.html Video] || [http://tasvideos.org/movies/smv/cpadolf-metroidsuperzeromission.zip snes9x v1.43] || 20:43 || 00:11 || 11% || [https://www.youtube.com/user/Cpadolf0/ Cpadolf] || v2 &lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || All Items || [http://tasvideos.org/2381M.html Video] || [http://tasvideos.org/movies/smv/hoandjzj-smszmv2-100p.zip snes9x v1.43] || 1:19:30 || 00:44 || 101% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v2.3; [https://www.youtube.com/watch?v=CSANY7aY7fk Hitbox Viewer] &lt;br /&gt;
|-&lt;br /&gt;
| Temporus || All Items || [https://www.youtube.com/watch?v=PYKwdV5Jhng Video] || || 9:33 || ? || 47% || [https://www.youtube.com/channel/UC5REir54NekvPjsyYXHKbZQ TheBegrimedOne] || &lt;br /&gt;
|-&lt;br /&gt;
| Tenka || Any% || [https://www.youtube.com/watch?v=jYUmViWyUJI Video] || || ? || 00:06 || ? || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Item percentage is at least 21%, but may be much higher (not certain how 'infinite' ammo being provided works in this specific instance) &lt;br /&gt;
|-&lt;br /&gt;
| The Adam Virus || Any% || [https://www.youtube.com/watch?v=pWEwGX_EvSU Video] || || ? || 00:03 || 11% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not start/end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Torture || Any% || [https://www.youtube.com/watch?v=5nLe-mr89XU Video] || [http://tiny.cc/SMTorture Bizhawk v2.0.1] || 3:54 || 00:03 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || &lt;br /&gt;
|-&lt;br /&gt;
| T O U R O F I T A L Y || Any% || [https://youtu.be/lptIqouxyz8 Video] || || 12:54 || 00:07 || 23.1% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Training Ground || All Items || [https://www.youtube.com/watch?v=mjiGnIESUoo Video] || || 2:43 || 00:01 || 10% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Avengers 1 || Any% || [https://www.youtube.com/watch?v=NXCq80LtJ48 Video] || || 1:23 || 00:00 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Avengers 2 || Any% || [https://www.youtube.com/watch?v=_lWeksOh4m4 Video] || || 1:43 || 00:00 || 5% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| V I T A L I T Y || 100% || [https://www.youtube.com/watch?v=EfEGZmVZOM0 Video] || || 59:13 || 37:48 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig GaRan] || Real time is approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| V I T A L I T Y || Low% || [https://www.youtube.com/watch?v=e1O98XtHabY Video] || || 32:14 || 21:12 || 8% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Verticality || Any% || [https://youtu.be/v74bMwMwjGQ Video] || || 27:39 || 00:19 || 14.1% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Verticality || 100% || [https://youtu.be/CvrpJICcSZY Video] || || 48:12 || 00:32 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig GaRan] || real time is approximate; aims for in-game time; includes a version that saves the animals&lt;br /&gt;
|-&lt;br /&gt;
| Vino || Any% || [https://www.youtube.com/watch?v=bWqoUXlcgls Video] || [http://www.mediafire.com/download/e71uxas054s4mh2/Super+Metroid+Vino+TAS.rar snes9x v1.43] || 46:18 || 00:30 || 21% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Wet Winter || Any% || [https://www.youtube.com/watch?v=zUaRrgzQSwI Video] || [http://tiny.cc/WWinter Bizhawk v2.0.1] || 6:44 || 00:03 || 7% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Timing listed includes power on and introductory cutscene &lt;br /&gt;
|-&lt;br /&gt;
| Wet Winter || Any% || [https://www.youtube.com/watch?v=B7yqyNMfMMw Video] || || 7:02 || 00:03 || 7% || [https://www.youtube.com/channel/UCAkzOJ2JGmbz8Io2mUe-rOg Stunt Coyote] || Timing listed includes power on and introductory cutscene &lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster || 100% || [https://www.youtube.com/watch?v=QHzetE9G1AM Video] || [http://tasvideos.org/userfiles/info/46438633729949414 snes9x v1.51] || 24:16 || 15:32 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner; game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster 2 Fast v.1.1 || All Items || [https://www.youtube.com/watch?v=EvvJ2e3tqBI Video] || || 35:33 || 00:01 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &amp;amp; triggers hidden easter egg cutscene &lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster 2 Furious || All Items || [https://www.youtube.com/watch?v=4KtH2Eewp7o Video] || || 39:29 || 00:05 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| YPX || 100% || [https://www.youtube.com/watch?v=ICRrYcwyUIs Video] || || 58:24 || 00:27 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| 7 Starver || Any% || [https://www.youtube.com/watch?v=RE8GqI8dI8g P1] [https://www.youtube.com/watch?v=bI6rTeR3yZY P2] [https://www.youtube.com/watch?v=1iwLrhYkFXc P3] || || ? || 00:16 || 19% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| VARIA Plandomizer || Any% || [https://youtu.be/4x6Izp9zR-k Video] || lsnes || 26:42 || 00:16 || 21% || [https://www.youtube.com/user/cakemaphoneige Cakemaphoneige] || No OOB No Underflow No permanent graphic distortion&lt;br /&gt;
|-&lt;br /&gt;
| Z-Factor v.1.3 || Any% || [https://www.youtube.com/watch?v=VEn0p7u0DFg Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702874728661143/Zfactor_v1.3__uh_.zip snes9x v1.51] || 56:39 || 00:34 || 26% || [https://www.youtube.com/watch?v=VEn0p7u0DFg GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Romhack Theory TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all theory TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
Some theory TASes are more optimized (and thus are more unrealistic for a human to match or beat) than others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;0&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Airy || Any% || [https://www.youtube.com/watch?v=JYnQbjh7jvs Video] || 1:01:41 || 00:40 || 30% || [https://www.youtube.com/channel/UCVR5rgkdENqVYrUsgIcQGiw Shenjoku] || &lt;br /&gt;
|-&lt;br /&gt;
| Contamination || Any% || [https://www.youtube.com/watch?v=bA9YHx2vnAw Video] || 21:57 || N/A || 27% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil]&lt;br /&gt;
|-&lt;br /&gt;
| Eternal Spikesuit || Any% || [https://www.youtube.com/watch?v=I3uJqWg6MeM Video] || 39:55 || 00:24 || 22% || [https://www.youtube.com/user/UNHchabo/videos Chabo] || KDRP, not super optimized&lt;br /&gt;
|-&lt;br /&gt;
| Final Stand || Any% || [https://www.youtube.com/watch?v=cLG1XNwR1V8 Video] || 4:41 || 00:02 || 2% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; lag reduction&lt;br /&gt;
|-&lt;br /&gt;
| Hyper || Any% || [https://www.youtube.com/watch?v=rMORoKq7GuQ Video] || 51:03 || 00:37 || 23% || [https://www.youtube.com/user/Giganotabehemoth87 Behemoth] || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://www.youtube.com/watch?v=w7R5cz4n5hM Video] || 1:36 || 00:01 || 9% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable using a spark charge off &amp;amp; down the left ledge instead of the cacattack&lt;br /&gt;
|-&lt;br /&gt;
| Limit || Any% || [https://www.youtube.com/watch?v=OsTj3XXDd5A Video] || 1:05:45 || 00:44 || 32% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil]&lt;br /&gt;
|-&lt;br /&gt;
| Nature || GT Classic || [https://youtu.be/7qe0nxqWPJI?si=5JX-2eX3X4zTgn66 Video] || 31:38 || 00:20 || 60% || [https://youtube.com/@nonexistentnathan?si=L3GZV2Ima_xSZDMo NonexistentNathan] || Demonstrates best RTA route (collects Speed)&lt;br /&gt;
|-&lt;br /&gt;
| Oxide || Any% || [https://youtu.be/XXDkpOYmeJs?si=Z2w6st4HDEsmPttC Video] || 38:42 || 00:26 || 132% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; better routing&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=hzo3LPJkYUk Video] || 28:46 || 00:20 || 20% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || v0.7&lt;br /&gt;
|-&lt;br /&gt;
| Snowglobe || Any% || [https://www.youtube.com/watch?v=w3WcEU7gzzM Video] || 3:21 || 02:13 || 5% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; final screen message skip&lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || Any% || [https://www.youtube.com/watch?v=JDJ-1RgNFyk Video] || 6:14 || 00:05 || 16.2% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; quicker Atomic kills at the end&lt;br /&gt;
|-&lt;br /&gt;
| So Little Rooms || Any% || [https://www.youtube.com/watch?v=RbzAfrjL17Q Video] || 0:36 || 00:00 || 9% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Is a TAS suitable as Theory TAS, too&lt;br /&gt;
|-&lt;br /&gt;
| So Little Time || Any% || [https://www.youtube.com/watch?v=qhSdEZ1Oo9g Video] || 5:19.7 || 00:03 || 26% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt]&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=foi3ok_YK8o Video] || 24:58 || 00:15 || 22% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || If using post-menu timing, time is 24:56&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=po0VmJa_brc Video] || 39:59 || 00:27 || ? || [https://www.youtube.com/channel/UC5ffCbDBQvi9D8Rg4hfr24Q Cygrade] || Normal (v2.3) (Obsolete route)&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=5w008BgngFA Video] || 58:04 || 00:39 || ? || [https://www.youtube.com/channel/UC5ffCbDBQvi9D8Rg4hfr24Q Cygrade] || Hard&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=ytuoga6K-54 Video] || 50:36 || 00:34 || 32% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Hard&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=p1QQOFKQW4s Video] || 1:33:23 || 01:08 || 38% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] ||&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=o5D159AcFNI Video] || 1:28:42 || 01:05 || 38% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Route obtains Speedbooster after Varia Suit&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=DLZLA2-8d2I Video] || 1:23:50 || 01:00 || 38% || [https://www.youtube.com/c/yayu50/featured Hotarubi] ||&lt;br /&gt;
|-&lt;br /&gt;
| V I T A L I T Y || 100% || [https://www.youtube.com/watch?v=geK4CkPoQHM Video] || 1:13:07 || 52:24 || 100% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Tool_Assisted_Speedruns&amp;diff=9005</id>
		<title>Tool Assisted Speedruns</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Tool_Assisted_Speedruns&amp;diff=9005"/>
				<updated>2025-03-25T14:12:44Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: Added Nature GT Classic theory TAS.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a compilation of all available tool assisted speedruns of Super Metroid and its related romhacks.&lt;br /&gt;
&lt;br /&gt;
Actual (non-theory) tool assisted speedruns will have whichever run is currently the fastest listed, rather than list every single obsoleted run. If the run has been published to [http://tasvideos.org/GameResources/SNES/SuperMetroid.html TASVideos], then you should be able to see which runs it obsoleted, if any.&lt;br /&gt;
&lt;br /&gt;
TASes that are currently published on TASVideos will have their publication linked in the second column instead of their respective video. Those that do not will simply have their video linked instead.&lt;br /&gt;
&lt;br /&gt;
= TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
'''Note that the real time of certain TASes, such as those that have been published, includes footage before Ceres Station (such as the introductory cutscene), and in most cases, you can subtract approximately two minutes and twenty seconds from this time to obtain the &amp;quot;RTA timing&amp;quot; for the TAS.'''&lt;br /&gt;
&lt;br /&gt;
For [[SSRTA|Spore Spawn RTA]] and [[Crocomire RTA]], the real time listed uses their post-menu timing. Since those TASes start from a point immediately after Ceres Station completion rather than a file, these times are calculated accordingly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Movie File&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
! Improvement Ideas&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://tasvideos.org/3653M.html Video] || [http://tasvideos.org/submissions/5833.zip lsnes rr2-β23] || 35:58 || 00:20 || 21% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes various in-bounds [[X-Ray Scope]] techniques || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% PAL || [https://www.youtube.com/watch?v=oe5vS7GHMQo P1] [https://www.youtube.com/watch?v=OxHbetzjLss P2] [https://www.youtube.com/watch?v=on8fNG_utyg P3] [https://www.youtube.com/watch?v=_UZENBiSfoY P4] [https://www.youtube.com/watch?v=dAbksuZd5FA P5] || [http://tasvideos.org/submissions/3316.zip snes9x v1.43 improvement12] || 39:15 || 00:25 || 22% || [https://www.youtube.com/user/SaturnTAS/featured SaturnTAS] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://tasvideos.org/3768M.html Video] || [http://tasvideos.org/submissions/6063.zip lsnes rr2-β23] || 6:42.5 || 00:02 || 0% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes arbitrary code execution; is also technically &amp;quot;low% glitched&amp;quot; || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=JynR_AqODqc Video] || || 11:17 || 00:05 || 5% || [http://www.twitch.tv/sniqwr/profile Sniq] || Does not utilize arbitrary code execution || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% GT Code || [http://tasvideos.org/2558M.html Video] || [http://tasvideos.org/movies/lsmv/amaurea%2Ccpadolf%2Ctotalv1-supermetroid.zip lsnes rr2-β17] || 14:53 || 00:05 || 999% || [https://www.youtube.com/user/Cpadolf0 Cpadolf], [https://www.youtube.com/channel/UCwgjZ4utCVe0uld_ksB0vSQ Total], [https://www.youtube.com/user/amaureaLua Amaurea] || Was obsoleted by the above branch due to being considered an &amp;quot;Any% Glitched&amp;quot; TAS || TODO&lt;br /&gt;
|-&lt;br /&gt;
| GT Classic || [https://www.youtube.com/watch?v=AflJ3Vim-Ek Video] || || 31:25 || 00:18 || 54% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| GT Classic || [http://tasvideos.org/3023S.html Video] || [http://tasvideos.org/submissions/3023.zip snes9x v1.43] || 32:06 || 00:18 || 55% || [https://www.youtube.com/user/SaturnTAS Saturn] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 13% Speed || [http://tasvideos.org/3273M.html Video] || [http://tasvideos.org/submissions/5291.zip lsnes rr2-β23] || 46:32 || 00:32 || 13% || [http://www.twitch.tv/sniqwr/profile Sniq] || Does not utilize [[Yellow Suit Glitch#Draygon .2ACF|Draygon underflow]] || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 14% Ice || [http://tasvideos.org/2202M.html Video] || [http://tasvideos.org/movies/smv/saturn-supermetroid-glitchless.zip snes9x v1.43] || 42:37 || 00:27 || 14% || [https://www.youtube.com/user/SaturnTAS Saturn] || Mostly optimized for game time; obsoleted by 13% Speed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 14% Speed || [http://tasvideos.org/2220M.html Video] || [http://tasvideos.org/movies/smv/namespoofer-supermetroid-speedbooster.zip snes9x v1.43] || 44:18 || 00:29 || 14% || [https://www.youtube.com/channel/UCfNJclcrh6AHHkT31xLkwBA Namespoofer] || Optimized for game time; obsoleted by 13% Speed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [http://tasvideos.org/6381S.html Video] || [http://tasvideos.org/submissions/6381.zip lsnes rr2-β23] || 1:01:47 || 00:31 || 100% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes various in-bounds X-Ray Scope techniques || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 100% Map || [https://www.youtube.com/watch?v=O0cI1QGyzoQ Video] || [http://tasvideos.org/submissions/5110.zip Bizhawk v1.7] || 1:12:25 || 00:42 || 32% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| RBMBO || [https://www.youtube.com/watch?v=M03A4sWYiYQ Video] || || 53:33 || 00:32 || 28% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || BT is excluded from the boss order || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Max% GT Code || [https://www.youtube.com/watch?v=UnTjkvMtjSI Video] || || 59:44 || 00:30 || 136% || [https://www.youtube.com/user/cakemaphoneige cakemaphoneige ] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Spore Spawn RTA || [https://www.youtube.com/watch?v=ZZRPhiEeqV8 Video] || [https://cdn.discordapp.com/attachments/254655584236732427/349368535337664514/Super_Metroid_Spore_Spawn_RTAv6final.lsmv lsnes rr2-β23] || 4:59.0 || 00:04 || 3% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [http://www.twitch.tv/sniqwr/profile Sniq] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Crocomire RTA || [https://www.youtube.com/watch?v=EMh3iYC_0XA Video] || [https://cdn.discordapp.com/attachments/152498278485852160/211988035481501696/nymx-Super_Metroid-CrocomireRTAv3.bk2.tasproj.bk2 Bizhawk v1.11.6] || 7:58.7 || 00:05 || 6% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [http://tasvideos.org/2078M.html Video] || [http://tasvideos.org/movies/smv/saturn-supermetroid-reversebossorder.zip snes9x v1.43] || 46:42 || 00:26 || 29% || [https://www.youtube.com/user/SaturnTAS Saturn] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| No Damage || [http://www.twitch.tv/wildanaconda69/v/48878192 Video] || [https://cdn.discordapp.com/attachments/155465331417153536/217374648520671242/smnodmg.lsmv lsnes rr2-β22] || 43:29 || 00:27 || 21% || [http://www.twitch.tv/wildanaconda69/profile WildAnaconda69] || [[Mother Brain|Mother Brain's]] rainbow beam is unavoidable || [[Notes on the No Damage TAS|Notes]]&lt;br /&gt;
|-&lt;br /&gt;
|Reverse Movement Order || [https://www.youtube.com/watch?v=tTQW6oifw4I Video] || || 43:12 || 00:25 || 24% || [https://www.youtube.com/user/cakemaphoneige cakemaphoneige ] || Also happens to be Springball RTA || TODO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Theory TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all theory TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
Some theory TASes are more optimized (and thus are more unrealistic for a human to match or beat) than others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://www.twitch.tv/sweetnumb/v/42532777 Video] || 43:08 || 00:28 || 21% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || KPDR; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=GdGGNV0IjP0 Video] || 41:58 || 00:26 || 21% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || KPDR&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=VgFKwEH2j_A Video] || 40:47 || 00:26 || 20% || [https://www.youtube.com/channel/UC6n5Vxmujs6-O0Z8dRngMFg jack879] || KPDR -- [https://www.twitch.tv/videos/341824528 Commentated version]&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://www.twitch.tv/sweetnumb/v/42531272 Video] || 42:02 || 00:28 || 19% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || PRKD; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=9H8sBEBYRFo Video] || 41:09 || 00:27 || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PRKD; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=p0H9T4SwiPE Video] || 40:01 || 00:26 || 19% || [https://www.youtube.com/channel/UC5PxGYgMuEL6ad6ZuYm90Ng Reeve], [https://www.youtube.com/channel/UCKxGyV8YTXbpYhDVonzz0YA Smokey] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=l3Qus1UEUqI Video] || 39:50 || 00:26 || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=b7EUQnEmSMg Video] || 39:35 || 00:26 || 19% || [https://www.youtube.com/user/zenigame96 ShinyZeni] || PRKD -- [https://www.twitch.tv/videos/404385730 Commentated version] (broadcast video)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=HbjgzoDPX5A Video] || 38:52 || 00:25 || 19% || [https://www.youtube.com/user/1605qwerty ARealCutie] || PRKD &lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=q9kK15q2jZI Video] || 41:53 || ? || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PDKR&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=8fHMWkak0Fw Video] || 46:21 || 00:31 || 19% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || PRKD ; PAL version&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=aqW8tn2SWuQ Video] || 13:10 || 00:08 || 7% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || Route without &amp;quot;door skip&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/43199486 Video] || 12:20 || 00:08 || 6% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with one &amp;quot;door skip&amp;quot; and outdated &amp;quot;block shuffler&amp;quot; method&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/41058121 Video] || 11:46 || 00:07|| 6% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with one &amp;quot;door skip&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/41057287 Video] || 10:59 || 00:07 || 4% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with three &amp;quot;door skips&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=nx85PyLFwUk&amp;amp;hd=1 Video] || 12:51 || 00:06 || 4% || [http://www.twitch.tv/sniqwr/profile Sniq] || Optimized for game time; performs four &amp;quot;door skips&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 14% Ice || [https://www.youtube.com/watch?v=FrilOwDZ1Xg Video] || 48:26 || 00:35 || 14% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || &lt;br /&gt;
|-&lt;br /&gt;
| 14% Chargeless || [http://www.twitch.tv/wildanaconda69/v/52631676 Video] || 42:52 || 00:29 || 14% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes [[Yellow Suit Glitch#Draygon .2ACF|Draygon underflow]]&lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [https://www.youtube.com/watch?v=cJcrl_9btKI Video] || 1:11:19 || 00:40 || 100% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || &lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [https://www.youtube.com/watch?v=IGI-usP2hfI Video] || 1:08:54 || 00:38 || 100% || [https://www.youtube.com/channel/UCWwl87_S7L1yY9CfSYbiArw Cakemaphoneige] || KPDR &amp;quot;Early Ice/Late Croc Route&amp;quot; Made with Lsnes. Pairs as comparison with 100% KRPD Theory TAS&lt;br /&gt;
|-&lt;br /&gt;
| 100% Map || [https://www.youtube.com/watch?v=LBJze5Fyt0U Video] || 1:17:04 || 00:49 || 34% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || [https://www.youtube.com/watch?v=-4WBs3zzGYg Commentated version]&lt;br /&gt;
|-&lt;br /&gt;
| Spore Spawn RTA || [https://m2k2.taigaforum.com/attachment/2S74OwnFQMYGw3xka4ptcmO%2FJYI Video] || 5:56 || N/A || 3% || [https://www.youtube.com/user/Giganotabehemoth87 Behemoth] || Requires snes9x v1.52 to view&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=ZQshdwAQUZ0 Video] || 1:01:28 || 00:39 || 39% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || Two Norfair visits&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=PUIgSw_TGkA Video] || 1:00:43 || 00:39 || 38% || [https://www.youtube.com/channel/UC80lDJilCcZL9HVbKNv-aYQ Straevaras] || Two Norfair visits, [[Screw Attack]]/[[Golden Torizo]] skipped, very little drop/pattern manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=MSkl-9EiknA Video] || 58:41 || 00:38 || 42% || [https://www.youtube.com/channel/UC80lDJilCcZL9HVbKNv-aYQ Straevaras] || One Norfair visit, Screw Attack/Golden Torizo skipped, very little drop/pattern manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=Q7DOERXfvug Video] || 57:04 || 00:37 || 35% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || One Norfair visit, 25 Missiles, Lower Norfair drop manipulation, escapes Lower Norfair without [[Crystal Flash]]&lt;br /&gt;
|-&lt;br /&gt;
| 3% || [http://www.twitch.tv/sniqwr/v/49098652 Video] || 16:50 || 00:08 || 3% || [http://www.twitch.tv/sniqwr/profile Sniq] || RTA timing, uses outdated pause method for entering out of bounds of [[Landing Site]]&lt;br /&gt;
|-&lt;br /&gt;
| 12% || [https://www.youtube.com/watch?v=pROD5Ago4EE&amp;amp;hd=1 Video] || 1:24:32 || 01:08 || 12% || [http://www.twitch.tv/sniqwr/profile Sniq] || &amp;quot;Semi-optimized playthrough&amp;quot; used to demonstrate the updated route for humans&lt;br /&gt;
|-&lt;br /&gt;
| Max% GT Code || [https://youtu.be/yIU0EgvCLF0 Video] || 1:02:12 || 00:36 || 135% || [https://www.twitch.tv/susreime susreime] || Played on SNES-Classic. IGT is an upper-bound. The actual IGT should be 35 or 36. Immense RNG manipulation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Romhack TAS =&lt;br /&gt;
&lt;br /&gt;
TASes with multiple parts will have all parts listed, with the first part being &amp;quot;P1&amp;quot;, the second part being &amp;quot;P2&amp;quot;, et cetera.&lt;br /&gt;
&lt;br /&gt;
Most are optimized with game time in mind. Coincidentally, the real time for many of these is not listed and is not easy to figure out from many of the videos.&lt;br /&gt;
&lt;br /&gt;
For those with more-easily-deducible real times, the time listed is what appears to be the &amp;quot;RTA timing&amp;quot;, or as close to it as can be deduced from the footage provided. (unless the TAS has a TASVideos publication, in which case, that time is used instead)&lt;br /&gt;
&lt;br /&gt;
