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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sapphron</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
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		<updated>2026-04-10T23:20:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Practice_Hacks&amp;diff=4863</id>
		<title>Practice Hacks</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Practice_Hacks&amp;diff=4863"/>
				<updated>2020-11-17T18:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Sapphron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Infohud Practice Hack=&lt;br /&gt;
&lt;br /&gt;
The practice hack (aka Infohud) is a romhack designed to assist speedrunners in practice. Notable features include pre-made savestates to jump to different parts of a speedrun, timers for individual rooms/segments, displays for useful RAM addresses, and equipment/event toggles.&lt;br /&gt;
&lt;br /&gt;
Some versions of Infohud may require you to apply an IPS patch to your copy of SM. [https://fusoya.eludevisibility.org/lips/ Lunar IPS] is commonly recommended.&lt;br /&gt;
&lt;br /&gt;
All versions of the practice hack should offer an option with the &amp;quot;SD2SNES&amp;quot; savestate feature enabled, and another option without. If you are not playing with the SD2SNES/FXPAK cartridge (or Super NT with latest firmware) then you should choose the option without savestates. This feature will likely cause crashes if used with emulators, everdrives, or virtual consoles (SNES Classic included). These players should use the savestate features built into their platform or the load preset feature available in Infohud 2.0.&lt;br /&gt;
&lt;br /&gt;
The D-pad on controller 2 features speed controls and frame advance. Emulator users should ensure that their input bindings on controller 2 do not match controller 1.&lt;br /&gt;
&lt;br /&gt;
=Current Versions=&lt;br /&gt;
&lt;br /&gt;
[https://smpractice.speedga.me/ Infohud version 2.0]  '''&amp;lt;-- RECOMMENDED'''&lt;br /&gt;
&lt;br /&gt;
Total built a new webpage for SM Practice version 2.0, which was developed by Pinkus. This should be the most up-to-date version of the Infohud practice hack used by speed runners. It offers a how-to-use tutorial on its Help page and should be read by first-time Infohud users.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/tewtal/sm_practice_hack Github repository]&lt;br /&gt;
&lt;br /&gt;
This is the source repository for the Infohud practice hack, allowing you to see how it works, adapt it for SM romhacks, contribute to the project, or build your own customized copy from the files available. &lt;br /&gt;
&lt;br /&gt;
[https://github.com/InsaneFirebat/sm_practice_hack/tree/PAL-v1.43 PAL Infohud version 1.43]&lt;br /&gt;
&lt;br /&gt;
This is the most up-to-date version of Infohud available for PAL region roms. PAL is no longer supported in the main branch as of the version 2.0 rewrite.&lt;br /&gt;
&lt;br /&gt;
=Obsoleted Versions=&lt;br /&gt;
&lt;br /&gt;
[https://milde.no/public/sm/smhack/ Pinkus Infohud Branch]&lt;br /&gt;
&lt;br /&gt;
This is a branch of the 1.42 version of Total's Infohud. It adds an additional Rerandomize feature which changes the rng seed every time a savestate is loaded, and also permits users to set specific patterns for Botwoon and Phantoon. These features are also present in the version 2.0 rewrite.&lt;br /&gt;
&lt;br /&gt;
[https://hacks.speedga.me/sm.html Total's Infohud Romhack]&lt;br /&gt;
&lt;br /&gt;
This was Total's last official release of the Infohud practice hack before version 2.0 by Pinkus. Practice roms for Kaizo Possible and SZM, as well as a guide to adding the SD2SNES savestate feature to other romhacks, are also available here. The &amp;quot;Minimap&amp;quot; version is only available here.&lt;/div&gt;</summary>
		<author><name>Sapphron</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Iceboots&amp;diff=4515</id>
		<title>14% Iceboots</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Iceboots&amp;diff=4515"/>
				<updated>2019-12-25T19:03:55Z</updated>
		
