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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Susreime</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
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		<updated>2026-04-08T16:21:59Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Crystal_Flash&amp;diff=6572</id>
		<title>Crystal Flash</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Crystal_Flash&amp;diff=6572"/>
				<updated>2022-10-07T04:54:32Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CrystalFlash.png|right|thumb|The Crystal Flash is shown in the game's [[Attract Mode]] after beating the game for the first time.]]&lt;br /&gt;
&lt;br /&gt;
'''Crystal Flash''' is a technique which fully replenishes Samus's energy.&lt;br /&gt;
&lt;br /&gt;
The Crystal Flash can only be performed if Samus has less than 51 energy with empty (or no) [[Reserve Tanks]], and can only be performed if Samus has 10 [[Missile|Missiles]], 10 [[Super Missile|Super Missiles]] and 10 [[Power Bombs]] at the point of activation; however, because performing a Crystal Flash requires a Power Bomb explosion, you should consider it as requiring 11 Power Bombs to perform instead of 10.&lt;br /&gt;
&lt;br /&gt;
To activate the Crystal Flash (after planting a Power Bomb), L, R, down, and the shot button must be held as the Power Bomb's explosion ends, and Samus must be in the exact position (both horizontally and vertically) of the explosion, with zero vertical speed.&lt;br /&gt;
&lt;br /&gt;
The Crystal Flash is utilized multiple times in [[List of rooms#Norfair|Norfair]]/[[List of rooms#Lower Norfair|Lower Norfair]] during [[Reverse Boss Order]] runs, since none of the [[Suit Upgrades|suit upgrades]], which protect against heat, are collected.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|6ZtlFqVyQ3s}}&lt;br /&gt;
&lt;br /&gt;
==Invulnerability==&lt;br /&gt;
&lt;br /&gt;
While the Crystal Flash is active, Samus will not be granted a period of invulnerability if contact with an applicable [[Damage Sources|damage source]] is made, thus allowing enemies - especially mobile ones such as [[Zebbo|Zebbos]] - to potentially inflict tremendous damage.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FKjABlVlqCk}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Weapon Techniques]]&lt;br /&gt;
* [[Yellow Suit Glitch]]&lt;br /&gt;
* [[Blue Suit Glitch]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://tasvideos.org/GameResources/SNES/SuperMetroid.html#CrystalFlash TASVideos description]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Crystal_Flash&amp;diff=6571</id>
		<title>Crystal Flash</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Crystal_Flash&amp;diff=6571"/>
				<updated>2022-10-07T04:53:36Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: Samus must have zero vertical speed for CF to occur&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CrystalFlash.png|right|thumb|The Crystal Flash is shown in the game's [[Attract Mode]] after beating the game for the first time.]]&lt;br /&gt;
&lt;br /&gt;
'''Crystal Flash''' is a technique which fully replenishes Samus's energy.&lt;br /&gt;
&lt;br /&gt;
The Crystal Flash can only be performed if Samus has less than 51 energy with empty (or no) [[Reserve Tanks]], and can only be performed if Samus has 10 [[Missile|Missiles]], 10 [[Super Missile|Super Missiles]] and 10 [[Power Bombs]] at the point of activation; however, because performing a Crystal Flash requires a Power Bomb explosion, you should consider it as requiring 11 Power Bombs to perform instead of 10.&lt;br /&gt;
&lt;br /&gt;
To activate the Crystal Flash (after planting a Power Bomb), L, R, down, and the shot button must be held as the Power Bomb's explosion ends, and Samus must be in the exact position (both horizontally and vertically) of the explosion. Samus should also have zero vertical speed. &lt;br /&gt;
&lt;br /&gt;
The Crystal Flash is utilized multiple times in [[List of rooms#Norfair|Norfair]]/[[List of rooms#Lower Norfair|Lower Norfair]] during [[Reverse Boss Order]] runs, since none of the [[Suit Upgrades|suit upgrades]], which protect against heat, are collected.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|6ZtlFqVyQ3s}}&lt;br /&gt;
&lt;br /&gt;
==Invulnerability==&lt;br /&gt;
&lt;br /&gt;
While the Crystal Flash is active, Samus will not be granted a period of invulnerability if contact with an applicable [[Damage Sources|damage source]] is made, thus allowing enemies - especially mobile ones such as [[Zebbo|Zebbos]] - to potentially inflict tremendous damage.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|FKjABlVlqCk}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Weapon Techniques]]&lt;br /&gt;
* [[Yellow Suit Glitch]]&lt;br /&gt;
* [[Blue Suit Glitch]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://tasvideos.org/GameResources/SNES/SuperMetroid.html#CrystalFlash TASVideos description]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Metal_Pirates_Room&amp;diff=6533</id>
		<title>Metal Pirates Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Metal_Pirates_Room&amp;diff=6533"/>
				<updated>2022-09-21T02:28:26Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: /* Added new double double strategy, for Low% Ice*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Plowerhouse Room]]&lt;br /&gt;
|east=[[Wasteland]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:MetalPiratesRoom.png|x256px]]&lt;br /&gt;
&lt;br /&gt;
[[File:MetalPiratesRoomSmile.png|x256px]]&lt;br /&gt;
&lt;br /&gt;
The Metal Pirates will each make themselves vulnerable if Samus is on the set of three square blocks that the pirate centers its movement around. The best way to handle this changes depending on the category.&lt;br /&gt;
&lt;br /&gt;
Although the pirates turn gold when they're vulnerable, the sprite change does not always match up perfectly with the vulnerability. So sometimes a pirate might bounce a shot while it's still gold.&lt;br /&gt;
&lt;br /&gt;
The pirates are also vulnerable for a brief window after they shoot their projectiles, but relying on this is unlikely to be viable for humans.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|RCUT1WK0-es}}&lt;br /&gt;
&lt;br /&gt;
==Any% KPDR==&lt;br /&gt;
&lt;br /&gt;
Two charged Plasma shots will kill the pirates once they become vulnerable, or a single shot each if the shot hits twice. &lt;br /&gt;
&lt;br /&gt;
When you leave the room for the [[Plowerhouse Room]], it's advantageous to have a shot charged in order to freeze the first [[Holtz]] in the next room. Angle up if you're on the ground, or shoot it straight if you're airborne.&lt;br /&gt;
&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
&lt;br /&gt;
You can take each pirate one at a time, staying on their center of movement. The pirates are also vulnerable to uncharged Plasma shots, so you may find a charged shot plus three uncharged shots to be more convenient for this strat.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|iR25zppSOPE}}&lt;br /&gt;
&lt;br /&gt;
=== Intermediate ===&lt;br /&gt;
&lt;br /&gt;
You can wait for the first pirate to jump, and then fire a shot that hits twice while manipulating the second pirate into its jump.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|2DypkRqUW6g}}&lt;br /&gt;
&lt;br /&gt;
With this strat, you don't have enough time to charge the beam to freeze the Holtz in the next room, so one option is to get a [[Kagoing|kago]] or downwards [[dboost]] to set up for the run through the acid.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|2RO42hhyE2Y}}&lt;br /&gt;
&lt;br /&gt;
=== Optimal ===&lt;br /&gt;
&lt;br /&gt;
The fastest method of killing the pirates is to manipulate both pirates into attacking, then use a single charge shot to hit one pirate twice and the other once, then use another charge shot to both finish off the remaining pirate, and open the door.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|1eVFch_UBl0}}&lt;br /&gt;
&lt;br /&gt;
==100%/GT Classic==&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|acMNTIFIwSo}}&lt;br /&gt;
&lt;br /&gt;
The optimal KPDR strat is used here, along with a Space Jump into Springball strat through the next two rooms.&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/0b8WNTF2 Pastebin explaining this video]&lt;br /&gt;
&lt;br /&gt;
==Any% PRKD==&lt;br /&gt;
Since this category doesn't have Plasma and wants to preserve Super Missiles for the Ridley fight, the optimal strategy involves a shinespark to kill each pirate.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|US3e-v_6zIQ}}&lt;br /&gt;
&lt;br /&gt;
==Low% Ice==&lt;br /&gt;
&lt;br /&gt;
This category and others that do not collect Speedbooster use three Super Missiles for each pirate.&lt;br /&gt;
&lt;br /&gt;
Two double hits are possible and at least one can be done consistently, making the ammo required for the room equal to 4 or 5 Supers. This technique also saves time, on average, in pre-Ridley farm, since less Super drops are needed.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7tY6zt65G7Y}}&lt;br /&gt;
&lt;br /&gt;
==Exiting the Room==&lt;br /&gt;
&lt;br /&gt;
On the way out of the room, most categories simply run through at least one of the pirates, shooting them as you go through them to avoid damage. This works for these pirates even without using [[Plasma Beam]] to &amp;quot;hitbox&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
If you morph through the transition to [[Wasteland]], this might allow you to go through the door faster by making your hitbox smaller, both because you have less chance of bonking the door before it's fully open, and because you can get more run speed and jump later.&lt;br /&gt;
&lt;br /&gt;
If you're doing the Reverse Plowerhouse, you can Space Jump right before each pirate -- this manipulates them into a pattern that allows the sound queues to be empty when you hit the door. The right side pirate will usually spin jump anyway, but if you can avoid the left side pirate spinning, that can significantly reduce door [[processing]] time.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|0HaUBZDHWKw}}&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
*[[Space Pirate (fighting)]]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Attic&amp;diff=5905</id>
		<title>Attic</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Attic&amp;diff=5905"/>
				<updated>2022-03-19T05:53:51Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: Updated the Max% GT Code section with many strategies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[West Ocean]]&lt;br /&gt;
|east=[[Assembly Line]]&lt;br /&gt;
|south=[[Wrecked Ship Main Shaft]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Attic.png|x150px]]&lt;br /&gt;
&lt;br /&gt;
There are many different strategies for this room, several of which are viable, but must be balanced appropriately depending on how much health and ammo you have coming in.&lt;br /&gt;
&lt;br /&gt;
The Kihunters in this room are constantly moving, while the Atomics only move when on-screen. Some strategies try to take advantage of this, especially when trying to reach the left side of the room in time to have a single Super damage both the last Atomic and the last Kihunter.&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR/100% ==&lt;br /&gt;
&lt;br /&gt;
=== Ballistic ===&lt;br /&gt;
&lt;br /&gt;
The fastest known strat is shown here; given the amount of ammo used, it's only really viable in 100%. On the way back to the right, you can unmorph as you take damage from the electricity in order to [[speedkeep]] instead of having your speed reset.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|pT0XqhdiB3A}}&lt;br /&gt;
&lt;br /&gt;
A backup in case the second super only hits the Kihunter:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|rbOByrA4-8w}}&lt;br /&gt;
&lt;br /&gt;
Another backup in case the second super only hits the Atomic:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|OBignmPqpwg}}&lt;br /&gt;
&lt;br /&gt;
=== Street Sweeper ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|cHjVdWS0-KU}}&lt;br /&gt;
&lt;br /&gt;
This is a fairly fast strat, but it does cost a little health, along with two Supers.&lt;br /&gt;
&lt;br /&gt;
This video shows the use of this strat in Any% KPDR.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|y23cYTEgLc0}}&lt;br /&gt;
&lt;br /&gt;
=== Left Side ===&lt;br /&gt;
&lt;br /&gt;
The left side strat is slightly slower, but grabs multiple drops, uses no health, and only uses a few missiles. This is the fastest version of the strat, manipulating the last Kihunter into swooping into your Temporary Blue Suit.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|afhuWm6lt5Q}}&lt;br /&gt;
&lt;br /&gt;
This variation is significantly easier, and only slightly slower, since it doesn't rely on the kihunter swooping.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|oSx2hcAYTpY}}&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/188418937 Left Side Attic tutorial from TrueMoss]&lt;br /&gt;
&lt;br /&gt;
=== Attic Spark ===&lt;br /&gt;
&lt;br /&gt;
This strat is much easier to execute than the strats above, but often isn't worth it due to the health cost. Additionally, if you spark too low you will miss the second Atomic, which will cost significant time from needing to backtrack to kill it before opening the left side door. A correctly placed spark may also miss the final Kihunter, since it may happen to be at the bottom of its pattern when you pass it.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|UYj1sb8a_fI}}&lt;br /&gt;
&lt;br /&gt;
=== Hybrid Attic ===&lt;br /&gt;
&lt;br /&gt;
The Hybrid Attic is similar to the original Attic Spark, except that it uses a Super Missile to kill the first Atomic instead of the spark. This allows saving some health and being able to execute the strat in a much more lenient manner. The entry is the same as many Attic strats, using one Power Bomb to kill the enemies at the entrance and morphing under to the right. A Machball is not necessary for this strat to work, although it makes the diagonal Super Missile shot easier because of Power Bomb lag timing.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZN8-035CP3k Hybrid Attic tutorial from AnotherFastSamus]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|XWDEvNTg56s}}&lt;br /&gt;
&lt;br /&gt;
=== Street Sweeper Variations ===&lt;br /&gt;
&lt;br /&gt;
If you [[Kagoing|Kago]]-Unmorph the right-side Kihunter, it's possible to kill the far-left Kihunter with the Blue state without morphing and taking a hit from the electricity.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|KMsBfxjE7EI}}&lt;br /&gt;
&lt;br /&gt;
If you wait to run left until the drop of the right-side Atomic appears, then the far-left Kihunter will be in a good spot to [[speedball]] into a [[Temporary Blue Suit]], as seen in the Left Side strat.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|l9m8l9MICnw}}&lt;br /&gt;
&lt;br /&gt;
If you use Ice/Wave/Spazer and can't reliably get the Temporary Blue Suit used in either Street Sweeper or Left Side, you can finish off the last two enemies with beam shots fairly efficiently.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|VXnv50kyw7s}}&lt;br /&gt;
&lt;br /&gt;
=== Left-to-Right ===&lt;br /&gt;
&lt;br /&gt;
This strategy makes use of the grapple beam to gain i-frames in order to clear the room from left to right. Due to the nature of the strategy, it is only applicable to categories that specifically need to enter the assembly line.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gGAbT0JneeA}}&lt;br /&gt;
&lt;br /&gt;
== Any% PRKD ==&lt;br /&gt;
&lt;br /&gt;
The most common strat for PRKD is to mockball under the Kihunter to the right, fire a missile at the right side Atomic, then use a combination of Missiles and Supers on the left-side enemies.&lt;br /&gt;
&lt;br /&gt;
This method only uses one Super:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gZRif_ps3Uc}}&lt;br /&gt;
&lt;br /&gt;
=== Double Double ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|zuk8CKHbKZE}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probably not worth it unless you're absolutely full on Supers and hurting for Power Bombs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Max% GT Code]] ==&lt;br /&gt;
&lt;br /&gt;
=== Early Wrecked Ship ===&lt;br /&gt;
&lt;br /&gt;
Since in this route the left-side door is already open, the fastest second-visit strategies all follow a left-to-right cleanup pattern. [https://clips.twitch.tv/CleanJazzyTrollKAPOW Here] is one possible option. The first half of the video below shows a slightly faster variation. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|qGf_9vGz3m0}}&lt;br /&gt;
&lt;br /&gt;
In addition to the above, one can choose to open the right-side door during the first visit. The time difference between the two orders is minimal, and may come down to runner preference. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|9fO4bTNoPUg}}&lt;br /&gt;
&lt;br /&gt;
This [https://youtu.be/OLsJFYgnoEI version] costs more health but conserves ammunition.&lt;br /&gt;
&lt;br /&gt;
Coming out of assembly line, it is possible to maintain the momentum and reach the missiles in West Ocean using Spring Ball. &lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|rt0QNl_fAMI}}&lt;br /&gt;
&lt;br /&gt;
=== Phantoon-Last ===&lt;br /&gt;
&lt;br /&gt;
Since the left-side door needs to be opened after all enemies have been killed, some variation of the ballistic strategy as used in 100% is more appropriate. The fastest known method still performs left-to-right traversal, then kills all enemies for a second time after exiting assembly line. Below is one possible strategy with Ice Beam enabled. However, it is considerably more difficult than when Ice Beam is unequipped.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NjX86nhuDDI}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* [[Atomic]]&lt;br /&gt;
* [[Kihunter (yellow)]]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Attic&amp;diff=5904</id>
		<title>Attic</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Attic&amp;diff=5904"/>
				<updated>2022-03-19T03:44:12Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: Added attic strategy for 100% early grapple&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[West Ocean]]&lt;br /&gt;
|east=[[Assembly Line]]&lt;br /&gt;
|south=[[Wrecked Ship Main Shaft]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Attic.png|x150px]]&lt;br /&gt;
&lt;br /&gt;
There are many different strategies for this room, several of which are viable, but must be balanced appropriately depending on how much health and ammo you have coming in.&lt;br /&gt;
&lt;br /&gt;
The Kihunters in this room are constantly moving, while the Atomics only move when on-screen. Some strategies try to take advantage of this, especially when trying to reach the left side of the room in time to have a single Super damage both the last Atomic and the last Kihunter.&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR/100% ==&lt;br /&gt;
&lt;br /&gt;
=== Ballistic ===&lt;br /&gt;
&lt;br /&gt;
The fastest known strat is shown here; given the amount of ammo used, it's only really viable in 100%. On the way back to the right, you can unmorph as you take damage from the electricity in order to [[speedkeep]] instead of having your speed reset.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|pT0XqhdiB3A}}&lt;br /&gt;
&lt;br /&gt;
A backup in case the second super only hits the Kihunter:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|rbOByrA4-8w}}&lt;br /&gt;
&lt;br /&gt;
Another backup in case the second super only hits the Atomic:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|OBignmPqpwg}}&lt;br /&gt;
&lt;br /&gt;
=== Street Sweeper ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|cHjVdWS0-KU}}&lt;br /&gt;
&lt;br /&gt;
This is a fairly fast strat, but it does cost a little health, along with two Supers.&lt;br /&gt;
&lt;br /&gt;
This video shows the use of this strat in Any% KPDR.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|y23cYTEgLc0}}&lt;br /&gt;
&lt;br /&gt;
=== Left Side ===&lt;br /&gt;
&lt;br /&gt;
The left side strat is slightly slower, but grabs multiple drops, uses no health, and only uses a few missiles. This is the fastest version of the strat, manipulating the last Kihunter into swooping into your Temporary Blue Suit.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|afhuWm6lt5Q}}&lt;br /&gt;
&lt;br /&gt;
This variation is significantly easier, and only slightly slower, since it doesn't rely on the kihunter swooping.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|oSx2hcAYTpY}}&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/188418937 Left Side Attic tutorial from TrueMoss]&lt;br /&gt;
&lt;br /&gt;
=== Attic Spark ===&lt;br /&gt;
&lt;br /&gt;
This strat is much easier to execute than the strats above, but often isn't worth it due to the health cost. Additionally, if you spark too low you will miss the second Atomic, which will cost significant time from needing to backtrack to kill it before opening the left side door. A correctly placed spark may also miss the final Kihunter, since it may happen to be at the bottom of its pattern when you pass it.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|UYj1sb8a_fI}}&lt;br /&gt;
&lt;br /&gt;
=== Hybrid Attic ===&lt;br /&gt;
&lt;br /&gt;
The Hybrid Attic is similar to the original Attic Spark, except that it uses a Super Missile to kill the first Atomic instead of the spark. This allows saving some health and being able to execute the strat in a much more lenient manner. The entry is the same as many Attic strats, using one Power Bomb to kill the enemies at the entrance and morphing under to the right. A Machball is not necessary for this strat to work, although it makes the diagonal Super Missile shot easier because of Power Bomb lag timing.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZN8-035CP3k Hybrid Attic tutorial from AnotherFastSamus]&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|XWDEvNTg56s}}&lt;br /&gt;
&lt;br /&gt;
=== Street Sweeper Variations ===&lt;br /&gt;
&lt;br /&gt;
If you [[Kagoing|Kago]]-Unmorph the right-side Kihunter, it's possible to kill the far-left Kihunter with the Blue state without morphing and taking a hit from the electricity.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|KMsBfxjE7EI}}&lt;br /&gt;
&lt;br /&gt;
If you wait to run left until the drop of the right-side Atomic appears, then the far-left Kihunter will be in a good spot to [[speedball]] into a [[Temporary Blue Suit]], as seen in the Left Side strat.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|l9m8l9MICnw}}&lt;br /&gt;
&lt;br /&gt;
If you use Ice/Wave/Spazer and can't reliably get the Temporary Blue Suit used in either Street Sweeper or Left Side, you can finish off the last two enemies with beam shots fairly efficiently.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|VXnv50kyw7s}}&lt;br /&gt;
&lt;br /&gt;
=== Left-to-Right ===&lt;br /&gt;
&lt;br /&gt;
This strategy makes use of the grapple beam to gain i-frames in order to clear the room from left to right. Due to the nature of the strategy, it is only applicable to categories that specifically need to enter the assembly line.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gGAbT0JneeA}}&lt;br /&gt;
&lt;br /&gt;
== Any% PRKD ==&lt;br /&gt;
&lt;br /&gt;
The most common strat for PRKD is to mockball under the Kihunter to the right, fire a missile at the right side Atomic, then use a combination of Missiles and Supers on the left-side enemies.&lt;br /&gt;
&lt;br /&gt;
This method only uses one Super:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gZRif_ps3Uc}}&lt;br /&gt;
&lt;br /&gt;
=== Double Double ===&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|zuk8CKHbKZE}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Probably not worth it unless you're absolutely full on Supers and hurting for Power Bombs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== [[Max% GT Code]] ==&lt;br /&gt;
