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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phatscott25</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phatscott25"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/Special:Contributions/Phatscott25"/>
		<updated>2026-04-08T16:21:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Hellway&amp;diff=5751</id>
		<title>Hellway</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Hellway&amp;diff=5751"/>
				<updated>2021-12-20T04:09:24Z</updated>
		
		<summary type="html">&lt;p&gt;Phatscott25: Edited the page to add some strat videos (feel free to change or go over)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Red Tower]]&lt;br /&gt;
|east=[[Red Tower Elevator Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Hellway.png]]&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
Primary strategies for this room involve either using damage boosts or simply jumping over the various platforms in the room. The room has a large amount of enemies, which can be useful for farming up on health or ammo.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|z6QY3K1-iko}}&lt;br /&gt;
&lt;br /&gt;
To get through this room, damage boosts can be utilized on the various spikes on the ceiling to get further through the room. Shooting before the 2nd damage boost can open the door ahead of you when timed correctly, saving a little bit of time over bonking the door.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|0S_wk5kdXWk}}&lt;br /&gt;
&lt;br /&gt;
On the way back through the room, damage boosts can be utilized once again to traverse the room. A quick timed jump after the 1st damage boost will avoid the Zeela on the ground, but if Samus is too slow, she can be knocked into one of the plants, costing both time and health. An alternative is to shoot the Zeela instead and take the room slower.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Damage boosting]]&lt;/div&gt;</summary>
		<author><name>Phatscott25</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=RBO&amp;diff=5190</id>
		<title>RBO</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=RBO&amp;diff=5190"/>
				<updated>2021-08-01T03:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;Phatscott25: added video of run on Youtube instead of twitch vod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Reverse Boss Order&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=58:36&lt;br /&gt;
|gtwr=0:39&lt;br /&gt;
|wrholder=zoasty&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=jN0RtVBJZZc&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
&lt;br /&gt;
|minibosses=No Spore&lt;br /&gt;
|bossorder=[[Ridley]] &amp;amp;#9656; [[Draygon]] &amp;amp;#9656; [[Phantoon]] &amp;amp;#9656; [[Kraid]] &amp;amp;#9656; [[Mother Brain]]&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
RBO is the category with the most route variations. The one you will want to use depends on how safe you wish to be, and/or how fast you are capable of being in a run.&lt;br /&gt;
&lt;br /&gt;
=Routes and Methods=&lt;br /&gt;
&lt;br /&gt;
When running RBO, there are many considerations to make for which route you want to use.  The route used typically depends on the runner's skill level and preference.  This section drives to outline many of the route choices available to the runner.&lt;br /&gt;
&lt;br /&gt;
==Double Norfair Visit==&lt;br /&gt;
&lt;br /&gt;
Double Norfair Visit route has classically been the RBO route.  This route involves the runner visiting Norfair twice throughout the entire run.  Typically the runner collects the Brinstar Reserve Tank and at least 2 Energy Tanks and immediately heading to Norfair to do an early hell run through Norfair, collecting Speed Booster, Wave Beam, Power Bombs, and Grapple Beam.  After this the runner backtracks to Brinstar and Crateria for more item collection before returning to Norfair for a second time and heading to Lower Norfair to fight Ridley.&lt;br /&gt;
&lt;br /&gt;
Advantages to Double Norfair Visit Route&lt;br /&gt;
* Allows collection of Crateria Super Missiles&lt;br /&gt;
