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		<id>https://wiki.supermetroid.run/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=UNHchabo</id>
		<title>A complete guide to Super Metroid speedrunning - User contributions [en]</title>
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		<updated>2026-04-26T17:33:16Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Golden_Torizo&amp;diff=9980</id>
		<title>Golden Torizo</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Golden_Torizo&amp;diff=9980"/>
				<updated>2026-04-15T06:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Reverse Boss Order */ AMH's &amp;quot;backstab&amp;quot; video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss info&lt;br /&gt;
|title=Golden Torizo&lt;br /&gt;
|image=GoldenTorizo.gif&lt;br /&gt;
|location=[[Golden Torizo's Room]], [[Lower Norfair]]&lt;br /&gt;
|health=13500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== General information ==&lt;br /&gt;
Golden Torizo has 13500 hit points.&lt;br /&gt;
&lt;br /&gt;
Golden Torizo is vulnerable to [[Missile|Missiles]], [[Super Missile|Super Missiles]], [[Charge Beam|charged shots]], and [[Charge Beam Combos|special beam attacks]]. Super Missiles will deal 600 damage to Golden Torizo instead of their normal 300.&lt;br /&gt;
&lt;br /&gt;
Depending on what you consider an offensive ability, Golden Torizo has the most out of any enemy in Super Metroid, tied with [[Mother Brain]]'s second phase.&lt;br /&gt;
&lt;br /&gt;
Any part of Golden Torizo's body will deal 40 / 80 / 160 damage to [[Gravity Suit]] / [[Varia Suit]] / [[Power Suit]] Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
The explosion from Golden Torizo's eggs will deal 20 / 40 / 80 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
Golden Torizo's floor explosion attack will deal 2 / 4 / 8 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and can strike multiple times depending on how Samus comes into contact with it.&lt;br /&gt;
&lt;br /&gt;
Golden Torizo's claw laser attack will deal 30 / 60 / 120 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
When below approximately 1900 health, Golden Torizo's core will become exposed, allowing him to spawn birds instead of eggs that will fly forward and deal 25 / 50 / 100 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
When a Super Missile is fired at Golden Torizo, then assuming he is not holding one already, he will catch the Super Missile and attempt to throw it at Samus, dealing 50 / 100 / 200 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
Golden Torizo will turn to avoid Missiles, making them close to useless against him, unless he is holding a Super Missile, or performing his floor explosion attack, which will make him unable to turn.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
=== Walking ===&lt;br /&gt;
&lt;br /&gt;
Golden Torizo will walk forwards towards Samus if she is nearby and does not have Golden Torizo locked into a corner.&lt;br /&gt;
&lt;br /&gt;
Golden Torizo will turn around if Samus manages to get behind him.&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
&lt;br /&gt;
Golden Torizo will attempt to jump forwards towards Samus if she moves too far away.&lt;br /&gt;
&lt;br /&gt;
Golden Torizo will attempt to jump backwards away from Samus depending on how close she gets to him, in a manner similar to [[Bomb Torizo]].&lt;br /&gt;
&lt;br /&gt;
Golden Torizo will always perform an attack after jumping backwards.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
=== 100% Items ===&lt;br /&gt;
Charged [[Ice Beam|Ice]] + [[Wave Beam|Wave]] + [[Plasma Beam|Plasma]] deals 900 damage, meaning it will take 15 shots to reduce Golden Torizo's health to zero.&lt;br /&gt;
&lt;br /&gt;
Golden Torizo can be forced against the wall immediately by standing directly in front of him such that he immediately jumps backwards towards the wall. This puts him into a favorable position for firing upwards through him with the beam, such that every charge shot will strike twice, effectively dealing 1800 damage per. You will want to quickly position Samus on top of Golden Torizo's forward foot and crouch down to enter this position. If you are using the right wall, then Samus should be positioned directly behind the pillar in the background (the third of three that are visible).&lt;br /&gt;
&lt;br /&gt;
Golden Torizo will not take double damage in this manner if the shot is fired while he is descending from a jump. You want to fire the shot while he isn't airborne, or before he starts to descend from a jump.&lt;br /&gt;
&lt;br /&gt;
This information also applies to the [[100% Map Completion|100% Map]] and [[GT Classic]] categories.&lt;br /&gt;
&lt;br /&gt;
=== Reverse Boss Order ===&lt;br /&gt;
&lt;br /&gt;
Assuming you are using an optimal route, you will want to open the fight with a couple of charged [[Wave Beam]] shots and then begin spamming Super Missiles upwards into him.&lt;br /&gt;
&lt;br /&gt;
If you are below 32 Missiles during the fight, then Golden Torizo will only spit eggs and will never use his claw laser attack until you reach 32+ Missiles. This fact is abused by fighting Golden Torizo with a cap of 30 Missiles, meaning he will only spit eggs during the entire fight once forced into the corner.&lt;br /&gt;
&lt;br /&gt;
Once your Super Missiles have been consumed, turn around and start farming his eggs by using Wave Beam to break the eggs and [[Grapple Beam]] to pick up [[Enemies#Bosses|the drops]]. Once you have an adequate amount of Super Missiles, you can finish him off.&lt;br /&gt;
&lt;br /&gt;
Another possible strat is the &amp;quot;backstab&amp;quot; strat, which allows you to fire Supers into Golden Torizo without having any of them caught and thrown.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Vb76CagJqIk}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Golden Torizo Code]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=9870</id>
		<title>Race Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=9870"/>
				<updated>2026-03-11T15:48:34Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Adding video for Lynx vs Zoast&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
A list of close, exciting, or infamous races that the community feels are must-watch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=col | Date&lt;br /&gt;
! scope=col | Event&lt;br /&gt;
! scope=col | Runners&lt;br /&gt;
! scope=col | Commentators&lt;br /&gt;
! scope=col | Category&lt;br /&gt;
! scope=col class=unsortable | VOD link&lt;br /&gt;
! scope=col class=unsortable | Comment (possible spoilers)&lt;br /&gt;
|-&lt;br /&gt;
| 2014-02-04 || AGDQ 2014 || Garrison, Krauser, Zoast, Ivan || sinister1, Golden || Any% || [https://www.youtube.com/watch?v=lmfV8IhsHq0&amp;amp;t=1062s Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;First big race after speedrunning started becoming popular, with a close finish. Considered one of the classic races out of all of GDQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || WildAnaconda69, Leodox || Mishrak, typwo || Any% || [https://www.youtube.com/watch?v=iE33upeigNk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was PRKD vs KPDR, and synced up right at the end of MB2.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || duckfist, zoast || dingus, goop.Q || Any% || [https://www.youtube.com/watch?v=CEDL7z7nKXw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Both runners died without safety saves. The race went so long that Speedgaming put the next race on-screen in a 4-way layout.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-03-09 || 2018 Multi-Category Tournament || Andreww, sloaters27 || Kipp, xAncient_Gamerx || GT Classic || [https://www.youtube.com/watch?v=pTQmLgGLsp0 Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;The race made wild swings back and forth as both runners made costly mistakes, and ended very close.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-07-21 || 2018 Any% Tournament || Croakomire vs nhammen, ShinyZeni vs HyzrQL || MisterJGiggles, sloaters27 || Any% || [https://youtu.be/A2CBrNeOA9c Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zeni PRKD vs Hyzr KPDR, ended up being very close!&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-10-20 || 2018 Any% Tournament || zoast, Zmusic || Kipp, sloaters27 || Any% || [https://www.youtube.com/watch?v=nRaMqJyayhI Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zmusic had recently broken the 43 barrier for KPDR, zoast ran &amp;quot;hybrid route&amp;quot; (PKDR) to make this Bronze Match race more competitive.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-04 || 2020 Multi-Category Tournament || ShinyZeni, Azder|| FreyasSpirit, serberoth || Low% Ice || [https://youtu.be/JdohrEuSRSw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the Multi-Category Tournament in 2020.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-17 || 2020 Multi-Category Tournament || Kipp, sloaters27 || Maniacal, TheHockeytowner || Low% Ice || [https://www.youtube.com/watch?v=8WKgkHTWBRQ Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Game 1 of the Bronze match, back-and-forth the whole race with a close finish.&amp;lt;/dev&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-19 || 2020 Multi-Category Tournament || ShinyZeni, Zoast || Mishrak, serberoth || 100% || [https://www.youtube.com/watch?v=dhugk1yB9XM Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was Game 2 of the Finals of the Multi-Category Tournament, Best of 3 with Zoast up 1-0 on Zeni.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2021-06-13 || SpeedRunning Underground || ShinyZeni, Behemoth87 || SpikeVegeta, JHobz296 || 100% || [https://www.twitch.tv/videos/1099925976 Twitch] [https://www.youtube.com/watch?v=BJbA1acTMjw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the old SpeedRunning Underground Series, and was hype to play and watch! Alternate commentary by Sephy and Hockey on Zeni's Youtube here: https://www.youtube.com/watch?v=qRz6k2uYAdQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || ShinyZeni, Zoast || Oats, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=8i-iMOiys5U Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;A missed baby skip leads to a very close finish.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || Oats, ARealCutie || Eddie, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=bG-LfwJzlwk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Semi-final of the Winner's Bracket, very tense Tourian.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-10-02 || 2022 Any% Tournament || ARealCutie, zoast || Antinomy, sloaters27, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=xoJttO0gbtY Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Best-of-3 match in the finals of the Winner's Bracket.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2023-12-08 || Tournoi Super Metroid Any% 2023 || Maisgueuh, Mumu_Didi || caaaaarlito, Stefcad || Any% || [https://www.youtube.com/watch?v=FpqRdpkvcLg Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Very close match that ended only 17 frames apart.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2025-01-12 || AGDQ 2025 || Andy, Eddie, imyt, Oatsngoats || || Map Randomizer || [https://www.youtube.com/watch?v=ckKkywPtHAQ Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;AGDQ 2025 finale; race within 1 second.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2025-11-29 || 2025 GT Classic Tournament || LynxXUnlimited, Zoast || Kevnastics, ProfessorSchool || GT Classic || [https://www.youtube.com/watch?v=XOp34TB2GgM Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Game 1 had repeated resets from both runners.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Bubble_Mountain&amp;diff=9813</id>
		<title>Bubble Mountain</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Bubble_Mountain&amp;diff=9813"/>
				<updated>2026-02-24T06:15:52Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Randomizer */ Adding spark strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Norfair&lt;br /&gt;
|subzone = East&lt;br /&gt;
|visible = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Green Bubbles Missile Room]]&amp;lt;br/&amp;gt;[[Bubble Mountain Save Room]]&amp;lt;br/&amp;gt;[[Rising Tide]]&amp;lt;br/&amp;gt;[[Upper Norfair Farming Room]]&lt;br /&gt;
|east=[[Bat Cave]]&amp;lt;br/&amp;gt;[[Single Chamber]]&lt;br /&gt;
|south=[[Purple Shaft]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BubbleMountain.png|x800px]] [[File:BubbleMountainSmile.png|x800px]]&lt;br /&gt;
&lt;br /&gt;
Stationed here, the most evil mini-boss of the game. King Cacatac and his machine gun!&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&lt;br /&gt;
=== Left Side Climb ===&lt;br /&gt;
&lt;br /&gt;
The left side ascent for KPDR involves a running jump across into wall jumps. Getting up and over cleanly is an important part of speed runs, due to the time loss incurred by falling down.&lt;br /&gt;
&lt;br /&gt;
==== Cac Snipe ====&lt;br /&gt;
&lt;br /&gt;
The Cac Snipe strat uses a charged angle shot to kill King Cac and leaves the drop for collection after wall jumping up.&lt;br /&gt;
&lt;br /&gt;
Starting the charge in the previous room is helpful, as it allows for fully charged spin jumps after entry. It is also important to run and jump immediately after firing your beam so that the shot remains on-screen the entire time.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|3SvPtSiG-Jw}}&lt;br /&gt;
&lt;br /&gt;
==== Pseudoscrew ====&lt;br /&gt;
&lt;br /&gt;
The Pseudoscrew strat involves charging a shot fully before making the jump across from the save room door. Like any pseudoscrew, it is necessary to release the shot input in order to remain spinning after a wall jump.&lt;br /&gt;
&lt;br /&gt;
NOTE: While a pseudoscrew provides immunity from projectiles and destroys weaker enemies, unspinning briefly after a wall jump can leave Samus vulnerable. Wall jumping low and spinning high over the top is a safer play.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|MTF2MbN5iYM}}&lt;br /&gt;
&lt;br /&gt;
=== Right Side Climb ===&lt;br /&gt;
&lt;br /&gt;
The standard ascent goes up the left side, but the right side is slightly faster. It's much more difficult, but in PRKD this is helped by Ice Beam allowing you to backup by freezing the [[Waver]] to use as a platform.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|s_xb62kW6KQ}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NxqpPuclFnI}}&lt;br /&gt;
&lt;br /&gt;
=== Revisits ===&lt;br /&gt;
&lt;br /&gt;
==== Leaving Bat Cave to Single Chamber ====&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|9YttcbQQwkE}}&lt;br /&gt;
&lt;br /&gt;
Aim down fixes the transition but the bottom waver near the Last Norfair Missile of 100% causes extra lag, so it isn't advised.&lt;br /&gt;
&lt;br /&gt;
==== After Wave Beam (KPDR) ====&lt;br /&gt;
&lt;br /&gt;
Entering with a charged beam, a single shot is used to kill King Cac and collect the drop before falling into the morph maze below. This strat can also be performed with a moonfall or a much more difficult bomb spread.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7HpIgSfzD2k}}&lt;br /&gt;
&lt;br /&gt;
==== Final Visit (KPDR) ====&lt;br /&gt;
&lt;br /&gt;
Returning from Lower Norfair this time, a power bomb is used to avoid travelling through the morph ball maze. This introduces lag, which can be reduced or eliminated by killing wavers on the way down. There are 2-farm and 3-farm variants, depending on where the power bomb is placed and how the bottom Sova is killed.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NVNHgdZ4fYM}}&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
[https://streamable.com/gm1sy This strat] will kill King Cac so he can't knock you down.&lt;br /&gt;
&lt;br /&gt;
This variation can give you an extra drop:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|lZUndopOKOQ}}&lt;br /&gt;
&lt;br /&gt;
== Randomizer ==&lt;br /&gt;
&lt;br /&gt;
Without Hi-Jump, the easiest way to climb Bubble Mountain is a running jump from the [[Bubble Mountain Save Room]]. Note that if you have Speed Booster, it should be turned off so that you get maximum jump height.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|_u8TX5Izpi0}}&lt;br /&gt;
&lt;br /&gt;
To get to the [[Green Bubbles Missile Room]], if you have Speed Booster, the fastest method from the [[Bat Cave]] is to charge a [[Shinespark]] up above and activate it down below.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|vY0hvUE7PEI}}&lt;br /&gt;
&lt;br /&gt;
More commonly, and without the Speed Booster requirement, you can damage boost from the waver.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|_DXy7fglqDg}}&lt;br /&gt;
&lt;br /&gt;
You can also do an Infinite [[Bomb Jump]], or a [[Walljump#Delayed Walljump|delayed walljump]], as shown here.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|V-CZtvJPF5E}}&lt;br /&gt;
&lt;br /&gt;
Technically it's also possible to jump from the right side to the left, but the window for this jump is small, so it's likely TAS-only.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|pyHTOCY8qEM}}&lt;br /&gt;
&lt;br /&gt;
== Handling King Cac ==&lt;br /&gt;
&lt;br /&gt;
There are various methods for dealing with King Cacatac when ascending Bubble Mountain. Because the time loss for falling down is significant, some precautions may be necessary to avoid being knocked down.&lt;br /&gt;
&lt;br /&gt;
# '''Kill The Pest!'''&lt;br /&gt;
## Use a beam from the left side platform, such as the diagonal hero shot shown in the [[Bubble_Mountain#Cac_Snipe|Cac Snipe]] strat&lt;br /&gt;
## Shoot a missile on the way up from the final wall jump&lt;br /&gt;
# '''Morph''' - On the final wall jump, morph and hold right, so that any damage knocks Samus up to safety rather than back down to the bottom&lt;br /&gt;
# '''Pseudoscrew''' - Charge a shot fully before wall jumping, as used in the [[Bubble_Mountain#Pseudoscrew|Pseudoscrew]] strat above&lt;br /&gt;
NOTES:&lt;br /&gt;
* '''CAC PUFFS''' - Watch for a &amp;quot;puff&amp;quot; visual. If King Cac puffs up, it may be necessary to perform additional wall jumps to avoid taking a spike hit&lt;br /&gt;
* '''CONGESTION''' - The speed of the entry &amp;amp; climb can make a notable difference in where wavers are located. Certain timings can lead to &amp;quot;congestion&amp;quot; between King Cac, waver(s), and spike projectiles, which can make the ascension difficult to complete without falling back down&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Missiles#Norfair 2|Norfair Missile 2]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Hyper_Beam&amp;diff=9778</id>
		<title>Hyper Beam</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Hyper_Beam&amp;diff=9778"/>
				<updated>2026-02-17T06:43:26Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Any save and reload will replace Hyper with Charge-Wave-Plasma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hyper Beam is gifted to Samus after the &amp;quot;Baby&amp;quot; Metroid perishes from [[Mother Brain]]'s assault during her third phase. It deals 1000 damage to all targets.&lt;br /&gt;
&lt;br /&gt;
It shares a very similar appearance to charged [[Plasma Beam]], with the obvious difference being the rainbow color effect involved.&lt;br /&gt;
&lt;br /&gt;
Like [[Wave Beam]], it can pass through surfaces, and like Plasma Beam, it can penetrate targets.&lt;br /&gt;
&lt;br /&gt;
It can destroy objects certain other beams and items normally cannot, such as the gates that come down in the first room of the Tourian escape.&lt;br /&gt;
&lt;br /&gt;
Hyper Beam has a cooldown of 21 frames, meaning it will only fire once every 21 frames. It will automatically fire at this rate if the shot button is held.&lt;br /&gt;
&lt;br /&gt;
Even though Hyper Beam removes [[Charge Beam]], you can still perform [[Pseudo Screw Attack|pseudo-Screws]] and [[Bomb Spread|bomb spreads]] if you fire the beam and perform the inputs for these techniques at the appropriate time afterward.&lt;br /&gt;
&lt;br /&gt;
It can still be used in conjunction with [[Space Time Beam]] if a space time particle is created before Hyper Beam is gained.&lt;br /&gt;
&lt;br /&gt;
If you save and reload after getting Hyper Beam, such as by using [[Space Time Beam]] or by escaping the Escape sequence as seen in [[RBMBO]], Hyper Beam will be removed and replaced with Charge Beam, Wave Beam, and Plasma Beam.&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Mother_Brain&amp;diff=9580</id>
		<title>Mother Brain</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Mother_Brain&amp;diff=9580"/>
				<updated>2026-01-11T21:52:09Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Interactions */ 32x32 grid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss info&lt;br /&gt;
|title=Mother Brain 1&lt;br /&gt;
|image=MotherBrain1.png&lt;br /&gt;
|location=[[Mother Brain Room]], [[Tourian]]&lt;br /&gt;
|health=3000&lt;br /&gt;
}}&lt;br /&gt;
Mother Brain is the final boss of the game. She has three phases, which are usually referred to as MB1, MB2, and MB3.&lt;br /&gt;
&lt;br /&gt;
MB1 rests within her glass tank. MB2 rises from the ground into a mechanized body, fought before acquiring [[Hyper Beam]]. MB3 is an ultra-aggressive version of the previous form, fought after acquiring Hyper Beam and/or during [[Standup Glitch]].&lt;br /&gt;
&lt;br /&gt;
= MB1 =&lt;br /&gt;
&lt;br /&gt;
== General Knowledge ==&lt;br /&gt;
&lt;br /&gt;
Mother Brain and the glass are only vulnerable to [[Missile|Missiles]] and [[Super Missile|Super Missiles]].&lt;br /&gt;
&lt;br /&gt;
Mother Brain has 3000 health. Shots that strike the glass do not deplete her health and only damage the glass, while shots that strike her damage both.&lt;br /&gt;
&lt;br /&gt;
Partially breaking the glass to begin damaging her requires 6 shots while fully breaking the glass requires an additional 12 shots.&lt;br /&gt;
&lt;br /&gt;
Mother Brain will not transition from her first phase into her second phase until both the glass tank surrounding her has been completely removed and her health has been fully depleted.&lt;br /&gt;
&lt;br /&gt;
Contact with Mother Brain deals 30 / 60 / 120 damage to [[Gravity Suit]] / [[Varia Suit]] / [[Power Suit]] Samus, respectively, and ignores invulnerability.&lt;br /&gt;
&lt;br /&gt;
Contact with the surface above or in front of Mother Brain's glass tank deals 15 / 30 / 60 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
The shots from the turrets are able to collide with missiles and super missiles in ways that can be unexpected. This is because enemy projectiles and Samus' projectiles detect collisions with each other based on whether or not they're in the same 32 pixel x 32 pixel grid, rather than whether the two hitboxes collide.&lt;br /&gt;
&lt;br /&gt;
If Samus is struck by a turret shot, it will produce a cloud that lingers in the air for around a second. This cloud can consume a Missile or Super Missile if one comes in contact with it, which is more reason to be careful when firing at MB1 in lower-percentage categories. There is a group of white pixels that will appear in the air as long as this cloud is present.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fxzBcjs4Cy0}}&lt;br /&gt;
&lt;br /&gt;
Although MB1's glass tank can be accessed and struck from the back through glitched means, it is not possible to break MB1's glass tank from the back. It will show that it has begun to crack, but never break open.&lt;br /&gt;
&lt;br /&gt;
Rinkas being present while you damage MB1 can cause substantial lag, so it is recommended that you destroy them. Freezing them before destroying them will greatly increase the time it will take for them to respawn.&lt;br /&gt;
&lt;br /&gt;
In categories such as [[14% Speed]] where the above is not possible, it is instead recommended that you simply dodge them to the best of your ability. Jumping then morphing to dodge Rinkas while in midair is probably the most effective way to dodge all of them at once.&lt;br /&gt;
&lt;br /&gt;
Below are some examples of how to handle MB1 in categories where [[Ice Beam]] is not present.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|P4pElnonbqw}} {{#ev:youtube|049ZVbD4DkQ}}&lt;br /&gt;
&lt;br /&gt;
After MB1 has been defeated, the screen will scroll directly onto Mother Brain so she can begin transitioning into her second phase. Although you can minimize the time the game spends scrolling the screen by being closer to Mother Brain right when the scrolling occurs, doing so does not save time as Mother Brain will always take approximately the same amount of time to transition regardless of the time spent scrolling the screen.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|zA8N5MmPVnQ}}&lt;br /&gt;
&lt;br /&gt;
Categories that have an abundance of energy, such as [[100%]], can defeat MB1 in the manner below, which will reduce the travel time of Super Missiles, the lag during the sequence, and the likelihood of interference from turrets and Rinkas.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|yOSJYssQg84}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Boss info&lt;br /&gt;
|title=Mother Brain 2 / 3&lt;br /&gt;
|image=MotherBrain2.gif&lt;br /&gt;
|location=[[Mother Brain Room]], [[Tourian]]&lt;br /&gt;
|health=18000 / 36000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= MB2 =&lt;br /&gt;
&lt;br /&gt;
== General Knowledge ==&lt;br /&gt;
&lt;br /&gt;
Any part of Mother Brain's body will deal 30 / 60 / 120 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and ignores invulnerability.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's eye laser will deal 30 / 60 / 120 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's rings will deal 20 / 40 / 80 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and ignore invulnerability.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's bombs will deal 40 / 80 / 160 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
The explosion from Mother Brain's bombs will deal 20 / 40 / 80 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and can strike multiple times depending on how Samus comes into contact with it. &lt;br /&gt;
&lt;br /&gt;
The center of the explosion from Mother Brain's bombs will deal 0 / 1 / 3 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
When below 4500 health, Mother Brain will gain the ability to use her explosive red beam attack, which will deal 100 / 200 / 400 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and can strike multiple times depending on how Samus comes into contact with it. &lt;br /&gt;
&lt;br /&gt;
When at zero health, Mother Brain will gain the ability to use her rainbow beam attack, which she will being charging as soon as possible, and will deal 300 / 600 damage to Samus with Varia Suit equipped / Samus without Varia Suit equipped, respectively. This will also drain Samus' ammo, draining 1 Power Bomb each frame, and 1 Missile and 1 Super Missile every 3 or 4 frames. This drains 75 Missiles, and in the vanilla game will drain all Super Missiles and Power Bombs.&lt;br /&gt;
&lt;br /&gt;
== Offense / Defense ==&lt;br /&gt;
&lt;br /&gt;
As MB2's body ignores invulnerability, it serves as a fantastic way to deal damage to yourself.&lt;br /&gt;
&lt;br /&gt;
MB2's bombs can be destroyed by your own [[Bomb|bombs]]. As a safety option, it is not recommended because of the time required to destroy her bombs. MB2 has a tendency to immediately spawn a bomb after one has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both the bomb object and the bomb explosion can be negated by the effects of either [[Screw Attack]] or [[Pseudo Screw Attack|pseudo-Screw]], but this is rarely relevant.&lt;br /&gt;
&lt;br /&gt;
MB2 cannot create another bomb when one is already on screen and she will sometimes crouch before planting bombs. MB2's frequency in spawning bombs will increase the more you stay grounded.&lt;br /&gt;
&lt;br /&gt;
MB2's eye laser can also be negated by a &amp;quot;screw&amp;quot; effect. It is MB2's secondary counter to aerial actions, as it travels in a straight line directly out of her eye.&lt;br /&gt;
&lt;br /&gt;
Because MB2's rings ignore invulnerability and fire in a volley, it is quite easy to be &amp;quot;combo'd&amp;quot; by them if you aren't careful. This is one of MB2's most fearsome attacks since it is available to MB2 during the entire fight, cannot be negated by a &amp;quot;screw&amp;quot; effect, and cannot always be predicted. MB2 tends to fire rings based on how often you leave the ground.&lt;br /&gt;
&lt;br /&gt;
Despite MB2's body and her rings ignoring invulnerability, they do happen to grant a normal invulnerability period.&lt;br /&gt;
&lt;br /&gt;
MB2's redbeam is composed of a number of explosion hitboxes making it possible for multiple to strike Samus at the same time. It is also possible for redbeam to not deal any damage to Samus when it appears to land. This is more commonly experienced when morphed, but it is entirely possible to have happen even when Samus is standing still. It simply depends on what pattern is formed by the explosions of the beam.&lt;br /&gt;
&lt;br /&gt;
If MB2 produces a bomb, MB2 will not be able to fire a redbeam until that bomb detonates.&lt;br /&gt;
&lt;br /&gt;
Perhaps surprisingly, redbeam can also be avoided by &amp;quot;screw&amp;quot; effects. It will also sometimes not be generated depending on which sprites are on screen at the time of MB2 attempting to fire it, indicated by MB2's hand flicking without creating a beam.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Screw&amp;quot; effects as a safety option are inherently slow because they require you to stop charging the beam, increasing the length of the fight.&lt;br /&gt;
&lt;br /&gt;
Players who are experienced enough to consistently survive MB2 in lower-percentage categories tend to agree that the scariest part of the fight is around the moment that MB2 gains the ability to fire redbeam. To prevent being caught off-guard, it is important to keep track of how many charged shots have struck MB2 during the fight to know when she will be able to fire it. Once you have avoided this initial redbeam, the rest of the fight should be much easier to handle than before.&lt;br /&gt;
&lt;br /&gt;
A common piece of misinformation is that MB2 gains the ability to fire redbeam at 25% health when she actually gains it when she goes ''below'' 25% health, similar to how Ridley actually enrages when he goes ''below'' 50% health, not ''at'' 50% health.&lt;br /&gt;
&lt;br /&gt;
MB2's rainbow beam is unavoidable if it fires. Even if Samus is out of bounds when it is fired, it will drag Samus back inside the chamber, dealing damage and stunning her.&lt;br /&gt;
&lt;br /&gt;
The energy drain from MB2's rainbow beam will take up to 15 frames longer to occur depending on how far away Samus is from the right wall when it makes contact with her.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|AZl1qaaaxIQ}}&lt;br /&gt;
&lt;br /&gt;
MB2 will move forward frequently during the fight, and will move backward when her brain is struck. Even uncharged beam shots and normal bombs can force her back as long as they strike her brain.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== 14% ===&lt;br /&gt;
&lt;br /&gt;
Below are video examples of four MB2 fighting styles using [[14% Ice]] items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Underneath'''&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|QshSn9p9u1M}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Underneath (Jumping)'''&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NAaq5jLkHBo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall'''&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|oFAcqauMbPE}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall (Jumping)'''&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|W2Te5XuEn3Q}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pre-Redbeam'''&lt;br /&gt;
&lt;br /&gt;
Each fighting style has its own positives and negatives that you should weigh appropriately when deciding which to use. Although the video examples give a decent indication of the strengths and weaknesses of the styles, they do not showcase every possible detail, and are not indicative of how you in particular would execute them.&lt;br /&gt;
&lt;br /&gt;
A negative of fighting underneath MB2 is that it suffers from needing to perform turnaround animations during the fight in response to MB2 moving forward and backward during the fight. Every time a turnaround animation is performed, it prevents the beam from charging for six frames until the turnaround animation completes. Although it is a minor drawback, it can add up over the course of a 4-7 minute fight.&lt;br /&gt;
&lt;br /&gt;
Another negative of fighting underneath is that shots can be blocked by her hand.&lt;br /&gt;
&lt;br /&gt;
Fighting underneath MB2 without performing jump manipulation can result in more opportunities to be sniped by one of MB2's other attacks when you attempt to avoid a bomb explosion.&lt;br /&gt;
&lt;br /&gt;
Fighting underneath MB2 while performing jump manipulation can result in opportunities to accidentally bump heads with MB2 when she ducks down to drop a bomb.&lt;br /&gt;
&lt;br /&gt;
Although fighting against the wall removes most issues that fighting underneath has, the primary negative of fighting against the wall is shots can miss due to MB2 ducking her head. Additionally, a lack of jump manipulation may cause more hard-to-dodge patterns to occur in comparison.&lt;br /&gt;
&lt;br /&gt;
Jumping frequently during the fight will encourage MB2 to use something other than her bombs because she is programmed to counter aerial movement with her other two attacks. This will make the ground a safer place during the fight for avoiding those attacks, and should cause you to need less turnarounds during the fight. With frequent enough jumps, you can essentially keep MB2 locked into those two attacks.&lt;br /&gt;
&lt;br /&gt;
Styles that involve frequent jumping may quickly cause the player to experience fatigue in their hands depending on how they grip their controller.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Wall (Jumping)&amp;quot; style may take the longest to become comfortable using if you choose to use it, as your understanding of MB2's AI will greatly impact how effective it is.&lt;br /&gt;
&lt;br /&gt;
When fighting against the wall, it is helpful to be in the habit of crouching before jumping over bombs as [[Hitbox Manipulation#Crouch Jump|crouch jumping]] will provide additional height, which can make avoiding certain volleys less tense. There are some situations where without the extra height, you may have to land on top of a bomb explosion that hasn't been cleared from the ground yet, and hope that your positioning was on point to nullify its damage.&lt;br /&gt;
&lt;br /&gt;
Fighting against the wall may be the worse option for safety depending on your level of experience and execution.&lt;br /&gt;
&lt;br /&gt;
During periods of time where MB2 has her head sticking out and appears to be locked into place for a few seconds, the recommended course of action is to either not jump at all, or stop jumping and then resume jumping right before you think this phase will end. If you do not jump at all, she will more than likely, once this phase ends, drop a bomb followed by an immediate ring volley.&lt;br /&gt;
&lt;br /&gt;
It is of the utmost importance that you keep track of how many shots you have landed during the fight to know when MB2 will gain the ability to redbeam. If you happen to lose count, there are a few contingency plans. You can possibly abuse the fact that MB2 will preemptively cock her head back to fire redbeam when a bomb is down, which will act as a visual cue for when the first redbeam will be incoming. Alternatively, you may be able to extrapolate the time in which MB2 should be around redbeam phase based on the time in which, for example, MB1 hit the ground after her defeat, or MB2 rose from the ground. The former would require a timer and having knowledge of what amount of time typically passes between those two points. For example, if you are having a solid 14% Ice fight in terms of speed, MB2 should gain the ability to redbeam a little over three minutes past the point when MB1 hit the ground.&lt;br /&gt;
&lt;br /&gt;
Ultimately, what matters the most is that you are able to defeat MB2. Even if a style seems like it would save slightly more time than another, the time you would potentially save means nothing if you cannot actually survive the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Redbeam'''&lt;br /&gt;
&lt;br /&gt;
You should be able to consistently fire three shots at MB2 every redbeam cycle. You should be able to squeeze in a 4th at least half of the time; however, depending on the sequence of events (how quickly MB2 is firing redbeams, how efficient are your shots, et cetera), it may be difficult to both release the fourth shot at the right time and input a jump to dodge an incoming redbeam. There are some ways to deal with this - three of which are listed below in the order of safest to riskiest.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fI_GIrb0bwc}}&lt;br /&gt;
&lt;br /&gt;
It gives you plenty of space on the right side of the room with which to dodge anything MB2 could possibly throw at you. If all she does is fire a redbeam, then you simply run back to the wall, fire three shots, run back to her, and repeat the process ad nauseam.&lt;br /&gt;
&lt;br /&gt;
This strategy probably causes an average loss of over a second per redbeam cycle, but should make the redbeam phase a cakewalk.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|5IYVxM65Css}}&lt;br /&gt;
&lt;br /&gt;
By holding your third charge shot on a cycle, you can fire it around the time MB2 would fire her redbeam so you can focus more of your attention on avoidance. It usually causes a little bit of lag by firing it around the time of a redbeam, which actually helps give you more time to react to MB2. It costs very little time, especially if you only do it on certain redbeam cycles. For example, a visual cue you can use to gauge whether or not you should hold your shot is how much of MB2's redbeam is left on the screen when you fire your first shot of a cycle.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|s5YNgyZ7lR0}}&lt;br /&gt;
&lt;br /&gt;
Similar to the above, except you do not hold your third charge shot, and instead hold your fourth charge shot at times where you need to jump while charging it. You basically predict that MB2 will immediately fire a redbeam after third shots and jump at the appropriate time, continuing your charge while in the air and firing it at the appropriate time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 14% Ice ===&lt;br /&gt;
&lt;br /&gt;
Charged Ice deals 90 damage, meaning it will take 200 shots to reduce MB2's health to zero.&lt;br /&gt;
&lt;br /&gt;
MB2 will gain the ability to redbeam after 151 shots land.&lt;br /&gt;
&lt;br /&gt;
Ice Shield particles also deal 90 damage each, so they are equivalent to a charged Ice shot.&lt;br /&gt;
&lt;br /&gt;
The best way to open the fight is with three [[Charge Beam Combos#Ice Shield|Ice Shield]]s. You will want to position yourself next to the brain before it rises up from the ground, and charge the beam for the first Ice Shield the moment MB2's foot first appears as it emerges from the ground. Once the beam has reached its maximum visible charge (size), jump and hold jump so that all Ice Shield particles will connect with MB2. Do the same for the second. For the third, you will want to move forward a bit as you fall down since MB2 will more than likely start backing up. Although unlikely, it is possible that MB2 will instead not move backward and react with an eye laser or ring volley, so keep that in mind. If you want to be safe, only perform two Ice Shields instead.&lt;br /&gt;
&lt;br /&gt;
You may find it to not be worthwhile to perform Ice Shields during later parts of the fight, such as during redbeam phase, as it can be very difficult to make all four particles consistently land. Even if you were able to, it would take you out of position and may affect your rhythm of charging the beam. It may be possible to squeeze the extra Ice Shields in during the middle of the fight, but would be quite risky due to MB2 being able to react with moving forward or using an aerial counter. There is also the chance that a particle does not get consumed, which would prevent the beam from being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 14% Speed ===&lt;br /&gt;
&lt;br /&gt;
Charge by itself deals 60 damage, meaning it will take 300 shots to reduce MB2's health to zero.&lt;br /&gt;
&lt;br /&gt;
MB2 will gain the ability to redbeam after 226 shots land.&lt;br /&gt;
&lt;br /&gt;
Not much to explain here. It's basically just a more strenuous 14% Ice fight, so enjoy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Any% KPDR ===&lt;br /&gt;
&lt;br /&gt;
Charged Ice + [[Wave Beam|Wave]] + [[Plasma Beam|Plasma]] deals 900 damage, meaning it will only take 20 shots to reduce MB2's health to zero. &lt;br /&gt;
&lt;br /&gt;
MB2 will gain the ability to redbeam after 16 shots land.&lt;br /&gt;
&lt;br /&gt;
There isn't much that needs to be explained here. The fight is halfway over by the time MB2 does anything, and you usually only have to avoid one redbeam to survive that phase, so unless your familiarity with the fight is lacking, MB2 here is barely a threat.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|bjN0xHrBDAQ}}&lt;br /&gt;
&lt;br /&gt;
The above information can also apply to 100% Items, [[100% Map Completion|100% Map]], [[GT Classic]], and [[RBO|Reverse Boss Order]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Any% PRKD  ===&lt;br /&gt;
&lt;br /&gt;
Charged Ice + Wave + [[Spazer]] deals 300 damage, meaning it will take 60 shots to reduce MB2's health to zero.&lt;br /&gt;
&lt;br /&gt;
MB2 will gain the ability to redbeam after 46 shots land.&lt;br /&gt;
&lt;br /&gt;
Although this version of the fight is substantially longer than the above, certain 14% strategies should not be involved. Namely, fighting underneath MB2 is not advisable due to Spazer's width; however, if you want to still perform jump manipulation, you can freely abuse medium-sized jumps with [[Hi-Jump Boots]] during the fight.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kdQPtyOz_P0}} {{#ev:youtube|z_rv802mkpo}}&lt;br /&gt;
&lt;br /&gt;