TASes that aim to collect &amp;quot;100%&amp;quot; but are not capable of reaching 100%, or acquire an amount beyond 100%, are listed as &amp;quot;all items&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;0&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Movie File&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Achelous || Any% || [https://youtu.be/V34OI7ac0_E Video] || || 4:15 || 00:02 || 2% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Adam's Hack || Any% || [https://www.youtube.com/watch?v=JbrS9JCs70I Video] || [http://tiny.cc/AdamsHack Bizhawk v2.0.1] || 54.62s || 00:00 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Is also technically &amp;quot;Low%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Adam's Hack || Any% || [https://youtu.be/yPgfTpf8vlQ Video] || [http://tiny.cc/AdamsHack2 Bizhawk v2.3.1] || 44.88s || 00:00 || 0% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Uses OOB to not collect any item. It is technically 0% - 23.4s IGT &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Chozo || Any% || [https://www.youtube.com/watch?v=SNkoHOM1MUQ Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702877341450330/Ancient_Chozo.zip snes9x v1.51] || 26:46 || 00:16 || 18% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Angry Fire Chozo || Any% || [https://www.youtube.com/watch?v=-e6TzMhr6xk P1] [https://www.youtube.com/watch?v=XzbXe5VEnYc P2] [https://www.youtube.com/watch?v=J9AwGnEe0j8 P3] [https://www.youtube.com/watch?v=faupAh4tTzY P4] || || 31:56 || 00:23 || 26% || [https://www.youtube.com/user/Cpearl015/ Cpearl015] || &lt;br /&gt;
|-&lt;br /&gt;
| Angry Fire Chozo || All Items || [https://www.youtube.com/watch?v=oafgq8hTYgU P1] [https://www.youtube.com/watch?v=t-lv24V--0Y P2] || || 18:43 || 00:16 || 101% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Angry Remnants || Low% || [https://www.youtube.com/watch?v=gQS0Dv8U3Z8 Video] || || 3:54 || 00:02 || 4% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || Any% || [https://www.youtube.com/watch?v=lxnZvkyCxT8 Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702878884954172/Arrival_v1.11.zip snes9x v1.51] || 19:31 || 00:12 || 40% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Ascent || Any% || [https://www.youtube.com/watch?v=Y9yR7w6aeCU Video] || || 15:24 || 00:09 || 11% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Ascent || 100% All Bosses || [https://www.youtube.com/watch?v=FLrhUxxZeC8 Video] || || 42:31 || 00:27 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Asteroid || 100% || [https://www.youtube.com/watch?v=7A6zn5S7IMA Video] || || 12:46 || 00:07 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Battle || Any% || [https://www.youtube.com/watch?v=3D5GW2qHdIA P1] [https://www.youtube.com/watch?v=NAD2hdLVIyI P2] || || ? || 00:13 || 25% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Biohazard || All Items || [https://www.youtube.com/watch?v=S76_ChGJ_04 Video] || || ? || 00:15 || ? || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Black Plague || All Items || [https://www.youtube.com/watch?v=eZcxXbvC4y4 Video] || || 6:25 || ? || 19% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || Does not end in a traditional manner - time is approximate; item percentage assumes the three [[Energy Tank|Energy Tanks]] and [[Spring Ball]] are counted (and that those are the only four items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Blue Plague || Any% || [https://www.youtube.com/watch?v=nt_1JxiFGOk Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537517220823111/Metroid_The_Blue_Plague_v1-0.zip snes9x v1.51] || 9:00 || 00:05 || 20.2% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| B2-TW || Any% || [https://www.youtube.com/watch?v=-rxCtyGr_eA Video] || [http://tasvideos.org/userfiles/info/32781061295266799 snes9x v1.51] || 2:17 || 00:01 || 4% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| B2-TW || All Items || [https://www.youtube.com/watch?v=rtLYuOZz2sA Video] || || 3:19 || 00:02 || 10% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || &lt;br /&gt;
|-&lt;br /&gt;
| Challenge || Any% || [https://www.youtube.com/watch?v=fNppY0gyIq0 Video] || || 10:34 || 00:08 || 114% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || It is implied that this 114% amount is not actually the maximum amount of items, so this is listed as &amp;quot;Any%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Cliffhanger || Any% || [https://www.youtube.com/watch?v=iEyU9Xf4_1g Video] || || 47:15 || 00:31 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Utilizes out of bounds; the 100% TAS by [https://www.youtube.com/user/TheYukisaito/ TheYukisaito] appears to never have been completed, so it is not listed &lt;br /&gt;
|-&lt;br /&gt;
| Clocktoberfest || 100% || [https://www.youtube.com/watch?v=Vj76TEUFGFE Video] || || 16:41 || 00:07 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Conflict || Any% || [https://www.youtube.com/watch?v=3_OmbPjfIbU Video] || [http://tasvideos.org/userfiles/info/36096798304781412 snes9x v1.51] || 2:52 || 01:53 || 26% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Containment Chamber || Any% || [https://www.youtube.com/watch?v=LT166K_K-NA Video] || || 7:06 || 00:04 || 11% || [http://www.twitch.tv/sniqwc3/profile Sniq] || &lt;br /&gt;
|-&lt;br /&gt;
| Contention || 100% || [https://www.youtube.com/watch?v=8P5Bwxqnbk0 Video] || [http://tasvideos.org/userfiles/info/35741991994010300 snes9x v1.51] || 7:56 || 04:09 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| CRE 2 || 100% || [https://www.youtube.com/watch?v=MI4f80cgh5c Video] || || 8:08 || 00:05 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Dependence || Any% || [https://www.youtube.com/watch?v=fFvilBn9KB8 Video] || || 40:46 || 00:24 || 27% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Dependence || Any% || [https://www.youtube.com/watch?v=0kfPedQ6QPw P1] [https://www.youtube.com/watch?v=9LfH6PoWyjc P2] [https://www.youtube.com/watch?v=55P1o5EMIBs P3] || || ? || 00:28 || 21% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Digital Cube || All Items || [https://www.youtube.com/watch?v=FYjJSZGV-Ak Video] || || 15:28 || 00:06 || 47% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || &lt;br /&gt;
|-&lt;br /&gt;
| Digital Cube || Any% || [https://www.youtube.com/watch?v=jKfEMbE60uM Video] || || 06:07 || 00:01 || 25% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || &lt;br /&gt;
|-&lt;br /&gt;
| Eleven || Any% || [https://www.youtube.com/watch?v=IU4wAUJp-do Video] || || 8:31 || 5:38 || 63% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time. [https://www.youtube.com/watch?v=pPqNWC6f1Dg Obsolete TAS]&lt;br /&gt;
|-&lt;br /&gt;
| Eris || Any% || [https://www.youtube.com/watch?v=u4AwK9FIkRQ P1] [https://www.youtube.com/watch?v=ZrUGkGZk-R0 P2] [https://www.youtube.com/watch?v=LAPseXUNSYI P3] [https://www.youtube.com/watch?v=ARmKymarTAQ P4] [https://www.youtube.com/watch?v=sjfaIKgTbcI P5] || || ? || 00:30 || 41% || [https://www.youtube.com/user/Kriole Kriole] || &lt;br /&gt;
|-&lt;br /&gt;
| Eris 2012 || 100% || [https://www.youtube.com/watch?v=r3GJf9Wd5YQ Video] || || 53:54 || 00:32 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Escape || Any% || [https://www.youtube.com/watch?v=VkQGYt7JLls Video] || || 3:04 || 00:02 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Escape2 || Any% || [https://www.youtube.com/watch?v=UDaNLIy_Lfw Video] || [http://tasvideos.org/submissions/4978.zip lsnes rr2-β23] || 23:12 || 00:13 || 11% || [https://www.youtube.com/channel/UCXRrymyAKgDTNSb2B3FB0MA Zakem66] || v1.9 &lt;br /&gt;
|-&lt;br /&gt;
| Exertion || Any% || [https://www.youtube.com/watch?v=QdWESeXuhY4 Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702883729506345/Super_Metroid_Exertion_V1.1.zip snes9x v1.51] || 10:56 || 00:06 || 15% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Exia || Any% || [https://www.youtube.com/watch?v=ei2zzchQAMs Video] || || 3:40 || 00:02 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Item percentage assumes the two Energy Tanks are counted (and that those are the only two items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Falling || Any% || [https://www.youtube.com/watch?v=WyOt-Lnnpwk Video] || || 49:35 || 00:32 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Familiar || Any% || [https://www.youtube.com/watch?v=ydXcMDbAuyM Video] || || 37:12 || 00:24 || 19% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Final Stand || Any% || [https://youtu.be/XMoAi6OZmSk Video] || [http://tiny.cc/FinalStand2 Bizhawk v2.3.1] || 4:18.659 || 2:18.067 || 2% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA/videos Mumu_Didi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Glitchtroid || Any% || [https://www.youtube.com/watch?v=QTmDUDRtlto Video] || || 32:08 || ? || 41% || [https://www.youtube.com/@SUPERMETROIDFTP SUPERMETROIDFTP] || Real time is approximate; does not end in traditional manner&lt;br /&gt;
|-&lt;br /&gt;
| Golden Dawn || Any% || [https://www.nicovideo.jp/watch/sm10676984 P1] [https://www.nicovideo.jp/watch/sm10677413 P2] [https://www.nicovideo.jp/watch/sm10679028 P3] [https://www.nicovideo.jp/watch/sm10679251 P4] [https://www.nicovideo.jp/watch/sm10679519 P5] || || ? || 00:33 || 23% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Dawn || 100% || [https://www.youtube.com/watch?v=-P-5hdRVGdI Video] || || 1:16:15 || 00:43 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Utilizes out of bounds &lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix || Any% || [https://www.youtube.com/watch?v=r-HClYsk5uQ Video] || || 4:07 || 02:45 || 18% || [http://www.twitch.tv/sniqwc3/profile Sniq] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix 2 || Any% || [https://www.youtube.com/watch?v=lmLxGiCAt3Q Video] || || 5:31 || 03:21 || 11% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [http://www.twitch.tv/sniqwc3/profile Sniq], [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Hallow Eve || No Damage || [https://www.youtube.com/watch?v=20ZuooXHXOo Video] || || 1:51 || 1:33 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes.seconds &lt;br /&gt;
|-&lt;br /&gt;
| Hangtime || Any% || [https://www.youtube.com/watch?v=J2tLUAREdyU Video] || || ? || 00:02 || ? || [https://www.youtube.com/user/Cpadolf0/ Cpadolf] || &lt;br /&gt;
|-&lt;br /&gt;
| Harvest || All Items || [https://www.youtube.com/watch?v=PQlJAA4PQoo Video] || || 26:03 || 00:14 || 78% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| HISHE || Any% || [https://www.youtube.com/watch?v=shswUZiebmw Video] || [http://tasvideos.org/submissions/4628.zip snes9x v1.51] || 1:05 || 00:00 || 0% || [https://www.youtube.com/user/Dessyreqt/ Dessyreqt] || Does not end in a traditional manner - times are approximate (subtracted introduction) &lt;br /&gt;
|-&lt;br /&gt;
| HOTA || Any% || [https://www.youtube.com/watch?v=pm0C8VLchvk Video] || || 1:10:38 || 00:49 || 41% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Hotlands || 100% || [https://www.youtube.com/watch?v=sniZZp-uARA Video] || || 22:33 || 00:10 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Hydellius || Any% || [https://www.youtube.com/watch?v=4QYh9t54hSk Video] || || 38:12 || 00:22 || 22% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Metroid || Any% || [https://www.youtube.com/watch?v=IStSFcIas6k Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702881204535426/Hyper_Metroid_H_v1.00.zip snes9x v1.51] || 44:59 || 00:28 || 25% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Hyper Metroid || 100% || [https://www.youtube.com/watch?v=XkwFvM3AdUw Video] || || 1:01:00 || 00:38 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Ice Metal 1: Uninstall || All Items || [https://www.youtube.com/watch?v=yfCgcgQ0U7o Video] || [https://drive.google.com/file/d/0B0CYtJO7oYp0VldlM1dpTFNWRUE/view Bizhawk v1.11.6] || 59:08 || 00:31 || 100.9% || [http://www.twitch.tv/dcrgamer/profile DCR] || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://www.youtube.com/watch?v=9Q7zAVbv8Xc Video] || [http://tasvideos.org/userfiles/info/33405208194311571 snes9x v1.51] || 10:16 || 00:07 || 13% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0.9; item percentage assumes that the items Samus is starting with are one Energy Tank, two [[Missile]] expansions, [[Morphing Ball]], [[Bomb|Bombs]], [[Space Jump]], [[Speed Booster]], and [[Varia Suit]] (and that those are the only items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://youtu.be/WH6fNFcuwwQ Video] ||  || 1:42.133 || 00:01 || 9% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || v0.9; item percentage assumes that the items Samus is starting with are one Energy Tank, two [[Missile]] expansions, [[Morphing Ball]], [[Bomb|Bombs]], [[Space Jump]], [[Speed Booster]], and [[Varia Suit]] (and that those are the only items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Impossible || Any% || [https://archive.org/details/SMI_TAS_49_Cpadolf Video] || || 1:21:40 || 00:49 || 39% || [https://www.youtube.com/user/Cpadolf0 Cpadolf] || The Any% TAS by [https://www.youtube.com/user/Kriole Kriole] appears to never have been completed, so it is not listed &lt;br /&gt;
|-&lt;br /&gt;
| Inertia || Any% || [https://www.youtube.com/watch?v=_rbrDsUtfFQ Video] || || 1:00 || 00:39 || ? || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Kaizo || Any% || [http://tasvideos.org/5902S.html Video] || [http://tasvideos.org/submissions/5902.zip snes9x v1.51] || 1:17:59 || 00:52 || ? || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Original encode unavailable. [https://www.youtube.com/watch?v=mQBYu-RERgg Reupload]&lt;br /&gt;
|-&lt;br /&gt;
| Kaizo Possible || All Items || [https://youtu.be/4omveJPdfKc Video] || || 1:05:31 || 00:43 || 43% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| KERO || All Items || [https://youtu.be/6yMcfP2GmhU Video] || || 26:08 || 00:17 || 41% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Legacy || 100% || [https://www.nicovideo.jp/watch/sm10646515 P1] [https://www.nicovideo.jp/watch/sm10646646 P2] [https://www.nicovideo.jp/watch/sm10646809 P3] [https://www.nicovideo.jp/watch/sm10660036 P4] [https://www.nicovideo.jp/watch/sm10660116 P5] || || ? || 00:42 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Legend of Doom || Any% || [https://www.youtube.com/watch?v=flUvzGn0vkQ Video] || || 1:19 || 00:00 || 4% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Beast || All Items || [https://www.youtube.com/watch?v=8ItHRo5gAMA Video] || || 21:26 || 00:11 || 42% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || &lt;br /&gt;
|-&lt;br /&gt;
| Limit || Any% || [https://www.nicovideo.jp/watch/sm10613004 P1] [https://www.nicovideo.jp/watch/sm10613415 P2] [https://www.nicovideo.jp/watch/sm10613477 P3] [https://www.nicovideo.jp/watch/sm10613536 P4] [https://www.nicovideo.jp/watch/sm10613583 P5] || || ? || 00:33 || 30% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Lost World || Any% || [https://www.youtube.com/watch?v=QL7_uaPjbTw Video] || || 47:44 || 00:31 || 18% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Low Impact || Any% || [https://www.youtube.com/watch?v=ctVV4MCSIuY Video] || [http://tasvideos.org/userfiles/download/33070403452561317 snes9x v1.51] || 4:40 || 00:03 || 25% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Mission Rescue || Any% || [https://www.youtube.com/watch?v=7p9sZHdUOn0 Video] || [http://tasvideos.org/userfiles/info/40702924990967495 snes9x v1.51] || 1:49:44 || 1:14 || 26% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Mockingbird Station || Any% || [http://tasvideos.org/1651M.html Video] || [http://tasvideos.org/movies/smv/hoandjzj-smetroidmb.zip snes9x v1.43] || 31:00 || 00:19 || 12% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Nature || Any% || [https://www.youtube.com/watch?v=Wk-_8nD_yUs Video] || || 41:31 || 00:25 || 24% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| No Safe Harbor || All Items || [https://www.youtube.com/watch?v=K8BuMTx1eZI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537512968061028/no_safe_harbor_101.zip snes9x v1.51] || 10:44 || 00:03 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| No Safe Harbor || Any% || [https://www.youtube.com/watch?v=IL3yRga7eLE Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537518361673808/no_safe_harbor.zip snes9x v1.51] || 3:29 || 00:01 || 6% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Permastuck Practice 1|| Any% || [https://www.youtube.com/watch?v=uscduPEDtnA Video] || [http://tiny.cc/Perma1 Bizhawk v2.0.1] || 1:11 || 00:00 || 157% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Permastuck Practice 2|| Any% || [https://youtu.be/PpOgtezfO_w Video] || [https://tiny.cc/Perma2 Bizhawk v2.0.1] || 1:11 || 00:00 || 64% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Phazon || Any% || [https://www.youtube.com/watch?v=PyBv2bqyP5c Video] || [http://tasvideos.org/submissions/3172.zip snes9x v1.43] || 35:00 || 00:21 || 18% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0 &lt;br /&gt;
|-&lt;br /&gt;
| Phazon || Any% || [https://www.youtube.com/watch?v=ILGRTPnxrUk Video] || || 49:01 || 00:29 || 17% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0.3 &lt;br /&gt;
|-&lt;br /&gt;
| Polarity || 100% || [https://www.youtube.com/watch?v=fgRQItkJPAw Video] || || 17:47 || 00:10 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=A0wH8WfXRPs&amp;amp;hd=1 Video] || || 20:26 || 00:14 || 16% || [https://www.twitch.tv/tacosian/profile Taco] || v0.7.2 &lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=qujnmWKbKOs&amp;amp;hd=1 Video] || || 24:32 || 00:17 || 19% || [http://twitch.tv/hubert0987 Hubert0987] || v0.7.2 &lt;br /&gt;
|-&lt;br /&gt;
| Project Base || 100% || [https://www.youtube.com/watch?v=o6q1oIHXtLE P1] [https://www.youtube.com/watch?v=xHFFiv_71H8 P2] [https://www.youtube.com/watch?v=0KXdvSeILeI P3] [https://www.youtube.com/watch?v=SWsAM9SMjd4 P4] [https://www.youtube.com/watch?v=Z_uPopi6x2A P5] [https://www.youtube.com/watch?v=TLgaWhELub8 P6] || || ? || 00:34 || 100% || Martes || v0.4 &lt;br /&gt;
|-&lt;br /&gt;
| Project Base || All Items || [https://www.youtube.com/watch?v=XnbShfA0U1E&amp;amp;hd=1 Video] || [https://cdn.discordapp.com/attachments/155465331417153536/474486270693736448/Project_Base_073_104.bk2 Bizhawk v2.3] || 37:28 || 00:23 || 104% || [http://twitch.tv/hubert0987 Hubert0987] || v0.7.2 &lt;br /&gt;
|-&lt;br /&gt;
| RBO Impossible || All Items || [https://www.youtube.com/watch?v=lQ6YGqgW3BM P1] [https://www.youtube.com/watch?v=OlM7a8-NjtE P2] [https://www.youtube.com/watch?v=XIVkQbsR9Rs P3] [https://www.youtube.com/watch?v=xCC71KrJETw P4] [https://www.youtube.com/watch?v=wZxnT5Ca39E P5] [https://www.youtube.com/watch?v=7lvhR8_hm1A P6] [https://www.youtube.com/watch?v=jQ67Abmuu9U P7] [https://www.youtube.com/watch?v=850UGsN6Nzg P8] [https://www.youtube.com/watch?v=vX3zNdPi0UA P9] || || 1:26:35 || 1:00 || 101% || [https://www.youtube.com/user/TheYukisaito/ TheYukisaito] || Real time is a rough estimate based on video segment lengths &lt;br /&gt;
|-&lt;br /&gt;
| Redesign || Any% || [https://www.youtube.com/watch?v=HExoMSsCdPg Video] || || 1:26:03 || 00:50 || 26% || [https://www.youtube.com/user/SaturnTAS/ Saturn] || [https://www.youtube.com/playlist?list=PL2A09A10675B13707 Original Playlist] &lt;br /&gt;
|-&lt;br /&gt;
| Redesign || 100% || [https://youtu.be/ke9THJ7lWE0 Video] || || 2:07:17 || 1:06 || 100% || [https://www.youtube.com/watch?v=F9NdXHeEpmA GaRan] || real time is approximate; aims for in-game time; saves the animals&lt;br /&gt;
|-&lt;br /&gt;
| Redesign || 100% || [https://www.youtube.com/watch?v=ogJt2wmHlhY Video] || [http://tasvideos.org/userfiles/info/35587478984145927 snes9x v1.51] || 2:15:27 || 01:14 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || The 100% TAS by [https://www.youtube.com/user/Kamb3ck/ Kamb3ck] appears to never have been completed (or at least, its final part(s) were never uploaded), so it is not listed &lt;br /&gt;
|-&lt;br /&gt;
| Redesign: Axeil Edition || Any% || [https://youtu.be/Rw14RRLqJns Video] || || 50:01 || 00:32 || 18.2% || [https://www.youtube.com/watch?v=F9NdXHeEpmA GaRan] || real time is approximate; aims for in-game time; uses Early Power Bomb Challenge&lt;br /&gt;
|-&lt;br /&gt;
| Redesign: Axeil Edition || 100% || [https://www.youtube.com/watch?v=HExoMSsCdPg Video] || [https://cdn.discordapp.com/attachments/565373866357293056/749894521340559450/REDESIGN_AXEIL_EDITION_FINAL_no_saving.zip snes9x v1.51] || 1:48:06 || 01:07:58.85 || 100.0% || [https://www.youtube.com/watch?v=F9NdXHeEpmA GaRan] || [https://cdn.discordapp.com/attachments/565373866357293056/749894518593159170/REDESIGN_AXEIL_EDITION_FINAL_save_animal.zip version with animals saved] aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Revolution EX || Any% || [https://www.youtube.com/watch?v=n8G11g9aCH8 P1] [https://www.youtube.com/watch?v=1wkuMkGPnqQ P2] [https://www.youtube.com/watch?v=1CBFtEnBoDo P3] [https://www.youtube.com/watch?v=3cI39z1Cug0 P4] || || ? || 00:24 || 23% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Rotation || Any% || [https://www.youtube.com/watch?v=weiC-2iyWwI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702881976418334/RotationHackB11.zip snes9x v1.51] || 35:06 || 00:21 || 21% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Ruin || Any% || [https://www.youtube.com/watch?v=r2PXtOqTBaY Video] || || 5:20 || 00:03 || 5% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Rulers of Ruin || All Items || [https://www.youtube.com/watch?v=ZjKZzwkD0eU Video] || || 6:42 || 00:03 || 58% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || May not actually be &amp;quot;all items&amp;quot; if [[Wave Beam]] was missed as EternisedDragon points out may be the case &lt;br /&gt;
|-&lt;br /&gt;
| Search and Destroy || Any% || [https://youtu.be/_v4XgNzY1go Video] || || 8:47 || 00:04 || 9 out of 15 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| SFI || Any% || [https://www.youtube.com/watch?v=fmgrH1zbMaE P1] [https://www.youtube.com/watch?v=Q_aV1Qn1b0w P2] [https://www.youtube.com/watch?v=fKkzwwuvPS4 P3] || || ? || 00:23 || 18% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| SFI || 100% || [https://www.youtube.com/watch?v=EpEcNpqfVOM P1] [https://www.youtube.com/watch?v=YTssEtCOKhA P2] [https://www.youtube.com/watch?v=mYms0tzaF1o P3] [https://www.youtube.com/watch?v=BfyVVT19rbo P4] [https://www.youtube.com/watch?v=oTZTpy4msxw P5] || || ? || 00:27 || 100% || [https://www.youtube.com/user/Kamb3ck/ Kamb3ck] || &lt;br /&gt;
|-&lt;br /&gt;
| SMChallenge v.1.0 || Any% || [https://www.youtube.com/watch?v=Cc7Os1xRDZs Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537684812890112/SMChallenge_1.0_uh.smv snes9x v1.51] || 2:22 || 01:14 || 17% || [https://www.youtube.com/watch?v=VEn0p7u0DFg GaRan] || Times are appxroimate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || 100% || [https://www.youtube.com/watch?v=RyDy_lFeiy0 Video] || [http://tasvideos.org/userfiles/info/35979654863185787 snes9x v1.51] || 17:26 || 00:11 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || Any% || [https://www.youtube.com/watch?v=ZYSYxrYUFQ0 Video] || || 05:07 || 00:03 || 16.2% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || &lt;br /&gt;
|-&lt;br /&gt;
| So Little Piracy || All Items || [https://www.youtube.com/watch?v=GwsQpUOcAaE Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537509067227256/So_Little_Piracy_100.zip snes9x v1.51] || 16:16 || 00:10 || 850 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| So Little Piracy || Any% || [https://www.youtube.com/watch?v=-SWo9OlggoI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537491627180160/So_Little_Piracy_any.zip snes9x v1.51] || 11:18 || 00:07 || 0 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| So Little Rooms || Any% || [https://www.youtube.com/watch?v=RbzAfrjL17Q Video] || [http://tiny.cc/SoLR Bizhawk v2.0.1] || 0:43 || 00:00 || 9% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || &lt;br /&gt;
|-&lt;br /&gt;
| So Much Hell Apocalypse &amp;quot;Q&amp;quot; || Any% || [https://youtu.be/PcHt5Nj9AKs Video] || || 42:54 || 00:26 || 42% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=BpKeuP7-zKM Video] || || 9:06 || 00:04 || 12% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=zaQof6Kfh5Q P1] [https://www.youtube.com/watch?v=uhwuDf-JlsU P2] [https://www.youtube.com/watch?v=Z74SaKWMBx0 P3] || || 23:39 || 00:14 || 22% || [https://www.youtube.com/channel/UCfNJclcrh6AHHkT31xLkwBA Namespoofer], Hero of the Day || &lt;br /&gt;
|-&lt;br /&gt;
| Subversion || Any% || [https://www.youtube.com/watch?v=oiZhsFPFq-s Video] || || 48:23 || 00:23 || 20.4% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Subversion || Any% 2nd Quest || [https://www.youtube.com/watch?v=jDpA4qoLfjc Video] || || 1:00:20 || 00:30 || 33.6% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Duper Metroid || Any% || [https://www.youtube.com/watch?v=9x_l_PMewJg Video] || || 14:24 || 00:09 || 10% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Duper Metroid || 100% || [https://www.youtube.com/watch?v=oXWdWAv5oVw Video] || || 33:49 || 00:21 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Duper Metroid || Low% || [https://www.youtube.com/watch?v=gTDPFH7TeVI Video] || || 13:59 || 00:10 || 4% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Junkoid || Low% || [https://youtu.be/Qo3tZzV7IeM Video] || || 33:30 || 00:25 || 15% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Junkoid || 100% || [https://youtu.be/wqL7o4iFwz4 Video] || || 46:30 || 00:30 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Mega-Metroid X-2 || Any% || [https://youtu.be/eRVVXRWbGDk Video] || [http://tiny.cc/SMMX-2 Bizhawk v2.2.2] || 2:45 || 00:01 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Seems to utilize Out of Bounds, but doesn't; should make a non-OOB version &lt;br /&gt;