		<summary type="html">&lt;p&gt;Sapphron: /* Potential improvements to KRDP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% iceboots&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:22:27&lt;br /&gt;
|gtwr=1:08&lt;br /&gt;
|wrholder=tewtal&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/218574977&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Ice Beam]], [[Hi-Jump Boots]]&lt;br /&gt;
|minibosses=[[Botwoon]]&lt;br /&gt;
|bossorder=KRDP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Iceboots is one of the thirteen in-bounds low% categories that are currently humanly possible.  A total of 14 items are picked up during the entire run and focuses on using the Ice Beam and Hi-Jump Boots for level progression.&lt;br /&gt;
&lt;br /&gt;
14% Iceboots is a PAL-only category. The PAL version allows for Hi-Jump Boots to replace [[Gravity Suit]] because the player's jump height underwater is slightly higher compared to NTSC, making it possible to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] without the use of Gravity Suit, [[Speed Booster]] (or [[Blue Suit Glitch|blue suit]]/shinespark suit), or [[X-Ray Scope]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]] (explained below)&lt;br /&gt;
*[[14%#Mochtroid Clip|Mochtroid clip]]&lt;br /&gt;
*[[14%#Enemy Climbing|Climb enemies]]&lt;br /&gt;
*Single underwater walljump (to escape Draygon's entry chamber)&lt;br /&gt;
*[[Lava Dive Room|Lava dive without Gravity Suit]]&lt;br /&gt;
*[[Mother Brain Room#Ice Beam (Low%)|Zebetite skip with Ice Beam only]]&lt;br /&gt;
*[[Bomb Torizo]] skip (not required but should be done if capable - it is PAL after all!)&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:ice.png]] [[Image:varia.png]] [[Image:hijump.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*Ice Beam (for Zebetite skip, [[Mochtroid]] clip, and enemy climbing)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*Hi-Jump Boots (to traverse Maridia and enter Lower Norfair)&lt;br /&gt;
*3 [[Energy Tank|Energy Tanks]] ([[List of Energy Tanks#Crateria 1|Terminator]], [[List of Energy Tanks#Norfair 1|Hi-Jump Boots]], and [[List of Energy Tanks#Brinstar 1|Kraid]]) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reason why the prerequisites includes the option to double bomb jump over the moat is because the continuous walljump has a different, less intuitive setup, and the [[Walljump|walljump]] itself with the setup below is a one frame window, not a two frame window.&lt;br /&gt;
&lt;br /&gt;
To continuous walljump over the moat on PAL, you can use the following setup:&lt;br /&gt;
&lt;br /&gt;
* When inside the moat room itself, stand next to the door, open it, and run through into the previous room&lt;br /&gt;
* Hold angle up or angle down when coming out of the transition to cease movement&lt;br /&gt;
* Turn around, open the door, and run back in to attempt the continuous walljump like normal&lt;br /&gt;
&lt;br /&gt;
Because PAL runs at 50hz, meaning each frame lasts slightly longer than a frame on NTSC, you could say this would make the continuous walljump a &amp;quot;1.2 frame trick followed by a 1.2 frame trick&amp;quot; on PAL as opposed to a &amp;quot;1 frame trick followed by a 2 frame trick&amp;quot; on NTSC.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== PKRD / PKDR ===&lt;br /&gt;
These routes start out with an early Wrecked Ship where the only mission is to kill [[Phantoon]] and get out of there and back down towards [[Kraid]].&lt;br /&gt;
After killing Kraid however there are two options in this route:&lt;br /&gt;
&lt;br /&gt;
Fighting [[Ridley]] before [[Draygon]] certainly saves time as opposed to Draygon before Ridley; however, players new to this route may opt to fight Draygon before Ridley if Maridia is giving them more trouble, as climbing up the [[Mt. Everest|Maridian mountain]], Draygon, and escaping Draygon can all be quite difficult for newer players.&lt;br /&gt;
&lt;br /&gt;
If one chooses to fight Draygon before Ridley, it is recommended that [[List of Energy Tanks#Maridia 1|Botwoon's Energy Tank]] be acquired instead of Kraid's Energy Tank. The Terminator and Hi-Jump Boots Energy Tanks should be acquired regardless of which route you take.&lt;br /&gt;
&lt;br /&gt;