&lt;br /&gt;
One possible strat for a route with Ice Beam disabled:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|qGf_9vGz3m0}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
* [[Atomic]]&lt;br /&gt;
* [[Kihunter (yellow)]]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Phantoon&amp;diff=5903</id>
		<title>Phantoon</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Phantoon&amp;diff=5903"/>
				<updated>2022-03-19T03:13:51Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: Added some 2-round strategies for Max% GT-Code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss info&lt;br /&gt;
|title=Phantoon&lt;br /&gt;
|image=Phantoon.png&lt;br /&gt;
|location=[[Phantoon's Room]], [[Wrecked Ship]]&lt;br /&gt;
|health=2500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
&lt;br /&gt;
Phantoon has 2500 health.&lt;br /&gt;
&lt;br /&gt;
Phantoon is only vulnerable to damage through his eye when it is exposed, where [[Missile|Missiles]], [[Super Missile|Super Missiles]], [[Charge Beam|charged shots]], and [[Charge Beam Combos|special beam attacks]] will deal damage.&lt;br /&gt;
&lt;br /&gt;
Super Missiles will deal 600 damage to Phantoon instead of their normal 300; however, using a Super Missile on Phantoon that does not finish him off will enrage Phantoon, causing him to spend roughly 18 seconds sending waves of flames down from above before starting another pattern.&lt;br /&gt;
&lt;br /&gt;
Phantoon's flames can be negated by [[Pseudo Screw Attack|pseudo-Screw]] or [[Screw Attack]].&lt;br /&gt;
&lt;br /&gt;
Phantoon will perform one of six patterns to begin the fight, and then will perform one of six different patterns in the second round, as well as remaining rounds thereafter. (12 total patterns)&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;round&amp;quot; consists of the time from which Phantoon appears to begin a pattern, to the point he disappears to start another pattern or perishes.&lt;br /&gt;
&lt;br /&gt;
Both Phantoon and his flames will deal 10 / 20 / 40 damage to [[Gravity Suit]] / [[Varia Suit]] / [[Power Suit]] Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
Multiple flames can strike Samus at once. If you are on top of Phantoon's eye without invulnerability as he opens and produces eight flames, they can all collide with Samus at once, which usually spells death, and is referred to as the &amp;quot;Sunrise Surprise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Interactions =&lt;br /&gt;
&lt;br /&gt;
== Figure 8 ==&lt;br /&gt;
&lt;br /&gt;
Phantoon will move in a figure 8 pattern around the room until he opens his eye, dropping flames as he does so. These flames can [[Enemies#Bosses|drop items]]. Phantoon tends to spawn these flames in similar ways each time.&lt;br /&gt;
&lt;br /&gt;
Phantoon can open at either a 'fast', 'medium', or 'slow' speed. A 'fast' opening will have Phantoon open his eye around one second after becoming visible. A 'medium' opening will take about five seconds longer than a 'fast' opening, and a 'slow' opening will take about five seconds longer than a 'medium' opening.&lt;br /&gt;
&lt;br /&gt;
Phantoon can open at these speeds on either the left side of the room or the right side of the room. Some combinations of speed and side are more common than others. Slower patterns tend to be more common than faster patterns.&lt;br /&gt;
&lt;br /&gt;
== Open ==&lt;br /&gt;
&lt;br /&gt;
When Phantoon opens from a pattern, he will produce eight flames that will spiral outward across the screen.&lt;br /&gt;
&lt;br /&gt;
After Phantoon takes damage during this opening, he will fly around the room in a similar manner, attempting to ram Samus. Samus's positioning will influence his movement.&lt;br /&gt;
&lt;br /&gt;
Phantoon can be damaged at multiple points during an opening. If Phantoon takes 300+ damage during one barrage, he will disappear to start another pattern, so make sure to keep your shots spaced out enough. If Phantoon has taken a total of 400+ damage after the third barrage (example - Missile hit, wait for a second, repeat three times), he will disappear to start another pattern. If Phantoon is struck with a Super Missile at any point during his opening, he will disappear to begin an enrage phase. If Phantoon is not made to disappear from one of these conditions, he will naturally disappear on his own after about six seconds of flying around.&lt;br /&gt;
&lt;br /&gt;
If Phantoon does not take damage in time from an opening, he will disappear and move in an invisible figure 8 pattern. Phantoon can disappear from an opening at either a 'fast', 'medium', or 'slow' speed, and will open up again after closing in this manner at either a 'fast', 'medium', or 'slow' speed, except instead of sending a spiral of flames out, he will rain flames down in a horizontal line from the ceiling. After the first time he opens in this manner, he will continue to disappear and reopen every couple of seconds while continuing to rain flames until he takes damage.&lt;br /&gt;
&lt;br /&gt;
== Enrage ==&lt;br /&gt;
&lt;br /&gt;
As stated previously, Phantoon will enrage if struck with a Super Missile that does not destroy him. Phantoon cannot be damaged while in this state. He will stay at the top of the screen where he will send waves of flames whipping down from the ceiling that will alternate from left to right. The waves happen at 128 frame intervals.&lt;br /&gt;
&lt;br /&gt;
After eight waves, he will disappear to start another pattern.&lt;br /&gt;
&lt;br /&gt;
With appropriately-timed beam shots, you can destroy many of these flames at once, thus farming them. Alternatively, you can perform a pseudo-Screw throughout this entire phase to avoid all damage.&lt;br /&gt;
&lt;br /&gt;
=== Enrage Skip ===&lt;br /&gt;
&lt;br /&gt;
If a Super hits Phantoon on the specific frame as he starts moving around the room, he will not become enraged. If implemented in a run this would allow for killing Phantoon in a single round, though it would be very difficult.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|CEqi68cc70o}}&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1KVWUEc_Z7pG_1ycbEB5FIhKkPLBaeKAxrJ4javr2i5M/edit?usp=sharing FreyasSpirit's analysis of Phantoon's AI to explain this behavior]&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
&lt;br /&gt;
== Phantoon First ==&lt;br /&gt;
&lt;br /&gt;
=== Any% PRKD ===&lt;br /&gt;
&lt;br /&gt;
The primary method for destroying Phantoon in this category is through the use of the &amp;quot;[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#Phantoon doppler]&amp;quot; technique. Basically, whenever Phantoon takes damage that would make him disappear (excluding being struck with a Super Missile), he will attempt to close his eye; however, Phantoon needs some time (approximately ten frames) for that to happen, making it possible for him to continue to take damage if this time is interrupted, which it can be if Missiles are fired at the appropriate rate.&lt;br /&gt;
&lt;br /&gt;
The cooldown for missiles is 9 frames, but to avoid having an input not register by being too early, the ideal doppler spacing is 10 frames. This gives a tempo of 350 beats per minute, which this video essentially gives a metronome for.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|-mWsZ3mqFPw}}&lt;br /&gt;
&lt;br /&gt;
The easiest method for performing a doppler on Phantoon is to allow him to fly off-screen, then hold a forward direction while mashing the shot button with Missiles selected until you are right next to Phantoon. Doing so, you should be able to consistently have three to four Missiles connect with Phantoon before he disappears.&lt;br /&gt;
&lt;br /&gt;
A typical round utilizing the doppler in this manner will look something like this:&lt;br /&gt;
&lt;br /&gt;
* Fire an uncharged beam shot towards Phantoon to extinguish the flames he generates upon opening from a pattern&lt;br /&gt;
* Fire two Missiles at Phantoon, then wait briefly&lt;br /&gt;
* Fire two Missiles at Phantoon, then let him gain some distance&lt;br /&gt;
* Fire as many Missiles as you can while walking towards him right as he would re-enter the room&lt;br /&gt;
&lt;br /&gt;
Even doing something as simple as this, you can become consistent at defeating Phantoon in under four rounds. In the last round, you will want to fire a Super Missile at the end of your third barrage. If you managed to doppler efficiently enough in the first two rounds, then you may not need to doppler anything at all in the third round.&lt;br /&gt;
&lt;br /&gt;
It is possible to slay Phantoon in under three rounds if you incorporate stuttering during your doppler to have more Missiles land. Ideally, you will be able to strike Phantoon with ten Missiles total in the first round (2-2-6) and nine Missiles with the Super Missile as a finisher (2-2-5+S) in the second round. It is possible to still two round even with a worse first round, but every additional Missile needed makes it that much more unlikely.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|cl7ETKGNflQ}}&lt;br /&gt;
&lt;br /&gt;
Another option for this fight is to incorporate charged shots between Missile barrages. Two charge shots will reduce the amount of Missiles normally required by one, potentially making a two round fight easier in that regard.&lt;br /&gt;
&lt;br /&gt;
A concern for this strategy is having enough ammo to defeat Phantoon in these few rounds. Although fast patterns are certainly ideal for speedrunning, multiple fast patterns can cause the player to run into an issue where they are not equipped with enough Missiles from drops to defeat Phantoon accordingly with the doppler technique.&lt;br /&gt;
&lt;br /&gt;
Being familiar with how Phantoon will move off-screen and how Samus can influence his movement is important here. Without proper manipulation of Phantoon, there will be certain patterns where he will fly directly over your attempt at a doppler if you allow him to fly off-screen. For these patterns, having Samus jump up a certain height right as Phantoon swings off-screen can influence him into having a lower positioning when he swings back into the room.&lt;br /&gt;
&lt;br /&gt;
For each pattern, there's also a way to doppler Phantoon while keeping him on-screen, which is a few seconds faster than letting him go off-screen. This may involve a very difficult move such as an Air Doppler.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fiuQTIZCXOg}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gc_i6AGMOzQ}}&lt;br /&gt;
&lt;br /&gt;
Slower patterns tend to be the hardest to punish due to the time in which Phantoon will lay flames before opening, as well as the position in which Phantoon will open from these patterns. It is recommended to practice those the most, especially since you are likely to receive them the most in runs.&lt;br /&gt;
&lt;br /&gt;
The optimal manner of dealing with the eight flames Phantoon produces when he opens his eye from a pattern is to fire a single beam shot at them, such that the beam shot consumes all of the flames at once, leaving Phantoon's eye directly exposed to Missiles, and leaving a cluster of drops floating in the air. You can alternatively dodge them with pseudo-Screw or possibly by being morphed. In case you miss the opening beam shot, you can try intercepting flames with the beam as well.&lt;br /&gt;
&lt;br /&gt;
Something you may have to get used to is that the hitbox of the uncharged [[Power Beam]] is small enough that it can appear to pass through flames.&lt;br /&gt;
&lt;br /&gt;
Due to the lack of Varia Suit, everything will deal at least 40 damage, making large energy drops much less effective than in Phantoon Second routes since it would require two of them to nullify a flame's damage. It can also put you in an awkward position where, if you end up between 30 and 40 energy, you will be low enough to die to a single flame, but not low enough to force the 'health bomb' effect to occur.&lt;br /&gt;
&lt;br /&gt;
If Phantoon begins to rain flames, you can crouch or morph to lower the chance of Phantoon appearing on top of you, and hold angle buttons appropriately to shoot the flames that would fall on top of you, while also striking Phantoon with a Missile or two when you have the opportunity. For maximum safety, you can strike Phantoon with three Missiles in a row so that he will disappear and start another pattern.&lt;br /&gt;
&lt;br /&gt;
=== 14% ===&lt;br /&gt;
&lt;br /&gt;
Basically, all information for [[Any% PRKD]] also applies here; however, in 14% categories, the chance of executing a two-round on Phantoon is reduced due to always having a cap of 10 Missiles, making well-timed Missile drops more important than in Any% PRKD.&lt;br /&gt;
&lt;br /&gt;
== Phantoon Second ==&lt;br /&gt;
&lt;br /&gt;
=== Any% KPDR (Beginner) ===&lt;br /&gt;
&lt;br /&gt;
With Charge Beam, [[Wave Beam]], and [[Spazer]] equipped, you can slay Phantoon in four rounds.&lt;br /&gt;
&lt;br /&gt;
Strike Phantoon with a charge shot when he opens, then hit him with two more and he should disappear. Repeat this process three more times and he should perish. This can be sped up slightly by the inclusion of a Super Missile in the last round - charge shot when he opens, then Super Missile.&lt;br /&gt;
&lt;br /&gt;
It can help to fight from the corners of the room (probably the left corner) to minimize damage. The flames Phantoon drops will rarely reach the corners of the room before being shot. You can crouch in the bottom left corner when flames are raining down, and aim up to shoot the flame that would land and fall on top of you during this scenario. Phantoon's body should rarely (if ever) touch you when performing this strategy. &lt;br /&gt;
&lt;br /&gt;
To minimize damage taken, fight from the corners, usually the left corner. Flames he drops while moving around rarely touch the corners before you can shoot them. Then crouch in the bottom left corner when he is in the rain state. You should rarely, if ever, get touched by his body doing this. Aim up and shoot to kill the flame that would land and fall on you.  Strike Phantoon in the middle or right side of the screen to help prevent him from drifting into you, which should give you time to hit with the three charge shots needed to make him disappear before he would fly into you. Jumping and shooting across the center of the screen to hit him off-screen works in most situations; however, you should listen for Phantoon's cry to confirm that you actually damaged him.&lt;br /&gt;
&lt;br /&gt;
This method should also work with [[Ice Beam]] instead of Wave Beam in this combo; however, it would be much more difficult to execute since the beam would not penetrate the walls. There is also essentially no reason to not have Wave Beam at this point anyway, so this is simply a note for knowledge purposes.&lt;br /&gt;
&lt;br /&gt;
=== Any% KPDR (Intermediate) ===&lt;br /&gt;
&lt;br /&gt;
In the 2018 Any% Tournament, runner MassHesteria demonstrated a good technique for runners who pick up both Spazer, and Early Ice. For each round, fire two missiles, then two missiles, then a Charge Shot. This will kill Phantoon in 4 rounds. This allows the runner to save on pauses compared with the Beginner technique listed above.&lt;br /&gt;
&lt;br /&gt;
It can finish in 3 rounds if you use a Missile and a Super Missile in a mini-doppler pattern on the third round. This technique can save ample time over a three-round doppler if you still need phantoon to fly offscreen in order to hit enough missiles to achieve the 3 round, since the first two rounds don't need to wait for Phantoon to come back on-screen.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|vpZ6TnEXlKQ}}&lt;br /&gt;
&lt;br /&gt;
=== Any% KPDR (Optimal) ===&lt;br /&gt;
&lt;br /&gt;
The optimal strategy for defeating Phantoon is to utilize the [[Charge_Beam_Combos#Wave_Shield|X-Factor]] to attempt to defeat Phantoon in only two rounds.&lt;br /&gt;
&lt;br /&gt;
You will want to open every time with a pseudo-Screw (from your charge shot that you are about to use) to avoid the flames from Phantoon's opening, then use the charge shot directly on Phantoon, followed by the X-Factor, performed accordingly based on the speed and position of Phantoon's opening.&lt;br /&gt;
&lt;br /&gt;
Below are guides which will provide strategies for each variation of Phantoon's openings. These different setups will be explained via crude drawings and text summaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The drawing of Phantoon is based on where he is going to appear on the screen. The black arrow is where you want to fire the charge shot for the opener. The X is where you are going to be hitting him with the X-Factor. The green line indicates the direction and way you need to move to make the X-Factor connect. For the left slow opening of the second round, the red line indicates how Phantoon is going to move.&lt;br /&gt;
&lt;br /&gt;
'''1st Round'''&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/AqMF7.png Left Fast] - Phantoon is going to appear on the bottom left and you want to make sure that you jump through the flames and hit Phantoon on his right side to initiate the setup. From here, he will recoil back, so you need to immediately start charging and run to the right. Once you hit the right wall, you need to jump to the top of the room immediately. So long as you do not turn around and you move as the green arrow indicates, it should connect every single time.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/JVdIQ.png Left Medium] - This is one of the easier patterns. Simply jump up, shoot him, and then face left in the middle of the room while trying not to move. If for whatever reason Phantoon is moving in an usual manner, you can make adjustments by performing turnarounds to delay the X-Factor, or by walking to the right (if you were too slow). Jumping can sometimes help, but it is not recommended. This is also the most common setup for this method of quick kill.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/ApvVA.png Left Slow] - Another pattern where you pretty much just shoot and stay in the middle of the room while facing left. Once again, make adjustments if it looks like it is about to fail.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/0FdAM.png Right Fast] - This pattern is ideal for speed and ease.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/MdTZN.png Right Medium] - This one is a tad tricky. You can actually hit him from three different places - the middle of the room, the top right corner, and the place displayed in the image. The place displayed in the image is probably the easiest to use, but feel free to test all three to see which of them you prefer.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/OVn5x.png Right Slow] - Not much needs to be said here.&lt;br /&gt;
&lt;br /&gt;
'''2nd Round'''&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/t5bhv.png Left Fast] - Similar to first round's Left Fast, you want to jump in the air, and upon landing, run to the right wall, then jump towards the ceiling.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/6akbt.png Left Slow] - This is by far the most complex X-Factor to setup, but so long as you move the same every time, it should connect properly. Basically, you just want to spinjump into him and as soon as the shot hits, hold left. '''Do not stop holding left and do not face right'''. After you have landed, you want to immediately jump up to the ceiling so you can manipulate Phantoon into a fixed Y-position. After you have touched the ceiling, you want to start charging up a shot right as you're about to touch the grey door to your left. Upon landing, just jump back up to the ceiling as phantoon approaches and it should hit. This one will probably require a little bit of practice since it's the only one that's timing based instead of being solely position based.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/oIw2u.png Right Medium] - This is by far the most common second round pattern. For the most part, it is pretty simple. As long as you stand in the middle of the room and adjust your positioning based on Phantoon's movement, it should connect.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/wK1kR.png Right Slow] - For this pattern, it is very helpful to run to the left wall to make it connect. You can execute from the middle of the room as well, but it is not nearly as consistent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a simple summary of the above regarding how to respond to patterns. &amp;quot;Track&amp;quot; means to predict Phantoon's movement to allow all X-Factor particles to connect. This vague description is only used when it should be relatively simple to accomplish. &amp;quot;Shoot&amp;quot; means shoot Phantoon's eye - it is implied that you begin charging the X-Factor after shooting.&lt;br /&gt;
{|&lt;br /&gt;
! Pattern (Round, Position, Speed) || Response&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Left, Fast || shoot, hop, walk right&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Left, Medium || jump, shoot, track&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Left, Slow || jump, shoot, track&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Right, Fast || jump, shoot, track&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Right, Medium || shoot, hop, walk right&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Right, Slow || jump, shoot, track&lt;br /&gt;
|-&lt;br /&gt;
| 2nd, Left, Fast || jump, then quickly: shoot, turn right, charge, land, move right&lt;br /&gt;
|-&lt;br /&gt;
| 2nd, Left, Slow || jump, shoot, jump, shoot, charge when in middle of screen, jump&lt;br /&gt;
|-&lt;br /&gt;
| 2nd, Right, Medium || shoot, track&lt;br /&gt;
|-&lt;br /&gt;
| 2nd, Right, Slow || jump, shoot, track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way you move after striking Phantoon when he opens his eye is much more crucial to be aware of than the speed and fluctuations of his patterns. Moving in a consistent manner and then making tiny adjustments in case of incorrect initiation of an opening is crucial for consistent execution of an X-Factor two-round.&lt;br /&gt;
&lt;br /&gt;
Phantoon's speed is directly correlated to the location of Samus as she delivers the opening shot and the distance she is from him while he moves around the room. Phantoon will recoil more if Samus is nearby and speed up if Samus is far away.&lt;br /&gt;
&lt;br /&gt;
For the most part, the most consistent thing a player can do is move around as little as possible to ensure that Phantoon always performs the same movement during an opening; however, there are some patterns where this is not possible.&lt;br /&gt;
&lt;br /&gt;
Adjustments during the fight can be made in two ways - either moving to the the left or right depending on Phantoon's position, or turning around while charging. Performing turnarounds while charging the beam will delay the X-Factor by a small amount of frames per each time.&lt;br /&gt;
&lt;br /&gt;
Behemoth's method of this fight involves opening up with a charge shot per usual, then firing a Missile right after the first X-Factor particles collide, before Phantoon disappears from the damage, and then firing 3 Missiles and a Super Missile in the second round to finish him off.&lt;br /&gt;
&lt;br /&gt;
An alternative second round method is to open with the charge shot like normal (or shoot out all the flames as phantoon opens akin to PRKD and shoot 2 missiles), and follow it up with two Missiles shortly afterward. Let Phantoon fly off screen, then at the appropriate time, fire two Missiles followed immediately by a Super Missile towards Phantoon. This is sometimes slightly slower than a second X-Factor, but conserves a [[Power Bomb]] as well as allows the player to collect the flame drops from the open on the second round if they opt to mirror the PRKD strategy. These two bonuses to the missile second round allow a player to potentially skip certain farms on the way to Phantoon if they so choose which saves even more time and is generally why the missile second round is regarded as the most optimal way to do the fight by players at the highest level.&lt;br /&gt;