|-&lt;br /&gt;
| Super Mega-Metroid X-2 || Any% || [https://www.youtube.com/watch?v=KhSGGEcdS3U Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537682518474772/SMMX2_v1.11uh.smv snes9x v1.51] || 24:38 || 18:54 || 9% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || game time is in minutes:seconds; real time is approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [http://tasvideos.org/1853M.html Video] || [http://tasvideos.org/movies/smv/cpadolf-metroidsuperzeromission.zip snes9x v1.43] || 20:43 || 00:11 || 11% || [https://www.youtube.com/user/Cpadolf0/ Cpadolf] || v2 &lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || All Items || [http://tasvideos.org/2381M.html Video] || [http://tasvideos.org/movies/smv/hoandjzj-smszmv2-100p.zip snes9x v1.43] || 1:19:30 || 00:44 || 101% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v2.3; [https://www.youtube.com/watch?v=CSANY7aY7fk Hitbox Viewer] &lt;br /&gt;
|-&lt;br /&gt;
| Temporus || All Items || [https://www.youtube.com/watch?v=PYKwdV5Jhng Video] || || 9:33 || ? || 47% || [https://www.youtube.com/channel/UC5REir54NekvPjsyYXHKbZQ TheBegrimedOne] || &lt;br /&gt;
|-&lt;br /&gt;
| Tenka || Any% || [https://www.youtube.com/watch?v=jYUmViWyUJI Video] || || ? || 00:06 || ? || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Item percentage is at least 21%, but may be much higher (not certain how 'infinite' ammo being provided works in this specific instance) &lt;br /&gt;
|-&lt;br /&gt;
| The Adam Virus || Any% || [https://www.youtube.com/watch?v=pWEwGX_EvSU Video] || || ? || 00:03 || 11% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not start/end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Torture || Any% || [https://www.youtube.com/watch?v=5nLe-mr89XU Video] || [http://tiny.cc/SMTorture Bizhawk v2.0.1] || 3:54 || 00:03 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || &lt;br /&gt;
|-&lt;br /&gt;
| T O U R O F I T A L Y || Any% || [https://youtu.be/lptIqouxyz8 Video] || || 12:54 || 00:07 || 23.1% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Training Ground || All Items || [https://www.youtube.com/watch?v=mjiGnIESUoo Video] || || 2:43 || 00:01 || 10% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Avengers 1 || Any% || [https://www.youtube.com/watch?v=NXCq80LtJ48 Video] || || 1:23 || 00:00 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Avengers 2 || Any% || [https://www.youtube.com/watch?v=_lWeksOh4m4 Video] || || 1:43 || 00:00 || 5% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| V I T A L I T Y || 100% || [https://www.youtube.com/watch?v=EfEGZmVZOM0 Video] || || 59:13 || 37:48 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig GaRan] || Real time is approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| V I T A L I T Y || Low% || [https://www.youtube.com/watch?v=e1O98XtHabY Video] || || 32:14 || 21:12 || 8% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Verticality || Any% || [https://youtu.be/v74bMwMwjGQ Video] || || 27:39 || 00:19 || 14.1% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Verticality || 100% || [https://youtu.be/CvrpJICcSZY Video] || || 48:12 || 00:32 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig GaRan] || real time is approximate; aims for in-game time; includes a version that saves the animals&lt;br /&gt;
|-&lt;br /&gt;
| Vino || Any% || [https://www.youtube.com/watch?v=bWqoUXlcgls Video] || [http://www.mediafire.com/download/e71uxas054s4mh2/Super+Metroid+Vino+TAS.rar snes9x v1.43] || 46:18 || 00:30 || 21% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Wet Winter || Any% || [https://www.youtube.com/watch?v=zUaRrgzQSwI Video] || [http://tiny.cc/WWinter Bizhawk v2.0.1] || 6:44 || 00:03 || 7% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Timing listed includes power on and introductory cutscene &lt;br /&gt;
|-&lt;br /&gt;
| Wet Winter || Any% || [https://www.youtube.com/watch?v=B7yqyNMfMMw Video] || || 7:02 || 00:03 || 7% || [https://www.youtube.com/channel/UCAkzOJ2JGmbz8Io2mUe-rOg Stunt Coyote] || Timing listed includes power on and introductory cutscene &lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster || 100% || [https://www.youtube.com/watch?v=QHzetE9G1AM Video] || [http://tasvideos.org/userfiles/info/46438633729949414 snes9x v1.51] || 24:16 || 15:32 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner; game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster 2 Fast v.1.1 || All Items || [https://www.youtube.com/watch?v=EvvJ2e3tqBI Video] || || 35:33 || 00:01 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &amp;amp; triggers hidden easter egg cutscene &lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster 2 Furious || All Items || [https://www.youtube.com/watch?v=4KtH2Eewp7o Video] || || 39:29 || 00:05 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| YPX || 100% || [https://www.youtube.com/watch?v=ICRrYcwyUIs Video] || || 58:24 || 00:27 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| 7 Starver || Any% || [https://www.youtube.com/watch?v=RE8GqI8dI8g P1] [https://www.youtube.com/watch?v=bI6rTeR3yZY P2] [https://www.youtube.com/watch?v=1iwLrhYkFXc P3] || || ? || 00:16 || 19% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| VARIA Plandomizer || Any% || [https://youtu.be/4x6Izp9zR-k Video] || lsnes || 26:42 || 00:16 || 21% || [https://www.youtube.com/user/cakemaphoneige Cakemaphoneige] || No OOB No Underflow No permanent graphic distortion&lt;br /&gt;
|-&lt;br /&gt;
| Z-Factor v.1.3 || Any% || [https://www.youtube.com/watch?v=VEn0p7u0DFg Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702874728661143/Zfactor_v1.3__uh_.zip snes9x v1.51] || 56:39 || 00:34 || 26% || [https://www.youtube.com/watch?v=VEn0p7u0DFg GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Romhack Theory TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all theory TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
Some theory TASes are more optimized (and thus are more unrealistic for a human to match or beat) than others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;0&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Airy || Any% || [https://www.youtube.com/watch?v=JYnQbjh7jvs Video] || 1:01:41 || 00:40 || 30% || [https://www.youtube.com/channel/UCVR5rgkdENqVYrUsgIcQGiw Shenjoku] || &lt;br /&gt;
|-&lt;br /&gt;
| Contamination || Any% || [https://www.youtube.com/watch?v=bA9YHx2vnAw Video] || 21:57 || N/A || 27% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil]&lt;br /&gt;
|-&lt;br /&gt;
| Eternal Spikesuit || Any% || [https://www.youtube.com/watch?v=I3uJqWg6MeM Video] || 39:55 || 00:24 || 22% || [https://www.youtube.com/user/UNHchabo/videos Chabo] || KDRP, not super optimized&lt;br /&gt;
|-&lt;br /&gt;
| Final Stand || Any% || [https://www.youtube.com/watch?v=cLG1XNwR1V8 Video] || 4:41 || 00:02 || 2% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; lag reduction&lt;br /&gt;
|-&lt;br /&gt;
| Hyper || Any% || [https://www.youtube.com/watch?v=rMORoKq7GuQ Video] || 51:03 || 00:37 || 23% || [https://www.youtube.com/user/Giganotabehemoth87 Behemoth] || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://www.youtube.com/watch?v=w7R5cz4n5hM Video] || 1:36 || 00:01 || 9% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable using a spark charge off &amp;amp; down the left ledge instead of the cacattack&lt;br /&gt;
|-&lt;br /&gt;
| Limit || Any% || [https://www.youtube.com/watch?v=OsTj3XXDd5A Video] || 1:05:45 || 00:44 || 32% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil]&lt;br /&gt;
|-&lt;br /&gt;
| Nature || GT Classic || [https://youtu.be/7qe0nxqWPJI?si=5JX-2eX3X4zTgn66 Video] || 31:38 || 00:20 || 60% || [https://youtube.com/@nonexistentnathan?si=L3GZV2Ima_xSZDMo NonexistentNathan]&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=hzo3LPJkYUk Video] || 28:46 || 00:20 || 20% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || v0.7&lt;br /&gt;
|-&lt;br /&gt;
| Snowglobe || Any% || [https://www.youtube.com/watch?v=w3WcEU7gzzM Video] || 3:21 || 02:13 || 5% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; final screen message skip&lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || Any% || [https://www.youtube.com/watch?v=JDJ-1RgNFyk Video] || 6:14 || 00:05 || 16.2% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; quicker Atomic kills at the end&lt;br /&gt;
|-&lt;br /&gt;
| So Little Rooms || Any% || [https://www.youtube.com/watch?v=RbzAfrjL17Q Video] || 0:36 || 00:00 || 9% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Is a TAS suitable as Theory TAS, too&lt;br /&gt;
|-&lt;br /&gt;
| So Little Time || Any% || [https://www.youtube.com/watch?v=qhSdEZ1Oo9g Video] || 5:19.7 || 00:03 || 26% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt]&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=foi3ok_YK8o Video] || 24:58 || 00:15 || 22% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || If using post-menu timing, time is 24:56&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=po0VmJa_brc Video] || 39:59 || 00:27 || ? || [https://www.youtube.com/channel/UC5ffCbDBQvi9D8Rg4hfr24Q Cygrade] || Normal (v2.3) (Obsolete route)&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=5w008BgngFA Video] || 58:04 || 00:39 || ? || [https://www.youtube.com/channel/UC5ffCbDBQvi9D8Rg4hfr24Q Cygrade] || Hard&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=ytuoga6K-54 Video] || 50:36 || 00:34 || 32% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Hard&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=p1QQOFKQW4s Video] || 1:33:23 || 01:08 || 38% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] ||&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=o5D159AcFNI Video] || 1:28:42 || 01:05 || 38% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Route obtains Speedbooster after Varia Suit&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=DLZLA2-8d2I Video] || 1:23:50 || 01:00 || 38% || [https://www.youtube.com/c/yayu50/featured Hotarubi] ||&lt;br /&gt;
|-&lt;br /&gt;
| V I T A L I T Y || 100% || [https://www.youtube.com/watch?v=geK4CkPoQHM Video] || 1:13:07 || 52:24 || 100% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=8111</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=8111"/>
				<updated>2024-01-07T04:18:47Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: removal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7752</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7752"/>
				<updated>2023-11-25T00:48:33Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
(AMB = All Major Bosses)&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Update RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* 14% X-Spring theory TAS&lt;br /&gt;
* 14% X-Speed theory TAS&lt;br /&gt;
* 14% X-Chargeless theory TAS&lt;br /&gt;
* 13% Chargeless theory TAS&lt;br /&gt;
* Polish up 11% glitched route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with PDRK and maybe theory TAS&lt;br /&gt;
&lt;br /&gt;
Sacred Ground&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 15% theory TAS&lt;br /&gt;
&lt;br /&gt;
A Think Outside The Box&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
&lt;br /&gt;
Project Base Vanilla&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 13% Speed theory TAS&lt;br /&gt;
&lt;br /&gt;
No Doors&lt;br /&gt;
&lt;br /&gt;
* Any%/0% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% AMB theory TAS&lt;br /&gt;
* 8% AMB theory TAS&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Oxide&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 174% theory TAS&lt;br /&gt;
* 125% theory TAS&lt;br /&gt;
* Study Low% Glitched AMB&lt;br /&gt;
* Any% Glitched routing and theory TAS&lt;br /&gt;
* Explore OOB, figure out game end w/ X-Ray positioning and wrongwarp setups&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* Verify if 14% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7751</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7751"/>
				<updated>2023-11-24T14:53:19Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
(AMB = All Major Bosses)&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Update RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* 14% X-Spring theory TAS&lt;br /&gt;
* 14% X-Speed theory TAS&lt;br /&gt;
* 14% X-Chargeless theory TAS&lt;br /&gt;
* 13% Chargeless theory TAS&lt;br /&gt;
* Polish up 11% glitched route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with PDRK and maybe theory TAS&lt;br /&gt;
&lt;br /&gt;
No Doors&lt;br /&gt;
&lt;br /&gt;
* Any%/0% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% AMB theory TAS&lt;br /&gt;
* 8% AMB theory TAS&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Oxide&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 174% theory TAS&lt;br /&gt;
* 125% theory TAS&lt;br /&gt;
* Study Low% Glitched AMB&lt;br /&gt;
* Any% Glitched routing and theory TAS&lt;br /&gt;
* Explore OOB, figure out game end w/ X-Ray positioning and wrongwarp setups&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* Verify if 14% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7750</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7750"/>
				<updated>2023-11-24T14:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
(AMB = All Major Bosses)&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Update RBO routing and theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* 14% X-Spring theory TAS&lt;br /&gt;
* 14% X-Speed theory TAS&lt;br /&gt;
* 14% X-Chargeless theory TAS&lt;br /&gt;
* 13% Chargeless theory TAS&lt;br /&gt;
* Polish up 11% glitched route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with PDRK and maybe theory TAS&lt;br /&gt;
&lt;br /&gt;
No Doors&lt;br /&gt;
&lt;br /&gt;
* Any%/0% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% AMB theory TAS&lt;br /&gt;
* 8% AMB theory TAS&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Oxide&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 174% theory TAS&lt;br /&gt;
* 125% theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* Study Low% Glitched AMB&lt;br /&gt;
* Any% Glitched routing and theory TAS&lt;br /&gt;
* Explore OOB, figure out game end w/ X-Ray positioning and wrongwarp setups&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* Verify if 14% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* Any% suitless theory TAS&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* Any% suitless theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7749</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7749"/>
				<updated>2023-11-24T14:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
(AMB = All Major Bosses)&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Update RBO routing and theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* 14% X-Spring theory TAS&lt;br /&gt;
* 14% X-Speed theory TAS&lt;br /&gt;
* 14% X-Chargeless theory TAS&lt;br /&gt;
* 13% Chargeless theory TAS&lt;br /&gt;
* Polish up 11% glitched route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with PDRK and maybe theory TAS&lt;br /&gt;
&lt;br /&gt;
No Doors&lt;br /&gt;
&lt;br /&gt;
* Any%/0% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* Any% AMB theory TAS&lt;br /&gt;
* 8% AMB theory TAS&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Oxide&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 174% theory TAS&lt;br /&gt;
* 125% theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* Study Low% Glitched AMB&lt;br /&gt;
* Any% Glitched routing and theory TAS&lt;br /&gt;
* Explore OOB, figure out game end w/ X-Ray positioning and wrongwarp setups&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* Verify if 14% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* Any% suitless theory TAS&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* Any% suitless theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7748</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7748"/>
				<updated>2023-11-24T14:48:22Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
(AMB = All Major Bosses)&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Update RBO routing and theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* 14% X-Spring theory TAS&lt;br /&gt;
* 14% X-Speed theory TAS&lt;br /&gt;
* 14% X-Chargeless theory TAS&lt;br /&gt;
* 13% Chargeless theory TAS&lt;br /&gt;
* Polish up 11% glitched route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with PDRK and maybe theory TAS&lt;br /&gt;
&lt;br /&gt;
No Doors&lt;br /&gt;
&lt;br /&gt;
* Any%/0% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% AMB theory TAS&lt;br /&gt;
* 8% AMB theory TAS&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Oxide&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 174% theory TAS&lt;br /&gt;
* 125% theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* Study Low% Glitched AMB&lt;br /&gt;
* Any% Glitched routing and theory TAS&lt;br /&gt;
* Explore OOB, figure out game end w/ X-Ray positioning and wrongwarp setups&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* Verify if 14% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* Any% suitless theory TAS&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* Any% suitless theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7746</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7746"/>
				<updated>2023-11-24T00:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
(AMB = All Major Bosses)&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Update RBO routing and theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* 14% X-Spring theory TAS&lt;br /&gt;
* 14% X-Speed theory TAS&lt;br /&gt;
* 14% X-Chargeless theory TAS&lt;br /&gt;
* 13% Chargeless theory TAS&lt;br /&gt;
* Polish up 11% glitched route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with PDRK and maybe theory TAS&lt;br /&gt;
&lt;br /&gt;
No Doors&lt;br /&gt;
&lt;br /&gt;
* Any%/0% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% AMB theory TAS&lt;br /&gt;
* 8% AMB theory TAS&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Oxide&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 174% theory TAS&lt;br /&gt;
* 125% theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* Study Low% Glitched AMB&lt;br /&gt;
* Any% Glitched routing and theory TAS&lt;br /&gt;
* Explore OOB, figure out game end w/ X-Ray positioning and wrongwarp setups&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* Verify if 14% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* Any% suitless theory TAS&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit/Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* Any% suitless theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7745</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7745"/>
				<updated>2023-11-24T00:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
(AMB = All Major Bosses)&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Update RBO routing and theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* 14% X-Spring theory TAS&lt;br /&gt;
* 14% X-Speed theory TAS&lt;br /&gt;
* 14% X-Chargeless theory TAS&lt;br /&gt;
* 13% Chargeless theory TAS&lt;br /&gt;
* Polish up 11% glitched route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with PDRK and maybe theory TAS&lt;br /&gt;
&lt;br /&gt;
No Doors&lt;br /&gt;
&lt;br /&gt;
* Any%/0% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% AMB theory TAS&lt;br /&gt;
* 8% AMB theory TAS&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Oxide&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 174% theory TAS&lt;br /&gt;
* 125% theory TAS&lt;br /&gt;
* Any% Suitless theory TAS (RKPD for this hack)&lt;br /&gt;
* Study Low% Glitched AMB&lt;br /&gt;
* Any% Glitched routing and theory TAS&lt;br /&gt;
* Explore OOB, figure out game end w/ X-Ray positioning and wrongwarp setups&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* Any% Suitless theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* Verify if 14% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* Any% suitless theory TAS&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit/Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* Any% suitless theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7743</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7743"/>
				<updated>2023-11-23T16:16:07Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
(AMB = All Major Bosses)&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* 14% X-Spring theory TAS&lt;br /&gt;
* 14% X-Speed theory TAS&lt;br /&gt;
* 14% X-Chargeless theory TAS&lt;br /&gt;
* 13% Chargeless theory TAS&lt;br /&gt;
* Polish up 11% glitched route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with PDRK and maybe theory TAS&lt;br /&gt;
&lt;br /&gt;
No Doors&lt;br /&gt;
&lt;br /&gt;
* Any%/0% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% AMB theory TAS&lt;br /&gt;
* 8% AMB theory TAS&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Oxide&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 174% theory TAS&lt;br /&gt;
* 125% theory TAS&lt;br /&gt;
* RBO theory TAS (RKPD for this hack)&lt;br /&gt;
* RAMBO theory TAS (MB,C,R,GT,K,SS,B,P,D)&lt;br /&gt;
* Study Low% Glitched AMB&lt;br /&gt;
* Any% Glitched routing and theory TAS&lt;br /&gt;
* Explore OOB, figure out game end w/ X-Ray positioning and wrongwarp setups&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched AMB routing and theory TAS&lt;br /&gt;
* Verify if 14% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit/Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7738</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7738"/>
				<updated>2023-11-20T21:55:50Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* Polish up 11% route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with KRPD and PDRK, maybe theory TASes if the routing is cool enough&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
* 184% suitless theory TAS (turn off suits at very beginning)&lt;br /&gt;
* 18% Glitched theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Oxide&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 185% theory TAS&lt;br /&gt;
* 125% theory TAS&lt;br /&gt;
* RBO theory TAS (RKPD for this hack)&lt;br /&gt;
* RAMBO theory TAS (MB,C,R,GT,K,SS,B,P,D)&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* Verify if 14% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit/Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7734</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7734"/>
				<updated>2023-11-18T21:07:32Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* Polish up 11% route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with KRPD and PDRK, maybe theory TASes if the routing is cool enough&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
* 184% suitless theory TAS (turn off suits at very beginning)&lt;br /&gt;
* 18% Glitched theory TAS&lt;br /&gt;
&lt;br /&gt;
Unhundred%&lt;br /&gt;
&lt;br /&gt;
* 0% theory TAS&lt;br /&gt;
* Experiment with artificial items and GT Code&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* Verify if 13% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit/Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7731</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7731"/>
				<updated>2023-11-17T22:29:18Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* Polish up 11% route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with KRPD and PDRK, maybe theory TASes if the routing is cool enough&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
* 184% suitless theory TAS (turn off suits at very beginning)&lt;br /&gt;
* 18% Glitched theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* Verify if 13% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Spikesuit/Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Tool_Assisted_Speedruns&amp;diff=7730</id>
		<title>Tool Assisted Speedruns</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Tool_Assisted_Speedruns&amp;diff=7730"/>
				<updated>2023-11-17T17:15:33Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: added cakemaphoneige's Reverse Movement Order TAS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a compilation of all available tool assisted speedruns of Super Metroid and its related romhacks.&lt;br /&gt;
&lt;br /&gt;
Actual (non-theory) tool assisted speedruns will have whichever run is currently the fastest listed, rather than list every single obsoleted run. If the run has been published to [http://tasvideos.org/GameResources/SNES/SuperMetroid.html TASVideos], then you should be able to see which runs it obsoleted, if any.&lt;br /&gt;