If one chooses to fight Ridley before Draygon, the reason for acquiring Kraid's Energy Tank is because you will want as much energy as possible for Lower Norfair, as Lower Norfair with Varia Suit demands as much energy as possible, especially since entering Lower Norfair via lava dive will immediately drain ~160 energy.&lt;br /&gt;
&lt;br /&gt;
It is possible that [[List of Energy Tanks#Norfair 4|Ridley's Energy Tank]] instead of Kraid's Energy Tank would save time with this route, assuming the player could survive the trek to [[Lower Norfair Farming Room|Ridley's farming station]] being under 150 energy, and survive Ridley with minimal weaponry and a maximum of 299 energy, with Varia Suit.&lt;br /&gt;
&lt;br /&gt;
In the event of severely low health upon entering Lower Norfair, performing a [[Green Gate Glitch|green gate glitch]] to farm [[Ripper 2 (red)|Rippers]] or to visit the [[Lower Norfair Recharge Station|recharge station above Screw Attack]] can be attempted as a last-ditch effort.&lt;br /&gt;
&lt;br /&gt;
=== KRDP ===&lt;br /&gt;
This route skips going to Wrecked Ship early to cut down on backtracking later due to entering Wrecked Ship directly from Maridia and the Forgotten Highway, it is estimated to be very similar in speed as the PKRD route.&lt;br /&gt;
&lt;br /&gt;
This means that the Super Missile available in Wrecked Ship can not be gotten early and instead the Spore Spawn Super Missiles has to be picked up.&lt;br /&gt;
The Red Tower Power Bombs will still need to be picked up to get access to Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
Other than returning back down Red Tower right away instead of going to Wrecked Ship the route continues the same as the PKRD all the way up until after Draygon is killed.&lt;br /&gt;
After Draygon is killed, instead of exiting Maridia though the tube, head down through the Aqueduct sand pits and from there enter the &amp;quot;Toilet&amp;quot; from below and from there go through the Forgotten Highway to the Wrecked Ship and kill Phantoon.&lt;br /&gt;
&lt;br /&gt;
After killing Phantoon just head straight to the Golden 4 status and finish the game in Tourian.&lt;br /&gt;
&lt;br /&gt;
==== Potential improvements to KRDP ====&lt;br /&gt;
An advanced, faster route would consist of moonfalling through the Etecoon room floor (which seems to require 2 frame perfect pose changes to get down there), collecting at least the Super Missile pack and Powerbomb pack there (for 5/15/5 ammunition instead of 10/10/5 in case of taking moat Missiles), and to then do the bosses in KRDP order, coming to Phantoon through Forgotten Highway, and either the Maridian Tube, or through Cacattack Alley which though would at the beginning to the far right require a HIBJ, moat-like double bombjump (unknown), or CIBJ to the left after (preferably) walljumping out of the water with just 1 walljump, using a frozen mocktroid in the previous room as a platform and autospinjumping up. A run with this optimized route remains to be done.&lt;/div&gt;</summary>
		<author><name>Sapphron</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_Iceboots&amp;diff=4514</id>
		<title>14% Iceboots</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_Iceboots&amp;diff=4514"/>
				<updated>2019-12-25T19:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;Sapphron: /* Potential improvements to KRDP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% iceboots&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:22:27&lt;br /&gt;
|gtwr=1:08&lt;br /&gt;
|wrholder=tewtal&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/218574977&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Ice Beam]], [[Hi-Jump Boots]]&lt;br /&gt;
|minibosses=[[Botwoon]]&lt;br /&gt;
|bossorder=KRDP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% Iceboots is one of the thirteen in-bounds low% categories that are currently humanly possible.  A total of 14 items are picked up during the entire run and focuses on using the Ice Beam and Hi-Jump Boots for level progression.&lt;br /&gt;
&lt;br /&gt;