* Allows collection of Big Pink Water Energy Tank&lt;br /&gt;
* Allows early Maridia route&lt;br /&gt;
&lt;br /&gt;
Disadvantages to Double Norfair Visit Route&lt;br /&gt;
* Requires an early hell run, which is easy to die in&lt;br /&gt;
* Route is overall slower than a Single Norfair Visit&lt;br /&gt;
&lt;br /&gt;
==Single Norfair Visit==&lt;br /&gt;
Single Norfair Visit route involves the runner collecting all the needed powerups in Crateria and Brinstar before ever entering Norfair.  This route requires picking up early powerbombs, whether it is Red Tower powerbombs or etecoons powerbombs (via moondance), and collecting many powerups without usual items.  The Big Pink E-Tank gate needs to be opened with the Super Missile trick since the runner doesn't have wave beam, Gauntlet can't be cleared with Speed Booster, and other differences.&lt;br /&gt;
&lt;br /&gt;
This route is typically considered a more advanced route as you have a much lower ammo count going into Ridley and aren't able to pick up as many Energy Tanks either.&lt;br /&gt;
&lt;br /&gt;
There were two variants of this route: (1) continuing up the Red Tower Elevator after collecting Power Bombs, looping back through Gauntlet and the rest of the Brinstar powerups; or (2) Doing Gauntlet immediately after picking up Bombs, and then backtracking through Brinstar for item collection after picking up Red Tower powerbombs.  From research both routes are roughly identical in time. &lt;br /&gt;
&lt;br /&gt;
However, there are more efficient variants of single Norfair visit, such as: replacing the Gauntlet Energy Tank with the Norfair Reserve Tank, or not getting either tank and go into Lower Norfair with only 7 tanks (6 energy tanks and 1 reserve tank); and doing [[moondance]] to get access to the etecoons area without powerbombs to get powerbombs earlier.&lt;br /&gt;
&lt;br /&gt;
A newbie to the category simply looking to complete a run could do this route, then go back to collect the Crateria Supers, Big Pink Water Tank, and do early Maridia after collecting Norfair items.  This route would technically be a Double Norfair visit, but leverages the advantages of both Norfair visit routes at a large cost of time.&lt;br /&gt;
&lt;br /&gt;
Advantages to Single Norfair Visit Route&lt;br /&gt;
* Provides ample energy tanks for the regular Norfair hell run to pick up Speed Booster, Wave Beam, and Grapple Beam&lt;br /&gt;
* Route is overall faster than a Double Norfair Visit&lt;br /&gt;
&lt;br /&gt;
Disadvantages to Single Norfair Visit Route&lt;br /&gt;
* Crateria Super Missiles and Big Pink Water Energy Tank can't be collected&lt;br /&gt;
* Does not allow for Early Maridia&lt;br /&gt;
&lt;br /&gt;
==Early Maridia==&lt;br /&gt;
&lt;br /&gt;
An option new runners to RBO typically want to take is to visit Maridia early on in the run (before killing Ridley) and collect Super Missiles and Energy Tanks there.  A runner could potentially collect as many as two extra Energy Tanks and two extra Super Missile powerups, making the rest of the run much more comfortable to complete.  Typically, only the Mama Turtle E-Tank and Crab Supers are collected.  The runner could go further into Maridia and collect the other Supers at the top of Maridia, and the E-Tank after Botwoon.&lt;br /&gt;
&lt;br /&gt;
Advantages to Early Maridia&lt;br /&gt;
* Allows the collection of up to two more E-Tanks&lt;br /&gt;
* Allows the collection of up to two (or three) more Super Missile powerups&lt;br /&gt;
&lt;br /&gt;
Disadvantages to Early Maridia&lt;br /&gt;
* Requires Ice Beam (and preferably wave beam) and maybe Grapple Beam to do&lt;br /&gt;
* Consumes a large amount of time&lt;br /&gt;
&lt;br /&gt;
==Screw Attack/Golden Torizo Skip==&lt;br /&gt;
&lt;br /&gt;
Another option the runner has in order to save time is to skip Golden Torizo, or both him and Screw Attack altogether.&lt;br /&gt;
&lt;br /&gt;
Fighting Golden Torizo typically involves farming Super ammo back to full and picking up Screw Attack before going into the fight.  The only reason to fight GT is to collect the Super Missile powerup in the room.&lt;br /&gt;
&lt;br /&gt;