&lt;br /&gt;
TASes that are currently published on TASVideos will have their publication linked in the second column instead of their respective video. Those that do not will simply have their video linked instead.&lt;br /&gt;
&lt;br /&gt;
= TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
'''Note that the real time of certain TASes, such as those that have been published, includes footage before Ceres Station (such as the introductory cutscene), and in most cases, you can subtract approximately two minutes and twenty seconds from this time to obtain the &amp;quot;RTA timing&amp;quot; for the TAS.'''&lt;br /&gt;
&lt;br /&gt;
For [[SSRTA|Spore Spawn RTA]] and [[Crocomire RTA]], the real time listed uses their post-menu timing. Since those TASes start from a point immediately after Ceres Station completion rather than a file, these times are calculated accordingly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Movie File&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
! Improvement Ideas&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://tasvideos.org/3653M.html Video] || [http://tasvideos.org/submissions/5833.zip lsnes rr2-β23] || 35:58 || 00:20 || 21% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes various in-bounds [[X-Ray Scope]] techniques || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% PAL || [https://www.youtube.com/watch?v=oe5vS7GHMQo P1] [https://www.youtube.com/watch?v=OxHbetzjLss P2] [https://www.youtube.com/watch?v=on8fNG_utyg P3] [https://www.youtube.com/watch?v=_UZENBiSfoY P4] [https://www.youtube.com/watch?v=dAbksuZd5FA P5] || [http://tasvideos.org/submissions/3316.zip snes9x v1.43 improvement12] || 39:15 || 00:25 || 22% || [https://www.youtube.com/user/SaturnTAS/featured SaturnTAS] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://tasvideos.org/3768M.html Video] || [http://tasvideos.org/submissions/6063.zip lsnes rr2-β23] || 6:42.5 || 00:02 || 0% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes arbitrary code execution; is also technically &amp;quot;low% glitched&amp;quot; || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=JynR_AqODqc Video] || || 11:17 || 00:05 || 5% || [http://www.twitch.tv/sniqwr/profile Sniq] || Does not utilize arbitrary code execution || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% GT Code || [http://tasvideos.org/2558M.html Video] || [http://tasvideos.org/movies/lsmv/amaurea%2Ccpadolf%2Ctotalv1-supermetroid.zip lsnes rr2-β17] || 14:53 || 00:05 || 999% || [https://www.youtube.com/user/Cpadolf0 Cpadolf], [https://www.youtube.com/channel/UCwgjZ4utCVe0uld_ksB0vSQ Total], [https://www.youtube.com/user/amaureaLua Amaurea] || Was obsoleted by the above branch due to being considered an &amp;quot;Any% Glitched&amp;quot; TAS || TODO&lt;br /&gt;
|-&lt;br /&gt;
| GT Classic || [https://www.youtube.com/watch?v=AflJ3Vim-Ek Video] || || 31:25 || 00:18 || 54% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| GT Classic || [http://tasvideos.org/3023S.html Video] || [http://tasvideos.org/submissions/3023.zip snes9x v1.43] || 32:06 || 00:18 || 55% || [https://www.youtube.com/user/SaturnTAS Saturn] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 13% Speed || [http://tasvideos.org/3273M.html Video] || [http://tasvideos.org/submissions/5291.zip lsnes rr2-β23] || 46:32 || 00:32 || 13% || [http://www.twitch.tv/sniqwr/profile Sniq] || Does not utilize [[Yellow Suit Glitch#Draygon .2ACF|Draygon underflow]] || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 14% Ice || [http://tasvideos.org/2202M.html Video] || [http://tasvideos.org/movies/smv/saturn-supermetroid-glitchless.zip snes9x v1.43] || 42:37 || 00:27 || 14% || [https://www.youtube.com/user/SaturnTAS Saturn] || Mostly optimized for game time; obsoleted by 13% Speed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 14% Speed || [http://tasvideos.org/2220M.html Video] || [http://tasvideos.org/movies/smv/namespoofer-supermetroid-speedbooster.zip snes9x v1.43] || 44:18 || 00:29 || 14% || [https://www.youtube.com/channel/UCfNJclcrh6AHHkT31xLkwBA Namespoofer] || Optimized for game time; obsoleted by 13% Speed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [http://tasvideos.org/6381S.html Video] || [http://tasvideos.org/submissions/6381.zip lsnes rr2-β23] || 1:01:47 || 00:31 || 100% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes various in-bounds X-Ray Scope techniques || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 100% Map || [https://www.youtube.com/watch?v=O0cI1QGyzoQ Video] || [http://tasvideos.org/submissions/5110.zip Bizhawk v1.7] || 1:12:25 || 00:42 || 32% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| RBMBO || [https://www.youtube.com/watch?v=M03A4sWYiYQ Video] || || 53:33 || 00:32 || 28% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || BT is excluded from the boss order || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Max% GT Code || [https://www.youtube.com/watch?v=UnTjkvMtjSI Video] || || 59:44 || 00:30 || 136% || [https://www.youtube.com/user/cakemaphoneige cakemaphoneige ] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Spore Spawn RTA || [https://www.youtube.com/watch?v=ZZRPhiEeqV8 Video] || [https://cdn.discordapp.com/attachments/254655584236732427/349368535337664514/Super_Metroid_Spore_Spawn_RTAv6final.lsmv lsnes rr2-β23] || 4:59.0 || 00:04 || 3% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [http://www.twitch.tv/sniqwr/profile Sniq] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Crocomire RTA || [https://www.youtube.com/watch?v=EMh3iYC_0XA Video] || [https://cdn.discordapp.com/attachments/152498278485852160/211988035481501696/nymx-Super_Metroid-CrocomireRTAv3.bk2.tasproj.bk2 Bizhawk v1.11.6] || 7:58.7 || 00:05 || 6% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [http://tasvideos.org/2078M.html Video] || [http://tasvideos.org/movies/smv/saturn-supermetroid-reversebossorder.zip snes9x v1.43] || 46:42 || 00:26 || 29% || [https://www.youtube.com/user/SaturnTAS Saturn] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| No Damage || [http://www.twitch.tv/wildanaconda69/v/48878192 Video] || [https://cdn.discordapp.com/attachments/155465331417153536/217374648520671242/smnodmg.lsmv lsnes rr2-β22] || 43:29 || 00:27 || 21% || [http://www.twitch.tv/wildanaconda69/profile WildAnaconda69] || [[Mother Brain|Mother Brain's]] rainbow beam is unavoidable || [[Notes on the No Damage TAS|Notes]]&lt;br /&gt;
|-&lt;br /&gt;
|Reverse Movement Order (also happens to be Springball RTA) || [https://www.youtube.com/watch?v=tTQW6oifw4I Video] || || 43:12 || 00:25 || 24% || [https://www.youtube.com/user/cakemaphoneige cakemaphoneige ] || || TODO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Theory TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all theory TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
Some theory TASes are more optimized (and thus are more unrealistic for a human to match or beat) than others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://www.twitch.tv/sweetnumb/v/42532777 Video] || 43:08 || 00:28 || 21% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || KPDR; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=GdGGNV0IjP0 Video] || 41:58 || 00:26 || 21% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || KPDR&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=VgFKwEH2j_A Video] || 40:47 || 00:26 || 20% || [https://www.youtube.com/channel/UC6n5Vxmujs6-O0Z8dRngMFg jack879] || KPDR -- [https://www.twitch.tv/videos/341824528 Commentated version]&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://www.twitch.tv/sweetnumb/v/42531272 Video] || 42:02 || 00:28 || 19% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || PRKD; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=9H8sBEBYRFo Video] || 41:09 || 00:27 || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PRKD; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=p0H9T4SwiPE Video] || 40:01 || 00:26 || 19% || [https://www.youtube.com/channel/UC5PxGYgMuEL6ad6ZuYm90Ng Reeve], [https://www.youtube.com/channel/UCKxGyV8YTXbpYhDVonzz0YA Smokey] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=l3Qus1UEUqI Video] || 39:50 || 00:26 || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=b7EUQnEmSMg Video] || 39:35 || 00:26 || 19% || [https://www.youtube.com/user/zenigame96 ShinyZeni] || PRKD -- [https://www.twitch.tv/videos/404385730 Commentated version] (broadcast video)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=HbjgzoDPX5A Video] || 38:52 || 00:25 || 19% || [https://www.youtube.com/user/1605qwerty ARealCutie] || PRKD &lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=q9kK15q2jZI Video] || 41:53 || ? || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PDKR&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=8fHMWkak0Fw Video] || 46:21 || 00:31 || 19% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || PRKD ; PAL version&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=aqW8tn2SWuQ Video] || 13:10 || 00:08 || 7% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || Route without &amp;quot;door skip&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/43199486 Video] || 12:20 || 00:08 || 6% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with one &amp;quot;door skip&amp;quot; and outdated &amp;quot;block shuffler&amp;quot; method&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/41058121 Video] || 11:46 || 00:07|| 6% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with one &amp;quot;door skip&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/41057287 Video] || 10:59 || 00:07 || 4% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with three &amp;quot;door skips&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=nx85PyLFwUk&amp;amp;hd=1 Video] || 12:51 || 00:06 || 4% || [http://www.twitch.tv/sniqwr/profile Sniq] || Optimized for game time; performs four &amp;quot;door skips&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 14% Ice || [https://www.youtube.com/watch?v=FrilOwDZ1Xg Video] || 48:26 || 00:35 || 14% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || &lt;br /&gt;
|-&lt;br /&gt;
| 14% Chargeless || [http://www.twitch.tv/wildanaconda69/v/52631676 Video] || 42:52 || 00:29 || 14% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes [[Yellow Suit Glitch#Draygon .2ACF|Draygon underflow]]&lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [https://www.youtube.com/watch?v=cJcrl_9btKI Video] || 1:11:19 || 00:40 || 100% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || &lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [https://www.youtube.com/watch?v=IGI-usP2hfI Video] || 1:08:54 || 00:38 || 100% || [https://www.youtube.com/channel/UCWwl87_S7L1yY9CfSYbiArw Cakemaphoneige] || KPDR &amp;quot;Early Ice/Late Croc Route&amp;quot; Made with Lsnes. Pairs as comparison with 100% KRPD Theory TAS&lt;br /&gt;
|-&lt;br /&gt;
| 100% Map || [https://www.youtube.com/watch?v=LBJze5Fyt0U Video] || 1:17:04 || 00:49 || 34% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || [https://www.youtube.com/watch?v=-4WBs3zzGYg Commentated version]&lt;br /&gt;
|-&lt;br /&gt;
| Spore Spawn RTA || [https://m2k2.taigaforum.com/attachment/2S74OwnFQMYGw3xka4ptcmO%2FJYI Video] || 5:56 || N/A || 3% || [https://www.youtube.com/user/Giganotabehemoth87 Behemoth] || Requires snes9x v1.52 to view&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=ZQshdwAQUZ0 Video] || 1:01:28 || 00:39 || 39% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || Two Norfair visits&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=PUIgSw_TGkA Video] || 1:00:43 || 00:39 || 38% || [https://www.youtube.com/channel/UC80lDJilCcZL9HVbKNv-aYQ Straevaras] || Two Norfair visits, [[Screw Attack]]/[[Golden Torizo]] skipped, very little drop/pattern manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=MSkl-9EiknA Video] || 58:41 || 00:38 || 42% || [https://www.youtube.com/channel/UC80lDJilCcZL9HVbKNv-aYQ Straevaras] || One Norfair visit, Screw Attack/Golden Torizo skipped, very little drop/pattern manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=Q7DOERXfvug Video] || 57:04 || 00:37 || 35% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || One Norfair visit, 25 Missiles, Lower Norfair drop manipulation, escapes Lower Norfair without [[Crystal Flash]]&lt;br /&gt;
|-&lt;br /&gt;
| 3% || [http://www.twitch.tv/sniqwr/v/49098652 Video] || 16:50 || 00:08 || 3% || [http://www.twitch.tv/sniqwr/profile Sniq] || RTA timing, uses outdated pause method for entering out of bounds of [[Landing Site]]&lt;br /&gt;
|-&lt;br /&gt;
| 12% || [https://www.youtube.com/watch?v=pROD5Ago4EE&amp;amp;hd=1 Video] || 1:24:32 || 01:08 || 12% || [http://www.twitch.tv/sniqwr/profile Sniq] || &amp;quot;Semi-optimized playthrough&amp;quot; used to demonstrate the updated route for humans&lt;br /&gt;
|-&lt;br /&gt;
| Max% GT Code || [https://youtu.be/yIU0EgvCLF0 Video] || 1:02:12 || 00:36 || 135% || [https://www.twitch.tv/susreime susreime] || Played on SNES-Classic. IGT is an upper-bound. The actual IGT should be 35 or 36. Immense RNG manipulation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Romhack TAS =&lt;br /&gt;
&lt;br /&gt;
TASes with multiple parts will have all parts listed, with the first part being &amp;quot;P1&amp;quot;, the second part being &amp;quot;P2&amp;quot;, et cetera.&lt;br /&gt;
&lt;br /&gt;
Most are optimized with game time in mind. Coincidentally, the real time for many of these is not listed and is not easy to figure out from many of the videos.&lt;br /&gt;
&lt;br /&gt;
For those with more-easily-deducible real times, the time listed is what appears to be the &amp;quot;RTA timing&amp;quot;, or as close to it as can be deduced from the footage provided. (unless the TAS has a TASVideos publication, in which case, that time is used instead)&lt;br /&gt;
&lt;br /&gt;
TASes that aim to collect &amp;quot;100%&amp;quot; but are not capable of reaching 100%, or acquire an amount beyond 100%, are listed as &amp;quot;all items&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;0&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Movie File&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Adam's Hack || Any% || [https://www.youtube.com/watch?v=JbrS9JCs70I Video] || [http://tiny.cc/AdamsHack Bizhawk v2.0.1] || 54.62s || 00:00 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Is also technically &amp;quot;Low%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Adam's Hack || Any% || [https://youtu.be/yPgfTpf8vlQ Video] || [http://tiny.cc/AdamsHack2 Bizhawk v2.3.1] || 44.88s || 00:00 || 0% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Uses OOB to not collect any item. It is technically 0% - 23.4s IGT &lt;br /&gt;
|-&lt;br /&gt;
| Ancient Chozo || Any% || [https://www.youtube.com/watch?v=SNkoHOM1MUQ Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702877341450330/Ancient_Chozo.zip snes9x v1.51] || 26:46 || 00:16 || 18% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Angry Fire Chozo || Any% || [https://www.youtube.com/watch?v=-e6TzMhr6xk P1] [https://www.youtube.com/watch?v=XzbXe5VEnYc P2] [https://www.youtube.com/watch?v=J9AwGnEe0j8 P3] [https://www.youtube.com/watch?v=faupAh4tTzY P4] || || 31:56 || 00:23 || 26% || [https://www.youtube.com/user/Cpearl015/ Cpearl015] || &lt;br /&gt;
|-&lt;br /&gt;
| Angry Fire Chozo || All Items || [https://www.youtube.com/watch?v=oafgq8hTYgU P1] [https://www.youtube.com/watch?v=t-lv24V--0Y P2] || || 18:43 || 00:16 || 101% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Angry Remnants || Low% || [https://www.youtube.com/watch?v=gQS0Dv8U3Z8 Video] || || 3:54 || 00:02 || 4% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || Any% || [https://www.youtube.com/watch?v=lxnZvkyCxT8 Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702878884954172/Arrival_v1.11.zip snes9x v1.51] || 19:31 || 00:12 || 40% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Ascent || Any% || [https://www.youtube.com/watch?v=Y9yR7w6aeCU Video] || || 15:24 || 00:09 || 11% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Ascent || 100% All Bosses || [https://www.youtube.com/watch?v=FLrhUxxZeC8 Video] || || 42:31 || 00:27 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Battle || Any% || [https://www.youtube.com/watch?v=3D5GW2qHdIA P1] [https://www.youtube.com/watch?v=NAD2hdLVIyI P2] || || ? || 00:13 || 25% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Biohazard || All Items || [https://www.youtube.com/watch?v=S76_ChGJ_04 Video] || || ? || 00:15 || ? || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Black Plague || All Items || [https://www.youtube.com/watch?v=eZcxXbvC4y4 Video] || || 6:25 || ? || 19% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || Does not end in a traditional manner - time is approximate; item percentage assumes the three [[Energy Tank|Energy Tanks]] and [[Spring Ball]] are counted (and that those are the only four items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Blue Plague || Any% || [https://www.youtube.com/watch?v=nt_1JxiFGOk Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537517220823111/Metroid_The_Blue_Plague_v1-0.zip snes9x v1.51] || 9:00 || 00:05 || 20.2% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| B2-TW || Any% || [https://www.youtube.com/watch?v=-rxCtyGr_eA Video] || [http://tasvideos.org/userfiles/info/32781061295266799 snes9x v1.51] || 2:17 || 00:01 || 4% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| B2-TW || All Items || [https://www.youtube.com/watch?v=rtLYuOZz2sA Video] || || 3:19 || 00:02 || 10% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || &lt;br /&gt;
|-&lt;br /&gt;
| Challenge || Any% || [https://www.youtube.com/watch?v=fNppY0gyIq0 Video] || || 10:34 || 00:08 || 114% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || It is implied that this 114% amount is not actually the maximum amount of items, so this is listed as &amp;quot;Any%&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| Cliffhanger || Any% || [https://www.youtube.com/watch?v=iEyU9Xf4_1g Video] || || 47:15 || 00:31 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Utilizes out of bounds; the 100% TAS by [https://www.youtube.com/user/TheYukisaito/ TheYukisaito] appears to never have been completed, so it is not listed &lt;br /&gt;
|-&lt;br /&gt;
| Clocktoberfest || 100% || [https://www.youtube.com/watch?v=Vj76TEUFGFE Video] || || 16:41 || 00:07 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Conflict || Any% || [https://www.youtube.com/watch?v=3_OmbPjfIbU Video] || [http://tasvideos.org/userfiles/info/36096798304781412 snes9x v1.51] || 2:52 || 01:53 || 26% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Containment Chamber || Any% || [https://www.youtube.com/watch?v=LT166K_K-NA Video] || || 7:06 || 00:04 || 11% || [http://www.twitch.tv/sniqwc3/profile Sniq] || &lt;br /&gt;
|-&lt;br /&gt;
| Contention || 100% || [https://www.youtube.com/watch?v=8P5Bwxqnbk0 Video] || [http://tasvideos.org/userfiles/info/35741991994010300 snes9x v1.51] || 7:56 || 04:09 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| CRE 2 || 100% || [https://www.youtube.com/watch?v=MI4f80cgh5c Video] || || 8:08 || 00:05 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Dependence || Any% || [https://www.youtube.com/watch?v=fFvilBn9KB8 Video] || || 40:46 || 00:24 || 27% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Dependence || Any% || [https://www.youtube.com/watch?v=0kfPedQ6QPw P1] [https://www.youtube.com/watch?v=9LfH6PoWyjc P2] [https://www.youtube.com/watch?v=55P1o5EMIBs P3] || || ? || 00:28 || 21% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Digital Cube || All Items || [https://www.youtube.com/watch?v=FYjJSZGV-Ak Video] || || 15:28 || 00:06 || 47% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || &lt;br /&gt;
|-&lt;br /&gt;
| Digital Cube || Any% || [https://www.youtube.com/watch?v=jKfEMbE60uM Video] || || 06:07 || 00:01 || 25% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || &lt;br /&gt;
|-&lt;br /&gt;
| Eris || Any% || [https://www.youtube.com/watch?v=u4AwK9FIkRQ P1] [https://www.youtube.com/watch?v=ZrUGkGZk-R0 P2] [https://www.youtube.com/watch?v=LAPseXUNSYI P3] [https://www.youtube.com/watch?v=ARmKymarTAQ P4] [https://www.youtube.com/watch?v=sjfaIKgTbcI P5] || || ? || 00:30 || 41% || [https://www.youtube.com/user/Kriole Kriole] || &lt;br /&gt;
|-&lt;br /&gt;
| Eris 2012 || 100% || [https://www.youtube.com/watch?v=r3GJf9Wd5YQ Video] || || 53:54 || 00:32 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Escape || Any% || [https://www.youtube.com/watch?v=VkQGYt7JLls Video] || || 3:04 || 00:02 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Escape2 || Any% || [https://www.youtube.com/watch?v=UDaNLIy_Lfw Video] || [http://tasvideos.org/submissions/4978.zip lsnes rr2-β23] || 23:12 || 00:13 || 11% || [https://www.youtube.com/channel/UCXRrymyAKgDTNSb2B3FB0MA Zakem66] || v1.9 &lt;br /&gt;
|-&lt;br /&gt;
| Exertion || Any% || [https://www.youtube.com/watch?v=QdWESeXuhY4 Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702883729506345/Super_Metroid_Exertion_V1.1.zip snes9x v1.51] || 10:56 || 00:06 || 15% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Exia || Any% || [https://www.youtube.com/watch?v=ei2zzchQAMs Video] || || 3:40 || 00:02 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Item percentage assumes the two Energy Tanks are counted (and that those are the only two items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Falling || Any% || [https://www.youtube.com/watch?v=WyOt-Lnnpwk Video] || || 49:35 || 00:32 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Familiar || Any% || [https://www.youtube.com/watch?v=ydXcMDbAuyM Video] || || 37:12 || 00:24 || 19% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Final Stand || Any% || [https://youtu.be/XMoAi6OZmSk Video] || [http://tiny.cc/FinalStand2 Bizhawk v2.3.1] || 4:18.659 || 2:18.067 || 2% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA/videos Mumu_Didi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Glitchtroid || Any% || [https://www.youtube.com/watch?v=QTmDUDRtlto Video] || || 32:08 || ? || 41% || [https://www.youtube.com/@SUPERMETROIDFTP SUPERMETROIDFTP] || Real time is approximate; does not end in traditional manner&lt;br /&gt;
|-&lt;br /&gt;
| Golden Dawn || Any% || [https://www.nicovideo.jp/watch/sm10676984 P1] [https://www.nicovideo.jp/watch/sm10677413 P2] [https://www.nicovideo.jp/watch/sm10679028 P3] [https://www.nicovideo.jp/watch/sm10679251 P4] [https://www.nicovideo.jp/watch/sm10679519 P5] || || ? || 00:33 || 23% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Golden Dawn || 100% || [https://www.youtube.com/watch?v=-P-5hdRVGdI Video] || || 1:16:15 || 00:43 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Utilizes out of bounds &lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix || Any% || [https://www.youtube.com/watch?v=r-HClYsk5uQ Video] || || 4:07 || 02:45 || 18% || [http://www.twitch.tv/sniqwc3/profile Sniq] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix 2 || Any% || [https://www.youtube.com/watch?v=lmLxGiCAt3Q Video] || || 5:31 || 03:21 || 11% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [http://www.twitch.tv/sniqwc3/profile Sniq], [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Hallow Eve || No Damage || [https://www.youtube.com/watch?v=20ZuooXHXOo Video] || || 1:51 || 1:33 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes.seconds &lt;br /&gt;
|-&lt;br /&gt;
| Hangtime || Any% || [https://www.youtube.com/watch?v=J2tLUAREdyU Video] || || ? || 00:02 || ? || [https://www.youtube.com/user/Cpadolf0/ Cpadolf] || &lt;br /&gt;
|-&lt;br /&gt;
| Harvest || All Items || [https://www.youtube.com/watch?v=PQlJAA4PQoo Video] || || 26:03 || 00:14 || 78% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| HISHE || Any% || [https://www.youtube.com/watch?v=shswUZiebmw Video] || [http://tasvideos.org/submissions/4628.zip snes9x v1.51] || 1:05 || 00:00 || 0% || [https://www.youtube.com/user/Dessyreqt/ Dessyreqt] || Does not end in a traditional manner - times are approximate (subtracted introduction) &lt;br /&gt;
|-&lt;br /&gt;