A way to potentially save time during MB2 that applies more to Any% PRKD than other categories involves MB2's rainbow cutscene. MB2 will not transition into her rainbow cutscene until a) her health becomes zero and b) she is off of her attack cooldown. Basically, depending on MB2's attack sequence, she can either transition into her rainbow cutscene the moment she hits zero health, or she may spend some seconds on attack cooldown from a redbeam, which wastes time. MB2's redbeam causes an attack cooldown of close to four seconds (meaning she cannot do anything for that amount of time), which affects her transition. It may be possible (perhaps through efficient charge beam usage, or perhaps through jump manipulation or a similar sort of manipulation) to somewhat consistently have the 60th shot land around the time she is off attack cooldown rather than around the time she fires another redbeam, so that you can minimize the amount of time MB2's delay costs you.&lt;br /&gt;
&lt;br /&gt;
As you may notice from the video examples, when you are aware that MB2 is close to zero health and believe she will not have time to fire another redbeam, you can reduce the distance between Samus and MB2 when firing the remaining shots. You can do this to potentially prevent another redbeam from occurring, which as explained previously, would place MB2 on attack cooldown and delay the rainbow cutscene further.&lt;br /&gt;
&lt;br /&gt;
Examples of MB2 fights where MB2 immediately transitions into her rainbow cutscene include [https://www.youtube.com/watch?v=EMuXUvnk6Hg&amp;amp;t=28m50s Saturn's GT Classic TAS] and [https://www.youtube.com/watch?v=2tse9ytU3dA&amp;amp;t=43m30s&amp;amp;hd=1 Saturn's Reverse Boss Order TAS]. You can witness that the moment that the 20th shot connects, MB2 transitions without delay. [https://www.youtube.com/watch?v=HXD6w-M4H4w&amp;amp;t=38m55s Behemoth's 43:46] includes a genuine example of this concept, with the 60th shot landing while MB2 is off attack cooldown after recently planting a bomb, resulting in a transition that isn't delayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rainbow Cutscene ==&lt;br /&gt;
&lt;br /&gt;
Before transitioning into her third phase, Mother Brain will, of course, unleash her rainbow beam upon Samus, and then will be attacked by the Super Metroid before she is able to fire another.&lt;br /&gt;
&lt;br /&gt;
If you are above a certain threshold after the first rainbow beam, Mother Brain will fire shots at you until you're below that line, possibly including additional rainbow beams.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Suit !! Threshold&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 100&lt;br /&gt;
|-&lt;br /&gt;
| Varia || 180&lt;br /&gt;
|-&lt;br /&gt;
| Power || 340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that you can be '''at''' the threshold without needing to take further damage, so for [[GT Classic]], getting hit by the rainbow beam at 700 health for [[Standup Glitch]] with Varia unequipped will leave you at 100, and there's no need to damage down from there.&lt;br /&gt;
&lt;br /&gt;
It's possible, though rare, for Mother Brain to kill Samus during these additional damage-down shots under certain conditions. The most common death scenario is when Mother Brain drops a bomb when Samus is between 101 and 120 health, then shoots a volley of two rings. The bomb hits for 40, then the rings hit for 20 each, then the bomb can double-hit with its explosion for 20 each.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Vihvlr6ccvE}}&lt;br /&gt;
&lt;br /&gt;
Interestingly, the speed of the cutscene - specifically, the length of time it takes for Mother Brain to crouch down during the Super Metroid's attack - is variable.&lt;br /&gt;
&lt;br /&gt;
For categories where the player is unable to perform the [[Standup Glitch]], the primary factor that will determine how quickly Mother Brain will crouch down is actually her foot placement. If Mother Brain's foot is placed a few pixels more forward compared to what is normal, this will cause her to spend less time being attacked by the Super Metroid before crouching down, thus resulting in a swifter cutscene.&lt;br /&gt;
&lt;br /&gt;
[[File:Sniq_foot.png]] [[File:Sat_foot.png]]&lt;br /&gt;
&lt;br /&gt;
The left image is Mother Brain's normal foot placement. The right image is Mother Brain's &amp;quot;more forward&amp;quot; foot placement.&lt;br /&gt;
&lt;br /&gt;
The reason why the resulting swifter cutscene happens is related to Mother Brain's head. How it shifts during the cutscene directly determines how long the cutscene takes.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;more forward&amp;quot; foot position was theorized to occur when Mother Brain steps slowly backward before firing redbeam. Observations made in April 2022 by ShinyZeni and ProfessorSchool suggested that Mother Brain's behavior could be manipulated to force the &amp;quot;more forward&amp;quot; foot position. The required manipulation is performed during Mother Brain's second phase when her health is reduced below 25% and the redbeam ability is gained. For the manipulation to work, the damage that puts Mother Brain below 25% must occur as she is stepping forward. After taking this damage, she will step backwards. If the manipulation worked three things will occur:&lt;br /&gt;
&lt;br /&gt;
1) Mother Brain will step backwards and her foot will be in the &amp;quot;more forward&amp;quot; placement. &amp;lt;br&amp;gt;&lt;br /&gt;
2) The length of the backwards step will be abbreviated from a normal 13 frames to 3 frames, making it easy to notice. &amp;lt;br&amp;gt;&lt;br /&gt;
3) Mother Brain will sit down approximately 3 seconds earlier in the ensuing cutscene than if no manipulation was performed.&lt;br /&gt;
&lt;br /&gt;
The manipulation is demonstrated in the video below.&lt;br /&gt;
{{#ev:youtube|OaU1Vqs8QS4}}&lt;br /&gt;
&lt;br /&gt;
Below is a comparison of various [[Tool Assisted Speedruns|tool assisted speedruns]] to demonstrate the potential difference in time Mother Brain takes to crouch during the cutscene.&lt;br /&gt;
{{#ev:youtube|VzVB7DvKpoo}}&lt;br /&gt;
&lt;br /&gt;
In terms of cutscene speed, Cpadolf's 100% is 2.5 seconds faster than Saturn's GT Classic, 3.45 seconds faster than Saturn's Any%, and 5.53 seconds faster than Sniq's Any%, meaning that Saturn's GT Classic is 0.95 seconds faster than Saturn's Any% and 2.97 seconds faster than Sniq's Any%, and Saturn's Any% is 2.08 seconds faster than Sniq's Any%. (figures are approximations)&lt;br /&gt;
&lt;br /&gt;
The reason why Cpadolf's 100%, in particular, is so much faster than the others is because Samus is able to influence Mother Brain's head movement, independent of her prior foot placement. Saturn's GT Classic would have been able to do the same, but did not influence her as effectively, as perhaps it was not known at the time that it was possible to do so.&lt;br /&gt;
&lt;br /&gt;
Being airborne, for example using Space Jump, then landing at different times while the Baby is draining Mother Brain's energy, will impact the length of time it takes for Mother Brain to crouch during the cutscene. Specifically, being airborne before Mother Brain turns blue, and landing shortly after blue Mother Brain begins walking forward appears optimal. Landing later or staying on the ground throughout Mother Brain's transition to blue each result in an extra 1-3 seconds before Mother Brain crouches. This was tested empirically and is demonstrated in the video below.&lt;br /&gt;
{{#ev:youtube|gwpQn8WMcvg}}&lt;br /&gt;
&lt;br /&gt;
= MB3 =&lt;br /&gt;
&lt;br /&gt;
== General Knowledge ==&lt;br /&gt;
&lt;br /&gt;
Mother Brain has 36000 health.&lt;br /&gt;
&lt;br /&gt;
Any part of Mother Brain's body will deal 30 / 60 / 120 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and ignores invulnerability.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's rings will deal 20 / 40 / 80 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and ignore invulnerability.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's bombs will deal 40 / 80 / 160 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
The explosion from Mother Brain's bombs will deal 20 / 40 / 80 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and can strike multiple times depending on how Samus comes into contact with it. &lt;br /&gt;
&lt;br /&gt;
The center of the explosion from Mother Brain's bombs will deal 0 / 1 / 3 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
MB3 can only unleash rings and bombs, but will attempt to unleash them at a rate of roughly one attack per second, and will step forward while attacking with them much more than before.&lt;br /&gt;
&lt;br /&gt;
MB3 can have multiple bombs active at once; however, their explosions will not expand nearly as far as MB2's.&lt;br /&gt;
&lt;br /&gt;
Hyper Beam deals 1000 damage; therefore, 36 strikes will destroy her. Hyper Beam will also temporarily stun MB3 when it connects, pushing her back and preventing her from using attacks during this period. It is possible to keep MB3 stunlocked during the entire fight by landing shots frequently enough.&lt;br /&gt;
&lt;br /&gt;
Having multiple Hyper Beams on the screen at once will generate substantial lag, so if you're optimizing for real time, try to minimize the distance between Samus and MB3 while firing so that this is avoided.&lt;br /&gt;
&lt;br /&gt;
In categories that do not obtain Hi-Jump Boots, MB3 can be handled quite easily in the manner shown below. For most of the fight, you should be able to stand aligned with the closest dark vertical pipe / fifth floor tile from the right wall, hold angle up, press and hold jump, then press and hold shot about ten frames later until four Hyper Beams have been fired, and repeat this process until you are victorious. You may have to make slight adjustments depending on how MB3 shifts around, or if MB3 is able to spawn a bomb or rings.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|h7X8aEAaJ7g}}&lt;br /&gt;
&lt;br /&gt;
Often referred to as the &amp;quot;lag corner&amp;quot;, a beginner's strategy for this phase is to stand in the corner of the right wall, face MB3, and hold the shot button and angle up during the entire fight. Even though it is very slow, it requires very little effort to survive the fight.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|CbJVE1eogFU}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
&lt;br /&gt;
* [[Standup Glitch]]&lt;br /&gt;
* [[Murder Beam]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Short_Charge&amp;diff=9532</id>
		<title>Short Charge</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Short_Charge&amp;diff=9532"/>
				<updated>2025-12-26T21:58:45Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Tapping */ Adding video for the cost of super-short Short Charges&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Short charging''' is the manipulation of the way the [[Speed Booster]] functions to attain [[Blue Suit Glitch|blue suit]] in a shorter distance than normal, or compared to [[Quick charging|quick charging]].&lt;br /&gt;
&lt;br /&gt;
== Speed Boost Counter ==&lt;br /&gt;
The speed boost counter will increment if dash is held while Samus's legs are in the following position (typically referred to as the &amp;quot;magic frame&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
[[File:MagicFrame.png]]&lt;br /&gt;
&lt;br /&gt;
When the counter reaches &amp;quot;4&amp;quot;, you will attain blue suit.&lt;br /&gt;
&lt;br /&gt;
The speed boost counter is separate from momentum. For every frame you are on the ground while holding dash and a direction, your momentum will increase. The goal of short charging is to increment the counter to 4 while having Samus gather less momentum: traveling a shorter distance than usual. This can be accomplished either via &amp;quot;Tapping&amp;quot;, or &amp;quot;Stutter Step + Tapping&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Tapping ==&lt;br /&gt;
Tap dash only when the magic frame is happening (see [[Short Charge#Timing|Timing]]). If executed correctly, your speed counter will increase at the usual speed, but your momentum will increase much slower because it is only increasing while you are holding dash.&lt;br /&gt;
&lt;br /&gt;
To be explicit, the sequence for humans should be:&lt;br /&gt;
* Press dash&lt;br /&gt;
* As short of a time you are comfortable with&lt;br /&gt;
* Magic frame happens&lt;br /&gt;
* As short of a time you are comfortable with&lt;br /&gt;
* Release dash&lt;br /&gt;
&lt;br /&gt;
You can, in places with enough room, tap dash for the first few magic frames, and then tap and hold dash for the remaining ones. [[Quick charging|Quick charging]] is the easiest version of this idea: just one tap and hold.&lt;br /&gt;
&lt;br /&gt;
When tapping, you can hold the taps for a smidge longer to make sure that you hit the magic frame.&lt;br /&gt;
&lt;br /&gt;
Longer taps and/or fewer taps make the short charge easier.&lt;br /&gt;
More taps and/or shorter taps cause Samus to more forward less, letting her charge shinespark in smaller spaces. They also increases the difficulty of the short charge, so you only need to do them when you don't have room for an easier one.&lt;br /&gt;
&lt;br /&gt;
A more complex short charge than is necessary will also cost time in many cases because having more run speed will get you closer to your destination more quickly.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gJT07_Hs9KU}}&lt;br /&gt;
&lt;br /&gt;
== Stutter Step ==&lt;br /&gt;
This is a second way to reduce the distance Samus travels, in addition to tapping.&lt;br /&gt;
Before the magic frame, you can release forward for a brief moment to reduce Samus' speed without interrupting her running animation.&lt;br /&gt;
&lt;br /&gt;
For a human, that looks like this:&lt;br /&gt;
* Hold forward&lt;br /&gt;
* Release forward for as short a time as you physically can&lt;br /&gt;
* Hold forward&lt;br /&gt;
* Magic frame happens&lt;br /&gt;
&lt;br /&gt;
Releasing forward for too long will restart Samus' running animation and set the speed boost counter to 0. This also happens if you release forward too early, before she's built up enough momentum. Try to release at or after halfway to the magic frame.&lt;br /&gt;
&lt;br /&gt;
Usually a human will do just one stutter step, before the first magic frame. One stutter greatly reduces the distance traveled, and the player is free to focus on tapping for the rest of the short charge.&lt;br /&gt;
&lt;br /&gt;
== Notation ==&lt;br /&gt;
&lt;br /&gt;
Sometimes players talk to each other about what kind of short charge they're doing in a particular room.&lt;br /&gt;
&lt;br /&gt;
If you tap dash for the first two magic frames and then tap and hold for the 3rd + 4th, that's known as a &amp;quot;3 tap&amp;quot;. If you also stutter step at the beginning, that's called a &amp;quot;stutter 3 tap&amp;quot; or &amp;quot;stutter 3&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;1 tap&amp;quot; is sometimes called [[Quick charging|quick charging]].&lt;br /&gt;
&lt;br /&gt;
== Timing ==&lt;br /&gt;
&lt;br /&gt;
Assuming the speed boost counter increments each time, the first 4 magic frames happen when this many 60ths of a second have passed since Samus started moving: 25, 50, 70, 85. In other words, the gap between taps starts at a bit less than half a second, then drops to 1/3rd of a second on the third magic frame and 1/4th of a second on the fourth.&lt;br /&gt;
&lt;br /&gt;
The change in timing as the speed boost counter increments is part of why a 2 tap is significantly easier than a 3 tap (slight timing difference) or 4 tap (substantial timing difference). It's often easier to add a stutter than to add more taps.&lt;br /&gt;
Since the time between the third and fourth magic frames is so short anyway, you also save very little space with a 4 tap compared to a 3 tap. But maybe a 4 tap isn't that tricky for you: use your judgement!&lt;br /&gt;
&lt;br /&gt;
For musicians: short charge can be achieved using a tempo between 153-160bpm, by pressing forward at the start of the bar, and tapping dash on each successive beat. For example: 1. hold forward 2. tap dash 3. hold dash (2 tap) or 1. hold forward 2. tap dash 3. tap dash 4. hold dash (3 tap). Pressing down at the first beat of the next bar will charge a shinespark. See the tutorial by Truemoss for further details.&lt;br /&gt;
&lt;br /&gt;
4 tap rhythm:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|JwJc2wT4VUc}}&lt;br /&gt;
&lt;br /&gt;
An example of a &amp;quot;stutter 3&amp;quot; short charge:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|mVwgAgbUXUg}}&lt;br /&gt;
&lt;br /&gt;
An example of a short charge being performed to swiftly obtain the [[Missile]] pack in [[Main Street]]:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|2YMcKrONGFA}}&lt;br /&gt;
&lt;br /&gt;
== Pixel Values ==&lt;br /&gt;
&lt;br /&gt;
Here, some pixel values are provided for short charging on NTSC. These assume perfect taps. Values are given in pixel.subpixel, and it is the space from start to charging a spark. Slightly less space would work, as Samus &amp;quot;slides&amp;quot; into the wall as she crouches.&lt;br /&gt;
&lt;br /&gt;
* No short charge:  501.08192 (about 31.3 tiles)&lt;br /&gt;
* 1-tap (quick charge):  351.00000 (about 21.9 tiles)&lt;br /&gt;
* 2-tap:  272.16384 (about 17 tiles)&lt;br /&gt;
* 3-tap:  236.40960 (about 14.8 tiles)&lt;br /&gt;
* 4-tap:  225.45056 (about 14.1 tiles)&lt;br /&gt;
&lt;br /&gt;
Stuttering is a lot more complicated to discuss. For simplicity, only the best patterns with no dash button use are considered. The values here assume a perfect 4-tap afterwards.&lt;br /&gt;
&lt;br /&gt;
To specify the pattern that gives this value, something like 9_14_ is stated. This means press forward for 9 frames, release for one frame, forward for 14 frames, release for one frame, and then the next frame is the first magic frame.&lt;br /&gt;
&lt;br /&gt;
* Single stutter:  199.16384 (about 12.45 tiles) [Pattern:  11_13, or any longer initial walk up to 24_]&lt;br /&gt;
* Double stutter:  175.00000 (about 10.94 tiles) [Pattern:  9_14_]&lt;br /&gt;
* Triple stutter:  167.57344 (about 10.49 tiles) [Patterns:  5_7_10_, 6_7_9_]&lt;br /&gt;
* Quadruple stutter:  165.28672 (about 10.34 tiles) [Patterns:  3_4_5_9_, 3_5_4_9_, 4_4_4_9_]&lt;br /&gt;
* Quintuple stutter:  165.16384 (about 10.33 tiles) [Patterns:  3_4_4_3_6_, 3_4_3_3_7_, 3_3_3_4_7_, 2_3_4_4_7_]&lt;br /&gt;
&lt;br /&gt;
Any higher-order stutter is less optimal, although may provide more consistent short charges so shouldn't be discarded.&lt;br /&gt;
&lt;br /&gt;
Note these stutter patterns were found by exhaustive search. Conclusions about stuttering from this are:&lt;br /&gt;
* It is always best to release forward for the shortest amount of time possible (every additional frame of forward release adds another pixel);&lt;br /&gt;
* It is best for your last stutter to happen just before the magic frame (although this makes it harder to tap);&lt;br /&gt;
* Your initial walk should be shorter than following runs, except for a single stutter where it just needs to be long enough;&lt;br /&gt;
* Your last walk should be longer than previous ones, except for a single stutter again.&lt;br /&gt;
&lt;br /&gt;
The last two pieces of advice are about optimal stutters:  Usually, it is easier to evenly space stutters.&lt;br /&gt;
&lt;br /&gt;
Finally, to complete distances, here are TAS patterns:&lt;br /&gt;
* Cpadolf's old TAS pattern:  164.12288 (about 10.262 tiles)&lt;br /&gt;
* sniq's new TAS pattern:  164.08192 (about 10.258 tiles)&lt;br /&gt;
* sniq's moonwalk TAS pattern:  162.28672 (about 10.152 tiles) [Note this requires being able to moonwalk backwards for a frame at the start, so might be misleading given how distance was measured.]&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
* [https://www.youtube.com/watch?v=VGJHzCjxjV8 Oatsngoats] - Short Charge/Stuttering tutorial&lt;br /&gt;
* [https://youtu.be/jG02FglyAE4?si=kLDyNUEPqa93kBuk&amp;amp;t=2621 ShinyZeni] Speedbooster/Short Charging Timestamp in the General Movement Tutorial&lt;br /&gt;
* [https://www.youtube.com/watch?v=TtEH1sP2HW4 Kojakt] - A Stutter 3-Tap Explanation.&lt;br /&gt;
* [https://www.twitch.tv/videos/48762519 Sweetnumb] - Stutter short charge tutorial&lt;br /&gt;
* [https://www.twitch.tv/videos/49551262 Dbx] - Super Short Charge tutorial&lt;br /&gt;
* [https://www.twitch.tv/videos/31745081 Charles_Black] - Short Charging with stutters and without&lt;br /&gt;
* [https://www.twitch.tv/videos/187292725 TrueMoss] - Short Charge tutorial&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Quick charge]]&lt;br /&gt;
* [[Shinespark]]&lt;br /&gt;
* [[General Movement]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.twitch.tv/danstwitch/c/3091392 Danstwitch's demonstration]&lt;br /&gt;
* [http://tasvideos.org/GameResources/SNES/SuperMetroid.html#ChargingShinesparkInShorterDistance TASVideos description]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=13%25,_IcePb&amp;diff=9478</id>
		<title>13%, IcePb</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=13%25,_IcePb&amp;diff=9478"/>
				<updated>2025-12-21T02:30:30Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Redirect to 13% IcePb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[13% IcePb]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=9419</id>
		<title>Race Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=9419"/>
				<updated>2025-11-30T03:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Match is still going but already a classic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
A list of close, exciting, or infamous races that the community feels are must-watch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=col | Date&lt;br /&gt;
! scope=col | Event&lt;br /&gt;
! scope=col | Runners&lt;br /&gt;
! scope=col | Commentators&lt;br /&gt;
! scope=col | Category&lt;br /&gt;
! scope=col class=unsortable | VOD link&lt;br /&gt;
! scope=col class=unsortable | Comment (possible spoilers)&lt;br /&gt;
|-&lt;br /&gt;
| 2014-02-04 || AGDQ 2014 || Garrison, Krauser, Zoast, Ivan || sinister1, Golden || Any% || [https://www.youtube.com/watch?v=lmfV8IhsHq0&amp;amp;t=1062s Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;First big race after speedrunning started becoming popular, with a close finish. Considered one of the classic races out of all of GDQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || WildAnaconda69, Leodox || Mishrak, typwo || Any% || [https://www.youtube.com/watch?v=iE33upeigNk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was PRKD vs KPDR, and synced up right at the end of MB2.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || duckfist, zoast || dingus, goop.Q || Any% || [https://www.youtube.com/watch?v=CEDL7z7nKXw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Both runners died without safety saves. The race went so long that Speedgaming put the next race on-screen in a 4-way layout.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-03-09 || 2018 Multi-Category Tournament || Andreww, sloaters27 || Kipp, xAncient_Gamerx || GT Classic || [https://www.youtube.com/watch?v=pTQmLgGLsp0 Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;The race made wild swings back and forth as both runners made costly mistakes, and ended very close.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-07-21 || 2018 Any% Tournament || Croakomire vs nhammen, ShinyZeni vs HyzrQL || MisterJGiggles, sloaters27 || Any% || [https://youtu.be/A2CBrNeOA9c Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zeni PRKD vs Hyzr KPDR, ended up being very close!&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-10-20 || 2018 Any% Tournament || zoast, Zmusic || Kipp, sloaters27 || Any% || [https://www.youtube.com/watch?v=nRaMqJyayhI Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zmusic had recently broken the 43 barrier for KPDR, zoast ran &amp;quot;hybrid route&amp;quot; (PKDR) to make this Bronze Match race more competitive.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-04 || 2020 Multi-Category Tournament || ShinyZeni, Azder|| FreyasSpirit, serberoth || Low% Ice || [https://youtu.be/JdohrEuSRSw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the Multi-Category Tournament in 2020.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-17 || 2020 Multi-Category Tournament || Kipp, sloaters27 || Maniacal, TheHockeytowner || Low% Ice || [https://www.youtube.com/watch?v=8WKgkHTWBRQ Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Game 1 of the Bronze match, back-and-forth the whole race with a close finish.&amp;lt;/dev&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-19 || 2020 Multi-Category Tournament || ShinyZeni, Zoast || Mishrak, serberoth || 100% || [https://www.youtube.com/watch?v=dhugk1yB9XM Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was Game 2 of the Finals of the Multi-Category Tournament, Best of 3 with Zoast up 1-0 on Zeni.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2021-06-13 || SpeedRunning Underground || ShinyZeni, Behemoth87 || SpikeVegeta, JHobz296 || 100% || [https://www.twitch.tv/videos/1099925976 Twitch] [https://www.youtube.com/watch?v=BJbA1acTMjw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the old SpeedRunning Underground Series, and was hype to play and watch! Alternate commentary by Sephy and Hockey on Zeni's Youtube here: https://www.youtube.com/watch?v=qRz6k2uYAdQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || ShinyZeni, Zoast || Oats, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=8i-iMOiys5U Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;A missed baby skip leads to a very close finish.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || Oats, ARealCutie || Eddie, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=bG-LfwJzlwk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Semi-final of the Winner's Bracket, very tense Tourian.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-10-02 || 2022 Any% Tournament || ARealCutie, zoast || Antinomy, sloaters27, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=xoJttO0gbtY Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Best-of-3 match in the finals of the Winner's Bracket.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2023-12-08 || Tournoi Super Metroid Any% 2023 || Maisgueuh, Mumu_Didi || caaaaarlito, Stefcad || Any% || [https://www.youtube.com/watch?v=FpqRdpkvcLg Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Very close match that ended only 17 frames apart.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2025-01-12 || AGDQ 2025 || Andy, Eddie, imyt, Oatsngoats || || Map Randomizer || [https://www.youtube.com/watch?v=ckKkywPtHAQ Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;AGDQ 2025 finale; race within 1 second.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2025-11-29 || 2025 GT Classic Tournament || LynxXUnlimited, Zoast || Kevnastics, ProfessorSchool || GT Classic || || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Game 1 had repeated resets from both runners.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Three_Musketeers%27_Room&amp;diff=9321</id>
		<title>Three Musketeers' Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Three_Musketeers%27_Room&amp;diff=9321"/>
				<updated>2025-09-09T08:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Any% PRKD */ Drewski's video on the Zeni Bonk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Lower Norfair&lt;br /&gt;
|subzone = East&lt;br /&gt;
|hazard = Heated&lt;br /&gt;
|visible = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Single Chamber]]&lt;br /&gt;
|east=[[Lower Norfair Spring Ball Maze Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:ThreeMuskateersRoomSmile.png|x512px]]&lt;br /&gt;
&lt;br /&gt;
The missile pack in this room is sometimes called the &amp;quot;FrankerZ Missiles&amp;quot; after the global Twitch emote, due to the shape of that section of the room.&lt;br /&gt;
&lt;br /&gt;
If one of the Kihunters is sitting in one of the tile-wide holes between the levels, it may help to take damage from the previous Kihunter, then use the iframes to jump through the next one. This happens somewhat often with the third Kihunter.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|K7-91DPYDq4}}&lt;br /&gt;
&lt;br /&gt;
== Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
In the first part of the room, you can get a somewhat precise Space Jump through the pillars, then mockball through the morph tunnel.&lt;br /&gt;
&lt;br /&gt;
You can use [[Plasma Beam]] to &amp;quot;hitbox&amp;quot; through the Kihunters without taking damage.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|2B4Cdf_pudc}}&lt;br /&gt;
&lt;br /&gt;
If you have too little health to take this risk, two charge shots, or one double-hit from a charge shot, will kill them. On the plus side, this also significantly reduces lag in the room.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|-z_kg5QTqzA}}&lt;br /&gt;
&lt;br /&gt;
== Any% PRKD ==&lt;br /&gt;
&lt;br /&gt;
This strat is one of the possible ways to dodge the Kihunters, by baiting the first two upwards before rolling underneath them.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|5yuBK0YFulA}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|_EGxYxBNjZs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following flowchart of fixes refers to the manipulation from mitchell's 41:55 above at 25 minutes, 30 seconds&lt;br /&gt;
&lt;br /&gt;
problem: first kihunter is too far to the left&lt;br /&gt;
&lt;br /&gt;
- long term solution: pause after unmorphing for a bit&lt;br /&gt;
&lt;br /&gt;
- backup if you get to this point: ???&lt;br /&gt;
&lt;br /&gt;
problem: second kihunter is too far to the left&lt;br /&gt;
&lt;br /&gt;
- long term solution: pause after unmorphing for a bit&lt;br /&gt;
&lt;br /&gt;
- backup if you get to this point: do a walljump on the far right and alcatraz over the kihunter&lt;br /&gt;
&lt;br /&gt;
problem: second kihunter is too far to the right&lt;br /&gt;
&lt;br /&gt;
- long term solution: go faster after unmorphing&lt;br /&gt;
&lt;br /&gt;
- other long term soultion: wait a bit more before jumping over the first kihunter&lt;br /&gt;
&lt;br /&gt;
- backup if you get to this point: do a walljump on the far right and alcatraz over the kihunter&lt;br /&gt;
&lt;br /&gt;
problem: third kihunter is too far to the left&lt;br /&gt;
&lt;br /&gt;
- long term solution: jump over the first kihunter faster&lt;br /&gt;
&lt;br /&gt;
- backup if you get to this point: alcatraz or running jump -&amp;gt; morph over it&lt;br /&gt;
&lt;br /&gt;
=== Intentional damage ===&lt;br /&gt;
&lt;br /&gt;
If you have the health to take an intentional hit, this strat is faster than the damageless version.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|4sI2qUpdtM8}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Missiles#Norfair 15|Norfair Missile 15]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Hero_shot&amp;diff=9314</id>
		<title>Hero shot</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Hero_shot&amp;diff=9314"/>
				<updated>2025-09-03T00:13:27Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* External links */ Updating TAS link to the TAS Videos channel, since the old link is now a private video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''hero shot''' is any shot that will not hit its target unless the screen is scrolled accordingly. It is a reference to [[Tool Assisted Speedruns|tool assisted]] speedrunner Hero of the Day, who was the first to feature this technique in a tool assisted speedrun.&lt;br /&gt;
&lt;br /&gt;
Some examples:&lt;br /&gt;
&lt;br /&gt;
* Killing the last Space Pirate during the [[Climb]]&lt;br /&gt;
* Breaking the block at the top of [[Red Tower]] from below&lt;br /&gt;
* Opening the upper left door in [[Fish Tank]] from below&lt;br /&gt;
* Firing at [[Ridley]] from below when he is at the apex of a swoop&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Weapon Techniques]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=jtyPfFbPkEo&amp;amp;t=9m50s First known usage of the technique]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Mother_Brain&amp;diff=9310</id>
		<title>Mother Brain</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Mother_Brain&amp;diff=9310"/>
				<updated>2025-08-31T08:44:12Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Interactions */ Screen Scroll demonstration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss info&lt;br /&gt;
|title=Mother Brain 1&lt;br /&gt;
|image=MotherBrain1.png&lt;br /&gt;
|location=[[Mother Brain Room]], [[Tourian]]&lt;br /&gt;
|health=3000&lt;br /&gt;
}}&lt;br /&gt;
Mother Brain is the final boss of the game. She has three phases, which are usually referred to as MB1, MB2, and MB3.&lt;br /&gt;
&lt;br /&gt;
MB1 rests within her glass tank. MB2 rises from the ground into a mechanized body, fought before acquiring [[Hyper Beam]]. MB3 is an ultra-aggressive version of the previous form, fought after acquiring Hyper Beam and/or during [[Standup Glitch]].&lt;br /&gt;
&lt;br /&gt;
= MB1 =&lt;br /&gt;
&lt;br /&gt;
== General Knowledge ==&lt;br /&gt;
&lt;br /&gt;
Mother Brain and the glass are only vulnerable to [[Missile|Missiles]] and [[Super Missile|Super Missiles]].&lt;br /&gt;
&lt;br /&gt;
Mother Brain has 3000 health. Shots that strike the glass do not deplete her health and only damage the glass, while shots that strike her damage both.&lt;br /&gt;
&lt;br /&gt;
Partially breaking the glass to begin damaging her requires 6 shots while fully breaking the glass requires an additional 12 shots.&lt;br /&gt;
&lt;br /&gt;
Mother Brain will not transition from her first phase into her second phase until both the glass tank surrounding her has been completely removed and her health has been fully depleted.&lt;br /&gt;
&lt;br /&gt;
Contact with Mother Brain deals 30 / 60 / 120 damage to [[Gravity Suit]] / [[Varia Suit]] / [[Power Suit]] Samus, respectively, and ignores invulnerability.&lt;br /&gt;
&lt;br /&gt;
Contact with the surface above or in front of Mother Brain's glass tank deals 15 / 30 / 60 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
If Samus is struck by a turret shot, it will produce a cloud that lingers in the air for around a second. This cloud can consume a Missile or Super Missile if one comes in contact with it, which is more reason to be careful when firing at MB1 in lower-percentage categories. There is a group of white pixels that will appear in the air as long as this cloud is present.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fxzBcjs4Cy0}}&lt;br /&gt;
&lt;br /&gt;
Although MB1's glass tank can be accessed and struck from the back through glitched means, it is not possible to break MB1's glass tank from the back. It will show that it has begun to crack, but never break open.&lt;br /&gt;
&lt;br /&gt;
Rinkas being present while you damage MB1 can cause substantial lag, so it is recommended that you destroy them. Freezing them before destroying them will greatly increase the time it will take for them to respawn.&lt;br /&gt;
&lt;br /&gt;
In categories such as [[14% Speed]] where the above is not possible, it is instead recommended that you simply dodge them to the best of your ability. Jumping then morphing to dodge Rinkas while in midair is probably the most effective way to dodge all of them at once.&lt;br /&gt;
&lt;br /&gt;
Below are some examples of how to handle MB1 in categories where [[Ice Beam]] is not present.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|P4pElnonbqw}} {{#ev:youtube|049ZVbD4DkQ}}&lt;br /&gt;
&lt;br /&gt;
After MB1 has been defeated, the screen will scroll directly onto Mother Brain so she can begin transitioning into her second phase. Although you can minimize the time the game spends scrolling the screen by being closer to Mother Brain right when the scrolling occurs, doing so does not save time as Mother Brain will always take approximately the same amount of time to transition regardless of the time spent scrolling the screen.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|zA8N5MmPVnQ}}&lt;br /&gt;
&lt;br /&gt;
Categories that have an abundance of energy, such as [[100%]], can defeat MB1 in the manner below, which will reduce the travel time of Super Missiles, the lag during the sequence, and the likelihood of interference from turrets and Rinkas.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|yOSJYssQg84}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Boss info&lt;br /&gt;
|title=Mother Brain 2 / 3&lt;br /&gt;
|image=MotherBrain2.gif&lt;br /&gt;
|location=[[Mother Brain Room]], [[Tourian]]&lt;br /&gt;
|health=18000 / 36000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= MB2 =&lt;br /&gt;
&lt;br /&gt;
== General Knowledge ==&lt;br /&gt;
&lt;br /&gt;
Any part of Mother Brain's body will deal 30 / 60 / 120 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and ignores invulnerability.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's eye laser will deal 30 / 60 / 120 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's rings will deal 20 / 40 / 80 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and ignore invulnerability.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's bombs will deal 40 / 80 / 160 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
The explosion from Mother Brain's bombs will deal 20 / 40 / 80 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and can strike multiple times depending on how Samus comes into contact with it. &lt;br /&gt;
&lt;br /&gt;
The center of the explosion from Mother Brain's bombs will deal 0 / 1 / 3 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
When below 4500 health, Mother Brain will gain the ability to use her explosive red beam attack, which will deal 100 / 200 / 400 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and can strike multiple times depending on how Samus comes into contact with it. &lt;br /&gt;
&lt;br /&gt;
When at zero health, Mother Brain will gain the ability to use her rainbow beam attack, which she will being charging as soon as possible, and will deal 300 / 600 damage to Samus with Varia Suit equipped / Samus without Varia Suit equipped, respectively. This will also drain Samus' ammo, draining 1 Power Bomb each frame, and 1 Missile and 1 Super Missile every 3 or 4 frames. This drains 75 Missiles, and in the vanilla game will drain all Super Missiles and Power Bombs.&lt;br /&gt;
&lt;br /&gt;
== Offense / Defense ==&lt;br /&gt;
&lt;br /&gt;
As MB2's body ignores invulnerability, it serves as a fantastic way to deal damage to yourself.&lt;br /&gt;
&lt;br /&gt;
MB2's bombs can be destroyed by your own [[Bomb|bombs]]. As a safety option, it is not recommended because of the time required to destroy her bombs. MB2 has a tendency to immediately spawn a bomb after one has been destroyed.&lt;br /&gt;
&lt;br /&gt;
Both the bomb object and the bomb explosion can be negated by the effects of either [[Screw Attack]] or [[Pseudo Screw Attack|pseudo-Screw]], but this is rarely relevant.&lt;br /&gt;
&lt;br /&gt;
MB2 cannot create another bomb when one is already on screen and she will sometimes crouch before planting bombs. MB2's frequency in spawning bombs will increase the more you stay grounded.&lt;br /&gt;
&lt;br /&gt;
MB2's eye laser can also be negated by a &amp;quot;screw&amp;quot; effect. It is MB2's secondary counter to aerial actions, as it travels in a straight line directly out of her eye.&lt;br /&gt;
&lt;br /&gt;
Because MB2's rings ignore invulnerability and fire in a volley, it is quite easy to be &amp;quot;combo'd&amp;quot; by them if you aren't careful. This is one of MB2's most fearsome attacks since it is available to MB2 during the entire fight, cannot be negated by a &amp;quot;screw&amp;quot; effect, and cannot always be predicted. MB2 tends to fire rings based on how often you leave the ground.&lt;br /&gt;
&lt;br /&gt;
Despite MB2's body and her rings ignoring invulnerability, they do happen to grant a normal invulnerability period.&lt;br /&gt;
&lt;br /&gt;
MB2's redbeam is composed of a number of explosion hitboxes making it possible for multiple to strike Samus at the same time. It is also possible for redbeam to not deal any damage to Samus when it appears to land. This is more commonly experienced when morphed, but it is entirely possible to have happen even when Samus is standing still. It simply depends on what pattern is formed by the explosions of the beam.&lt;br /&gt;
&lt;br /&gt;
If MB2 produces a bomb, MB2 will not be able to fire a redbeam until that bomb detonates.&lt;br /&gt;
&lt;br /&gt;
Perhaps surprisingly, redbeam can also be avoided by &amp;quot;screw&amp;quot; effects. It will also sometimes not be generated depending on which sprites are on screen at the time of MB2 attempting to fire it, indicated by MB2's hand flicking without creating a beam.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Screw&amp;quot; effects as a safety option are inherently slow because they require you to stop charging the beam, increasing the length of the fight.&lt;br /&gt;
&lt;br /&gt;
Players who are experienced enough to consistently survive MB2 in lower-percentage categories tend to agree that the scariest part of the fight is around the moment that MB2 gains the ability to fire redbeam. To prevent being caught off-guard, it is important to keep track of how many charged shots have struck MB2 during the fight to know when she will be able to fire it. Once you have avoided this initial redbeam, the rest of the fight should be much easier to handle than before.&lt;br /&gt;
&lt;br /&gt;
A common piece of misinformation is that MB2 gains the ability to fire redbeam at 25% health when she actually gains it when she goes ''below'' 25% health, similar to how Ridley actually enrages when he goes ''below'' 50% health, not ''at'' 50% health.&lt;br /&gt;
&lt;br /&gt;
MB2's rainbow beam is unavoidable if it fires. Even if Samus is out of bounds when it is fired, it will drag Samus back inside the chamber, dealing damage and stunning her.&lt;br /&gt;
&lt;br /&gt;
The energy drain from MB2's rainbow beam will take up to 15 frames longer to occur depending on how far away Samus is from the right wall when it makes contact with her.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|AZl1qaaaxIQ}}&lt;br /&gt;
&lt;br /&gt;
MB2 will move forward frequently during the fight, and will move backward when her brain is struck. Even uncharged beam shots and normal bombs can force her back as long as they strike her brain.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
&lt;br /&gt;
=== 14% ===&lt;br /&gt;
&lt;br /&gt;