Advantages to skipping Golden Torizo&lt;br /&gt;
* Saves time to not have to perform the fight&lt;br /&gt;
* Doesn't require refilling Super Ammo needed for the fight&lt;br /&gt;
&lt;br /&gt;
Disadvantages to skipping Golden Torizo&lt;br /&gt;
* Missing collection of a Super Missile powerup&lt;br /&gt;
* Missing out on opportunity to collect power bombs from drops&lt;br /&gt;
&lt;br /&gt;
Additionally, the runner can skip going to the left altogether and skip both Golden Torizo and Screw Attack.  While this saves a great deal of time, the runner is missing out on the helpfulness of Screw Attack and a Super Missile powerup.  Skipping both Screw Attack and Golden Torizo should be considered an extremely advanced move and is recommended as one of the last route changes made in order to save time.&lt;br /&gt;
&lt;br /&gt;
Advantages to skipping Screw Attack/Golden Torizo&lt;br /&gt;
* Saves a huge amount of time&lt;br /&gt;
* Don't have to deal with the Green Gate Glitch&lt;br /&gt;
&lt;br /&gt;
Disadvantages to skipping Screw Attack/Golden Torizo&lt;br /&gt;
* Loses Screw Attack, making the LN Escape much more perilous&lt;br /&gt;
* Missing collection of a Super Missile powerup&lt;br /&gt;
* Missing out on opportunity to collect power bombs from drops&lt;br /&gt;
* Missing out on opportunity to fill up Supers&lt;br /&gt;
&lt;br /&gt;
=Tutorials=&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/foosda/v/41525804 Foosda] - Beginner RBO Tutorial, focused on safeties and completion rather than a good time. &lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/4fJpD127 Foosda] - Item listing for an &amp;quot;Early Maridia&amp;quot; route, which makes RBO a slower run, but an easier run to complete, primarily due to the acquisition of &amp;quot;[[List of Super Missiles#Maridia 1|Crab Supers]],&amp;quot; &amp;quot;[[List of Super Missiles#Maridia 3|Pancake Supers]]&amp;quot;, and &amp;quot;[[List of Energy Tanks#Maridia 2|Turtle ETank]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/zxLdmBDj Foosda] - Item listing for a route without &amp;quot;Early Maridia&amp;quot;, which acquires 8 Energy Tanks (along with [[List of Reserve Tanks#Brinstar 1|Brinstar Reserve Tank]]), 50 Missiles, 20 Super Missiles, and 20 Power Bombs before entering Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4PVQroImwTU Foosda] - [[Aqueduct]] Grapple Jumps&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=k7h-jR1a0Kg Foosda] - Fastest Draygon Strat&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa17i_Xdh6K41iHCXam9kYg4 ShinyZeni] - Comprehensive tutorial video series&lt;br /&gt;
&lt;br /&gt;
=Theory TASes=&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZQshdwAQUZ0 Dessyreqt v1] - First theory TAS created by Dessyreqt back in 2013.  RTA is 1:01:28.  Route used includes a double Norfair visit.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Q7DOERXfvug Dessyreqt v2] - Second theory TAS created by Dessyreqt, released October 2015.  RTA is 57:04.  Route used includes a single Norfair visit, limiting the number of missiles picked up to 25 and does a lot of RNG manipulation on farming drops in Lower Norfair.  LN escape is also done without a Crystal Flash.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=PUIgSw_TGkA Straevaras v1] - First Theory TAS created by Straevaras, released December 2015.  RTA is 1:00:43.  Route used includes a double Norfair visit, and Screw Attack/Golden Torizo skip. This theory TAS is not as optimized and approaches a more realistic methodology that a runner would actually encounter in the run and does little to no RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=MSkl-9EiknA Straevaras v2] - Second Theory TAS created by Straevaras, released December 2015.  RTA is 58:41.  Route used includes a single Norfair visit and Screw Attack/Golden Torizo skip.  This theory TAS is more optimized than the first, but still approaches a more realistic methodology that a runner would actually encounter in the run and does little to no RNG manipulation.&lt;/div&gt;</summary>
		<author><name>Phatscott25</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=100%25&amp;diff=5189</id>