14% Iceboots is a PAL-only category. The PAL version allows for Hi-Jump Boots to replace [[Gravity Suit]] because the player's jump height underwater is slightly higher compared to NTSC, making it possible to escape [[Draygon's Eye Door Room|Draygon's entry chamber]] without the use of Gravity Suit, [[Speed Booster]] (or [[Blue Suit Glitch|blue suit]]/shinespark suit), or [[X-Ray Scope]].&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]] (explained below)&lt;br /&gt;
*[[14%#Mochtroid Clip|Mochtroid clip]]&lt;br /&gt;
*[[14%#Enemy Climbing|Climb enemies]]&lt;br /&gt;
*Single underwater walljump (to escape Draygon's entry chamber)&lt;br /&gt;
*[[Lava Dive Room|Lava dive without Gravity Suit]]&lt;br /&gt;
*[[Mother Brain Room#Ice Beam (Low%)|Zebetite skip with Ice Beam only]]&lt;br /&gt;
*[[Bomb Torizo]] skip (not required but should be done if capable - it is PAL after all!)&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:ice.png]] [[Image:varia.png]] [[Image:hijump.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Charge Beam]] (for bosses)&lt;br /&gt;
*Ice Beam (for Zebetite skip, [[Mochtroid]] clip, and enemy climbing)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*Hi-Jump Boots (to traverse Maridia and enter Lower Norfair)&lt;br /&gt;
*3 [[Energy Tank|Energy Tanks]] ([[List of Energy Tanks#Crateria 1|Terminator]], [[List of Energy Tanks#Norfair 1|Hi-Jump Boots]], and [[List of Energy Tanks#Brinstar 1|Kraid]]) (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors and defeat MB1)&lt;br /&gt;
*1 [[Power Bomb]] Pack ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]]) (to open orange doors)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The reason why the prerequisites includes the option to double bomb jump over the moat is because the continuous walljump has a different, less intuitive setup, and the [[Walljump|walljump]] itself with the setup below is a one frame window, not a two frame window.&lt;br /&gt;
&lt;br /&gt;
To continuous walljump over the moat on PAL, you can use the following setup:&lt;br /&gt;
&lt;br /&gt;
* When inside the moat room itself, stand next to the door, open it, and run through into the previous room&lt;br /&gt;
* Hold angle up or angle down when coming out of the transition to cease movement&lt;br /&gt;
* Turn around, open the door, and run back in to attempt the continuous walljump like normal&lt;br /&gt;
&lt;br /&gt;
Because PAL runs at 50hz, meaning each frame lasts slightly longer than a frame on NTSC, you could say this would make the continuous walljump a &amp;quot;1.2 frame trick followed by a 1.2 frame trick&amp;quot; on PAL as opposed to a &amp;quot;1 frame trick followed by a 2 frame trick&amp;quot; on NTSC.&lt;br /&gt;
&lt;br /&gt;
== Routes ==&lt;br /&gt;
&lt;br /&gt;
=== PKRD / PKDR ===&lt;br /&gt;
These routes start out with an early Wrecked Ship where the only mission is to kill [[Phantoon]] and get out of there and back down towards [[Kraid]].&lt;br /&gt;
After killing Kraid however there are two options in this route:&lt;br /&gt;
&lt;br /&gt;
Fighting [[Ridley]] before [[Draygon]] certainly saves time as opposed to Draygon before Ridley; however, players new to this route may opt to fight Draygon before Ridley if Maridia is giving them more trouble, as climbing up the [[Mt. Everest|Maridian mountain]], Draygon, and escaping Draygon can all be quite difficult for newer players.&lt;br /&gt;
&lt;br /&gt;
If one chooses to fight Draygon before Ridley, it is recommended that [[List of Energy Tanks#Maridia 1|Botwoon's Energy Tank]] be acquired instead of Kraid's Energy Tank. The Terminator and Hi-Jump Boots Energy Tanks should be acquired regardless of which route you take.&lt;br /&gt;
&lt;br /&gt;
If one chooses to fight Ridley before Draygon, the reason for acquiring Kraid's Energy Tank is because you will want as much energy as possible for Lower Norfair, as Lower Norfair with Varia Suit demands as much energy as possible, especially since entering Lower Norfair via lava dive will immediately drain ~160 energy.&lt;br /&gt;
&lt;br /&gt;
It is possible that [[List of Energy Tanks#Norfair 4|Ridley's Energy Tank]] instead of Kraid's Energy Tank would save time with this route, assuming the player could survive the trek to [[Lower Norfair Farming Room|Ridley's farming station]] being under 150 energy, and survive Ridley with minimal weaponry and a maximum of 299 energy, with Varia Suit.&lt;br /&gt;