Below are video examples of four MB2 fighting styles using [[14% Ice]] items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Underneath'''&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|QshSn9p9u1M}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Underneath (Jumping)'''&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|NAaq5jLkHBo}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall'''&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|oFAcqauMbPE}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wall (Jumping)'''&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|W2Te5XuEn3Q}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pre-Redbeam'''&lt;br /&gt;
&lt;br /&gt;
Each fighting style has its own positives and negatives that you should weigh appropriately when deciding which to use. Although the video examples give a decent indication of the strengths and weaknesses of the styles, they do not showcase every possible detail, and are not indicative of how you in particular would execute them.&lt;br /&gt;
&lt;br /&gt;
A negative of fighting underneath MB2 is that it suffers from needing to perform turnaround animations during the fight in response to MB2 moving forward and backward during the fight. Every time a turnaround animation is performed, it prevents the beam from charging for six frames until the turnaround animation completes. Although it is a minor drawback, it can add up over the course of a 4-7 minute fight.&lt;br /&gt;
&lt;br /&gt;
Another negative of fighting underneath is that shots can be blocked by her hand.&lt;br /&gt;
&lt;br /&gt;
Fighting underneath MB2 without performing jump manipulation can result in more opportunities to be sniped by one of MB2's other attacks when you attempt to avoid a bomb explosion.&lt;br /&gt;
&lt;br /&gt;
Fighting underneath MB2 while performing jump manipulation can result in opportunities to accidentally bump heads with MB2 when she ducks down to drop a bomb.&lt;br /&gt;
&lt;br /&gt;
Although fighting against the wall removes most issues that fighting underneath has, the primary negative of fighting against the wall is shots can miss due to MB2 ducking her head. Additionally, a lack of jump manipulation may cause more hard-to-dodge patterns to occur in comparison.&lt;br /&gt;
&lt;br /&gt;
Jumping frequently during the fight will encourage MB2 to use something other than her bombs because she is programmed to counter aerial movement with her other two attacks. This will make the ground a safer place during the fight for avoiding those attacks, and should cause you to need less turnarounds during the fight. With frequent enough jumps, you can essentially keep MB2 locked into those two attacks.&lt;br /&gt;
&lt;br /&gt;
Styles that involve frequent jumping may quickly cause the player to experience fatigue in their hands depending on how they grip their controller.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Wall (Jumping)&amp;quot; style may take the longest to become comfortable using if you choose to use it, as your understanding of MB2's AI will greatly impact how effective it is.&lt;br /&gt;
&lt;br /&gt;
When fighting against the wall, it is helpful to be in the habit of crouching before jumping over bombs as [[Hitbox Manipulation#Crouch Jump|crouch jumping]] will provide additional height, which can make avoiding certain volleys less tense. There are some situations where without the extra height, you may have to land on top of a bomb explosion that hasn't been cleared from the ground yet, and hope that your positioning was on point to nullify its damage.&lt;br /&gt;
&lt;br /&gt;
Fighting against the wall may be the worse option for safety depending on your level of experience and execution.&lt;br /&gt;
&lt;br /&gt;
During periods of time where MB2 has her head sticking out and appears to be locked into place for a few seconds, the recommended course of action is to either not jump at all, or stop jumping and then resume jumping right before you think this phase will end. If you do not jump at all, she will more than likely, once this phase ends, drop a bomb followed by an immediate ring volley.&lt;br /&gt;
&lt;br /&gt;
It is of the utmost importance that you keep track of how many shots you have landed during the fight to know when MB2 will gain the ability to redbeam. If you happen to lose count, there are a few contingency plans. You can possibly abuse the fact that MB2 will preemptively cock her head back to fire redbeam when a bomb is down, which will act as a visual cue for when the first redbeam will be incoming. Alternatively, you may be able to extrapolate the time in which MB2 should be around redbeam phase based on the time in which, for example, MB1 hit the ground after her defeat, or MB2 rose from the ground. The former would require a timer and having knowledge of what amount of time typically passes between those two points. For example, if you are having a solid 14% Ice fight in terms of speed, MB2 should gain the ability to redbeam a little over three minutes past the point when MB1 hit the ground.&lt;br /&gt;
&lt;br /&gt;
Ultimately, what matters the most is that you are able to defeat MB2. Even if a style seems like it would save slightly more time than another, the time you would potentially save means nothing if you cannot actually survive the fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Redbeam'''&lt;br /&gt;
&lt;br /&gt;
You should be able to consistently fire three shots at MB2 every redbeam cycle. You should be able to squeeze in a 4th at least half of the time; however, depending on the sequence of events (how quickly MB2 is firing redbeams, how efficient are your shots, et cetera), it may be difficult to both release the fourth shot at the right time and input a jump to dodge an incoming redbeam. There are some ways to deal with this - three of which are listed below in the order of safest to riskiest.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fI_GIrb0bwc}}&lt;br /&gt;
&lt;br /&gt;
It gives you plenty of space on the right side of the room with which to dodge anything MB2 could possibly throw at you. If all she does is fire a redbeam, then you simply run back to the wall, fire three shots, run back to her, and repeat the process ad nauseam.&lt;br /&gt;
&lt;br /&gt;
This strategy probably causes an average loss of over a second per redbeam cycle, but should make the redbeam phase a cakewalk.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|5IYVxM65Css}}&lt;br /&gt;
&lt;br /&gt;
By holding your third charge shot on a cycle, you can fire it around the time MB2 would fire her redbeam so you can focus more of your attention on avoidance. It usually causes a little bit of lag by firing it around the time of a redbeam, which actually helps give you more time to react to MB2. It costs very little time, especially if you only do it on certain redbeam cycles. For example, a visual cue you can use to gauge whether or not you should hold your shot is how much of MB2's redbeam is left on the screen when you fire your first shot of a cycle.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|s5YNgyZ7lR0}}&lt;br /&gt;
&lt;br /&gt;
Similar to the above, except you do not hold your third charge shot, and instead hold your fourth charge shot at times where you need to jump while charging it. You basically predict that MB2 will immediately fire a redbeam after third shots and jump at the appropriate time, continuing your charge while in the air and firing it at the appropriate time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 14% Ice ===&lt;br /&gt;
&lt;br /&gt;
Charged Ice deals 90 damage, meaning it will take 200 shots to reduce MB2's health to zero.&lt;br /&gt;
&lt;br /&gt;
MB2 will gain the ability to redbeam after 151 shots land.&lt;br /&gt;
&lt;br /&gt;
Ice Shield particles also deal 90 damage each, so they are equivalent to a charged Ice shot.&lt;br /&gt;
&lt;br /&gt;
The best way to open the fight is with three [[Charge Beam Combos#Ice Shield|Ice Shield]]s. You will want to position yourself next to the brain before it rises up from the ground, and charge the beam for the first Ice Shield the moment MB2's foot first appears as it emerges from the ground. Once the beam has reached its maximum visible charge (size), jump and hold jump so that all Ice Shield particles will connect with MB2. Do the same for the second. For the third, you will want to move forward a bit as you fall down since MB2 will more than likely start backing up. Although unlikely, it is possible that MB2 will instead not move backward and react with an eye laser or ring volley, so keep that in mind. If you want to be safe, only perform two Ice Shields instead.&lt;br /&gt;
&lt;br /&gt;
You may find it to not be worthwhile to perform Ice Shields during later parts of the fight, such as during redbeam phase, as it can be very difficult to make all four particles consistently land. Even if you were able to, it would take you out of position and may affect your rhythm of charging the beam. It may be possible to squeeze the extra Ice Shields in during the middle of the fight, but would be quite risky due to MB2 being able to react with moving forward or using an aerial counter. There is also the chance that a particle does not get consumed, which would prevent the beam from being used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 14% Speed ===&lt;br /&gt;
&lt;br /&gt;
Charge by itself deals 60 damage, meaning it will take 300 shots to reduce MB2's health to zero.&lt;br /&gt;
&lt;br /&gt;
MB2 will gain the ability to redbeam after 226 shots land.&lt;br /&gt;
&lt;br /&gt;
Not much to explain here. It's basically just a more strenuous 14% Ice fight, so enjoy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Any% KPDR ===&lt;br /&gt;
&lt;br /&gt;
Charged Ice + [[Wave Beam|Wave]] + [[Plasma Beam|Plasma]] deals 900 damage, meaning it will only take 20 shots to reduce MB2's health to zero. &lt;br /&gt;
&lt;br /&gt;
MB2 will gain the ability to redbeam after 16 shots land.&lt;br /&gt;
&lt;br /&gt;
There isn't much that needs to be explained here. The fight is halfway over by the time MB2 does anything, and you usually only have to avoid one redbeam to survive that phase, so unless your familiarity with the fight is lacking, MB2 here is barely a threat.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|bjN0xHrBDAQ}}&lt;br /&gt;
&lt;br /&gt;
The above information can also apply to 100% Items, [[100% Map Completion|100% Map]], [[GT Classic]], and [[RBO|Reverse Boss Order]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Any% PRKD  ===&lt;br /&gt;
&lt;br /&gt;
Charged Ice + Wave + [[Spazer]] deals 300 damage, meaning it will take 60 shots to reduce MB2's health to zero.&lt;br /&gt;
&lt;br /&gt;
MB2 will gain the ability to redbeam after 46 shots land.&lt;br /&gt;
&lt;br /&gt;
Although this version of the fight is substantially longer than the above, certain 14% strategies should not be involved. Namely, fighting underneath MB2 is not advisable due to Spazer's width; however, if you want to still perform jump manipulation, you can freely abuse medium-sized jumps with [[Hi-Jump Boots]] during the fight.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kdQPtyOz_P0}} {{#ev:youtube|z_rv802mkpo}}&lt;br /&gt;
&lt;br /&gt;
A way to potentially save time during MB2 that applies more to Any% PRKD than other categories involves MB2's rainbow cutscene. MB2 will not transition into her rainbow cutscene until a) her health becomes zero and b) she is off of her attack cooldown. Basically, depending on MB2's attack sequence, she can either transition into her rainbow cutscene the moment she hits zero health, or she may spend some seconds on attack cooldown from a redbeam, which wastes time. MB2's redbeam causes an attack cooldown of close to four seconds (meaning she cannot do anything for that amount of time), which affects her transition. It may be possible (perhaps through efficient charge beam usage, or perhaps through jump manipulation or a similar sort of manipulation) to somewhat consistently have the 60th shot land around the time she is off attack cooldown rather than around the time she fires another redbeam, so that you can minimize the amount of time MB2's delay costs you.&lt;br /&gt;
&lt;br /&gt;
As you may notice from the video examples, when you are aware that MB2 is close to zero health and believe she will not have time to fire another redbeam, you can reduce the distance between Samus and MB2 when firing the remaining shots. You can do this to potentially prevent another redbeam from occurring, which as explained previously, would place MB2 on attack cooldown and delay the rainbow cutscene further.&lt;br /&gt;
&lt;br /&gt;
Examples of MB2 fights where MB2 immediately transitions into her rainbow cutscene include [https://www.youtube.com/watch?v=EMuXUvnk6Hg&amp;amp;t=28m50s Saturn's GT Classic TAS] and [https://www.youtube.com/watch?v=2tse9ytU3dA&amp;amp;t=43m30s&amp;amp;hd=1 Saturn's Reverse Boss Order TAS]. You can witness that the moment that the 20th shot connects, MB2 transitions without delay. [https://www.youtube.com/watch?v=HXD6w-M4H4w&amp;amp;t=38m55s Behemoth's 43:46] includes a genuine example of this concept, with the 60th shot landing while MB2 is off attack cooldown after recently planting a bomb, resulting in a transition that isn't delayed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rainbow Cutscene ==&lt;br /&gt;
&lt;br /&gt;
Before transitioning into her third phase, Mother Brain will, of course, unleash her rainbow beam upon Samus, and then will be attacked by the Super Metroid before she is able to fire another.&lt;br /&gt;
&lt;br /&gt;
If you are above a certain threshold after the first rainbow beam, Mother Brain will fire shots at you until you're below that line, possibly including additional rainbow beams.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Suit !! Threshold&lt;br /&gt;
|-&lt;br /&gt;
| Gravity || 100&lt;br /&gt;
|-&lt;br /&gt;
| Varia || 180&lt;br /&gt;
|-&lt;br /&gt;
| Power || 340&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note that you can be '''at''' the threshold without needing to take further damage, so for [[GT Classic]], getting hit by the rainbow beam at 700 health for [[Standup Glitch]] with Varia unequipped will leave you at 100, and there's no need to damage down from there.&lt;br /&gt;
&lt;br /&gt;
It's possible, though rare, for Mother Brain to kill Samus during these additional damage-down shots under certain conditions. The most common death scenario is when Mother Brain drops a bomb when Samus is between 101 and 120 health, then shoots a volley of two rings. The bomb hits for 40, then the rings hit for 20 each, then the bomb can double-hit with its explosion for 20 each.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Vihvlr6ccvE}}&lt;br /&gt;
&lt;br /&gt;
Interestingly, the speed of the cutscene - specifically, the length of time it takes for Mother Brain to crouch down during the Super Metroid's attack - is variable.&lt;br /&gt;
&lt;br /&gt;
For categories where the player is unable to perform the [[Standup Glitch]], the primary factor that will determine how quickly Mother Brain will crouch down is actually her foot placement. If Mother Brain's foot is placed a few pixels more forward compared to what is normal, this will cause her to spend less time being attacked by the Super Metroid before crouching down, thus resulting in a swifter cutscene.&lt;br /&gt;
&lt;br /&gt;
[[File:Sniq_foot.png]] [[File:Sat_foot.png]]&lt;br /&gt;
&lt;br /&gt;
The left image is Mother Brain's normal foot placement. The right image is Mother Brain's &amp;quot;more forward&amp;quot; foot placement.&lt;br /&gt;
&lt;br /&gt;
The reason why the resulting swifter cutscene happens is related to Mother Brain's head. How it shifts during the cutscene directly determines how long the cutscene takes.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;more forward&amp;quot; foot position was theorized to occur when Mother Brain steps slowly backward before firing redbeam. Observations made in April 2022 by ShinyZeni and ProfessorSchool suggested that Mother Brain's behavior could be manipulated to force the &amp;quot;more forward&amp;quot; foot position. The required manipulation is performed during Mother Brain's second phase when her health is reduced below 25% and the redbeam ability is gained. For the manipulation to work, the damage that puts Mother Brain below 25% must occur as she is stepping forward. After taking this damage, she will step backwards. If the manipulation worked three things will occur:&lt;br /&gt;
&lt;br /&gt;
1) Mother Brain will step backwards and her foot will be in the &amp;quot;more forward&amp;quot; placement. &amp;lt;br&amp;gt;&lt;br /&gt;
2) The length of the backwards step will be abbreviated from a normal 13 frames to 3 frames, making it easy to notice. &amp;lt;br&amp;gt;&lt;br /&gt;
3) Mother Brain will sit down approximately 3 seconds earlier in the ensuing cutscene than if no manipulation was performed.&lt;br /&gt;
&lt;br /&gt;
The manipulation is demonstrated in the video below.&lt;br /&gt;
{{#ev:youtube|OaU1Vqs8QS4}}&lt;br /&gt;
&lt;br /&gt;
Below is a comparison of various [[Tool Assisted Speedruns|tool assisted speedruns]] to demonstrate the potential difference in time Mother Brain takes to crouch during the cutscene.&lt;br /&gt;
{{#ev:youtube|VzVB7DvKpoo}}&lt;br /&gt;
&lt;br /&gt;
In terms of cutscene speed, Cpadolf's 100% is 2.5 seconds faster than Saturn's GT Classic, 3.45 seconds faster than Saturn's Any%, and 5.53 seconds faster than Sniq's Any%, meaning that Saturn's GT Classic is 0.95 seconds faster than Saturn's Any% and 2.97 seconds faster than Sniq's Any%, and Saturn's Any% is 2.08 seconds faster than Sniq's Any%. (figures are approximations)&lt;br /&gt;
&lt;br /&gt;
The reason why Cpadolf's 100%, in particular, is so much faster than the others is because Samus is able to influence Mother Brain's head movement, independent of her prior foot placement. Saturn's GT Classic would have been able to do the same, but did not influence her as effectively, as perhaps it was not known at the time that it was possible to do so.&lt;br /&gt;
&lt;br /&gt;
Being airborne, for example using Space Jump, then landing at different times while the Baby is draining Mother Brain's energy, will impact the length of time it takes for Mother Brain to crouch during the cutscene. Specifically, being airborne before Mother Brain turns blue, and landing shortly after blue Mother Brain begins walking forward appears optimal. Landing later or staying on the ground throughout Mother Brain's transition to blue each result in an extra 1-3 seconds before Mother Brain crouches. This was tested empirically and is demonstrated in the video below.&lt;br /&gt;
{{#ev:youtube|gwpQn8WMcvg}}&lt;br /&gt;
&lt;br /&gt;
= MB3 =&lt;br /&gt;
&lt;br /&gt;
== General Knowledge ==&lt;br /&gt;
&lt;br /&gt;
Mother Brain has 36000 health.&lt;br /&gt;
&lt;br /&gt;
Any part of Mother Brain's body will deal 30 / 60 / 120 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and ignores invulnerability.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's rings will deal 20 / 40 / 80 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and ignore invulnerability.&lt;br /&gt;
&lt;br /&gt;
Mother Brain's bombs will deal 40 / 80 / 160 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
The explosion from Mother Brain's bombs will deal 20 / 40 / 80 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively, and can strike multiple times depending on how Samus comes into contact with it. &lt;br /&gt;
&lt;br /&gt;
The center of the explosion from Mother Brain's bombs will deal 0 / 1 / 3 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
== Interactions ==&lt;br /&gt;
&lt;br /&gt;
MB3 can only unleash rings and bombs, but will attempt to unleash them at a rate of roughly one attack per second, and will step forward while attacking with them much more than before.&lt;br /&gt;
&lt;br /&gt;
MB3 can have multiple bombs active at once; however, their explosions will not expand nearly as far as MB2's.&lt;br /&gt;
&lt;br /&gt;
Hyper Beam deals 1000 damage; therefore, 36 strikes will destroy her. Hyper Beam will also temporarily stun MB3 when it connects, pushing her back and preventing her from using attacks during this period. It is possible to keep MB3 stunlocked during the entire fight by landing shots frequently enough.&lt;br /&gt;
&lt;br /&gt;
Having multiple Hyper Beams on the screen at once will generate substantial lag, so if you're optimizing for real time, try to minimize the distance between Samus and MB3 while firing so that this is avoided.&lt;br /&gt;
&lt;br /&gt;
In categories that do not obtain Hi-Jump Boots, MB3 can be handled quite easily in the manner shown below. For most of the fight, you should be able to stand aligned with the closest dark vertical pipe / fifth floor tile from the right wall, hold angle up, press and hold jump, then press and hold shot about ten frames later until four Hyper Beams have been fired, and repeat this process until you are victorious. You may have to make slight adjustments depending on how MB3 shifts around, or if MB3 is able to spawn a bomb or rings.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|h7X8aEAaJ7g}}&lt;br /&gt;
&lt;br /&gt;
Often referred to as the &amp;quot;lag corner&amp;quot;, a beginner's strategy for this phase is to stand in the corner of the right wall, face MB3, and hold the shot button and angle up during the entire fight. Even though it is very slow, it requires very little effort to survive the fight.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|CbJVE1eogFU}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
&lt;br /&gt;
* [[Standup Glitch]]&lt;br /&gt;
* [[Murder Beam]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=G4&amp;diff=9297</id>
		<title>G4</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=G4&amp;diff=9297"/>
				<updated>2025-08-22T01:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Redirect to Statues Room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Statues Room]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Plasma_Room&amp;diff=9258</id>
		<title>Plasma Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Plasma_Room&amp;diff=9258"/>
				<updated>2025-08-13T18:09:22Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* 100%/Any% KPDR */ Late Ice beginner-friendly strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Plasma Tutorial Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PlasmaRoom.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Room.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
== 100%/Any% KPDR ==&lt;br /&gt;
&lt;br /&gt;
A good beginner's strat involves killing the pirates from the bottom left to the top right.&lt;br /&gt;
&lt;br /&gt;
On your way in, if you don't jump through the door, then you'll need to let go of Right after you fall of the ledge, otherwise you will land on the top middle platform.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|bB8blUbXA7Y}}&lt;br /&gt;
&lt;br /&gt;
A variation of this strat can be used in Late Ice routes. More spacing needs to be put between the two shots for each pirate, so it's slightly slower.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|TNAKSAqxp5I}}&lt;br /&gt;
&lt;br /&gt;
A more advanced strat can use damage boosts to both get across the room faster, and to [[Aligning Doors|fix the door]] without jumping through it.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|5Pt1Wfr7_Xk}}&lt;br /&gt;
&lt;br /&gt;
If you set off a Power Bomb on the way down, it will cause hit the wall pirates once each, making it so that if you're doing a Late Ice route they only need one shot. It also makes them move even when off-screen. This strat takes advantage of that to get the right-side Pirate to jump left without ever bringing it on screen.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|X0lhugmZuGY}}&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[Plasma Beam]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Maridia]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Lag&amp;diff=9204</id>
		<title>Lag</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Lag&amp;diff=9204"/>
				<updated>2025-07-24T17:40:04Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Common Lag Reduction Techniques */ Killing enemies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A lag frame happens when the CPU had so much to do in the previous frame, that it didn't finish all of its calculations. Even if the work needed to complete the calculations from the previous frame is minimal, the game still allocates a full frame to finish it off. This frame is essentially a wasted frame in the context of real-time speedrunning since you spent two frames updating the game state only once.&lt;br /&gt;
&lt;br /&gt;
== Common Lag Reduction Techniques ==&lt;br /&gt;
&lt;br /&gt;
Taking damage can cause lag reduction due to the game only rendering Samus every other frame. This is commonly seen during the opening phase of the [[Kraid]] fight.&lt;br /&gt;
&lt;br /&gt;
Letting go of a button once it's no longer needed saves on the calculations needed to process the effects of that input. For instance, letting go of Dash once you're at full speed, or letting go of Forward once you're in spinjump.&lt;br /&gt;
&lt;br /&gt;
Killing enemies, particularly those who move while off-screen, will reduce lag.&lt;br /&gt;
&lt;br /&gt;
== [[Practice Hacks|Practice Hack]] ==&lt;br /&gt;
&lt;br /&gt;
The minimap requires a significant amount of processing power to display. As a result of the practice hack removing it, the original version had noticeably less lag in many parts of the game, which was especially apparent in Lower Norfair, for Power Bomb lag in [[The Worst Room in the Game]] and [[Red Kihunter Shaft]].&lt;br /&gt;
&lt;br /&gt;
Version 2 added &amp;quot;Artificial Lag&amp;quot;, which was a feature that added instructions to compensate for the lack of minimap, in order to make the practice hack have approximately the same lag as the original game.&lt;br /&gt;
&lt;br /&gt;
The vanilla game disables the minimap during boss fights, so there is likely more lag than the original game in these rooms, because of the extra instructions performed per-frame by the hack.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=Q8ph2OVqZeM Lag &amp;amp; Blanking] from Retro Game Mechanics Explained&lt;br /&gt;
* [[Timing]] - a comparison of Real Time vs Game Time&lt;br /&gt;
* [[Processing]] - a specific discussion of door transition time caused by audio queues&lt;br /&gt;
* [[Aligning Doors]] - one of the primary controllable differences between Real Time and Game Time&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Botwoon_Hallway&amp;diff=9181</id>
		<title>Botwoon Hallway</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Botwoon_Hallway&amp;diff=9181"/>
				<updated>2025-07-18T18:18:47Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Any% */ 1-tap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|east=[[Botwoon's Room]]&lt;br /&gt;
|south=[[Aqueduct]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BotwoonHallway.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Pre-Botwoon_room.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/Xih9EGp.png]&lt;br /&gt;
[http://i.imgur.com/lYA9zfx.png]&lt;br /&gt;
&lt;br /&gt;
== 14% Ice ==&lt;br /&gt;
&lt;br /&gt;
Using Ice Beam you can freeze the [[Mochtroid]] to clip through one of the ceiling pipes in this room, eliminating the need for Speed Booster. This is essential to the [[14% Ice]] category, but is also useful for randomizer.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|8KXBOb3cjEs}}&lt;br /&gt;
&lt;br /&gt;
Get in the corner with the mochtroid, crouch and hold both angle up and angle down to have Samus aim straight up, and then freeze the mochtroid. You then want to do a jump and then press down immediately (do not spam so you do not morph) and it should put Samus in a standing position inside the mochtroid. Do another jump and press down and you should be in a position where you can press up then jump to clip through the floor. If you have trouble with the second down input, you can hold down the entire time and you will automatically down jump on the first frame, making it work every time.&lt;br /&gt;
&lt;br /&gt;
== Any% ==&lt;br /&gt;
&lt;br /&gt;
Most runners go for a [[short charge]] on the lower level to break through the Speed Booster blocks. The most common trouble runners have with this other than messing up the short charge itself is the oscillation of the Wave Beam causing only the top shot block to be broken, leaving the bottom block in the way.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|blvfTdtES-Y}}&lt;br /&gt;
&lt;br /&gt;
If you're inconsistent at this short charge (it requires a 3-tap or stutter-2?) you only lose about a second by running all the way to the left and skipping the short charge entirely, or half a second by running back halfway and then doing a 1-tap.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|iyfR-lUBRHo}}&lt;br /&gt;
&lt;br /&gt;
== Botwoon Crystal Flash ==&lt;br /&gt;
&lt;br /&gt;
A [[Crystal Flash]] can be used to clip through blocks and pass the room without Speedbooster or Ice Beam, and can also be performed without Gravity Suit.&lt;br /&gt;
&lt;br /&gt;
{{#ev:twitchvod|498138895}}&lt;br /&gt;
&lt;br /&gt;
A [[Crystal Flash]] can also be executed with a maximum of 10 powerbombs by collecting a drop from a puyo or mochtroid. The powerbomb drop rate from a puyo is 24%. This can be seen in [https://clips.twitch.tv/ApatheticLightBaconLitFam-6HPwXDPjq-l1w9YM this clip].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- would prefer to embed the clip, but ev doesn't recognize the service twitchclip for some reason --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Maridia]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Kraid&amp;diff=9177</id>
		<title>Kraid</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Kraid&amp;diff=9177"/>
				<updated>2025-07-17T20:45:51Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Stand Up */ Ammo Softlock&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss info&lt;br /&gt;
|title=Kraid&lt;br /&gt;
|image=Kraid.png&lt;br /&gt;
|location=[[Kraid Room]], [[Brinstar]]&lt;br /&gt;
|health=1000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Knowledge =&lt;br /&gt;
&lt;br /&gt;
Kraid has 1000 health.&lt;br /&gt;
&lt;br /&gt;
Kraid is only vulnerable to damage through his mouth, where [[Missile|Missiles]], [[Super Missile|Super Missiles]], [[Charge Beam|charged shots]], and [[Charge Beam Combos|special beam attacks]] will deal damage.&lt;br /&gt;
&lt;br /&gt;
Striking Kraid's eye will cause him to open his mouth.&lt;br /&gt;
&lt;br /&gt;
Striking Kraid's eye with a charge shot will freeze the position of his claw.&lt;br /&gt;
&lt;br /&gt;
Kraid deals 5 / 10 / 20 damage with his body, 2 / 5 / 10 damage with his claw, and 0 / 1 / 2 damage with his stones, to [[Gravity Suit]] / [[Varia Suit]] / [[Power Suit]] Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
The spikes underneath Kraid will deal 4 / 8 / 16 damage to Gravity Suit / Varia Suit / Power Suit Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
= Quick Kill =&lt;br /&gt;
&lt;br /&gt;
The Kraid quick kill, sometimes abbreviated to &amp;quot;KQK&amp;quot;, saves a minimum of ten seconds compared to fighting Kraid normally. The KQK slays Kraid before he is able to fully emerge from the ground, and is simple enough that even beginning players should attempt it every run. If you do more than 140 damage to Kraid, he will begin the &amp;quot;stand up&amp;quot; phase once his mouth is closed. However, if you miss one of the initial setups and do less damage than this, it sometimes is still possible to still do the Quick Kill on a backup strategy. For instance, if you do the Charge setup, and then shoot the first Super too low to hit his mouth, you might be able to backup with the Missile Quick Kill, or do another Charge setup, replacing the last Super with a regular missile.&lt;br /&gt;
&lt;br /&gt;
When Kraid opens his mouth normally, it involves five unique positions. The first two will last for 10 frames each. The third, when his mouth is the widest, will last for 64 frames. The last two will last for 10 frames each. You will want to damage Kraid with a Super Missile when it is in the second of these five positions in order to lock it into position, so that it will not close when additional damage is dealt.&lt;br /&gt;
&lt;br /&gt;
Kraid's mouth will look like this when locked into the quick kill position:&lt;br /&gt;
&lt;br /&gt;
[[File:Kraid_maw.png]]&lt;br /&gt;
&lt;br /&gt;
Kraid's mouth will remain in the above position for 83 frames. It will shift into a slightly less exposed position afterward and remain there for 10 frames, at which point, if Kraid has not been slain, he will [[#Stand Up|rise from the ground]].&lt;br /&gt;
&lt;br /&gt;
== Charge Quick Kill ==&lt;br /&gt;
&lt;br /&gt;
Upon entering the room, choose a favorable location and stay morphed on it until Kraid rises. Unmorph, charge a shot, and fire the charge shot at Kraid as soon as he has risen, so that the shot causes Kraid's claw to stay frozen in a lowered position, leaving his mouth exposed. Fire four Super Missiles into his mouth, making sure that the first connects when his mouth is in the second position.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|57C6Z-_DWyI}}&lt;br /&gt;
&lt;br /&gt;
To conserve a Super Missile, you can item cancel and then select Missile to fire (instead of a fourth Super Missile) if you are quick enough in your inputs. This is not recommended for beginners; it is more a backup option for experienced players who miss the Missile quick kill.&lt;br /&gt;
&lt;br /&gt;
This method is slightly slower than the Missile quick kill method explained below, as you have to wait longer on Kraid's mouth to open, and may produce more lag than the Missile quick kill method due to beam usage.&lt;br /&gt;
&lt;br /&gt;
WhiteMageBecky created a strat to time the delay between the charge shot and the supers. After you land from the charge shot, do two turnarounds, then jump and fire the supers. This has become known as the &amp;quot;Becky Twist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|EYN0QSPetBY}}&lt;br /&gt;
&lt;br /&gt;
== Missile Quick Kill ==&lt;br /&gt;
&lt;br /&gt;
Upon entering the room, you will want to position yourself in a manner that allows the two Missiles you will be firing to strike Kraid in such a manner that his mouth will pop open without the normal delay. When Kraid's eye is struck, it will cause him to pop his mouth open for a few frames, and if his mouth is struck by a Missile at that time, he will shift the position of his mouth into the quick kill position after 29 frames. The timing of these two Missiles is the most important aspect of executing this quick kill.&lt;br /&gt;
&lt;br /&gt;
The image below is an example of how players typically position themselves in order to have the Missiles properly strike Kraid. Samus's front foot (how much it sticks out past the block) and back foot (it makes a straight vertical line with the left side of the block) are visual indicators.&lt;br /&gt;
&lt;br /&gt;
[[File:KQK_positioning.png]]&lt;br /&gt;
&lt;br /&gt;
Another common setup that has the advantage of being normalized is to morph, hold left against the door, lay a bomb, unmorph, turn right, remorph, and allow the bomb to propel you into position.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|O18zuqDZbDM}}&lt;br /&gt;
&lt;br /&gt;
Regardless of what positioning and timing you choose to use, figure out how much you can deviate from it while still maintaining proper execution of the quick kill. You will want to become quick and consistent at positioning yourself before Kraid starts to emerge, so as to not cause lag.&lt;br /&gt;
&lt;br /&gt;
Upon positioning yourself, morph until Kraid has nearly fully risen. Jump and shoot two Missiles at Kraid's face. You can use the end of the room's shaking, or Kraid's hand descending from his first raising of it, as a cue for this jump. Try to have no delay (outside of the 10 frame cooldown that Missiles have) between them when you fire them. As explained earlier, the first is to open Kraid's mouth, which will cause the second to deal damage, which will then cause Kraid to widen his mouth quicker than normal. Afterward, select Super Missiles and fire three into his half-exposed mouth. You should be able to fire two Super Missiles during one of your jumps to save additional time.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|Qy6ki5uRMk4}}&lt;br /&gt;
&lt;br /&gt;
If the initial missile misses (or the input gets eaten because the cooldown hasn't ended yet), you can still use this backup to get 3 Supers and a missile in before he closes his mouth.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|EQsCbGCAxlE}}&lt;br /&gt;
&lt;br /&gt;
If you have Charge Beam, then you can fall back on the other quick kill method in case something goes wrong. You may have to wait on Kraid to fire a volley of stones and/or ram his claw forward before finding an opportune time to execute a backup.&lt;br /&gt;
&lt;br /&gt;
If you ever experience a Missile randomly disappearing upon trying to execute the quick kill, it is because Kraid's stones that pop out of the ground while Kraid is emerging can consume your shots, and sometimes the stone in question may not be visible when this happens.&lt;br /&gt;
&lt;br /&gt;
== Missile-Only Quick Kill ==&lt;br /&gt;
&lt;br /&gt;
Useful in some hacks or randomizers, it's still possible to get a quick kill with 10 missiles and no supers.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|SspXAe0s4NE}}&lt;br /&gt;
&lt;br /&gt;
== Peashooter Method ==&lt;br /&gt;
&lt;br /&gt;
An alternative method to kill Kraid quickly is by using the Peashooter method.  If you get as far forward as you can you can then wait in morph until Kraid rises from the ground.  Once Kraid's hand raises out of the ground for the first time and then goes back down, unmorph and jump.  Once Samus's back is lined up where the top of the door meets the wall fire the pea shooter.  There is a lot of leeway for where the pea shooter can hit Kraid and its possible for the shot to be off the screen and still &amp;quot;hit&amp;quot; Kraid and cause his mouth to open.  Then simply perform the quick kill as normal with 4 supers.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|iMhyNmtRQaI}}&lt;br /&gt;
&lt;br /&gt;
== Facehug Tactic ==&lt;br /&gt;
&lt;br /&gt;
It is possible to kill Kraid slightly faster by closing the distance between Samus and Kraid as the player fires Super Missiles. To achieve this, the player must start the beginning 2 missile opener, then jump and move right to shoot Kraid with the appropriate Super Missiles. &lt;br /&gt;
&lt;br /&gt;
The player should begin to jump and move to the right sooner than the player typically must jump for the normal Quick Kill, because the first super will hit Kraid sooner than usual. The last 2 Super Missiles should be administered with the angle down and angle up buttons, respectively. This ensures that the projectiles do indeed hit Kraid's mouth and ensure a cleaner, more reliable kill.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|1FXLCouN2Ao}}&lt;br /&gt;
&lt;br /&gt;
It is not recommended to attempt this until mastery of the normal Kraid Quick Kill has been achieved.&lt;br /&gt;
&lt;br /&gt;
== Lag ==&lt;br /&gt;
&lt;br /&gt;
The game will lag a variable amount while Kraid is rising from the ground, and is dependent on the position Samus is in while Kraid emerges, the actions she is performing while Kraid emerges, and the frame she entered Kraid's room. Depending on the frame Kraid's room is entered, Kraid can lag an additional amount up to 74 frames. The lag experienced tends to be slightly less while playing on Virtual Console.&lt;br /&gt;
&lt;br /&gt;
Regarding the Missile Quick Kill, your timing of the Missiles may be affected by lag depending on how much it persists during Kraid's emergence. You can try becoming accustomed to unmorphing into a crouched position before beginning the quick kill to avoid potential issues caused by lag. Selecting Missiles as late as possible before performing the quick kill can also potentially reduce lag, as having them selected while Kraid emerges may cause additional lag.&lt;br /&gt;
&lt;br /&gt;
By taking damage from the spikes as Kraid emerges, lag will be reduced as Kraid emerges. The reason for this is because when Samus is damaged, she will only be drawn every other frame, giving the game less information to process. Obviously, this is more viable with Gravity Suit equipped due to the reduction in damage.&lt;br /&gt;
&lt;br /&gt;
Below are two slightly different quick kill methods involving lag reduction via spikes. The first involves taking two spike hits and then performing a normal quick kill barrage. The second involves taking three spike hits and then jumping towards Kraid's mouth to reduce the travel time of the Super Missiles.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|yAy2O4UMKiU}} {{#ev:youtube|iuS7FjI9kKw}}&lt;br /&gt;
&lt;br /&gt;
The more spike hits you take, the further you will reduce lag; however, each spike hit will leave you with less time to set up in the quick kill position.&lt;br /&gt;
&lt;br /&gt;
Lag can be reduced by destroying the stones that emerge while Kraid is visible and rising, but doing so will likely cause more lag instead.&lt;br /&gt;
&lt;br /&gt;
The game can lag an extreme amount if a Super Missile connects with a surface as Kraid is rising from the ground.&lt;br /&gt;
&lt;br /&gt;
Lag can also be reduced significantly if you kill Kraid's fingernails with Wave Beam while they're below the ground, before Kraid rises up:&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|tIMsmtG5YFo}}&lt;br /&gt;
{{#ev:youtube|levsMXc1SJ8}}&lt;br /&gt;
&lt;br /&gt;
As shown in this video, every time a nail spawns, it has a 50% chance of spawning above or below. If it spawns above, it doesn't move, if it spawns below it does move. The calculations to move nails below the room will contribute to lag.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|kZCUsMQrNcs}}&lt;br /&gt;
&lt;br /&gt;
A Power Bomb can also work, but will cause lag itself. This method will instead make the lag more consistent when Kraid rises up, so you can get 50 lag frames consistently instead of a chance between either 40 or 120 lag frames.&lt;br /&gt;
&lt;br /&gt;
== After Quick Kill ==&lt;br /&gt;
&lt;br /&gt;