		<title>100%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=100%25&amp;diff=5189"/>
				<updated>2021-08-01T02:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;Phatscott25: Update page to zeni's 1:12:53 (and video yay)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=100%&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:12:53&lt;br /&gt;
|gtwr=0:42&lt;br /&gt;
|wrholder=ShinyZeni&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=vBdHFz9gTtM&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
|percentage=100%&lt;br /&gt;
|items=All&lt;br /&gt;
|minibosses=No [[Spore Spawn|Spore]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Route=&lt;br /&gt;
&lt;br /&gt;
The route listed below is the standard &amp;quot;early [[Crocomire]]&amp;quot; route.&lt;br /&gt;
&lt;br /&gt;
The record listed above uses a different and more optimal &amp;quot;late Crocomire&amp;quot; route, which requires freezing a [[Puyo]] to clip into [[Shaktool|Shaktool's]] chamber, due to the lack of Grapple Beam, to access Spring Ball. This route saves upwards of 20 seconds over the route listed below, but will lose this time if the clip to Spring Ball is missed multiple times, so it is not recommended to players unless they are able to perform this clip consistently. Additionally, due to delaying Crocomire, this route will leave the player with one less Energy Tank and Power Bomb expansion for Wrecked Ship than the route below, making traversing and surviving the area slightly more difficult in comparison.&lt;br /&gt;
&lt;br /&gt;
Additionally, there is a route deviation that involves [https://docs.google.com/spreadsheets/d/1u3PBm6AWthPV-QAyfHSUahXkoFYcRD4zLdN7xFrJnXw/edit#gid=0 acquiring Power Bombs before Kraid's Lair] to acquire the Missile pack from the area during the initial visit rather than having to revisit Kraid's Lair later for it.&lt;br /&gt;
&lt;br /&gt;
* [[Morphing Ball]]&lt;br /&gt;
* [[Missile (Awakening)]]&lt;br /&gt;
* [[Bombs]]&lt;br /&gt;
* [[Energy Tank (Terminator)]]&lt;br /&gt;
* [[Early Super Missile]]&lt;br /&gt;
* [[List of Missiles#Brinstar 7|Missile]] [[List of Missiles#Brinstar 8|x2]] (To the right of [[Early Supers]])&lt;br /&gt;
* [[List of Reserve Tanks#Brinstar|Reserve Tank (In the hands of the Chozo)]]&lt;br /&gt;
* [[List of Missiles#Brinstar 3|Missile (Below the bridge)]]&lt;br /&gt;
* [[Charge Beam]]&lt;br /&gt;
* [[Spazer]]&lt;br /&gt;
* [[Varia Suit]]&lt;br /&gt;
* [[Energy Tank (Kraid)]]&lt;br /&gt;
* [[Energy Tank (Hi-Jump Boots)]]&lt;br /&gt;
* [[Hi-Jump Boots]]&lt;br /&gt;
* [[Missile (Hi-Jump Boots)]]&lt;br /&gt;
* [[List of Missiles#Norfair 10|Missile (In center Cathedral lava pit)]]&lt;br /&gt;
* [[Missile (Speed Booster)|Missile (Hidden in ceiling right before Speed Booster door)]]&lt;br /&gt;
* [[Speed Booster]]&lt;br /&gt;
* [[Missile (Wave Beam)]]&lt;br /&gt;
* [[Wave Beam]]&lt;br /&gt;
* [[Energy Tank (Crocomire)]]&lt;br /&gt;
* [[List of Power Bombs#Norfair 1|Power Bomb (Red door directly left after Crocomire)]]&lt;br /&gt;
* [[Grappling Beam]]&lt;br /&gt;
* [[Missile (Grappling Beam)]]&lt;br /&gt;
* [[List of Missiles#Norfair 7|Missile (Lava tide)]]&lt;br /&gt;
* [[List of Missiles#Norfair 8|Missile (Next to green gate)]]&lt;br /&gt;
* [[List of Missiles#Brinstar 11|Missile (Hidden behind KPDR any% Power Bomb)]]&lt;br /&gt;
* [[Power Bomb (Alpha)]], the any% pack&lt;br /&gt;
* [[Power Bomb (Beta)]], Green door left of elevator, hidden underneath the destructible floor&lt;br /&gt;
* [[Missile (Moat)]]&lt;br /&gt;
* [[List of Missiles#Wrecked Ship 1|Missile (Hidden to the left of the main Wrecked Ship shaft)]]&lt;br /&gt;
* [[Super Missile (Wrecked Ship East)]], past the robots&lt;br /&gt;
* [[Super Missile (Wrecked Ship West)]]&lt;br /&gt;
* [[List of Energy Tanks#Wrecked Ship 1|Energy Tank (Statue above water, past all the spikes)]]&lt;br /&gt;
* [[List of Missiles#Wrecked Ship 2|Missile (Right of attic)]]&lt;br /&gt;
* [[List of Missiles#Crateria 4|Missile (Hidden in highest point of the mountain to the left)]]&lt;br /&gt;