| HOTA || Any% || [https://www.youtube.com/watch?v=pm0C8VLchvk Video] || || 1:10:38 || 00:49 || 41% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Hotlands || 100% || [https://www.youtube.com/watch?v=sniZZp-uARA Video] || || 22:33 || 00:10 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Hydellius || Any% || [https://www.youtube.com/watch?v=4QYh9t54hSk Video] || || 38:12 || 00:22 || 22% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Metroid || Any% || [https://www.youtube.com/watch?v=IStSFcIas6k Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702881204535426/Hyper_Metroid_H_v1.00.zip snes9x v1.51] || 44:59 || 00:28 || 25% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Hyper Metroid || 100% || [https://www.youtube.com/watch?v=XkwFvM3AdUw Video] || || 1:01:00 || 00:38 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Ice Metal 1: Uninstall || All Items || [https://www.youtube.com/watch?v=yfCgcgQ0U7o Video] || [https://drive.google.com/file/d/0B0CYtJO7oYp0VldlM1dpTFNWRUE/view Bizhawk v1.11.6] || 59:08 || 00:31 || 100.9% || [http://www.twitch.tv/dcrgamer/profile DCR] || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://www.youtube.com/watch?v=9Q7zAVbv8Xc Video] || [http://tasvideos.org/userfiles/info/33405208194311571 snes9x v1.51] || 10:16 || 00:07 || 13% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0.9; item percentage assumes that the items Samus is starting with are one Energy Tank, two [[Missile]] expansions, [[Morphing Ball]], [[Bomb|Bombs]], [[Space Jump]], [[Speed Booster]], and [[Varia Suit]] (and that those are the only items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://youtu.be/WH6fNFcuwwQ Video] ||  || 1:42.133 || 00:01 || 9% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || v0.9; item percentage assumes that the items Samus is starting with are one Energy Tank, two [[Missile]] expansions, [[Morphing Ball]], [[Bomb|Bombs]], [[Space Jump]], [[Speed Booster]], and [[Varia Suit]] (and that those are the only items Samus starts with before collecting the others) &lt;br /&gt;
|-&lt;br /&gt;
| Impossible || Any% || [https://archive.org/details/SMI_TAS_49_Cpadolf Video] || || 1:21:40 || 00:49 || 39% || [https://www.youtube.com/user/Cpadolf0 Cpadolf] || The Any% TAS by [https://www.youtube.com/user/Kriole Kriole] appears to never have been completed, so it is not listed &lt;br /&gt;
|-&lt;br /&gt;
| Inertia || Any% || [https://www.youtube.com/watch?v=_rbrDsUtfFQ Video] || || 1:00 || 00:39 || ? || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Kaizo || Any% || [http://tasvideos.org/5902S.html Video] || [http://tasvideos.org/submissions/5902.zip snes9x v1.51] || 1:17:59 || 00:52 || ? || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Original encode unavailable. [https://www.youtube.com/watch?v=mQBYu-RERgg Reupload] &lt;br /&gt;
|-&lt;br /&gt;
| Legacy || 100% || [https://www.nicovideo.jp/watch/sm10646515 P1] [https://www.nicovideo.jp/watch/sm10646646 P2] [https://www.nicovideo.jp/watch/sm10646809 P3] [https://www.nicovideo.jp/watch/sm10660036 P4] [https://www.nicovideo.jp/watch/sm10660116 P5] || || ? || 00:42 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Legend of Doom || Any% || [https://www.youtube.com/watch?v=flUvzGn0vkQ Video] || || 1:19 || 00:00 || 4% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Beast || All Items || [https://www.youtube.com/watch?v=8ItHRo5gAMA Video] || || 21:26 || 00:11 || 42% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || &lt;br /&gt;
|-&lt;br /&gt;
| Limit || Any% || [https://www.nicovideo.jp/watch/sm10613004 P1] [https://www.nicovideo.jp/watch/sm10613415 P2] [https://www.nicovideo.jp/watch/sm10613477 P3] [https://www.nicovideo.jp/watch/sm10613536 P4] [https://www.nicovideo.jp/watch/sm10613583 P5] || || ? || 00:33 || 30% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Lost World || Any% || [https://www.youtube.com/watch?v=QL7_uaPjbTw Video] || || 47:44 || 00:31 || 18% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Low Impact || Any% || [https://www.youtube.com/watch?v=ctVV4MCSIuY Video] || [http://tasvideos.org/userfiles/download/33070403452561317 snes9x v1.51] || 4:40 || 00:03 || 25% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Mission Rescue || Any% || [https://www.youtube.com/watch?v=7p9sZHdUOn0 Video] || [http://tasvideos.org/userfiles/info/40702924990967495 snes9x v1.51] || 1:49:44 || 1:14 || 26% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Mockingbird Station || Any% || [http://tasvideos.org/1651M.html Video] || [http://tasvideos.org/movies/smv/hoandjzj-smetroidmb.zip snes9x v1.43] || 31:00 || 00:19 || 12% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Nature || Any% || [https://www.youtube.com/watch?v=Wk-_8nD_yUs Video] || || 41:31 || 00:25 || 24% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| No Safe Harbor || All Items || [https://www.youtube.com/watch?v=K8BuMTx1eZI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537512968061028/no_safe_harbor_101.zip snes9x v1.51] || 10:44 || 00:03 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| No Safe Harbor || Any% || [https://www.youtube.com/watch?v=IL3yRga7eLE Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537518361673808/no_safe_harbor.zip snes9x v1.51] || 3:29 || 00:01 || 6% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Permastuck Practice 1|| Any% || [https://www.youtube.com/watch?v=uscduPEDtnA Video] || [http://tiny.cc/Perma1 Bizhawk v2.0.1] || 1:11 || 00:00 || 157% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Permastuck Practice 2|| Any% || [https://youtu.be/PpOgtezfO_w Video] || [https://tiny.cc/Perma2 Bizhawk v2.0.1] || 1:11 || 00:00 || 64% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Phazon || Any% || [https://www.youtube.com/watch?v=PyBv2bqyP5c Video] || [http://tasvideos.org/submissions/3172.zip snes9x v1.43] || 35:00 || 00:21 || 18% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0 &lt;br /&gt;
|-&lt;br /&gt;
| Phazon || Any% || [https://www.youtube.com/watch?v=ILGRTPnxrUk Video] || || 49:01 || 00:29 || 17% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0.3 &lt;br /&gt;
|-&lt;br /&gt;
| Polarity || 100% || [https://www.youtube.com/watch?v=fgRQItkJPAw Video] || || 17:47 || 00:10 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=A0wH8WfXRPs&amp;amp;hd=1 Video] || || 20:26 || 00:14 || 16% || [https://www.twitch.tv/tacosian/profile Taco] || v0.7.2 &lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=qujnmWKbKOs&amp;amp;hd=1 Video] || || 24:32 || 00:17 || 19% || [http://twitch.tv/hubert0987 Hubert0987] || v0.7.2 &lt;br /&gt;
|-&lt;br /&gt;
| Project Base || 100% || [https://www.youtube.com/watch?v=o6q1oIHXtLE P1] [https://www.youtube.com/watch?v=xHFFiv_71H8 P2] [https://www.youtube.com/watch?v=0KXdvSeILeI P3] [https://www.youtube.com/watch?v=SWsAM9SMjd4 P4] [https://www.youtube.com/watch?v=Z_uPopi6x2A P5] [https://www.youtube.com/watch?v=TLgaWhELub8 P6] || || ? || 00:34 || 100% || Martes || v0.4 &lt;br /&gt;
|-&lt;br /&gt;
| Project Base || All Items || [https://www.youtube.com/watch?v=XnbShfA0U1E&amp;amp;hd=1 Video] || [https://cdn.discordapp.com/attachments/155465331417153536/474486270693736448/Project_Base_073_104.bk2 Bizhawk v2.3] || 37:28 || 00:23 || 104% || [http://twitch.tv/hubert0987 Hubert0987] || v0.7.2 &lt;br /&gt;
|-&lt;br /&gt;
| RBO Impossible || All Items || [https://www.youtube.com/watch?v=lQ6YGqgW3BM P1] [https://www.youtube.com/watch?v=OlM7a8-NjtE P2] [https://www.youtube.com/watch?v=XIVkQbsR9Rs P3] [https://www.youtube.com/watch?v=xCC71KrJETw P4] [https://www.youtube.com/watch?v=wZxnT5Ca39E P5] [https://www.youtube.com/watch?v=7lvhR8_hm1A P6] [https://www.youtube.com/watch?v=jQ67Abmuu9U P7] [https://www.youtube.com/watch?v=850UGsN6Nzg P8] [https://www.youtube.com/watch?v=vX3zNdPi0UA P9] || || 1:26:35 || 1:00 || 101% || [https://www.youtube.com/user/TheYukisaito/ TheYukisaito] || Real time is a rough estimate based on video segment lengths &lt;br /&gt;
|-&lt;br /&gt;
| Redesign || Any% || [https://www.youtube.com/watch?v=HExoMSsCdPg Video] || || 1:26:03 || 00:50 || 26% || [https://www.youtube.com/user/SaturnTAS/ Saturn] || [https://www.youtube.com/playlist?list=PL2A09A10675B13707 Original Playlist] &lt;br /&gt;
|-&lt;br /&gt;
| Redesign || 100% || [https://www.youtube.com/watch?v=ogJt2wmHlhY Video] || [http://tasvideos.org/userfiles/info/35587478984145927 snes9x v1.51] || 2:15:27 || 01:14 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || The 100% TAS by [https://www.youtube.com/user/Kamb3ck/ Kamb3ck] appears to never have been completed (or at least, its final part(s) were never uploaded), so it is not listed &lt;br /&gt;
|-&lt;br /&gt;
| Redesign: Axeil Edition || 100% || [https://www.youtube.com/watch?v=HExoMSsCdPg Video] || [https://cdn.discordapp.com/attachments/565373866357293056/749894521340559450/REDESIGN_AXEIL_EDITION_FINAL_no_saving.zip snes9x v1.51] || 1:48:06 || 01:07:58.85 || 100.0% || [https://www.youtube.com/watch?v=F9NdXHeEpmA GaRan] || [https://cdn.discordapp.com/attachments/565373866357293056/749894518593159170/REDESIGN_AXEIL_EDITION_FINAL_save_animal.zip version with animals saved] aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Revolution EX || Any% || [https://www.youtube.com/watch?v=n8G11g9aCH8 P1] [https://www.youtube.com/watch?v=1wkuMkGPnqQ P2] [https://www.youtube.com/watch?v=1CBFtEnBoDo P3] [https://www.youtube.com/watch?v=3cI39z1Cug0 P4] || || ? || 00:24 || 23% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| Rotation || Any% || [https://www.youtube.com/watch?v=weiC-2iyWwI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702881976418334/RotationHackB11.zip snes9x v1.51] || 35:06 || 00:21 || 21% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Ruin || Any% || [https://www.youtube.com/watch?v=r2PXtOqTBaY Video] || || 5:20 || 00:03 || 5% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Rulers of Ruin || All Items || [https://www.youtube.com/watch?v=ZjKZzwkD0eU Video] || || 6:42 || 00:03 || 58% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || May not actually be &amp;quot;all items&amp;quot; if [[Wave Beam]] was missed as EternisedDragon points out may be the case &lt;br /&gt;
|-&lt;br /&gt;
| SFI || Any% || [https://www.youtube.com/watch?v=fmgrH1zbMaE P1] [https://www.youtube.com/watch?v=Q_aV1Qn1b0w P2] [https://www.youtube.com/watch?v=fKkzwwuvPS4 P3] || || ? || 00:23 || 18% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| SFI || 100% || [https://www.youtube.com/watch?v=EpEcNpqfVOM P1] [https://www.youtube.com/watch?v=YTssEtCOKhA P2] [https://www.youtube.com/watch?v=mYms0tzaF1o P3] [https://www.youtube.com/watch?v=BfyVVT19rbo P4] [https://www.youtube.com/watch?v=oTZTpy4msxw P5] || || ? || 00:27 || 100% || [https://www.youtube.com/user/Kamb3ck/ Kamb3ck] || &lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || 100% || [https://www.youtube.com/watch?v=RyDy_lFeiy0 Video] || [http://tasvideos.org/userfiles/info/35979654863185787 snes9x v1.51] || 17:26 || 00:11 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || Any% || [https://www.youtube.com/watch?v=ZYSYxrYUFQ0 Video] || || 05:07 || 00:03 || 16.2% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || &lt;br /&gt;
|-&lt;br /&gt;
| So Little Piracy || All Items || [https://www.youtube.com/watch?v=GwsQpUOcAaE Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537509067227256/So_Little_Piracy_100.zip snes9x v1.51] || 16:16 || 00:10 || 850 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| So Little Piracy || Any% || [https://www.youtube.com/watch?v=-SWo9OlggoI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537491627180160/So_Little_Piracy_any.zip snes9x v1.51] || 11:18 || 00:07 || 0 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| So Little Rooms || Any% || [https://www.youtube.com/watch?v=RbzAfrjL17Q Video] || [http://tiny.cc/SoLR Bizhawk v2.0.1] || 0:43 || 00:00 || 9% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || &lt;br /&gt;
|-&lt;br /&gt;
| SMChallenge v.1.0 || Any% || [https://www.youtube.com/watch?v=Cc7Os1xRDZs Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537684812890112/SMChallenge_1.0_uh.smv snes9x v1.51] || 2:22 || 01:14 || 17% || [https://www.youtube.com/watch?v=VEn0p7u0DFg GaRan] || Times are appxroimate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=BpKeuP7-zKM Video] || || 9:06 || 00:04 || 12% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=zaQof6Kfh5Q P1] [https://www.youtube.com/watch?v=uhwuDf-JlsU P2] [https://www.youtube.com/watch?v=Z74SaKWMBx0 P3] || || 23:39 || 00:14 || 22% || [https://www.youtube.com/channel/UCfNJclcrh6AHHkT31xLkwBA Namespoofer], Hero of the Day || &lt;br /&gt;
|-&lt;br /&gt;
| Subversion || Any% || [https://www.youtube.com/watch?v=oiZhsFPFq-s Video] || || 48:23 || 00:23 || 20.4% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Subversion || Any% 2nd Quest || [https://www.youtube.com/watch?v=jDpA4qoLfjc Video] || || 1:00:20 || 00:30 || 33.6% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Duper Metroid || Any% || [https://www.youtube.com/watch?v=9x_l_PMewJg Video] || || 14:24 || 00:09 || 10% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Duper Metroid || 100% || [https://www.youtube.com/watch?v=oXWdWAv5oVw Video] || || 33:49 || 00:21 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Duper Metroid || Low% || [https://www.youtube.com/watch?v=gTDPFH7TeVI Video] || || 13:59 || 00:10 || 4% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Super Mega-Metroid X-2 || Any% || [https://youtu.be/eRVVXRWbGDk Video] || [http://tiny.cc/SMMX-2 Bizhawk v2.2.2] || 2:45 || 00:01 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Seems to utilize Out of Bounds, but doesn't; should make a non-OOB version &lt;br /&gt;
|-&lt;br /&gt;
| Super Mega-Metroid X-2 || Any% || [https://www.youtube.com/watch?v=KhSGGEcdS3U Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537682518474772/SMMX2_v1.11uh.smv snes9x v1.51] || 24:38 || 18:54 || 9% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || game time is in minutes:seconds; real time is approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [http://tasvideos.org/1853M.html Video] || [http://tasvideos.org/movies/smv/cpadolf-metroidsuperzeromission.zip snes9x v1.43] || 20:43 || 00:11 || 11% || [https://www.youtube.com/user/Cpadolf0/ Cpadolf] || v2 &lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || All Items || [http://tasvideos.org/2381M.html Video] || [http://tasvideos.org/movies/smv/hoandjzj-smszmv2-100p.zip snes9x v1.43] || 1:19:30 || 00:44 || 101% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v2.3; [https://www.youtube.com/watch?v=CSANY7aY7fk Hitbox Viewer] &lt;br /&gt;
|-&lt;br /&gt;
| Temporus || All Items || [https://www.youtube.com/watch?v=PYKwdV5Jhng Video] || || 9:33 || ? || 47% || [https://www.youtube.com/channel/UC5REir54NekvPjsyYXHKbZQ TheBegrimedOne] || &lt;br /&gt;
|-&lt;br /&gt;
| Tenka || Any% || [https://www.youtube.com/watch?v=jYUmViWyUJI Video] || || ? || 00:06 || ? || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Item percentage is at least 21%, but may be much higher (not certain how 'infinite' ammo being provided works in this specific instance) &lt;br /&gt;
|-&lt;br /&gt;
| The Adam Virus || Any% || [https://www.youtube.com/watch?v=pWEwGX_EvSU Video] || || ? || 00:03 || 11% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not start/end in a traditional manner &lt;br /&gt;
|-&lt;br /&gt;
| Torture || Any% || [https://www.youtube.com/watch?v=5nLe-mr89XU Video] || [http://tiny.cc/SMTorture Bizhawk v2.0.1] || 3:54 || 00:03 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || &lt;br /&gt;
|-&lt;br /&gt;
| Training Ground || All Items || [https://www.youtube.com/watch?v=mjiGnIESUoo Video] || || 2:43 || 00:01 || 10% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Avengers 1 || Any% || [https://www.youtube.com/watch?v=NXCq80LtJ48 Video] || || 1:23 || 00:00 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Avengers 2 || Any% || [https://www.youtube.com/watch?v=_lWeksOh4m4 Video] || || 1:43 || 00:00 || 5% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate &lt;br /&gt;
|-&lt;br /&gt;
| Vino || Any% || [https://www.youtube.com/watch?v=bWqoUXlcgls Video] || [http://www.mediafire.com/download/e71uxas054s4mh2/Super+Metroid+Vino+TAS.rar snes9x v1.43] || 46:18 || 00:30 || 21% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| V I T A L I T Y || 100% || [https://www.youtube.com/watch?v=EfEGZmVZOM0 Video] || || 59:13 || 37:48 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig GaRan] || Real time is approximate; aims for in-game time &lt;br /&gt;
|-&lt;br /&gt;
| V I T A L I T Y || Low% || [https://www.youtube.com/watch?v=e1O98XtHabY Video] || || 32:14 || 21:12 || 8% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| Wet Winter || Any% || [https://www.youtube.com/watch?v=zUaRrgzQSwI Video] || [http://tiny.cc/WWinter Bizhawk v2.0.1] || 6:44 || 00:03 || 7% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Timing listed includes power on and introductory cutscene &lt;br /&gt;
|-&lt;br /&gt;
| Wet Winter || Any% || [https://www.youtube.com/watch?v=B7yqyNMfMMw Video] || || 7:02 || 00:03 || 7% || [https://www.youtube.com/channel/UCAkzOJ2JGmbz8Io2mUe-rOg Stunt Coyote] || Timing listed includes power on and introductory cutscene &lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster || 100% || [https://www.youtube.com/watch?v=QHzetE9G1AM Video] || [http://tasvideos.org/userfiles/info/46438633729949414 snes9x v1.51] || 24:16 || 15:32 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner; game time is in minutes:seconds &lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster 2 Fast v.1.1 || All Items || [https://www.youtube.com/watch?v=EvvJ2e3tqBI Video] || || 35:33 || 00:01 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &amp;amp; triggers hidden easter egg cutscene &lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster 2 Furious || All Items || [https://www.youtube.com/watch?v=4KtH2Eewp7o Video] || || 39:29 || 00:05 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| YPX || 100% || [https://www.youtube.com/watch?v=ICRrYcwyUIs Video] || || 58:24 || 00:27 || 100% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time&lt;br /&gt;
|-&lt;br /&gt;
| 7 Starver || Any% || [https://www.youtube.com/watch?v=RE8GqI8dI8g P1] [https://www.youtube.com/watch?v=bI6rTeR3yZY P2] [https://www.youtube.com/watch?v=1iwLrhYkFXc P3] || || ? || 00:16 || 19% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || &lt;br /&gt;
|-&lt;br /&gt;
| VARIA Plandomizer || Any% || [https://youtu.be/4x6Izp9zR-k Video] || lsnes || 26:42 || 00:16 || 21% || Cakemaphoneige || No OOB No Underflow No permanent graphic distortion&lt;br /&gt;
|-&lt;br /&gt;
| Z-Factor v.1.3 || Any% || [https://www.youtube.com/watch?v=VEn0p7u0DFg Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702874728661143/Zfactor_v1.3__uh_.zip snes9x v1.51] || 56:39 || 00:34 || 26% || [https://www.youtube.com/watch?v=VEn0p7u0DFg GaRan] || Times are approximate; aims for in-game time &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Romhack Theory TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all theory TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
Some theory TASes are more optimized (and thus are more unrealistic for a human to match or beat) than others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;0&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Airy || Any% || [https://www.youtube.com/watch?v=JYnQbjh7jvs Video] || 1:01:41 || 00:40 || 30% || [https://www.youtube.com/channel/UCVR5rgkdENqVYrUsgIcQGiw Shenjoku] || &lt;br /&gt;
|-&lt;br /&gt;
| Contamination || Any% || [https://www.youtube.com/watch?v=bA9YHx2vnAw Video] || 21:57 || N/A || 27% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil]&lt;br /&gt;
|-&lt;br /&gt;
| Eternal Spikesuit || Any% || [https://www.youtube.com/watch?v=I3uJqWg6MeM Video] || 39:55 || 00:24 || 22% || [https://www.youtube.com/user/UNHchabo/videos Chabo] || KDRP, not super optimized&lt;br /&gt;
|-&lt;br /&gt;
| Final Stand || Any% || [https://www.youtube.com/watch?v=cLG1XNwR1V8 Video] || 4:41 || 00:02 || 2% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; lag reduction&lt;br /&gt;
|-&lt;br /&gt;
| Hyper || Any% || [https://www.youtube.com/watch?v=rMORoKq7GuQ Video] || 51:03 || 00:37 || 23% || [https://www.youtube.com/user/Giganotabehemoth87 Behemoth] || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://www.youtube.com/watch?v=w7R5cz4n5hM Video] || 1:36 || 00:01 || 9% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable using a spark charge off &amp;amp; down the left ledge instead of the cacattack&lt;br /&gt;
|-&lt;br /&gt;
| Limit || Any% || [https://www.youtube.com/watch?v=OsTj3XXDd5A Video] || 1:05:45 || 00:44 || 32% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil]&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=hzo3LPJkYUk Video] || 28:46 || 00:20 || 20% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || v0.7&lt;br /&gt;
|-&lt;br /&gt;
| Snowglobe || Any% || [https://www.youtube.com/watch?v=w3WcEU7gzzM Video] || 3:21 || 02:13 || 5% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; final screen message skip&lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || Any% || [https://www.youtube.com/watch?v=JDJ-1RgNFyk Video] || 6:14 || 00:05 || 16.2% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; quicker Atomic kills at the end&lt;br /&gt;
|-&lt;br /&gt;
| So Little Rooms || Any% || [https://www.youtube.com/watch?v=RbzAfrjL17Q Video] || 0:36 || 00:00 || 9% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Is a TAS suitable as Theory TAS, too&lt;br /&gt;
|-&lt;br /&gt;
| So Little Time || Any% || [https://www.youtube.com/watch?v=qhSdEZ1Oo9g Video] || 5:19.7 || 00:03 || 26% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt]&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=foi3ok_YK8o Video] || 24:58 || 00:15 || 22% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || If using post-menu timing, time is 24:56&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=po0VmJa_brc Video] || 39:59 || 00:27 || ? || [https://www.youtube.com/channel/UC5ffCbDBQvi9D8Rg4hfr24Q Cygrade] || Normal (v2.3) (Obsolete route)&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=5w008BgngFA Video] || 58:04 || 00:39 || ? || [https://www.youtube.com/channel/UC5ffCbDBQvi9D8Rg4hfr24Q Cygrade] || Hard&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=ytuoga6K-54 Video] || 50:36 || 00:34 || 32% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Hard&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=p1QQOFKQW4s Video] || 1:33:23 || 01:08 || 38% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] ||&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=o5D159AcFNI Video] || 1:28:42 || 01:05 || 38% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Route obtains Speedbooster after Varia Suit&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=DLZLA2-8d2I Video] || 1:23:50 || 01:00 || 38% || [https://www.youtube.com/c/yayu50/featured Hotarubi] ||&lt;br /&gt;
|-&lt;br /&gt;
| V I T A L I T Y || 100% || [https://www.youtube.com/watch?v=geK4CkPoQHM Video] || 1:13:07 || 52:24 || 100% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7723</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7723"/>
				<updated>2023-11-13T20:20:54Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* Polish up 11% route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with KRPD and PDRK, maybe theory TASes if the routing is cool enough&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS (CURRENT PROJECT)&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
* 184% suitless theory TAS (turn off suits at very beginning)&lt;br /&gt;
* 18% Glitched theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* Verify if 13% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7720</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7720"/>
				<updated>2023-11-12T01:24:50Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* Polish up 11% route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with KRPD and PDRK, maybe theory TASes if the routing is cool enough&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
* 184% suitless theory TAS (turn off suits at very beginning)&lt;br /&gt;
* 18% Glitched theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* Verify if 13% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* 97.2% suitless theory TAS&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7719</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7719"/>
				<updated>2023-11-11T21:26:13Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* Polish up 11% route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with KRPD and PDRK, maybe theory TASes if the routing is cool enough&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
* 184% suitless theory TAS (turn off suits at very beginning)&lt;br /&gt;
* 18% Glitched theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* Verify if 13% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7718</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7718"/>
				<updated>2023-11-11T21:11:53Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List (first listed is first priority) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List ==&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* Polish up 11% route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with KRPD and PDRK, maybe theory TASes if the routing is cool enough&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
* 184% suitless theory TAS (turn off suits at very beginning)&lt;br /&gt;
* 18% Glitched theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* Max% GT Code theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* Verify if 13% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7717</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7717"/>