The camera will not unlock from its position upon Kraid's death from a quick kill, so you will need to navigate towards the location of the door to [[Varia Suit]] without Samus being visible, and fire your beam right next to the door to have it connect with the door and open. It is suggested that you do this while holding angle down, as an immediate angle down shot in the room after will strike the egg which holds Varia Suit (after opening the door, simply run into the room with right, run, angle down, and shot held). The door unlocks roughly half a second after Kraid's drops spawn, and some drops that spawn will be off-screen. Until they disintegrate, the spikes surrounding Kraid can still deal damage while he is submerging during his death animation -- some runners use this to [[damage boost]] through the drops as they spawn. When you re-enter the room, the camera will be unlocked.&lt;br /&gt;
&lt;br /&gt;
= Stand Up =&lt;br /&gt;
&lt;br /&gt;
If you miss the Quick Kill and make Kraid stand up, you'll need to fight him &amp;quot;normally&amp;quot;. At the start of this phase, Kraid will take a random amount of time to open his mouth the first time. After this, he goes back to his normal behavior of opening his mouth a few seconds after his face is shot. As with the Charge Quick Kill, you can hit his face with a charge shot to keep his claw frozen in place.&lt;br /&gt;
&lt;br /&gt;
Since the game's logic expects you to have [[Hi Jump Boots]], you'll need to walljump to reach the floating platforms.&lt;br /&gt;
&lt;br /&gt;
For beginners, the easiest strat will be to stand on the rear floating platform and spam charged Spazer shots near the ceiling.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|7OgTzZeO7oE}}&lt;br /&gt;
&lt;br /&gt;
Only one of Kraid's nails is able to drop ammo, so in categories that skip Charge Beam like [[GT Classic]], it's possible to softlock by despawning that nail, leaving only the nail with 0% drop rate.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|R6nkgGb265Q}}&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
&lt;br /&gt;
* [[Bosses]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Any%25&amp;diff=9175</id>
		<title>Any%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Any%25&amp;diff=9175"/>
				<updated>2025-07-16T16:50:23Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* KPDR */ CynanMachae's French tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=any%&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=40:22&lt;br /&gt;
|gtwr=0:27&lt;br /&gt;
|wrholder=ShinyZeni&lt;br /&gt;
|wrlink=https://youtu.be/sGgzxe-MZWw&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|bossorder=Various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Any% is the most popular category for Super Metroid. As indicated above, this category involves defeating all major bosses as fast as possible without the use of [[Out of Bounds]], the [[Golden Torizo Code|Golden Torizo code]], or the [[Spacetime Beam|Space Time Beam]].&lt;br /&gt;
&lt;br /&gt;
This description of the category was written by Garrison, [https://speeddemosarchive.com/SuperMetroid.html as quoted by Zoast on SpeedDemosArchive]:&lt;br /&gt;
&lt;br /&gt;
 Definition for Traditional style Super Metroid any%:&lt;br /&gt;
 -Defeats the main four bosses depicted in the statues blocking entrance to Tourian (Kraid, Phantoon, Draygon, Ridley) and goes on to defeat Mother Brain as well and go through the escape sequence.&lt;br /&gt;
 -Stays within the boundaries of the map and limits the use of clips to entirely in boundary use (Wrecked Ship ceiling clip, Zebetite Skip)&lt;br /&gt;
 -Does not use the GT Code&lt;br /&gt;
 -No Abuse of Space/Time Beam or its variants&lt;br /&gt;
 &lt;br /&gt;
 The heart and soul of the traditional any% category is to encapsulate the feeling it was to go through the game after first play and try to go through it as fast as possible. All exploits are done with the intention of working around the general design of the game, not the programming and/or its oversights.&lt;br /&gt;
&lt;br /&gt;
All any% runs should start by using a 0:00 file that has skipped the intro. You can create such a file by letting the intro play, then resetting once Samus has landed in Ceres Station. See the [[Timing]] page for information about when the run starts and ends.&lt;br /&gt;
&lt;br /&gt;
=Routes=&lt;br /&gt;
&lt;br /&gt;
The main differentiating factor in routing Any% is the boss order, notated by the first letter of each boss. The two primary routes runners use are KPDR (Kraid, Phantoon, Draygon, Ridley), and PRKD (Phantoon, Ridley, Kraid, Draygon).&lt;br /&gt;
&lt;br /&gt;
The KPDR route is highly recommended for beginners, since it is considered a much easier route to survive in. Many runners who are capable of the other routes will also run KPDR as a separate subcategory simply because optimizing the route can be fun in itself.&lt;br /&gt;
&lt;br /&gt;
The PRKD route is faster than the KPDR route by roughly 85 seconds in real time (and equal Real Time runs are slower by a similar amount in game time in comparison); however, it is similar in difficulty to [[14%]], and is not recommended to begin with. Many experienced players would not recommend that you use the PRKD route until you have at least achieved a time below 50 minutes in the category with the KPDR route. In order to realize the route's timesave, runners must have sufficient mastery of the techniques required for the route. Much of the timesave comes from completing all of Norfair in a single pass, but this is offset by many of the individual rooms being slower due to the equipment loadout, such as navigating Wrecked Ship without Speed Booster, and Lower Norfair without Plasma Beam and Space Jump.&lt;br /&gt;
&lt;br /&gt;
A PKRD (Phantoon, Kraid, Ridley, Draygon) route is considered a slightly safer alternative to PRKD that is only roughly 12 seconds slower. With the PRKD route, the purpose of visiting Kraid's Lair after Lower Norfair is not only because it is faster to take care of with Speed Booster equipped than without, but because it (in particular, [[Mini-Kraid]]) serves as a great way to refill Super Missiles. For these reasons, in the PKRD route, compared to the PRKD route, about six seconds are lost due to the lack of Speed Booster for Kraid's Lair, and another six seconds are lost (potentially more or less due to the variability of drops) due to having to find some other means to acquire Super Missiles after Ridley. The obvious benefit of defeating Kraid before Ridley is that you will have Varia Suit, which will significantly reduce the amount of energy required to [[Gravity Jump]] into Lower Norfair. You will also consistently have more Super Missiles entering Norfair, which will make drops less of an issue on the path to Ridley, and will have the option to acquire Kraid's Energy Tank, which will allow you to have three Energy Tanks for Lower Norfair, and potentially skip later Energy Tanks such as Ridley's and Botwoon's.&lt;br /&gt;
&lt;br /&gt;
The PDKR/PKDR/PDRK routes, known as &amp;quot;hybrid&amp;quot; routes, visit Wrecked Ship early, then do a two-pass run through Norfair as seen in KPDR. This eliminates the backtracking to go back up [[Red Tower]], but because Wrecked Ship itself is slower without Speed Booster, it's unknown what, if any, timesave these routes provide over KPDR.&lt;br /&gt;
&lt;br /&gt;
Every possible permutation of boss orders is technically possible (RDPK has its own category called [[Reverse Boss Order]]), but the rest are more difficult and slower than those listed above.&lt;br /&gt;
&lt;br /&gt;
The information below includes a basic outline of how to progress through each route, and as such, is likely missing many details. If you are interested in learning this category, it is recommended that you instead watch one of the tutorials listed at the bottom of the page, as well as observe plenty of speedruns to get an idea of how you should move through rooms.&lt;br /&gt;
&lt;br /&gt;
==KPDR==&lt;br /&gt;
&lt;br /&gt;
'''Safeties'''&lt;br /&gt;
&lt;br /&gt;
Below is a list of extra items you can pick up for additional safeties and advice for when to skip it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Time to get (seconds, approx)&lt;br /&gt;
|When to skip it&lt;br /&gt;
|-&lt;br /&gt;
|Early Ice&lt;br /&gt;
|5&lt;br /&gt;
|When you can climb the red tower and xfactor phantoon, botwoon, and draygon&lt;br /&gt;
|-&lt;br /&gt;
|Spazer&lt;br /&gt;
|27&lt;br /&gt;
|When you can xfactor phantoon, botwoon, and draygon&lt;br /&gt;
|-&lt;br /&gt;
|Kraid etank&lt;br /&gt;
|15&lt;br /&gt;
|You probably won't pb without Kraid etank until you're well into sub 50 territory&lt;br /&gt;
|-&lt;br /&gt;
|Ridley etank&lt;br /&gt;
|12.5&lt;br /&gt;
|When you feel comfortable with lower health&lt;br /&gt;
|-&lt;br /&gt;
|Fireflea etank (before Ridley)&lt;br /&gt;
|26&lt;br /&gt;
|When you feel comfortable with lower health&lt;br /&gt;
|-&lt;br /&gt;
|Crab Supers&lt;br /&gt;
|22&lt;br /&gt;
|When you can xfactor botwoon, draygon&lt;br /&gt;
|-&lt;br /&gt;
|Aqueduct missiles + supers&lt;br /&gt;
|31&lt;br /&gt;
|When you can zeb skip (slightly faster than crab supers if you can consistently skip missiles)&lt;br /&gt;
|-&lt;br /&gt;
|Wrecked Ship right supers&lt;br /&gt;
|35&lt;br /&gt;
|When you can zeb skip (crab supers are faster)&lt;br /&gt;
|-&lt;br /&gt;
|Moat missiles&lt;br /&gt;
|6.5&lt;br /&gt;
|When you feel confident with ammo at Mother Brain 1&lt;br /&gt;
|-&lt;br /&gt;
|High-Jump missiles&lt;br /&gt;
|3-5&lt;br /&gt;
|Time-save dependent on drops from Kraid, [[Bat Cave]] and Tourian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Complete Ceres Station.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Blue Brinstar'''&lt;br /&gt;
&lt;br /&gt;
From the landing area, head left into the next room, then travel down into the shaft. In the shaft, fall down the right side. Go through the door, and past that room into the next one. Go into the next room and take the elevator down to Brinstar.&lt;br /&gt;
&lt;br /&gt;
From the elevator, go left and collect the [[Morphing Ball]]. Then head right through the door and down through the blocks. Go left through the door and collect [[Missile (Awakening)]]. Return to the elevator and go up. Don't use any missiles until you encounter the first red door of the route.&lt;br /&gt;
&lt;br /&gt;
Go left through the door and through the next door. Climb up the shaft and go up the door. Climb up and go right, rolling into a ball to get into the small passage. Fall down and go right through the door. Open the next door with missiles, then go through and collect the [[Bomb]]. Fight the [[Bomb Torizo]]. Leave that room and go through the next door. Climb up, preferably by doing the [[Alcatraz escape]], then head left through the bombable wall. Go through the next door. Run down this room and collect [[Energy Tank (Terminator)]]. Go through the next door and go down and left through the door. Go through the next door and down the elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Green/Pink/Red Brinstar &amp;amp; Kraid's Lair'''&lt;br /&gt;
&lt;br /&gt;
Fall down and open the first door on the right, but don't go through. Do a running jump into that room, perform a [[Mockball]] and collect the [[Early Super Missile]]. Head down from the [[Super Missile]] and leave the room. Fall down and open the next door on the right. Continue through that room into the next one. Head down and [[Bomb]] the block. While the [[Bomb]] is going off, head left and collect [[Missile (Charge Beam)]]. Then go through where the block was and collect the [[Charge Beam]]. Head up from the [[Charge Beam]] and right through the green door. Head down through this room and straight through the next one. When you get to red Brinstar, head down and go right through the door. Go through the next door.&lt;br /&gt;
&lt;br /&gt;
From here you can continue forward, or climb up and collect [[Spazer]]. Collecting the [[Spazer]] will make the run easier in general, as you will require fewer shots to defeat many enemies. Either way, continue to the right until you get to the elevator room, but don't go down it. Instead use a [[Super Missile]] on the wall to the right and use the morph ball to get through it. Perform a [[Walljump]] to get up into Kraid's lair. Proceed through the lair until you get to [[Kraid]]. Defeat him, and collect the [[Varia Suit]]. Collect [[Energy Tank (Kraid)]] on the way back to the elevator. Go down the elevator to Norfair.&lt;br /&gt;
&lt;br /&gt;
'''Norfair &amp;amp; Red Brinstar'''&lt;br /&gt;
&lt;br /&gt;
Head down and open the third door on the left. In this room, collect [[Energy Tank (Hi-Jump Boots)]] and kill the [[Sova]] before it goes off screen. Open the flashing door, but go left and down to collect the [[Hi-Jump Boots]]. Climb back up and collect the [[Missile (Hi-Jump Boots)]] on the way out of the room. Climb up the next room and go through the second door on the right. Continue to the right until you get to a large bubble room. Perform a [[Walljump]] to get to the top of the room on the right side, and enter the top right door. Go up here and right through the door. You can collect [[Missile (Speed Booster)]] here to help with Tourian later in the game, but it is optional. Go through the door and collect the [[Speed Booster]].&lt;br /&gt;
&lt;br /&gt;
From the [[Speed Booster]], head back into the large bubble room and take the second door down on the right. Go down this room and go in the first door on the right. Jump across the platforms shoot the gate, then collect the [[Missile (Wave Beam)]] on the way to the right. Perform a [[Walljump]] to get to the door and go through it to collect the [[Wave Beam]]. Return to the large bubble room, then head down through the morph ball maze and through the door to the left. Continue left until you get back to the room with the elevator.&lt;br /&gt;
&lt;br /&gt;
At this point you can collect the [[Ice Beam]]. Collecting it later will save about ten seconds of real-time, but make the run harder. For a newer player, it is recommended to get it at this point. If you are delaying [[Ice Beam]], simply go up the elevator. If not, climb up and go through the third room on the left. Continue through the next two door, then climb up and pass through the morph ball tunnel and go through the door to get the [[Ice Beam]]. Return to the elevator and go up it.&lt;br /&gt;
&lt;br /&gt;
Head left through six doors. If you have less than 300 health, take the energy refill to the left. Climb up the shaft and go through the door on the right at the very top. Go right through the next door, then go down through the floor and open the green door on the left. Collect the [[Power Bomb (Alpha)]] and go back through the door on the right. Climb back up the room. The door on the right contains a [[Save Station]]. Go up the elevator.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Wrecked Ship'''&lt;br /&gt;
&lt;br /&gt;
Use a [[Power Bomb]] and exit the elevator room and use another one to open it from the other side. Go up, destroy the blocks above and then place another [[Power Bomb]] so that you open the door to the right. Run to the left, turn around, then charge a [[Shinespark]] and use it to go through the right door. In the next room you will get [[Missile (Moat)]] unless you went too high with the [[Shinespark]]. If you missed it you can collect it on your way back later. &lt;br /&gt;
&lt;br /&gt;
Now you can either go through the next room by using another [[Shinespark]] or by jumping/walljumping to conserve some health. If you decide to jump through it, consider un-equipping [[Hi-Jump Boots]] so you won't have to time your jumps and walljumps. When you reach the right side shoot a [[Super Missile]] and continue into the Wrecked Ship. Make your way to the bottom, morph and [[Bomb]] the block in the narrow passage to the right. Kill the eye guarding the entrance to [[Phantoon]]. Defeat him and then go back up until you reach a morph ball maze, open the door to the left and collect [[Super Missile (Wrecked Ship West)]]. Exit through the door you came. &lt;br /&gt;
&lt;br /&gt;
Continue upwards and go through the door at the top. Kill all enemies in the next room and take the exit to the left. Now head left until you find another morph ball maze. Shoot the part that's blocking your way into the tunnel, then follow it and go right until you reach a room full of spikes. Here you will run and jump as far as you can, land in the spikes and repeat until you reach the Chozo Statue. Morph into his hand and wait for it to take you down through the spikes. Go through the door to the left when you regain control of Samus. Collect the [[Gravity Suit]] and then continue through the door on the left. Keep going left and make it back to the elevator room that you previously opened with a [[Power Bomb]]. Use the elevator to go back down to Brinstar. &lt;br /&gt;
&lt;br /&gt;
'''Red Brinstar &amp;amp; Maridia'''&lt;br /&gt;
&lt;br /&gt;
Take the second door to the left (that you also previously opened with a [[Power Bomb]]) and keep going to the left until you reach a shaft. Go all the way down and then progress to the right. You will eventually reach a room that looks like a glass tube surrounded by water, place a [[Power Bomb]] to break it. Downwards you will find another [[Save Station]]. Use the door above to reach Maridia.&lt;br /&gt;
&lt;br /&gt;
Use a [[Walljump]] to reach the second door to the right. In the next room head straight up through another door using more walljumps. If you then [[Walljump]] on the wall to the left you will be able to see an enemy enter a secret morph ball maze. In there you can collect the optional [[Super Missile (Main Street)]]. It helps with [[Draygon]] and Tourian consistency but is not recommended if you can/will [[Shinespark]] [[Draygon]]. If you collect the [[Super Missile]], then go back out of the morph ball maze. &lt;br /&gt;
&lt;br /&gt;
Now you will charge a [[Shinespark]] and use it to go diagonally to the right. Open the door to the right. Shoot the destructible blocks on the floor, go down and through the green door to the right. In the next room you place a [[Power Bomb]] to go down and then make use of walljumps to reach the upper left door and enter it. Shoot at destructible walls to the right and keep going right until you get &amp;quot;stuck&amp;quot;. You then want to run along the floor from left to right so that the [[Speed Booster]] kicks in and let's you through the rest of the walls. Then shoot and exit through the door leading to [[Botwoon]]. After [[Botwoon]] is defeated, go right.&lt;br /&gt;
&lt;br /&gt;
In the next room you can collect an optional [[Energy Tank (Botwoon)]] by going through the morph ball maze above the first pool of quicksand. It helps with surviving [[Draygon]], [[Ridley]] and [[Mother Brain]]. If you collect the [[Energy Tank]] go back out of to the left of the maze. Either way, speed boost your way to the right until you reach the last pool of quicksand stand in it and shoot to restock on ammo and health. When you are done with that, continue through the door on the right. [[Walljump]] on the right wall and exit the top right door. &lt;br /&gt;
&lt;br /&gt;
Make your way through this room by jumping and walljumping. When you reach it's end you can take the upper red door to a [[Save Station]] to make a safety save. Go down the lower green door, jump down through the spikes, kill the eye guarding the left door and enter it. Prepare to face [[Draygon]] and some measly turrets. The turrets can each be destroyed with three regular missiles before [[Draygon]] appears. After you defeat [[Draygon]], go through the door to the left and collect [[Space Jump]]. &lt;br /&gt;
&lt;br /&gt;
Head back to the [[Colosseum|long room]] next to the [[Save Station]], go through the door on the left side. Take the first door to the left (it was grey before and could not be opened). Keep on going until you reach another door at the top left of this room. Use space jumping and/or walljumping to reach the door. Go down and left to exit the next room. Then through another door to the left.&lt;br /&gt;
&lt;br /&gt;
Go left and then upwards until you reach a Y-section, take the right path and continue upwards to another Y-section, pick the left path. [[Space Jump]] and/or [[Walljump]] to go upwards and head through the door to the right. Make your way up and exit through the door to the right. Exit another door to the right. The pirates in this room cannot be destroyed until you have collected the [[Plasma Beam]], so go down and right until you've found it. After that dispatch of all enemies to unlock the door and go back up to the big room you came from. &lt;br /&gt;
&lt;br /&gt;
Now jump up to the top. Go left and then down and left until you reach a green door leading downwards. Go through it and enjoy the ride. When you reach the other end of the pipe use a [[Power Bomb]] and take the left exit. Keep heading left until you find a room with another broken glass pipe. Use Morph ball to go down below the platform in the middle of that room. Go through the door to the left and keep heading left until you reach a gate with a green box. Use a [[Super Missile]] to open it and head down through the second to last pit and then go right and take the elevator back down to Norfair. &lt;br /&gt;
&lt;br /&gt;
'''Norfair &amp;amp; Lower Norfair'''&lt;br /&gt;
&lt;br /&gt;
If you delayed [[Ice Beam]], get it as described earlier and return to the shaft. Take the door at the bottom right. Go through three additional doors to the right then take one downwards. Go all the way down and take the second door to the right and exit that room through the door to the right. Go down and place a [[Power Bomb]] to open the door to the left and travel into a room with a lava pit. [[Space Jump]] up to the door in the upper left corner of this room and exit the room. The next door contains a [[Save Station]]. Take the elevator down to Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
First go right and exit this room, then place a [[Power Bomb]] and go down and take the door on the right. The [[Pillars]] to the right can be destroyed with power bombs, try to place them so that they take out as many [[Pillars]] as possible and exit the door on the other side as quickly as you can. In the next room make use of walljumps/space jumps and place a [[Power Bomb]] next to the ceiling, go up through it and spinjump into the upper right door. In this massive room you would want to go down and forwards until you pass the big stalactite and then [[Space Jump]] straight up through the room. When you reach the top, take the door to the right.&lt;br /&gt;
&lt;br /&gt;
Optionally you can continue to the right, go through the wall to the right and then head down to grab the [[Energy Tank (Lower Norfair Fireflea Room)]] to help survive [[Ridley]] and [[Mother Brain]]. This is a pretty big time waster so it's not recommended unless you can't finish without it.&lt;br /&gt;
&lt;br /&gt;
Either way head down by shooting the blocks on the floor and drop down to the next room. Midway on the way down to the right there is another [[Save Station]]. Go all the way down the shaft and bomb your way into the morph ball passage. Go through it until you reach it's end, use a [[Power Bomb]] to open the door and clear the last block at the same time. After that you go through another morph ball passage to the left. If you are out of power bombs at this point you can [[bomb]] the block in the down left corner and collect [[Power Bomb of shame]], but only if you are completely empty on them. Use a [[Power Bomb]] to clear the blocks between the two statues, make your way to the bottom and go through the door to the left. &lt;br /&gt;
&lt;br /&gt;
Defeat the [[Metal Pirates Room|steel pirates]], then pass through three more doors to the left. Defeat [[Ridley]], open the door on your left. In this room shoot the block under the door you came through and collect [[Energy Tank (Ridley)]]. Now head all the way back up to the vertical room next to the last [[Save Station]] and go back to the top, this time take the door to the right. In the next room make it to the top and go through the left wall, open the hidden door behind it. Now go through the door to the upper left and follow this path until you reach a room with green bubble tiles on the ceiling. &lt;br /&gt;
&lt;br /&gt;
Go to the left to reach [[Bubble Mountain]] and head for the lower left door but don't go through it. Instead place a [[Power Bomb]], go down and take the left door. Go left until you reach the room after the [[Save Station]], head up and take the Elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Brinstar, Maridia &amp;amp; Crateria (to G4)'''&lt;br /&gt;
&lt;br /&gt;
Go into the room with the broken tube and go back up into Maridia. Take the same way as you did the first time but when you reach the big room where you used [[Shinespark]] to get to the upper right, [[Space Jump]] and [[Wall Jump]] up through the room and take the door at the top middle. Now go up to the top, take the morph ball passage to the left, open the door, open the green gate and go into red Brinstar through another morph ball passage. Take the elevator up to Crateria.&lt;br /&gt;
&lt;br /&gt;
Go up through the door and take the door to the top left. Now go all the way to the left through three doors. Go down and take two doors to the right. Wait for all the statues to turn grey, then go down and take the elevator down to Tourian.&lt;br /&gt;
&lt;br /&gt;
'''Tourian &amp;amp; The Escape'''&lt;br /&gt;
&lt;br /&gt;
The door to the right leads to a [[Save Station]]. Take the other door to continue. In the next couple of rooms, kill all the [[Metroid|Metroids]] to progress until you reach an area cover in sand. Head left until you reach the now grown Metroid from the beginning of the game. When it has drained all your health, continue left and head down left to replenish your health. Go back out and then through the door to the right. At the end of this room, kill the eye and exit through the door. The next room to the left contains another [[Save Station]]. Take the second door to the left and use the [[Zebetite Glitch]], go all the way to the left and then defeat [[Mother Brain]]. &lt;br /&gt;
&lt;br /&gt;
Exit through the opening to the left, go down through the door, take the next door to the right. Now run along the bottom floor and use a [[Shine Spark]] to reach the door in the upper right. In the next room, go all the way up, then follow the path taking you back down again. [[Wall Jump]] to the top using the left wall. Run to the right until you reach the shaft and make it up to the top (you can use a [[Shinespark]] to reach it quickly), exit the room. Then go up to the top, take the door to the right, then run and jump into your ship. THE END.&lt;br /&gt;
&lt;br /&gt;
==PRKD==&lt;br /&gt;
&lt;br /&gt;
Complete Ceres Station.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Blue Brinstar'''&lt;br /&gt;
&lt;br /&gt;
From the landing area, head left into the next room, then travel down into the shaft. In the shaft, fall down the right side. Go through the door, and past that room into the next one. Go into the next room and take the elevator down to Brinstar.&lt;br /&gt;
&lt;br /&gt;
From the elevator, go left and collect the [[Morphing Ball]]. Then head right through the door and down through the blocks. Go left through the door and collect [[Missile (Awakening)]]. Return to the elevator and go up. Don't use any missiles until you encounter the first red door of the route.&lt;br /&gt;
&lt;br /&gt;
Go left through the door and through the next door. Climb up the shaft and go up the door. Climb up and go right, rolling into a ball to get into the small passage. Fall down and go right through the door. Open the next door with missiles, then go through and collect the [[Bomb]]. Fight the [[Bomb Torizo]]. Leave that room and go through the next door. Climb up, preferably by doing the [[Alcatraz escape]], then head left through the bombable wall. Go through the next door. Run down this room and collect [[Energy Tank (Terminator)]]. Go through the next door and go down and left through the door. Go through the next door and down the elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Green/Pink/Red Brinstar'''&lt;br /&gt;
&lt;br /&gt;
Fall down and open the first door on the right, but don't go through. Do a running jump into that room, perform a [[Mockball]] and collect the [[Early Super Missile]]. Head down from the [[Super Missile]] and leave the room. Fall down and open the next door on the right. Continue through that room into the next one. Head down and [[Bomb]] the block. While the [[Bomb]] is going off, head left and collect [[Missile (Charge Beam)]]. Then go through where the block was and collect the [[Charge Beam]]. Head up from the [[Charge Beam]] and right through the green door. Head down through this room and straight through the next one. When you get to red Brinstar, wall jump up the shaft and go right through the door. Go through the next door.  Head down then go left to collect the [[Power Bomb]].  Go back right and head all the way up the next room and ride the elevator up (using [[Power Bomb]] to open the left-hand door on the way up).&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Wrecked Ship'''&lt;br /&gt;
&lt;br /&gt;
Use a [[Power Bomb]] and exit the elevator room and use another one to open it from the other side. Go up, destroy the blocks above and then place another [[Power Bomb]] so that you open the door to the right.  Go to the right, performing a [[continuous walljump]] to cross [[The Moat|the moat]], collection the [[Missile]] in the process.  Continue to the right, with proper jumping you can make it to the [[Super Missile]] door and continue into the wrecked ship.&lt;br /&gt;
&lt;br /&gt;
Make your way to the bottom, morph and [[Bomb]] the block in the narrow passage to the right. Kill the eye guarding the entrance to [[Phantoon]]. Defeat him and then go back up until you reach a morph ball maze, open the door to the left and collect [[Super Missile (Wrecked Ship West)]]. Exit through the door you came. &lt;br /&gt;
&lt;br /&gt;
Continue upwards and go through the door at the top. Kill all enemies in the next room and take the exit to the left. Now head left until you find another morph ball maze. Shoot the part that's blocking your way into the tunnel, then follow it and go right until you reach a room full of spikes. Here you will run and jump as far as you can, land in the spikes and repeat until you reach the Chozo Statue. Morph into his hand and wait for it to take you down through the spikes. Go through the door to the left when you regain control of Samus. Collect the [[Gravity Suit]] and then continue through the door on the left. Keep going left and make it back to the elevator room that you previously opened with a [[Power Bomb]]. Use the elevator to go back down to Brinstar. &lt;br /&gt;
&lt;br /&gt;
'''Red Brinstar &amp;amp; Norfair'''&lt;br /&gt;
&lt;br /&gt;
Go down and go through the second door on the left (same room previously opened with a [[Power Bomb]] on the way up).  Continue left through this room, and then make your way all the way down the red shaft, running and jumping through the right door at the bottom.  Continue through this room, and then immediately head up and right through the [[Super Missile]] door in order to collect [[Spazer]] (allows for faster [[Ridley]] and [[Mother Brain]] fights).&lt;br /&gt;
&lt;br /&gt;
Note:  Alternate path to getting [[Spazer]].  It is possible to skip [[Spazer]], but for it to be a viable time-saving strat, extensive X-Factors must be used on [[Ridley]] and [[Mother Brain]], and is highly advised-against.&lt;br /&gt;
&lt;br /&gt;
Exit [[Spazer]] room, and go down and to the right. Continue right through straight corridor, destroying the Maridia Tube with a [[Power Bomb]] on the way.  Continue right, and go down the elevator into [[Norfair]].&lt;br /&gt;
&lt;br /&gt;
Head down and open the third door on the left. In this room, collect [[Energy Tank (Hi-Jump Boots)]], then go left and down to collect the [[Hi-Jump Boots]].  Exit room, going immediately down, and walljump up the narrow shaft, laying a [[Power Bomb]] near the top.  This kills the [[Sova]] and destroys the bomb blocks, allowing you to escape through the flashing door.  Go up and open the [[Super Missile]] door on the top-left.  Do a mockball to get under the gates, then go up and right to get [[Ice Beam]].  Leave ice room, then go back down to right.  Continue through room, and freeze the green platforms in order to get enough distance to mockball through the next room and beat the closing gate.&lt;br /&gt;
&lt;br /&gt;
Note: The order that [[Ice Beam]] and [[Hi-Jump Boots]] are collected is up to personal preference.  If done ideally, however, going to [[Hi-Jump Boots]] first is thought to be the fastest route.&lt;br /&gt;
&lt;br /&gt;
Entering from the top right door in the [[Business Center]], continue to the right until you get to a large bubble room. Perform a [[Walljump]] to get to the top of the room on the right side, and enter the top right door. Go up here and right through the door.  Go through the door and collect the [[Speed Booster]].  From the [[Speed Booster]], head back into the large bubble room and take the second door down on the right. Go down this room and go in the first door on the right. Jump across the platforms shoot the gate, then collect the [[Missile (Wave Beam)]] on the way to the right. Perform a [[Walljump]] to get to the door and go through it to collect the [[Wave Beam]].  Enter the lower-left blue door from the room before [[Wave Beam]], and continue down to the lower right door.&lt;br /&gt;
&lt;br /&gt;
Keep following this path until it diverges, and take the lower route, opening the [[Power Bomb]] door towards [[Lower Norfair]].  One can either do a [[Shinespark]] (known here as &amp;quot;[[Lava Dive Room#Lava Spark|Lava Spark]]&amp;quot;) or a [[Gravity Jump]] to get past the lava into [[Lower Norfair]].  Take the elevator to descend into [[Lower Norfair]].&lt;br /&gt;
&lt;br /&gt;
'''Lower Norfair'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Kraid's Lair'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Maridia'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Crateria (to G4)'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Tourian and The Escape'''&lt;br /&gt;
&lt;br /&gt;
The door to the right leads to a [[Save Station]]. Take the other door to continue. In the next couple of rooms, kill all the [[Metroid|Metroids]] to progress until you reach an area cover in sand. Head left until you reach the now grown [[Metroid]] from the beginning of the game. When it has drained all your health, continue left and head down left to replenish your health. Go back out and then through the door to the right. At the end of this room, kill the eye and exit through the door. The next room to the left contains another [[Save Station]]. Take the second door to the left and use the [[Zebetite Glitch]], go all the way to the left and then defeat [[Mother Brain]]. &lt;br /&gt;
&lt;br /&gt;
Exit through the opening to the left, go down through the door, take the next door to the right. Now run along the bottom floor and use a [[Shine Spark]] to reach the door in the upper right. In the next room, go all the way up, then follow the path taking you back down again. [[Wall Jump]] to the top using the left wall. Run to the right until you reach the shaft and make it up to the top (you can use a [[Shinespark]] to reach it quickly), exit the room. Then go up to the top, take the door to the right, then run and jump into your ship. THE END.&lt;br /&gt;
&lt;br /&gt;
=[[Tutorials]]=&lt;br /&gt;
&lt;br /&gt;
Tutorials for each route are listed starting with ones more tailored towards new runners.&lt;br /&gt;
&lt;br /&gt;
==KPDR==&lt;br /&gt;
&lt;br /&gt;
[[Beginners Route|UNHchabo]] - Not a tutorial, but a route designed for a first run, only using techniques learned during a casual run. No mockballs, Zeb Skip, or horizontal shinesparks.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/go1den/v/49000977 Golden] - Tailored for green Super Metroid players, teaching basic techniques and safer strategies.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/_6FqA5izdhUfQg Melonax] - A set of tutorials and route demonstrations designed to guide a runner from brand new, to sub-hour and beyond.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/mishrak109/v/69192497 Mishrak] - Focuses less on bosses and advanced strategies in favor of compact and essential information for anybody to complete an any% run.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=8eScs50y110 Scott Falco/&amp;quot;Shaving Seconds&amp;quot;] - Very similar to Mishrak's route, but edited down to be a very compact and concise description of the route.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLZDC6DZTqL4w1tZsHH-W8PtXiO4QNG5jN ChTPwner] - French Beginner Tutorial with sub60 in mind.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xWWRBKkFjYk CynanMachae] - French-language mid-level tutorial that includes strats like X-factors and Short Charging&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/zoasty/v/46317411 Zoast] - Attempts to explain most possible strategies for all rooms, primarily focusing on what's optimal. Timestamps to sections of the tutorial can be found [https://pastebin.com/11RbKe3L here].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=SA9JK6IE24g Sweetnumb &amp;amp; Oatsngoats] - Similar to the above, with both players combining their knowledge to explain it all.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa2hvWq6HWvHazr1_woT0lcc ShinyZeni] - Covers modern strats for KPDR in depth.&lt;br /&gt;
&lt;br /&gt;
==PRKD==&lt;br /&gt;
&lt;br /&gt;
Oatsngoats - [http://www.twitch.tv/oatsngoats/v/40042594 Part 1] covers up to Ridley and [http://www.twitch.tv/oatsngoats/v/43080073 Part 2] covers everything after Ridley.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa1Vb2bVK7XXA0k9CwkQZKCs ShinyZeni] - Covers modern strats for PRKD in depth.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/QqLdmmWhVhb_Aw LynxXUnlimited] - Spanish-language tutorial&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/ZzdihKmM Overfiendvip] - Game time route outline. (PDKR/PRKD)&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/cSstZpDq Overfiendvip] - [[Yellow_Suit_Glitch#Draygon_.2ACF|Draygon Underflow]] route concept. (PDKR)&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Tutorials&amp;diff=9174</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Tutorials&amp;diff=9174"/>
				<updated>2025-07-16T16:49:24Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* KPDR (Kraid, Phantoon, Draygon, Ridley) (a.k.a. &amp;quot;old route&amp;quot;) */ CynanMachae's French tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Categories with multiple tutorials will have them listed starting with ones more tailored towards new runners.&lt;br /&gt;
&lt;br /&gt;
==Various Categories==&lt;br /&gt;
&lt;br /&gt;
[[Strat Chat]], hosted by Kipp and TrueMoss, with various guests&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=TJrZgMlbDlE Susreime] Japanese-language movement tutorial&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/jG02FglyAE4 Speedrun Basics &amp;amp; General Movement] by ShinyZeni&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kjdDQWAPfQ4 Phantoon Patterns &amp;amp; Doppler Quick Kills] by ShinyZeni&lt;br /&gt;
&lt;br /&gt;
==[[Any%]]==&lt;br /&gt;
&lt;br /&gt;
===KPDR (Kraid, Phantoon, Draygon, Ridley) (a.k.a. &amp;quot;old route&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Beginners Route|UNHchabo]]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/_6FqA5izdhUfQg Melonax]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/mishrak109/v/69192497 Mishrak109]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLZDC6DZTqL4w1tZsHH-W8PtXiO4QNG5jN ChTPwner] - French Beginner Tutorial with sub60 in mind.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=xWWRBKkFjYk CynanMachae] - French-language mid-level tutorial&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/168638200 Galamoz] - Movement tutorial featuring Any% KPDR&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=SA9JK6IE24g Sweetnumb &amp;amp; Oatsngoats]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/zoasty/v/46317411 Zoast] - [https://pastebin.com/11RbKe3L Timestamps for this tutorial]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/560645759 MrGuyAverage]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/753046491 Popplars] Part 1 - Ceres to Speedbooster&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/753041899 Popplars] Part 2 - Speedbooster to Space Jump&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/753037132 Popplars] Part 3 - Space Jump to .done&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa2hvWq6HWvHazr1_woT0lcc ShinyZeni]&lt;br /&gt;
&lt;br /&gt;
===PRKD (Phantoon, Ridley, Kraid, Draygon) (a.k.a. &amp;quot;new route&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
Oatsngoats - [https://www.twitch.tv/oatsngoats/v/40042594 P1] [https://www.twitch.tv/oatsngoats/v/43080073 P2]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa1Vb2bVK7XXA0k9CwkQZKCs ShinyZeni]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/QqLdmmWhVhb_Aw LynxXUnlimited] Spanish-language tutorial&lt;br /&gt;
&lt;br /&gt;
===IGT (In Game Time)===&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/ZzdihKmM Overfiendvip (PDKR/PRKD)]&lt;br /&gt;
&lt;br /&gt;
==[[100%]]==&lt;br /&gt;
&lt;br /&gt;
===Early Crocomire===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CGEaZdGvGvA KronicSauce]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/49840837 Apathae]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/wildanaconda69/v/47182416 WildAnaconda69]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=FQd70ixaT6A Sweetnumb &amp;amp; WildAnaconda69]&lt;br /&gt;
&lt;br /&gt;
===Late Crocomire===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa3o6aDW4zGpRl6PIZIFIKED ShinyZeni]&lt;br /&gt;
&lt;br /&gt;
==[[RBO|Reverse Boss Order]]==&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/foosda/v/41525804 Foosda]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa17i_Xdh6K41iHCXam9kYg4 ShinyZeni]&lt;br /&gt;
&lt;br /&gt;
==[[Any% Glitched]]==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=7w2JpDtfNRg&amp;amp;hd=1 Total]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4UUWVB3xMTs ShinyZeni] (covers the Door Skip route)&lt;br /&gt;
&lt;br /&gt;
==[[14% Ice]]==&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/zoasty/v/46737316 Zoast] (Beginning can also be applied to Any% PRKD)&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/qT8TUxKS Overfiendvip] (Post-2014 changes to the route)&lt;br /&gt;