&lt;br /&gt;
If you were only able to damage Phantoon with one particle of the second X-Factor, then on the third round, you should be able to defeat Phantoon with two charge shots and a Super Missile.&lt;br /&gt;
&lt;br /&gt;
If an X-Factor particle hits a flame (usually referred to as being &amp;quot;flame lamed&amp;quot;), you won't output enough damage to defeat Phantoon in two rounds without adapting. One way to adapt is to shoot an extra charge shot shot before the X-Factor in the second round, which entails another set of setups.&lt;br /&gt;
&lt;br /&gt;
'''Video Of Every Pattern, by Nutella'''&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/nutella4eva/v/97258557 Every Phantoon Pattern]&lt;br /&gt;
&lt;br /&gt;
=== Max% GT Code ===&lt;br /&gt;
&lt;br /&gt;
Phantoon is much more difficult in this category due to only having 99 health, 5 missiles, and having to rely on Phantoon's eyedrops for more missile drops. There are a few strategies to get a semi-consistent Phantoon fight. If doing dopplers, shoot out a missile so that you have 4 missiles at all times. By doing that, you can shoot the eyedrops until Phantoon's eye opens and pick up the drops as you are performing the doppler. This is most reliable if you are at full health so the drops are always either missile drops or super drops. Alternatively, since drop rng is not something you want to depend your run on, a slightly easier variation of this doppler includes utilizing super frames which allows you to shoot a super at Phantoon without enraging him. [https://clips.twitch.tv/ObeseEagerOrangeArsonNoSexy Here is an example of a 2 round using super frames.]&lt;br /&gt;
&lt;br /&gt;
Instead, if you collect charge beam, you can use a fully charged beam particle to replace the super missile. This method is much more consistent since you don't have to shoot a frame perfect super. [https://youtu.be/9-y5pfm1cEo Here is an example of a 2 round using charge beam] However this method is much more dependent on missile drops.&lt;br /&gt;
&lt;br /&gt;
Another method is using [[Charge_Beam_Combos#Spazer_Shield|Golden Showers]] to replace x-factors since grabbing wave takes too much time compared to getting spazer. An optimal fight using golden showers would be to fire 2 missiles immediately after Phantoon's eye opens, waiting a bit, then firing two more missiles. Then, as Phantoon flies offscreen, select power bombs and charge as quickly as possible. If done correctly, both particles should hit and Phantoon can be beaten in 3 rounds. [https://www.twitch.tv/videos/351591951 Here is an example of that.]&lt;br /&gt;
&lt;br /&gt;
This [https://www.youtube.com/watch?v=HCwpP47E-0A video] summarizes some 2-round strategies for the common item combinations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hybrid Strat ===&lt;br /&gt;
&lt;br /&gt;
The hybrid strat for Phantoon is 2 missiles, 2 missiles, xfactor, 2 missiles, 2 missiles, super missile (2 missiles, 2 missiles, xfactor, 2 missiles, 2 missiles xfactor - this is if you have no super missiles for round 2).  When Phantoons eye opens, you want to shoot two regular missiles (reds) into Phantoon, then dash to the left wall, do a full jump and at the peak fire two more regular missiles (reds) into Phantoon.  Immediately press and hold right and menu over to power bombs.  As soon as you are towards the lower portion of Phantoons body you will want to start charging to perform an X-Factor.  Continue holding right until you reach the right side wall, you want to make your way to this wall without using dash.  Once you reach the wall, perform a full jump (with no spin) this will pull Phantoon to the top of the screen where your X-factor will connect with all four shots.  From there you will want to shoot 2 more missiles into Phantoons eye when it opens next, wait a moment, fire two more missiles, and then immediately a super missile.  That will finish off Phantoon.  If you do not have a super missile to finish the fight, simply repeat the pattern for round 1 and do a double x-factor instead.&lt;br /&gt;
&lt;br /&gt;
== Phantoon Third ==&lt;br /&gt;
&lt;br /&gt;
=== Reverse Boss Order ===&lt;br /&gt;
&lt;br /&gt;
Assuming you obtained [[Plasma Beam]] and thus have charged Ice/Wave/Plasma at your disposal, Phantoon will only require seven Missiles and two charge shots to defeat. You can strike Phantoon with three Missiles and a charge shot in the first round followed by four Missiles and a charge shot in the second round, or visa versa.&lt;br /&gt;
&lt;br /&gt;
== Phantoon Fourth ==&lt;br /&gt;
&lt;br /&gt;
=== GT Classic ===&lt;br /&gt;
&lt;br /&gt;
Having the items from [[Golden Torizo Code|GT Code]] allows for the [[X-Plasma]] exploit to be performed by activating X-Ray Scope multiple times as a charged Ice/Wave/Plasma shot passes through Phantoon during an opening.&lt;br /&gt;
&lt;br /&gt;
Since charged Ice/Wave/Plasma deals 900 damage, you can slay Phantoon in this manner with only one charge shot with proper X-Ray Scope activations.&lt;br /&gt;
&lt;br /&gt;
Phantoon needs to be struck by a source other than the charge shot ''before'' attempting this exploit, otherwise he will simply disappear once struck without allowing the exploit to occur. Try using Missiles when he opens (a well-timed Missile can consume all of the flames when they spawn, and a second will strike Phantoon) so he will start to fly around, then perform the exploit. Be careful not to accidentally strike him with more than two Missiles in this manner, otherwise he will disappear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=l1jy3dejsgQ DbX] - Explains methods for how to X-Factor not only Phantoon, but [[Botwoon]] and [[Draygon]] as well.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=84kt2b0n7Sc DbX] - How to X-Factor Phantoon.&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/learning_about_phantoons_patterns.html M2K2] - Metroid 2002 thread about Phantoon patterns.&lt;br /&gt;
&lt;br /&gt;
[https://milde.no/public/sm/science/PhantoonRng.txt Pinkus] - Further research into Phantoon's pattern RNG.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351589490 MrGuyAverage] - Shows how to deal with Phantoon in Max% GT Code&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/401242927 Popplars] - Hybrid 2 round strat.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=a6uispJt8zk Dr_Girl_Friend] - Phantoon double X-Factor tutorial.&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
&lt;br /&gt;
* [[Bosses]]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Tool_Assisted_Speedruns&amp;diff=5744</id>
		<title>Tool Assisted Speedruns</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Tool_Assisted_Speedruns&amp;diff=5744"/>
				<updated>2021-12-16T05:48:10Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a compilation of all available tool assisted speedruns of Super Metroid and its related romhacks.&lt;br /&gt;
&lt;br /&gt;
Actual (non-theory) tool assisted speedruns will have whichever run is currently the fastest listed, rather than list every single obsoleted run. If the run has been published to [http://tasvideos.org/GameResources/SNES/SuperMetroid.html TASVideos], then you should be able to see which runs it obsoleted, if any.&lt;br /&gt;
&lt;br /&gt;
TASes that are currently published on TASVideos will have their publication linked in the second column instead of their respective video. Those that do not will simply have their video linked instead.&lt;br /&gt;
&lt;br /&gt;
= TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
'''Note that the real time of certain TASes, such as those that have been published, includes footage before Ceres Station (such as the introductory cutscene), and in most cases, you can subtract approximately two minutes and twenty seconds from this time to obtain the &amp;quot;RTA timing&amp;quot; for the TAS.'''&lt;br /&gt;
&lt;br /&gt;
For [[SSRTA|Spore Spawn RTA]] and [[Crocomire RTA]], the real time listed uses their post-menu timing. Since those TASes start from a point immediately after Ceres Station completion rather than a file, these times are calculated accordingly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Movie File&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
! Improvement Ideas&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://tasvideos.org/3653M.html Video] || [http://tasvideos.org/submissions/5833.zip lsnes rr2-β23] || 35:58 || 00:20 || 21% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes various in-bounds [[X-Ray Scope]] techniques || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% PAL || [https://www.youtube.com/watch?v=oe5vS7GHMQo P1] [https://www.youtube.com/watch?v=OxHbetzjLss P2] [https://www.youtube.com/watch?v=on8fNG_utyg P3] [https://www.youtube.com/watch?v=_UZENBiSfoY P4] [https://www.youtube.com/watch?v=dAbksuZd5FA P5] || [http://tasvideos.org/submissions/3316.zip snes9x v1.43 improvement12] || 39:15 || 00:25 || 22% || [https://www.youtube.com/user/SaturnTAS/featured SaturnTAS] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://tasvideos.org/3768M.html Video] || [http://tasvideos.org/submissions/6063.zip lsnes rr2-β23] || 6:42.5 || 00:02 || 0% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes arbitrary code execution; is also technically &amp;quot;low% glitched&amp;quot; || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=JynR_AqODqc Video] || || 11:17 || 00:05 || 5% || [http://www.twitch.tv/sniqwr/profile Sniq] || Does not utilize arbitrary code execution || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% GT Code || [http://tasvideos.org/2558M.html Video] || [http://tasvideos.org/movies/lsmv/amaurea%2Ccpadolf%2Ctotalv1-supermetroid.zip lsnes rr2-β17] || 14:53 || 00:05 || 999% || [https://www.youtube.com/user/Cpadolf0 Cpadolf], [https://www.youtube.com/channel/UCwgjZ4utCVe0uld_ksB0vSQ Total], [https://www.youtube.com/user/amaureaLua Amaurea] || Was obsoleted by the above branch due to being considered an &amp;quot;Any% Glitched&amp;quot; TAS || TODO&lt;br /&gt;
|-&lt;br /&gt;
| GT Classic || [https://www.youtube.com/watch?v=AflJ3Vim-Ek Video] || || 31:25 || 00:18 || 54% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| GT Classic || [http://tasvideos.org/3023S.html Video] || [http://tasvideos.org/submissions/3023.zip snes9x v1.43] || 32:06 || 00:18 || 55% || [https://www.youtube.com/user/SaturnTAS Saturn] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 13% Speed || [http://tasvideos.org/3273M.html Video] || [http://tasvideos.org/submissions/5291.zip lsnes rr2-β23] || 46:32 || 00:32 || 13% || [http://www.twitch.tv/sniqwr/profile Sniq] || Does not utilize [[Yellow Suit Glitch#Draygon .2ACF|Draygon underflow]] || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 14% Ice || [http://tasvideos.org/2202M.html Video] || [http://tasvideos.org/movies/smv/saturn-supermetroid-glitchless.zip snes9x v1.43] || 42:37 || 00:27 || 14% || [https://www.youtube.com/user/SaturnTAS Saturn] || Mostly optimized for game time; obsoleted by 13% Speed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 14% Speed || [http://tasvideos.org/2220M.html Video] || [http://tasvideos.org/movies/smv/namespoofer-supermetroid-speedbooster.zip snes9x v1.43] || 44:18 || 00:29 || 14% || [https://www.youtube.com/channel/UCfNJclcrh6AHHkT31xLkwBA Namespoofer] || Optimized for game time; obsoleted by 13% Speed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [http://tasvideos.org/6381S.html Video] || [http://tasvideos.org/submissions/6381.zip lsnes rr2-β23] || 1:01:47 || 00:31 || 100% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes various in-bounds X-Ray Scope techniques || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 100% Map || [https://www.youtube.com/watch?v=O0cI1QGyzoQ Video] || [http://tasvideos.org/submissions/5110.zip Bizhawk v1.7] || 1:12:25 || 00:42 || 32% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| RBMBO || [https://www.youtube.com/watch?v=M03A4sWYiYQ Video] || || 53:33 || 00:32 || 28% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || BT is excluded from the boss order || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Max% GT Code || [https://www.youtube.com/watch?v=2b38SDZPmJc Video] || || 1:04:01 || 00:34 || 135% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || The TAS gets 135% but 136% is possible || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Spore Spawn RTA || [https://www.youtube.com/watch?v=ZZRPhiEeqV8 Video] || [https://cdn.discordapp.com/attachments/254655584236732427/349368535337664514/Super_Metroid_Spore_Spawn_RTAv6final.lsmv lsnes rr2-β23] || 4:59.0 || 00:04 || 3% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [http://www.twitch.tv/sniqwr/profile Sniq] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Crocomire RTA || [https://www.youtube.com/watch?v=EMh3iYC_0XA Video] || [https://cdn.discordapp.com/attachments/152498278485852160/211988035481501696/nymx-Super_Metroid-CrocomireRTAv3.bk2.tasproj.bk2 Bizhawk v1.11.6] || 7:58.7 || 00:05 || 6% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [http://tasvideos.org/2078M.html Video] || [http://tasvideos.org/movies/smv/saturn-supermetroid-reversebossorder.zip snes9x v1.43] || 46:42 || 00:26 || 29% || [https://www.youtube.com/user/SaturnTAS Saturn] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| No Damage || [http://www.twitch.tv/wildanaconda69/v/48878192 Video] || [https://cdn.discordapp.com/attachments/155465331417153536/217374648520671242/smnodmg.lsmv lsnes rr2-β22] || 43:29 || 00:27 || 21% || [http://www.twitch.tv/wildanaconda69/profile WildAnaconda69] || [[Mother Brain|Mother Brain's]] rainbow beam is unavoidable || [[Notes on the No Damage TAS|Notes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Theory TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all theory TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
Some theory TASes are more optimized (and thus are more unrealistic for a human to match or beat) than others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://www.twitch.tv/sweetnumb/v/42532777 Video] || 43:08 || 00:28 || 21% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || KPDR; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=GdGGNV0IjP0 Video] || 41:58 || 00:26 || 21% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || KPDR&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=VgFKwEH2j_A Video] || 40:47 || 00:26 || 20% || [https://www.youtube.com/channel/UC6n5Vxmujs6-O0Z8dRngMFg jack879] || KPDR -- [https://www.twitch.tv/videos/341824528 Commentated version]&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://www.twitch.tv/sweetnumb/v/42531272 Video] || 42:02 || 00:28 || 19% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || PRKD; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=9H8sBEBYRFo Video] || 41:09 || 00:27 || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PRKD; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=p0H9T4SwiPE Video] || 40:01 || 00:26 || 19% || [https://www.youtube.com/channel/UC5PxGYgMuEL6ad6ZuYm90Ng Reeve], [https://www.youtube.com/channel/UCKxGyV8YTXbpYhDVonzz0YA Smokey] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=l3Qus1UEUqI Video] || 39:50 || 00:26 || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=b7EUQnEmSMg Video] || 39:35 || 00:26 || 19% || [https://www.youtube.com/user/zenigame96 ShinyZeni] || PRKD -- [https://www.twitch.tv/videos/404385730 Commentated version] (broadcast video)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=HbjgzoDPX5A Video] || 38:52 || 00:25 || 19% || [https://www.youtube.com/user/1605qwerty ARealCutie] || PRKD &lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=q9kK15q2jZI Video] || 41:53 || ? || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PDKR&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=8fHMWkak0Fw Video] || 46:21 || 00:31 || 19% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || PRKD ; PAL version&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=aqW8tn2SWuQ Video] || 13:10 || 00:08 || 7% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || Route without &amp;quot;door skip&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/43199486 Video] || 12:20 || 00:08 || 6% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with one &amp;quot;door skip&amp;quot; and outdated &amp;quot;block shuffler&amp;quot; method&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/41058121 Video] || 11:46 || 00:07|| 6% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with one &amp;quot;door skip&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/41057287 Video] || 10:59 || 00:07 || 4% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with three &amp;quot;door skips&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=nx85PyLFwUk&amp;amp;hd=1 Video] || 12:51 || 00:06 || 4% || [http://www.twitch.tv/sniqwr/profile Sniq] || Optimized for game time; performs four &amp;quot;door skips&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 14% Ice || [https://www.youtube.com/watch?v=FrilOwDZ1Xg Video] || 48:26 || 00:35 || 14% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || &lt;br /&gt;
|-&lt;br /&gt;
| 14% Chargeless || [http://www.twitch.tv/wildanaconda69/v/52631676 Video] || 42:52 || 00:29 || 14% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes [[Yellow Suit Glitch#Draygon .2ACF|Draygon underflow]]&lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [https://www.youtube.com/watch?v=cJcrl_9btKI Video] || 1:11:19 || 00:40 || 100% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || &lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [https://www.youtube.com/watch?v=IGI-usP2hfI Video] || 1:08:54 || 00:38 || 100% || [https://www.youtube.com/channel/UCWwl87_S7L1yY9CfSYbiArw Cakemaphoneige] || KPDR &amp;quot;Early Ice/Late Croc Route&amp;quot; Made with Lsnes. Pairs as comparison with 100% KRPD Theory TAS&lt;br /&gt;
|-&lt;br /&gt;
| 100% Map || [https://www.youtube.com/watch?v=LBJze5Fyt0U Video] || 1:17:04 || 00:49 || 34% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || [https://www.youtube.com/watch?v=-4WBs3zzGYg Commentated version]&lt;br /&gt;
|-&lt;br /&gt;
| Spore Spawn RTA || [https://m2k2.taigaforum.com/attachment/2S74OwnFQMYGw3xka4ptcmO%2FJYI Video] || 5:56 || N/A || 3% || [https://www.youtube.com/user/Giganotabehemoth87 Behemoth] || Requires snes9x v1.52 to view&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=ZQshdwAQUZ0 Video] || 1:01:28 || 00:39 || 39% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || Two Norfair visits&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=PUIgSw_TGkA Video] || 1:00:43 || 00:39 || 38% || [https://www.youtube.com/channel/UC80lDJilCcZL9HVbKNv-aYQ Straevaras] || Two Norfair visits, [[Screw Attack]]/[[Golden Torizo]] skipped, very little drop/pattern manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=MSkl-9EiknA Video] || 58:41 || 00:38 || 42% || [https://www.youtube.com/channel/UC80lDJilCcZL9HVbKNv-aYQ Straevaras] || One Norfair visit, Screw Attack/Golden Torizo skipped, very little drop/pattern manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=Q7DOERXfvug Video] || 57:04 || 00:37 || 35% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || One Norfair visit, 25 Missiles, Lower Norfair drop manipulation, escapes Lower Norfair without [[Crystal Flash]]&lt;br /&gt;
|-&lt;br /&gt;
| 3% || [http://www.twitch.tv/sniqwr/v/49098652 Video] || 16:50 || 00:08 || 3% || [http://www.twitch.tv/sniqwr/profile Sniq] || RTA timing, uses outdated pause method for entering out of bounds of [[Landing Site]]&lt;br /&gt;
|-&lt;br /&gt;
| 12% || [https://www.youtube.com/watch?v=pROD5Ago4EE&amp;amp;hd=1 Video] || 1:24:32 || 01:08 || 12% || [http://www.twitch.tv/sniqwr/profile Sniq] || &amp;quot;Semi-optimized playthrough&amp;quot; used to demonstrate the updated route for humans&lt;br /&gt;
|-&lt;br /&gt;
| Max% GT Code || [https://youtu.be/yIU0EgvCLF0 Video] || 1:02:12 || 00:36 || 135% || [https://www.twitch.tv/susreime susreime] || Played on SNES-Classic. IGT is an upper-bound. The actual IGT should be 35 or 36. Immense RNG manipulation&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Romhack TAS =&lt;br /&gt;
&lt;br /&gt;
TASes with multiple parts will have all parts listed, with the first part being &amp;quot;P1&amp;quot;, the second part being &amp;quot;P2&amp;quot;, et cetera.&lt;br /&gt;
&lt;br /&gt;
Most are optimized with game time in mind. Coincidentally, the real time for many of these is not listed and is not easy to figure out from many of the videos.&lt;br /&gt;
&lt;br /&gt;
For those with more-easily-deducible real times, the time listed is what appears to be the &amp;quot;RTA timing&amp;quot;, or as close to it as can be deduced from the footage provided. (unless the TAS has a TASVideos publication, in which case, that time is used instead)&lt;br /&gt;
&lt;br /&gt;
TASes that aim to collect &amp;quot;100%&amp;quot; but are not capable of reaching 100%, or acquire an amount beyond 100%, are listed as &amp;quot;all items&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;0&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Movie File&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
! Improvement Ideas&lt;br /&gt;
|-&lt;br /&gt;