				<updated>2023-11-11T21:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List (first listed is first priority) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List (first listed is first priority) ==&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* 98% Suitless theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* Polish up 11% route and maybe theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Screw around with KRPD and PDRK, maybe theory TASes if the routing is cool enough&lt;br /&gt;
&lt;br /&gt;
NG+&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 184% theory TAS&lt;br /&gt;
* 184% suitless theory TAS (turn off suits at very beginning)&lt;br /&gt;
* 18% Glitched theory TAS&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* Max% GT Code theory TAS&lt;br /&gt;
* 97% Suitless theory TAS&lt;br /&gt;
* 16% Icema theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* Verify if 13% glitched is possible and maybe theory TAS if so&lt;br /&gt;
* More wrongwarps &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* 7.5% NMG theory TAS&lt;br /&gt;
* 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones &amp;amp; explore OOB&lt;br /&gt;
&lt;br /&gt;
Eternal Bluesuit&lt;br /&gt;
&lt;br /&gt;
* Any% theory TAS&lt;br /&gt;
* 100% theory TAS&lt;br /&gt;
* 98% suitless theory TAS&lt;br /&gt;
* GT Classic theory TAS&lt;br /&gt;
* 11% theory TAS&lt;br /&gt;
* RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7705</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7705"/>
				<updated>2023-11-03T12:59:03Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* NateTheGameK's Todo List (first listed is first priority) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List (first listed is first priority) ==&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* Max% Suitless theory TAS&lt;br /&gt;
* Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* 11% theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Consistent Ridley X-factor setups for PRKD (currently 4 xfactors, hoping to extend up to 8 xfactors)&lt;br /&gt;
* 10 PB/no permagoop Draygon Ammo Underflow RTA setup&lt;br /&gt;
* Realistic tasdance setup (for positioning and the three precise position/pose changes at the end, the turnarounds are up to rhythm and consistency)&lt;br /&gt;
* Re-figuring out God Block Super Missiles adding/removal for low% glitched (it was figured out at some point but the setup was lost)&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* Nature GT Classic theory TAS (CURRENT PROJECT)&lt;br /&gt;
* Nature 16% NMG Icema theory TAS&lt;br /&gt;
* Nature RBO theory TAS&lt;br /&gt;
* Nature 16% NMG Wavebooster theory TAS&lt;br /&gt;
* Nature Any% Glitched (All Major Bosses) routing and theory TAS&lt;br /&gt;
* Verify if Nature 14% Wave is possible and maybe theory TAS if so&lt;br /&gt;
* Space Jump skip for any% RTA runs&lt;br /&gt;
* More wrongwarps for any% glitched&lt;br /&gt;
* Find OOB wrongwarp to post-Screw Attack (save time and deduct 1% for low%/any% glitched purposes)&lt;br /&gt;
* Test upwards doorskip setups w/ Springball for low% glitched (skip Draygon wave gate)&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* Ascent 7.5% NMG theory TAS&lt;br /&gt;
* Ascent 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones&lt;br /&gt;
* Figure out multi-tile Boostball clips for RTA&lt;br /&gt;
* Verify if RAMBO is possible, no interest in a theory TAS but would be interesting nonetheless&lt;br /&gt;
&lt;br /&gt;
Eternal Bluesuit&lt;br /&gt;
&lt;br /&gt;
* EBS Any% theory TAS&lt;br /&gt;
* EBS 100% theory TAS&lt;br /&gt;
* EBS 11% NMG theory TAS&lt;br /&gt;
* EBS RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7702</id>
		<title>Add your potential SM Projects TODO-List here</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Add_your_potential_SM_Projects_TODO-List_here&amp;diff=7702"/>
				<updated>2023-11-02T18:10:02Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Add your potential SM Projects TODO-List here ===&lt;br /&gt;
&lt;br /&gt;
The purpose of this page is to (possibly gather interest for and) keep track of and gather interest for projects (or to document them, to keep ideas conserved), aswell as to allow for a publicly accessible overview of and insights into personal and/or general (in case the same thing is wanted by many) SM related ideas (in a structured/ordered manner) for potential new future projects (which then possibly could be tackled in a coordinated manner) or completions/conclusions of unfinished already existing projects that could be wanted by 1 or more persons in the community, and/or help the community or the Wiki page to improve. So feel free to brainstorm about &lt;br /&gt;
* contents&lt;br /&gt;
* goals&lt;br /&gt;
* tasks&lt;br /&gt;
* information&lt;br /&gt;
* resources&lt;br /&gt;
* documentations&lt;br /&gt;
* structuring&lt;br /&gt;
* implementations&lt;br /&gt;
* automatizations&lt;br /&gt;
(even if it might be exaggerated wishful thinking) that might technically or realistically contribute to the prosperity of the Wiki and/or SM community.&lt;br /&gt;
&lt;br /&gt;
== ED's SM Projects TODO-List ==&lt;br /&gt;
&lt;br /&gt;
Anything below is meant as project for NTSC aswell as PAL, aswell as with respect to different (worthwhile) rule-sets (such as with or without GT Code, OoB, or Reverse Lower Norfair entry) unless further specified.&lt;br /&gt;
&lt;br /&gt;
* Adding (complete, so that they show not only parts of rooms) pictures/screenshots of all/remaining rooms to the WIKI from the SMILE editor, possibly with the different existing room states (and preferably also with a version in which solid tiles are highlighted to differentiate them from air and e.g. spike blocks like in MB1's room).&lt;br /&gt;
&lt;br /&gt;
* Making a page for the rapidfire-echoes map ( https://www.dropbox.com/home?preview=SuperMetroid-Zebes+rapidfire-echoe+map+(finished).png ) together with explanations.&lt;br /&gt;
&lt;br /&gt;
* Documenting/Making a video of Samus' CF colours while having rainbow beam effect on.&lt;br /&gt;
&lt;br /&gt;
* Listing all my tile behavior analysis of the 4096 block types with the 16 block types and 256 BTS values each in some appropriate page.&lt;br /&gt;
&lt;br /&gt;
* Listing all qualitatively different ways in which tool-assisted superplay could go out of bounds in a room, for all rooms.&lt;br /&gt;
&lt;br /&gt;
* Further application of Taco's mapping tool/lua script for mapping the full tile content in rooms including all of the Out of Bounds areas (and if possible multiple versions per room, and for all rooms), e.g. for the RAMBO category or any%glitched or low%glitched (based on how many items or item bits are picked up) or 12%.&lt;br /&gt;
&lt;br /&gt;
* Documenting suggested close to optimal routes on the Wiki for PAL speedrun categories (such as 100% with the Etecoon floor clip), possibly together with demonstration corresponding speedrun videos. Example 1: Any%glitched theory TAS (with hitbox viewer and setup explanations) for Sniq's ''don't try this at home'' route that takes the Parlor Wrongwarp ( https://cdn.discordapp.com/attachments/397601257432547339/397602280125366273/dont_try_this_at_home_path.png ) to Landing Site's OoB for early PBs to then continue normally. Example 2: PAL 100% theory TAS with the (quick) Etecoon-floor clip (and its route-wise consequences).&lt;br /&gt;
&lt;br /&gt;
* For the time being: An implementation of an automatic conversion of speedrun submissions from DeerTier to the leaderboard(s) on SRC (and vice versa, unless already existing), to obsolete the need for manual transfer by moderators.&lt;br /&gt;
&lt;br /&gt;
* Page with a (check-)list of hard/TAS tricks/maneuvers/techniques/glitches (not necessarily speedrun related), together with either a confirmation that the trick is RTA doable (without tools) or unknown or has been tested and is deemed impossible.&lt;br /&gt;
&lt;br /&gt;
* Investigating the G-Mode X-Ray usage timings at savestations for various memory corruption effects, for a possibly faster any%glitched speedrun route for players.&lt;br /&gt;
&lt;br /&gt;
* Creation of an as easy and early setup (with video &amp;amp; explanation) for getting an artificial OoB Varia for players (e.g. for SM SRL puzzles).&lt;br /&gt;
&lt;br /&gt;
* creating a spreadsheet with strat room times for all rooms (depending on equipment, category, RNG, ammo+hp costs), possibly with strat video clips or descriptions of the strats.&lt;br /&gt;
&lt;br /&gt;
* Figuring out the remaining parts of the to-be-updated Item-Tree analysis aswell as Item-Randomizer analysis, and properly documenting the results aswell as the reasoning that leads to these. For this purpose, this map should be useful: https://www.dropbox.com/s/etpqefnzd9cchwv/SuperMetroid-Zebes%20pre-finalized%20TAS%20Item%20Randomizer%20Map.png?dl=0&lt;br /&gt;
&lt;br /&gt;
* Updating and extending the physics compendium. The compendium is planned to be updated in the future versions including a directory, a glossary, video-links for visualizations, symbols to highlight more interesting remarks, a chart for some movements within different states (of Samus)/media.&lt;br /&gt;
&lt;br /&gt;
* Analogous to the Item-Tree analysis, the Exploration analysis (regarding all minimal item combinations that allow to uncover a given map tile, for all map tiles, starting from the beginning) is to be continued and updated.&lt;br /&gt;
&lt;br /&gt;
* Further category speedrun world record progressions remain to be documented, and possibly a documentation or list or place for completions that fit less as speedruns but as achievements/challenges. Regarding the documentation of the progressions, one might aswell add further information regarding (possibly) relevant characteristics of WR runs such as if emulator (and in this case which and what version) was used, or what other device was used.&lt;br /&gt;
&lt;br /&gt;
* The history of SM discoveries (tricks, glitches, routes, etc.) remains to be documented...&lt;br /&gt;
** Maybe as supporting preparatory basis for the above, one could make a place in which all known instances of strange occurrences happened (in videos for example)&lt;br /&gt;
&lt;br /&gt;
* Putting up a guide on how to use Geiger's debugger (or maybe bsnes' debugging) with breakpoints to figure out various things.&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Special categories related:&lt;br /&gt;
&lt;br /&gt;
* Figuring out all of the solutions to Low%No-Refills.&lt;br /&gt;
&lt;br /&gt;
* Making a demonstration of Pacifist-Low% aswell as Pacifist-Max%.&lt;br /&gt;
&lt;br /&gt;
* Making guides for Blindfolded completions&lt;br /&gt;
** Quick, rough speed-focused guide for Blindfolded speedruns (of any%, 100%) to quickly learn only the maneuvers for situations/rooms where is it reasonably needed to get through them (while leaving out information for rooms that are generally easy enough to get through, provided one is reasonably familiar with the game).&lt;br /&gt;
** More thorough, in-depth consistency-focused guide for actually blind people (for any%, maybe 100%), and for bringing down Blindfolded Low%.&lt;br /&gt;
&lt;br /&gt;
* Improving the current state of the Low%Map record, and possibly making a proof of concept (or own attempt) for an estimated best possible map tile count for Low%Map.&lt;br /&gt;
** Testing (and if possible documenting) with what preferably minimal equipment it is/might be possible to keep surviving forever at the magdollites room aswell as pre-Ridley room just by efficient farming and TAS RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
* Making a proof of concept demonstration for RBO being possible with 13% for TAS.&lt;br /&gt;
&lt;br /&gt;
* Updating/Solving 8Beam-Shots-Low% for the Underflow case (and documenting it).&lt;br /&gt;
&lt;br /&gt;
* Figuring out and documenting the solutions to ''minimal number of rooms in which Samus is at least for 1 frame unmorph'' (i.e. Morphball%).&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Hacks &amp;amp; TAS related:&lt;br /&gt;
&lt;br /&gt;
* Possibly routing and documenting such routings of further SM speedrun branches such as&lt;br /&gt;
** all the 4 (update: there should be more by now) other 13% TAS-Low% branches (PB-PB, PB-Ice, PB-Speed, PB-X-Ray), and in particular, my suggested routes on TASVideos for some of these require updating to make up for the new discoveries&lt;br /&gt;
** Low%Map&lt;br /&gt;
** any%IGT (with pause abuse optimizations, and possibly an encode that only shows frames in which IGT runs)&lt;br /&gt;
** IGT-optimized NMG any% TAS with pause abuse throughout (and an encode that only shows frames in which IGT runs), and properly figured out optimal route&lt;br /&gt;
&lt;br /&gt;
* Routing further hacks for any% TASes, in particular interest would be on the following list of hacks:&lt;br /&gt;
** SM Redesign (there is material and info by Saturn, Taco and Hoandizi and Elminster)&lt;br /&gt;
** SM Redesign (any%glitched with Sniq's early moonwalk doorskip OoB at 2nd Crateria room or so and walking onto a strange PLM tile in the ceiling of another room that triggers the escape state, which is also used in Azder's RTA runs of it)&lt;br /&gt;
** SM Hyper (there's a WIP by Taco up to around Spore Spawn) (update: Moondance allows to skip the first 12 of the 15 Tourian gates tied to gate locks)&lt;br /&gt;
** (SM Project Base v.0.8)&lt;br /&gt;
** SM Ice Metal (there's some japanese WIP or TAS out there on NicoNico that abuses Megaball iirc)&lt;br /&gt;
** SM Z-Factor (needs adaptions to open it in SMILE)&lt;br /&gt;
** SM Oxide (see DCR's speedrun as comparison, and my Test-TAS movie file)&lt;br /&gt;
** SM Advent (see my Test-TAS movie file)&lt;br /&gt;
** SM Hydellius (there's now many different mostly progressive versions of this)&lt;br /&gt;
** SM New Zebes&lt;br /&gt;
** SM RBO Insane&lt;br /&gt;
** SM YPR (see my Test-TAS movie file, hack ends in Lower Norfair, rapid-fire speed-echoes might find application)&lt;br /&gt;
** SM So Little Garden (Taco made a WIP, Hoandizi made a TAS of Max%, also see my Test-TAS movie file)&lt;br /&gt;
** SM Snowglobe (Taco and someone else made a WIP, also see my test-TAS movie file)&lt;br /&gt;
** SM Airy (see my Test-TAS movie file)&lt;br /&gt;
** SM GR2 Halfhack2&lt;br /&gt;
** SM Lost World 1.4 (see my route notes)&lt;br /&gt;
** SM So Little Items (see Mumu_Didi's speedruns for comparison)&lt;br /&gt;
** SM Reimagined version(...) (Taco made a WIP of it)&lt;br /&gt;
** SM Digital Cube (see my Test-TAS movie file)&lt;br /&gt;
** SM So Little Time&lt;br /&gt;
** SM Retroid (see Galamoz' speedruns and my notes, and my map: https://wiki.supermetroid.run/images/b/b8/SM_Retroid.jpg)&lt;br /&gt;
** SM Stupidity&lt;br /&gt;
** SM Impossible (update: this has been routed for RTA)&lt;br /&gt;
** SM Aquamarine (unknown obscure old puzzle hack actually)&lt;br /&gt;
** SM Revolution Ex&lt;br /&gt;
** SM Sigma++ (this one is a boss rush hack and has excellent graphics, but doesn't have credits)&lt;br /&gt;
** SM Sunshine Oddity&lt;br /&gt;
** SM Arrival (key skip isn't possible anymore in the new version)&lt;br /&gt;
** SM YP Hell (see Sweetnumb's and maybe other's speedruns for comparison and my Test-TAS movie file)&lt;br /&gt;
** SM Noobsmasher (see my Test-TAS movie files)&lt;br /&gt;
** SM Falling (might be done soon)&lt;br /&gt;
** (possibly new unique and worthy hacks, or hacks that could showcase special rare tricks/applications such as Bomb-Grapple-Hanging Transition-Teleportation or GGG via super-fast shot using a spark into a CF, or playing in the title screen demos, or applying midair Springballjump-chains suitless in water)&lt;br /&gt;
&lt;br /&gt;
* Figuring out if the early Gravity GGG for SM Impossible is possible (as proof of concept), with a corresponding movie file (and video) as documentation.&lt;br /&gt;
&lt;br /&gt;
* Going through all of the on the Wiki listed TASes to search for improvements (and ideas for potential improvements), and to list them in corresponding pages for each TAS (and making a page that covers and explains the most frequent general details, quirks and tricks that can be applied in TASes, such that in concrete improvement list pages, one can just refer to such trick application together with a timestamp in the TAS where it seems applicable).&lt;br /&gt;
&lt;br /&gt;
* Putting up a place on the Wiki where obsoleted SM (hack or original) TASes can be gathered (possibly integrated into the structure of the current TAS list page, with their corresponding info).&lt;br /&gt;
** On this note, it seems that on the TAS list page, the movie file for Ruin, The Adam Virus, Wet Winter, Grand Prix 2, and Taco's TAS movie files are missing (and should, as opposed to other missing files, be obtainable). And it seems that the RBO Impossible TAS video parts are unavailable anymore.&lt;br /&gt;
** Apparently Hubert's Project Base any% and Max% TAS movie files are lost according to him.&lt;br /&gt;
&lt;br /&gt;
* Finalizing the age old Item-Randomizer project for Ice Metal (from here with outdated, but TAS-conditions for traversing all places in all existing areas, which though might want to be updated, and for players, new weakened conditions would need to be found/determined and set: http://forum.metroidconstruction.com/index.php/topic,3211.25.html ).&lt;br /&gt;
&lt;br /&gt;
* An expanded, more detailed characterization of hacks with parameters and special unique features that differentiate them from others (like the short list that I once made for Kottpower:&lt;br /&gt;
''List of hacks on MetConst for relatively short hack TASes (some take under an hour, others can take maybe 3 hours or a bit longer), and the following hacks have all their own room- and area-structure (but a few might have some similarities to the original in the beginning, but should still differ from it in their own ways), and they should in general have mediocre difficulty (some are a bit harder, others are easier), and provide hopefully interesting features and are fun.&lt;br /&gt;
&lt;br /&gt;
SM. Final Stand [dark planet; Metroids hunt Samus]&lt;br /&gt;
&lt;br /&gt;
SM. Legend of the Beast - Prologue [rather short; journey towards the center of the planet]&lt;br /&gt;
&lt;br /&gt;
SM. Advent [jungle graphics; new beams]&lt;br /&gt;
&lt;br /&gt;
SM. Black Plague [dark building; project base mechanics]&lt;br /&gt;
&lt;br /&gt;
SM. Dark World [very short; &amp;quot;dark world&amp;quot; like in Metroid Prime 2 Echoes]&lt;br /&gt;
&lt;br /&gt;
SM. Digital Cube [compact area consisting of 1 by 1 rooms, &amp;quot;memory and item puzzle game&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Exia [brown graphics; focused on Grapple with pits and blocks that push Samus]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix [&amp;quot;car racing graphics&amp;quot;; non-linear speedrun hack]&lt;br /&gt;
&lt;br /&gt;
SM. GrandPrix2 [same as GrandPrix, but new layout and a bit harder]&lt;br /&gt;
&lt;br /&gt;
SM. Sil [&amp;quot;silhouette-like&amp;quot; graphics; overworld area]&lt;br /&gt;
&lt;br /&gt;
SM. Temporus [project base mechanics; halloween-ish]&lt;br /&gt;
&lt;br /&gt;
SM. 32 [linear structure; facility areas]&lt;br /&gt;
&lt;br /&gt;
SM Event Horizon [long mysterious journey; high gravitation later on in &amp;quot;black hole&amp;quot; area]&lt;br /&gt;
&lt;br /&gt;
SM Rainbow City [the Super Mario World of SM hacks; overworld]&lt;br /&gt;
&lt;br /&gt;
SM Retaliation [Zero Mission graphics; caves]&lt;br /&gt;
&lt;br /&gt;
SM. ∑++ (Sigma++) [godlike colourful graphics; boss rush]&lt;br /&gt;
&lt;br /&gt;
SM Volta [many different overworld tileset; straight forward]&lt;br /&gt;
&lt;br /&gt;
SM. INERTIA [christmas hack; travelling with maneuverable Springball]&lt;br /&gt;
&lt;br /&gt;
SM. Snowglobe [christmas hack; fun music and plot]&lt;br /&gt;
&lt;br /&gt;
SM. Equilibrium [underwater jet-pack; &amp;quot;dark visor&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
SM. Rulers of Ruin [Castlevania tileset; short]&lt;br /&gt;
&lt;br /&gt;
SM. Ice Returns [frozen underwater caves; Serris boss from Metroid Fusion]&lt;br /&gt;
&lt;br /&gt;
SM Sunshine Oddity [ rainbow-coloured caves; new HUD]&lt;br /&gt;
&lt;br /&gt;
SM. Conflict [item shop; strange boss fights]&lt;br /&gt;
&lt;br /&gt;
SM. So Little Collab [desert pyramid; labyrinth with limited mobility]''&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
* Old initial project thread from MetConst: http://forum.metroidconstruction.com/index.php/topic,3204.0.html&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- - -&lt;br /&gt;
&lt;br /&gt;
Further potential personal goal ideas:&lt;br /&gt;
* Speedrun completions of the following categories on PAL instead of NTSC:&lt;br /&gt;
Icebooster, X-Ice, Chargeless-Gravity, Chargeless-Ice, 0%, any%glitched, 100%Map, GT-Classic, Ceres Escape, Low%Map, Alphabetical Boss Order, Max%GT-Code, Blindfolded any%, Zebes Escape, Low%Ice, Low%Speed, RBO, 100%, any%. And generally for categories with very low competition, Theory-TASes or strategy videos could be made. And for speedrun categories in general, I could try to go for top 10, or for fastest keyboard times, or for times below (10/9)°T, with T being a category's corresponding current WR time.&lt;br /&gt;
&lt;br /&gt;
(should maybe assign estimated values of time-investment or difficulty for each project: Low, medium, and hard...)&lt;br /&gt;
&lt;br /&gt;
(... to do/continue &amp;gt;_&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Croak's Bulletin Board ==&lt;br /&gt;
&lt;br /&gt;
Compendiums:&lt;br /&gt;
* A collection of slopesparks&lt;br /&gt;
&lt;br /&gt;
Look Into:&lt;br /&gt;
* Ridley stuck&lt;br /&gt;
* Icon cancel&lt;br /&gt;
* LN power bomb door&lt;br /&gt;
* X-ray power bomb door&lt;br /&gt;
* The unbreakable gate&lt;br /&gt;
&lt;br /&gt;
Categories:&lt;br /&gt;
* Consider potential improvements for ED's low% rooms map&lt;br /&gt;
&lt;br /&gt;
Misc.:&lt;br /&gt;
* Puzzle trackers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NateTheGameK's Todo List (first listed is first priority) ==&lt;br /&gt;
&lt;br /&gt;
Base Game&lt;br /&gt;
&lt;br /&gt;
* Updated RBO routing and theory TAS&lt;br /&gt;
* Max% Suitless theory TAS&lt;br /&gt;
* Any% Glitched (All Bosses) routing and theory TAS&lt;br /&gt;
* 100% Glitched (no God Blocks or GTC) routing and theory TAS&lt;br /&gt;
* 11% theory TAS (going to have to leave the RTA runs to bobbob)&lt;br /&gt;
* Consistent Ridley X-factor setups for PRKD (currently 4 xfactors, hoping to extend up to 8 xfactors)&lt;br /&gt;
* 10 PB/no permagoop Draygon Ammo Underflow RTA setup&lt;br /&gt;
* Realistic tasdance setup (for positioning and the three precise position/pose changes at the end, the turnarounds are up to rhythm and consistency)&lt;br /&gt;
* Re-figuring out God Block Super Missiles adding/removal for low% glitched (it was figured out at some point but the setup was lost)&lt;br /&gt;
&lt;br /&gt;
SM Nature&lt;br /&gt;
&lt;br /&gt;
* Nature GT Classic theory TAS (CURRENT PROJECT)&lt;br /&gt;
* Nature 16% NMG Icema theory TAS&lt;br /&gt;
* Nature RBO theory TAS&lt;br /&gt;
* Nature 16% NMG Wavebooster theory TAS&lt;br /&gt;
* Nature Any% Glitched (All Bosses) routing and theory TAS&lt;br /&gt;
* Verify if Nature 14% Wave is possible and maybe theory TAS if so&lt;br /&gt;
* Space Jump skip for any% RTA runs&lt;br /&gt;
* More wrongwarps for any% glitched&lt;br /&gt;
* Find OOB wrongwarp to post-Screw Attack (save time and deduct 1% for low%/any% glitched purposes)&lt;br /&gt;
* Upwards doorskip setups w/ Springball for low% glitched (skip Draygon wave gate)&lt;br /&gt;
&lt;br /&gt;
SM Ascent&lt;br /&gt;
&lt;br /&gt;
* Ascent 7.5% NMG theory TAS&lt;br /&gt;
* Ascent 1.8% theory TAS, assuming 0% isn't possible&lt;br /&gt;
* Verify if Ascent 0% is possible, maybe theory TAS if so&lt;br /&gt;
* Find more wrongwarps between three zones&lt;br /&gt;
* Figure out multi-tile Boostball clips for RTA&lt;br /&gt;
* Verify if RAMBO is possible, no interest in a theory TAS but would be interesting nonetheless&lt;br /&gt;
&lt;br /&gt;
Eternal Bluesuit&lt;br /&gt;
&lt;br /&gt;
* EBS Any% theory TAS&lt;br /&gt;
* EBS 100% theory TAS&lt;br /&gt;
* EBS 11% NMG theory TAS&lt;br /&gt;
* EBS RBO theory TAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (enter editing mode and insert your ideas, possibly associated to some nickname, if wanted) ==&lt;br /&gt;
&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=11%25&amp;diff=7633</id>
		<title>11%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=11%25&amp;diff=7633"/>
				<updated>2023-09-26T00:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* Theory 2:  Remove Maridia Navigation from 13% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;11% is the lowest amount of items in which a TAS can theoretically beat the game via defeating all major bosses while using out of bounds. None of these have been fully tested, but most of the individual pieces have been tested.&lt;br /&gt;