* [[List of Missiles#Crateria 5|Missile (Hidden in ground maze to the left)]]&lt;br /&gt;
* [[Missile (Gravity Suit)]]&lt;br /&gt;
* [[Reserve Tank (Gravity Suit)]]&lt;br /&gt;
* [[Gravity Suit]]&lt;br /&gt;
* [[List of Missiles#Crateria 6|Missile (Bottom left of ocean)]]&lt;br /&gt;
* [[Power Bomb (Crateria)]], top right of [[Landing Site]]&lt;br /&gt;
* [[Energy Tank (Gauntlet)]]&lt;br /&gt;
* [[List of Missiles#Crateria 7|Missile]] [[List of Missiles#Crateria 8|x2]] ([[Green Pirates Shaft|Crumble shaft]] after [[Gauntlet Energy Tank Room|Gauntlet]])&lt;br /&gt;
* [[Energy Tank (Etecoon)]], accessed below [[Green Brinstar Main Shaft|Brinstar elevator floor]], to the left - watch out for that floor&lt;br /&gt;
* [[Super Missile (Etecoon)]], green door to the left&lt;br /&gt;
* [[Power Bomb (Etecoon)]]&lt;br /&gt;
* [[List of Missiles#Brinstar 4|Missile]] (Behind the Grapple blocks)&lt;br /&gt;
* [[List of Power Bombs#Brinstar 5|Power Bomb]] (Hidden behind/below the above item's location)&lt;br /&gt;
* [[List of Energy Tanks#Brinstar 4|Energy Tank]] (Behind blue gate behind Sidehoppers)&lt;br /&gt;
* [[Super Missile (Spore Spawn)]]&lt;br /&gt;
* [[Missile (Charge Beam)]]&lt;br /&gt;
* [[List of Energy Tanks#Brinstar 5|Energy Tank]] (Behind/below [[Charge Beam]]'s location)&lt;br /&gt;
* [[List of Missiles#Brinstar 6|Missile (Green Hill pipe)]]&lt;br /&gt;
* [[Missile (Main Street)]]&lt;br /&gt;
* [[Energy Tank (Mama Turtle)]]&lt;br /&gt;
* [[Missile (Mama Turtle)]]&lt;br /&gt;
* [[Super Missile (Main Street)]], &amp;quot;[[Crab Supers]]&amp;quot;&lt;br /&gt;
* [[List of Missiles#Maridia 4|Missile]] (Hidden in right side of Maridian beach)&lt;br /&gt;
* [[List of Super Missiles#Maridia 3|Super Missile]] (Hidden in sand pit below a Choot)&lt;br /&gt;
* [[List of Missiles#Maridia 5|Missile]] (Same location as above)&lt;br /&gt;
* [[Missile (Draygon)]]&lt;br /&gt;
* [[Space Jump]]&lt;br /&gt;
* [[Energy Tank (Botwoon)]]&lt;br /&gt;
* [[Missile (East Sand Hole)]], drop down through the right sand pit&lt;br /&gt;
* [[Power Bomb (East Sand Hole)]], same location as above&lt;br /&gt;
* [[Spring Ball]]&lt;br /&gt;
* [[Plasma Beam]]&lt;br /&gt;
* [[Missile (Aqueduct)]], top right pipes of [[Aqueduct]]&lt;br /&gt;
* [[Super Missile (Aqueduct)]], same location as above&lt;br /&gt;
* [[Reserve Tank (West Sand Hole)]], drop down through the left sand pit this time&lt;br /&gt;
* [[Missile (West Sand Hole)]], same location as above&lt;br /&gt;
* [[List of Missiles#Brinstar 12|Missile]] (Left over in [[Kraid's Lair]], accessed with a [[Power Bomb]])&lt;br /&gt;
* [[Ice Beam]]&lt;br /&gt;
* [[List of Missiles#Norfair 6|Missile]] (&amp;quot;Lower route&amp;quot; after Ice Beam - hidden directly left in the wall of [[Crumble Shaft|Geemer shaft]] after entering room)&lt;br /&gt;
* [[Missile (Golden Torizo)]] - watch out for that floor too&lt;br /&gt;
* [[Super Missile (Golden Torizo)]]&lt;br /&gt;
* [[Screw Attack]]&lt;br /&gt;
* [[Missile (Mickey Mouse)]]&lt;br /&gt;
* [[Power Bomb of shame]]&lt;br /&gt;
* [[Energy Tank (Ridley)]]&lt;br /&gt;
* [[Energy Tank (Lower Norfair Fireflea Room)]], behind the Namihe, under the claw&lt;br /&gt;
* [[List of Missiles#Norfair 14|Missile]] (In front of [[Lower Norfair Spring Ball Maze Room|pipe maze]])&lt;br /&gt;
* [[List of Power Bombs#Norfair 3|Power Bomb]] (Below the door after pipe maze)&lt;br /&gt;
* [[List of Missiles#Norfair 15|Missile]] (Hidden left of &amp;quot;[[Three Muskateers' Room|Three Muskateers]]&amp;quot;)&lt;br /&gt;
* [[List of Missiles#Norfair 4|Missile]] (Top left green door in [[Bubble Mountain]])&lt;br /&gt;
* [[Reserve Tank (Norfair)|Reserve Tank]] (Through a hidden path to the left of the previous Missile)&lt;br /&gt;
* [[List of Missiles#Norfair 5|Missile]] (Hidden inside the sphere closest to the previous Reserve Tank)&lt;br /&gt;
* [[Missile (Bubble Mountain)]], bottom right corner of [[Bubble Mountain]]&lt;br /&gt;
* [[X-Ray Scope]]&lt;br /&gt;
* [[List of Power Bombs#Brinstar 3|Power Bomb]] ([[Morph Ball Room|Retro Brinstar]], above [[Green Hill]])&lt;br /&gt;
* [[List of Energy Tanks#Brinstar 3|Energy Tank]] (Ceiling right past [[Construction Zone]])&lt;br /&gt;