| Adam's Hack || Any% || [https://www.youtube.com/watch?v=JbrS9JCs70I Video] || [http://tiny.cc/AdamsHack Bizhawk v2.0.1] || 54.62s || 00:00 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Is also technically &amp;quot;Low%&amp;quot; || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Adam's Hack || Any% || [https://youtu.be/yPgfTpf8vlQ Video] || [http://tiny.cc/AdamsHack2 Bizhawk v2.3.1] || 44.88s || 00:00 || 0% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Uses OOB to not collect any item. It is technically 0% - 23.4s IGT || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Chozo || Any% || [https://www.youtube.com/watch?v=SNkoHOM1MUQ Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702877341450330/Ancient_Chozo.zip snes9x v1.51] || 26:46 || 00:16 || 18% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Angry Fire Chozo || Any% || [https://www.youtube.com/watch?v=-e6TzMhr6xk P1] [https://www.youtube.com/watch?v=XzbXe5VEnYc P2] [https://www.youtube.com/watch?v=J9AwGnEe0j8 P3] [https://www.youtube.com/watch?v=faupAh4tTzY P4] || || 31:56 || 00:23 || 26% || [https://www.youtube.com/user/Cpearl015/ Cpearl015] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Angry Fire Chozo || All Items || [https://www.youtube.com/watch?v=oafgq8hTYgU P1] [https://www.youtube.com/watch?v=t-lv24V--0Y P2] || || 18:43 || 00:16 || 101% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || Any% || [https://www.youtube.com/watch?v=lxnZvkyCxT8 Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702878884954172/Arrival_v1.11.zip snes9x v1.51] || 19:31 || 00:12 || 40% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Battle || Any% || [https://www.youtube.com/watch?v=3D5GW2qHdIA P1] [https://www.youtube.com/watch?v=NAD2hdLVIyI P2] || || ? || 00:13 || 25% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Black Plague || All Items || [https://www.youtube.com/watch?v=eZcxXbvC4y4 Video] || || 6:25 || ? || 19% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || Does not end in a traditional manner - time is approximate; item percentage assumes the three [[Energy Tank|Energy Tanks]] and [[Spring Ball]] are counted (and that those are the only four items Samus starts with before collecting the others) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Blue Plague || Any% || [https://www.youtube.com/watch?v=nt_1JxiFGOk Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537517220823111/Metroid_The_Blue_Plague_v1-0.zip snes9x v1.51] || 9:00 || 00:05 || 20.2% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| B2-TW || Any% || [https://www.youtube.com/watch?v=-rxCtyGr_eA Video] || [http://tasvideos.org/userfiles/info/32781061295266799 snes9x v1.51] || 2:17 || 00:01 || 4% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| B2-TW || All Items || [https://www.youtube.com/watch?v=rtLYuOZz2sA Video] || || 3:19 || 00:02 || 10% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Challenge || Any% || [https://www.youtube.com/watch?v=fNppY0gyIq0 Video] || || 10:34 || 00:08 || 114% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || It is implied that this 114% amount is not actually the maximum amount of items, so this is listed as &amp;quot;Any%&amp;quot; || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Cliffhanger || Any% || [https://www.youtube.com/watch?v=iEyU9Xf4_1g Video] || || 47:15 || 00:31 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Utilizes out of bounds; the 100% TAS by [https://www.youtube.com/user/TheYukisaito/ TheYukisaito] appears to never have been completed, so it is not listed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Conflict || Any% || [https://www.youtube.com/watch?v=3_OmbPjfIbU Video] || [http://tasvideos.org/userfiles/info/36096798304781412 snes9x v1.51] || 2:52 || 01:53 || 26% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes:seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Containment Chamber || Any% || [https://www.youtube.com/watch?v=LT166K_K-NA Video] || || 7:06 || 00:04 || 11% || [http://www.twitch.tv/sniqwc3/profile Sniq] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Contention || 100% || [https://www.youtube.com/watch?v=8P5Bwxqnbk0 Video] || [http://tasvideos.org/userfiles/info/35741991994010300 snes9x v1.51] || 7:56 || 04:09 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes:seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Dependence || Any% || [https://www.youtube.com/watch?v=0kfPedQ6QPw P1] [https://www.youtube.com/watch?v=9LfH6PoWyjc P2] [https://www.youtube.com/watch?v=55P1o5EMIBs P3] || || ? || 00:28 || 21% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Digital Cube || All Items || [https://www.youtube.com/watch?v=FYjJSZGV-Ak Video] || || 15:28 || 00:06 || 47% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Digital Cube || Any% || [https://www.youtube.com/watch?v=jKfEMbE60uM Video] || || 06:07 || 00:01 || 25% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Eris || Any% || [https://www.youtube.com/watch?v=u4AwK9FIkRQ P1] [https://www.youtube.com/watch?v=ZrUGkGZk-R0 P2] [https://www.youtube.com/watch?v=LAPseXUNSYI P3] [https://www.youtube.com/watch?v=ARmKymarTAQ P4] [https://www.youtube.com/watch?v=sjfaIKgTbcI P5] || || ? || 00:30 || 41% || [https://www.youtube.com/user/Kriole Kriole] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Escape || Any% || [https://www.youtube.com/watch?v=VkQGYt7JLls Video] || || 3:04 || 00:02 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Escape2 || Any% || [https://www.youtube.com/watch?v=UDaNLIy_Lfw Video] || [http://tasvideos.org/submissions/4978.zip lsnes rr2-β23] || 23:12 || 00:13 || 11% || [https://www.youtube.com/channel/UCXRrymyAKgDTNSb2B3FB0MA Zakem66] || v1.9 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Exertion || Any% || [https://www.youtube.com/watch?v=QdWESeXuhY4 Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702883729506345/Super_Metroid_Exertion_V1.1.zip snes9x v1.51] || 10:56 || 00:06 || 15% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Exia || Any% || [https://www.youtube.com/watch?v=ei2zzchQAMs Video] || || 3:40 || 00:02 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Item percentage assumes the two Energy Tanks are counted (and that those are the only two items Samus starts with before collecting the others) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Falling || Any% || [https://www.youtube.com/watch?v=WyOt-Lnnpwk Video] || || 49:35 || 00:32 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Final Stand || Any% || [https://youtu.be/XMoAi6OZmSk Video] || [http://tiny.cc/FinalStand2 Bizhawk v2.3.1] || 4:18.659 || 2:18.067 || 2% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA/videos Mumu_Didi] || Does not end in a traditional manner || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Golden Dawn || Any% || [https://www.nicovideo.jp/watch/sm10676984 P1] [https://www.nicovideo.jp/watch/sm10677413 P2] [https://www.nicovideo.jp/watch/sm10679028 P3] [https://www.nicovideo.jp/watch/sm10679251 P4] [https://www.nicovideo.jp/watch/sm10679519 P5] || || ? || 00:33 || 23% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Golden Dawn || 100% || [https://www.youtube.com/watch?v=-P-5hdRVGdI Video] || || 1:16:15 || 00:43 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Utilizes out of bounds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix || Any% || [https://www.youtube.com/watch?v=r-HClYsk5uQ Video] || || 4:07 || 02:45 || 18% || [http://www.twitch.tv/sniqwc3/profile Sniq] || Game time is in minutes:seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix 2 || Any% || [https://www.youtube.com/watch?v=lmLxGiCAt3Q Video] || || 5:31 || 03:21 || 11% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [http://www.twitch.tv/sniqwc3/profile Sniq], [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Game time is in minutes:seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Hallow Eve || No Damage || [https://www.youtube.com/watch?v=20ZuooXHXOo Video] || || 1:51 || 1:33 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes.seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Hangtime || Any% || [https://www.youtube.com/watch?v=J2tLUAREdyU Video] || || ? || 00:02 || ? || [https://www.youtube.com/user/Cpadolf0/ Cpadolf] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| HISHE || Any% || [https://www.youtube.com/watch?v=shswUZiebmw Video] || [http://tasvideos.org/submissions/4628.zip snes9x v1.51] || 1:05 || 00:00 || 0% || [https://www.youtube.com/user/Dessyreqt/ Dessyreqt] || Does not end in a traditional manner - times are approximate (subtracted introduction) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Metroid || Any% || [https://www.youtube.com/watch?v=IStSFcIas6k Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702881204535426/Hyper_Metroid_H_v1.00.zip snes9x v1.51] || 44:59 || 00:28 || 25% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ice Metal 1: Uninstall || All Items || [https://www.youtube.com/watch?v=yfCgcgQ0U7o Video] || [https://drive.google.com/file/d/0B0CYtJO7oYp0VldlM1dpTFNWRUE/view Bizhawk v1.11.6] || 59:08 || 00:31 || 100.9% || [http://www.twitch.tv/dcrgamer/profile DCR] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://www.youtube.com/watch?v=9Q7zAVbv8Xc Video] || [http://tasvideos.org/userfiles/info/33405208194311571 snes9x v1.51] || 10:16 || 00:07 || 13% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0.9; item percentage assumes that the items Samus is starting with are one Energy Tank, two [[Missile]] expansions, [[Morphing Ball]], [[Bomb|Bombs]], [[Space Jump]], [[Speed Booster]], and [[Varia Suit]] (and that those are the only items Samus starts with before collecting the others) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://youtu.be/WH6fNFcuwwQ Video] ||  || 1:42.133 || 00:01 || 9% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || v0.9; item percentage assumes that the items Samus is starting with are one Energy Tank, two [[Missile]] expansions, [[Morphing Ball]], [[Bomb|Bombs]], [[Space Jump]], [[Speed Booster]], and [[Varia Suit]] (and that those are the only items Samus starts with before collecting the others) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || Any% || [https://archive.org/details/SMI_TAS_49_Cpadolf Video] || || 1:21:40 || 00:49 || 39% || [https://www.youtube.com/user/Cpadolf0 Cpadolf] || The Any% TAS by [https://www.youtube.com/user/Kriole Kriole] appears to never have been completed, so it is not listed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Kaizo || Any% || [http://tasvideos.org/5902S.html Video] || [http://tasvideos.org/submissions/5902.zip snes9x v1.51] || 1:17:59 || 00:52 || ? || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Legacy || 100% || [https://www.nicovideo.jp/watch/sm10646515 P1] [https://www.nicovideo.jp/watch/sm10646646 P2] [https://www.nicovideo.jp/watch/sm10646809 P3] [https://www.nicovideo.jp/watch/sm10660036 P4] [https://www.nicovideo.jp/watch/sm10660116 P5] || || ? || 00:42 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Doom || Any% || [https://www.youtube.com/watch?v=flUvzGn0vkQ Video] || || 1:19 || 00:00 || 4% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Beast || All Items || [https://www.youtube.com/watch?v=8ItHRo5gAMA Video] || || 21:26 || 00:11 || 42% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Limit || Any% || [https://www.nicovideo.jp/watch/sm10613004 P1] [https://www.nicovideo.jp/watch/sm10613415 P2] [https://www.nicovideo.jp/watch/sm10613477 P3] [https://www.nicovideo.jp/watch/sm10613536 P4] [https://www.nicovideo.jp/watch/sm10613583 P5] || || ? || 00:33 || 30% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Low Impact || Any% || [https://www.youtube.com/watch?v=ctVV4MCSIuY Video] || [http://tasvideos.org/userfiles/download/33070403452561317 snes9x v1.51] || 4:40 || 00:03 || 25% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Mission Rescue || Any% || [https://www.youtube.com/watch?v=7p9sZHdUOn0 Video] || [http://tasvideos.org/userfiles/info/40702924990967495 snes9x v1.51] || 1:49:44 || 1:14 || 26% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Mockingbird Station || Any% || [http://tasvideos.org/1651M.html Video] || [http://tasvideos.org/movies/smv/hoandjzj-smetroidmb.zip snes9x v1.43] || 31:00 || 00:19 || 12% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| No Safe Harbor || All Items || [https://www.youtube.com/watch?v=K8BuMTx1eZI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537512968061028/no_safe_harbor_101.zip snes9x v1.51] || 10:44 || 00:03 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| No Safe Harbor || Any% || [https://www.youtube.com/watch?v=IL3yRga7eLE Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537518361673808/no_safe_harbor.zip snes9x v1.51] || 3:29 || 00:01 || 6% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Permastuck Practice 1|| Any% || [https://www.youtube.com/watch?v=uscduPEDtnA Video] || [http://tiny.cc/Perma1 Bizhawk v2.0.1] || 1:11 || 00:00 || 157% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Does not end in a traditional manner || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Permastuck Practice 2|| Any% || [https://youtu.be/PpOgtezfO_w Video] || [https://tiny.cc/Perma2 Bizhawk v2.0.1] || 1:11 || 00:00 || 64% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Does not end in a traditional manner || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Phazon || Any% || [https://www.youtube.com/watch?v=PyBv2bqyP5c Video] || [http://tasvideos.org/submissions/3172.zip snes9x v1.43] || 35:00 || 00:21 || 18% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Phazon || Any% || [https://www.youtube.com/watch?v=ILGRTPnxrUk Video] || || 49:01 || 00:29 || 17% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0.3 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=A0wH8WfXRPs&amp;amp;hd=1 Video] || || 20:26 || 00:14 || 16% || [https://www.twitch.tv/tacosian/profile Taco] || v0.7.2 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=qujnmWKbKOs&amp;amp;hd=1 Video] || || 24:32 || 00:17 || 19% || [http://twitch.tv/hubert0987 Hubert0987] || v0.7.2 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || 100% || [https://www.youtube.com/watch?v=o6q1oIHXtLE P1] [https://www.youtube.com/watch?v=xHFFiv_71H8 P2] [https://www.youtube.com/watch?v=0KXdvSeILeI P3] [https://www.youtube.com/watch?v=SWsAM9SMjd4 P4] [https://www.youtube.com/watch?v=Z_uPopi6x2A P5] [https://www.youtube.com/watch?v=TLgaWhELub8 P6] || || ? || 00:34 || 100% || Martes || v0.4 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || All Items || [https://www.youtube.com/watch?v=XnbShfA0U1E&amp;amp;hd=1 Video] || [https://cdn.discordapp.com/attachments/155465331417153536/474486270693736448/Project_Base_073_104.bk2 Bizhawk v2.3] || 37:28 || 00:23 || 104% || [http://twitch.tv/hubert0987 Hubert0987] || v0.7.2 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| RBO Impossible || All Items || [https://www.youtube.com/watch?v=lQ6YGqgW3BM P1] [https://www.youtube.com/watch?v=OlM7a8-NjtE P2] [https://www.youtube.com/watch?v=XIVkQbsR9Rs P3] [https://www.youtube.com/watch?v=xCC71KrJETw P4] [https://www.youtube.com/watch?v=wZxnT5Ca39E P5] [https://www.youtube.com/watch?v=7lvhR8_hm1A P6] [https://www.youtube.com/watch?v=jQ67Abmuu9U P7] [https://www.youtube.com/watch?v=850UGsN6Nzg P8] [https://www.youtube.com/watch?v=vX3zNdPi0UA P9] || || 1:26:35 || 1:00 || 101% || [https://www.youtube.com/user/TheYukisaito/ TheYukisaito] || Real time is a rough estimate based on video segment lengths || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Redesign || Any% || [https://www.youtube.com/watch?v=HExoMSsCdPg Video] || || 1:26:03 || 00:50 || 26% || [https://www.youtube.com/user/SaturnTAS/ Saturn] || [https://www.youtube.com/playlist?list=PL2A09A10675B13707 Original Playlist] || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Redesign || 100% || [https://www.youtube.com/watch?v=ogJt2wmHlhY Video] || [http://tasvideos.org/userfiles/info/35587478984145927 snes9x v1.51] || 2:15:27 || 01:14 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || The 100% TAS by [https://www.youtube.com/user/Kamb3ck/ Kamb3ck] appears to never have been completed (or at least, its final part(s) were never uploaded), so it is not listed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Redesign: Axeil Edition || 100% || [https://www.youtube.com/watch?v=HExoMSsCdPg Video] || [https://cdn.discordapp.com/attachments/565373866357293056/749894521340559450/REDESIGN_AXEIL_EDITION_FINAL_no_saving.zip snes9x v1.51] || 1:48:06 || 01:07:58.85 || 100.0% || [https://www.youtube.com/watch?v=F9NdXHeEpmA GaRan] || [https://cdn.discordapp.com/attachments/565373866357293056/749894518593159170/REDESIGN_AXEIL_EDITION_FINAL_save_animal.zip version with animals saved] aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Revolution EX || Any% || [https://www.youtube.com/watch?v=n8G11g9aCH8 P1] [https://www.youtube.com/watch?v=1wkuMkGPnqQ P2] [https://www.youtube.com/watch?v=1CBFtEnBoDo P3] [https://www.youtube.com/watch?v=3cI39z1Cug0 P4] || || ? || 00:24 || 23% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Rotation || Any% || [https://www.youtube.com/watch?v=weiC-2iyWwI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702881976418334/RotationHackB11.zip snes9x v1.51] || 35:06 || 00:21 || 21% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ruin || Any% || [https://www.youtube.com/watch?v=r2PXtOqTBaY Video] || || 5:20 || 00:03 || 5% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Rulers of Ruin || All Items || [https://www.youtube.com/watch?v=ZjKZzwkD0eU Video] || || 6:42 || 00:03 || 58% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || May not actually be &amp;quot;all items&amp;quot; if [[Wave Beam]] was missed as EternisedDragon points out may be the case || TODO&lt;br /&gt;
|-&lt;br /&gt;
| SFI || Any% || [https://www.youtube.com/watch?v=fmgrH1zbMaE P1] [https://www.youtube.com/watch?v=Q_aV1Qn1b0w P2] [https://www.youtube.com/watch?v=fKkzwwuvPS4 P3] || || ? || 00:23 || 18% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| SFI || 100% || [https://www.youtube.com/watch?v=EpEcNpqfVOM P1] [https://www.youtube.com/watch?v=YTssEtCOKhA P2] [https://www.youtube.com/watch?v=mYms0tzaF1o P3] [https://www.youtube.com/watch?v=BfyVVT19rbo P4] [https://www.youtube.com/watch?v=oTZTpy4msxw P5] || || ? || 00:27 || 100% || [https://www.youtube.com/user/Kamb3ck/ Kamb3ck] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || 100% || [https://www.youtube.com/watch?v=RyDy_lFeiy0 Video] || [http://tasvideos.org/userfiles/info/35979654863185787 snes9x v1.51] || 17:26 || 00:11 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || Any% || [https://www.youtube.com/watch?v=ZYSYxrYUFQ0 Video] || || 05:07 || 00:03 || 16.2% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| So Little Piracy || All Items || [https://www.youtube.com/watch?v=GwsQpUOcAaE Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537509067227256/So_Little_Piracy_100.zip snes9x v1.51] || 16:16 || 00:10 || 850 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| So Little Piracy || Any% || [https://www.youtube.com/watch?v=-SWo9OlggoI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537491627180160/So_Little_Piracy_any.zip snes9x v1.51] || 11:18 || 00:07 || 0 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| So Little Rooms || Any% || [https://www.youtube.com/watch?v=RbzAfrjL17Q Video] || [http://tiny.cc/SoLR Bizhawk v2.0.1] || 0:43 || 00:00 || 9% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| SMChallenge v.1.0 || Any% || [https://www.youtube.com/watch?v=Cc7Os1xRDZs Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537684812890112/SMChallenge_1.0_uh.smv snes9x v1.51] || 2:22 || 01:14 || 17% || [https://www.youtube.com/watch?v=VEn0p7u0DFg GaRan] || Times are appxroimate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=zaQof6Kfh5Q P1] [https://www.youtube.com/watch?v=uhwuDf-JlsU P2] [https://www.youtube.com/watch?v=Z74SaKWMBx0 P3] || || 23:39 || 00:14 || 22% || [https://www.youtube.com/channel/UCfNJclcrh6AHHkT31xLkwBA Namespoofer], Hero of the Day || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Super Mega-Metroid X-2 || Any% || [https://youtu.be/eRVVXRWbGDk Video] || [http://tiny.cc/SMMX-2 Bizhawk v2.2.2] || 2:45 || 00:01 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA] || Seems to utilize Out of Bounds, but doesn't; should make a non-OOB version || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Super Mega-Metroid X-2 || Any% || [https://www.youtube.com/watch?v=KhSGGEcdS3U Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537682518474772/SMMX2_v1.11uh.smv snes9x v1.51] || 24:38 || 18:54 || 9% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || game time is in minutes:seconds; real time is approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [http://tasvideos.org/1853M.html Video] || [http://tasvideos.org/movies/smv/cpadolf-metroidsuperzeromission.zip snes9x v1.43] || 20:43 || 00:11 || 11% || [https://www.youtube.com/user/Cpadolf0/ Cpadolf] || v2 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || All Items || [http://tasvideos.org/2381M.html Video] || [http://tasvideos.org/movies/smv/hoandjzj-smszmv2-100p.zip snes9x v1.43] || 1:19:30 || 00:44 || 101% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v2.3; [https://www.youtube.com/watch?v=CSANY7aY7fk Hitbox Viewer] || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Temporus || All Items || [https://www.youtube.com/watch?v=PYKwdV5Jhng Video] || || 9:33 || ? || 47% || [https://www.youtube.com/channel/UC5REir54NekvPjsyYXHKbZQ TheBegrimedOne] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Tenka || Any% || [https://www.youtube.com/watch?v=jYUmViWyUJI Video] || || ? || 00:06 || ? || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Item percentage is at least 21%, but may be much higher (not certain how 'infinite' ammo being provided works in this specific instance) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| The Adam Virus || Any% || [https://www.youtube.com/watch?v=pWEwGX_EvSU Video] || || ? || 00:03 || 11% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not start/end in a traditional manner || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Torture || Any% || [https://www.youtube.com/watch?v=5nLe-mr89XU Video] || [http://tiny.cc/SMTorture Bizhawk v2.0.1] || 3:54 || 00:03 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Training Ground || All Items || [https://www.youtube.com/watch?v=mjiGnIESUoo Video] || || 2:43 || 00:01 || 10% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Avengers 1 || Any% || [https://www.youtube.com/watch?v=NXCq80LtJ48 Video] || || 1:23 || 00:00 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Avengers 2 || Any% || [https://www.youtube.com/watch?v=_lWeksOh4m4 Video] || || 1:43 || 00:00 || 5% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Vino || Any% || [https://www.youtube.com/watch?v=bWqoUXlcgls Video] || [http://www.mediafire.com/download/e71uxas054s4mh2/Super+Metroid+Vino+TAS.rar snes9x v1.43] || 46:18 || 00:30 || 21% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Wet Winter || Any% || [https://www.youtube.com/watch?v=zUaRrgzQSwI Video] || [http://tiny.cc/WWinter Bizhawk v2.0.1] || 6:44 || 00:03 || 7% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Timing listed includes power on and introductory cutscene || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Wet Winter || Any% || [https://www.youtube.com/watch?v=B7yqyNMfMMw Video] || || 7:02 || 00:03 || 7% || [https://www.youtube.com/channel/UCAkzOJ2JGmbz8Io2mUe-rOg Stunt Coyote] || Timing listed includes power on and introductory cutscene || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster || 100% || [https://www.youtube.com/watch?v=nHTcADKgk34 Video] || [http://tasvideos.org/userfiles/info/46438633729949414 snes9x v1.51] || 24:16 || 15:32 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner; game time is in minutes:seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster 2 v.1.1 || All Items || [https://www.youtube.com/watch?v=EvvJ2e3tqBI Video] || || 35:33 || 00:01 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &amp;amp; triggers hidden easter egg cutscene || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 7 Starver || Any% || [https://www.youtube.com/watch?v=RE8GqI8dI8g P1] [https://www.youtube.com/watch?v=bI6rTeR3yZY P2] [https://www.youtube.com/watch?v=1iwLrhYkFXc P3] || || ? || 00:16 || 19% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| VARIA Plandomizer || Any% || [https://youtu.be/4x6Izp9zR-k Video] || lsnes || 26:42 || 00:16 || 21% || Cakemaphoneige || No OOB No Underflow No permanent graphic distortion|| TODO&lt;br /&gt;
|-&lt;br /&gt;
| Z-Factor v.1.3 || Any% || [https://www.youtube.com/watch?v=VEn0p7u0DFg Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702874728661143/Zfactor_v1.3__uh_.zip snes9x v1.51] || 56:39 || 00:34 || 26% || [https://www.youtube.com/watch?v=VEn0p7u0DFg GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Romhack Theory TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all theory TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
Some theory TASes are more optimized (and thus are more unrealistic for a human to match or beat) than others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;0&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Airy || Any% || [https://www.youtube.com/watch?v=JYnQbjh7jvs Video] || 1:01:41 || 00:40 || 30% || [https://www.youtube.com/channel/UCVR5rgkdENqVYrUsgIcQGiw Shenjoku] || &lt;br /&gt;
|-&lt;br /&gt;
| Contamination || Any% || [https://www.youtube.com/watch?v=bA9YHx2vnAw Video] || 21:57 || N/A || 27% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil]&lt;br /&gt;
|-&lt;br /&gt;
| Eternal Spikesuit || Any% || [https://www.youtube.com/watch?v=I3uJqWg6MeM Video] || 39:55 || 00:24 || 22% || [https://www.youtube.com/user/UNHchabo/videos Chabo] || KDRP, not super optimized&lt;br /&gt;
|-&lt;br /&gt;
| Final Stand || Any% || [https://www.youtube.com/watch?v=cLG1XNwR1V8 Video] || 4:41 || 00:02 || 2% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; lag reduction&lt;br /&gt;
|-&lt;br /&gt;
| Hyper || Any% || [https://www.youtube.com/watch?v=rMORoKq7GuQ Video] || 51:03 || 00:37 || 23% || [https://www.youtube.com/user/Giganotabehemoth87 Behemoth] || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://www.youtube.com/watch?v=w7R5cz4n5hM Video] || 1:36 || 00:01 || 9% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable using a spark charge off &amp;amp; down the left ledge instead of the cacattack&lt;br /&gt;