&lt;br /&gt;
== Theory 1:  Remove ETanks from 12% ==&lt;br /&gt;
&lt;br /&gt;
This version of 11% performs [[pause abuse]] (chained frame-perfect pauses to survive at zero energy for as long as necessary) and memory corruption (using the X-Ray Scope at a specific position and firing at a specific angle to create artificial items and wrong warps) in order to achieve the same goal with one less percentage.&lt;br /&gt;
&lt;br /&gt;
The 11% core is the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:xray.png]] [[Image:ice.png]] [[Image:grapple.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
Mother Brain's glass would be partially destroyed such that the back of Mother Brain is exposed. It is not possible to expose the back of Mother Brain by breaking the glass from behind, as the glass can crack but will not break open from Missiles or Super Missiles fired from behind.&lt;br /&gt;
&lt;br /&gt;
Samus would then climb up the right wall using X-Ray Scope, after utilizing Rinkas to become stuck, to a height that would allow her to fall from the ceiling and behind Mother Brain, similar to how the Zebetite skip with X-Ray Scope is performed.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's first phase is finished off with the rest of the ammo from behind. Right before doing so, Samus would need to become stuck in the wall by freezing Rinkas and sinking into them similar to how [https://www.youtube.com/watch?v=vOiAzuZBXPE Botwoon skip] works.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's second phase would be fought from behind her, stuck at the highest point possible behind her in the wall so that Samus can still strike Mother Brain with charge shots while not being hit by redbeam. It is not possible to pause abuse and use X-Ray Scope at the same time, so Samus would need to have at least some energy before heading to create the Varia Suit before rainbow beam.&lt;br /&gt;
&lt;br /&gt;
Once Mother Brain's second phase hits zero health, Samus would climb the remaining distance to pass through the ceiling, to then use X-Ray Scope create an artificial Varia Suit in the out of bounds before Mother Brain fires her rainbow beam. Grapple Beam is required to pick up this Varia Suit, otherwise the game will crash. This Varia Suit will allow the game to be paused during rainbow beam, which means pause abuse will be allowed to continue until the point where the Super Metroid refills Samus's health, which is the reason why Energy Tanks are no longer required with this strategy.&lt;br /&gt;
&lt;br /&gt;
The fight and game would finish 'normally' from that point onward.&lt;br /&gt;
&lt;br /&gt;
It is not confirmed whether or not it is possible to be in a position in the room where Samus can still strike Mother Brain without taking any damage, such that she can still use X-Ray Scope to climb the remaining distance to escape the room, as again, pause abuse and X-Ray Scope cannot be used together as X-Ray Scope cannot be activated during pause fade-ins or pause fade-outs.&lt;br /&gt;
&lt;br /&gt;
If Samus were to be at zero energy while out of bounds, the Varia Suit would need to be acquired during a pause fade-out, since Samus would still have zero energy the moment the suit is acquired, and it is not possible to pause during the initial moment that the suit is acquired (after the &amp;quot;VARIA SUIT&amp;quot; text box clears), until after the Varia Suit explosion animation is over.  The only thing that has yet to be confirmed to confirm that this is completely possible is whether or not there is a moment where you can continue pause abusing during the suit animations caused by Varia Suit.&lt;br /&gt;
&lt;br /&gt;
Interesting to note that the block which creates the Varia Suit can generate anywhere between one to four copies, and all of them can be acquired at the same time with the same Grapple extension. If this occurs and multiple copies are acquired, it can cut the animation time of the suit acquisition in half, which will allow the game to be paused earlier.&lt;br /&gt;
&lt;br /&gt;
== Theory 2:  Remove Maridia Navigation from 13% ==&lt;br /&gt;
&lt;br /&gt;
There are (currently TAS-only) [[13%]] branches that underflow at Draygon. In particular, there is Ice-Pb, which does this with a maximum of 10 power bombs. This 11% branch would further remove Ice.&lt;br /&gt;
&lt;br /&gt;
The 11% core is the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
In order to navigate Maridia without any helpful items, doorskips, OoB movement, and L+R (specifically up [[Halfie Climb Room]]) would have to be used. As suitless downwards doorskip is confirmed RTA possible with the below video, one could use such doorskips to doorskip from [[Main Street]] to [[Crab Shaft]], then from [[Botwoon Hallway]] to Botwoon's Room.&lt;br /&gt;
&lt;br /&gt;
https://streamable.com/fs1nff&lt;br /&gt;
&lt;br /&gt;
Everything else should be fairly standard.&lt;br /&gt;
&lt;br /&gt;
Note this does underflow at Draygon with a maximum of 10 power bombs. The resulting sparksuit would then be used to escape.&lt;br /&gt;
&lt;br /&gt;
== Possible further improvements ==&lt;br /&gt;
&lt;br /&gt;
11% may not be the minimum, and there may be other 11% options. Here, some little known TAS-only techniques are mentioned that may be able to remove items.&lt;br /&gt;
&lt;br /&gt;
=== Morph without Morph ===&lt;br /&gt;
&lt;br /&gt;
TAS can morph without morph, by using double- or triple-enemy knockback. On PAL, this can be done with a single spike. Here is a clip:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|jfrYu6s8Nxc}}&lt;br /&gt;
&lt;br /&gt;
This should allow skipping Morph in 11% options (although possibly only on PAL). Setups would need to be found, and some parts would be particularly tricky (e.g., Phantoon's tunnel).&lt;br /&gt;
&lt;br /&gt;
=== Destroying Mother Brain's Glass ===&lt;br /&gt;
&lt;br /&gt;
As discoverd by sniq, TAS can fully destroy Mother Brain's glass with 5/10 ammo. It requires Ice, to manipulate Supers appropriately so they double-hit. Thus this does not really remove items, but simply replaces a Misisle or Super pack with Ice. However, if Ice were already collected (like in the first Theory option), then maybe this would allow improvement.&lt;br /&gt;
&lt;br /&gt;
It cannot kill Mother Brain (this would require 6/10 ammo or 5/11 ammo). Thus, you would have to then escape Tourian to refill Supers. It has not been tested how possible this is, and what it would require. If it requires anything additional, then it may not really be notable.&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=11%25&amp;diff=7632</id>
		<title>11%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=11%25&amp;diff=7632"/>
				<updated>2023-09-26T00:08:09Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* Theory 2:  Remove Maridia Navigation from 13% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;11% is the lowest amount of items in which a TAS can theoretically beat the game via defeating all major bosses while using out of bounds. None of these have been fully tested, but most of the individual pieces have been tested.&lt;br /&gt;
&lt;br /&gt;
== Theory 1:  Remove ETanks from 12% ==&lt;br /&gt;
&lt;br /&gt;
This version of 11% performs [[pause abuse]] (chained frame-perfect pauses to survive at zero energy for as long as necessary) and memory corruption (using the X-Ray Scope at a specific position and firing at a specific angle to create artificial items and wrong warps) in order to achieve the same goal with one less percentage.&lt;br /&gt;
&lt;br /&gt;
The 11% core is the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:xray.png]] [[Image:ice.png]] [[Image:grapple.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
Mother Brain's glass would be partially destroyed such that the back of Mother Brain is exposed. It is not possible to expose the back of Mother Brain by breaking the glass from behind, as the glass can crack but will not break open from Missiles or Super Missiles fired from behind.&lt;br /&gt;
&lt;br /&gt;
Samus would then climb up the right wall using X-Ray Scope, after utilizing Rinkas to become stuck, to a height that would allow her to fall from the ceiling and behind Mother Brain, similar to how the Zebetite skip with X-Ray Scope is performed.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's first phase is finished off with the rest of the ammo from behind. Right before doing so, Samus would need to become stuck in the wall by freezing Rinkas and sinking into them similar to how [https://www.youtube.com/watch?v=vOiAzuZBXPE Botwoon skip] works.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's second phase would be fought from behind her, stuck at the highest point possible behind her in the wall so that Samus can still strike Mother Brain with charge shots while not being hit by redbeam. It is not possible to pause abuse and use X-Ray Scope at the same time, so Samus would need to have at least some energy before heading to create the Varia Suit before rainbow beam.&lt;br /&gt;
&lt;br /&gt;
Once Mother Brain's second phase hits zero health, Samus would climb the remaining distance to pass through the ceiling, to then use X-Ray Scope create an artificial Varia Suit in the out of bounds before Mother Brain fires her rainbow beam. Grapple Beam is required to pick up this Varia Suit, otherwise the game will crash. This Varia Suit will allow the game to be paused during rainbow beam, which means pause abuse will be allowed to continue until the point where the Super Metroid refills Samus's health, which is the reason why Energy Tanks are no longer required with this strategy.&lt;br /&gt;
&lt;br /&gt;
The fight and game would finish 'normally' from that point onward.&lt;br /&gt;
&lt;br /&gt;
It is not confirmed whether or not it is possible to be in a position in the room where Samus can still strike Mother Brain without taking any damage, such that she can still use X-Ray Scope to climb the remaining distance to escape the room, as again, pause abuse and X-Ray Scope cannot be used together as X-Ray Scope cannot be activated during pause fade-ins or pause fade-outs.&lt;br /&gt;
&lt;br /&gt;
If Samus were to be at zero energy while out of bounds, the Varia Suit would need to be acquired during a pause fade-out, since Samus would still have zero energy the moment the suit is acquired, and it is not possible to pause during the initial moment that the suit is acquired (after the &amp;quot;VARIA SUIT&amp;quot; text box clears), until after the Varia Suit explosion animation is over.  The only thing that has yet to be confirmed to confirm that this is completely possible is whether or not there is a moment where you can continue pause abusing during the suit animations caused by Varia Suit.&lt;br /&gt;
&lt;br /&gt;
Interesting to note that the block which creates the Varia Suit can generate anywhere between one to four copies, and all of them can be acquired at the same time with the same Grapple extension. If this occurs and multiple copies are acquired, it can cut the animation time of the suit acquisition in half, which will allow the game to be paused earlier.&lt;br /&gt;
&lt;br /&gt;
== Theory 2:  Remove Maridia Navigation from 13% ==&lt;br /&gt;
&lt;br /&gt;
There are (currently TAS-only) [[13%]] branches that underflow at Draygon. In particular, there is Ice-Pb, which does this with a maximum of 10 power bombs. This 11% branch would further remove Ice.&lt;br /&gt;
&lt;br /&gt;
The 11% core is the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
In order to navigate Maridia without any helpful items, doorskips, OoB movement, and L+R (specifically up [[Halfie Climb Room]] would have to be used. As suitless downwards doorskip is confirmed RTA possible with the below video, one could use such doorskips to doorskip from [[Main Street]] to [[Crab Shaft]], then from [[Botwoon Hallway]] to Botwoon's Room.&lt;br /&gt;
&lt;br /&gt;
https://streamable.com/fs1nff&lt;br /&gt;
&lt;br /&gt;
Everything else should be fairly standard.&lt;br /&gt;
&lt;br /&gt;
Note this does underflow at Draygon with a maximum of 10 power bombs. The resulting sparksuit would then be used to escape.&lt;br /&gt;
&lt;br /&gt;
== Possible further improvements ==&lt;br /&gt;
&lt;br /&gt;
11% may not be the minimum, and there may be other 11% options. Here, some little known TAS-only techniques are mentioned that may be able to remove items.&lt;br /&gt;
&lt;br /&gt;
=== Morph without Morph ===&lt;br /&gt;
&lt;br /&gt;
TAS can morph without morph, by using double- or triple-enemy knockback. On PAL, this can be done with a single spike. Here is a clip:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|jfrYu6s8Nxc}}&lt;br /&gt;
&lt;br /&gt;
This should allow skipping Morph in 11% options (although possibly only on PAL). Setups would need to be found, and some parts would be particularly tricky (e.g., Phantoon's tunnel).&lt;br /&gt;
&lt;br /&gt;
=== Destroying Mother Brain's Glass ===&lt;br /&gt;
&lt;br /&gt;
As discoverd by sniq, TAS can fully destroy Mother Brain's glass with 5/10 ammo. It requires Ice, to manipulate Supers appropriately so they double-hit. Thus this does not really remove items, but simply replaces a Misisle or Super pack with Ice. However, if Ice were already collected (like in the first Theory option), then maybe this would allow improvement.&lt;br /&gt;
&lt;br /&gt;
It cannot kill Mother Brain (this would require 6/10 ammo or 5/11 ammo). Thus, you would have to then escape Tourian to refill Supers. It has not been tested how possible this is, and what it would require. If it requires anything additional, then it may not really be notable.&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=11%25&amp;diff=7631</id>
		<title>11%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=11%25&amp;diff=7631"/>
				<updated>2023-09-26T00:07:40Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* Theory 2:  Remove Maridia Navigation from 13% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;11% is the lowest amount of items in which a TAS can theoretically beat the game via defeating all major bosses while using out of bounds. None of these have been fully tested, but most of the individual pieces have been tested.&lt;br /&gt;
&lt;br /&gt;
== Theory 1:  Remove ETanks from 12% ==&lt;br /&gt;
&lt;br /&gt;
This version of 11% performs [[pause abuse]] (chained frame-perfect pauses to survive at zero energy for as long as necessary) and memory corruption (using the X-Ray Scope at a specific position and firing at a specific angle to create artificial items and wrong warps) in order to achieve the same goal with one less percentage.&lt;br /&gt;
&lt;br /&gt;
The 11% core is the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:xray.png]] [[Image:ice.png]] [[Image:grapple.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
Mother Brain's glass would be partially destroyed such that the back of Mother Brain is exposed. It is not possible to expose the back of Mother Brain by breaking the glass from behind, as the glass can crack but will not break open from Missiles or Super Missiles fired from behind.&lt;br /&gt;
&lt;br /&gt;
Samus would then climb up the right wall using X-Ray Scope, after utilizing Rinkas to become stuck, to a height that would allow her to fall from the ceiling and behind Mother Brain, similar to how the Zebetite skip with X-Ray Scope is performed.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's first phase is finished off with the rest of the ammo from behind. Right before doing so, Samus would need to become stuck in the wall by freezing Rinkas and sinking into them similar to how [https://www.youtube.com/watch?v=vOiAzuZBXPE Botwoon skip] works.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's second phase would be fought from behind her, stuck at the highest point possible behind her in the wall so that Samus can still strike Mother Brain with charge shots while not being hit by redbeam. It is not possible to pause abuse and use X-Ray Scope at the same time, so Samus would need to have at least some energy before heading to create the Varia Suit before rainbow beam.&lt;br /&gt;
&lt;br /&gt;
Once Mother Brain's second phase hits zero health, Samus would climb the remaining distance to pass through the ceiling, to then use X-Ray Scope create an artificial Varia Suit in the out of bounds before Mother Brain fires her rainbow beam. Grapple Beam is required to pick up this Varia Suit, otherwise the game will crash. This Varia Suit will allow the game to be paused during rainbow beam, which means pause abuse will be allowed to continue until the point where the Super Metroid refills Samus's health, which is the reason why Energy Tanks are no longer required with this strategy.&lt;br /&gt;
&lt;br /&gt;
The fight and game would finish 'normally' from that point onward.&lt;br /&gt;
&lt;br /&gt;
It is not confirmed whether or not it is possible to be in a position in the room where Samus can still strike Mother Brain without taking any damage, such that she can still use X-Ray Scope to climb the remaining distance to escape the room, as again, pause abuse and X-Ray Scope cannot be used together as X-Ray Scope cannot be activated during pause fade-ins or pause fade-outs.&lt;br /&gt;
&lt;br /&gt;
If Samus were to be at zero energy while out of bounds, the Varia Suit would need to be acquired during a pause fade-out, since Samus would still have zero energy the moment the suit is acquired, and it is not possible to pause during the initial moment that the suit is acquired (after the &amp;quot;VARIA SUIT&amp;quot; text box clears), until after the Varia Suit explosion animation is over.  The only thing that has yet to be confirmed to confirm that this is completely possible is whether or not there is a moment where you can continue pause abusing during the suit animations caused by Varia Suit.&lt;br /&gt;
&lt;br /&gt;
Interesting to note that the block which creates the Varia Suit can generate anywhere between one to four copies, and all of them can be acquired at the same time with the same Grapple extension. If this occurs and multiple copies are acquired, it can cut the animation time of the suit acquisition in half, which will allow the game to be paused earlier.&lt;br /&gt;
&lt;br /&gt;
== Theory 2:  Remove Maridia Navigation from 13% ==&lt;br /&gt;
&lt;br /&gt;
There are (currently TAS-only) [[13%]] branches that underflow at Draygon. In particular, there is Ice-Pb, which does this with a maximum of 10 power bombs. This 11% branch would further remove Ice.&lt;br /&gt;
&lt;br /&gt;
The 11% core is the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
In order to navigate Maridia without any helpful items, doorskips, OoB movement, and L+R (specifically up [[Halfie Climb Room]] would have to be used. As suitless downwards doorskip is confirmed RTA possible with the below video, one could use such doorskips to doorskip from [[Main Street]] to [[Crab Shaft]], then from [[Botwoon Hallway]] to Botwoon's Room.&lt;br /&gt;
&lt;br /&gt;
https://streamable.com/fs1nff?src=player-page-share&lt;br /&gt;
&lt;br /&gt;
Everything else should be fairly standard.&lt;br /&gt;
&lt;br /&gt;
Note this does underflow at Draygon with a maximum of 10 power bombs. The resulting sparksuit would then be used to escape.&lt;br /&gt;
&lt;br /&gt;
== Possible further improvements ==&lt;br /&gt;
&lt;br /&gt;
11% may not be the minimum, and there may be other 11% options. Here, some little known TAS-only techniques are mentioned that may be able to remove items.&lt;br /&gt;
&lt;br /&gt;
=== Morph without Morph ===&lt;br /&gt;
&lt;br /&gt;
TAS can morph without morph, by using double- or triple-enemy knockback. On PAL, this can be done with a single spike. Here is a clip:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|jfrYu6s8Nxc}}&lt;br /&gt;
&lt;br /&gt;
This should allow skipping Morph in 11% options (although possibly only on PAL). Setups would need to be found, and some parts would be particularly tricky (e.g., Phantoon's tunnel).&lt;br /&gt;
&lt;br /&gt;
=== Destroying Mother Brain's Glass ===&lt;br /&gt;
&lt;br /&gt;
As discoverd by sniq, TAS can fully destroy Mother Brain's glass with 5/10 ammo. It requires Ice, to manipulate Supers appropriately so they double-hit. Thus this does not really remove items, but simply replaces a Misisle or Super pack with Ice. However, if Ice were already collected (like in the first Theory option), then maybe this would allow improvement.&lt;br /&gt;
&lt;br /&gt;
It cannot kill Mother Brain (this would require 6/10 ammo or 5/11 ammo). Thus, you would have to then escape Tourian to refill Supers. It has not been tested how possible this is, and what it would require. If it requires anything additional, then it may not really be notable.&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=11%25&amp;diff=7630</id>
		<title>11%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=11%25&amp;diff=7630"/>
				<updated>2023-09-26T00:05:52Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* Theory 2:  Remove Maridia Navigation from 13% */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;11% is the lowest amount of items in which a TAS can theoretically beat the game via defeating all major bosses while using out of bounds. None of these have been fully tested, but most of the individual pieces have been tested.&lt;br /&gt;
&lt;br /&gt;
== Theory 1:  Remove ETanks from 12% ==&lt;br /&gt;
&lt;br /&gt;
This version of 11% performs [[pause abuse]] (chained frame-perfect pauses to survive at zero energy for as long as necessary) and memory corruption (using the X-Ray Scope at a specific position and firing at a specific angle to create artificial items and wrong warps) in order to achieve the same goal with one less percentage.&lt;br /&gt;
&lt;br /&gt;
The 11% core is the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:xray.png]] [[Image:ice.png]] [[Image:grapple.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
Mother Brain's glass would be partially destroyed such that the back of Mother Brain is exposed. It is not possible to expose the back of Mother Brain by breaking the glass from behind, as the glass can crack but will not break open from Missiles or Super Missiles fired from behind.&lt;br /&gt;
&lt;br /&gt;
Samus would then climb up the right wall using X-Ray Scope, after utilizing Rinkas to become stuck, to a height that would allow her to fall from the ceiling and behind Mother Brain, similar to how the Zebetite skip with X-Ray Scope is performed.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's first phase is finished off with the rest of the ammo from behind. Right before doing so, Samus would need to become stuck in the wall by freezing Rinkas and sinking into them similar to how [https://www.youtube.com/watch?v=vOiAzuZBXPE Botwoon skip] works.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's second phase would be fought from behind her, stuck at the highest point possible behind her in the wall so that Samus can still strike Mother Brain with charge shots while not being hit by redbeam. It is not possible to pause abuse and use X-Ray Scope at the same time, so Samus would need to have at least some energy before heading to create the Varia Suit before rainbow beam.&lt;br /&gt;
&lt;br /&gt;
Once Mother Brain's second phase hits zero health, Samus would climb the remaining distance to pass through the ceiling, to then use X-Ray Scope create an artificial Varia Suit in the out of bounds before Mother Brain fires her rainbow beam. Grapple Beam is required to pick up this Varia Suit, otherwise the game will crash. This Varia Suit will allow the game to be paused during rainbow beam, which means pause abuse will be allowed to continue until the point where the Super Metroid refills Samus's health, which is the reason why Energy Tanks are no longer required with this strategy.&lt;br /&gt;
&lt;br /&gt;
The fight and game would finish 'normally' from that point onward.&lt;br /&gt;
&lt;br /&gt;
It is not confirmed whether or not it is possible to be in a position in the room where Samus can still strike Mother Brain without taking any damage, such that she can still use X-Ray Scope to climb the remaining distance to escape the room, as again, pause abuse and X-Ray Scope cannot be used together as X-Ray Scope cannot be activated during pause fade-ins or pause fade-outs.&lt;br /&gt;
&lt;br /&gt;
If Samus were to be at zero energy while out of bounds, the Varia Suit would need to be acquired during a pause fade-out, since Samus would still have zero energy the moment the suit is acquired, and it is not possible to pause during the initial moment that the suit is acquired (after the &amp;quot;VARIA SUIT&amp;quot; text box clears), until after the Varia Suit explosion animation is over.  The only thing that has yet to be confirmed to confirm that this is completely possible is whether or not there is a moment where you can continue pause abusing during the suit animations caused by Varia Suit.&lt;br /&gt;