&lt;br /&gt;
In the event of severely low health upon entering Lower Norfair, performing a [[Green Gate Glitch|green gate glitch]] to farm [[Ripper 2 (red)|Rippers]] or to visit the [[Lower Norfair Recharge Station|recharge station above Screw Attack]] can be attempted as a last-ditch effort.&lt;br /&gt;
&lt;br /&gt;
=== KRDP ===&lt;br /&gt;
This route skips going to Wrecked Ship early to cut down on backtracking later due to entering Wrecked Ship directly from Maridia and the Forgotten Highway, it is estimated to be very similar in speed as the PKRD route.&lt;br /&gt;
&lt;br /&gt;
This means that the Super Missile available in Wrecked Ship can not be gotten early and instead the Spore Spawn Super Missiles has to be picked up.&lt;br /&gt;
The Red Tower Power Bombs will still need to be picked up to get access to Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
Other than returning back down Red Tower right away instead of going to Wrecked Ship the route continues the same as the PKRD all the way up until after Draygon is killed.&lt;br /&gt;
After Draygon is killed, instead of exiting Maridia though the tube, head down through the Aqueduct sand pits and from there enter the &amp;quot;Toilet&amp;quot; from below and from there go through the Forgotten Highway to the Wrecked Ship and kill Phantoon.&lt;br /&gt;
&lt;br /&gt;
After killing Phantoon just head straight to the Golden 4 status and finish the game in Tourian.&lt;br /&gt;
&lt;br /&gt;
==== Potential improvements to KRDP ====&lt;br /&gt;
An advanced, faster route would consist of moonfalling through the Etecoon room floor (which seems to require 2 frame perfect pose changes to get down there), collecting at least the Super Missile pack and Powerbomb pack there (for 5/15/5 ammunition instead of 10/10/5 in case of taking moat Missiles), and to then do the bosses in KRDP order, coming to Phantoon through Forgotten Highway, and either the Maridian Tube, or through Cacattack Alley which though would at the beginning to the far right require a HIBJ, moat-like double bombjump, or CIBJ to the left after (preferably) walljumping out of the water with just 1 walljump, using a frozen mocktroid in the previous room as a platform and autospinjumping up. A run with this optimized route remains to be done.&lt;/div&gt;</summary>
		<author><name>Sapphron</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4502</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4502"/>
				<updated>2019-12-22T20:36:31Z</updated>
		
		<summary type="html">&lt;p&gt;Sapphron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Power Bombs for level progression.&lt;br /&gt;
&lt;br /&gt;
Although the WR run utilizes L+R climbing, it is theoretically possible to complete the run without it since Grapple Beam removes the need to breach the water pre-colosseum. However, completing the run without it would be extremely difficult since it would require both left and right side underwater walljumps without Hi-Jump Boots.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:grapple.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Grapple Beam]] (to bypass Mt. Everest and keep blue suit)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;br /&gt;
&lt;br /&gt;
==History and Routing==&lt;br /&gt;
EternisedDragon found a way to ascend [[Fish Tank]] RTA by getting doorstuck and spinjumping to the wall on the right. The jump height increase in PAL allows Samus to &amp;quot;catch&amp;quot; the wall on the right and walljump up the room. This is possible on NTSC, but would require left side walljumps since the reduced jump height will not reach the wall on the right. This was thought to be TAS only for a long time and this opens up 14% Grapple-Chargeless, Pb-Pb, and Grapple-Speed as theoretically humanly doable categories.&lt;br /&gt;
&lt;br /&gt;