|-&lt;br /&gt;
| Limit || Any% || [https://www.youtube.com/watch?v=OsTj3XXDd5A Video] || 1:05:45 || 00:44 || 32% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil]&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=hzo3LPJkYUk Video] || 28:46 || 00:20 || 20% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || v0.7&lt;br /&gt;
|-&lt;br /&gt;
| Snowglobe || Any% || [https://www.youtube.com/watch?v=w3WcEU7gzzM Video] || 3:21 || 02:13 || 5% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; final screen message skip&lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || Any% || [https://www.youtube.com/watch?v=JDJ-1RgNFyk Video] || 6:14 || 00:05 || 16.2% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; quicker Atomic kills at the end&lt;br /&gt;
|-&lt;br /&gt;
| So Little Rooms || Any% || [https://www.youtube.com/watch?v=RbzAfrjL17Q Video] || 0:36 || 00:00 || 9% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Is a TAS suitable as Theory TAS, too&lt;br /&gt;
|-&lt;br /&gt;
| So Little Time || Any% || [https://www.youtube.com/watch?v=qhSdEZ1Oo9g Video] || 5:19.7 || 00:03 || 26% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt]&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=foi3ok_YK8o Video] || 24:58 || 00:15 || 22% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || If using post-menu timing, time is 24:56&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=po0VmJa_brc Video] || 39:59 || 00:27 || ? || [https://www.youtube.com/channel/UC5ffCbDBQvi9D8Rg4hfr24Q Cygrade] || Normal (v2.3) (Obsolete route)&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=5w008BgngFA Video] || 58:04 || 00:39 || ? || [https://www.youtube.com/channel/UC5ffCbDBQvi9D8Rg4hfr24Q Cygrade] || Hard&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=ytuoga6K-54 Video] || 50:36 || 00:34 || 32% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Hard&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=p1QQOFKQW4s Video] || 1:33:23 || 01:08 || 38% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] ||&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=o5D159AcFNI Video] || 1:28:42 || 01:05 || 38% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Route obtains Speedbooster after Varia Suit&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=DLZLA2-8d2I Video] || 1:23:50 || 01:00 || 38% || [https://www.youtube.com/c/yayu50/featured Hotarubi] ||&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 100% || [https://www.youtube.com/watch?v=geK4CkPoQHM Video] || 1:13:07 || 52:24 || 100% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Tool_Assisted_Speedruns&amp;diff=5743</id>
		<title>Tool Assisted Speedruns</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Tool_Assisted_Speedruns&amp;diff=5743"/>
				<updated>2021-12-16T05:47:13Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: Added Max% GT Code Theory TAS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a compilation of all available tool assisted speedruns of Super Metroid and its related romhacks.&lt;br /&gt;
&lt;br /&gt;
Actual (non-theory) tool assisted speedruns will have whichever run is currently the fastest listed, rather than list every single obsoleted run. If the run has been published to [http://tasvideos.org/GameResources/SNES/SuperMetroid.html TASVideos], then you should be able to see which runs it obsoleted, if any.&lt;br /&gt;
&lt;br /&gt;
TASes that are currently published on TASVideos will have their publication linked in the second column instead of their respective video. Those that do not will simply have their video linked instead.&lt;br /&gt;
&lt;br /&gt;
= TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
'''Note that the real time of certain TASes, such as those that have been published, includes footage before Ceres Station (such as the introductory cutscene), and in most cases, you can subtract approximately two minutes and twenty seconds from this time to obtain the &amp;quot;RTA timing&amp;quot; for the TAS.'''&lt;br /&gt;
&lt;br /&gt;
For [[SSRTA|Spore Spawn RTA]] and [[Crocomire RTA]], the real time listed uses their post-menu timing. Since those TASes start from a point immediately after Ceres Station completion rather than a file, these times are calculated accordingly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Movie File&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
! Improvement Ideas&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://tasvideos.org/3653M.html Video] || [http://tasvideos.org/submissions/5833.zip lsnes rr2-β23] || 35:58 || 00:20 || 21% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes various in-bounds [[X-Ray Scope]] techniques || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% PAL || [https://www.youtube.com/watch?v=oe5vS7GHMQo P1] [https://www.youtube.com/watch?v=OxHbetzjLss P2] [https://www.youtube.com/watch?v=on8fNG_utyg P3] [https://www.youtube.com/watch?v=_UZENBiSfoY P4] [https://www.youtube.com/watch?v=dAbksuZd5FA P5] || [http://tasvideos.org/submissions/3316.zip snes9x v1.43 improvement12] || 39:15 || 00:25 || 22% || [https://www.youtube.com/user/SaturnTAS/featured SaturnTAS] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://tasvideos.org/3768M.html Video] || [http://tasvideos.org/submissions/6063.zip lsnes rr2-β23] || 6:42.5 || 00:02 || 0% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes arbitrary code execution; is also technically &amp;quot;low% glitched&amp;quot; || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=JynR_AqODqc Video] || || 11:17 || 00:05 || 5% || [http://www.twitch.tv/sniqwr/profile Sniq] || Does not utilize arbitrary code execution || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Any% GT Code || [http://tasvideos.org/2558M.html Video] || [http://tasvideos.org/movies/lsmv/amaurea%2Ccpadolf%2Ctotalv1-supermetroid.zip lsnes rr2-β17] || 14:53 || 00:05 || 999% || [https://www.youtube.com/user/Cpadolf0 Cpadolf], [https://www.youtube.com/channel/UCwgjZ4utCVe0uld_ksB0vSQ Total], [https://www.youtube.com/user/amaureaLua Amaurea] || Was obsoleted by the above branch due to being considered an &amp;quot;Any% Glitched&amp;quot; TAS || TODO&lt;br /&gt;
|-&lt;br /&gt;
| GT Classic || [https://www.youtube.com/watch?v=AflJ3Vim-Ek Video] || || 31:25 || 00:18 || 54% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| GT Classic || [http://tasvideos.org/3023S.html Video] || [http://tasvideos.org/submissions/3023.zip snes9x v1.43] || 32:06 || 00:18 || 55% || [https://www.youtube.com/user/SaturnTAS Saturn] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 13% Speed || [http://tasvideos.org/3273M.html Video] || [http://tasvideos.org/submissions/5291.zip lsnes rr2-β23] || 46:32 || 00:32 || 13% || [http://www.twitch.tv/sniqwr/profile Sniq] || Does not utilize [[Yellow Suit Glitch#Draygon .2ACF|Draygon underflow]] || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 14% Ice || [http://tasvideos.org/2202M.html Video] || [http://tasvideos.org/movies/smv/saturn-supermetroid-glitchless.zip snes9x v1.43] || 42:37 || 00:27 || 14% || [https://www.youtube.com/user/SaturnTAS Saturn] || Mostly optimized for game time; obsoleted by 13% Speed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 14% Speed || [http://tasvideos.org/2220M.html Video] || [http://tasvideos.org/movies/smv/namespoofer-supermetroid-speedbooster.zip snes9x v1.43] || 44:18 || 00:29 || 14% || [https://www.youtube.com/channel/UCfNJclcrh6AHHkT31xLkwBA Namespoofer] || Optimized for game time; obsoleted by 13% Speed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [http://tasvideos.org/6381S.html Video] || [http://tasvideos.org/submissions/6381.zip lsnes rr2-β23] || 1:01:47 || 00:31 || 100% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes various in-bounds X-Ray Scope techniques || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 100% Map || [https://www.youtube.com/watch?v=O0cI1QGyzoQ Video] || [http://tasvideos.org/submissions/5110.zip Bizhawk v1.7] || 1:12:25 || 00:42 || 32% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| RBMBO || [https://www.youtube.com/watch?v=M03A4sWYiYQ Video] || || 53:33 || 00:32 || 28% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || BT is excluded from the boss order || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Max% GT Code || [https://www.youtube.com/watch?v=2b38SDZPmJc Video] || || 1:04:01 || 00:34 || 135% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || The TAS gets 135% but 136% is possible || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Spore Spawn RTA || [https://www.youtube.com/watch?v=ZZRPhiEeqV8 Video] || [https://cdn.discordapp.com/attachments/254655584236732427/349368535337664514/Super_Metroid_Spore_Spawn_RTAv6final.lsmv lsnes rr2-β23] || 4:59.0 || 00:04 || 3% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [http://www.twitch.tv/sniqwr/profile Sniq] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Crocomire RTA || [https://www.youtube.com/watch?v=EMh3iYC_0XA Video] || [https://cdn.discordapp.com/attachments/152498278485852160/211988035481501696/nymx-Super_Metroid-CrocomireRTAv3.bk2.tasproj.bk2 Bizhawk v1.11.6] || 7:58.7 || 00:05 || 6% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [http://tasvideos.org/2078M.html Video] || [http://tasvideos.org/movies/smv/saturn-supermetroid-reversebossorder.zip snes9x v1.43] || 46:42 || 00:26 || 29% || [https://www.youtube.com/user/SaturnTAS Saturn] || Optimized for game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| No Damage || [http://www.twitch.tv/wildanaconda69/v/48878192 Video] || [https://cdn.discordapp.com/attachments/155465331417153536/217374648520671242/smnodmg.lsmv lsnes rr2-β22] || 43:29 || 00:27 || 21% || [http://www.twitch.tv/wildanaconda69/profile WildAnaconda69] || [[Mother Brain|Mother Brain's]] rainbow beam is unavoidable || [[Notes on the No Damage TAS|Notes]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Theory TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all theory TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
Some theory TASes are more optimized (and thus are more unrealistic for a human to match or beat) than others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://www.twitch.tv/sweetnumb/v/42532777 Video] || 43:08 || 00:28 || 21% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || KPDR; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=GdGGNV0IjP0 Video] || 41:58 || 00:26 || 21% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || KPDR&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=VgFKwEH2j_A Video] || 40:47 || 00:26 || 20% || [https://www.youtube.com/channel/UC6n5Vxmujs6-O0Z8dRngMFg jack879] || KPDR -- [https://www.twitch.tv/videos/341824528 Commentated version]&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [http://www.twitch.tv/sweetnumb/v/42531272 Video] || 42:02 || 00:28 || 19% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || PRKD; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=9H8sBEBYRFo Video] || 41:09 || 00:27 || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PRKD; game time may not be accurate (educated guess)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=p0H9T4SwiPE Video] || 40:01 || 00:26 || 19% || [https://www.youtube.com/channel/UC5PxGYgMuEL6ad6ZuYm90Ng Reeve], [https://www.youtube.com/channel/UCKxGyV8YTXbpYhDVonzz0YA Smokey] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=l3Qus1UEUqI Video] || 39:50 || 00:26 || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=b7EUQnEmSMg Video] || 39:35 || 00:26 || 19% || [https://www.youtube.com/user/zenigame96 ShinyZeni] || PRKD -- [https://www.twitch.tv/videos/404385730 Commentated version] (broadcast video)&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=HbjgzoDPX5A Video] || 38:52 || 00:25 || 19% || [https://www.youtube.com/user/1605qwerty ARealCutie] || PRKD &lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=q9kK15q2jZI Video] || 41:53 || ? || 19% || [https://www.youtube.com/channel/UCQ1eVP6ZFIyAUAe6FaoLHMg Twocat] || PDKR&lt;br /&gt;
|-&lt;br /&gt;
| Any% || [https://www.youtube.com/watch?v=8fHMWkak0Fw Video] || 46:21 || 00:31 || 19% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || PRKD ; PAL version&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=aqW8tn2SWuQ Video] || 13:10 || 00:08 || 7% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || Route without &amp;quot;door skip&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/43199486 Video] || 12:20 || 00:08 || 6% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with one &amp;quot;door skip&amp;quot; and outdated &amp;quot;block shuffler&amp;quot; method&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/41058121 Video] || 11:46 || 00:07|| 6% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with one &amp;quot;door skip&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [http://www.twitch.tv/sniqwr/v/41057287 Video] || 10:59 || 00:07 || 4% || [http://www.twitch.tv/sniqwr/profile Sniq] || Route with three &amp;quot;door skips&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Any% Glitched || [https://www.youtube.com/watch?v=nx85PyLFwUk&amp;amp;hd=1 Video] || 12:51 || 00:06 || 4% || [http://www.twitch.tv/sniqwr/profile Sniq] || Optimized for game time; performs four &amp;quot;door skips&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| 14% Ice || [https://www.youtube.com/watch?v=FrilOwDZ1Xg Video] || 48:26 || 00:35 || 14% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || &lt;br /&gt;
|-&lt;br /&gt;
| 14% Chargeless || [http://www.twitch.tv/wildanaconda69/v/52631676 Video] || 42:52 || 00:29 || 14% || [http://www.twitch.tv/sniqwr/profile Sniq] || Utilizes [[Yellow Suit Glitch#Draygon .2ACF|Draygon underflow]]&lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [https://www.youtube.com/watch?v=cJcrl_9btKI Video] || 1:11:19 || 00:40 || 100% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || &lt;br /&gt;
|-&lt;br /&gt;
| 100% Items || [https://www.youtube.com/watch?v=IGI-usP2hfI Video] || 1:08:54 || 00:38 || 100% || [https://www.youtube.com/channel/UCWwl87_S7L1yY9CfSYbiArw Cakemaphoneige] || KPDR &amp;quot;Early Ice/Late Croc Route&amp;quot; Made with Lsnes. Pairs as comparison with 100% KRPD Theory TAS&lt;br /&gt;
|-&lt;br /&gt;
| 100% Map || [https://www.youtube.com/watch?v=LBJze5Fyt0U Video] || 1:17:04 || 00:49 || 34% || [http://www.twitch.tv/sweetnumb/profile Sweetnumb] || [https://www.youtube.com/watch?v=-4WBs3zzGYg Commentated version]&lt;br /&gt;
|-&lt;br /&gt;
| Spore Spawn RTA || [https://m2k2.taigaforum.com/attachment/2S74OwnFQMYGw3xka4ptcmO%2FJYI Video] || 5:56 || N/A || 3% || [https://www.youtube.com/user/Giganotabehemoth87 Behemoth] || Requires snes9x v1.52 to view&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=ZQshdwAQUZ0 Video] || 1:01:28 || 00:39 || 39% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || Two Norfair visits&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=PUIgSw_TGkA Video] || 1:00:43 || 00:39 || 38% || [https://www.youtube.com/channel/UC80lDJilCcZL9HVbKNv-aYQ Straevaras] || Two Norfair visits, [[Screw Attack]]/[[Golden Torizo]] skipped, very little drop/pattern manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=MSkl-9EiknA Video] || 58:41 || 00:38 || 42% || [https://www.youtube.com/channel/UC80lDJilCcZL9HVbKNv-aYQ Straevaras] || One Norfair visit, Screw Attack/Golden Torizo skipped, very little drop/pattern manipulation&lt;br /&gt;
|-&lt;br /&gt;
| Reverse Boss Order || [https://www.youtube.com/watch?v=Q7DOERXfvug Video] || 57:04 || 00:37 || 35% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || One Norfair visit, 25 Missiles, Lower Norfair drop manipulation, escapes Lower Norfair without [[Crystal Flash]]&lt;br /&gt;
|-&lt;br /&gt;
| 3% || [http://www.twitch.tv/sniqwr/v/49098652 Video] || 16:50 || 00:08 || 3% || [http://www.twitch.tv/sniqwr/profile Sniq] || RTA timing, uses outdated pause method for entering out of bounds of [[Landing Site]]&lt;br /&gt;
|-&lt;br /&gt;
| 12% || [https://www.youtube.com/watch?v=pROD5Ago4EE&amp;amp;hd=1 Video] || 1:24:32 || 01:08 || 12% || [http://www.twitch.tv/sniqwr/profile Sniq] || &amp;quot;Semi-optimized playthrough&amp;quot; used to demonstrate the updated route for humans&lt;br /&gt;
|-&lt;br /&gt;
| Max% GT Code || [https://youtu.be/yIU0EgvCLF0 Video] || 1:02:12 || 00:36 || 135% || [https://www.twitch.tv/susreime susreime] || Played on SNES-Classic. IGT is an upper-bound. The actual IGT should be 35 or 36. Immense RNG manipulation&lt;br /&gt;
|&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
= Romhack TAS =&lt;br /&gt;
&lt;br /&gt;
TASes with multiple parts will have all parts listed, with the first part being &amp;quot;P1&amp;quot;, the second part being &amp;quot;P2&amp;quot;, et cetera.&lt;br /&gt;
&lt;br /&gt;
Most are optimized with game time in mind. Coincidentally, the real time for many of these is not listed and is not easy to figure out from many of the videos.&lt;br /&gt;
&lt;br /&gt;
For those with more-easily-deducible real times, the time listed is what appears to be the &amp;quot;RTA timing&amp;quot;, or as close to it as can be deduced from the footage provided. (unless the TAS has a TASVideos publication, in which case, that time is used instead)&lt;br /&gt;
&lt;br /&gt;
TASes that aim to collect &amp;quot;100%&amp;quot; but are not capable of reaching 100%, or acquire an amount beyond 100%, are listed as &amp;quot;all items&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;0&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;90&amp;quot; | Movie File&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
! Improvement Ideas&lt;br /&gt;
|-&lt;br /&gt;
| Adam's Hack || Any% || [https://www.youtube.com/watch?v=JbrS9JCs70I Video] || [http://tiny.cc/AdamsHack Bizhawk v2.0.1] || 54.62s || 00:00 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Is also technically &amp;quot;Low%&amp;quot; || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Adam's Hack || Any% || [https://youtu.be/yPgfTpf8vlQ Video] || [http://tiny.cc/AdamsHack2 Bizhawk v2.3.1] || 44.88s || 00:00 || 0% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Uses OOB to not collect any item. It is technically 0% - 23.4s IGT || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Chozo || Any% || [https://www.youtube.com/watch?v=SNkoHOM1MUQ Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702877341450330/Ancient_Chozo.zip snes9x v1.51] || 26:46 || 00:16 || 18% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Angry Fire Chozo || Any% || [https://www.youtube.com/watch?v=-e6TzMhr6xk P1] [https://www.youtube.com/watch?v=XzbXe5VEnYc P2] [https://www.youtube.com/watch?v=J9AwGnEe0j8 P3] [https://www.youtube.com/watch?v=faupAh4tTzY P4] || || 31:56 || 00:23 || 26% || [https://www.youtube.com/user/Cpearl015/ Cpearl015] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Angry Fire Chozo || All Items || [https://www.youtube.com/watch?v=oafgq8hTYgU P1] [https://www.youtube.com/watch?v=t-lv24V--0Y P2] || || 18:43 || 00:16 || 101% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Arrival || Any% || [https://www.youtube.com/watch?v=lxnZvkyCxT8 Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702878884954172/Arrival_v1.11.zip snes9x v1.51] || 19:31 || 00:12 || 40% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || real time is approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Battle || Any% || [https://www.youtube.com/watch?v=3D5GW2qHdIA P1] [https://www.youtube.com/watch?v=NAD2hdLVIyI P2] || || ? || 00:13 || 25% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Black Plague || All Items || [https://www.youtube.com/watch?v=eZcxXbvC4y4 Video] || || 6:25 || ? || 19% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || Does not end in a traditional manner - time is approximate; item percentage assumes the three [[Energy Tank|Energy Tanks]] and [[Spring Ball]] are counted (and that those are the only four items Samus starts with before collecting the others) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Blue Plague || Any% || [https://www.youtube.com/watch?v=nt_1JxiFGOk Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537517220823111/Metroid_The_Blue_Plague_v1-0.zip snes9x v1.51] || 9:00 || 00:05 || 20.2% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| B2-TW || Any% || [https://www.youtube.com/watch?v=-rxCtyGr_eA Video] || [http://tasvideos.org/userfiles/info/32781061295266799 snes9x v1.51] || 2:17 || 00:01 || 4% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| B2-TW || All Items || [https://www.youtube.com/watch?v=rtLYuOZz2sA Video] || || 3:19 || 00:02 || 10% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Challenge || Any% || [https://www.youtube.com/watch?v=fNppY0gyIq0 Video] || || 10:34 || 00:08 || 114% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || It is implied that this 114% amount is not actually the maximum amount of items, so this is listed as &amp;quot;Any%&amp;quot; || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Cliffhanger || Any% || [https://www.youtube.com/watch?v=iEyU9Xf4_1g Video] || || 47:15 || 00:31 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Utilizes out of bounds; the 100% TAS by [https://www.youtube.com/user/TheYukisaito/ TheYukisaito] appears to never have been completed, so it is not listed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Conflict || Any% || [https://www.youtube.com/watch?v=3_OmbPjfIbU Video] || [http://tasvideos.org/userfiles/info/36096798304781412 snes9x v1.51] || 2:52 || 01:53 || 26% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes:seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Containment Chamber || Any% || [https://www.youtube.com/watch?v=LT166K_K-NA Video] || || 7:06 || 00:04 || 11% || [http://www.twitch.tv/sniqwc3/profile Sniq] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Contention || 100% || [https://www.youtube.com/watch?v=8P5Bwxqnbk0 Video] || [http://tasvideos.org/userfiles/info/35741991994010300 snes9x v1.51] || 7:56 || 04:09 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes:seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Dependence || Any% || [https://www.youtube.com/watch?v=0kfPedQ6QPw P1] [https://www.youtube.com/watch?v=9LfH6PoWyjc P2] [https://www.youtube.com/watch?v=55P1o5EMIBs P3] || || ? || 00:28 || 21% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Digital Cube || All Items || [https://www.youtube.com/watch?v=FYjJSZGV-Ak Video] || || 15:28 || 00:06 || 47% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Digital Cube || Any% || [https://www.youtube.com/watch?v=jKfEMbE60uM Video] || || 06:07 || 00:01 || 25% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Eris || Any% || [https://www.youtube.com/watch?v=u4AwK9FIkRQ P1] [https://www.youtube.com/watch?v=ZrUGkGZk-R0 P2] [https://www.youtube.com/watch?v=LAPseXUNSYI P3] [https://www.youtube.com/watch?v=ARmKymarTAQ P4] [https://www.youtube.com/watch?v=sjfaIKgTbcI P5] || || ? || 00:30 || 41% || [https://www.youtube.com/user/Kriole Kriole] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Escape || Any% || [https://www.youtube.com/watch?v=VkQGYt7JLls Video] || || 3:04 || 00:02 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Escape2 || Any% || [https://www.youtube.com/watch?v=UDaNLIy_Lfw Video] || [http://tasvideos.org/submissions/4978.zip lsnes rr2-β23] || 23:12 || 00:13 || 11% || [https://www.youtube.com/channel/UCXRrymyAKgDTNSb2B3FB0MA Zakem66] || v1.9 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Exertion || Any% || [https://www.youtube.com/watch?v=QdWESeXuhY4 Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702883729506345/Super_Metroid_Exertion_V1.1.zip snes9x v1.51] || 10:56 || 00:06 || 15% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Exia || Any% || [https://www.youtube.com/watch?v=ei2zzchQAMs Video] || || 3:40 || 00:02 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Item