* [[List of Missiles#Brinstar 2|Missile]] (To the right of the above location)&lt;br /&gt;
* [[List of Missiles#Brinstar 9|Missile]] [[List of Missiles#Brinstar 10|x2]] (Above the above location, up the shaft and past the [[Blue Brinstar Boulder Room|invisible bridge with the falling boulders]])&lt;br /&gt;
* [[List of Missiles#Crateria 3|Missile]] (Below old Mother Brain tank)&lt;br /&gt;
* [[Super Missile (Crateria)]], hidden right of [[climb]] - bomb first platform on right side and [[shinespark]] up shaft&lt;br /&gt;
* [[Missile (Final)]], first left [[Parlor]] door after [[climb]]&lt;br /&gt;
&lt;br /&gt;
=Tutorials=&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/apathae/v/49840837 Apathae] - Covers the previous version of the route which took care of the &amp;quot;Gauntlet&amp;quot; area before Tourian instead of before Brinstar clean-up. &lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CGEaZdGvGvA Kronicsauce] (Part 1 of 8) - Covers both &amp;quot;Gauntlet&amp;quot; options.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/wildanaconda69/v/47182416 Anaconda] - Covers the current route listed above and is geared towards beginners.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/sweetnumb/v/44379421 Sweetnumb &amp;amp; Anaconda] - Another joint collaboration to explain 100% of 100%.&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ICflEps09Oc Overfiendvip &amp;amp; Jack879] - [[Moondance]] route comparisons.&lt;br /&gt;
&lt;br /&gt;
[[File:Bastard missiles.png|thumb|right|The &amp;quot;Bastard Missiles&amp;quot; -- locations that are often accidentally skipped in 100% runs]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Items]]&lt;br /&gt;
* [[List of Missiles]]&lt;br /&gt;
* [[List of Super Missiles]]&lt;br /&gt;
* [[List of Power Bombs]]&lt;br /&gt;
* [[List of Energy Tanks]]&lt;br /&gt;
* [[List of Reserve Tanks]]&lt;/div&gt;</summary>
		<author><name>Phatscott25</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=RBO&amp;diff=5169</id>
		<title>RBO</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=RBO&amp;diff=5169"/>
				<updated>2021-07-25T19:23:38Z</updated>
		
		<summary type="html">&lt;p&gt;Phatscott25: Edited the page to update to latest RBO WR by zoasty (7/24/21)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Reverse Boss Order&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=58:36&lt;br /&gt;
|gtwr=0:39&lt;br /&gt;
|wrholder=zoasty&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/1097218158&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=No Spore&lt;br /&gt;
|bossorder=[[Ridley]] &amp;amp;#9656; [[Draygon]] &amp;amp;#9656; [[Phantoon]] &amp;amp;#9656; [[Kraid]] &amp;amp;#9656; [[Mother Brain]]&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
RBO is the category with the most route variations. The one you will want to use depends on how safe you wish to be, and/or how fast you are capable of being in a run.&lt;br /&gt;
&lt;br /&gt;
=Routes and Methods=&lt;br /&gt;
&lt;br /&gt;
When running RBO, there are many considerations to make for which route you want to use.  The route used typically depends on the runner's skill level and preference.  This section drives to outline many of the route choices available to the runner.&lt;br /&gt;
&lt;br /&gt;
==Double Norfair Visit==&lt;br /&gt;
&lt;br /&gt;
Double Norfair Visit route has classically been the RBO route.  This route involves the runner visiting Norfair twice throughout the entire run.  Typically the runner collects the Brinstar Reserve Tank and at least 2 Energy Tanks and immediately heading to Norfair to do an early hell run through Norfair, collecting Speed Booster, Wave Beam, Power Bombs, and Grapple Beam.  After this the runner backtracks to Brinstar and Crateria for more item collection before returning to Norfair for a second time and heading to Lower Norfair to fight Ridley.&lt;br /&gt;
&lt;br /&gt;
Advantages to Double Norfair Visit Route&lt;br /&gt;
* Allows collection of Crateria Super Missiles&lt;br /&gt;
* Allows collection of Big Pink Water Energy Tank&lt;br /&gt;