&lt;br /&gt;
==[[GT Classic]]==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=iFDSkyRb2N8 Mumu Didi] French-language tutorial&lt;br /&gt;
&lt;br /&gt;
==[[Max% GT Code]]==&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351991665 MrGuyAverage's Early Game Tutorial]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/mrguyaverage/v/356200270?sr=a&amp;amp;t=5s Late Game Tutorial]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=69%25&amp;diff=9171</id>
		<title>69%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=69%25&amp;diff=9171"/>
				<updated>2025-07-15T06:10:28Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Set up base page with a short description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=69%&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=57:01&lt;br /&gt;
|gtwr=0:35&lt;br /&gt;
|wrholder=Zoast&lt;br /&gt;
|wrlink=https://www.youtube.com/watch?v=O0yYx87tmnI&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
|percentage=69%&lt;br /&gt;
|minibosses=No [[Spore Spawn|Spore]]&lt;br /&gt;
|bossorder=Various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Aside from the memes about the item percentage of this category being a Nice Number, any arbitrary fixed percentage like this makes for a category with interesting routing choices, since runners must choose which items are worth taking and which items are worth skipping.&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=North_Korea&amp;diff=9170</id>
		<title>North Korea</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=North_Korea&amp;diff=9170"/>
				<updated>2025-07-15T05:35:20Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Redirect to North Korea%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[North Korea%]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=North_Korea%25&amp;diff=9169</id>
		<title>North Korea%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=North_Korea%25&amp;diff=9169"/>
				<updated>2025-07-15T05:34:48Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Set up base page with a short description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=North Korea%&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=55:12&lt;br /&gt;
|gtwr=Unknown&lt;br /&gt;
|wrholder=MrGuyAverage&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/2371864427&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=No Spore&lt;br /&gt;
|bossorder=[[Draygon]] &amp;amp;#9656; [[Phantoon]] &amp;amp;#9656; [[Ridley]] &amp;amp;#9656; [[Kraid]] &amp;amp;#9656; [[Mother Brain]]&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
North Korea% is named because the nation, officially known as the Democratic People's Republic of Korea, shares the same initials as the required boss order for the category, DPRK.&lt;br /&gt;
&lt;br /&gt;
The route involves doing a hellrun of Upper Norfair before heading up to do a suitless Maridia, so some people consider the category to be an interesting alternative to RBO without the brutal difficulty of a suitless Lower Norfair.&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=RBO&amp;diff=9168</id>
		<title>RBO</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=RBO&amp;diff=9168"/>
				<updated>2025-07-15T05:34:11Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Undo revision 9167 by UNHchabo (talk) -- Whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Reverse Boss Order&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=56:07&lt;br /&gt;
|gtwr=0:37&lt;br /&gt;
|wrholder=ShinyZeni&lt;br /&gt;
|wrlink=https://youtu.be/r2sx0hy_i54&lt;br /&gt;
|wrtext=Youtube video&lt;br /&gt;
&lt;br /&gt;
|minibosses=No Spore&lt;br /&gt;
|bossorder=[[Ridley]] &amp;amp;#9656; [[Draygon]] &amp;amp;#9656; [[Phantoon]] &amp;amp;#9656; [[Kraid]] &amp;amp;#9656; [[Mother Brain]]&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
RBO is the category with the most route variations. The one you will want to use depends on how safe you wish to be, and/or how fast you are capable of being in a run.&lt;br /&gt;
&lt;br /&gt;
=Routes and Methods=&lt;br /&gt;
&lt;br /&gt;
When running RBO, there are many considerations to make for which route you want to use.  The route used typically depends on the runner's skill level and preference.  This section drives to outline many of the route choices available to the runner.&lt;br /&gt;
&lt;br /&gt;
==Double Norfair Visit==&lt;br /&gt;
&lt;br /&gt;
Double Norfair Visit route has classically been the RBO route.  This route involves the runner visiting Norfair twice throughout the entire run.  Typically the runner collects the Brinstar Reserve Tank and at least 2 Energy Tanks and immediately heading to Norfair to do an early hell run through Norfair, collecting Speed Booster, Wave Beam, Power Bombs, and Grapple Beam.  After this the runner backtracks to Brinstar and Crateria for more item collection before returning to Norfair for a second time and heading to Lower Norfair to fight Ridley.&lt;br /&gt;
&lt;br /&gt;
Advantages to Double Norfair Visit Route&lt;br /&gt;
* Allows collection of Crateria Super Missiles&lt;br /&gt;
* Allows collection of Big Pink Water Energy Tank&lt;br /&gt;
* Allows early Maridia route&lt;br /&gt;
&lt;br /&gt;
Disadvantages to Double Norfair Visit Route&lt;br /&gt;
* Requires an early hell run, which is easy to die in&lt;br /&gt;
* Route is overall slower than a Single Norfair Visit&lt;br /&gt;
&lt;br /&gt;
==Single Norfair Visit==&lt;br /&gt;
Single Norfair Visit route involves the runner collecting all the needed powerups in Crateria and Brinstar before ever entering Norfair.  This route requires picking up early powerbombs, whether it is Red Tower powerbombs or etecoons powerbombs (via moondance), and collecting many powerups without usual items.  The Big Pink E-Tank gate needs to be opened with the Super Missile trick since the runner doesn't have wave beam, Gauntlet can't be cleared with Speed Booster, and other differences.&lt;br /&gt;
&lt;br /&gt;
This route is typically considered a more advanced route as you have a much lower ammo count going into Ridley and aren't able to pick up as many Energy Tanks either.&lt;br /&gt;
&lt;br /&gt;
There were two variants of this route: (1) continuing up the Red Tower Elevator after collecting Power Bombs, looping back through Gauntlet and the rest of the Brinstar powerups; or (2) Doing Gauntlet immediately after picking up Bombs, and then backtracking through Brinstar for item collection after picking up Red Tower powerbombs.  From research both routes are roughly identical in time. &lt;br /&gt;
&lt;br /&gt;
However, there are more efficient variants of single Norfair visit, such as: replacing the Gauntlet Energy Tank with the Norfair Reserve Tank, or not getting either tank and go into Lower Norfair with only 7 tanks (6 energy tanks and 1 reserve tank); and doing [[moondance]] to get access to the etecoons area without powerbombs to get powerbombs earlier.&lt;br /&gt;
&lt;br /&gt;
A newbie to the category simply looking to complete a run could do this route, then go back to collect the Crateria Supers, Big Pink Water Tank, and do early Maridia after collecting Norfair items.  This route would technically be a Double Norfair visit, but leverages the advantages of both Norfair visit routes at a large cost of time.&lt;br /&gt;
&lt;br /&gt;
Advantages to Single Norfair Visit Route&lt;br /&gt;
* Provides ample energy tanks for the regular Norfair hell run to pick up Speed Booster, Wave Beam, and Grapple Beam&lt;br /&gt;
* Route is overall faster than a Double Norfair Visit&lt;br /&gt;
&lt;br /&gt;
Disadvantages to Single Norfair Visit Route&lt;br /&gt;
* Crateria Super Missiles and Big Pink Water Energy Tank can't be collected&lt;br /&gt;
* Does not allow for Early Maridia&lt;br /&gt;
&lt;br /&gt;
==Early Maridia==&lt;br /&gt;
&lt;br /&gt;
An option new runners to RBO typically want to take is to visit Maridia early on in the run (before killing Ridley) and collect Super Missiles and Energy Tanks there.  A runner could potentially collect as many as two extra Energy Tanks and two extra Super Missile powerups, making the rest of the run much more comfortable to complete.  Typically, only the Mama Turtle E-Tank and Crab Supers are collected.  The runner could go further into Maridia and collect the other Supers at the top of Maridia, and the E-Tank after Botwoon.&lt;br /&gt;
&lt;br /&gt;
Advantages to Early Maridia&lt;br /&gt;
* Allows the collection of up to two more E-Tanks&lt;br /&gt;
* Allows the collection of up to two (or three) more Super Missile powerups&lt;br /&gt;
&lt;br /&gt;
Disadvantages to Early Maridia&lt;br /&gt;
* Requires Ice Beam (and preferably wave beam) and maybe Grapple Beam to do&lt;br /&gt;
* Consumes a large amount of time&lt;br /&gt;
&lt;br /&gt;
==Screw Attack/Golden Torizo Skip==&lt;br /&gt;
&lt;br /&gt;
Another option the runner has in order to save time is to skip Golden Torizo, or both him and Screw Attack altogether.&lt;br /&gt;
&lt;br /&gt;
Fighting Golden Torizo typically involves farming Super ammo back to full and picking up Screw Attack before going into the fight.  The only reason to fight GT is to collect the Super Missile powerup in the room.&lt;br /&gt;
&lt;br /&gt;
Advantages to skipping Golden Torizo&lt;br /&gt;
* Saves time to not have to perform the fight&lt;br /&gt;
* Doesn't require refilling Super Ammo needed for the fight&lt;br /&gt;
&lt;br /&gt;
Disadvantages to skipping Golden Torizo&lt;br /&gt;
* Missing collection of a Super Missile powerup&lt;br /&gt;
* Missing out on opportunity to collect power bombs from drops&lt;br /&gt;
&lt;br /&gt;
Additionally, the runner can skip going to the left altogether and skip both Golden Torizo and Screw Attack.  While this saves a great deal of time, the runner is missing out on the helpfulness of Screw Attack and a Super Missile powerup.  Skipping both Screw Attack and Golden Torizo should be considered an extremely advanced move and is recommended as one of the last route changes made in order to save time.&lt;br /&gt;
&lt;br /&gt;
Advantages to skipping Screw Attack/Golden Torizo&lt;br /&gt;
* Saves a huge amount of time&lt;br /&gt;
* Don't have to deal with the Green Gate Glitch&lt;br /&gt;
&lt;br /&gt;
Disadvantages to skipping Screw Attack/Golden Torizo&lt;br /&gt;
* Loses Screw Attack, making the LN Escape much more perilous&lt;br /&gt;
* Missing collection of a Super Missile powerup&lt;br /&gt;
* Missing out on opportunity to collect power bombs from drops&lt;br /&gt;
* Missing out on opportunity to fill up Supers&lt;br /&gt;
&lt;br /&gt;
=Tutorials=&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/foosda/v/41525804 Foosda] - Beginner RBO Tutorial, focused on safeties and completion rather than a good time. &lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/4fJpD127 Foosda] - Item listing for an &amp;quot;Early Maridia&amp;quot; route, which makes RBO a slower run, but an easier run to complete, primarily due to the acquisition of &amp;quot;[[List of Super Missiles#Maridia 1|Crab Supers]],&amp;quot; &amp;quot;[[List of Super Missiles#Maridia 3|Pancake Supers]]&amp;quot;, and &amp;quot;[[List of Energy Tanks#Maridia 2|Turtle ETank]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/zxLdmBDj Foosda] - Item listing for a route without &amp;quot;Early Maridia&amp;quot;, which acquires 8 Energy Tanks (along with [[List of Reserve Tanks#Brinstar 1|Brinstar Reserve Tank]]), 50 Missiles, 20 Super Missiles, and 20 Power Bombs before entering Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4PVQroImwTU Foosda] - [[Aqueduct]] Grapple Jumps&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=k7h-jR1a0Kg Foosda] - Fastest Draygon Strat&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa17i_Xdh6K41iHCXam9kYg4 ShinyZeni] - Comprehensive tutorial video series&lt;br /&gt;
&lt;br /&gt;
=Theory TASes=&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=ZQshdwAQUZ0 Dessyreqt v1] - First theory TAS created by Dessyreqt back in 2013.  RTA is 1:01:28.  Route used includes a double Norfair visit.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Q7DOERXfvug Dessyreqt v2] - Second theory TAS created by Dessyreqt, released October 2015.  RTA is 57:04.  Route used includes a single Norfair visit, limiting the number of missiles picked up to 25 and does a lot of RNG manipulation on farming drops in Lower Norfair.  LN escape is also done without a Crystal Flash.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=PUIgSw_TGkA Straevaras v1] - First Theory TAS created by Straevaras, released December 2015.  RTA is 1:00:43.  Route used includes a double Norfair visit, and Screw Attack/Golden Torizo skip. This theory TAS is not as optimized and approaches a more realistic methodology that a runner would actually encounter in the run and does little to no RNG manipulation.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=MSkl-9EiknA Straevaras v2] - Second Theory TAS created by Straevaras, released December 2015.  RTA is 58:41.  Route used includes a single Norfair visit and Screw Attack/Golden Torizo skip.  This theory TAS is more optimized than the first, but still approaches a more realistic methodology that a runner would actually encounter in the run and does little to no RNG manipulation.&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=RBO&amp;diff=9167</id>
		<title>RBO</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=RBO&amp;diff=9167"/>
				<updated>2025-07-15T05:33:01Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Set up base page with a short description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=Reverse Boss Order&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=55:12&lt;br /&gt;
|gtwr=Unknown&lt;br /&gt;
|wrholder=MrGuyAverage&lt;br /&gt;
|wrlink=https://www.twitch.tv/videos/2371864427&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|minibosses=No Spore&lt;br /&gt;
|bossorder=[[Draygon]] &amp;amp;#9656; [[Phantoon]] &amp;amp;#9656; [[Ridley]] &amp;amp;#9656; [[Kraid]] &amp;amp;#9656; [[Mother Brain]]&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
North Korea% is named because the nation, officially known as the Democratic People's Republic of Korea, shares the same initials as the required boss order for the category, DPRK.&lt;br /&gt;
&lt;br /&gt;
The route involves doing a hellrun of Upper Norfair before heading up to do a suitless Maridia, so some people consider the category to be an interesting alternative to RBO without the brutal difficulty of a suitless Lower Norfair.&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=X-Plasma&amp;diff=9143</id>
		<title>X-Plasma</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=X-Plasma&amp;diff=9143"/>
				<updated>2025-06-28T19:08:18Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Ponk's demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''X-Plasma''', also referred to by players as '''Microwave Beam''', is the combination of [[X-Ray Scope]] and [[Plasma Beam]]. This combination of items allows the player to exploit [[Phantoon]], [[Botwoon]], and [[Draygon]] to make short work of them. It is the trademark technique of [[GT Classic]] runs, as it is basically the only category where the player will have both items before encountering those three foes.&lt;br /&gt;
&lt;br /&gt;
By activating X-Ray Scope as a [[Charge Beam|charged]] beam shot containing Plasma passes through the boss's vulnerable point, it will reset the boss's invulnerability, causing the beam to strike again. This can be repeated multiple times per charged shot, effectively allowing all of these bosses to be slain by one charged shot, and making it quite similar to the infamous &amp;quot;pause glitch&amp;quot; in the original Mega Man.&lt;br /&gt;
&lt;br /&gt;
Phantoon in particular will require being struck by a source other than the charged shot first before the exploit is performed. If Phantoon is struck by the beam first upon opening, he will immediately shut, preventing the exploit. A [[Missile]] works well as an initial damage source.&lt;br /&gt;
&lt;br /&gt;
This exploit can also be performed on the [[Metal Pirates Room|steel pirates of Lower Norfair]], but the window for doing so is extremely small.&lt;br /&gt;
&lt;br /&gt;
This exploit can also be performed with [[Hyper Beam]] instead of Plasma Beam, because it shares the same penetration quality.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|tox6blvT5Ao}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Weapon Techniques]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=EMuXUvnk6Hg&amp;amp;t=16m52s Tool-assisted demonstration of exploit versus steel pirates]&lt;br /&gt;
&lt;br /&gt;
[[Category:X-Ray Scope Glitches]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Phantoon&amp;diff=9142</id>
		<title>Phantoon</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Phantoon&amp;diff=9142"/>
				<updated>2025-06-28T19:07:41Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Phantoon Fourth */ Ponk's demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss info&lt;br /&gt;
|title=Phantoon&lt;br /&gt;
|image=Phantoon.png&lt;br /&gt;
|location=[[Phantoon's Room]], [[Wrecked Ship]]&lt;br /&gt;
|health=2500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= General Information =&lt;br /&gt;
&lt;br /&gt;
Phantoon has 2500 health.&lt;br /&gt;
&lt;br /&gt;
Phantoon is only vulnerable to damage through his eye when it is exposed, where [[Missile|Missiles]], [[Super Missile|Super Missiles]], [[Charge Beam|charged shots]], and [[Charge Beam Combos|special beam attacks]] will deal damage.&lt;br /&gt;
&lt;br /&gt;
Super Missiles will deal 600 damage to Phantoon instead of their normal 300; however, using a Super Missile on Phantoon that does not finish him off will enrage Phantoon, causing him to spend roughly 18 seconds sending waves of flames down from above before starting another pattern.&lt;br /&gt;
&lt;br /&gt;
Phantoon's flames can be negated by [[Pseudo Screw Attack|pseudo-Screw]] or [[Screw Attack]].&lt;br /&gt;
&lt;br /&gt;
Phantoon will perform one of six patterns to begin the fight, and then will perform one of six different patterns in the second round, as well as remaining rounds thereafter. (12 total patterns)&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;round&amp;quot; consists of the time from which Phantoon appears to begin a pattern, to the point he disappears to start another pattern or perishes.&lt;br /&gt;
&lt;br /&gt;
Both Phantoon and his flames will deal 10 / 20 / 40 damage to [[Gravity Suit]] / [[Varia Suit]] / [[Power Suit]] Samus, respectively.&lt;br /&gt;
&lt;br /&gt;
Multiple flames can strike Samus at once. If you are on top of Phantoon's eye without invulnerability as he opens and produces eight flames, they can all collide with Samus at once, which usually spells death, and is referred to as the &amp;quot;Sunrise Surprise.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Interactions =&lt;br /&gt;
&lt;br /&gt;
== Figure 8 ==&lt;br /&gt;
&lt;br /&gt;
Phantoon will move in a figure 8 type of motion around the room until he opens his eye, dropping flames as he does so. These flames can [[Enemies#Bosses|drop items]].&lt;br /&gt;
&lt;br /&gt;
Phantoon can open at either a 'fast', 'medium', or 'slow' speed. A 'fast' opening will have Phantoon open his eye around one second after becoming visible. A 'medium' opening will take about five seconds longer than a 'fast' opening, and a 'slow' opening will take about five seconds longer than a 'medium' opening.&lt;br /&gt;
&lt;br /&gt;
===First Round===&lt;br /&gt;
&lt;br /&gt;
In the first round, Phantoon will start at the top center of the room and then choose to move to the right or to the left, each with 50% chance. A right side figure 8 will always be the same pattern, with Phantoon opening his eye in one of three possible positions, named &amp;quot;fast&amp;quot;, &amp;quot;mid&amp;quot; and &amp;quot;slow&amp;quot;. Similarly, a left side figure 8 will always be the same, with the three possible positions for the eye to open named &amp;quot;fast&amp;quot;, &amp;quot;mid&amp;quot; and &amp;quot;slow&amp;quot;. Given a right or left side pattern, fasts and mids have 25% chance each, while slows have 50% chance of occurring. The frame Phantoon starts moving is what sets where Phantoon's eye will open.&lt;br /&gt;
&lt;br /&gt;
===Second Round===&lt;br /&gt;
&lt;br /&gt;
For the second and subsequent rounds, Phantoon will start at either the top right or top left of the room and proceed to move in a figure 8 pattern. Even though these two figure 8 patterns are different from those of the first round, they also are always the same and each have three different eye opening spots, &amp;quot;fast&amp;quot;, &amp;quot;mid&amp;quot; and &amp;quot;slow&amp;quot;.  The percentages for each eye opening spot [https://milde.no/public/sm/science/PhantoonRng.txt have been simulated to be]&lt;br /&gt;
&lt;br /&gt;
* left: fast 24.52% | mid 0.70% | slow 24.87%&lt;br /&gt;
&lt;br /&gt;
* right: fast 0.35% | mid 36.80% | slow 12.76%&lt;br /&gt;
&lt;br /&gt;
Therefore, the compounded percentages for second round and above are:&lt;br /&gt;
&lt;br /&gt;
* left 50.09% | right 49.91%&lt;br /&gt;
&lt;br /&gt;
* fast 24.87% | mid 37.50% | slow 37.63%&lt;br /&gt;
&lt;br /&gt;
===Flames===&lt;br /&gt;
&lt;br /&gt;
Whenever Phantoon is moving in figure 8, flames will drop from his eye as if tears. There are four possible flame patterns, each with 25% chance of being chosen and with a roughly 3 second cooldown between them. Indicating a flame by &amp;quot;F&amp;quot; and a 16 frames interval by &amp;quot;-&amp;quot;, the four flame patterns are:&lt;br /&gt;
&lt;br /&gt;
* F-F-F (quick 3)&lt;br /&gt;
&lt;br /&gt;
* F--F--F--F--F (moderate 5)&lt;br /&gt;
&lt;br /&gt;
* F---F---F---F---F---F---F (sluggish 7)&lt;br /&gt;
&lt;br /&gt;
* F-F--F----F--F----F-F (varied 7 or 322)&lt;br /&gt;
&lt;br /&gt;
A flame pattern that is interrupted by Phantoon's eye opening will be paused and continued later, when Phantoon closes his eye and starts doing figure 8's again (this still applies if Phantoon turns invisible).&lt;br /&gt;
&lt;br /&gt;
== Eye Open ==&lt;br /&gt;
&lt;br /&gt;
When Phantoon's eye opens from a pattern, he will produce eight flames that will spiral outward across the screen. The image below shows the probability of a given pattern in a given round, the position where Phantoon will open his eye, and the position(s) that will give the best chance of destroying all of the flames with one shot.&lt;br /&gt;
&lt;br /&gt;
[[File:Phantoon-patterns.png|thumb|none|600px|alt=Probability of each Phantoon pattern by round, with positions of eye opening and where to stand to shoot the flames|Phantoon Pattern Probabilities by Round]]&lt;br /&gt;
&lt;br /&gt;
After Phantoon takes damage during this opening, he will fly around the room in a similar manner, attempting to ram Samus. Samus's positioning will influence his movement.&lt;br /&gt;
&lt;br /&gt;
Phantoon can be damaged at multiple points during an opening. If Phantoon takes 300+ damage during one barrage, he will disappear to start another pattern, so make sure to keep your shots spaced out enough. If Phantoon has taken a total of 400+ damage after the third barrage (example - Missile hit, wait for a second, repeat three times), he will disappear to start another pattern. If Phantoon is struck with a Super Missile at any point during his opening, he will disappear to begin an enrage phase. If Phantoon is not made to disappear from one of these conditions, he will naturally disappear on his own after about six seconds of flying around.&lt;br /&gt;
&lt;br /&gt;
If Phantoon does not take damage after opening his eye (from a figure 8 pattern), he will close his eye, disappear, and start to move in a figure 8 pattern but now invisible (flames continue to drop). When invisble Phantoon opens his eye, instead of sending a spiral of flames out, he will rain flames down in a horizontal line from the ceiling. After the first time he opens in this manner, he will continue to disappear and reopen every couple of seconds while continuing to rain flames until he takes damage. &lt;br /&gt;
&lt;br /&gt;
Phantoon can close his eye at either a 'fast', 'medium', or 'slow' speed. The amount of time the eye stays open and its chance percentages are: 15 frames, 25% | 30 frames, 37.5% | 60 frames, 37.5%.&lt;br /&gt;
&lt;br /&gt;
If Phantoon was hit with a charged plasma shot in the previous round, he will become vulnerable seven frames later than usual after opening his eye. This reduces his window of vulnerability: for a fast eye close you only get an 8 frame window to hit Phantoon rather than a usual 15. This occurs because the charged plasma shot gives Phantoon 16 iframes, but he disappears and becomes invulnerable after 9 frames. The game does not process iframes while Phantoon is invulnerable, so his 7 leftover iframes are preserved until the next time he opens his eye.&lt;br /&gt;
&lt;br /&gt;
== Enrage ==&lt;br /&gt;
&lt;br /&gt;
As stated previously, Phantoon will enrage if struck with a Super Missile that does not destroy him. Phantoon cannot be damaged while in this state. He will stay at the top of the screen where he will send waves of flames whipping down from the ceiling that will alternate from left to right. The waves happen at 128 frame intervals.&lt;br /&gt;
&lt;br /&gt;
After eight waves, he will disappear to start another pattern.&lt;br /&gt;
&lt;br /&gt;
With appropriately-timed beam shots, you can destroy many of these flames at once, thus farming them. Alternatively, you can perform a pseudo-Screw throughout this entire phase to avoid all damage.&lt;br /&gt;
&lt;br /&gt;
=== Enrage Skip ===&lt;br /&gt;
&lt;br /&gt;
If a Super hits Phantoon on the specific frame as he starts moving around the room, he will not become enraged. If implemented in a run this would allow for killing Phantoon in a single round, though it would be very difficult.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|CEqi68cc70o}}&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1KVWUEc_Z7pG_1ycbEB5FIhKkPLBaeKAxrJ4javr2i5M/edit?usp=sharing FreyasSpirit's analysis of Phantoon's AI to explain this behavior]&lt;br /&gt;
&lt;br /&gt;
= Categories =&lt;br /&gt;
&lt;br /&gt;
== Phantoon First ==&lt;br /&gt;
&lt;br /&gt;
=== Any% PRKD ===&lt;br /&gt;
&lt;br /&gt;
The primary method for destroying Phantoon in this category is through the use of the &amp;quot;[http://tasvideos.org/GameResources/SNES/SuperMetroid.html#Phantoon doppler]&amp;quot; technique. Basically, whenever Phantoon takes damage that would make him disappear (excluding being struck with a Super Missile), he will attempt to close his eye; however, Phantoon needs some time (approximately ten frames) for that to happen, making it possible for him to continue to take damage if this time is interrupted, which it can be if Missiles are fired at the appropriate rate.&lt;br /&gt;
&lt;br /&gt;
The cooldown for missiles is 9 frames, but to avoid having an input not register by being too early, the ideal doppler spacing is 10 frames. This gives a tempo of 360 beats per minute, which this video essentially gives a metronome for.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|-mWsZ3mqFPw}}&lt;br /&gt;
&lt;br /&gt;
The easiest method for performing a doppler on Phantoon is to allow him to fly off-screen, then hold a forward direction while mashing the shot button with Missiles selected until you are right next to Phantoon. Doing so, you should be able to consistently have three to four Missiles connect with Phantoon before he disappears.&lt;br /&gt;
&lt;br /&gt;
A typical round utilizing the doppler in this manner will look something like this:&lt;br /&gt;
&lt;br /&gt;
* Fire an uncharged beam shot towards Phantoon to extinguish the flames he generates upon opening from a pattern&lt;br /&gt;
* Fire two Missiles at Phantoon, then wait briefly&lt;br /&gt;
* Fire two Missiles at Phantoon, then let him gain some distance&lt;br /&gt;
* Fire as many Missiles as you can while walking towards him right as he would re-enter the room&lt;br /&gt;
&lt;br /&gt;
Even doing something as simple as this, you can become consistent at defeating Phantoon in under four rounds. In the last round, you will want to fire a Super Missile at the end of your third barrage. If you managed to doppler efficiently enough in the first two rounds, then you may not need to doppler anything at all in the third round.&lt;br /&gt;
&lt;br /&gt;
It is possible to slay Phantoon in under three rounds if you incorporate stuttering during your doppler to have more Missiles land. Ideally, you will be able to strike Phantoon with ten Missiles total in the first round (2-2-6) and nine Missiles with the Super Missile as a finisher (2-2-5+S) in the second round. It is possible to still two round even with a worse first round, but every additional Missile needed makes it that much more unlikely.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|cl7ETKGNflQ}}&lt;br /&gt;
&lt;br /&gt;
Another option for this fight is to incorporate charged shots between Missile barrages. Two charge shots will reduce the amount of Missiles normally required by one, potentially making a two round fight easier in that regard.&lt;br /&gt;
&lt;br /&gt;
A concern for this strategy is having enough ammo to defeat Phantoon in these few rounds. Although fast patterns are certainly ideal for speedrunning, multiple fast patterns can cause the player to run into an issue where they are not equipped with enough Missiles from drops to defeat Phantoon accordingly with the doppler technique.&lt;br /&gt;
&lt;br /&gt;
Being familiar with how Phantoon will move off-screen and how Samus can influence his movement is important here. Without proper manipulation of Phantoon, there will be certain patterns where he will fly directly over your attempt at a doppler if you allow him to fly off-screen. For these patterns, having Samus jump up a certain height right as Phantoon swings off-screen can influence him into having a lower positioning when he swings back into the room.&lt;br /&gt;
&lt;br /&gt;
For each pattern, there's also a way to doppler Phantoon while keeping him on-screen, which is a few seconds faster than letting him go off-screen. This may involve a very difficult move such as an Air Doppler.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|fiuQTIZCXOg}}&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gc_i6AGMOzQ}}&lt;br /&gt;
&lt;br /&gt;
Slower patterns tend to be the hardest to punish due to the time in which Phantoon will lay flames before opening, as well as the position in which Phantoon will open from these patterns. It is recommended to practice those the most, especially since you are likely to receive them the most in runs.&lt;br /&gt;
&lt;br /&gt;
The optimal manner of dealing with the eight flames Phantoon produces when he opens his eye from a pattern is to fire a single beam shot at them, such that the beam shot consumes all of the flames at once, leaving Phantoon's eye directly exposed to Missiles, and leaving a cluster of drops floating in the air. You can alternatively dodge them with pseudo-Screw or possibly by being morphed. In case you miss the opening beam shot, you can try intercepting flames with the beam as well.&lt;br /&gt;
&lt;br /&gt;
Something you may have to get used to is that the hitbox of the uncharged [[Power Beam]] is small enough that it can appear to pass through flames.&lt;br /&gt;
&lt;br /&gt;
Due to the lack of Varia Suit, everything will deal at least 40 damage, making large energy drops much less effective than in Phantoon Second routes since it would require two of them to nullify a flame's damage. It can also put you in an awkward position where, if you end up between 30 and 40 energy, you will be low enough to die to a single flame, but not low enough to force the 'health bomb' effect to occur.&lt;br /&gt;
&lt;br /&gt;
If Phantoon begins to rain flames, you can crouch or morph to lower the chance of Phantoon appearing on top of you, and hold angle buttons appropriately to shoot the flames that would fall on top of you, while also striking Phantoon with a Missile or two when you have the opportunity. For maximum safety, you can strike Phantoon with three Missiles in a row so that he will disappear and start another pattern.&lt;br /&gt;
&lt;br /&gt;
=== 14% ===&lt;br /&gt;
&lt;br /&gt;
Basically, all information for [[Any% PRKD]] also applies here; however, in 14% categories, the chance of executing a two-round on Phantoon is reduced due to always having a cap of 10 Missiles, making well-timed Missile drops more important than in Any% PRKD.&lt;br /&gt;
&lt;br /&gt;
== Phantoon Second ==&lt;br /&gt;
&lt;br /&gt;
There are multiple good strategies for fighting Phantoon second depending on skill level, category and future goals. &lt;br /&gt;
&lt;br /&gt;
For beginners, starting with Ice/Wave/Spazer Charge shots is recommended. Adding in missiles can improve this approach to a 3 round fight.&lt;br /&gt;
&lt;br /&gt;
Intermediate/Advanced players should decide between x-factors or missile doppler strategies to accomplish 2 round fights. X-Factors are only relevant to certain categories but are much easier to master than dopplers. Dopplers are applicable to every category but take much longer to become proficient with. &lt;br /&gt;
&lt;br /&gt;
=== Any% KPDR (Ice/Wave/Spazer Charge Only) ===&lt;br /&gt;
&lt;br /&gt;
Beginner strategy. With Charge Beam, [[Wave Beam]], and [[Spazer]] equipped, you can slay Phantoon in four rounds.&lt;br /&gt;
&lt;br /&gt;
Strike Phantoon with a charge shot when he opens, then hit him with two more and he should disappear. Repeat this process three more times and he should perish. This can be sped up slightly by the inclusion of a Super Missile in the last round - charge shot when he opens, then Super Missile.&lt;br /&gt;
&lt;br /&gt;
It can help to fight from the corners of the room (probably the left corner) to minimize damage. The flames Phantoon drops will rarely reach the corners of the room before being shot. You can crouch in the bottom left corner when flames are raining down, and aim up to shoot the flame that would land and fall on top of you during this scenario. Phantoon's body should rarely (if ever) touch you when performing this strategy. &lt;br /&gt;
&lt;br /&gt;
To minimize damage taken, fight from the corners, usually the left corner. Flames he drops while moving around rarely touch the corners before you can shoot them. Then crouch in the bottom left corner when he is in the rain state. You should rarely, if ever, get touched by his body doing this. Aim up and shoot to kill the flame that would land and fall on you.  Strike Phantoon in the middle or right side of the screen to help prevent him from drifting into you, which should give you time to hit with the three charge shots needed to make him disappear before he would fly into you. Jumping and shooting across the center of the screen to hit him off-screen works in most situations; however, you should listen for Phantoon's cry to confirm that you actually damaged him.&lt;br /&gt;
&lt;br /&gt;
This method should also work with [[Ice Beam]] instead of Wave Beam in this combo; however, it would be much more difficult to execute since the beam would not penetrate the walls. There is also essentially no reason to not have Wave Beam at this point anyway, so this is simply a note for knowledge purposes.&lt;br /&gt;
&lt;br /&gt;
=== Any% KPDR (Charge Plus Missiles) ===&lt;br /&gt;
&lt;br /&gt;
In the 2018 Any% Tournament, runner MassHesteria demonstrated a good technique for runners who pick up both Spazer, and Early Ice. For each round, fire two missiles, then two missiles, then a Charge Shot. This will kill Phantoon in 4 rounds. This allows the runner to save on pauses compared with the Beginner technique listed above.&lt;br /&gt;
&lt;br /&gt;
It can finish in 3 rounds if you use a Missile and a Super Missile in a mini-doppler pattern on the third round. This technique can save ample time over a three-round doppler if you still need phantoon to fly offscreen in order to hit enough missiles to achieve the 3 round, since the first two rounds don't need to wait for Phantoon to come back on-screen.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|vpZ6TnEXlKQ}}&lt;br /&gt;
&lt;br /&gt;
=== Any% KPDR (popTOON - X-Factor Plus Missiles) ===&lt;br /&gt;
&lt;br /&gt;
With this strategy you do not need to know every eye open position that Phantoon has and is a strat for easy 2 round Phantoons once you get the hang of it.  While it can certainly help to know them it is not explicitly necessary.&lt;br /&gt;
The hybrid strat for Phantoon is 2 missiles, 2 missiles, xfactor, 2 missiles, 2 missiles, super missile (2 missiles, 2 missiles, xfactor, 2 missiles, 2 missiles xfactor - this is if you have no super missiles for round 2).  When Phantoons eye opens, you want to shoot two regular missiles (reds) into Phantoon, then dash to the left wall, do a full jump and at the peak fire two more regular missiles (reds) into Phantoon.  Immediately press and hold right and menu over to power bombs.  As soon as you are towards the lower portion of Phantoons body you will want to start charging to perform an X-Factor.  Continue holding right until you reach the right side wall, you want to make your way to this wall without using dash.  Once you reach the wall, perform a full jump (with no spin) this will pull Phantoon to the top of the screen where your X-factor will connect with all four shots.  From there you will want to shoot 2 more missiles into Phantoons eye when it opens next, wait a moment, fire two more missiles, and then immediately a super missile.  That will finish off Phantoon.  If you do not have a super missile to finish the fight, simply repeat the pattern for round 1 and do a double x-factor instead.&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/G7_vN68P6Fw?si=OLtzowm3gzSyrdPh Popplars' popTOON explanation]&lt;br /&gt;
&lt;br /&gt;
=== Any% KPDR (X-Factor Only) ===&lt;br /&gt;
&lt;br /&gt;
One optimal strategy for defeating Phantoon is to utilize the [[Charge_Beam_Combos#Wave_Shield|X-Factor]] to attempt to defeat Phantoon in only two on-screen rounds. This saves some time over popTOON and 2 round dopplers. &lt;br /&gt;
&lt;br /&gt;
You will want to open every time with a pseudo-Screw (from your charge shot that you are about to use) to avoid the flames from Phantoon's opening, then use the charge shot directly on Phantoon, followed by the X-Factor, performed accordingly based on the speed and position of Phantoon's opening.&lt;br /&gt;
&lt;br /&gt;
Below are guides which will provide strategies for each variation of Phantoon's openings. These different setups will be explained via crude drawings and text summaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The drawing of Phantoon is based on where he is going to appear on the screen. The black arrow is where you want to fire the charge shot for the opener. The X is where you are going to be hitting him with the X-Factor. The green line indicates the direction and way you need to move to make the X-Factor connect. For the left slow opening of the second round, the red line indicates how Phantoon is going to move.&lt;br /&gt;
&lt;br /&gt;
'''1st Round'''&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/AqMF7.png Left Fast] - Phantoon is going to appear on the bottom left and you want to make sure that you jump through the flames and hit Phantoon on his right side to initiate the setup. From here, he will recoil back, so you need to immediately start charging and run to the right. Once you hit the right wall, you need to jump to the top of the room immediately. So long as you do not turn around and you move as the green arrow indicates, it should connect every single time.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/JVdIQ.png Left Medium] - This is one of the easier patterns. Simply jump up, shoot him, and then face left in the middle of the room while trying not to move. If for whatever reason Phantoon is moving in an usual manner, you can make adjustments by performing turnarounds to delay the X-Factor, or by walking to the right (if you were too slow). Jumping can sometimes help, but it is not recommended. This is also the most common setup for this method of quick kill.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/ApvVA.png Left Slow] - Another pattern where you pretty much just shoot and stay in the middle of the room while facing left. Once again, make adjustments if it looks like it is about to fail.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/0FdAM.png Right Fast] - This pattern is ideal for speed and ease.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/MdTZN.png Right Medium] - This one is a tad tricky. You can actually hit him from three different places - the middle of the room, the top right corner, and the place displayed in the image. The place displayed in the image is probably the easiest to use, but feel free to test all three to see which of them you prefer.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/OVn5x.png Right Slow] - Not much needs to be said here.&lt;br /&gt;
&lt;br /&gt;
'''2nd Round'''&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/t5bhv.png Left Fast] - Similar to first round's Left Fast, you want to jump in the air, and upon landing, run to the right wall, then jump towards the ceiling.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/6akbt.png Left Slow] - This is by far the most complex X-Factor to setup, but so long as you move the same every time, it should connect properly. Basically, you just want to spinjump into him and as soon as the shot hits, hold left. '''Do not stop holding left and do not face right'''. After you have landed, you want to immediately jump up to the ceiling so you can manipulate Phantoon into a fixed Y-position. After you have touched the ceiling, you want to start charging up a shot right as you're about to touch the grey door to your left. Upon landing, just jump back up to the ceiling as phantoon approaches and it should hit. This one will probably require a little bit of practice since it's the only one that's timing based instead of being solely position based.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/oIw2u.png Right Medium] - This is by far the most common second round pattern. For the most part, it is pretty simple. As long as you stand in the middle of the room and adjust your positioning based on Phantoon's movement, it should connect.&lt;br /&gt;
&lt;br /&gt;