percentage assumes the two Energy Tanks are counted (and that those are the only two items Samus starts with before collecting the others) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Falling || Any% || [https://www.youtube.com/watch?v=WyOt-Lnnpwk Video] || || 49:35 || 00:32 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Final Stand || Any% || [https://youtu.be/XMoAi6OZmSk Video] || [http://tiny.cc/FinalStand2 Bizhawk v2.3.1] || 4:18.659 || 2:18.067 || 2% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA/videos Mumu_Didi] || Does not end in a traditional manner || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Golden Dawn || Any% || [https://www.nicovideo.jp/watch/sm10676984 P1] [https://www.nicovideo.jp/watch/sm10677413 P2] [https://www.nicovideo.jp/watch/sm10679028 P3] [https://www.nicovideo.jp/watch/sm10679251 P4] [https://www.nicovideo.jp/watch/sm10679519 P5] || || ? || 00:33 || 23% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Golden Dawn || 100% || [https://www.youtube.com/watch?v=-P-5hdRVGdI Video] || || 1:16:15 || 00:43 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Utilizes out of bounds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix || Any% || [https://www.youtube.com/watch?v=r-HClYsk5uQ Video] || || 4:07 || 02:45 || 18% || [http://www.twitch.tv/sniqwc3/profile Sniq] || Game time is in minutes:seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Grand Prix 2 || Any% || [https://www.youtube.com/watch?v=lmLxGiCAt3Q Video] || || 5:31 || 03:21 || 11% || [https://www.youtube.com/channel/UCf8QXmf_P4u4e-aJ2knp75A Nymx], [http://www.twitch.tv/sniqwc3/profile Sniq], [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Game time is in minutes:seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Hallow Eve || No Damage || [https://www.youtube.com/watch?v=20ZuooXHXOo Video] || || 1:51 || 1:33 || 24% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Game time is in minutes.seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Hangtime || Any% || [https://www.youtube.com/watch?v=J2tLUAREdyU Video] || || ? || 00:02 || ? || [https://www.youtube.com/user/Cpadolf0/ Cpadolf] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| HISHE || Any% || [https://www.youtube.com/watch?v=shswUZiebmw Video] || [http://tasvideos.org/submissions/4628.zip snes9x v1.51] || 1:05 || 00:00 || 0% || [https://www.youtube.com/user/Dessyreqt/ Dessyreqt] || Does not end in a traditional manner - times are approximate (subtracted introduction) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Hyper Metroid || Any% || [https://www.youtube.com/watch?v=IStSFcIas6k Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702881204535426/Hyper_Metroid_H_v1.00.zip snes9x v1.51] || 44:59 || 00:28 || 25% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ice Metal 1: Uninstall || All Items || [https://www.youtube.com/watch?v=yfCgcgQ0U7o Video] || [https://drive.google.com/file/d/0B0CYtJO7oYp0VldlM1dpTFNWRUE/view Bizhawk v1.11.6] || 59:08 || 00:31 || 100.9% || [http://www.twitch.tv/dcrgamer/profile DCR] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://www.youtube.com/watch?v=9Q7zAVbv8Xc Video] || [http://tasvideos.org/userfiles/info/33405208194311571 snes9x v1.51] || 10:16 || 00:07 || 13% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0.9; item percentage assumes that the items Samus is starting with are one Energy Tank, two [[Missile]] expansions, [[Morphing Ball]], [[Bomb|Bombs]], [[Space Jump]], [[Speed Booster]], and [[Varia Suit]] (and that those are the only items Samus starts with before collecting the others) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://youtu.be/WH6fNFcuwwQ Video] ||  || 1:42.133 || 00:01 || 9% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || v0.9; item percentage assumes that the items Samus is starting with are one Energy Tank, two [[Missile]] expansions, [[Morphing Ball]], [[Bomb|Bombs]], [[Space Jump]], [[Speed Booster]], and [[Varia Suit]] (and that those are the only items Samus starts with before collecting the others) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Impossible || Any% || [https://archive.org/details/SMI_TAS_49_Cpadolf Video] || || 1:21:40 || 00:49 || 39% || [https://www.youtube.com/user/Cpadolf0 Cpadolf] || The Any% TAS by [https://www.youtube.com/user/Kriole Kriole] appears to never have been completed, so it is not listed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Kaizo || Any% || [http://tasvideos.org/5902S.html Video] || [http://tasvideos.org/submissions/5902.zip snes9x v1.51] || 1:17:59 || 00:52 || ? || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Legacy || 100% || [https://www.nicovideo.jp/watch/sm10646515 P1] [https://www.nicovideo.jp/watch/sm10646646 P2] [https://www.nicovideo.jp/watch/sm10646809 P3] [https://www.nicovideo.jp/watch/sm10660036 P4] [https://www.nicovideo.jp/watch/sm10660116 P5] || || ? || 00:42 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Legend of Doom || Any% || [https://www.youtube.com/watch?v=flUvzGn0vkQ Video] || || 1:19 || 00:00 || 4% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Legend of the Beast || All Items || [https://www.youtube.com/watch?v=8ItHRo5gAMA Video] || || 21:26 || 00:11 || 42% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Limit || Any% || [https://www.nicovideo.jp/watch/sm10613004 P1] [https://www.nicovideo.jp/watch/sm10613415 P2] [https://www.nicovideo.jp/watch/sm10613477 P3] [https://www.nicovideo.jp/watch/sm10613536 P4] [https://www.nicovideo.jp/watch/sm10613583 P5] || || ? || 00:33 || 30% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Low Impact || Any% || [https://www.youtube.com/watch?v=ctVV4MCSIuY Video] || [http://tasvideos.org/userfiles/download/33070403452561317 snes9x v1.51] || 4:40 || 00:03 || 25% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Mission Rescue || Any% || [https://www.youtube.com/watch?v=7p9sZHdUOn0 Video] || [http://tasvideos.org/userfiles/info/40702924990967495 snes9x v1.51] || 1:49:44 || 1:14 || 26% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Mockingbird Station || Any% || [http://tasvideos.org/1651M.html Video] || [http://tasvideos.org/movies/smv/hoandjzj-smetroidmb.zip snes9x v1.43] || 31:00 || 00:19 || 12% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| No Safe Harbor || All Items || [https://www.youtube.com/watch?v=K8BuMTx1eZI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537512968061028/no_safe_harbor_101.zip snes9x v1.51] || 10:44 || 00:03 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| No Safe Harbor || Any% || [https://www.youtube.com/watch?v=IL3yRga7eLE Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537518361673808/no_safe_harbor.zip snes9x v1.51] || 3:29 || 00:01 || 6% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Permastuck Practice 1|| Any% || [https://www.youtube.com/watch?v=uscduPEDtnA Video] || [http://tiny.cc/Perma1 Bizhawk v2.0.1] || 1:11 || 00:00 || 157% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Does not end in a traditional manner || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Permastuck Practice 2|| Any% || [https://youtu.be/PpOgtezfO_w Video] || [https://tiny.cc/Perma2 Bizhawk v2.0.1] || 1:11 || 00:00 || 64% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Does not end in a traditional manner || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Phazon || Any% || [https://www.youtube.com/watch?v=PyBv2bqyP5c Video] || [http://tasvideos.org/submissions/3172.zip snes9x v1.43] || 35:00 || 00:21 || 18% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Phazon || Any% || [https://www.youtube.com/watch?v=ILGRTPnxrUk Video] || || 49:01 || 00:29 || 17% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v0.3 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=A0wH8WfXRPs&amp;amp;hd=1 Video] || || 20:26 || 00:14 || 16% || [https://www.twitch.tv/tacosian/profile Taco] || v0.7.2 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=qujnmWKbKOs&amp;amp;hd=1 Video] || || 24:32 || 00:17 || 19% || [http://twitch.tv/hubert0987 Hubert0987] || v0.7.2 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || 100% || [https://www.youtube.com/watch?v=o6q1oIHXtLE P1] [https://www.youtube.com/watch?v=xHFFiv_71H8 P2] [https://www.youtube.com/watch?v=0KXdvSeILeI P3] [https://www.youtube.com/watch?v=SWsAM9SMjd4 P4] [https://www.youtube.com/watch?v=Z_uPopi6x2A P5] [https://www.youtube.com/watch?v=TLgaWhELub8 P6] || || ? || 00:34 || 100% || Martes || v0.4 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || All Items || [https://www.youtube.com/watch?v=XnbShfA0U1E&amp;amp;hd=1 Video] || [https://cdn.discordapp.com/attachments/155465331417153536/474486270693736448/Project_Base_073_104.bk2 Bizhawk v2.3] || 37:28 || 00:23 || 104% || [http://twitch.tv/hubert0987 Hubert0987] || v0.7.2 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| RBO Impossible || All Items || [https://www.youtube.com/watch?v=lQ6YGqgW3BM P1] [https://www.youtube.com/watch?v=OlM7a8-NjtE P2] [https://www.youtube.com/watch?v=XIVkQbsR9Rs P3] [https://www.youtube.com/watch?v=xCC71KrJETw P4] [https://www.youtube.com/watch?v=wZxnT5Ca39E P5] [https://www.youtube.com/watch?v=7lvhR8_hm1A P6] [https://www.youtube.com/watch?v=jQ67Abmuu9U P7] [https://www.youtube.com/watch?v=850UGsN6Nzg P8] [https://www.youtube.com/watch?v=vX3zNdPi0UA P9] || || 1:26:35 || 1:00 || 101% || [https://www.youtube.com/user/TheYukisaito/ TheYukisaito] || Real time is a rough estimate based on video segment lengths || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Redesign || Any% || [https://www.youtube.com/watch?v=HExoMSsCdPg Video] || || 1:26:03 || 00:50 || 26% || [https://www.youtube.com/user/SaturnTAS/ Saturn] || [https://www.youtube.com/playlist?list=PL2A09A10675B13707 Original Playlist] || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Redesign || 100% || [https://www.youtube.com/watch?v=ogJt2wmHlhY Video] || [http://tasvideos.org/userfiles/info/35587478984145927 snes9x v1.51] || 2:15:27 || 01:14 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || The 100% TAS by [https://www.youtube.com/user/Kamb3ck/ Kamb3ck] appears to never have been completed (or at least, its final part(s) were never uploaded), so it is not listed || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Redesign: Axeil Edition || 100% || [https://www.youtube.com/watch?v=HExoMSsCdPg Video] || [https://cdn.discordapp.com/attachments/565373866357293056/749894521340559450/REDESIGN_AXEIL_EDITION_FINAL_no_saving.zip snes9x v1.51] || 1:48:06 || 01:07:58.85 || 100.0% || [https://www.youtube.com/watch?v=F9NdXHeEpmA GaRan] || [https://cdn.discordapp.com/attachments/565373866357293056/749894518593159170/REDESIGN_AXEIL_EDITION_FINAL_save_animal.zip version with animals saved] aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Revolution EX || Any% || [https://www.youtube.com/watch?v=n8G11g9aCH8 P1] [https://www.youtube.com/watch?v=1wkuMkGPnqQ P2] [https://www.youtube.com/watch?v=1CBFtEnBoDo P3] [https://www.youtube.com/watch?v=3cI39z1Cug0 P4] || || ? || 00:24 || 23% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Rotation || Any% || [https://www.youtube.com/watch?v=weiC-2iyWwI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702881976418334/RotationHackB11.zip snes9x v1.51] || 35:06 || 00:21 || 21% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ruin || Any% || [https://www.youtube.com/watch?v=r2PXtOqTBaY Video] || || 5:20 || 00:03 || 5% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Rulers of Ruin || All Items || [https://www.youtube.com/watch?v=ZjKZzwkD0eU Video] || || 6:42 || 00:03 || 58% || [https://www.youtube.com/channel/UCHDW13AZ8cNWJK_a9q4wucA Zebezia] || May not actually be &amp;quot;all items&amp;quot; if [[Wave Beam]] was missed as EternisedDragon points out may be the case || TODO&lt;br /&gt;
|-&lt;br /&gt;
| SFI || Any% || [https://www.youtube.com/watch?v=fmgrH1zbMaE P1] [https://www.youtube.com/watch?v=Q_aV1Qn1b0w P2] [https://www.youtube.com/watch?v=fKkzwwuvPS4 P3] || || ? || 00:23 || 18% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| SFI || 100% || [https://www.youtube.com/watch?v=EpEcNpqfVOM P1] [https://www.youtube.com/watch?v=YTssEtCOKhA P2] [https://www.youtube.com/watch?v=mYms0tzaF1o P3] [https://www.youtube.com/watch?v=BfyVVT19rbo P4] [https://www.youtube.com/watch?v=oTZTpy4msxw P5] || || ? || 00:27 || 100% || [https://www.youtube.com/user/Kamb3ck/ Kamb3ck] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || 100% || [https://www.youtube.com/watch?v=RyDy_lFeiy0 Video] || [http://tasvideos.org/userfiles/info/35979654863185787 snes9x v1.51] || 17:26 || 00:11 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || Any% || [https://www.youtube.com/watch?v=ZYSYxrYUFQ0 Video] || || 05:07 || 00:03 || 16.2% || [https://www.youtube.com/channel/UCY1rFVd29jFDjp9qqeZzqlA BFrobber] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| So Little Piracy || All Items || [https://www.youtube.com/watch?v=GwsQpUOcAaE Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537509067227256/So_Little_Piracy_100.zip snes9x v1.51] || 16:16 || 00:10 || 850 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| So Little Piracy || Any% || [https://www.youtube.com/watch?v=-SWo9OlggoI Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537491627180160/So_Little_Piracy_any.zip snes9x v1.51] || 11:18 || 00:07 || 0 || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| So Little Rooms || Any% || [https://www.youtube.com/watch?v=RbzAfrjL17Q Video] || [http://tiny.cc/SoLR Bizhawk v2.0.1] || 0:43 || 00:00 || 9% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| SMChallenge v.1.0 || Any% || [https://www.youtube.com/watch?v=Cc7Os1xRDZs Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537684812890112/SMChallenge_1.0_uh.smv snes9x v1.51] || 2:22 || 01:14 || 17% || [https://www.youtube.com/watch?v=VEn0p7u0DFg GaRan] || Times are appxroimate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=zaQof6Kfh5Q P1] [https://www.youtube.com/watch?v=uhwuDf-JlsU P2] [https://www.youtube.com/watch?v=Z74SaKWMBx0 P3] || || 23:39 || 00:14 || 22% || [https://www.youtube.com/channel/UCfNJclcrh6AHHkT31xLkwBA Namespoofer], Hero of the Day || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Super Mega-Metroid X-2 || Any% || [https://youtu.be/eRVVXRWbGDk Video] || [http://tiny.cc/SMMX-2 Bizhawk v2.2.2] || 2:45 || 00:01 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA] || Seems to utilize Out of Bounds, but doesn't; should make a non-OOB version || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Super Mega-Metroid X-2 || Any% || [https://www.youtube.com/watch?v=KhSGGEcdS3U Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748537682518474772/SMMX2_v1.11uh.smv snes9x v1.51] || 24:38 || 18:54 || 9% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || game time is in minutes:seconds; real time is approximate; aims for in-game time || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [http://tasvideos.org/1853M.html Video] || [http://tasvideos.org/movies/smv/cpadolf-metroidsuperzeromission.zip snes9x v1.43] || 20:43 || 00:11 || 11% || [https://www.youtube.com/user/Cpadolf0/ Cpadolf] || v2 || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || All Items || [http://tasvideos.org/2381M.html Video] || [http://tasvideos.org/movies/smv/hoandjzj-smszmv2-100p.zip snes9x v1.43] || 1:19:30 || 00:44 || 101% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || v2.3; [https://www.youtube.com/watch?v=CSANY7aY7fk Hitbox Viewer] || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Temporus || All Items || [https://www.youtube.com/watch?v=PYKwdV5Jhng Video] || || 9:33 || ? || 47% || [https://www.youtube.com/channel/UC5REir54NekvPjsyYXHKbZQ TheBegrimedOne] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Tenka || Any% || [https://www.youtube.com/watch?v=jYUmViWyUJI Video] || || ? || 00:06 || ? || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Item percentage is at least 21%, but may be much higher (not certain how 'infinite' ammo being provided works in this specific instance) || TODO&lt;br /&gt;
|-&lt;br /&gt;
| The Adam Virus || Any% || [https://www.youtube.com/watch?v=pWEwGX_EvSU Video] || || ? || 00:03 || 11% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not start/end in a traditional manner || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Torture || Any% || [https://www.youtube.com/watch?v=5nLe-mr89XU Video] || [http://tiny.cc/SMTorture Bizhawk v2.0.1] || 3:54 || 00:03 || 1% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Training Ground || All Items || [https://www.youtube.com/watch?v=mjiGnIESUoo Video] || || 2:43 || 00:01 || 10% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Avengers 1 || Any% || [https://www.youtube.com/watch?v=NXCq80LtJ48 Video] || || 1:23 || 00:00 || 7% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Ultimate Avengers 2 || Any% || [https://www.youtube.com/watch?v=_lWeksOh4m4 Video] || || 1:43 || 00:00 || 5% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner - times are approximate || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Vino || Any% || [https://www.youtube.com/watch?v=bWqoUXlcgls Video] || [http://www.mediafire.com/download/e71uxas054s4mh2/Super+Metroid+Vino+TAS.rar snes9x v1.43] || 46:18 || 00:30 || 21% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Wet Winter || Any% || [https://www.youtube.com/watch?v=zUaRrgzQSwI Video] || [http://tiny.cc/WWinter Bizhawk v2.0.1] || 6:44 || 00:03 || 7% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Timing listed includes power on and introductory cutscene || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Wet Winter || Any% || [https://www.youtube.com/watch?v=B7yqyNMfMMw Video] || || 7:02 || 00:03 || 7% || [https://www.youtube.com/channel/UCAkzOJ2JGmbz8Io2mUe-rOg Stunt Coyote] || Timing listed includes power on and introductory cutscene || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster || 100% || [https://www.youtube.com/watch?v=nHTcADKgk34 Video] || [http://tasvideos.org/userfiles/info/46438633729949414 snes9x v1.51] || 24:16 || 15:32 || 100% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || Does not end in a traditional manner; game time is in minutes:seconds || TODO&lt;br /&gt;
|-&lt;br /&gt;
| Y-Faster 2 v.1.1 || All Items || [https://www.youtube.com/watch?v=EvvJ2e3tqBI Video] || || 35:33 || 00:01 || 101% || [https://www.youtube.com/channel/UCx5UyhqaOz6ZfMNKX6AK6Ig/featured GaRan] || Times are approximate; aims for in-game time &amp;amp; triggers hidden easter egg cutscene || TODO&lt;br /&gt;
|-&lt;br /&gt;
| 7 Starver || Any% || [https://www.youtube.com/watch?v=RE8GqI8dI8g P1] [https://www.youtube.com/watch?v=bI6rTeR3yZY P2] [https://www.youtube.com/watch?v=1iwLrhYkFXc P3] || || ? || 00:16 || 19% || [https://www.youtube.com/user/Hoandizi/ Hoandizi] || || TODO&lt;br /&gt;
|-&lt;br /&gt;
| VARIA Plandomizer || Any% || [https://youtu.be/4x6Izp9zR-k Video] || lsnes || 26:42 || 00:16 || 21% || Cakemaphoneige || No OOB No Underflow No permanent graphic distortion|| TODO&lt;br /&gt;
|-&lt;br /&gt;
| Z-Factor v.1.3 || Any% || [https://www.youtube.com/watch?v=VEn0p7u0DFg Video] || [https://cdn.discordapp.com/attachments/565373866357293056/748702874728661143/Zfactor_v1.3__uh_.zip snes9x v1.51] || 56:39 || 00:34 || 26% || [https://www.youtube.com/watch?v=VEn0p7u0DFg GaRan] || Times are approximate; aims for in-game time || TODO&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Romhack Theory TAS =&lt;br /&gt;
&lt;br /&gt;
Unless stated otherwise, all theory TASes are optimized with real time in mind.&lt;br /&gt;
&lt;br /&gt;
Some theory TASes are more optimized (and thus are more unrealistic for a human to match or beat) than others.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;0&amp;quot; | Category&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;130&amp;quot; | Publication&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Percentage&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;150&amp;quot; | Author(s)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Airy || Any% || [https://www.youtube.com/watch?v=JYnQbjh7jvs Video] || 1:01:41 || 00:40 || 30% || [https://www.youtube.com/channel/UCVR5rgkdENqVYrUsgIcQGiw Shenjoku] || &lt;br /&gt;
|-&lt;br /&gt;
| Contamination || Any% || [https://www.youtube.com/watch?v=bA9YHx2vnAw Video] || 21:57 || N/A || 27% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil]&lt;br /&gt;
|-&lt;br /&gt;
| Eternal Spikesuit || Any% || [https://www.youtube.com/watch?v=I3uJqWg6MeM Video] || 39:55 || 00:24 || 22% || [https://www.youtube.com/user/UNHchabo/videos Chabo] || KDRP, not super optimized&lt;br /&gt;
|-&lt;br /&gt;
| Final Stand || Any% || [https://www.youtube.com/watch?v=cLG1XNwR1V8 Video] || 4:41 || 00:02 || 2% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; lag reduction&lt;br /&gt;
|-&lt;br /&gt;
| Hyper || Any% || [https://www.youtube.com/watch?v=rMORoKq7GuQ Video] || 51:03 || 00:37 || 23% || [https://www.youtube.com/user/Giganotabehemoth87 Behemoth] || &lt;br /&gt;
|-&lt;br /&gt;
| Ice Returns: Epysbane || Any% || [https://www.youtube.com/watch?v=w7R5cz4n5hM Video] || 1:36 || 00:01 || 9% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable using a spark charge off &amp;amp; down the left ledge instead of the cacattack&lt;br /&gt;
|-&lt;br /&gt;
| Limit || Any% || [https://www.youtube.com/watch?v=OsTj3XXDd5A Video] || 1:05:45 || 00:44 || 32% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil]&lt;br /&gt;
|-&lt;br /&gt;
| Project Base || Any% || [https://www.youtube.com/watch?v=hzo3LPJkYUk Video] || 28:46 || 00:20 || 20% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || v0.7&lt;br /&gt;
|-&lt;br /&gt;
| Snowglobe || Any% || [https://www.youtube.com/watch?v=w3WcEU7gzzM Video] || 3:21 || 02:13 || 5% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; final screen message skip&lt;br /&gt;
|-&lt;br /&gt;
| So Little Garden || Any% || [https://www.youtube.com/watch?v=JDJ-1RgNFyk Video] || 6:14 || 00:05 || 16.2% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Improvable with moonfalls &amp;amp; quicker Atomic kills at the end&lt;br /&gt;
|-&lt;br /&gt;
| So Little Rooms || Any% || [https://www.youtube.com/watch?v=RbzAfrjL17Q Video] || 0:36 || 00:00 || 9% || [https://www.youtube.com/channel/UCzUA8Nl8jlFl_iIM6cI8vPA Mumu_Didi] || Is a TAS suitable as Theory TAS, too&lt;br /&gt;
|-&lt;br /&gt;
| So Little Time || Any% || [https://www.youtube.com/watch?v=qhSdEZ1Oo9g Video] || 5:19.7 || 00:03 || 26% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt]&lt;br /&gt;
|-&lt;br /&gt;
| Stardust || Any% || [https://www.youtube.com/watch?v=foi3ok_YK8o Video] || 24:58 || 00:15 || 22% || [https://www.youtube.com/channel/UCNpARxopelTjFNsQCY9Q9Bw Dessyreqt] || If using post-menu timing, time is 24:56&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=po0VmJa_brc Video] || 39:59 || 00:27 || ? || [https://www.youtube.com/channel/UC5ffCbDBQvi9D8Rg4hfr24Q Cygrade] || Normal (v2.3) (Obsolete route)&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=5w008BgngFA Video] || 58:04 || 00:39 || ? || [https://www.youtube.com/channel/UC5ffCbDBQvi9D8Rg4hfr24Q Cygrade] || Hard&lt;br /&gt;
|-&lt;br /&gt;
| Super Zero Mission || Any% || [https://www.youtube.com/watch?v=ytuoga6K-54 Video] || 50:36 || 00:34 || 32% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Hard&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=p1QQOFKQW4s Video] || 1:33:23 || 01:08 || 38% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] ||&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=o5D159AcFNI Video] || 1:28:42 || 01:05 || 38% || [https://www.youtube.com/user/eternisedDragon7/ EternisedDragon] || Route obtains Speedbooster after Varia Suit&lt;br /&gt;
|-&lt;br /&gt;
| Impossible v1.5 || Any% || [https://www.youtube.com/watch?v=DLZLA2-8d2I Video] || 1:23:50 || 01:00 || 38% || [https://www.youtube.com/c/yayu50/featured Hotarubi] ||&lt;br /&gt;
|-&lt;br /&gt;