* Allows early Maridia route&lt;br /&gt;
&lt;br /&gt;
Disadvantages to Double Norfair Visit Route&lt;br /&gt;
* Requires an early hell run, which is easy to die in&lt;br /&gt;
* Route is overall slower than a Single Norfair Visit&lt;br /&gt;
&lt;br /&gt;
==Single Norfair Visit==&lt;br /&gt;
Single Norfair Visit route involves the runner collecting all the needed powerups in Crateria and Brinstar before ever entering Norfair.  This route requires picking up early powerbombs, whether it is Red Tower powerbombs or etecoons powerbombs (via moondance), and collecting many powerups without usual items.  The Big Pink E-Tank gate needs to be opened with the Super Missile trick since the runner doesn't have wave beam, Gauntlet can't be cleared with Speed Booster, and other differences.&lt;br /&gt;
&lt;br /&gt;
This route is typically considered a more advanced route as you have a much lower ammo count going into Ridley and aren't able to pick up as many Energy Tanks either.&lt;br /&gt;
&lt;br /&gt;
There were two variants of this route: (1) continuing up the Red Tower Elevator after collecting Power Bombs, looping back through Gauntlet and the rest of the Brinstar powerups; or (2) Doing Gauntlet immediately after picking up Bombs, and then backtracking through Brinstar for item collection after picking up Red Tower powerbombs.  From research both routes are roughly identical in time. &lt;br /&gt;
&lt;br /&gt;
However, there are more efficient variants of single Norfair visit, such as: replacing the Gauntlet Energy Tank with the Norfair Reserve Tank, or not getting either tank and go into Lower Norfair with only 7 tanks (6 energy tanks and 1 reserve tank); and doing [[moondance]] to get access to the etecoons area without powerbombs to get powerbombs earlier.&lt;br /&gt;
&lt;br /&gt;
A newbie to the category simply looking to complete a run could do this route, then go back to collect the Crateria Supers, Big Pink Water Tank, and do early Maridia after collecting Norfair items.  This route would technically be a Double Norfair visit, but leverages the advantages of both Norfair visit routes at a large cost of time.&lt;br /&gt;
&lt;br /&gt;
Advantages to Single Norfair Visit Route&lt;br /&gt;
* Provides ample energy tanks for the regular Norfair hell run to pick up Speed Booster, Wave Beam, and Grapple Beam&lt;br /&gt;
* Route is overall faster than a Double Norfair Visit&lt;br /&gt;
&lt;br /&gt;
Disadvantages to Single Norfair Visit Route&lt;br /&gt;
* Crateria Super Missiles and Big Pink Water Energy Tank can't be collected&lt;br /&gt;
* Does not allow for Early Maridia&lt;br /&gt;
&lt;br /&gt;
==Early Maridia==&lt;br /&gt;
&lt;br /&gt;
An option new runners to RBO typically want to take is to visit Maridia early on in the run (before killing Ridley) and collect Super Missiles and Energy Tanks there.  A runner could potentially collect as many as two extra Energy Tanks and two extra Super Missile powerups, making the rest of the run much more comfortable to complete.  Typically, only the Mama Turtle E-Tank and Crab Supers are collected.  The runner could go further into Maridia and collect the other Supers at the top of Maridia, and the E-Tank after Botwoon.&lt;br /&gt;
&lt;br /&gt;
Advantages to Early Maridia&lt;br /&gt;
* Allows the collection of up to two more E-Tanks&lt;br /&gt;
* Allows the collection of up to two (or three) more Super Missile powerups&lt;br /&gt;
&lt;br /&gt;
Disadvantages to Early Maridia&lt;br /&gt;
* Requires Ice Beam (and preferably wave beam) and maybe Grapple Beam to do&lt;br /&gt;
* Consumes a large amount of time&lt;br /&gt;
&lt;br /&gt;
==Screw Attack/Golden Torizo Skip==&lt;br /&gt;
&lt;br /&gt;
Another option the runner has in order to save time is to skip Golden Torizo, or both him and Screw Attack altogether.&lt;br /&gt;
&lt;br /&gt;
Fighting Golden Torizo typically involves farming Super ammo back to full and picking up Screw Attack before going into the fight.  The only reason to fight GT is to collect the Super Missile powerup in the room.&lt;br /&gt;
&lt;br /&gt;
Advantages to skipping Golden Torizo&lt;br /&gt;