[http://i.imgur.com/wK1kR.png Right Slow] - For this pattern, it is very helpful to run to the left wall to make it connect. You can execute from the middle of the room as well, but it is not nearly as consistent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a simple summary of the above regarding how to respond to patterns. &amp;quot;Track&amp;quot; means to predict Phantoon's movement to allow all X-Factor particles to connect. This vague description is only used when it should be relatively simple to accomplish. &amp;quot;Shoot&amp;quot; means shoot Phantoon's eye - it is implied that you begin charging the X-Factor after shooting.&lt;br /&gt;
{|&lt;br /&gt;
! Pattern (Round, Position, Speed) || Response&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Left, Fast || shoot, hop, walk right&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Left, Medium || jump, shoot, track&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Left, Slow || jump, shoot, track&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Right, Fast || jump, shoot, track&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Right, Medium || shoot, hop, walk right&lt;br /&gt;
|-&lt;br /&gt;
| 1st, Right, Slow || jump, shoot, track&lt;br /&gt;
|-&lt;br /&gt;
| 2nd, Left, Fast || jump, then quickly: shoot, turn right, charge, land, move right&lt;br /&gt;
|-&lt;br /&gt;
| 2nd, Left, Slow || jump, shoot, jump, shoot, charge when in middle of screen, jump&lt;br /&gt;
|-&lt;br /&gt;
| 2nd, Right, Medium || shoot, track&lt;br /&gt;
|-&lt;br /&gt;
| 2nd, Right, Slow || jump, shoot, track&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The way you move after striking Phantoon when he opens his eye is much more crucial to be aware of than the speed and fluctuations of his patterns. Moving in a consistent manner and then making tiny adjustments in case of incorrect initiation of an opening is crucial for consistent execution of an X-Factor two-round.&lt;br /&gt;
&lt;br /&gt;
Phantoon's speed is directly correlated to the location of Samus as she delivers the opening shot and the distance she is from him while he moves around the room. Phantoon will recoil more if Samus is nearby and speed up if Samus is far away.&lt;br /&gt;
&lt;br /&gt;
For the most part, the most consistent thing a player can do is move around as little as possible to ensure that Phantoon always performs the same movement during an opening; however, there are some patterns where this is not possible.&lt;br /&gt;
&lt;br /&gt;
Adjustments during the fight can be made in two ways - either moving to the the left or right depending on Phantoon's position, or turning around while charging. Performing turnarounds while charging the beam will delay the X-Factor by a small amount of frames per each time.&lt;br /&gt;
&lt;br /&gt;
Behemoth's method of this fight involves opening up with a charge shot per usual, then firing a Missile right after the first X-Factor particles collide, before Phantoon disappears from the damage, and then firing 3 Missiles and a Super Missile in the second round to finish him off.&lt;br /&gt;
&lt;br /&gt;
An alternative second round method is to open with the charge shot like normal (or shoot out all the flames as phantoon opens akin to PRKD and shoot 2 missiles), and follow it up with two Missiles shortly afterward. Let Phantoon fly off screen, then at the appropriate time, fire two Missiles followed immediately by a Super Missile towards Phantoon. This is sometimes slightly slower than a second X-Factor, but conserves a [[Power Bomb]] as well as allows the player to collect the flame drops from the open on the second round if they opt to mirror the PRKD strategy. These two bonuses to the missile second round allow a player to potentially skip certain farms on the way to Phantoon if they so choose which saves even more time and is generally why the missile second round is regarded as the most optimal way to do the fight by players at the highest level.&lt;br /&gt;
&lt;br /&gt;
If you were only able to damage Phantoon with one particle of the second X-Factor, then on the third round, you should be able to defeat Phantoon with two charge shots and a Super Missile.&lt;br /&gt;
&lt;br /&gt;
If an X-Factor particle hits a flame (usually referred to as being &amp;quot;flame lamed&amp;quot;), you won't output enough damage to defeat Phantoon in two rounds without adapting. One way to adapt is to shoot an extra charge shot shot before the X-Factor in the second round, which entails another set of setups.&lt;br /&gt;
&lt;br /&gt;
'''Video Of Every Pattern, by Nutella'''&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/nutella4eva/v/97258557 Every Phantoon Pattern]&lt;br /&gt;
&lt;br /&gt;
=== Max% GT Code ===&lt;br /&gt;
&lt;br /&gt;
Phantoon is much more difficult in this category due to only having 99 health, 5 missiles, and having to rely on Phantoon's eyedrops for more missile drops. There are a few strategies to get a semi-consistent Phantoon fight. If doing dopplers, shoot out a missile so that you have 4 missiles at all times. By doing that, you can shoot the eyedrops until Phantoon's eye opens and pick up the drops as you are performing the doppler. This is most reliable if you are at full health so the drops are always either missile drops or super drops. Alternatively, since drop rng is not something you want to depend your run on, a slightly easier variation of this doppler includes utilizing super frames which allows you to shoot a super at Phantoon without enraging him. [https://clips.twitch.tv/ObeseEagerOrangeArsonNoSexy Here is an example of a 2 round using super frames.]&lt;br /&gt;
&lt;br /&gt;
Instead, if you collect charge beam, you can use a fully charged beam particle to replace the super missile. This method is much more consistent since you don't have to shoot a frame perfect super. [https://youtu.be/9-y5pfm1cEo Here is an example of a 2 round using charge beam] However this method is much more dependent on missile drops.&lt;br /&gt;
&lt;br /&gt;
Another method is using [[Charge_Beam_Combos#Spazer_Shield|Golden Showers]] to replace x-factors since grabbing wave takes too much time compared to getting spazer. An optimal fight using golden showers would be to fire 2 missiles immediately after Phantoon's eye opens, waiting a bit, then firing two more missiles. Then, as Phantoon flies offscreen, select power bombs and charge as quickly as possible. If done correctly, both particles should hit and Phantoon can be beaten in 4 rounds. [https://www.twitch.tv/videos/351591951 Here is an example of that.]&lt;br /&gt;
&lt;br /&gt;
This [https://www.youtube.com/watch?v=HCwpP47E-0A video] summarizes some 2-round strategies for the common item combinations.&lt;br /&gt;
&lt;br /&gt;
== Phantoon Third ==&lt;br /&gt;
&lt;br /&gt;
=== Reverse Boss Order ===&lt;br /&gt;
&lt;br /&gt;
Assuming you obtained [[Plasma Beam]] and thus have charged Ice/Wave/Plasma at your disposal, Phantoon will only require seven Missiles and two charge shots to defeat. You can strike Phantoon with three Missiles and a charge shot in the first round followed by four Missiles and a charge shot in the second round, or visa versa.&lt;br /&gt;
&lt;br /&gt;
== Phantoon Fourth ==&lt;br /&gt;
&lt;br /&gt;
=== GT Classic ===&lt;br /&gt;
&lt;br /&gt;
Having the items from [[Golden Torizo Code|GT Code]] allows for the [[X-Plasma]] exploit to be performed by activating X-Ray Scope multiple times as a charged Ice/Wave/Plasma shot passes through Phantoon during an opening.&lt;br /&gt;
&lt;br /&gt;
Since charged Ice/Wave/Plasma deals 900 damage, you can slay Phantoon in this manner with only one charge shot with proper X-Ray Scope activations.&lt;br /&gt;
&lt;br /&gt;
Phantoon needs to be struck by a source other than the charge shot ''before'' attempting this exploit, otherwise he will simply disappear once struck without allowing the exploit to occur. Try using Missiles when he opens (a well-timed Missile can consume all of the flames when they spawn, and a second will strike Phantoon) so he will start to fly around, then perform the exploit. Be careful not to accidentally strike him with more than two Missiles in this manner, otherwise he will disappear.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|tox6blvT5Ao}}&lt;br /&gt;
&lt;br /&gt;
= Tutorials =&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=l1jy3dejsgQ DbX] - Explains methods for how to X-Factor not only Phantoon, but [[Botwoon]] and [[Draygon]] as well.&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/learning_about_phantoons_patterns.html M2K2] - Metroid 2002 thread about Phantoon patterns.&lt;br /&gt;
&lt;br /&gt;
[https://milde.no/public/sm/science/PhantoonRng.txt Pinkus] - Further research into Phantoon's pattern RNG.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351589490 MrGuyAverage] - Shows how to deal with Phantoon in Max% GT Code&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/G7_vN68P6Fw?si=OLtzowm3gzSyrdPh Popplars] - popTOON strat (2 round).&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=a6uispJt8zk Dr_Girl_Friend] - Phantoon double X-Factor tutorial.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kjdDQWAPfQ4 ShinyZeni] - Phantoon Patterns and Doppler Quick Kill Tutorial&lt;br /&gt;
&lt;br /&gt;
= See also =&lt;br /&gt;
&lt;br /&gt;
* [[Bosses]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Post_Crocomire_Farming_Room&amp;diff=9141</id>
		<title>Post Crocomire Farming Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Post_Crocomire_Farming_Room&amp;diff=9141"/>
				<updated>2025-06-28T19:05:34Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Ice strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Post Crocomire Power Bomb Room]]&lt;br /&gt;
|east=[[Crocomire's Room]]&amp;lt;br/&amp;gt;[[Post Crocomire Save Room]]&lt;br /&gt;
|south=[[Post Crocomire Shaft]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:PostCrocomireFarmingRoom.png|x512px]] [[File:PostCrocomireFamringRoomSmile.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
Runners doing an Early Crocomire route will usually attempt the shinespark starting in [[Crocomire's Room]] to get to [[Post Crocomire Power Bomb Room]], but failing that, the easiest strategy is to kill a wave of [[Gamet]]s, then run from right to left through their drops to jump up to the ledge on the top left. This jump is relatively easy with Hi-Jump Boots and Speedbooster.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|jcUNUEy6Wbw}}&lt;br /&gt;
&lt;br /&gt;
== Randomizer ==&lt;br /&gt;
&lt;br /&gt;
Another option for getting to the Power Bomb Room is to bring the Gamets up high enough so that you can freeze them and run off of them.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|ERer642mil8}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Gamet]]&lt;br /&gt;
* [[Ripper 2 (green)|Ripper]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Norfair]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Dachora_Room&amp;diff=9140</id>
		<title>Dachora Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Dachora_Room&amp;diff=9140"/>
				<updated>2025-06-28T19:00:20Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Randomizer */ Ponk's no-hijump video is a better demo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Pink&lt;br /&gt;
|theme = Brinstar/Pink&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|west=[[Green Brinstar Main Shaft]]&amp;lt;br/&amp;gt;Energy Charge Station&lt;br /&gt;
|east=[[Big Pink]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DachoraRoom.png|x800px]]&lt;br /&gt;
&lt;br /&gt;
== Early Game ==&lt;br /&gt;
&lt;br /&gt;
=== Beginner ===&lt;br /&gt;
&lt;br /&gt;
After you enter the room, do a full jump when you hit the bottom of the first slope. You can then do a [[mockball]] when you land, named the Golden Mockball after runner Go1den.&lt;br /&gt;
&lt;br /&gt;
As you roll through the room, roll up the hill, then lay a bomb right at the top corner of the hill right as it slopes down. Then lay a bomb against the bombable wall, and move back left. Since the Reo only moves when it's on screen, this will manipulate it into getting hit by the bomb.&lt;br /&gt;
&lt;br /&gt;
You can then move back and forth, bombing the wall one piece at a time, and you can also bomb on the left side of that movement to hit the Reo, so you can collect its drop.&lt;br /&gt;
&lt;br /&gt;
After the last part of the wall is gone, you can run to the right side of the room and open the door. Avoid getting hit by the Metaree, because of how much damage it deals.&lt;br /&gt;
&lt;br /&gt;
You can save some frames over the Golden Mockball by making a slightly smaller jump; shooting the first Reo will make it pause briefly, giving you a wider window to make that jump without getting hit.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|sEcU8n45lzQ}}&lt;br /&gt;
&lt;br /&gt;
== [[RBO]] ==&lt;br /&gt;
&lt;br /&gt;
The current RBO World Record uses a trick known as [[Moondance]], a series of consecutive [[moonfall|moonfalls]] in order to build up stored fall speed. This is then used in [[Green Brinstar Main Shaft]] in order to clip through the Power Bomb blocks to the lower portion of the room, allowing the collection of the Power Bombs down below (along with the Super Missiles and Energy Tank).&lt;br /&gt;
&lt;br /&gt;
== Randomizer ==&lt;br /&gt;
&lt;br /&gt;
If you fall down the Dachora pit with no Energy Tanks, it is possible to escape with only 99 energy by walljumping up the side before activating the [[shinespark]]. [[Hi-Jump Boots]] make this much easier, although it is possible to get out without them.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|wf6INf_HHdI}}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Metaree]]&lt;br /&gt;
&lt;br /&gt;
* [[Reo]]&lt;br /&gt;
&lt;br /&gt;
* [[Zeela]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=RAMBO&amp;diff=9109</id>
		<title>RAMBO</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=RAMBO&amp;diff=9109"/>
				<updated>2025-06-02T02:43:57Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Redirect to RBMBO&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RBMBO]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Tutorials&amp;diff=9100</id>
		<title>Tutorials</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Tutorials&amp;diff=9100"/>
				<updated>2025-05-26T18:38:11Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* KPDR (Kraid, Phantoon, Draygon, Ridley) (a.k.a. &amp;quot;old route&amp;quot;) */ Labeling Galamoz's tutorial as being movement-focused&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Categories with multiple tutorials will have them listed starting with ones more tailored towards new runners.&lt;br /&gt;
&lt;br /&gt;
==Various Categories==&lt;br /&gt;
&lt;br /&gt;
[[Strat Chat]], hosted by Kipp and TrueMoss, with various guests&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=TJrZgMlbDlE Susreime] Japanese-language movement tutorial&lt;br /&gt;
&lt;br /&gt;
[https://youtu.be/jG02FglyAE4 Speedrun Basics &amp;amp; General Movement] by ShinyZeni&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=kjdDQWAPfQ4 Phantoon Patterns &amp;amp; Doppler Quick Kills] by ShinyZeni&lt;br /&gt;
&lt;br /&gt;
==[[Any%]]==&lt;br /&gt;
&lt;br /&gt;
===KPDR (Kraid, Phantoon, Draygon, Ridley) (a.k.a. &amp;quot;old route&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
[[Beginners Route|UNHchabo]]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/_6FqA5izdhUfQg Melonax]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/mishrak109/v/69192497 Mishrak109]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLZDC6DZTqL4w1tZsHH-W8PtXiO4QNG5jN ChTPwner] - French Beginner Tutorial with sub60 in mind.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/168638200 Galamoz] - Movement tutorial featuring Any% KPDR&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=SA9JK6IE24g Sweetnumb &amp;amp; Oatsngoats]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/zoasty/v/46317411 Zoast] - [https://pastebin.com/11RbKe3L Timestamps for this tutorial]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/560645759 MrGuyAverage]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/753046491 Popplars] Part 1 - Ceres to Speedbooster&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/753041899 Popplars] Part 2 - Speedbooster to Space Jump&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/753037132 Popplars] Part 3 - Space Jump to .done&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa2hvWq6HWvHazr1_woT0lcc ShinyZeni]&lt;br /&gt;
&lt;br /&gt;
===PRKD (Phantoon, Ridley, Kraid, Draygon) (a.k.a. &amp;quot;new route&amp;quot;)===&lt;br /&gt;
&lt;br /&gt;
Oatsngoats - [https://www.twitch.tv/oatsngoats/v/40042594 P1] [https://www.twitch.tv/oatsngoats/v/43080073 P2]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa1Vb2bVK7XXA0k9CwkQZKCs ShinyZeni]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/QqLdmmWhVhb_Aw LynxXUnlimited] Spanish-language tutorial&lt;br /&gt;
&lt;br /&gt;
===IGT (In Game Time)===&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/ZzdihKmM Overfiendvip (PDKR/PRKD)]&lt;br /&gt;
&lt;br /&gt;
==[[100%]]==&lt;br /&gt;
&lt;br /&gt;
===Early Crocomire===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=CGEaZdGvGvA KronicSauce]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/49840837 Apathae]&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/wildanaconda69/v/47182416 WildAnaconda69]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=FQd70ixaT6A Sweetnumb &amp;amp; WildAnaconda69]&lt;br /&gt;
&lt;br /&gt;
===Late Crocomire===&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa3o6aDW4zGpRl6PIZIFIKED ShinyZeni]&lt;br /&gt;
&lt;br /&gt;
==[[RBO|Reverse Boss Order]]==&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/foosda/v/41525804 Foosda]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa17i_Xdh6K41iHCXam9kYg4 ShinyZeni]&lt;br /&gt;
&lt;br /&gt;
==[[Any% Glitched]]==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=7w2JpDtfNRg&amp;amp;hd=1 Total]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=4UUWVB3xMTs ShinyZeni] (covers the Door Skip route)&lt;br /&gt;
&lt;br /&gt;
==[[14% Ice]]==&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/zoasty/v/46737316 Zoast] (Beginning can also be applied to Any% PRKD)&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/qT8TUxKS Overfiendvip] (Post-2014 changes to the route)&lt;br /&gt;
&lt;br /&gt;
==[[GT Classic]]==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=iFDSkyRb2N8 Mumu Didi] French-language tutorial&lt;br /&gt;
&lt;br /&gt;
==[[Max% GT Code]]==&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/videos/351991665 MrGuyAverage's Early Game Tutorial]&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/mrguyaverage/v/356200270?sr=a&amp;amp;t=5s Late Game Tutorial]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Speed_Booster_Room&amp;diff=9090</id>
		<title>Speed Booster Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Speed_Booster_Room&amp;diff=9090"/>
				<updated>2025-05-21T19:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Power bomb strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Speed Booster Hall]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:SpeedBoosterRoom.png|x256px]] [[File:SppedBoosterRoomSmile.png|x300px]]&lt;br /&gt;
&lt;br /&gt;
An earthquake effect starts once you've picked up the item, accompanying the lava rising through this room and the next.&lt;br /&gt;
&lt;br /&gt;
In TASes that enter this room, a Power Bomb is used in order to override the earthquake's sound, to clear the sound queue before [[Processing|the door transition]]. This can be done in RTA runs as well, but may not be advisable depending on ammo.&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[Speed Booster]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Norfair]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Bat_Cave&amp;diff=9060</id>
		<title>Bat Cave</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Bat_Cave&amp;diff=9060"/>
				<updated>2025-04-29T04:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Video for Hotarubi's doorfix strat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Bubble Mountain]]&lt;br /&gt;
|east=[[Speed Booster Hall]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BatCave.png|x512px]] [[File:BatCaveSmile.png|x600px]]&lt;br /&gt;
&lt;br /&gt;
== Door Fix ==&lt;br /&gt;
&lt;br /&gt;
If you have enough run speed as you [[Aligning Doors|jump through]] the door to [[Speed Booster Hall]], you can hold Down and an Angle button in order to avoid bonking on the ceiling overhang.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|OdGwhjWtaE0}}&lt;br /&gt;
&lt;br /&gt;
== Damage Boost ==&lt;br /&gt;
&lt;br /&gt;
In any category that collects Speed Booster, you can save time by doing a relatively easy [[damage boost]] to the door on the way out. Shoot out the lower shot block, the [[Skree|Skrees]] will dive to the ground, and you can boost off of their particles.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|GFOza5A6Hls}}&lt;br /&gt;
&lt;br /&gt;
Optimally, you can [[downback]] through the hole, and d-boost off of the Skrees themselves.&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Gamet]]&lt;br /&gt;
* [[Skree]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Norfair]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Purple_Shaft&amp;diff=9041</id>
		<title>Purple Shaft</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Purple_Shaft&amp;diff=9041"/>
				<updated>2025-04-17T23:33:37Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Description of moonfall and door fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|north=[[Bubble Mountain]]&lt;br /&gt;
|east=[[Purple Farming Room]]&amp;lt;br/&amp;gt;[[Magdollite Tunnel]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Purple_Shaft.png|x768px]] [[File:PzrpleShaftSmile.png]]&lt;br /&gt;
&lt;br /&gt;
When descending this room (seen in some routes of [[Any%]] KPDR and in [[Low%]] categories), a [[moonfall]] can save about 10 frames. Whether moonfalling or not, landing in the aim-down pose can [[Aligning Doors|fix the door]] by up to 13 frames, which can be more than enough to offset the delay in movement that would come as a result.&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Norfair]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Aligning_Doors&amp;diff=9040</id>
		<title>Aligning Doors</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Aligning_Doors&amp;diff=9040"/>
				<updated>2025-04-17T23:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Newer InfoHUD shows alignment time on door touch&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When traveling through a door transition, the game will center the door on that edge of the screen before bringing it across the screen to change rooms. This does not increase In-Game Time but does add to Real Time for runs. As such, RTA runs should make the effort to align the door transitions to the middle of the screen whenever this would not negatively impact the movement in the following room.&lt;br /&gt;
&lt;br /&gt;
A normal door transition is 42 frames, though there might be [[processing]] reasons why this would be higher even with a perfectly aligned door. In InfoHUD, the alignment time will be shown on touching the door transition, and then the total time taken will be shown when exiting the door.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|yFdbW_UBB_Y}}&lt;br /&gt;
&lt;br /&gt;
As shown in this example, entering the door to the far right creates a door transition of 101 frames, nearly a full second slower than if it were perfectly aligned. The other example has aligned the door such that the transition takes 43 frames, only one frame slower than perfect.&lt;br /&gt;
&lt;br /&gt;
There are some door transitions where some strategies align the door, while others do not for the sake of the movement afterwards. These include the door transitions between [[Green Brinstar Main Shaft]] and [[Dachora Room]], between [[Single Chamber]] and [[Double Chamber]], and between [[Speed Booster Hall]] and [[Bat Cave]].&lt;br /&gt;
&lt;br /&gt;
One notable transition where runners do not jump through in order to align the door is going from [[Big Pink]] to [[Green Hill Zone]] in the early game. The standard strategy relies on the run speed gained before the door transition in order to jump and perform a mockball on the level below.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Processing]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Any%25&amp;diff=9036</id>
		<title>Any%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Any%25&amp;diff=9036"/>
				<updated>2025-04-17T03:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Tutorials */ Adding note about list order being for new runners&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=any%&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=40:22&lt;br /&gt;
|gtwr=0:27&lt;br /&gt;
|wrholder=ShinyZeni&lt;br /&gt;
|wrlink=https://youtu.be/sGgzxe-MZWw&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|bossorder=Various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Any% is the most popular category for Super Metroid. As indicated above, this category involves defeating all major bosses as fast as possible without the use of [[Out of Bounds]], the [[Golden Torizo Code|Golden Torizo code]], or the [[Spacetime Beam|Space Time Beam]].&lt;br /&gt;
&lt;br /&gt;
This description of the category was written by Garrison, [https://speeddemosarchive.com/SuperMetroid.html as quoted by Zoast on SpeedDemosArchive]:&lt;br /&gt;
&lt;br /&gt;
 Definition for Traditional style Super Metroid any%:&lt;br /&gt;
 -Defeats the main four bosses depicted in the statues blocking entrance to Tourian (Kraid, Phantoon, Draygon, Ridley) and goes on to defeat Mother Brain as well and go through the escape sequence.&lt;br /&gt;
 -Stays within the boundaries of the map and limits the use of clips to entirely in boundary use (Wrecked Ship ceiling clip, Zebetite Skip)&lt;br /&gt;
 -Does not use the GT Code&lt;br /&gt;
 -No Abuse of Space/Time Beam or its variants&lt;br /&gt;
 &lt;br /&gt;
 The heart and soul of the traditional any% category is to encapsulate the feeling it was to go through the game after first play and try to go through it as fast as possible. All exploits are done with the intention of working around the general design of the game, not the programming and/or its oversights.&lt;br /&gt;
&lt;br /&gt;
All any% runs should start by using a 0:00 file that has skipped the intro. You can create such a file by letting the intro play, then resetting once Samus has landed in Ceres Station. See the [[Timing]] page for information about when the run starts and ends.&lt;br /&gt;
&lt;br /&gt;
=Routes=&lt;br /&gt;
&lt;br /&gt;
The main differentiating factor in routing Any% is the boss order, notated by the first letter of each boss. The two primary routes runners use are KPDR (Kraid, Phantoon, Draygon, Ridley), and PRKD (Phantoon, Ridley, Kraid, Draygon).&lt;br /&gt;
&lt;br /&gt;
The KPDR route is highly recommended for beginners, since it is considered a much easier route to survive in. Many runners who are capable of the other routes will also run KPDR as a separate subcategory simply because optimizing the route can be fun in itself.&lt;br /&gt;
&lt;br /&gt;
The PRKD route is faster than the KPDR route by roughly 85 seconds in real time (and equal Real Time runs are slower by a similar amount in game time in comparison); however, it is similar in difficulty to [[14%]], and is not recommended to begin with. Many experienced players would not recommend that you use the PRKD route until you have at least achieved a time below 50 minutes in the category with the KPDR route. In order to realize the route's timesave, runners must have sufficient mastery of the techniques required for the route. Much of the timesave comes from completing all of Norfair in a single pass, but this is offset by many of the individual rooms being slower due to the equipment loadout, such as navigating Wrecked Ship without Speed Booster, and Lower Norfair without Plasma Beam and Space Jump.&lt;br /&gt;
&lt;br /&gt;
A PKRD (Phantoon, Kraid, Ridley, Draygon) route is considered a slightly safer alternative to PRKD that is only roughly 12 seconds slower. With the PRKD route, the purpose of visiting Kraid's Lair after Lower Norfair is not only because it is faster to take care of with Speed Booster equipped than without, but because it (in particular, [[Mini-Kraid]]) serves as a great way to refill Super Missiles. For these reasons, in the PKRD route, compared to the PRKD route, about six seconds are lost due to the lack of Speed Booster for Kraid's Lair, and another six seconds are lost (potentially more or less due to the variability of drops) due to having to find some other means to acquire Super Missiles after Ridley. The obvious benefit of defeating Kraid before Ridley is that you will have Varia Suit, which will significantly reduce the amount of energy required to [[Gravity Jump]] into Lower Norfair. You will also consistently have more Super Missiles entering Norfair, which will make drops less of an issue on the path to Ridley, and will have the option to acquire Kraid's Energy Tank, which will allow you to have three Energy Tanks for Lower Norfair, and potentially skip later Energy Tanks such as Ridley's and Botwoon's.&lt;br /&gt;
&lt;br /&gt;
The PDKR/PKDR/PDRK routes, known as &amp;quot;hybrid&amp;quot; routes, visit Wrecked Ship early, then do a two-pass run through Norfair as seen in KPDR. This eliminates the backtracking to go back up [[Red Tower]], but because Wrecked Ship itself is slower without Speed Booster, it's unknown what, if any, timesave these routes provide over KPDR.&lt;br /&gt;
&lt;br /&gt;
Every possible permutation of boss orders is technically possible (RDPK has its own category called [[Reverse Boss Order]]), but the rest are more difficult and slower than those listed above.&lt;br /&gt;
&lt;br /&gt;
The information below includes a basic outline of how to progress through each route, and as such, is likely missing many details. If you are interested in learning this category, it is recommended that you instead watch one of the tutorials listed at the bottom of the page, as well as observe plenty of speedruns to get an idea of how you should move through rooms.&lt;br /&gt;
&lt;br /&gt;
==KPDR==&lt;br /&gt;
&lt;br /&gt;
'''Safeties'''&lt;br /&gt;
&lt;br /&gt;
Below is a list of extra items you can pick up for additional safeties and advice for when to skip it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Time to get (seconds, approx)&lt;br /&gt;
|When to skip it&lt;br /&gt;
|-&lt;br /&gt;
|Early Ice&lt;br /&gt;
|5&lt;br /&gt;
|When you can climb the red tower and xfactor phantoon, botwoon, and draygon&lt;br /&gt;
|-&lt;br /&gt;
|Spazer&lt;br /&gt;
|27&lt;br /&gt;
|When you can xfactor phantoon, botwoon, and draygon&lt;br /&gt;
|-&lt;br /&gt;
|Kraid etank&lt;br /&gt;
|15&lt;br /&gt;
|You probably won't pb without Kraid etank until you're well into sub 50 territory&lt;br /&gt;
|-&lt;br /&gt;
|Ridley etank&lt;br /&gt;
|12.5&lt;br /&gt;
|When you feel comfortable with lower health&lt;br /&gt;
|-&lt;br /&gt;
|Fireflea etank (before Ridley)&lt;br /&gt;
|26&lt;br /&gt;
|When you feel comfortable with lower health&lt;br /&gt;
|-&lt;br /&gt;
|Crab Supers&lt;br /&gt;
|22&lt;br /&gt;
|When you can xfactor botwoon, draygon&lt;br /&gt;
|-&lt;br /&gt;
|Aqueduct missiles + supers&lt;br /&gt;
|31&lt;br /&gt;
|When you can zeb skip (slightly faster than crab supers if you can consistently skip missiles)&lt;br /&gt;
|-&lt;br /&gt;
|Wrecked Ship right supers&lt;br /&gt;
|35&lt;br /&gt;
|When you can zeb skip (crab supers are faster)&lt;br /&gt;
|-&lt;br /&gt;
|Moat missiles&lt;br /&gt;
|6.5&lt;br /&gt;
|When you feel confident with ammo at Mother Brain 1&lt;br /&gt;
|-&lt;br /&gt;
|High-Jump missiles&lt;br /&gt;
|3-5&lt;br /&gt;
|Time-save dependent on drops from Kraid, [[Bat Cave]] and Tourian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Complete Ceres Station.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Blue Brinstar'''&lt;br /&gt;
&lt;br /&gt;
From the landing area, head left into the next room, then travel down into the shaft. In the shaft, fall down the right side. Go through the door, and past that room into the next one. Go into the next room and take the elevator down to Brinstar.&lt;br /&gt;
&lt;br /&gt;
From the elevator, go left and collect the [[Morphing Ball]]. Then head right through the door and down through the blocks. Go left through the door and collect [[Missile (Awakening)]]. Return to the elevator and go up. Don't use any missiles until you encounter the first red door of the route.&lt;br /&gt;
&lt;br /&gt;
Go left through the door and through the next door. Climb up the shaft and go up the door. Climb up and go right, rolling into a ball to get into the small passage. Fall down and go right through the door. Open the next door with missiles, then go through and collect the [[Bomb]]. Fight the [[Bomb Torizo]]. Leave that room and go through the next door. Climb up, preferably by doing the [[Alcatraz escape]], then head left through the bombable wall. Go through the next door. Run down this room and collect [[Energy Tank (Terminator)]]. Go through the next door and go down and left through the door. Go through the next door and down the elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Green/Pink/Red Brinstar &amp;amp; Kraid's Lair'''&lt;br /&gt;
&lt;br /&gt;
Fall down and open the first door on the right, but don't go through. Do a running jump into that room, perform a [[Mockball]] and collect the [[Early Super Missile]]. Head down from the [[Super Missile]] and leave the room. Fall down and open the next door on the right. Continue through that room into the next one. Head down and [[Bomb]] the block. While the [[Bomb]] is going off, head left and collect [[Missile (Charge Beam)]]. Then go through where the block was and collect the [[Charge Beam]]. Head up from the [[Charge Beam]] and right through the green door. Head down through this room and straight through the next one. When you get to red Brinstar, head down and go right through the door. Go through the next door.&lt;br /&gt;
&lt;br /&gt;
From here you can continue forward, or climb up and collect [[Spazer]]. Collecting the [[Spazer]] will make the run easier in general, as you will require fewer shots to defeat many enemies. Either way, continue to the right until you get to the elevator room, but don't go down it. Instead use a [[Super Missile]] on the wall to the right and use the morph ball to get through it. Perform a [[Walljump]] to get up into Kraid's lair. Proceed through the lair until you get to [[Kraid]]. Defeat him, and collect the [[Varia Suit]]. Collect [[Energy Tank (Kraid)]] on the way back to the elevator. Go down the elevator to Norfair.&lt;br /&gt;
&lt;br /&gt;
'''Norfair &amp;amp; Red Brinstar'''&lt;br /&gt;
&lt;br /&gt;
Head down and open the third door on the left. In this room, collect [[Energy Tank (Hi-Jump Boots)]] and kill the [[Sova]] before it goes off screen. Open the flashing door, but go left and down to collect the [[Hi-Jump Boots]]. Climb back up and collect the [[Missile (Hi-Jump Boots)]] on the way out of the room. Climb up the next room and go through the second door on the right. Continue to the right until you get to a large bubble room. Perform a [[Walljump]] to get to the top of the room on the right side, and enter the top right door. Go up here and right through the door. You can collect [[Missile (Speed Booster)]] here to help with Tourian later in the game, but it is optional. Go through the door and collect the [[Speed Booster]].&lt;br /&gt;
&lt;br /&gt;
From the [[Speed Booster]], head back into the large bubble room and take the second door down on the right. Go down this room and go in the first door on the right. Jump across the platforms shoot the gate, then collect the [[Missile (Wave Beam)]] on the way to the right. Perform a [[Walljump]] to get to the door and go through it to collect the [[Wave Beam]]. Return to the large bubble room, then head down through the morph ball maze and through the door to the left. Continue left until you get back to the room with the elevator.&lt;br /&gt;
&lt;br /&gt;
At this point you can collect the [[Ice Beam]]. Collecting it later will save about ten seconds of real-time, but make the run harder. For a newer player, it is recommended to get it at this point. If you are delaying [[Ice Beam]], simply go up the elevator. If not, climb up and go through the third room on the left. Continue through the next two door, then climb up and pass through the morph ball tunnel and go through the door to get the [[Ice Beam]]. Return to the elevator and go up it.&lt;br /&gt;
&lt;br /&gt;
Head left through six doors. If you have less than 300 health, take the energy refill to the left. Climb up the shaft and go through the door on the right at the very top. Go right through the next door, then go down through the floor and open the green door on the left. Collect the [[Power Bomb (Alpha)]] and go back through the door on the right. Climb back up the room. The door on the right contains a [[Save Station]]. Go up the elevator.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Wrecked Ship'''&lt;br /&gt;
&lt;br /&gt;
Use a [[Power Bomb]] and exit the elevator room and use another one to open it from the other side. Go up, destroy the blocks above and then place another [[Power Bomb]] so that you open the door to the right. Run to the left, turn around, then charge a [[Shinespark]] and use it to go through the right door. In the next room you will get [[Missile (Moat)]] unless you went too high with the [[Shinespark]]. If you missed it you can collect it on your way back later. &lt;br /&gt;
&lt;br /&gt;
Now you can either go through the next room by using another [[Shinespark]] or by jumping/walljumping to conserve some health. If you decide to jump through it, consider un-equipping [[Hi-Jump Boots]] so you won't have to time your jumps and walljumps. When you reach the right side shoot a [[Super Missile]] and continue into the Wrecked Ship. Make your way to the bottom, morph and [[Bomb]] the block in the narrow passage to the right. Kill the eye guarding the entrance to [[Phantoon]]. Defeat him and then go back up until you reach a morph ball maze, open the door to the left and collect [[Super Missile (Wrecked Ship West)]]. Exit through the door you came. &lt;br /&gt;
&lt;br /&gt;
Continue upwards and go through the door at the top. Kill all enemies in the next room and take the exit to the left. Now head left until you find another morph ball maze. Shoot the part that's blocking your way into the tunnel, then follow it and go right until you reach a room full of spikes. Here you will run and jump as far as you can, land in the spikes and repeat until you reach the Chozo Statue. Morph into his hand and wait for it to take you down through the spikes. Go through the door to the left when you regain control of Samus. Collect the [[Gravity Suit]] and then continue through the door on the left. Keep going left and make it back to the elevator room that you previously opened with a [[Power Bomb]]. Use the elevator to go back down to Brinstar. &lt;br /&gt;
&lt;br /&gt;
'''Red Brinstar &amp;amp; Maridia'''&lt;br /&gt;
&lt;br /&gt;
Take the second door to the left (that you also previously opened with a [[Power Bomb]]) and keep going to the left until you reach a shaft. Go all the way down and then progress to the right. You will eventually reach a room that looks like a glass tube surrounded by water, place a [[Power Bomb]] to break it. Downwards you will find another [[Save Station]]. Use the door above to reach Maridia.&lt;br /&gt;
&lt;br /&gt;
Use a [[Walljump]] to reach the second door to the right. In the next room head straight up through another door using more walljumps. If you then [[Walljump]] on the wall to the left you will be able to see an enemy enter a secret morph ball maze. In there you can collect the optional [[Super Missile (Main Street)]]. It helps with [[Draygon]] and Tourian consistency but is not recommended if you can/will [[Shinespark]] [[Draygon]]. If you collect the [[Super Missile]], then go back out of the morph ball maze. &lt;br /&gt;
&lt;br /&gt;
Now you will charge a [[Shinespark]] and use it to go diagonally to the right. Open the door to the right. Shoot the destructible blocks on the floor, go down and through the green door to the right. In the next room you place a [[Power Bomb]] to go down and then make use of walljumps to reach the upper left door and enter it. Shoot at destructible walls to the right and keep going right until you get &amp;quot;stuck&amp;quot;. You then want to run along the floor from left to right so that the [[Speed Booster]] kicks in and let's you through the rest of the walls. Then shoot and exit through the door leading to [[Botwoon]]. After [[Botwoon]] is defeated, go right.&lt;br /&gt;
&lt;br /&gt;
In the next room you can collect an optional [[Energy Tank (Botwoon)]] by going through the morph ball maze above the first pool of quicksand. It helps with surviving [[Draygon]], [[Ridley]] and [[Mother Brain]]. If you collect the [[Energy Tank]] go back out of to the left of the maze. Either way, speed boost your way to the right until you reach the last pool of quicksand stand in it and shoot to restock on ammo and health. When you are done with that, continue through the door on the right. [[Walljump]] on the right wall and exit the top right door. &lt;br /&gt;
&lt;br /&gt;
Make your way through this room by jumping and walljumping. When you reach it's end you can take the upper red door to a [[Save Station]] to make a safety save. Go down the lower green door, jump down through the spikes, kill the eye guarding the left door and enter it. Prepare to face [[Draygon]] and some measly turrets. The turrets can each be destroyed with three regular missiles before [[Draygon]] appears. After you defeat [[Draygon]], go through the door to the left and collect [[Space Jump]]. &lt;br /&gt;
&lt;br /&gt;
Head back to the [[Colosseum|long room]] next to the [[Save Station]], go through the door on the left side. Take the first door to the left (it was grey before and could not be opened). Keep on going until you reach another door at the top left of this room. Use space jumping and/or walljumping to reach the door. Go down and left to exit the next room. Then through another door to the left.&lt;br /&gt;
&lt;br /&gt;
Go left and then upwards until you reach a Y-section, take the right path and continue upwards to another Y-section, pick the left path. [[Space Jump]] and/or [[Walljump]] to go upwards and head through the door to the right. Make your way up and exit through the door to the right. Exit another door to the right. The pirates in this room cannot be destroyed until you have collected the [[Plasma Beam]], so go down and right until you've found it. After that dispatch of all enemies to unlock the door and go back up to the big room you came from. &lt;br /&gt;
