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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Osse101</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Osse101"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/Special:Contributions/Osse101"/>
		<updated>2026-04-05T05:23:57Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Big_Pink&amp;diff=3679</id>
		<title>Big Pink</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Big_Pink&amp;diff=3679"/>
				<updated>2019-02-21T01:16:05Z</updated>
		
		<summary type="html">&lt;p&gt;Osse101: Added charge clip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=Save Room&amp;lt;br/&amp;gt;[[Dachora Room]]&amp;lt;br/&amp;gt;[[Pink Brinstar Power Bomb Room]]&amp;lt;br/&amp;gt;[[Waterway Energy Tank Room]]&lt;br /&gt;
|east=[[Spore Spawn Kihunter Room]]&amp;lt;br/&amp;gt;[[Pink Brinstar Hopper Room]]&amp;lt;br/&amp;gt;[[Spore Spawn Farming Room]]&amp;lt;br/&amp;gt;[[Green Hill Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BigPink.png|x800px]]&lt;br /&gt;
&lt;br /&gt;
== Spore Spawn Supers ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Spore spawn super position.png|thumb|right|From this position you can jump and shoot the Super when you hit the ceiling.]] To get the [[List_of_Super_Missiles#Brinstar_1|Spore Spawn Super Missiles]] without fighting Spore Spawn, you can enter the [[Spore Spawn Farming Room]] from this side, by destroying the bomb blocks, and then shooting the Super Missile block. The Super Missile will often despawn before it hits the block, but certain setups prevent this.&lt;br /&gt;
&lt;br /&gt;
== Charge Beam Escape Clip ==&lt;br /&gt;
&lt;br /&gt;
When coming from [[Waterway_Energy_Tank_Room]] in such categoires as [[100%]], you are able to clip through the bomb block above the charge beam item instead of destroying it.  This is a 3 step clip.  First, run and jump holding down to stand upright on top of the bomb block.  Second, jump and press down and then press forward.  This will get your foot stuck in the top of the block.  Third, jump to perform the clip.  &lt;br /&gt;
{{#ev:youtube|eKH_CCS0m6o}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Reo]]&lt;br /&gt;
&lt;br /&gt;
* [[Sm. Sidehopper]]&lt;br /&gt;
&lt;br /&gt;
* [[Zeb]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[Charge Beam]]&lt;br /&gt;
* [[List of Missiles#Brinstar 4|Brinstar Missile 4]]&lt;br /&gt;
* [[List of Missiles#Brinstar 5|Brinstar Missile 5]]&lt;/div&gt;</summary>
		<author><name>Osse101</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=X-Ray_Climb&amp;diff=3678</id>
		<title>X-Ray Climb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=X-Ray_Climb&amp;diff=3678"/>
				<updated>2019-02-21T00:59:11Z</updated>
		
		<summary type="html">&lt;p&gt;Osse101: Added videos and Door Stuck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;X-Ray Climbing is a technique that allows Samus to go [[Out of Bounds]]. It is mainly used while getting stuck inside of a door. [[Any% Glitched]] is one of the few categories that takes advantage of X-Ray Climbing.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kTZd2YybuSI}}&lt;br /&gt;
&lt;br /&gt;
To perform X-Ray Climbing, make sure to pick-up the [[X-Ray Scope]]. Get stuck in a door, and crouch. Use the X-Ray Scope, face the other direction and immediately stop scoping. If done right, Samus should now be forced into a standing position which moves her up by 5 pixels.&lt;br /&gt;
&lt;br /&gt;
[[Item Randomizer]] as well as some [[RBO]] routes sometimes make use of inbounds X-Ray Climbing to get through [[The_Precious_Room]] after defeating Draygon due to the lack of [[Gravity Suit]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|0YQBAqf5ACI}}&lt;br /&gt;
&lt;br /&gt;
== Door Stuck ==&lt;br /&gt;
&lt;br /&gt;
There are 2 levels of being stuck in a door: Stuck and Deep Stuck.&lt;br /&gt;
&lt;br /&gt;
A stationary sping jump inside the door shell of a rightwards transition is enough to get Stuck inside of a door for X-Ray climbing most rooms.  However for leftward door transitions, or if the room geometry requires it (see the any% glitched X-Ray climb,) you need more backwards momentum during the transition.  Taking enemy damage or performing a precise shinespark as the transition begins both are ways to get Deep Stuck in doors.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[General Movement]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://tasvideos.org/GameResources/SNES/SuperMetroid.html#XRayClimb TASVideos description]&lt;/div&gt;</summary>
		<author><name>Osse101</name></author>	</entry>

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