* Saves time to not have to perform the fight&lt;br /&gt;
* Doesn't require refilling Super Ammo needed for the fight&lt;br /&gt;
&lt;br /&gt;
Disadvantages to skipping Golden Torizo&lt;br /&gt;
* Missing collection of a Super Missile powerup&lt;br /&gt;
* Missing out on opportunity to collect power bombs from drops&lt;br /&gt;
&lt;br /&gt;
Additionally, the runner can skip going to the left altogether and skip both Golden Torizo and Screw Attack.  While this saves a great deal of time, the runner is missing out on the helpfulness of Screw Attack and a Super Missile powerup.  Skipping both Screw Attack and Golden Torizo should be considered an extremely advanced move and is recommended as one of the last route changes made in order to save time.&lt;br /&gt;
&lt;br /&gt;
Advantages to skipping Screw Attack/Golden Torizo&lt;br /&gt;
* Saves a huge amount of time&lt;br /&gt;
* Don't have to deal with the Green Gate Glitch&lt;br /&gt;
&lt;br /&gt;
Disadvantages to skipping Screw Attack/Golden Torizo&lt;br /&gt;
* Loses Screw Attack, making the LN Escape much more perilous&lt;br /&gt;
* Missing collection of a Super Missile powerup&lt;br /&gt;
* Missing out on opportunity to collect power bombs from drops&lt;br /&gt;
* Missing out on opportunity to fill up Supers&lt;br /&gt;
&lt;br /&gt;
=Tutorials=&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/foosda/v/41525804 Foosda] - Beginner RBO Tutorial, focused on safeties and completion rather than a good time. &lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/4fJpD127 Foosda] - Item listing for an &amp;quot;Early Maridia&amp;quot; route, which makes RBO a slower run, but an easier run to complete, primarily due to the acquisition of &amp;quot;[[List of Super Missiles#Maridia 1|Crab Supers]],&amp;quot; &amp;quot;[[List of Super Missiles#Maridia 3|Pancake Supers]]&amp;quot;, and &amp;quot;[[List of Energy Tanks#Maridia 2|Turtle ETank]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/zxLdmBDj Foosda] - Item listing for a route without &amp;quot;Early Maridia&amp;quot;, which acquires 8 Energy Tanks (along with [[List of Reserve Tanks#Brinstar 1|Brinstar Reserve Tank]]), 50 Missiles, 20 Super Missiles, and 20 Power Bombs before entering Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4PVQroImwTU Foosda] - [[Aqueduct]] Grapple Jumps&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=k7h-jR1a0Kg Foosda] - Fastest Draygon Strat&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa17i_Xdh6K41iHCXam9kYg4 ShinyZeni] - Comprehensive tutorial video series&lt;br /&gt;
&lt;br /&gt;
=Theory TASes=&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZQshdwAQUZ0 Dessyreqt v1] - First theory TAS created by Dessyreqt back in 2013.  RTA is 1:01:28.  Route used includes a double Norfair visit.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Q7DOERXfvug Dessyreqt v2] - Second theory TAS created by Dessyreqt, released October 2015.  RTA is 57:04.  Route used includes a single Norfair visit, limiting the number of missiles picked up to 25 and does a lot of RNG manipulation on farming drops in Lower Norfair.  LN escape is also done without a Crystal Flash.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=PUIgSw_TGkA Straevaras v1] - First Theory TAS created by Straevaras, released December 2015.  RTA is 1:00:43.  Route used includes a double Norfair visit, and Screw Attack/Golden Torizo skip. This theory TAS is not as optimized and approaches a more realistic methodology that a runner would actually encounter in the run and does little to no RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=MSkl-9EiknA Straevaras v2] - Second Theory TAS created by Straevaras, released December 2015.  RTA is 58:41.  Route used includes a single Norfair visit and Screw Attack/Golden Torizo skip.  This theory TAS is more optimized than the first, but still approaches a more realistic methodology that a runner would actually encounter in the run and does little to no RNG manipulation.&lt;/div&gt;</summary>
		<author><name>Phatscott25</name></author>	</entry>

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