&lt;br /&gt;
Now jump up to the top. Go left and then down and left until you reach a green door leading downwards. Go through it and enjoy the ride. When you reach the other end of the pipe use a [[Power Bomb]] and take the left exit. Keep heading left until you find a room with another broken glass pipe. Use Morph ball to go down below the platform in the middle of that room. Go through the door to the left and keep heading left until you reach a gate with a green box. Use a [[Super Missile]] to open it and head down through the second to last pit and then go right and take the elevator back down to Norfair. &lt;br /&gt;
&lt;br /&gt;
'''Norfair &amp;amp; Lower Norfair'''&lt;br /&gt;
&lt;br /&gt;
If you delayed [[Ice Beam]], get it as described earlier and return to the shaft. Take the door at the bottom right. Go through three additional doors to the right then take one downwards. Go all the way down and take the second door to the right and exit that room through the door to the right. Go down and place a [[Power Bomb]] to open the door to the left and travel into a room with a lava pit. [[Space Jump]] up to the door in the upper left corner of this room and exit the room. The next door contains a [[Save Station]]. Take the elevator down to Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
First go right and exit this room, then place a [[Power Bomb]] and go down and take the door on the right. The [[Pillars]] to the right can be destroyed with power bombs, try to place them so that they take out as many [[Pillars]] as possible and exit the door on the other side as quickly as you can. In the next room make use of walljumps/space jumps and place a [[Power Bomb]] next to the ceiling, go up through it and spinjump into the upper right door. In this massive room you would want to go down and forwards until you pass the big stalactite and then [[Space Jump]] straight up through the room. When you reach the top, take the door to the right.&lt;br /&gt;
&lt;br /&gt;
Optionally you can continue to the right, go through the wall to the right and then head down to grab the [[Energy Tank (Lower Norfair Fireflea Room)]] to help survive [[Ridley]] and [[Mother Brain]]. This is a pretty big time waster so it's not recommended unless you can't finish without it.&lt;br /&gt;
&lt;br /&gt;
Either way head down by shooting the blocks on the floor and drop down to the next room. Midway on the way down to the right there is another [[Save Station]]. Go all the way down the shaft and bomb your way into the morph ball passage. Go through it until you reach it's end, use a [[Power Bomb]] to open the door and clear the last block at the same time. After that you go through another morph ball passage to the left. If you are out of power bombs at this point you can [[bomb]] the block in the down left corner and collect [[Power Bomb of shame]], but only if you are completely empty on them. Use a [[Power Bomb]] to clear the blocks between the two statues, make your way to the bottom and go through the door to the left. &lt;br /&gt;
&lt;br /&gt;
Defeat the [[Metal Pirates Room|steel pirates]], then pass through three more doors to the left. Defeat [[Ridley]], open the door on your left. In this room shoot the block under the door you came through and collect [[Energy Tank (Ridley)]]. Now head all the way back up to the vertical room next to the last [[Save Station]] and go back to the top, this time take the door to the right. In the next room make it to the top and go through the left wall, open the hidden door behind it. Now go through the door to the upper left and follow this path until you reach a room with green bubble tiles on the ceiling. &lt;br /&gt;
&lt;br /&gt;
Go to the left to reach [[Bubble Mountain]] and head for the lower left door but don't go through it. Instead place a [[Power Bomb]], go down and take the left door. Go left until you reach the room after the [[Save Station]], head up and take the Elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Brinstar, Maridia &amp;amp; Crateria (to G4)'''&lt;br /&gt;
&lt;br /&gt;
Go into the room with the broken tube and go back up into Maridia. Take the same way as you did the first time but when you reach the big room where you used [[Shinespark]] to get to the upper right, [[Space Jump]] and [[Wall Jump]] up through the room and take the door at the top middle. Now go up to the top, take the morph ball passage to the left, open the door, open the green gate and go into red Brinstar through another morph ball passage. Take the elevator up to Crateria.&lt;br /&gt;
&lt;br /&gt;
Go up through the door and take the door to the top left. Now go all the way to the left through three doors. Go down and take two doors to the right. Wait for all the statues to turn grey, then go down and take the elevator down to Tourian.&lt;br /&gt;
&lt;br /&gt;
'''Tourian &amp;amp; The Escape'''&lt;br /&gt;
&lt;br /&gt;
The door to the right leads to a [[Save Station]]. Take the other door to continue. In the next couple of rooms, kill all the [[Metroid|Metroids]] to progress until you reach an area cover in sand. Head left until you reach the now grown Metroid from the beginning of the game. When it has drained all your health, continue left and head down left to replenish your health. Go back out and then through the door to the right. At the end of this room, kill the eye and exit through the door. The next room to the left contains another [[Save Station]]. Take the second door to the left and use the [[Zebetite Glitch]], go all the way to the left and then defeat [[Mother Brain]]. &lt;br /&gt;
&lt;br /&gt;
Exit through the opening to the left, go down through the door, take the next door to the right. Now run along the bottom floor and use a [[Shine Spark]] to reach the door in the upper right. In the next room, go all the way up, then follow the path taking you back down again. [[Wall Jump]] to the top using the left wall. Run to the right until you reach the shaft and make it up to the top (you can use a [[Shinespark]] to reach it quickly), exit the room. Then go up to the top, take the door to the right, then run and jump into your ship. THE END.&lt;br /&gt;
&lt;br /&gt;
==PRKD==&lt;br /&gt;
&lt;br /&gt;
Complete Ceres Station.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Blue Brinstar'''&lt;br /&gt;
&lt;br /&gt;
From the landing area, head left into the next room, then travel down into the shaft. In the shaft, fall down the right side. Go through the door, and past that room into the next one. Go into the next room and take the elevator down to Brinstar.&lt;br /&gt;
&lt;br /&gt;
From the elevator, go left and collect the [[Morphing Ball]]. Then head right through the door and down through the blocks. Go left through the door and collect [[Missile (Awakening)]]. Return to the elevator and go up. Don't use any missiles until you encounter the first red door of the route.&lt;br /&gt;
&lt;br /&gt;
Go left through the door and through the next door. Climb up the shaft and go up the door. Climb up and go right, rolling into a ball to get into the small passage. Fall down and go right through the door. Open the next door with missiles, then go through and collect the [[Bomb]]. Fight the [[Bomb Torizo]]. Leave that room and go through the next door. Climb up, preferably by doing the [[Alcatraz escape]], then head left through the bombable wall. Go through the next door. Run down this room and collect [[Energy Tank (Terminator)]]. Go through the next door and go down and left through the door. Go through the next door and down the elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Green/Pink/Red Brinstar'''&lt;br /&gt;
&lt;br /&gt;
Fall down and open the first door on the right, but don't go through. Do a running jump into that room, perform a [[Mockball]] and collect the [[Early Super Missile]]. Head down from the [[Super Missile]] and leave the room. Fall down and open the next door on the right. Continue through that room into the next one. Head down and [[Bomb]] the block. While the [[Bomb]] is going off, head left and collect [[Missile (Charge Beam)]]. Then go through where the block was and collect the [[Charge Beam]]. Head up from the [[Charge Beam]] and right through the green door. Head down through this room and straight through the next one. When you get to red Brinstar, wall jump up the shaft and go right through the door. Go through the next door.  Head down then go left to collect the [[Power Bomb]].  Go back right and head all the way up the next room and ride the elevator up (using [[Power Bomb]] to open the left-hand door on the way up).&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Wrecked Ship'''&lt;br /&gt;
&lt;br /&gt;
Use a [[Power Bomb]] and exit the elevator room and use another one to open it from the other side. Go up, destroy the blocks above and then place another [[Power Bomb]] so that you open the door to the right.  Go to the right, performing a [[continuous walljump]] to cross [[The Moat|the moat]], collection the [[Missile]] in the process.  Continue to the right, with proper jumping you can make it to the [[Super Missile]] door and continue into the wrecked ship.&lt;br /&gt;
&lt;br /&gt;
Make your way to the bottom, morph and [[Bomb]] the block in the narrow passage to the right. Kill the eye guarding the entrance to [[Phantoon]]. Defeat him and then go back up until you reach a morph ball maze, open the door to the left and collect [[Super Missile (Wrecked Ship West)]]. Exit through the door you came. &lt;br /&gt;
&lt;br /&gt;
Continue upwards and go through the door at the top. Kill all enemies in the next room and take the exit to the left. Now head left until you find another morph ball maze. Shoot the part that's blocking your way into the tunnel, then follow it and go right until you reach a room full of spikes. Here you will run and jump as far as you can, land in the spikes and repeat until you reach the Chozo Statue. Morph into his hand and wait for it to take you down through the spikes. Go through the door to the left when you regain control of Samus. Collect the [[Gravity Suit]] and then continue through the door on the left. Keep going left and make it back to the elevator room that you previously opened with a [[Power Bomb]]. Use the elevator to go back down to Brinstar. &lt;br /&gt;
&lt;br /&gt;
'''Red Brinstar &amp;amp; Norfair'''&lt;br /&gt;
&lt;br /&gt;
Go down and go through the second door on the left (same room previously opened with a [[Power Bomb]] on the way up).  Continue left through this room, and then make your way all the way down the red shaft, running and jumping through the right door at the bottom.  Continue through this room, and then immediately head up and right through the [[Super Missile]] door in order to collect [[Spazer]] (allows for faster [[Ridley]] and [[Mother Brain]] fights).&lt;br /&gt;
&lt;br /&gt;
Note:  Alternate path to getting [[Spazer]].  It is possible to skip [[Spazer]], but for it to be a viable time-saving strat, extensive X-Factors must be used on [[Ridley]] and [[Mother Brain]], and is highly advised-against.&lt;br /&gt;
&lt;br /&gt;
Exit [[Spazer]] room, and go down and to the right. Continue right through straight corridor, destroying the Maridia Tube with a [[Power Bomb]] on the way.  Continue right, and go down the elevator into [[Norfair]].&lt;br /&gt;
&lt;br /&gt;
Head down and open the third door on the left. In this room, collect [[Energy Tank (Hi-Jump Boots)]], then go left and down to collect the [[Hi-Jump Boots]].  Exit room, going immediately down, and walljump up the narrow shaft, laying a [[Power Bomb]] near the top.  This kills the [[Sova]] and destroys the bomb blocks, allowing you to escape through the flashing door.  Go up and open the [[Super Missile]] door on the top-left.  Do a mockball to get under the gates, then go up and right to get [[Ice Beam]].  Leave ice room, then go back down to right.  Continue through room, and freeze the green platforms in order to get enough distance to mockball through the next room and beat the closing gate.&lt;br /&gt;
&lt;br /&gt;
Note: The order that [[Ice Beam]] and [[Hi-Jump Boots]] are collected is up to personal preference.  If done ideally, however, going to [[Hi-Jump Boots]] first is thought to be the fastest route.&lt;br /&gt;
&lt;br /&gt;
Entering from the top right door in the [[Business Center]], continue to the right until you get to a large bubble room. Perform a [[Walljump]] to get to the top of the room on the right side, and enter the top right door. Go up here and right through the door.  Go through the door and collect the [[Speed Booster]].  From the [[Speed Booster]], head back into the large bubble room and take the second door down on the right. Go down this room and go in the first door on the right. Jump across the platforms shoot the gate, then collect the [[Missile (Wave Beam)]] on the way to the right. Perform a [[Walljump]] to get to the door and go through it to collect the [[Wave Beam]].  Enter the lower-left blue door from the room before [[Wave Beam]], and continue down to the lower right door.&lt;br /&gt;
&lt;br /&gt;
Keep following this path until it diverges, and take the lower route, opening the [[Power Bomb]] door towards [[Lower Norfair]].  One can either do a [[Shinespark]] (known here as &amp;quot;[[Lava Dive Room#Lava Spark|Lava Spark]]&amp;quot;) or a [[Gravity Jump]] to get past the lava into [[Lower Norfair]].  Take the elevator to descend into [[Lower Norfair]].&lt;br /&gt;
&lt;br /&gt;
'''Lower Norfair'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Kraid's Lair'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Maridia'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Crateria (to G4)'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Tourian and The Escape'''&lt;br /&gt;
&lt;br /&gt;
The door to the right leads to a [[Save Station]]. Take the other door to continue. In the next couple of rooms, kill all the [[Metroid|Metroids]] to progress until you reach an area cover in sand. Head left until you reach the now grown [[Metroid]] from the beginning of the game. When it has drained all your health, continue left and head down left to replenish your health. Go back out and then through the door to the right. At the end of this room, kill the eye and exit through the door. The next room to the left contains another [[Save Station]]. Take the second door to the left and use the [[Zebetite Glitch]], go all the way to the left and then defeat [[Mother Brain]]. &lt;br /&gt;
&lt;br /&gt;
Exit through the opening to the left, go down through the door, take the next door to the right. Now run along the bottom floor and use a [[Shine Spark]] to reach the door in the upper right. In the next room, go all the way up, then follow the path taking you back down again. [[Wall Jump]] to the top using the left wall. Run to the right until you reach the shaft and make it up to the top (you can use a [[Shinespark]] to reach it quickly), exit the room. Then go up to the top, take the door to the right, then run and jump into your ship. THE END.&lt;br /&gt;
&lt;br /&gt;
=[[Tutorials]]=&lt;br /&gt;
&lt;br /&gt;
Tutorials for each route are listed starting with ones more tailored towards new runners.&lt;br /&gt;
&lt;br /&gt;
==KPDR==&lt;br /&gt;
&lt;br /&gt;
[[Beginners Route|UNHchabo]] - Not a tutorial, but a route designed for a first run, only using techniques learned during a casual run. No mockballs, Zeb Skip, or horizontal shinesparks.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/go1den/v/49000977 Golden] - Tailored for green Super Metroid players, teaching basic techniques and safer strategies.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/_6FqA5izdhUfQg Melonax] - A set of tutorials and route demonstrations designed to guide a runner from brand new, to sub-hour and beyond.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/mishrak109/v/69192497 Mishrak] - Focuses less on bosses and advanced strategies in favor of compact and essential information for anybody to complete an any% run.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=8eScs50y110 Scott Falco/&amp;quot;Shaving Seconds&amp;quot;] - Very similar to Mishrak's route, but edited down to be a very compact and concise description of the route.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLZDC6DZTqL4w1tZsHH-W8PtXiO4QNG5jN ChTPwner] - French Beginner Tutorial with sub60 in mind.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/zoasty/v/46317411 Zoast] - Attempts to explain most possible strategies for all rooms, primarily focusing on what's optimal. Timestamps to sections of the tutorial can be found [https://pastebin.com/11RbKe3L here].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=SA9JK6IE24g Sweetnumb &amp;amp; Oatsngoats] - Similar to the above, with both players combining their knowledge to explain it all.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa2hvWq6HWvHazr1_woT0lcc ShinyZeni] - Covers modern strats for KPDR in depth.&lt;br /&gt;
&lt;br /&gt;
==PRKD==&lt;br /&gt;
&lt;br /&gt;
Oatsngoats - [http://www.twitch.tv/oatsngoats/v/40042594 Part 1] covers up to Ridley and [http://www.twitch.tv/oatsngoats/v/43080073 Part 2] covers everything after Ridley.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa1Vb2bVK7XXA0k9CwkQZKCs ShinyZeni] - Covers modern strats for PRKD in depth.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/QqLdmmWhVhb_Aw LynxXUnlimited] - Spanish-language tutorial&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/ZzdihKmM Overfiendvip] - Game time route outline. (PDKR/PRKD)&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/cSstZpDq Overfiendvip] - [[Yellow_Suit_Glitch#Draygon_.2ACF|Draygon Underflow]] route concept. (PDKR)&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Emulators&amp;diff=8979</id>
		<title>Emulators</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Emulators&amp;diff=8979"/>
				<updated>2025-03-11T22:17:08Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Removing higan from recommended, because bsnes is just as accurate for this game, but less taxing on the system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Emulators officially released by Nintendo (such as Wii VC, WiiU VC, 3DS VC, SNES Classic, and Switch) are acceptable for runs. Other emulators generally accepted by SpeedRunsLive are also accepted for runs here. Commonly recommended emulators are '''RetroArch''' (with bsnes or Snes9x core), '''bsnes''', and '''Snes9x'''. Older versions of Snes9x (v1.43 or older) as well as all versions of ZSNES are banned. These emulators do not properly emulate the game for speedrunning standards.  Keyboard is allowed, but should have a setting enabled to prevent left+right (see below).&lt;br /&gt;
&lt;br /&gt;
Emulator functions that are not available to console players using a standard controller are banned from use during runs. This includes but is not limited to: savestates, pressing two opposite direction inputs at the same time (left+right), turbo, fast forward/rewind, run ahead, and RAM watch. Auto-splitters that use RAM watch are generally accepted but should not give any advantage to the runner. See [[Leaderboard Submission Rules]] for more information.&lt;br /&gt;
&lt;br /&gt;
The below table has a comparison of various common emulators; a more comprehensive list can be found [https://emulation.gametechwiki.com/index.php/Super_Nintendo_emulators here].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; &amp;quot;&lt;br /&gt;
|+ Emulator comparison&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Comments&lt;br /&gt;
|-&lt;br /&gt;
! Virtual Console&lt;br /&gt;
(Wii, WiiU, New3DS, SNES Classic, Switch)&lt;br /&gt;
|&lt;br /&gt;
* Low input lag (except WiiU)&lt;br /&gt;
* Relatively stable when using [[Spacetime Beam]]&lt;br /&gt;
* Unable to run [[0%]] due to crashing on the Artificial Varia glitch&lt;br /&gt;
* Difficult to run [[4%]] or [[12%]] due to crashing with the Block Shuffler glitch&lt;br /&gt;
|-&lt;br /&gt;
! [https://github.com/bsnes-emu/bsnes bsnes]&lt;br /&gt;
|&lt;br /&gt;
* Low input lag&lt;br /&gt;
* Options for GPU Sync and Adaptive Sync&lt;br /&gt;
* Options for Run-Ahead and Overclocking: these are banned for runs on the leaderboard&lt;br /&gt;
* Requires a modestly good computer; much lower system requirements than higan&lt;br /&gt;
* Partially randomized [https://github.com/bsnes-emu/bsnes/issues/140 RAM initialization] that aims to model hardware behavior; can affect [[Out of Bounds]] movement&lt;br /&gt;
* As unstable as console when using [[Spacetime Beam]]&lt;br /&gt;
* For Super Metroid, no known accuracy disadvantage compared with higan&lt;br /&gt;
|-&lt;br /&gt;
! byuu&lt;br /&gt;
[https://github.com/higan-emu/higan/ higan]&lt;br /&gt;
[https://ares-emu.net ares]&lt;br /&gt;
|&lt;br /&gt;
* Multi-system emulator built from bsnes&lt;br /&gt;
* Designed for accuracy above all other considerations&lt;br /&gt;
* Requires a powerful computer&lt;br /&gt;
* Starting with v107, the project gained a new complex interface in order to be able to support such complex hardware as the [https://www.reddit.com/r/retrogaming/comments/avznc8/nintendo_is_no_match_for_the_sega_tower_of_power/ Sega &amp;quot;Tower of Power&amp;quot;]&lt;br /&gt;
* Partially randomized [https://github.com/bsnes-emu/bsnes/issues/140 RAM initialization] that aims to model hardware behavior; can affect [[Out of Bounds]] movement&lt;br /&gt;
* As unstable as console when using [[Spacetime Beam]]&lt;br /&gt;
* For Super Metroid, no known accuracy advantage compared with the new bsnes (v107+)&lt;br /&gt;
|-&lt;br /&gt;
! [https://github.com/snes9xgit/snes9x/releases Snes9x]&lt;br /&gt;
|&lt;br /&gt;
* Requires very little computer power, will run on just about any system&lt;br /&gt;
* Often has moderate input lag. Version 1.56.1 added a &amp;quot;Reduce input lag&amp;quot; option that helps some users&lt;br /&gt;
* With high-refresh-rate monitors, some users only see 30fps displayed by the emulator&lt;br /&gt;
* Relatively stable when using [[Spacetime Beam]]&lt;br /&gt;
* Certain controllers require [[Control Schemes|manually setting up the dpad diagonal directions]]&lt;br /&gt;
|-&lt;br /&gt;
! [http://tasvideos.org/Lsnes.html Lsnes]&lt;br /&gt;
|&lt;br /&gt;
* Commonly used for [[Tool Assisted Speedruns|TASes]]&lt;br /&gt;
* Most [https://github.com/dan-tas/supermetroid-tas/blob/master/snes-supermetroid/src/test/resources/hitbox-viewer/lsnes-hitbox-viewer-32px.lua hitbox viewers] used to learn [[Out of Bounds]] navigation are written for lsnes&lt;br /&gt;
* Uses the bsnes v085 &amp;quot;Compatibility&amp;quot; core by default&lt;br /&gt;
* Moderate input lag&lt;br /&gt;
* Moderate audio lag&lt;br /&gt;
* Not recommended for real-time speedrunning&lt;br /&gt;
* Powerful tool for TASing, but requires manual handling of savestates&lt;br /&gt;
|-&lt;br /&gt;
! [https://github.com/TASVideos/BizHawk#readme BizHawk]&lt;br /&gt;
|&lt;br /&gt;
* Commonly used for [[Tool Assisted Speedruns|TASes]]&lt;br /&gt;
* Uses the Snes9x core by default, but the bsnes v087 core is available&lt;br /&gt;
* Moderate input lag&lt;br /&gt;
* Not recommended for real-time speedrunning&lt;br /&gt;
* Easier to learn TASing than lsnes: the &amp;quot;.tasproj&amp;quot; format used by default contains savestates, so it's easier to jump back a few frames without manual handling of savestates&lt;br /&gt;
|-&lt;br /&gt;
! [https://www.retroarch.com/?page=platforms RetroArch]&lt;br /&gt;
|&lt;br /&gt;
* Emulator frontend that can use various &amp;quot;cores&amp;quot;&lt;br /&gt;
* Recommended setup options can be found [https://alttp-wiki.net/index.php/RetroArch_Settings here]&lt;br /&gt;
* With the recommended setup, has low input lag&lt;br /&gt;
* Snes9x cores prior to 2010 use Snes9x 1.43, and are banned from the leaderboards&lt;br /&gt;
* Option for Run-Ahead: this is banned for runs on the leaderboard&lt;br /&gt;
|-&lt;br /&gt;
! Snes9x 1.43&lt;br /&gt;
|&lt;br /&gt;
* This older version of Snes9x used to be common, but is commonly banned for speedrunning because it emulates lag incorrectly&lt;br /&gt;
|-&lt;br /&gt;
! ZSNES&lt;br /&gt;
|&lt;br /&gt;
* '''Do not use ZSNES'''&lt;br /&gt;
* It has a major exploit that's been known for years, where loading a malicious ROM [https://www.youtube.com/watch?v=Q3SOYneC7mU allows any code to be run on your computer]&lt;br /&gt;
* This exploit will [https://www.reddit.com/r/emulation/comments/3aq0t3/psa_zsnes_v151_native_code_execution_vulnerability/csfg1m1/?context=10000 supposedly be fixed in the next release], but the latest release still was in 2007&lt;br /&gt;
* It also does not emulate lag accurately, making for unfair comparisons to runs performed on console&lt;br /&gt;
* Please don't use it, seriously. Even for casual gaming.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Record_Progression&amp;diff=8975</id>
		<title>Record Progression</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Record_Progression&amp;diff=8975"/>
				<updated>2025-03-08T19:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Replacing twitch vod with youtube vod for Behemoth's 40 and 41 runs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to be a list of all record times for main page categories. Progression of categories before 2013 is difficult to figure out from public information, so some records may be missing.&lt;br /&gt;
&lt;br /&gt;
Additionally, the vast majority of runs performed before 2005, which are listed as &amp;quot;ancient history&amp;quot;, were performed in segments and using the ZSNES emulator.&lt;br /&gt;
&lt;br /&gt;
Because [[Any% Glitched]] and [[Any% GT Code]] were split into separate categories, there is an overlap in times.&lt;br /&gt;
&lt;br /&gt;
For [[0%|Low% Glitched]] (and [[14%|low%]] categories in general), a lower percentage obsoletes a higher percentage regardless of time.&lt;br /&gt;
&lt;br /&gt;
Notes can give an indication on when a major change occurred to a category that the run incorporated, and that future runs would start to incorporate. Such changes include but are not limited to acquiring less items during the run and utilizing a different boss order.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise noted, every record from June 6, 2017 onward contains [[Moonwalk#Moonfall|moonfall]].&lt;br /&gt;
&lt;br /&gt;
IPRB stands for &amp;quot;improved previous record by.&amp;quot; (in seconds)&lt;br /&gt;
&lt;br /&gt;
== [[Any%|Any% Real Time]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni|| 40:22 || 27 || January 31, 2025 || [https://youtu.be/sGgzxe-MZWw YouTube] || 14 || 40:22.01 - 20/10 Missiles/Supers&lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 40:36 || 27 || August 4, 2023 || [https://www.youtube.com/watch?v=TBj_CkoK0Nc YouTube] || 9 || 40:36.7&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 40:45 || 27 || October 24, 2022 || [https://www.youtube.com/watch?v=wY8HXdFT6kI YouTube] || 1 || 40:45.988&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 40:46 || 27 || August 26, 2020 || [https://www.youtube.com/watch?v=shNyq0TfHBs YouTube] || 4 || 40:46.3&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 40:50 || 27 || August 25, 2020 || [https://www.youtube.com/watch?v=KtcUKuSZMnk YouTube] || 5 || 40:50.5&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 40:55 || 27 || April 24, 2020 || [https://www.twitch.tv/videos/601552617 Twitch] || 1 || 40:55.2&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 40:56 || 27 || March 6, 2020 || [https://www.twitch.tv/videos/562693602 Twitch] || 0 || 40:56.2&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 40:56 || 27 || April 6, 2019 || [https://www.youtube.com/watch?v=7eIRE_j4Uds YouTube] || 7 || 40:56.3&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 41:03 || 27 || February 24, 2019 || [https://www.youtube.com/watch?v=rb35F_rQbtQ YouTube] || 2 || 41:03.0&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 41:05 || 27 || February 18, 2019 || [https://www.youtube.com/watch?v=rqLKm3l3kj4 YouTube] || 6 || 41:05.7&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 41:11 || 27 || February 10, 2019 || [https://www.twitch.tv/videos/378861566 Twitch] || 4 || 41:11.7 &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 41:15 || 27 || February 3, 2019 || [https://www.youtube.com/watch?v=RPGB6KBQY4U YouTube] || 1 || 41:15.3&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 41:16 || 28 || January 11, 2019 || [https://www.youtube.com/watch?v=AGHgIdPc8xY YouTube] || 2 || 41:16.7&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 41:18 || 28 || September 2, 2018 || [https://www.youtube.com/watch?v=VmqA6dERP_Y YouTube] || 1 || 41:18.0&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 41:19 || 28 || March 3, 2018 || [https://www.twitch.tv/videos/235172190 Twitch] || 4 || 41:19.6&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 41:23 || 28 || February 13, 2018 || [https://www.twitch.tv/videos/235169715 Twitch] || 0 || 41:23.22&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 41:23 || 28 || February 4, 2018 || [https://www.twitch.tv/videos/235168746 Twitch] || 1 || 41:23.25&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 41:24 || 28 || February 1, 2018 || [https://www.twitch.tv/videos/224602948 Twitch] || 8 || 41:24.6&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 41:32 || 28 || January 31, 2018 || [https://www.twitch.tv/videos/224600547 Twitch] || 1 || 41:32.5&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 41:33 || 28 || January 14, 2018 || [https://www.twitch.tv/videos/218502704 Twitch] || 0 || 41:33.334&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 41:33 || 28 || November 13, 2017 || [https://www.youtube.com/watch?v=BqmeuF0HNDU YouTube] || 7 || 41:33.341&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 41:40 || 28 || October 9, 2017 || [https://www.youtube.com/watch?v=kE6f5-SzG0s YouTube] || 9 || 41:40.7&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 41:49 || 28 || September 26, 2017 || [https://www.twitch.tv/videos/177616929 Twitch] || 7 || 41:49.1&lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 41:56 || 28 || October 18, 2016 || [https://www.twitch.tv/oatsngoats/v/95707308 Twitch] || 2 || 41:56.7&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 41:58 || 28 || September 2, 2016 || [https://www.youtube.com/watch?v=dYrMD1Jtq88&amp;amp;hd=1 YouTube] || 7 || 41:58.9&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:05 || 28 || August 9, 2016 || [https://www.twitch.tv/zoasty/v/82746570 Twitch] || 5 || 42:05.9&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:10 || 28 || May 10, 2016 || [https://www.twitch.tv/zoasty/v/65613207 Twitch] || 0 || 42:10.5&lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 42:10 || 28 || March 18, 2016 || [https://www.twitch.tv/oatsngoats/v/55228298 Twitch] || 2 || 42:10.8&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:12 || 28 || October 26, 2015 || [http://twitch.tv/zoasty/v/22483230 Twitch] || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:25 || 29 || October 22, 2015 || [http://twitch.tv/zoasty/v/21813076 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:28 || 29 || October 19, 2015 || [http://twitch.tv/zoasty/v/21399933 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:30 || 29 || October 18, 2015 || [http://twitch.tv/zoasty/v/21348519 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:32 || 29 || October 9, 2015 || [http://twitch.tv/zoasty/v/19972453 Twitch] || 9 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:41 || 29 || September 5, 2015 || [http://twitch.tv/zoasty/v/13679714 Twitch] || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:45 || 29 || August 8, 2015 || [http://twitch.tv/zoasty/v/10127449 Twitch] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:52 || 29 || August 7, 2015 || [http://twitch.tv/zoasty/v/9993724 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:53 || 29 || August 6, 2015 || [http://twitch.tv/zoasty/v/9876083 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 42:56 || 29 || July 12, 2015 || [http://twitch.tv/zoasty/v/7445839 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 42:57 || 29 || May 21, 2015 || [http://youtube.com/watch?v=__9iFzGHpm0 YouTube] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 43:04 || 29 || February 21, 2015 || [http://twitch.tv/zoasty/v/3819255 Twitch] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 43:12 || 29 || February 2, 2015 || [http://youtube.com/watch?v=zk7iHNFT1hA YouTube] || 19 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 43:31 || 29 || February 1, 2015 || [http://www.twitch.tv/zoasty/v/41717356 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 43:34 || 29 || January 30, 2015 || [http://www.twitch.tv/zoasty/v/41749754 Twitch] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 43:46 || 30 || October 13, 2014 || [http://youtube.com/watch?v=HXD6w-M4H4w YouTube] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 43:48 || 30 || August 25, 2014 || [http://youtube.com/watch?v=RGJE2czxUJw YouTube] || 20 || Boss order change (KPDR -&amp;gt; PRKD)&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 44:08 || 28 || August 23, 2014 || [http://www.twitch.tv/zoasty/v/42688363 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 44:11 || 29 || July 19, 2014 || [http://twitch.tv/zoasty/v/48177350 Twitch] || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 44:16 || 29 || June 2, 2014 || [http://twitch.tv/zoasty/v/49082150 Twitch] || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 44:27 || 29 || May 23, 2014 || [http://www.twitch.tv/zoasty/v/49127218 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 44:28 || 29 || May 6, 2014 || [http://www.twitch.tv/zoasty/v/49358724 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 44:29 || 29 || February 13, 2014 || [http://www.twitch.tv/zoasty/v/46620671 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 44:32 || 29 || October 27, 2013 || [http://www.twitch.tv/zoasty/v/49470017 Twitch] || 14 || [http://speeddemosarchive.com/SuperMetroid.html#any SDA] (note the different timing)&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 44:46 || 29 || October 17, 2013 || [http://www.twitch.tv/zoasty/v/49538377 Twitch] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 44:54 || 29 || September 28, 2013 || [http://www.twitch.tv/kottpower/v/49692097 Twitch] || 0 || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 44:54 || 29 || September 7, 2013 || [http://www.twitch.tv/zoasty/v/49822055 Twitch] || 9 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 45:03 || 29 || August 28, 2013 || [http://www.twitch.tv/zoasty/v/49864174 Twitch] || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 45:18 || 30 || August 25, 2013 || [http://www.twitch.tv/zoasty/v/49903008 Twitch] || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 45:22 || 29 || July 26, 2013 || [http://youtube.com/watch?v=80XLiUi8kKk YouTube] || 14 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 45:36 || 30 || July 9, 2013 || [http://www.twitch.tv/kottpower/v/50240517 Twitch] || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 45:46 || 30 || June 5, 2013 || [http://www.twitch.tv/zoasty/v/50400817 Twitch] || 18 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 46:04 || 30 || April 20, 2013 || [http://www.twitch.tv/zoasty/v/50654303 Twitch] || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 46:10 || 30 || April 9, 2013 || [http://www.twitch.tv/kottpower/v/50714089 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 46:11 || 30 || March 10, 2013 || [https://www.youtube.com/watch?v=pNEynCeSFyA YouTube] || 21 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 46:32 || 31 || March 2, 2013 || [http://www.twitch.tv/garrison_tt/v/48697340 Twitch] || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 46:37 || 31 || February 16, 2013 || N/A || 5 || Claimed to exist based on #supermetroid (SRL)&lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 46:42 || 31 || February 8, 2013 || N/A || 8 || Claimed to exist based on #supermetroid (SRL)&lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 46:50 || 31 || February 6, 2013 || N/A || 0 || Tied run below; claimed to exist based on #supermetroid (SRL)&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 46:50 || 31 || February 6, 2013 || [http://www.twitch.tv/kottpower/v/48507088 Twitch] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 46:58 || 31 || January 29, 2013 || [http://www.twitch.tv/garrison_tt/v/48443587 Twitch] || 18 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 47:16 || 31 || January 28, 2013 || [http://www.twitch.tv/kottpower/v/48431585 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 47:17 || 31 || January 24, 2013 || N/A || 1 || Claimed to exist based on #supermetroid (SRL)&lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 47:18 || 31 || December 19, 2012 || [http://www.twitch.tv/garrison_tt/v/48171016 Twitch] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 47:26 || 31 || December 14, 2012 || [http://www.twitch.tv/garrison_tt/v/48143496 Twitch] || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 47:36 || 31 || November 3, 2012 || [http://www.twitch.tv/kottpower/v/38621052 Twitch] || 14 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 47:50 || 32 || October 26, 2012 || [http://www.twitch.tv/garrison_tt/v/38643200 Twitch] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 47:58 || 32 || September 28, 2012 || [https://www.youtube.com/watch?v=L75kFszRpfw YouTube] || 20 || Going off YouTube upload date&lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 48:18 || 32 || September 6, 2012 || [http://www.twitch.tv/garrison_tt/v/47643047 Twitch] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 48:25 || 32 || September 4, 2012 || [http://www.twitch.tv/garrison_tt/v/47636207 Twitch] || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 48:30 || 32 || July 23, 2012 || [http://www.twitch.tv/garrison_tt/v/46148890 Twitch] || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 48:45 || 32 || July 9, 2012 || [http://www.twitch.tv/garrison_tt/v/46515285 Twitch] || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 49:00 || ? || June 29, 2012 || N/A || 2 || This was Garrison's previous personal best according to the splits from the run listed above / previous spreadsheet information&lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 49:02 || ? || June 28, 2012 || N/A || 1 || Claimed to exist based on &amp;quot;interview&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 49:03 || ? || June 28, 2012 || N/A || 6 || Claimed to exist based on #supermetroid (SDA)&lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 49:09 || 33 || June 25, 2012 || [http://www.twitch.tv/garrison_tt/v/45377438 Twitch] || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 49:22 || 33 || June 13, 2012 || [http://www.twitch.tv/garrison_tt/v/45309370 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 49:25 || 33 || June 6, 2012 || [http://www.twitch.tv/garrison_tt/v/45166384 Twitch] || 0 || Tied run below (sort of)&lt;br /&gt;
|-&lt;br /&gt;
| Hotarubi || 49:25 || 31 || June 30, 2008 || [https://www.youtube.com/watch?v=MwHgVvKeQVs YouTube] || 58 || Optimized less for game time than prior records; in 2012, this was believed by the community to be a 49:25 based on Garrison's calculations at that time, but a [https://www.youtube.com/watch?v=o9ddCcF5lrg modern reupload] indicates the run is actually a 49:19&lt;br /&gt;
|-&lt;br /&gt;
| Hotarubi || 50:23 || 31 || June 27, 2008 || [https://www.nicovideo.jp/watch/sm3778624 NicoNico] || 141 || Optimized for game time; the real time is a rough estimation&lt;br /&gt;
|-&lt;br /&gt;
| Hotarubi || 52:44 || 32 || August 9, 2006 || [https://archive.org/details/SuperMetroid_SS_032 Archive] || 218 || Optimized for game time&lt;br /&gt;
|-&lt;br /&gt;
| Smokey || 56:22 || 38 || April 23, 2004 || [https://archive.org/details/SuperMetroid_SS_038_HQ Archive] || N/A || Optimized for game time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Any%|Any% In-Game Time]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || '''26''' || 42:24 || February 1, 2025 || [https://youtu.be/C1HRc-zpoKQ YouTube] || PKDR&lt;br /&gt;
|-&lt;br /&gt;
| Ruya || 27 || 41:02 || August 22, 2024 || [https://www.youtube.com/watch?v=zX4sZht663A YouTube] || Tied run below; PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Drewski || 27 || 41:08 || August 8, 2024 || [https://www.youtube.com/watch?v=JlqxpE4usn4 YouTube] || Tied run below; PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 27 || 41:07 || December 9, 2022 || [https://www.twitch.tv/videos/1674926380 Twitch] || Tied run below; PRKD&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 27 || 42:56 || August 4, 2022 || [https://www.youtube.com/watch?v=yezE5Zh4W-g YouTube] || Tied run below; KPDR (&amp;quot;old route&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 27 || 45:06* || June 30, 2019 || [https://www.twitch.tv/videos/446443318 Twitch] || Tied run below; PKDR (with [[Murder Beam]]); *technically 1:01:32 (see Statues cutscene)&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 27 || 41:15 || February 3, 2019 || [https://www.twitch.tv/videos/374815216 Twitch] || Tied run below; PRKD&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || '''27''' || 41:22 || January 13, 2019 || [https://www.twitch.tv/videos/363304632 Twitch] || PRKD&lt;br /&gt;
|-&lt;br /&gt;
| ARealCutie || 28 || 43:55 || December 7, 2018 || [https://www.twitch.tv/videos/346097563 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 28 || 42:04 || October 31, 2018 || [https://www.twitch.tv/videos/330038951 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Jack879 || 28 || 43:44 || July 26, 2018 || [https://www.youtube.com/watch?v=Biq0KF_bE7M YouTube] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Zmusic || 28 || 43:51 || July 25, 2018 || [https://www.twitch.tv/videos/289370574 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 28 || 42:09 || August 24, 2017 || [https://www.twitch.tv/videos/169566867 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 28 || 42:10 || March 18, 2016 || [https://www.twitch.tv/oatsngoats/v/55228298 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || '''28''' || 44:08 || August 23, 2014 || [http://www.twitch.tv/zoasty/v/42688363 Twitch] || &lt;br /&gt;
|-&lt;br /&gt;