&lt;br /&gt;
Interesting to note that the block which creates the Varia Suit can generate anywhere between one to four copies, and all of them can be acquired at the same time with the same Grapple extension. If this occurs and multiple copies are acquired, it can cut the animation time of the suit acquisition in half, which will allow the game to be paused earlier.&lt;br /&gt;
&lt;br /&gt;
== Theory 2:  Remove Maridia Navigation from 13% ==&lt;br /&gt;
&lt;br /&gt;
There are (currently TAS-only) [[13%]] branches that underflow at Draygon. In particular, there is Ice-Pb, which does this with a maximum of 10 power bombs. This 11% branch would further remove Ice.&lt;br /&gt;
&lt;br /&gt;
The 11% core is the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
In order to navigate Maridia without any helpful items, doorskips, OoB movement, and L+R (specifically up [[Halfie Climb Room]] would have to be used. As suitless downwards doorskip is confirmed RTA possible with the below video, one could use such doorskips to doorskip from [[Main Street]] to [[Crab Shaft]], then from [[Botwoon Hallway]] to Botwoon's Room.&lt;br /&gt;
&lt;br /&gt;
Everything else should be fairly standard.&lt;br /&gt;
&lt;br /&gt;
Note this does underflow at Draygon with a maximum of 10 power bombs. The resulting sparksuit would then be used to escape.&lt;br /&gt;
&lt;br /&gt;
== Possible further improvements ==&lt;br /&gt;
&lt;br /&gt;
11% may not be the minimum, and there may be other 11% options. Here, some little known TAS-only techniques are mentioned that may be able to remove items.&lt;br /&gt;
&lt;br /&gt;
=== Morph without Morph ===&lt;br /&gt;
&lt;br /&gt;
TAS can morph without morph, by using double- or triple-enemy knockback. On PAL, this can be done with a single spike. Here is a clip:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|jfrYu6s8Nxc}}&lt;br /&gt;
&lt;br /&gt;
This should allow skipping Morph in 11% options (although possibly only on PAL). Setups would need to be found, and some parts would be particularly tricky (e.g., Phantoon's tunnel).&lt;br /&gt;
&lt;br /&gt;
=== Destroying Mother Brain's Glass ===&lt;br /&gt;
&lt;br /&gt;
As discoverd by sniq, TAS can fully destroy Mother Brain's glass with 5/10 ammo. It requires Ice, to manipulate Supers appropriately so they double-hit. Thus this does not really remove items, but simply replaces a Misisle or Super pack with Ice. However, if Ice were already collected (like in the first Theory option), then maybe this would allow improvement.&lt;br /&gt;
&lt;br /&gt;
It cannot kill Mother Brain (this would require 6/10 ammo or 5/11 ammo). Thus, you would have to then escape Tourian to refill Supers. It has not been tested how possible this is, and what it would require. If it requires anything additional, then it may not really be notable.&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=12%25&amp;diff=7629</id>
		<title>12%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=12%25&amp;diff=7629"/>
				<updated>2023-09-25T23:18:06Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: Added several theoretically possible 12% categories to the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=12%&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:47:45&lt;br /&gt;
|gtwr=1:20&lt;br /&gt;
|wrholder=Sniq&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/25726221&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=12%&lt;br /&gt;
|items=See below&lt;br /&gt;
|bossorder=KRDP&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
12% is the [[Low%|lowest]] amount of items in which a human can beat the game via defeating all major bosses while using [[out of bounds]]. It is perhaps the most difficult humanly possible category to optimize (or even complete), and has been completed in a single sitting by a very small number of runners.&lt;br /&gt;
&lt;br /&gt;
= Branches =&lt;br /&gt;
&lt;br /&gt;
== Human ==&lt;br /&gt;
&lt;br /&gt;
For humans, the items that make up 12% are the following:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:xray.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Morphing Ball]] is required to 'awaken' the planet and utilize [[Power Bomb|Power Bombs]].&lt;br /&gt;
&lt;br /&gt;
Power Bombs are required to open orange doors and destroy other destructible surfaces that block the way. They are also required to kill Metroids as [[Ice Beam]] is skipped.&lt;br /&gt;
&lt;br /&gt;
[[Charge Beam]] is required to defeat bosses, as otherwise, an extremely high percentage of ammo would be required instead, which would defeat the purpose of this low% category.&lt;br /&gt;
&lt;br /&gt;
[[Varia Suit]] is required as otherwise, [[Mother Brain|Mother Brain's]] Rainbow Beam would deal 600 damage instead of 300 damage, as it only checks for Varia Suit - not [[Gravity Suit]]. Varia Suit would otherwise require three additional [[Energy Tank|Energy Tanks]] (or an applicable mixture of Energy Tanks and [[Reserve Tank|Reserve Tanks]]) in its place, which would defeat the purpose of this low% category.&lt;br /&gt;
&lt;br /&gt;
Related to the above, three Energy Tanks (or two Energy Tanks and one Reserve Tank, or one Energy Tank and two Reserve Tanks) are required to survive Mother Brain's Rainbow Beam.&lt;br /&gt;
&lt;br /&gt;
One [[Missile]] expansion and three [[Super Missile]] expansions are required to open appropriate doors and cause Mother Brain to change from her first phase to her second phase. The first Missile pack in the game is required to 'awaken' the planet, same as Morphing Ball. You can alternatively acquire a second Missile expansion instead of a third Super Missile expansion depending on your route.&lt;br /&gt;
&lt;br /&gt;
[[X-Ray Scope]] is required as it not only allows the Zebetites to be skipped while still allowing access to Mother Brain (same as Ice Beam and [[Speed Booster]]), but allows &amp;quot;X-Ray climbing&amp;quot; to be performed to travel through rooms such as [[Draygon's Eye Door Room|Draygon's entry chamber]] and enter some rooms' out of bounds (such as Halfie Climb to avoid use of L+R), which is the primary exploit of the run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Human (Theoretical) ==&lt;br /&gt;
&lt;br /&gt;
Theoretically, a human could complete the game with the following itemset with the use of [[10 Missile Zebetite Kill]]s:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:gravity.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
Gravity is collected to allow escaping [[Draygon's Eye Door Room|Precious Room]] and to ascend [[Halfie Climb Room]] without the use of L+R. Additionally, although downwards doorskips can be performed suitless, Gravity makes them much faster and easier, as well as drastically speeding up the Maridia section of the run and making bossfights much easier.&lt;br /&gt;
&lt;br /&gt;
To get past [[Botwoon Hallway]], one would need to perform a downwards doorskip, then go far enough right Out of Bounds such that transition blocks to [[Botwoon]]'s Room are exposed in room copies below the room. This can be performed suitless (see the section at the bottom for more info), however Gravity makes this and the accompanying OoB navigation much easier and faster.&lt;br /&gt;
&lt;br /&gt;
Without the use of Out of Bounds, six Power Bombs would be needed to escape Lower Norfair (three to escape [[Wasteland]], two to break the bomb blocks in [[Red Kihunter Shaft]], and then another one to bomb jump up the one tile in Kihunter Shaft), requiring a 4% drop from a Deesgeega in Wasteland. However, one can avoid three of those Power Bombs by performing a downwards doorskip in Kihunter Shaft, then navigating to a transition block to Amphitheatre (fast but difficult), or [[Lower Norfair Fireflea Room]] (slower but much easier).&lt;br /&gt;
&lt;br /&gt;
After all this, one would then need to perform [[10 Missile Zebetite Kill]]s to access Mother Brain due to not being able to skip Zebetites. Good luck to all potential runners!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A variation on this itemset, 12% GravPb, would replace Charge with a Power Bomb pack, then perform Draygon Ammo Underflow with a maximum of 10 Power Bombs. The resulting sparksuit could then be used for Reverse Halfie, and all subsequent bossfights would be much faster and easier, as well as eliminating 10 Missile Zeb Kills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yet another theoretically human-viable itemset would collect Ice Beam as its special item, as well as replace Charge Beam with a Power Bomb pack to allow Draygon Ammo Underflow:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:ice.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
Ice Beam would be used to climb [[Main Street]] and [[Mt. Everest]] by freezing enemies. It would also be used for Mochtroid Clip in [[Botwoon Hallway]], as well as allow for climbing [[Halfie Climb Room]] without the use of L+R. It also would make [[Colosseum]] much more lenient, as well as making the Tourian [[Metroid]] Rooms much faster and easier.&lt;br /&gt;
&lt;br /&gt;
The Power Bomb pack replacing Charge would allow for Draygon Ammo Underflow with a maximum of 10 Power Bombs, forcing the runner to rely on a 4% drop chance and drop positioning from Draygon Goop. Following [[Draygon]] snipe kill, they could then use that sparksuit to escape Precious Room, and the rest of the run would be rather simple from there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yet yet another theoretically human-viable itemset would essentially be identical to 12% Xray, but with required Draygon Ammo Underflow to skip Charge:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:xray.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
X-Ray Scope would be used to skip [[Botwoon]] and avoid L+R in Halfie Climb Room by X-ray climbing Out of Bounds and using a room copy from above the room to enter [[Colosseum]] instead.&lt;br /&gt;
&lt;br /&gt;
As previously explained, performing Draygon Ammo Underflow with a max of 10 Power Bombs is no easy feat- requiring both a 4% drop chance and good positioning from Draygon Goop, but otherwise identical to normal ammo underflow. The resulting sparksuit can then be used to escape Precious Room, or the runner can instead X-ray climb out instead, and use the [[Yellow Suit Glitch|sparksuit]] to avoid snipe kill instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tool Assisted ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TAS can use the following item set instead:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:speedbooster.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed Booster is a second means of entering the out of bounds, as depending on when one pauses during a [[shinespark]], they can pass through door transitions. TAS would not need Speed Booster for such a thing as it would only require it for escaping [[Draygon's Eye Door Room|Draygon's entry chamber]] and skipping Zebetites; however, using a shinespark to pass through a horizontal door transition would be much faster than without, as passing through a horizontal door transition without Speed Booster would require multiple pauses and frame-perfect movement inputs as opposed to a single pause and a frame-perfect/position-perfect timing of the shinespark.&lt;br /&gt;
&lt;br /&gt;
This branch of 12% is considered TAS-only because the only known way to reach the [[Mt. Everest|Maridian mountain]] with these items and a retained [[Yellow Suit Glitch|sparksuit]] is by entering it from the Red Brinstar connecting area, which involves entering the Red Brinstar elevator room's out of bounds area. Normally this would not be an issue for humans as you can enter the out of bounds by shinesparking through the upper left door, but because you need to keep the aforementioned blue suit retained before entering Maridia, shinesparking is not an option. Additionally, one would need to perform Everest Slopespark to preserve the sparksuit up to Pre-Botwoon, where it would then be used to gain access to Botwoon. However, L+R would then have to be used to ascend Halfie Climb, and then one would perform speedkeep shenanigans in [[Colosseum]] to obtain a sparksuit to escape from Draygon's room.&lt;br /&gt;
&lt;br /&gt;
An alternative, more human-friendly (but still exceptionally challenging!) route would obtain a sparksuit, then perform Broken Tube Jump from on top of the tube to gain access to [[Fish Tank]], where one would then perform Fish Tank Climb with a stored sparksuit, simply to avoid TAS doorskip to reverse enter Maridia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A very similar itemset that replaces [[Charge Beam]] with a Power Bomb pack would have essentially the same progression, but then would have to rely on a 4% Power Bomb drop from Draygon Spit to perform Draygon Ammo Underflow with a maximum of 10 Power Bombs. The only upside to this route would be that one could then use the resulting sparksuit to escape Precious Room, meaning speedkeep in [[Colosseum]] would not be required.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition to 12% Speed, TAS can also use the following itemset:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This itemset is functionally similar to 12% Speed, but with required Draygon Ammo Underflow and the ability to convert a sparksuit into [[Blue Suit Glitch|blue suit]] without utilizing suit upgrades. &lt;br /&gt;
&lt;br /&gt;
Theoretically, this is a much more human-viable category than 12% Speed due to being able to avoid L+R by sparking up Halfie Climb with a [[Blue Suit Glitch|blue suit]], but it still requires the Morph horizontal doorskip to reverse enter Maridia if one wanted to avoid Fish Tank Climb and Forgotten Highway to Tube Jump. In a manner similar to 13% Chargeless, 13% Speed, and theoretical 12% Speed, one would need to perform [[Mt. Everest|Everest]] Slopespark to keep a sparksuit to [[Aqueduct]], which could then be converted into a [[Blue Suit Glitch|blue suit]] to get past Pre-Botwoon and then spark up Halfie Climb, therefore avoiding L+R. &lt;br /&gt;
&lt;br /&gt;
Draygon Ammo Underflow would then be performed, and in combination with snipe kill, one could then use the resulting sparksuit to escape [[Draygon's Eye Door Room|Draygon's entry chamber]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tool Assisted (Theoretical) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, TAS can also use the following item set:&lt;br /&gt;
&lt;br /&gt;
[[Image:morphball.png]] [[Image:charge.png]] [[Image:varia.png]] [[Image:xray.png]] [[Image:wave.png]] [[Image:ice.png]] [[Image:grapple.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All three tanks are replaced with [[Grapple Beam]], [[Wave Beam]], and [[Ice Beam]]. X-Ray Scope is capable of creating an artificial Varia Suit in the out of bounds area above Mother Brain.&lt;br /&gt;
&lt;br /&gt;
TAS can trigger Mother Brain to enter her second phase while stuck in the right wall via Rinka freezing (making Ice Beam necessary), then X-Ray climb up into the ceiling and fight Mother Brain's second phase from the ceiling. Wave Beam is required as it, and only it, allows charged shots to pass through the ceiling and strike Mother Brain (however, by freezing Rinkas and sinking into them, like with Botwoon Skip, it may even be possible to drop Wave Beam and only acquire [[11%]]).&lt;br /&gt;
&lt;br /&gt;
Before rainbow beam is fired (which can strike the player no matter where they are in the out of bounds and drag them immediately back into the room), TAS would have to reach the proper position in the out of bounds to create the Varia Suit and then acquire the Varia Suit, which is only possible by being touched with the Grapple Beam, else the game crashes.&lt;br /&gt;
&lt;br /&gt;
Acquiring the Varia Suit immediately places Samus back in the middle of Mother Brain's chamber, and allows the game to be paused during rainbow beam, which allows pause abuse to be used (thus no Energy Tanks are needed!) until the Super Metroid refills Samus's energy. Then everything can finish like normally.&lt;br /&gt;
&lt;br /&gt;
== Future Applications ==&lt;br /&gt;
&lt;br /&gt;
Suitless downwards doorskips have been proven possible by Bobbob, meaning that not only can one obtain Super Missiles before Missiles as shown in the below video, but also that [[Main Street]], [[Fish Tank]], and Everest can all be skipped entirely in favor of a specific OoB transition block that will warp the player to [[Crab Shaft]]. &lt;br /&gt;
&lt;br /&gt;
Additionally, this means that one can access Botwoon using a downwards doorskip in [[Botwoon Hallway]] to circumvent the Speed Blocks. Both tricks would result in much easier, faster routing for 12% Speed, 12% Chargeless, and potentially open up more 12% categories such as 12% Hi-Jump Boots (PAL-exclusive due to being able to escape Precious Room and ascend [[Halfie Climb Room]] with L+R and Hijump, would require [[10 Missile Zebetite Kill]]s), or complete 12% Speed-Pb, 12% Chargeless and 12% Speed entirely without the use of L+R, TAS doorskip, Fish Tank Climb, or Everest Slopespark.&lt;br /&gt;
&lt;br /&gt;
https://streamable.com/fs1nff&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=pROD5Ago4EE Sniq] - Shows how to complete 12% using the KRDP route with a hitbox viewer present. Not necessarily a tutorial, but is currently the best resource for learning the category.&lt;br /&gt;
* [https://www.youtube.com/watch?v=J3uexv4Eke0 Chabo] - A playthrough based on Sniq's video, with [https://pastebin.com/27KzkSJK accompanying notes] that detail setups for the [[Out of Bounds]] navigation.&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=G-Mode_Save_Station&amp;diff=7554</id>
		<title>G-Mode Save Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=G-Mode_Save_Station&amp;diff=7554"/>
				<updated>2023-08-17T02:15:25Z</updated>
		
		<summary type="html">&lt;p&gt;NateTheGameK: /* Pointer locations for collecting items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;During [[G-Mode]], the game behaves in some ways as though X-ray scope were still active. The most noticeable are that the game does not process PLMs or projectiles. Stepping on a save station in G-Mode, and subsequently activating X-Ray to leave G-Mode, can execute a wide amount of code, most often crashing the game if done blindly, but can grant Samus any item in the game. This is used in the [[Glitched RBO]] world record route to obtain Gravity Suit.&lt;br /&gt;
&lt;br /&gt;
== Functioning ==&lt;br /&gt;
&lt;br /&gt;
The game stores lists for each PLM, located in bank $84, of pointers to functions, and arguments for those functions. These are called instruction lists. There is a section of RAM from $1D27 through $1D76 where the game loads these pointers for running functions related to processing PLMs. For the save station, the pointer is loaded into $1D75 (the game starts at the top of this range and works downwards. Since save rooms have two PLMs that are processed when entering the room: first the door, and then the save station). In G-Mode PLMs aren't processed, and when Samus steps on the save station, $1D75 starts increasing by $02 every other frame, starting with whatever PLM instruction the game was last trying to execute. When entering a save room, $1D75 will contain $AFEC, which is a pointer to a sleep instruction (save station does nothing until Samus attempts to interact with it).&lt;br /&gt;
&lt;br /&gt;
After stepping on a save station in G-Mode, and X-Ray is activated, and G-Mode left, the game will look at whatever value is in $1D75, and interpret those two bytes as a location of a pointer in bank $84. For collecting items, you'll need to stop on a correct byte in order to be granted the item (see list below). Every item in the game has three variants: normal, hidden, and in a chozo orb; and either of these will work for obtaining the item. However, the instruction lists for these variants are so far apart in the ROM that it is irrelevant. Therefore, using the one that appears first in the ROM (the normal, not hidden or orb variant) makes the most sense. The game will either crash or do something else unexpected if X-Ray is not pressed in the two-frame window. It can also matter how long the dash button is held down to activate X-Ray.&lt;br /&gt;
&lt;br /&gt;
It is also possible to spawn energy refill and map stations (though unusable as they will spawn too close to the floor, on the left tile of the bottom of the save station), Samus Eaters (Vileplumes), shot blocks, door caps, and basically any other PLM. It is also possible to execute a lot of other code, with mostly unknown or undocumented results (or most likely, a crash).&lt;br /&gt;
&lt;br /&gt;
== Executing ==&lt;br /&gt;
&lt;br /&gt;
The save station platform is made of 2 blocks, the one on the right is solid, while the one on the left is the PLM block. There are two ways to stand on the save station platform to make the PLM value change: &lt;br /&gt;
&lt;br /&gt;
# land solely on the left block to make the PLM value advance by 2 every frame: AFEC, AFEE, AFF0, AFF2, AFF4, AFF6, ... &lt;br /&gt;
# land in the middle of the platform, which makes the PLM value advance by 2 every 2 frames: AFEC, AFEE, AFEE, AFF0, AFF0, AFF2, AFF2, AFF4, AFF4, AFF6, AFF6, ...&lt;br /&gt;
&lt;br /&gt;
Given a certain wanted value, say E2F6, the number of values between that and AFEC is 330A, or 13066 in decimal. For 1), those values are covered twice per frame, so it takes 6533 frames to reach the address wanted, and it is a frame-perfect trick. For 2), it takes twice as long to reach that same value, 13066 frames, but it has a 2-frame window since the next frame would also have the same value. Landing in the proper position can be made easier using normalized movement, such as a buffered spin jump or using a bomb. &lt;br /&gt;
&lt;br /&gt;
To end G-mode and execute the value, X-ray must be activated. For case 1), the X-ray activation can be done right there on top of the block, and the correct value will be run provided the correct frame. For case 2), due to the collision oscillator and possibly other reasons, activating X-ray in the middle of the platform can execute the next value sometimes; therefore, it is recommended to jump out of the platform in the correct frame, and only then activate X-ray (alternatively, hold an angle in the correct frame, walk off the platform, and only then activate X-ray). To properly activate X-ray or jump, visual cues can be used, like auto-firing shots or using a timer; reaction time and input delay matter, which means going for some frames earlier. &lt;br /&gt;
&lt;br /&gt;
Activating X-ray for exactly 4 frames can have unintended consequences, like spawning extra (including bad-transition) blocks out of bounds. For most uses, it is recommended to activate X-ray for more than 4 frames.&lt;br /&gt;
&lt;br /&gt;
== Relevant Locations ==&lt;br /&gt;
&lt;br /&gt;
In RAM, $1D27 through $1D76 are related to this glitch, though $1D75 seems to be the more relevant address. After entering the room, its value stays at 'AFEC' (hexadecimal).&lt;br /&gt;
&lt;br /&gt;
=== Pointer locations for collecting items ===&lt;br /&gt;
&lt;br /&gt;
When watching $1D75 in RAMwatch, it should contain the following location in order to obtain the item&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
Energy Tank     $E0B6&lt;br /&gt;
Missile	        $E0D6&lt;br /&gt;
Super Missile   $E100&lt;br /&gt;
Power Bomb      $E125&lt;br /&gt;
Bomb 		$E152&lt;br /&gt;
Charge Beam 	$E180&lt;br /&gt;
Ice Beam	$E1AE&lt;br /&gt;
Hi-Jump Boots 	$E1DC&lt;br /&gt;
Speed Booster	$E20A&lt;br /&gt;
Wave Beam	$E238&lt;br /&gt;
Spazer		$E266&lt;br /&gt;
Spring Ball	$E294&lt;br /&gt;
Varia Suit	$E2C8&lt;br /&gt;
Gravity Suit	$E2F6&lt;br /&gt;
Plasma Beam	$E358&lt;br /&gt;
Grapple Beam	$E386&lt;br /&gt;
Space Jump	$E3B8&lt;br /&gt;
Screw Attack	$E3E6&lt;br /&gt;
Morphing Ball	$E414&lt;br /&gt;
Reserve Tank	$E442&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Out of Bounds ===&lt;br /&gt;
&lt;br /&gt;
Some of the values will promote big &amp;quot;block-shuffles&amp;quot;, which effectively puts Samus OoB and spawns a bunch of different blocks. This can be used, for example, in [[Any% Glitched]]. Some of the earlier values that can be used for this are: B020, B022, and B024.&lt;br /&gt;
&lt;br /&gt;
TODO: add other pointer locations that are known to at least do something other than crash, or potentially could do something useful.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
[[https://patrickjohnston.org/bank/84 Bank log for $84]]&lt;/div&gt;</summary>
		<author><name>NateTheGameK</name></author>	</entry>

	</feed>