The first obstacle of the run is [[East Ocean]], which requires meticulously timed bomb jumps or an elevator cf suit to pass. The WR run obtains a flash suit from the red tower elevator and carries it over to [[East Ocean]] to spark up to the door. The player would need to do another elevator cf and turn it into a blue suit to be used in Mt. Everest. The blue suit must be carried through forgotten highway and [[West Sand Hall]], which poses risk since falling in the sand can lose the blue suit. An underwater Green Gate Glitch in [[Crab Tunnel]] is required to access [[Main Street]] and the tube below. When the tube is not broken, underwater physics are not present and a gravity jump can be done from the top of the tube to the ledge leading to [[Fish Tank]]. This gravity jump is the entire reason for navigating through forgotten highway in the first place. The player then ascends up [[Fish Tank]] and uses Grapple Beam to traverse [[Mt. Everest]].&lt;br /&gt;
&lt;br /&gt;
Unlike [[14% Pb-Pb]], the blue suit is kept in order to pass through the speed blocks in [[Botwoon Hallway]] and [[Botwoon Energy Tank Room]]. Because of grapple, the [[Halfie Climb Room]] does not require L+R climbing and [[Colosseum]] becomes significantly easier. Because of this, it would be theoretically possible to complete the run without L+R if the player can climb [[Fish Tank]] on the way to Draygon and [[Botwoon Energy Tank Room]] on the way out of Maridia. The WR run decides to shoot the Gadora and then spark out in order to have more ammo for the fight. The Draygon ammo underflow would then be completed.&lt;br /&gt;
&lt;br /&gt;
Since this category is most likely run on PAL, the Draygon underflow timing is different compared to other chargeless categories. In [[14% Chargeless]], the Power Bomb is to be laid on the 20th frame after Draygon appears. Not having Gravity Suit changes the timing to the 18th frame after in categories such as [[14% Chargelice]] and [[14% xChargeless]]. These timings are on NTSC. On PAL and without Gravity Suit, the Power Bomb must be laid on the 13th frame after Draygon appears, making it harder to react in time especially if there's input lag present. This is because of the way PAL compensates for running 50fps rather than 60. Samus and enemies move faster in relation to their environment. Draygon moves faster and reaches Samus sooner, leaving less time to react with reaction-based timing.&lt;/div&gt;</summary>
		<author><name>Sapphron</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4501</id>
		<title>14% GrappleChargeless</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=14%25_GrappleChargeless&amp;diff=4501"/>
				<updated>2019-12-22T20:35:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sapphron: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=14% grapplechargeless&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:45:14&lt;br /&gt;
|gtwr=2:05&lt;br /&gt;
|wrholder=Kingofthehill476&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/444848419&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|percentage=14%&lt;br /&gt;
|items=[[Power Bombs]], [[Grapple Beam]]&lt;br /&gt;
|bossorder=KPDR&lt;br /&gt;
|xrayclimb=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and flashsuits for level progression.&lt;br /&gt;
&lt;br /&gt;
Although the WR run utilizes L+R climbing, it is theoretically possible to complete the run without it since Grapple Beam removes the need to breach the water pre-colosseum. However, completing the run without it would be extremely difficult since it would require both left and right side underwater walljumps without Hi-Jump Boots.&lt;br /&gt;
&lt;br /&gt;
==Prerequisites==&lt;br /&gt;
To finish this run, you need to know how to:&lt;br /&gt;
*[[Mockball]]&lt;br /&gt;
*Infinite [[Bomb Jump|bomb jump]]&lt;br /&gt;
*[[Continuous walljump]] and/or [http://www.twitch.tv/sweetnumb/v/41083555 horizontal] [https://www.youtube.com/watch?v=WJuA8TgUGpc bomb jump] over [[The Moat|the moat]]&lt;br /&gt;
*Enter Maridia via forgotten highway and tube gravity jump&lt;br /&gt;
*Navigate Maridia without [[Gravity Suit]], [[Hi-Jump Boots]], or [[Ice Beam]]&lt;br /&gt;
*Exit Maridia via [[East Cactus Alley Room]] or left side underwater walljump w/o [[Hi-Jump Boots]]&lt;br /&gt;
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]]&lt;br /&gt;