| Vitality || 100% || [https://www.youtube.com/watch?v=geK4CkPoQHM Video] || 1:13:07 || 52:24 || 100% || [https://www.youtube.com/channel/UCoEjYsxK4-OoGs8QQYNENrg Ptoil] ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3979</id>
		<title>Max% GT Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3979"/>
				<updated>2019-06-24T19:23:18Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: updated record time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Max% GT Code&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:16:51&lt;br /&gt;
|gtwr=00:47&lt;br /&gt;
|wrholder=susreime&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=IFnCMtLSoho&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
&lt;br /&gt;
|percentage=135%&lt;br /&gt;
|items=See below&lt;br /&gt;
|bosses=All&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|minibosses=Bomb Torizo, Crocomire, Gold Torizo, Botwoon&lt;br /&gt;
|gtcode=Yes&lt;br /&gt;
|spacetime=No&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen.  The rules are: [[GT Code]] is allowed, no out of bounds, no glitched beams.  The maximum possible percentage is 135%.&lt;br /&gt;
&lt;br /&gt;
Max% GT Code does not require the player to manually collect all of the items in the game.  In fact, during the early part of the run it is crucial that the player must not collect certain items.  The player should perform the GT code while having the minimum number of e-tanks, reserve tanks, and ammo packs.  This will leave the maximum number of these items to be collected after the GT code, which is essential for 135%.&lt;br /&gt;
&lt;br /&gt;
This category is similar to [[GT Classic]] and uses many of the same tricks.&lt;br /&gt;
&lt;br /&gt;
The Max% GT Code leaderboard can be found here:&lt;br /&gt;
[https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code]&lt;br /&gt;
&lt;br /&gt;
= Why is 135% the max? =&lt;br /&gt;
&lt;br /&gt;
After [[GT Code]], the player will have 53% items.   Then go collect 45 missiles, 9 supers, 9 PBs, 14 e-tanks, 4 reserves, and 1 screw attack.  This adds up to 53+45+9+9+14+4+1 = 135%.&lt;br /&gt;
&lt;br /&gt;
There are two important things to note:&lt;br /&gt;
 &lt;br /&gt;
1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory - it replaces whatever you already had.  If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20.  If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20.  The same is also true for e-tanks and reserves (this is important).  This means that to get the most out of GT Code, you want to enter it with 5/5/5 ammo and NO e-tanks/reserves.  This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code.&lt;br /&gt;
 &lt;br /&gt;
2.) E-tanks, reserves, and ammo packs count the number that you have when item percentage is determined.  On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't.  Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have exactly 1 of that item at the end of the game.  This means you never need to pick up items that are out of the way like Spring Ball, X-ray, etc.&lt;br /&gt;
&lt;br /&gt;
= Route considerations =&lt;br /&gt;
&lt;br /&gt;
Entering GT Code with 5/5/5 ammo and 0/0 e-tanks/reserves raises the question of how you are going to get through the [[Lava Dive Room]] to enter Lower Norfair.  If you pick up 1 e-tank to perform a lava dive, then you won't get 135% at the end of the game (see notes 1 and 2 above).  Instead, this category picks up [[Gravity Suit]] to perform a [[14%25#Gravity_Jump|gravity jump]].&lt;br /&gt;
 &lt;br /&gt;
Getting to Gravity Suit is interesting, because you don't want to get the [[List_of_Missiles#Crateria_2|moat missile]] before GT Code.  Also, you need to get across the spikes in the [[Bowling Alley|bowling room]] with 0 e-tanks.  Theoretically, you could [[Bomb Jump|horizontal bomb jump]] near the ceiling of the moat and bowling room.  A more common method is to pick up [[Speed Booster]] to shinespark over the moat.  Since the player will have 0 e-tanks, Varia Suit is collected to survive the heated rooms on the way to Speed Booster.  With the protection from Varia, the player can also survive jumping across the bowling room spikes.  Remember, getting these major items before GT Code will have no effect on the item percentage at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The route can be summarized as:&lt;br /&gt;
# Defeat Kraid and collect Varia Suit, Speed Booster, and (optionally) Hi Jump Boots.&lt;br /&gt;
# Defeat Phantoon and get Gravity Suit.&lt;br /&gt;
# Gravity jump into Lower Norfair. At this point, the player should have 5/5/5 ammo and NO e-tanks or reserves.&lt;br /&gt;
# Perform the GT Code. From this point on, collect all e-tanks, reserves, and ammo packs. Pick up Screw Attack.&lt;br /&gt;
# Defeat Ridley.&lt;br /&gt;
# The only remaining major boss to defeat is Draygon. Collect all e-tanks, reserves, and ammo packs in the game. Major items can be skipped.&lt;br /&gt;
# Enter Tourian and finish the game.&lt;br /&gt;
&lt;br /&gt;
= Other remarks = &lt;br /&gt;
&lt;br /&gt;
* GT Code doesn't grant Screw Attack, so the player must pick it up.&lt;br /&gt;
* Prior to entering GT Code, the player can optionally get major items like Spazer or Wave to assist with the 0 e-tank Phantoon fight.  After GT Code, picking up major items has no effect (besides Screw Attack).&lt;br /&gt;
* At the end of the game, ammo counts should be 325/65/65.  The player should have 21 e-tanks and 7 reserves.&lt;br /&gt;
* In 2015, eternisedDragon7 did a noteworthy (and impressive) [https://www.youtube.com/watch?v=GtmB9YKpOK0 run] in which GT Code was performed with the minimum number of major items.  This required bomb jumping over the moat missiles and bowling room.  After GT Code, all remaining items were manually collected, including major items already granted by GT Code.  This run finished with 135% despite the extra effort involved, thereby showing that 135% is the maximum.&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351589490 MrGuyAverage on beating Phantoon in Max% GT Code]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351991665 MrGuyAverage's Early Game Tutorial]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3910</id>
		<title>Max% GT Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3910"/>
				<updated>2019-05-11T15:25:40Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Max% GT Code&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:17:32&lt;br /&gt;
|gtwr=00:47&lt;br /&gt;
|wrholder=susreime&lt;br /&gt;
|wrlink=https://m.youtube.com/watch?v=OWkMHamIe8g&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
&lt;br /&gt;
|percentage=135%&lt;br /&gt;
|items=See below&lt;br /&gt;
|bosses=All&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|minibosses=Bomb Torizo, Crocomire, Gold Torizo, Botwoon&lt;br /&gt;
|gtcode=Yes&lt;br /&gt;
|spacetime=No&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen.  The rules are: [[GT Code]] is allowed, no out of bounds, no glitched beams.  The maximum possible percentage is 135%.&lt;br /&gt;
&lt;br /&gt;
Max% GT Code does not require the player to manually collect all of the items in the game.  In fact, during the early part of the run it is crucial that the player must not collect certain items.  The player should perform the GT code while having the minimum number of e-tanks, reserve tanks, and ammo packs.  This will leave the maximum number of these items to be collected after the GT code, which is essential for 135%.&lt;br /&gt;
&lt;br /&gt;
This category is similar to [[GT Classic]] and uses many of the same tricks.&lt;br /&gt;
&lt;br /&gt;
The Max% GT Code leaderboard can be found here:&lt;br /&gt;
[https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code]&lt;br /&gt;
&lt;br /&gt;
= Why is 135% the max? =&lt;br /&gt;
&lt;br /&gt;
After [[GT Code]], the player will have 53% items.   Then go collect 45 missiles, 9 supers, 9 PBs, 14 e-tanks, 4 reserves, and 1 screw attack.  This adds up to 53+45+9+9+14+4+1 = 135%.&lt;br /&gt;
&lt;br /&gt;
There are two important things to note:&lt;br /&gt;
 &lt;br /&gt;
1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory - it replaces whatever you already had.  If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20.  If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20.  The same is also true for e-tanks and reserves (this is important).  This means that to get the most out of GT Code, you want to enter it with 5/5/5 ammo and NO e-tanks/reserves.  This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code.&lt;br /&gt;
 &lt;br /&gt;
2.) E-tanks, reserves, and ammo packs count the number that you have when item percentage is determined.  On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't.  Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have exactly 1 of that item at the end of the game.  This means you never need to pick up items that are out of the way like Spring Ball, X-ray, etc.&lt;br /&gt;
&lt;br /&gt;
= Route considerations =&lt;br /&gt;
&lt;br /&gt;
Entering GT Code with 5/5/5 ammo and 0/0 e-tanks/reserves raises the question of how you are going to get through the [[Lava Dive Room]] to enter Lower Norfair.  If you pick up 1 e-tank to perform a lava dive, then you won't get 135% at the end of the game (see notes 1 and 2 above).  Instead, this category picks up [[Gravity Suit]] to perform a [[14%25#Gravity_Jump|gravity jump]].&lt;br /&gt;
 &lt;br /&gt;
Getting to Gravity Suit is interesting, because you don't want to get the [[List_of_Missiles#Crateria_2|moat missile]] before GT Code.  Also, you need to get across the spikes in the [[Bowling Alley|bowling room]] with 0 e-tanks.  Theoretically, you could [[Bomb Jump|horizontal bomb jump]] near the ceiling of the moat and bowling room.  A more common method is to pick up [[Speed Booster]] to shinespark over the moat.  Since the player will have 0 e-tanks, Varia Suit is collected to survive the heated rooms on the way to Speed Booster.  With the protection from Varia, the player can also survive jumping across the bowling room spikes.  Remember, getting these major items before GT Code will have no effect on the item percentage at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The route can be summarized as:&lt;br /&gt;
# Defeat Kraid and collect Varia Suit, Speed Booster, and (optionally) Hi Jump Boots.&lt;br /&gt;
# Defeat Phantoon and get Gravity Suit.&lt;br /&gt;
# Gravity jump into Lower Norfair. At this point, the player should have 5/5/5 ammo and NO e-tanks or reserves.&lt;br /&gt;
# Perform the GT Code. From this point on, collect all e-tanks, reserves, and ammo packs. Pick up Screw Attack.&lt;br /&gt;
# Defeat Ridley.&lt;br /&gt;
# The only remaining major boss to defeat is Draygon. Collect all e-tanks, reserves, and ammo packs in the game. Major items can be skipped.&lt;br /&gt;
# Enter Tourian and finish the game.&lt;br /&gt;
&lt;br /&gt;
= Other remarks = &lt;br /&gt;
&lt;br /&gt;
* GT Code doesn't grant Screw Attack, so the player must pick it up.&lt;br /&gt;
* Prior to entering GT Code, the player can optionally get major items like Spazer or Wave to assist with the 0 e-tank Phantoon fight.  After GT Code, picking up major items has no effect (besides Screw Attack).&lt;br /&gt;
* At the end of the game, ammo counts should be 325/65/65.  The player should have 21 e-tanks and 7 reserves.&lt;br /&gt;
* In 2015, eternisedDragon7 did a noteworthy (and impressive) [https://www.youtube.com/watch?v=GtmB9YKpOK0 run] in which GT Code was performed with the minimum number of major items.  This required bomb jumping over the moat missiles and bowling room.  After GT Code, all remaining items were manually collected, including major items already granted by GT Code.  This run finished with 135% despite the extra effort involved, thereby showing that 135% is the maximum.&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351589490 MrGuyAverage on beating Phantoon in Max% GT Code]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351991665 MrGuyAverage's Early Game Tutorial]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3907</id>
		<title>Max% GT Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3907"/>
				<updated>2019-05-11T07:59:29Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: updated record time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Max% GT Code&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:17:32&lt;br /&gt;
|gtwr=00:47&lt;br /&gt;
|wrholder=susreime&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?time_continue=23&amp;amp;v=ld1zXAk11Do&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
&lt;br /&gt;
|percentage=135%&lt;br /&gt;
|items=See below&lt;br /&gt;
|bosses=All&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|minibosses=Bomb Torizo, Crocomire, Gold Torizo, Botwoon&lt;br /&gt;
|gtcode=Yes&lt;br /&gt;
|spacetime=No&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen.  The rules are: [[GT Code]] is allowed, no out of bounds, no glitched beams.  The maximum possible percentage is 135%.&lt;br /&gt;
&lt;br /&gt;
Max% GT Code does not require the player to manually collect all of the items in the game.  In fact, during the early part of the run it is crucial that the player must not collect certain items.  The player should perform the GT code while having the minimum number of e-tanks, reserve tanks, and ammo packs.  This will leave the maximum number of these items to be collected after the GT code, which is essential for 135%.&lt;br /&gt;
&lt;br /&gt;
This category is similar to [[GT Classic]] and uses many of the same tricks.&lt;br /&gt;
&lt;br /&gt;
The Max% GT Code leaderboard can be found here:&lt;br /&gt;
[https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code]&lt;br /&gt;
&lt;br /&gt;
= Why is 135% the max? =&lt;br /&gt;
&lt;br /&gt;
After [[GT Code]], the player will have 53% items.   Then go collect 45 missiles, 9 supers, 9 PBs, 14 e-tanks, 4 reserves, and 1 screw attack.  This adds up to 53+45+9+9+14+4+1 = 135%.&lt;br /&gt;
&lt;br /&gt;
There are two important things to note:&lt;br /&gt;
 &lt;br /&gt;
1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory - it replaces whatever you already had.  If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20.  If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20.  The same is also true for e-tanks and reserves (this is important).  This means that to get the most out of GT Code, you want to enter it with 5/5/5 ammo and NO e-tanks/reserves.  This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code.&lt;br /&gt;
 &lt;br /&gt;
2.) E-tanks, reserves, and ammo packs count the number that you have when item percentage is determined.  On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't.  Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have exactly 1 of that item at the end of the game.  This means you never need to pick up items that are out of the way like Spring Ball, X-ray, etc.&lt;br /&gt;
&lt;br /&gt;
= Route considerations =&lt;br /&gt;
&lt;br /&gt;
Entering GT Code with 5/5/5 ammo and 0/0 e-tanks/reserves raises the question of how you are going to get through the [[Lava Dive Room]] to enter Lower Norfair.  If you pick up 1 e-tank to perform a lava dive, then you won't get 135% at the end of the game (see notes 1 and 2 above).  Instead, this category picks up [[Gravity Suit]] to perform a [[14%25#Gravity_Jump|gravity jump]].&lt;br /&gt;
 &lt;br /&gt;
Getting to Gravity Suit is interesting, because you don't want to get the [[List_of_Missiles#Crateria_2|moat missile]] before GT Code.  Also, you need to get across the spikes in the [[Bowling Alley|bowling room]] with 0 e-tanks.  Theoretically, you could [[Bomb Jump|horizontal bomb jump]] near the ceiling of the moat and bowling room.  A more common method is to pick up [[Speed Booster]] to shinespark over the moat.  Since the player will have 0 e-tanks, Varia Suit is collected to survive the heated rooms on the way to Speed Booster.  With the protection from Varia, the player can also survive jumping across the bowling room spikes.  Remember, getting these major items before GT Code will have no effect on the item percentage at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The route can be summarized as:&lt;br /&gt;
# Defeat Kraid and collect Varia Suit, Speed Booster, and (optionally) Hi Jump Boots.&lt;br /&gt;
# Defeat Phantoon and get Gravity Suit.&lt;br /&gt;
# Gravity jump into Lower Norfair. At this point, the player should have 5/5/5 ammo and NO e-tanks or reserves.&lt;br /&gt;
# Perform the GT Code. From this point on, collect all e-tanks, reserves, and ammo packs. Pick up Screw Attack.&lt;br /&gt;
# Defeat Ridley.&lt;br /&gt;
# The only remaining major boss to defeat is Draygon. Collect all e-tanks, reserves, and ammo packs in the game. Major items can be skipped.&lt;br /&gt;
# Enter Tourian and finish the game.&lt;br /&gt;
&lt;br /&gt;
= Other remarks = &lt;br /&gt;
&lt;br /&gt;
* GT Code doesn't grant Screw Attack, so the player must pick it up.&lt;br /&gt;
* Prior to entering GT Code, the player can optionally get major items like Spazer or Wave to assist with the 0 e-tank Phantoon fight.  After GT Code, picking up major items has no effect (besides Screw Attack).&lt;br /&gt;
* At the end of the game, ammo counts should be 325/65/65.  The player should have 21 e-tanks and 7 reserves.&lt;br /&gt;
* In 2015, eternisedDragon7 did a noteworthy (and impressive) [https://www.youtube.com/watch?v=GtmB9YKpOK0 run] in which GT Code was performed with the minimum number of major items.  This required bomb jumping over the moat missiles and bowling room.  After GT Code, all remaining items were manually collected, including major items already granted by GT Code.  This run finished with 135% despite the extra effort involved, thereby showing that 135% is the maximum.&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351589490 MrGuyAverage on beating Phantoon in Max% GT Code]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351991665 MrGuyAverage's Early Game Tutorial]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3534</id>
		<title>Max% GT Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3534"/>
				<updated>2019-01-01T18:22:29Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Max% GT Code&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:18:12&lt;br /&gt;
|gtwr=00:48&lt;br /&gt;
|wrholder=susreime&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?time_continue=23&amp;amp;v=ld1zXAk11Do&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
&lt;br /&gt;
|percentage=135%&lt;br /&gt;
|items=See below&lt;br /&gt;
|bosses=All&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|minibosses=Bomb Torizo, Crocomire, Gold Torizo, Botwoon&lt;br /&gt;
|gtcode=Yes&lt;br /&gt;
|spacetime=No&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen.  The rules are: [[GT Code]] is allowed, no out of bounds, no glitched beams.  The maximum possible percentage is 135%.&lt;br /&gt;
&lt;br /&gt;
Max% GT Code does not require the player to manually collect all of the items in the game.  In fact, during the early part of the run it is crucial that the player must not collect certain items.  The player should perform the GT code while having the minimum number of e-tanks, reserve tanks, and ammo packs.  This will leave the maximum number of these items to be collected after the GT code, which is essential for 135%.&lt;br /&gt;
&lt;br /&gt;
This category is similar to [[GT Classic]] and uses many of the same tricks.&lt;br /&gt;
&lt;br /&gt;
The Max% GT Code leaderboard can be found here:&lt;br /&gt;
[https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code]&lt;br /&gt;
&lt;br /&gt;
= Why is 135% the max? =&lt;br /&gt;
&lt;br /&gt;
After [[GT Code]], the player will have 53% items.   Then go collect 45 missiles, 9 supers, 9 PBs, 14 e-tanks, 4 reserves, and 1 screw attack.  This adds up to 53+45+9+9+14+4+1 = 135%.&lt;br /&gt;
&lt;br /&gt;
There are two important things to note:&lt;br /&gt;
 &lt;br /&gt;
1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory - it replaces whatever you already had.  If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20.  If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20.  The same is also true for e-tanks and reserves (this is important).  This means that to get the most out of GT Code, you want to enter it with 5/5/5 ammo and NO e-tanks/reserves.  This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code.&lt;br /&gt;
 &lt;br /&gt;
2.) E-tanks, reserves, and ammo packs count the number that you have when item percentage is determined.  On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't.  Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have exactly 1 of that item at the end of the game.  This means you never need to pick up items that are out of the way like Spring Ball, X-ray, etc.&lt;br /&gt;
&lt;br /&gt;
= Route considerations =&lt;br /&gt;
&lt;br /&gt;
Entering GT Code with 5/5/5 ammo and 0/0 e-tanks/reserves raises the question of how you are going to get through the [[Lava Dive Room]] to enter Lower Norfair.  If you pick up 1 e-tank to perform a lava dive, then you won't get 135% at the end of the game (see notes 1 and 2 above).  Instead, this category picks up [[Gravity Suit]] to perform a [[14%25#Gravity_Jump|gravity jump]].&lt;br /&gt;
 &lt;br /&gt;
Getting to Gravity Suit is interesting, because you don't want to get the [[List_of_Missiles#Crateria_2|moat missile]] before GT Code.  Also, you need to get across the spikes in the [[Bowling Alley|bowling room]] with 0 e-tanks.  Theoretically, you could [[Bomb Jump|horizontal bomb jump]] near the ceiling of the moat and bowling room.  A more common method is to pick up [[Speed Booster]] to shinespark over the moat.  Since the player will have 0 e-tanks, Varia Suit is collected to survive the heated rooms on the way to Speed Booster.  With the protection from Varia, the player can also survive jumping across the bowling room spikes.  Remember, getting these major items before GT Code will have no effect on the item percentage at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The route can be summarized as:&lt;br /&gt;
# Defeat Kraid and collect Varia Suit, Speed Booster, and (optionally) Hi Jump Boots.&lt;br /&gt;
# Defeat Phantoon and get Gravity Suit.&lt;br /&gt;
# Gravity jump into Lower Norfair. At this point, the player should have 5/5/5 ammo and NO e-tanks or reserves.&lt;br /&gt;
# Perform the GT Code. From this point on, collect all e-tanks, reserves, and ammo packs. Pick up Screw Attack.&lt;br /&gt;
# Defeat Ridley.&lt;br /&gt;
# The only remaining major boss to defeat is Draygon. Collect all e-tanks, reserves, and ammo packs in the game. Major items can be skipped.&lt;br /&gt;
# Enter Tourian and finish the game.&lt;br /&gt;
&lt;br /&gt;
= Other remarks = &lt;br /&gt;
&lt;br /&gt;
* GT Code doesn't grant Screw Attack, so the player must pick it up.&lt;br /&gt;
* Prior to entering GT Code, the player can optionally get major items like Spazer or Wave to assist with the 0 e-tank Phantoon fight.  After GT Code, picking up major items has no effect (besides Screw Attack).&lt;br /&gt;
* At the end of the game, ammo counts should be 325/65/65.  The player should have 21 e-tanks and 7 reserves.&lt;br /&gt;
* In 2015, eternisedDragon7 did a noteworthy (and impressive) [https://www.youtube.com/watch?v=GtmB9YKpOK0 run] in which GT Code was performed with the minimum number of major items.  This required bomb jumping over the moat missiles and bowling room.  After GT Code, all remaining items were manually collected, including major items already granted by GT Code.  This run finished with 135% despite the extra effort involved, thereby showing that 135% is the maximum.&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351589490 MrGuyAverage on beating Phantoon in Max% GT Code]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351991665 MrGuyAverage's Early Game Tutorial]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3533</id>
		<title>Max% GT Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3533"/>
				<updated>2019-01-01T18:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: updated record time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Max% GT Code&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:19:11&lt;br /&gt;
|gtwr=00:48&lt;br /&gt;
|wrholder=susreime&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?time_continue=23&amp;amp;v=ld1zXAk11Do&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
&lt;br /&gt;
|percentage=135%&lt;br /&gt;
|items=See below&lt;br /&gt;
|bosses=All&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|minibosses=Bomb Torizo, Crocomire, Gold Torizo, Botwoon&lt;br /&gt;
|gtcode=Yes&lt;br /&gt;
|spacetime=No&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen.  The rules are: [[GT Code]] is allowed, no out of bounds, no glitched beams.  The maximum possible percentage is 135%.&lt;br /&gt;
&lt;br /&gt;
Max% GT Code does not require the player to manually collect all of the items in the game.  In fact, during the early part of the run it is crucial that the player must not collect certain items.  The player should perform the GT code while having the minimum number of e-tanks, reserve tanks, and ammo packs.  This will leave the maximum number of these items to be collected after the GT code, which is essential for 135%.&lt;br /&gt;
&lt;br /&gt;
This category is similar to [[GT Classic]] and uses many of the same tricks.&lt;br /&gt;
&lt;br /&gt;
The Max% GT Code leaderboard can be found here:&lt;br /&gt;
[https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code]&lt;br /&gt;
&lt;br /&gt;
= Why is 135% the max? =&lt;br /&gt;
&lt;br /&gt;
After [[GT Code]], the player will have 53% items.   Then go collect 45 missiles, 9 supers, 9 PBs, 14 e-tanks, 4 reserves, and 1 screw attack.  This adds up to 53+45+9+9+14+4+1 = 135%.&lt;br /&gt;
&lt;br /&gt;
There are two important things to note:&lt;br /&gt;
 &lt;br /&gt;
1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory - it replaces whatever you already had.  If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20.  If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20.  The same is also true for e-tanks and reserves (this is important).  This means that to get the most out of GT Code, you want to enter it with 5/5/5 ammo and NO e-tanks/reserves.  This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code.&lt;br /&gt;
 &lt;br /&gt;
2.) E-tanks, reserves, and ammo packs count the number that you have when item percentage is determined.  On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't.  Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have exactly 1 of that item at the end of the game.  This means you never need to pick up items that are out of the way like Spring Ball, X-ray, etc.&lt;br /&gt;
&lt;br /&gt;
= Route considerations =&lt;br /&gt;
&lt;br /&gt;
Entering GT Code with 5/5/5 ammo and 0/0 e-tanks/reserves raises the question of how you are going to get through the [[Lava Dive Room]] to enter Lower Norfair.  If you pick up 1 e-tank to perform a lava dive, then you won't get 135% at the end of the game (see notes 1 and 2 above).  Instead, this category picks up [[Gravity Suit]] to perform a [[14%25#Gravity_Jump|gravity jump]].&lt;br /&gt;
 &lt;br /&gt;
Getting to Gravity Suit is interesting, because you don't want to get the [[List_of_Missiles#Crateria_2|moat missile]] before GT Code.  Also, you need to get across the spikes in the [[Bowling Alley|bowling room]] with 0 e-tanks.  Theoretically, you could [[Bomb Jump|horizontal bomb jump]] near the ceiling of the moat and bowling room.  A more common method is to pick up [[Speed Booster]] to shinespark over the moat.  Since the player will have 0 e-tanks, Varia Suit is collected to survive the heated rooms on the way to Speed Booster.  With the protection from Varia, the player can also survive jumping across the bowling room spikes.  Remember, getting these major items before GT Code will have no effect on the item percentage at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The route can be summarized as:&lt;br /&gt;
# Defeat Kraid and collect Varia Suit, Speed Booster, and (optionally) Hi Jump Boots.&lt;br /&gt;
# Defeat Phantoon and get Gravity Suit.&lt;br /&gt;
# Gravity jump into Lower Norfair. At this point, the player should have 5/5/5 ammo and NO e-tanks or reserves.&lt;br /&gt;
# Perform the GT Code. From this point on, collect all e-tanks, reserves, and ammo packs. Pick up Screw Attack.&lt;br /&gt;
# Defeat Ridley.&lt;br /&gt;
# The only remaining major boss to defeat is Draygon. Collect all e-tanks, reserves, and ammo packs in the game. Major items can be skipped.&lt;br /&gt;
# Enter Tourian and finish the game.&lt;br /&gt;
&lt;br /&gt;
= Other remarks = &lt;br /&gt;
&lt;br /&gt;
* GT Code doesn't grant Screw Attack, so the player must pick it up.&lt;br /&gt;
* Prior to entering GT Code, the player can optionally get major items like Spazer or Wave to assist with the 0 e-tank Phantoon fight.  After GT Code, picking up major items has no effect (besides Screw Attack).&lt;br /&gt;
* At the end of the game, ammo counts should be 325/65/65.  The player should have 21 e-tanks and 7 reserves.&lt;br /&gt;
* In 2015, eternisedDragon7 did a noteworthy (and impressive) [https://www.youtube.com/watch?v=GtmB9YKpOK0 run] in which GT Code was performed with the minimum number of major items.  This required bomb jumping over the moat missiles and bowling room.  After GT Code, all remaining items were manually collected, including major items already granted by GT Code.  This run finished with 135% despite the extra effort involved, thereby showing that 135% is the maximum.&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351589490 MrGuyAverage on beating Phantoon in Max% GT Code]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351991665 MrGuyAverage's Early Game Tutorial]&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3221</id>
		<title>Max% GT Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3221"/>
				<updated>2018-11-17T20:34:37Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: X-ray climb made legal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Max% GT Code&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:19:11&lt;br /&gt;
|gtwr=00:48&lt;br /&gt;
|wrholder=susreime&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/321977083&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=135%&lt;br /&gt;
|items=See below&lt;br /&gt;
|bosses=All&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|minibosses=Bomb Torizo, Crocomire, Gold Torizo, Botwoon&lt;br /&gt;
|gtcode=Yes&lt;br /&gt;
|spacetime=No&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen.  The rules are: [[GT Code]] is allowed, no out of bounds, no glitched beams.  The maximum possible percentage is 135%.&lt;br /&gt;
&lt;br /&gt;
Max% GT Code does not require the player to manually collect all of the items in the game.  In fact, during the early part of the run it is crucial that the player must not collect certain items.  The player should perform the GT code while having the minimum number of e-tanks, reserve tanks, and ammo packs.  This will leave the maximum number of these items to be collected after the GT code, which is essential for 135%.&lt;br /&gt;
&lt;br /&gt;
This category is similar to [[GT Classic]] and uses many of the same tricks.&lt;br /&gt;
&lt;br /&gt;
The Max% GT Code leaderboard can be found here:&lt;br /&gt;
[https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code]&lt;br /&gt;
&lt;br /&gt;
= Why is 135% the max? =&lt;br /&gt;
&lt;br /&gt;
After [[GT Code]], the player will have 53% items.   Then go collect 45 missiles, 9 supers, 9 PBs, 14 e-tanks, 4 reserves, and 1 screw attack.  This adds up to 53+45+9+9+14+4+1 = 135%.&lt;br /&gt;
&lt;br /&gt;
There are two important things to note:&lt;br /&gt;
 &lt;br /&gt;
1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory - it replaces whatever you already had.  If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20.  If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20.  The same is also true for e-tanks and reserves (this is important).  This means that to get the most out of GT Code, you want to enter it with 5/5/5 ammo and NO e-tanks/reserves.  This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code.&lt;br /&gt;
 &lt;br /&gt;
2.) E-tanks, reserves, and ammo packs count the number that you have when item percentage is determined.  On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't.  Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have exactly 1 of that item at the end of the game.  This means you never need to pick up items that are out of the way like Spring Ball, X-ray, etc.&lt;br /&gt;
&lt;br /&gt;
= Route considerations =&lt;br /&gt;
&lt;br /&gt;
Entering GT Code with 5/5/5 ammo and 0/0 e-tanks/reserves raises the question of how you are going to get through the [[Lava Dive Room]] to enter Lower Norfair.  If you pick up 1 e-tank to perform a lava dive, then you won't get 135% at the end of the game (see notes 1 and 2 above).  Instead, this category picks up [[Gravity Suit]] to perform a [[14%25#Gravity_Jump|gravity jump]].&lt;br /&gt;
 &lt;br /&gt;
Getting to Gravity Suit is interesting, because you don't want to get the [[List_of_Missiles#Crateria_2|moat missile]] before GT Code.  Also, you need to get across the spikes in the [[Bowling Alley|bowling room]] with 0 e-tanks.  Theoretically, you could [[Bomb Jump|horizontal bomb jump]] near the ceiling of the moat and bowling room.  A more common method is to pick up [[Speed Booster]] to shinespark over the moat.  Since the player will have 0 e-tanks, Varia Suit is collected to survive the heated rooms on the way to Speed Booster.  With the protection from Varia, the player can also survive jumping across the bowling room spikes.  Remember, getting these major items before GT Code will have no effect on the item percentage at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The route can be summarized as:&lt;br /&gt;
# Defeat Kraid and collect Varia Suit, Speed Booster, and (optionally) Hi Jump Boots.&lt;br /&gt;
# Defeat Phantoon and get Gravity Suit.&lt;br /&gt;
# Gravity jump into Lower Norfair. At this point, the player should have 5/5/5 ammo and NO e-tanks or reserves.&lt;br /&gt;
# Perform the GT Code. From this point on, collect all e-tanks, reserves, and ammo packs. Pick up Screw Attack.&lt;br /&gt;
# Defeat Ridley.&lt;br /&gt;
# The only remaining major boss to defeat is Draygon. Collect all e-tanks, reserves, and ammo packs in the game. Major items can be skipped.&lt;br /&gt;
# Enter Tourian and finish the game.&lt;br /&gt;
&lt;br /&gt;
= Other remarks = &lt;br /&gt;
&lt;br /&gt;
* GT Code doesn't grant Screw Attack, so the player must pick it up.&lt;br /&gt;
* Prior to entering GT Code, the player can optionally get major items like Spazer or Wave to assist with the 0 e-tank Phantoon fight.  After GT Code, picking up major items has no effect (besides Screw Attack).&lt;br /&gt;
* At the end of the game, ammo counts should be 325/65/65.  The player should have 21 e-tanks and 7 reserves.&lt;br /&gt;
* In 2015, eternisedDragon7 did a noteworthy (and impressive) [https://www.youtube.com/watch?v=GtmB9YKpOK0 run] in which GT Code was performed with the minimum number of major items.  This required bomb jumping over the moat missiles and bowling room.  After GT Code, all remaining items were manually collected, including major items already granted by GT Code.  This run finished with 135% despite the extra effort involved, thereby showing that 135% is the maximum.&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3215</id>
		<title>Max% GT Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3215"/>
				<updated>2018-11-16T04:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: X-ray climb made legal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Max% GT Code&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:19:11&lt;br /&gt;
|gtwr=00:48&lt;br /&gt;
|wrholder=susreime&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/321977083&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=135%&lt;br /&gt;
|items=See below&lt;br /&gt;
|bosses=All&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|minibosses=Bomb Torizo, Crocomire, Gold Torizo, Botwoon&lt;br /&gt;
|gtcode=Yes&lt;br /&gt;
|spacetime=No&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen.  The rules are: [[GT Code]] is allowed, no out of bounds, no glitched beams.  The maximum possible percentage is 135%.&lt;br /&gt;
&lt;br /&gt;
Max% GT Code does not require the player to manually collect all of the items in the game.  In fact, during the early part of the run it is crucial that the player must not collect certain items.  The player should perform the GT code while having the minimum number of e-tanks, reserve tanks, and ammo packs.  This will leave the maximum number of these items to be collected after the GT code, which is essential for 135%.&lt;br /&gt;
&lt;br /&gt;
This category is similar to [[GT Classic]] and uses many of the same tricks.&lt;br /&gt;
&lt;br /&gt;
The Max% GT Code leaderboard can be found here:&lt;br /&gt;
[https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code]&lt;br /&gt;
&lt;br /&gt;
= Why is 135% the max? =&lt;br /&gt;
&lt;br /&gt;
After [[GT Code]], the player will have 53% items.   Then go collect 45 missiles, 9 supers, 9 PBs, 14 e-tanks, 4 reserves, and 1 screw attack.  This adds up to 53+45+9+9+14+4+1 = 135%.&lt;br /&gt;
&lt;br /&gt;
There are two important things to note:&lt;br /&gt;
 &lt;br /&gt;
1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory - it replaces whatever you already had.  If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20.  If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20.  The same is also true for e-tanks and reserves (this is important).  This means that to get the most out of GT Code, you want to enter it with 5/5/5 ammo and NO e-tanks/reserves.  This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code.&lt;br /&gt;
 &lt;br /&gt;
2.) E-tanks, reserves, and ammo packs count the number that you have when item percentage is determined.  On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't.  Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have exactly 1 of that item at the end of the game.  This means you never need to pick up items that are out of the way like Spring Ball, X-ray, etc.&lt;br /&gt;
&lt;br /&gt;
= Route considerations =&lt;br /&gt;
&lt;br /&gt;
Entering GT Code with 5/5/5 ammo and 0/0 e-tanks/reserves raises the question of how you are going to get through the [[Lava Dive Room]] to enter Lower Norfair.  If you pick up 1 e-tank to perform a lava dive, then you won't get 135% at the end of the game (see notes 1 and 2 above).  Instead, this category picks up [[Gravity Suit]] to perform a [[14%25#Gravity_Jump|gravity jump]].&lt;br /&gt;
 &lt;br /&gt;
Getting to Gravity Suit is interesting, because you don't want to get the [[List_of_Missiles#Crateria_2|moat missile]] before GT Code.  Also, you need to get across the spikes in the [[Bowling Alley|bowling room]] with 0 e-tanks.  Theoretically, you could [[Bomb Jump|horizontal bomb jump]] near the ceiling of the moat and bowling room.  A more common method is to pick up [[Speed Booster]] to shinespark over the moat.  Since the player will have 0 e-tanks, Varia Suit is collected to survive the heated rooms on the way to Speed Booster.  With the protection from Varia, the player can also survive jumping across the bowling room spikes.  Remember, getting these major items before GT Code will have no effect on the item percentage at the end of the game.&lt;br /&gt;
&lt;br /&gt;
The route can be summarized as:&lt;br /&gt;
# Defeat Kraid and collect Varia Suit, Speed Booster, and (optionally) Hi Jump Boots.&lt;br /&gt;
# Defeat Phantoon and get Gravity Suit.&lt;br /&gt;
# Gravity jump into Lower Norfair. At this point, the player should have 5/5/5 ammo and NO e-tanks or reserves.&lt;br /&gt;
# Perform the GT Code. From this point on, collect all e-tanks, reserves, and ammo packs. Pick up Screw Attack.&lt;br /&gt;
# Defeat Ridley.&lt;br /&gt;
# The only remaining major boss to defeat is Draygon. Collect all e-tanks, reserves, and ammo packs in the game. Major items can be skipped.&lt;br /&gt;
# Enter Tourian and finish the game.&lt;br /&gt;
&lt;br /&gt;
= Other remarks = &lt;br /&gt;
&lt;br /&gt;
* GT Code doesn't grant Screw Attack, so the player must pick it up.&lt;br /&gt;
* Prior to entering GT Code, the player can optionally get major items like Spazer or Wave to assist with the 0 e-tank Phantoon fight.  After GT Code, picking up major items has no effect (besides Screw Attack).&lt;br /&gt;
* At the end of the game, ammo counts should be 325/65/65.  The player should have 21 e-tanks and 7 reserves.&lt;br /&gt;
* In 2015, eternisedDragon7 did a noteworthy (and impressive) [https://www.youtube.com/watch?v=GtmB9YKpOK0 run] in which GT Code was performed with the minimum number of major items.  This required bomb jumping over the moat missiles and bowling room.  After GT Code, all remaining items were manually collected, including major items already granted by GT Code.  This run finished with 135% despite the extra effort involved, thereby showing that 135% is the maximum.&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3214</id>
		<title>Max% GT Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Max%25_GT_Code&amp;diff=3214"/>
				<updated>2018-11-16T04:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Susreime: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Max% GT Code&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=1:19:11&lt;br /&gt;
|gtwr=00:48&lt;br /&gt;
|wrholder=susreime&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/321977083&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|percentage=135%&lt;br /&gt;
|items=See below&lt;br /&gt;
|bosses=All&lt;br /&gt;
|bossorder=KPRD&lt;br /&gt;
|minibosses=Bomb Torizo, Crocomire, Gold Torizo, Botwoon&lt;br /&gt;
|gtcode=Yes&lt;br /&gt;
|spacetime=No&lt;br /&gt;
|X-RayClimb=Yes&lt;br /&gt;
|outofbounds=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Introduction =&lt;br /&gt;
&lt;br /&gt;
The goal of Max% GT Code is to finish with the maximum item percentage shown on the credits screen.  The rules are: [[GT Code]] is allowed, no out of bounds, no glitched beams.  The maximum possible percentage is 135%.&lt;br /&gt;
&lt;br /&gt;
Max% GT Code does not require the player to manually collect all of the items in the game.  In fact, during the early part of the run it is crucial that the player must not collect certain items.  The player should perform the GT code while having the minimum number of e-tanks, reserve tanks, and ammo packs.  This will leave the maximum number of these items to be collected after the GT code, which is essential for 135%.&lt;br /&gt;
&lt;br /&gt;
This category is similar to [[GT Classic]] and uses many of the same tricks.&lt;br /&gt;
&lt;br /&gt;
The Max% GT Code leaderboard can be found here:&lt;br /&gt;
[https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code https://www.speedrun.com/super_metroid_category_extensions#Max_GT-Code]&lt;br /&gt;
&lt;br /&gt;
= Why is 135% the max? =&lt;br /&gt;
&lt;br /&gt;
After [[GT Code]], the player will have 53% items.   Then go collect 45 missiles, 9 supers, 9 PBs, 14 e-tanks, 4 reserves, and 1 screw attack.  This adds up to 53+45+9+9+14+4+1 = 135%.&lt;br /&gt;
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There are two important things to note:&lt;br /&gt;
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1.) GT Code doesn't add 100/20/20 ammo capacity to your inventory - it replaces whatever you already had.  If you have 5/5/5 ammo when you do the GT Code, then now you have 100/20/20.  If you have 30/15/15 ammo when you do the GT Code, then you'll still wind up with 100/20/20.  The same is also true for e-tanks and reserves (this is important).  This means that to get the most out of GT Code, you want to enter it with 5/5/5 ammo and NO e-tanks/reserves.  This leaves the maximum number of these items still remaining on Zebes for you to go pick up after GT Code.&lt;br /&gt;
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2.) E-tanks, reserves, and ammo packs count the number that you have when item percentage is determined.  On the other hand, major items like Gravity Suit and Plasma Beam are either yes or no; you either have it or you don't.  Getting a major item like this before or after GT Code will have no effect on your final item percentage, because either way you will have exactly 1 of that item at the end of the game.  This means you never need to pick up items that are out of the way like Spring Ball, X-ray, etc.&lt;br /&gt;
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= Route considerations =&lt;br /&gt;
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Entering GT Code with 5/5/5 ammo and 0/0 e-tanks/reserves raises the question of how you are going to get through the [[Lava Dive Room]] to enter Lower Norfair.  If you pick up 1 e-tank to perform a lava dive, then you won't get 135% at the end of the game (see notes 1 and 2 above).  Instead, this category picks up [[Gravity Suit]] to perform a [[14%25#Gravity_Jump|gravity jump]].&lt;br /&gt;
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Getting to Gravity Suit is interesting, because you don't want to get the [[List_of_Missiles#Crateria_2|moat missile]] before GT Code.  Also, you need to get across the spikes in the [[Bowling Alley|bowling room]] with 0 e-tanks.  Theoretically, you could [[Bomb Jump|horizontal bomb jump]] near the ceiling of the moat and bowling room.  A more common method is to pick up [[Speed Booster]] to shinespark over the moat.  Since the player will have 0 e-tanks, Varia Suit is collected to survive the heated rooms on the way to Speed Booster.  With the protection from Varia, the player can also survive jumping across the bowling room spikes.  Remember, getting these major items before GT Code will have no effect on the item percentage at the end of the game.&lt;br /&gt;
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The route can be summarized as:&lt;br /&gt;
# Defeat Kraid and collect Varia Suit, Speed Booster, and (optionally) Hi Jump Boots.&lt;br /&gt;
# Defeat Phantoon and get Gravity Suit.&lt;br /&gt;
# Gravity jump into Lower Norfair. At this point, the player should have 5/5/5 ammo and NO e-tanks or reserves.&lt;br /&gt;
# Perform the GT Code. From this point on, collect all e-tanks, reserves, and ammo packs. Pick up Screw Attack.&lt;br /&gt;
# Defeat Ridley.&lt;br /&gt;
# The only remaining major boss to defeat is Draygon. Collect all e-tanks, reserves, and ammo packs in the game. Major items can be skipped.&lt;br /&gt;
# Enter Tourian and finish the game.&lt;br /&gt;
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= Other remarks = &lt;br /&gt;
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* GT Code doesn't grant Screw Attack, so the player must pick it up.&lt;br /&gt;
* Prior to entering GT Code, the player can optionally get major items like Spazer or Wave to assist with the 0 e-tank Phantoon fight.  After GT Code, picking up major items has no effect (besides Screw Attack).&lt;br /&gt;
* At the end of the game, ammo counts should be 325/65/65.  The player should have 21 e-tanks and 7 reserves.&lt;br /&gt;
* In 2015, eternisedDragon7 did a noteworthy (and impressive) [https://www.youtube.com/watch?v=GtmB9YKpOK0 run] in which GT Code was performed with the minimum number of major items.  This required bomb jumping over the moat missiles and bowling room.  After GT Code, all remaining items were manually collected, including major items already granted by GT Code.  This run finished with 135% despite the extra effort involved, thereby showing that 135% is the maximum.&lt;/div&gt;</summary>
		<author><name>Susreime</name></author>	</entry>

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