*[[Yellow Suit Glitch#Elevator *CF|Elevator Crystal Flash]]&lt;br /&gt;
*[[Yellow Suit Glitch#Draygon *CF|Draygon ammo underflow]]&lt;br /&gt;
&lt;br /&gt;
==Collected Items==&lt;br /&gt;
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:grapple.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]] [[Image:powerbomb.png]]&lt;br /&gt;
*[[Morphing Ball]]&lt;br /&gt;
*[[Bomb|Bombs]]&lt;br /&gt;
*[[Grapple Beam]] (to bypass Mt. Everest and keep blue suit)&lt;br /&gt;
*[[Varia Suit]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)&lt;br /&gt;
*2 [[Energy Tank|Energy Tanks]] (Various) (to survive MB2's rainbow beam)&lt;br /&gt;
*1 [[Reserve Tank]] (to survive MB2's rainbow beam)&lt;br /&gt;
*2 [[Missile]] Packs ([[List of Missiles#Brinstar 1|Awakening]] and [[List of Missiles#Crateria 2|Moat]]) (to open red doors, Crystal Flash, and defeat [[Mother_Brain#MB1|MB1]])&lt;br /&gt;
*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1)&lt;br /&gt;
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]])&lt;br /&gt;
&lt;br /&gt;
==History and Routing==&lt;br /&gt;
EternisedDragon found a way to ascend [[Fish Tank]] RTA by getting doorstuck and spinjumping to the wall on the right. The jump height increase in PAL allows Samus to &amp;quot;catch&amp;quot; the wall on the right and walljump up the room. This is possible on NTSC, but would require left side walljumps since the reduced jump height will not reach the wall on the right. This was thought to be TAS only for a long time and this opens up 14% Grapple-Chargeless, Pb-Pb, and Grapple-Speed as theoretically humanly doable categories.&lt;br /&gt;
&lt;br /&gt;
The first obstacle of the run is [[East Ocean]], which requires meticulously timed bomb jumps or an elevator cf suit to pass. The WR run obtains a flash suit from the red tower elevator and carries it over to [[East Ocean]] to spark up to the door. The player would need to do another elevator cf and turn it into a blue suit to be used in Mt. Everest. The blue suit must be carried through forgotten highway and [[West Sand Hall]], which poses risk since falling in the sand can lose the blue suit. An underwater Green Gate Glitch in [[Crab Tunnel]] is required to access [[Main Street]] and the tube below. When the tube is not broken, underwater physics are not present and a gravity jump can be done from the top of the tube to the ledge leading to [[Fish Tank]]. This gravity jump is the entire reason for navigating through forgotten highway in the first place. The player then ascends up [[Fish Tank]] and uses Grapple Beam to traverse [[Mt. Everest]].&lt;br /&gt;
&lt;br /&gt;
Unlike [[14% Pb-Pb]], the blue suit is kept in order to pass through the speed blocks in [[Botwoon Hallway]] and [[Botwoon Energy Tank Room]]. Because of grapple, the [[Halfie Climb Room]] does not require L+R climbing and [[Colosseum]] becomes significantly easier. Because of this, it would be theoretically possible to complete the run without L+R if the player can climb [[Fish Tank]] on the way to Draygon and [[Botwoon Energy Tank Room]] on the way out of Maridia. The WR run decides to shoot the Gadora and then spark out in order to have more ammo for the fight. The Draygon ammo underflow would then be completed.&lt;br /&gt;
&lt;br /&gt;
Since this category is most likely run on PAL, the Draygon underflow timing is different compared to other chargeless categories. In [[14% Chargeless]], the Power Bomb is to be laid on the 20th frame after Draygon appears. Not having Gravity Suit changes the timing to the 18th frame after in categories such as [[14% Chargelice]] and [[14% xChargeless]]. These timings are on NTSC. On PAL and without Gravity Suit, the Power Bomb must be laid on the 13th frame after Draygon appears, making it harder to react in time especially if there's input lag present. This is because of the way PAL compensates for running 50fps rather than 60. Samus and enemies move faster in relation to their environment. Draygon moves faster and reaches Samus sooner, leaving less time to react with reaction-based timing.&lt;/div&gt;</summary>
		<author><name>Sapphron</name></author>	</entry>

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