| Krauser || 29 || 45:04 || December 14, 2013 || [https://www.twitch.tv/videos/45892106 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 29 || 45:07 || October 19, 2013 || [https://www.twitch.tv/videos/49531866 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 29 || 44:54 || September 28, 2013 || [http://www.twitch.tv/kottpower/v/49692097 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 29 || 45:03 || August 28, 2013 || [http://www.twitch.tv/zoasty/v/49864174 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || '''29''' || 45:22 || July 26, 2013 || [http://youtube.com/watch?v=80XLiUi8kKk YouTube] || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 30 || 46:05 || April 20, 2013 || [http://www.twitch.tv/zoasty/v/50654303 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 30 || 46:10 || April 9, 2013 || [http://www.twitch.tv/kottpower/v/50714089 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Garrison || '''30''' || 46:11 || March 10, 2013 || [https://www.youtube.com/watch?v=pNEynCeSFyA YouTube] || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 31 || 47:26 || December 14, 2012 || [http://www.twitch.tv/garrison_tt/v/48143496 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 31 || 47:37 || November 3, 2012 || [http://www.twitch.tv/kottpower/v/38621052 Twitch] || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Hotarubi || '''31''' || 50:23 || June 27, 2008 || [https://www.nicovideo.jp/watch/sm3778624 NicoNico] || Real time is a rough estimation; parts 2 and 3 are in the video's description&lt;br /&gt;
|-&lt;br /&gt;
| Hotarubi || '''32''' || 52:44 || August 9, 2006 || [https://archive.org/details/SuperMetroid_SS_032 Archive] || &lt;br /&gt;
|-&lt;br /&gt;
| Smokey || '''38''' || 56:22 || April 23, 2004 || [https://archive.org/details/SuperMetroid_SS_038_HQ Archive] || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ancient History===&lt;br /&gt;
&lt;br /&gt;
Prior to Smokey's 56:22 listed above, the only documented speedruns were performed on the ZSNES emulator and, more unfortunately, the input movie files for only some of these runs are known to still exist. However, some information about the runs is available thanks to Archive.org.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | Video&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Smokey || 38 || February 8, 2004 || [https://web.archive.org/web/20040718002125/http://geocities.com:80/smokeysmr/ Geocities] ||  || ZSNES v?&lt;br /&gt;
|-&lt;br /&gt;
| Smokey || 39 || December 24, 2003 || [https://web.archive.org/web/20040718002125/http://geocities.com:80/smokeysmr/ Geocities] ||  || ZSNES v?&lt;br /&gt;
|-&lt;br /&gt;
| Smokey || 41 || December 4, 2003 || [https://web.archive.org/web/20040718002125/http://geocities.com:80/smokeysmr/ Geocities] ||  || ZSNES v?&lt;br /&gt;
|-&lt;br /&gt;
| Ultima4701 || 44 || November 14, 2003 || [https://web.archive.org/web/20040314065954/http://www.elazulspad.net/ultima Elazulspad] || [https://www.youtube.com/watch?v=-xrFfudG9oc YouTube] || ZSNES v1.337; real time is approximately 1:02:39 (movie file starts at Ceres just after the menu was cleared)&lt;br /&gt;
|-&lt;br /&gt;
| Ultima4701 || 46 || April 13th, 2003 || [https://web.archive.org/web/20040314065954/http://www.elazulspad.net/ultima Elazulspad] || [https://www.youtube.com/watch?v=0gF8wP9u_MY YouTube] || ZSNES v1.337; real time is approximately 1:06:01 (movie file starts at Ceres just after the menu was cleared); animals saved&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[100%|100% Items]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:12:17 || 41 || March 2, 2024 || [https://youtu.be/BBF_sjFy5tM YouTube] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:12:24 || 41 || February 25, 2024 || [https://youtu.be/RxrJFpJP5pI YouTube] || 0 || 1:12:24.0&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:12:24 || 41 || January 30, 2024 || [https://youtu.be/KalvTLP846g YouTube] || 6 || 1:12:24.2&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:12:30 || 41 || September 25, 2023 || [https://youtu.be/bBE2YT7QfEg YouTube] || 9 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:12:39 || 42 || September 02, 2023 || [https://youtu.be/moxhoyVY4Xo YouTube] || 1 || &amp;quot;2cries&amp;quot; incorporated&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:12:40 || 42 || August 16, 2023 || [https://youtu.be/80qVn0moMLA YouTube] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:12:41 || 42 || August 15, 2023 || [https://www.youtube.com/watch?v=8mrJe1Hw0Q0 YouTube] || 0 || 1:12:41.0&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:12:41 || 42 || July 11, 2023 || [https://youtu.be/tlpNVlJUbxk YouTube] || 6 || 1:12:41.9&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:12:47 || 42 || June 20, 2023 || [https://youtu.be/RRf0pEGNQuY YouTube] || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:12:53 || 42 || July 31, 2021 || [https://www.youtube.com/watch?v=vBdHFz9gTtM YouTube] || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:12:55 || 42 || February 20, 2021 || [https://www.youtube.com/watch?v=rp8XPscu0wI YouTube] || 9 ||&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:13:04 || 42 || January 1, 2021 || [https://www.youtube.com/watch?v=LqzczTDcPxU YouTube] || 22 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:13:26 || 42 || November 2, 2020 || [https://www.youtube.com/watch?v=nfyS7tPo_84 YouTube] || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:13:32 || 42 || October 28, 2020 || [https://www.youtube.com/watch?v=QSX-QCtZgNE YouTube] || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:13:35 || 43 || September 3, 2020 || [https://www.youtube.com/watch?v=FNtrZtu1puE YouTube] || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:13:41 || 43 || August 28, 2020 || [https://www.youtube.com/watch?v=FTPq5xAXd9U YouTube] || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:13:42 || 43 || September 17, 2019 || [https://www.youtube.com/watch?v=hz31S-uRSUg YouTube] || 2 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:13:44 || 43 || September 8, 2019 || [https://www.youtube.com/watch?v=G9CdTZInH10 YouTube] || 9 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:13:53 || 43 || August 15, 2019 || [https://www.twitch.tv/videos/467781560 Twitch] || 15 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:14:08 || 43 || July 15, 2019 || [https://www.twitch.tv/videos/453540057 Twitch] || 17 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:14:25 || 43 || July 9, 2019 || [https://www.twitch.tv/videos/450815402 Twitch] || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:14:26 || 43 || July 1, 2019 || [https://www.twitch.tv/videos/447219888 Twitch] || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:14:33 || 43 || March 15, 2017 || [https://www.twitch.tv/videos/128933680 Twitch] || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:14:37 || 44 || March 1, 2017 || [https://www.twitch.tv/videos/125996008 Twitch] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:14:49 || 44 || February 22, 2017 || [https://www.twitch.tv/videos/124010531 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:14:52 || 44 || December 21, 2016 || [https://www.twitch.tv/behemoth87/v/109085725 Twitch] || 26 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 1:15:18 || 44 || December 21, 2016 || [https://www.twitch.tv/behemoth87/v/109048497 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:15:20 || 44 || November 29, 2016 || [https://www.twitch.tv/zoasty/v/104191746 Twitch] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:15:27 || 44 || October 25, 2016 || [https://www.twitch.tv/zoasty/v/97192843 Twitch] || 18 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:15:45 || 45 || October 11, 2016 || [https://www.twitch.tv/zoasty/v/94546932 Twitch] || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:15:51 || 45 || October 2, 2016 || [https://www.twitch.tv/zoasty/v/92743732 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:15:52 || 45 || September 24, 2016 || [https://www.twitch.tv/zoasty/v/91171085 Twitch] || 26 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:16:18 || 45 || January 17, 2016 || [http://www.twitch.tv/zoasty/v/35965452 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:16:21 || 45 || January 15, 2016 || [http://www.twitch.tv/zoasty/v/35509230 Twitch] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:16:33 || 45 || January 2, 2016 || [http://www.twitch.tv/zoasty/v/33125339 Twitch] || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:16:39 || 45 || December 26, 2015 || [http://www.twitch.tv/zoasty/v/31954338 Twitch] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:16:47 || 46 || December 18, 2015 || [http://www.twitch.tv/zoasty/v/30510741 Twitch] || 20 || Route change ([[Crocomire]] late)&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:17:07 || 46 || November 27, 2014 || [http://www.twitch.tv/zoasty/v/43140328 Twitch] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:17:15 || 46 || October 19, 2014 || [http://www.twitch.tv/zoasty/v/45322712 Twitch] || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:17:26 || 46 || October 7, 2014 || [http://www.twitch.tv/zoasty/v/47530150 Twitch] || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 1:17:31 || 46 || August 14, 2014 || [http://www.twitch.tv/kottpower/v/42784662 Twitch] || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 1:17:41 || 46 || August 10, 2014 || [http://www.twitch.tv/kottpower/v/42843336 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 1:17:44 || 47 || August 1, 2014 || [http://www.twitch.tv/kottpower/v/47937272 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 1:17:47 || 47 || April 19, 2014 || [http://www.twitch.tv/kottpower/v/47402486 Twitch] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 1:17:59 || 47 || March 15, 2014 || [http://www.twitch.tv/kottpower/v/47025517 Twitch] || 0 || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:17:59 || 47 || October 20, 2013 || [http://www.twitch.tv/zoasty/v/49522366 Twitch] || 31 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:18:30 || 47 || September 25, 2013 || [http://www.twitch.tv/zoasty/v/49691381 Twitch] || 28 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:18:58 || 48 || September 24, 2013 || [http://www.twitch.tv/zoasty/v/49709350 Twitch] || 24 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:19:22 || 48 || September 14, 2013 || [http://www.twitch.tv/zoasty/v/49776864 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:19:23 || 48 || June 23, 2013 || [http://www.twitch.tv/zoasty/v/50324849 Twitch] || 57 || Splits indicate previous personal best was 1:20:09?&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:20:20 || 49 || May 14, 2013 || [http://www.twitch.tv/zoasty/v/50520061 Twitch] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:20:27 || 49 || May 7, 2013 || [http://www.twitch.tv/zoasty/v/50568615 Twitch] || 47 || Route change (Early [[Gauntlet Entrance|Gauntlet]]); Splits indicate previous personal best was 1:21:20?&lt;br /&gt;
|-&lt;br /&gt;
| Epicly_Epic || 1:21:14 || 50 || April 30, 2013 || [http://www.twitch.tv/epicly_epic/v/50603458 Twitch] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:21:24 || 50 || January 29, 2013 || [http://www.twitch.tv/zoasty/v/48437549 Twitch] || 34 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:21:58 || 50 || January 25, 2013 || [http://www.twitch.tv/zoasty/v/48423224 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:22:01 || 51 || January 18, 2013 || [http://www.twitch.tv/zoasty/v/48354275 Twitch] || 47 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:22:48 || 51 || December 27, 2012 || [http://www.twitch.tv/zoasty/v/48214665 Twitch] || 6 || Route change (Wrecked Ship via Red Tower)&lt;br /&gt;
|-&lt;br /&gt;
| Dessyreqt || 1:22:54 || 51 || December 24, 2012 || [https://www.youtube.com/watch?v=6PPWYus08Uw YouTube] || 40 || Route change ([[Crocomire]] early, Wrecked Ship via Blue Brinstar)&lt;br /&gt;
|-&lt;br /&gt;
| Hotarubi || 1:23:33 || 50 || April 11, 2008 || [https://www.youtube.com/watch?v=FIwiYod8Wm0 YouTube] || N/A || Optimized for game time; a [https://www.youtube.com/watch?v=YlLor3NQiqQ modern reupload] can be used to time the run.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ancient History===&lt;br /&gt;
Prior to Red Scarlet's 0:55 listed below, the only documented speedruns were performed on the ZSNES emulator and, more unfortunately, the websites hosting the demo files for those runs are no longer available. However, some information about the runs is available thanks to Archive.org.&lt;br /&gt;
&lt;br /&gt;
With the possible exception of Smokey's runs, all of the runs listed below were confirmed to be performed in multiple segments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | Source&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Red Scarlet || 55 || June 4, 2004 || [https://archive.org/details/SuperMetroid_055 Archive.org] || Played on console&lt;br /&gt;
|-&lt;br /&gt;
| Smokey || 58 || February 18, 2004 || [https://web.archive.org/web/20040718002125/http://geocities.com:80/smokeysmr/ Geocities] || ZSNES v?&lt;br /&gt;
|-&lt;br /&gt;
| Smokey || 59 || February 14, 2004 || [https://web.archive.org/web/20040718002125/http://geocities.com:80/smokeysmr/ Geocities] || ZSNES v?&lt;br /&gt;
|-&lt;br /&gt;
| Red Scarlet || 1:00 || February 1, 2004 || [https://archive.org/details/SuperMetroid_100 Archive.org] || Played on console. Segmented&lt;br /&gt;
|-&lt;br /&gt;
| Vincent Valentine || 1:07 || May 24, 2002 || [https://web.archive.org/web/20021202004858/http://www.classicgaming.com/msr Classic Gaming] || &amp;quot;ZSNES WIN Beta v1.00&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Hot Shot || 1:13 || August 24, 2001 || [https://web.archive.org/web/20011227150934/http://www.classicgaming.com/msr Classic Gaming] || ZSNES v1.30; Hpsolo's comment: &amp;quot;One major improvement was getting the Energy Tank in the Wrecked Ship before getting the Gravity Suit.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Crash_Man || 1:18 || June 6, 2001 || [https://web.archive.org/web/20011227150934/http://www.classicgaming.com:80/msr/ Classic Gaming] || ZSNES v?; Hpsolo's comment: &amp;quot;Crash_Man's run reduced the timestamp substantially by pretty much following the same path as mine, only he literally ran right through the enemies!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Hpsolo || 1:28 || April 7, 2001 || [https://web.archive.org/web/20010428123352/http://www.classicgaming.com:80/msr/ Classic Gaming] || ZSNES v1.17; claimed to have also achieved a game time of 1:20; also known as Han Duong&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[100% Map Completion|100% Map]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Susreime || 1:16:30 || 49 || February 25, 2024 || [https://www.youtube.com/watch?v=zuJf0dfKRm0 YouTube] || 75 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:17:45 || 50 || September 12, 2020 || [https://www.youtube.com/watch?v=1W_IuToPNJg YouTube] || 41 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:18:26 || 50 || September 12, 2020 || [https://www.youtube.com/watch?v=guTs-dqMjaM YouTube] || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:18:36 || 50 || September 10, 2020 || [https://www.youtube.com/watch?v=QZCWmZAAoAc YouTube] || 43 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:19:19 || 51 || September 9, 2020 || [https://www.youtube.com/watch?v=gya2z46WZ-M YouTube] || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:19:22 || 51 || September 9, 2020 || [https://www.youtube.com/watch?v=eq-pqEKzUaA YouTube] || 37 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:19:59 || 52 || September 9, 2020 || [https://www.youtube.com/watch?v=f0Uidf3Nf2U YouTube] || 7 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:20:06 || 52 || September 3, 2020 || [https://www.youtube.com/watch?v=dhePBolUY5A YouTube] || 29 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:20:35 || 52 || September 2, 2020 || [https://www.youtube.com/watch?v=3wonQbAy1u0 YouTube] || 5 || Route change (Early Forgotten Highway)&lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 1:20:40 || 52 || April 29, 2018 || [https://www.twitch.tv/videos/256095775 Twitch] || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| WildAnaconda69 || 1:20:41 || 52 || April 7, 2018 || [https://www.twitch.tv/videos/247563710 Twitch] || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| WildAnaconda69 || 1:20:52 || 52 || February 4, 2018 || [https://www.twitch.tv/videos/225538840 Twitch] || 43 || &lt;br /&gt;
|-&lt;br /&gt;
| WildAnaconda69 || 1:21:35 || 53 || January 27, 2018 || [https://www.twitch.tv/videos/222827907 Twitch] || 24 || &lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 1:21:59 || 54 || September 10, 2017 || [https://www.twitch.tv/videos/173918928 Twitch] || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| WildAnaconda69 || 1:22:07 || 53 || September 5, 2017 || [https://www.twitch.tv/videos/172564138 Twitch] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Sweetnumb || 1:22:15 || 53 || April 22, 2016 || [https://www.twitch.tv/sweetnumb/v/62279856 Twitch] || 30 || &lt;br /&gt;
|-&lt;br /&gt;
| Sweetnumb || 1:22:45 || 54 || January 16, 2016 || [http://www.twitch.tv/sweetnumb/v/36049227 Twitch] || 18 || &lt;br /&gt;
|-&lt;br /&gt;
| Sweetnumb || 1:23:03 || 54 || February 4, 2015 || [http://www.twitch.tv/sweetnumb/v/41660856 Twitch] || 77 || &lt;br /&gt;
|-&lt;br /&gt;
| Sweetnumb || 1:24:20 || 55 || January 23, 2015 || [http://www.twitch.tv/sweetnumb/v/41891463 Twitch] || 46 || &lt;br /&gt;
|-&lt;br /&gt;
| Sweetnumb || 1:25:06 || 56 || November 10, 2014 || [http://www.twitch.tv/sweetnumb/v/44906176 Twitch] || 67 || &lt;br /&gt;
|-&lt;br /&gt;
| Sweetnumb || 1:26:13 || 57 || September 12, 2014 || [http://www.hitbox.tv/video/253446 Hitbox] || 49 || &lt;br /&gt;
|-&lt;br /&gt;
| Sweetnumb || 1:27:02 || 57 || August 23, 2014 || [http://www.hitbox.tv/video/226871 Hitbox] || 152 || &lt;br /&gt;
|-&lt;br /&gt;
| Apathae || 1:29:34 || 1:00 || January 14, 2014 || [https://www.twitch.tv/apathae/v/46267446 Twitch] || 203 || Recording begins at Screw Attack; no recording of first half of run appears to exist&lt;br /&gt;
|-&lt;br /&gt;
| Kronicsauce || 1:32:57 || 1:0X || January X, 2014 || N/A || 246 || Claimed to exist despite no recording or logged submission&lt;br /&gt;
|-&lt;br /&gt;
| Kronicsauce || 1:37:03 || 1:07 || January 5, 2014 || [http://www.twitch.tv/kronicsauce/v/46124846 Twitch] || 62 || Recording begins at the end of Phantoon&lt;br /&gt;
|-&lt;br /&gt;
| ''Zoast'' || ''1:38:05'' || ''1:07'' || ''April 22, 2013'' || [http://www.twitch.tv/zoasty/v/50630850 Twitch] || ''167'' || Was considered a record, but was later noticed that two tiles were missed, thus invalidating it&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:40:52 || ? || ? || N/A || N/A || This was Zoast's previous personal best according to the splits from the run listed above&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[14% Ice]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 48:12 || 35 || March 3, 2025 || [https://www.twitch.tv/videos/2396333702 Twitch] || 13 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 48:25 || 35 || June 29, 2020 || [https://www.twitch.tv/videos/666633132 Twitch] || 30 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 48:55 || 36 || June 28, 2020 || [https://www.twitch.tv/videos/665005436 Twitch] || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 49:00 || 36 || June 25, 2020 || [https://www.twitch.tv/videos/662628330 Twitch] || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 49:10 || 36 || July 24, 2019 || [https://www.twitch.tv/videos/457445200 Twitch] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 49:22 || 36 || July 20, 2019 || [https://www.twitch.tv/videos/455416842 Twitch] || 20 || Boss order change (PKRD -&amp;gt;PRKD) &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 49:42 || 37 || April 27, 2018 || [https://www.twitch.tv/videos/255295124 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 49:45 || 37 || April 26, 2018 || [https://www.twitch.tv/videos/254878287 Twitch] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 49:52 || 37 || April 1, 2018 || [https://www.twitch.tv/videos/245423645 Twitch] || 12 || Boss order change (PRKD -&amp;gt; PKRD)&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 50:04 || 37 || June 28, 2017 || [https://www.twitch.tv/videos/155111996 Twitch] || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 50:20 || 37 || June 12, 2017 || [https://www.twitch.tv/videos/151425888 Twitch] || 29 || Boss order change (PKRD -&amp;gt; PRKD)&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 50:49 || 38 || June 2, 2017 || [https://www.twitch.tv/videos/148917967?t=1h39m00s Twitch] || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 50:54 || 38 || June 2, 2017 || [https://www.twitch.tv/videos/148917967?t=3m00s Twitch] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 51:02 || 38 || May 26, 2017 || [https://www.twitch.tv/videos/147497793 Twitch] || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 51:13 || 38 || March 23, 2017 || [https://www.twitch.tv/videos/130813669 Twitch] || 38 || &lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 51:51 || 39 || January 16, 2017 || [https://www.twitch.tv/oatsngoats/v/115112051 Twitch] || 26 || &lt;br /&gt;
|-&lt;br /&gt;
| Oatsngoats || 52:17 || 39 || January 13, 2017 || [https://www.twitch.tv/oatsngoats/v/114597865 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 52:19 || 39 || May 17, 2015 || [http://www.twitch.tv/zoasty/v/5157505 Twitch] || 25 || &lt;br /&gt;
|-&lt;br /&gt;
| Twocat || 52:44 || 40 || March 1, 2015 || [http://www.twitch.tv/twocat/v/41176232 Twitch] || 49 || &lt;br /&gt;
|-&lt;br /&gt;
| Twocat || 53:33 || 40 || February 22, 2015 || [http://www.twitch.tv/twocat/v/41294846 Twitch] || 23 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 53:56 || 40 || June 10, 2014 || [http://www.twitch.tv/zoasty/v/49009692 Twitch] || 26 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 54:22 || 41 || April 18, 2014 || [http://www.twitch.tv/zoasty/v/47396776 Twitch] || 41 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 55:03 || 41 || February 16, 2014 || [http://www.twitch.tv/kottpower/v/46626081 Twitch] || 44 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 55:47 || 42 || February 14, 2014 || [http://www.twitch.tv/kottpower/v/46595541 Twitch] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 55:54 || 42 || December 17, 2013 || [http://www.twitch.tv/kottpower/v/45930628 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 55:57 || 42 || October 15, 2013 || [http://www.twitch.tv/kottpower/v/49559662 Twitch] || 25 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 56:22 || 42 || September 14, 2013 || [http://www.twitch.tv/zoasty/v/49776879 Twitch] || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 56:37 || 43 || July 14, 2013 || [http://www.twitch.tv/zoasty/v/50212448 Twitch] || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 56:52 || 43 || June 19, 2013 || [http://www.twitch.tv/zoasty/v/50325885 Twitch] || 42 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 57:34 || 44 || June 6, 2013 || [http://www.twitch.tv/kottpower/v/50401635 Twitch] || 23&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 57:57 || 44 || March 5, 2013 || [http://www.twitch.tv/zoasty/v/50852095 Twitch] || 25 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 58:22 || 44 || March 4, 2013 || [http://www.twitch.tv/zoasty/v/50856718 Twitch] || 31 || &lt;br /&gt;
|-&lt;br /&gt;
| Hotarubi || 58:53 || 44 || May 8, 2008 || [https://www.youtube.com/watch?v=VRX5KpWUEEU YouTube] || N/A || [http://speeddemosarchive.com/SuperMetroid.html#14 SDA]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[14% Speed]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 53:57 || 40 || July 4, 2020 || [https://www.twitch.tv/videos/669872288 Twitch] || 16 ||&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 54:13 || 41 || April 10, 2018 || [https://www.twitch.tv/videos/248706991 Twitch] || 120 ||&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 56:13 || 42 || July 18, 2017 || [https://www.twitch.tv/videos/160055699 Twitch] || 56 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 57:09 || 43 || June 24, 2017 || [https://www.twitch.tv/videos/154155726 Twitch] || 79 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 58:28 || 44 || August 11, 2016 || [https://www.twitch.tv/overfiendvip/v/82971079 Twitch] || 19 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 58:47 || 44 || May 9, 2015 || [http://www.twitch.tv/zoasty/v/4859342 Twitch] || 65 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 59:52 || 45 || May 3, 2015 || N/A || 112 || Run was streamed but never highlighted&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:01:44 || 47 || May 3, 2015 || N/A || 10 || Run was streamed but never highlighted&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:01:54 || 47 || April 25, 2015 || N/A || 12 || Run was streamed but never highlighted&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:02:06 || 48 || March 31, 2015 || N/A || 55 || Run was streamed but never highlighted&lt;br /&gt;
|-&lt;br /&gt;
| Just_Defend || 1:03:01 || 49 || October 29, 2014 || [http://www.twitch.tv/just_defend/v/45145025 Twitch] || 250 || Boss order change (KPRD -&amp;gt; PKRD)&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:07:11 || 51 || April 25, 2013 || [http://www.twitch.tv/zoasty/v/50630919 Twitch] || 217 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:10:48 || 53 || March 9, 2013 || [http://www.twitch.tv/zoasty/v/50836044 Twitch] || 179 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:13:47 || 56 || February 10, 2013 || [http://www.twitch.tv/zoasty/v/48536014 Twitch] || 5060 || &lt;br /&gt;
|-&lt;br /&gt;
| Dessyreqt || 2:37:07 || ? || October 11, 2012 || [http://www.twitch.tv/dessyreqt/v/45762374 Twitch] || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[14% xIce]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| eHolden || 1:13:00 || 0:57 || March 16, 2022 || [https://www.youtube.com/watch?v=o4Fmmizxbz4 YouTube] || 230 || Performed on the Switch version&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:16:50 || 1:02 || July 7, 2020 || [https://www.twitch.tv/videos/673054975 Twitch] || 120 || Boss order change (KPDR -&amp;gt; PKDR)&lt;br /&gt;
|-&lt;br /&gt;
| Robitalion || 1:18:50 || 1:01 || February 23, 2020 || [https://www.twitch.tv/videos/556752807 Twitch] || 232 ||&lt;br /&gt;
|-&lt;br /&gt;
| Robitalion || 1:22:42 || 1:04 || February 16, 2020 || [https://www.twitch.tv/videos/553036749 Twitch] || 539 ||&lt;br /&gt;
|-&lt;br /&gt;
| Robitalion || 1:31:41 || 1:05 || February 15, 2020 || [https://www.twitch.tv/videos/552530817 Twitch] || 716 ||&lt;br /&gt;
|-&lt;br /&gt;
| BluePlasmaSpark || 1:43:37 || 1:11 || December 24, 2019 || [https://www.twitch.tv/videos/525673077 Twitch] || 263 || Does not contain moonfall&lt;br /&gt;
|-&lt;br /&gt;
| Kingofthehill47 || 1:48:00 || 1:26 || June 20, 2019 || [https://www.twitch.tv/videos/441616451 Twitch] || 225 || Run was performed on PAL&lt;br /&gt;
|-&lt;br /&gt;
| EternisedDragon || 1:51:45 || 1:28 || June 1, 2019 || [https://www.youtube.com/watch?v=bdhAeMIuXGI YouTube] || 908 || Run was performed on PAL&lt;br /&gt;
|-&lt;br /&gt;
| matrick || 2:06:53 || 1:11 || April 18, 2016 || [https://www.youtube.com/watch?v=dXmoMcKuop0 YouTube] || 2053 || &lt;br /&gt;
|-&lt;br /&gt;
| matrick || 2:41:06 || 1:39 || March 25, 2016 || [https://www.youtube.com/watch?v=ujVWjSgVl8Q YouTube] || 19003 || &lt;br /&gt;
|-&lt;br /&gt;
| EternisedDragon || 7:57:49 || 2:29 || October 9, 2014 || [https://www.youtube.com/watch?v=uDJucm1NQ24&amp;amp;list=PL5If8zSOO37ZuXY4PmmnNxcvzRm5ak-X5&amp;amp;index=9 YouTube] || N/A || Rule change (out of bounds prohibited)&lt;br /&gt;
|-&lt;br /&gt;
| Straevaras || 1:43:12 || 1:12 || February 24, 2014 || [http://www.twitch.tv/straevaras/v/46737416 Twitch] || 353 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 1:49:05 || 1:21 || December 15, 2013 || [https://www.youtube.com/watch?v=NEHeRMTMLiw YouTube] || 1355 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 2:11:40 || 1:33 || May 26, 2013 || [https://www.youtube.com/watch?v=WKfrQaEhGJI YouTube] || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[14% Iceboost|14% Icebooster]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Robitalion || 1:31:16 || 1:XX || November 16, 2018 || [https://www.twitch.tv/videos/336358330 Twitch] || 209 || Recording ends before MB3; final time obtained from provided splits&lt;br /&gt;
|-&lt;br /&gt;
| Robitalion || 1:34:45 || 1:12 || November 10, 2018 || [https://www.twitch.tv/videos/334218990 Twitch] || 1808 ||&lt;br /&gt;
|-&lt;br /&gt;
| Robitalion || 2:04:53 || 1:30 || August 29, 2018 || [https://www.twitch.tv/videos/303429476 Twitch] || 2605 || &lt;br /&gt;
|-&lt;br /&gt;
| Kojakt || 2:48:18 || 1:47 || February 9, 2016 || [https://www.twitch.tv/kojakt/v/43011905 Twitch] || 1432 || &lt;br /&gt;
|-&lt;br /&gt;
| Kojakt || 3:12:10 || 2:02 || October 26, 2015 || [https://www.twitch.tv/kojakt/v/22633633 Twitch] || 3012 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Kojakt || 4:02:22 || 2:09 || October 21, 2015 || [https://www.twitch.tv/kojakt/v/21738505 Twitch] || 7086 ||  &lt;br /&gt;
|-&lt;br /&gt;
| EternisedDragon || 6:00:28 || 1:45 || April 13, 2015 || [https://www.youtube.com/watch?v=kMJsuVglqh8&amp;amp;list=PL5If8zSOO37ZuXY4PmmnNxcvzRm5ak-X5&amp;amp;index=17 YouTube] || N/A ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[14% Iceboots]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Total || 1:22:27 || 1:08 || January 14, 2018 || [https://www.twitch.tv/videos/218574977 Twitch] || 40 || Boss order change (PKRD -&amp;gt; KRDP)&lt;br /&gt;
|-&lt;br /&gt;
| Total || 1:23:07 || 1:07 || October 24, 2015 || [https://www.youtube.com/watch?v=jGq6bIKCBE0&amp;amp;hd=1 YouTube] || 104 || &lt;br /&gt;
|-&lt;br /&gt;
| Total || 1:24:51 || 1:09 || April 3, 2015 || [https://www.youtube.com/watch?v=QZLRbw7Cz98&amp;amp;hd=1 YouTube] || 892 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Total || 1:39:43 || 1:16 || April 2, 2015 || [https://www.twitch.tv/tewtal/v/44450775 Twitch] || 858 || Boss order change (PKDR -&amp;gt; PKRD)&lt;br /&gt;
|-&lt;br /&gt;
| Total || 1:54:01 || 1:29 || January 3, 2015 || [https://www.twitch.tv/tewtal/v/42247154 Twitch] || 628 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Total || 2:04:29 || 1:34 || September 26, 2014 || [https://www.twitch.tv/tewtal/v/47663676 Twitch] || N/A ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[14% Speedboots]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;160&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| EternisedDragon || 2:09:48 || 1:31 || May 31, 2019 || [https://www.youtube.com/watch?v=QfczcpLd1eI YouTube (P1)] &amp;amp; [https://www.youtube.com/watch?v=uY8uSjnYZgw YouTube (P2)] || 9301 || Boss order change (KPRD -&amp;gt; KPDR)&lt;br /&gt;
|-&lt;br /&gt;
| EternisedDragon || 4:44:49 || 2:40 || September 23, 2015 || [http://www.twitch.tv/eterniseddragon/v/17474547 Twitch] || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[14% Chargeless]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 46:42 || 33 || April 22, 2018 || [https://www.twitch.tv/videos/253311619 Twitch] || 36 ||&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 47:18 || 34 || April 19, 2018 || [https://www.twitch.tv/videos/252051098 Twitch] || 23 ||&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 47:41 || 34 || April 14, 2018 || [https://www.twitch.tv/videos/250189673 Twitch] || 16 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 47:57 || 34 || October 3, 2017 || [https://www.twitch.tv/videos/179572070 Twitch] || 45 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 48:42 || 35 || September 30, 2017 || [https://www.twitch.tv/videos/178762937 Twitch] || 332 || Boss order change (PKDR -&amp;gt; PDKR; elevator [[Crystal Flash]] performed at [[Caterpillar Room|Crateria &amp;lt;-&amp;gt; Red Brinstar]] instead of [[Business Center|Brinstar &amp;lt;-&amp;gt; Norfair]])&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 54:14 || 37 || September 27, 2017 || [https://www.twitch.tv/videos/178027812 Twitch] || 24 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 54:38 || 37 || September 27, 2017 || [https://www.twitch.tv/videos/178023243 Twitch] || 302 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 59:40 || 36 || September 27, 2017 || [https://www.twitch.tv/videos/178022411 Twitch] || 463 || &lt;br /&gt;
|-&lt;br /&gt;
| Edu207 || 1:07:23 || 47 || March 16, 2016 || [https://www.twitch.tv/edu207/v/54693512 Twitch] || 666 || &lt;br /&gt;
|-&lt;br /&gt;
| Edu207 || 1:18:29 || 45 || March 14, 2016 || [https://www.twitch.tv/edu207/v/54535784 Twitch] || 135 || &lt;br /&gt;
|-&lt;br /&gt;
| Edu207 || 1:20:44 || 53 || March 14, 2016 || [https://www.twitch.tv/edu207/v/54413425 Twitch] || 1566 ||  &lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 1:46:50 || 1:00 || March 13, 2016 || N/A || 4256 || Run was streamed but never highlighted&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 2:57:46 || 1:07 || March 12, 2016 || [https://www.twitch.tv/sniqwr/v/54092064 Twitch] || N/A ||  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[14% Chargelice]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| matrick || 3:09:52 || 1:19 || August 3, 2017 || [https://www.youtube.com/watch?v=ZULVIa1LvvY YouTube] || N/A || Does not contain moonfall&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 15% (Low% Ancient History) ==&lt;br /&gt;
&lt;br /&gt;
Prior to the discovery of the Zebetite skip in July 2003, Kejardon completed a segmented 15% run, with the segments being recorded between March 2002 and January 2003.&lt;br /&gt;
The items collected were almost the same as a 14% speed run, except an additional missile pack was collected. Zebetites were destroyed one at a time with Missile refills in-between.&lt;br /&gt;
This run was recorded with ZSNES 1.30, and due to issues with ZSNES movie file (.zmv) playback, the final two segments do not play back properly.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;140&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;220&amp;quot; | Source&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Kejardon || 2:09? || March 24, 2002 - January 4, 2003 || [https://gamefaqs.gamespot.com/snes/588741-super-metroid/faqs/21112 GameFAQs (with link to Kejardon's Tripod page)] || [https://www.youtube.com/playlist?list=PLgqy0OxeBVCJy9zQT94HbN5EtmOa8dLjj YouTube playlist with modern video recordings]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Reverse Boss Order]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 56:07 || 37 || February 21, 2023 || [https://youtu.be/r2sx0hy_i54 YouTube] || 16 || First 37 IGT&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 56:23 || 38 || February 18, 2023 || [https://youtu.be/Lr5EhvH1ots YouTube] || 12 || &amp;quot;Back to Back&amp;quot; Same Day Run as Previous WR&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 56:35 || 38 || February 18, 2023 || [https://youtu.be/9u7QAmkF_7o YouTube] || 3 || First Try Taco Tank (first PB/WR to have this!)&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 56:38 || 38 || January 26, 2023 || [https://www.youtube.com/watch?v=QK4-49LT3Qg YouTube] || 1 || Missed Baby Skip - First WR to miss since Zoast's 1:07:12 in 2017&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 56:39 || 38 || January 18, 2023 || [https://www.youtube.com/watch?v=Ymmc3Fkolb4 YouTube] || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 56:52 || 38 || September 21, 2021 || [https://www.youtube.com/watch?v=Syygh_qwaTU YouTube] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 56:55 || 38 || August 25, 2021 || [https://www.youtube.com/watch?v=4k7uRt_U_Dc YouTube] || 26 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 57:21 || 38 || August 14, 2021 || [https://www.youtube.com/watch?v=oyhRVrwfQT8 YouTube] || 75 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 58:36 || 39 || July 24, 2021 || [https://www.youtube.com/watch?v=jN0RtVBJZZc YouTube] || 1 ||&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 58:37 || 40 || December 31, 2018 || [https://www.twitch.tv/videos/356953466 Twitch] || 49 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 59:26 || 41 || November 25, 2018 || [https://www.twitch.tv/videos/340784688 Twitch] || 5 || Return of the Taco Tank&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 59:31 || 41 || June 16, 2018 || [https://www.twitch.tv/videos/273832123 Twitch] || 31 || No Taco Tank&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:00:02 || 41 || May 26, 2018 || [https://www.twitch.tv/videos/266461204 Twitch] || 33 || First run to incorporate Taco Tank&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:00:35 || 42 || May 13, 2018 || [https://www.twitch.tv/videos/260866435 Twitch] || 28 ||&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:01:03 || 42 || April 30, 2018 || [https://www.twitch.tv/videos/256073499 Twitch] || 12 ||&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:01:15 || 42 || April 24, 2018 || [https://www.twitch.tv/videos/253891536 Twitch] || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:01:26 || 43 || April 9, 2018 || [https://www.twitch.tv/videos/248357499 Twitch] || 71 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:02:37 || 43 || March 17, 2018 || [https://www.twitch.tv/videos/240025032 Twitch] || 45 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 1:03:22 || 44 || February 24, 2018 || [https://www.twitch.tv/videos/232520135 Twitch] || 15 || Animals saved; route change ([[Moondance]] incorporated)&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:03:37 || 43 || May 14, 2017 || [https://www.twitch.tv/videos/143296009 Twitch] || 27 || Animals saved&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:04:04 || 43 || April 26, 2017 || [https://www.twitch.tv/videos/138187909 Twitch] || 188 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:07:12 || 45 || April 21, 2017 || [https://www.twitch.tv/videos/137044305 Twitch] || 49 || &lt;br /&gt;
|-&lt;br /&gt;
| Straevaras || 1:08:01 || 46 || November 26, 2015 || [http://www.twitch.tv/straevaras/v/27750399 Twitch] || 166 || Route change (Single Norfair visit)&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 1:10:47 || 49 || June 12, 2015 || [http://www.twitch.tv/kottpower/v/6108628 Twitch] || 12 || &lt;br /&gt;
|- &lt;br /&gt;
| Zoast || 1:10:59 || 49 || December 24, 2014 || [http://www.twitch.tv/zoasty/v/42365276 Twitch] || 332 || Fewer items collected&lt;br /&gt;
|- &lt;br /&gt;
| Kottpower || 1:16:31 || 52 || August 2, 2014 || [https://www.youtube.com/watch?v=_eFEEQO_cX0 YouTube] || 251 || &lt;br /&gt;
|- &lt;br /&gt;
| Zoast || 1:20:42 || 55 || June 3, 2014 || [http://www.twitch.tv/zoasty/v/49073365 Twitch] || 1 || &lt;br /&gt;
|- &lt;br /&gt;
| Lioran || 1:20:43 || 56 || April 6, 2014 || [http://www.twitch.tv/lioran/v/47199578 Twitch] || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:20:56 || 56 || October 6, 2013 || [https://www.twitch.tv/zoasty/v/49628475 Twitch] || 239 || Route change (Single Maridia visit, Plasma skipped)&lt;br /&gt;
|- &lt;br /&gt;
| Kottpower || 1:24:55 || 1:00 || September 27, 2013 || [http://www.twitch.tv/kottpower/v/49691857 Twitch] || 143 || First record to [[Grappling Beam|Grapple jump]] out of Draygon's chamber&lt;br /&gt;
|- &lt;br /&gt;
| Zoast || 1:27:18 || 1:02 || May 2, 2013 || [http://www.twitch.tv/zoasty/v/50568677 Twitch] || 360 || First saveless record; Reverse Lower Norfair (Screw Attack skipped)&lt;br /&gt;
|- &lt;br /&gt;
| Kottpower || 1:33:18 || 1:07 || April 18, 2013 || [http://www.twitch.tv/kottpower/v/50666390 Twitch] || 121 || First deathless record&lt;br /&gt;
|- &lt;br /&gt;
| Zoast || 1:35:19 || 1:04 || March 31, 2013 || [http://www.twitch.tv/zoasty/v/50757541 Twitch] || 246 || &lt;br /&gt;
|- &lt;br /&gt;
| Hypo || 1:39:25 || 1:00 || February 27, 2013 || [http://www.twitch.tv/hypooooo34/v/48670892 Twitch] || 1194 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:59:19 || 1:23 || February 3, 2013 || [http://www.twitch.tv/zoasty/v/48485875 Twitch] || ? || &lt;br /&gt;
|-&lt;br /&gt;
| Dessyreqt || 2:5X:XX || 1:38 || March 27, 2012 || [https://www.twitch.tv/videos/42207426 P1] [https://www.twitch.tv/videos/43540184 P2] || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[GT Classic]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 32:16 || 21 || December 10, 2022 || [https://www.youtube.com/watch?v=FJakpTgdYHQ YouTube] || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Behemoth || 32:21 || 21 || November 16, 2022 || [https://www.youtube.com/watch?v=iZRdwQQLSJk YouTube] || 10 || 1-tank bootless dive (all runs listed from this point onward perform the 1-tank bootless dive)&lt;br /&gt;
|-&lt;br /&gt;
| Ruya || 32:31 || 22 || April 9, 2021 || [https://www.youtube.com/watch?v=prul2MoRAac YouTube] || 9 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 32:40 || 22 || November 10, 2019 || [https://www.twitch.tv/videos/506664819 Twitch] || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 32:53 || 22 || November 3, 2019 || [https://www.twitch.tv/videos/503735013 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 32:55 || 22 || November 2, 2019 || [https://www.twitch.tv/videos/503129077 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 32:57 || 22 || October 11, 2019 || [https://www.twitch.tv/videos/493167192 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 32:58 || 22 || June 13, 2018 || [https://www.twitch.tv/videos/272965579 Twitch] || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 33:09 || 22 || June 6, 2018 || [https://www.twitch.tv/videos/270024906 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 33:12 || 22 || May 23, 2018 || [https://www.twitch.tv/videos/264574732 Twitch] || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 33:22 || 22 || May 20, 2018 || [https://www.twitch.tv/videos/263508060 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 33:25 || 22 || May 8, 2018 || [https://www.twitch.tv/videos/259159029 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 33:26 || 22 || May 4, 2018 || [https://www.twitch.tv/videos/257534961 Twitch] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 33:38 || 23 || July 26, 2017 || [https://www.twitch.tv/videos/162232814 Twitch] || 23 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 34:01 || 23 || July 24, 2017 || [https://www.twitch.tv/videos/161717027 Twitch] || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 34:12 || 23 || July 23, 2017 || [https://www.twitch.tv/videos/161435207 Twitch] || 16 || Refill skip incorporated (all runs listed from this point onward perform the refill skip)&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 34:28 || 23 || April 27, 2015 || [http://www.twitch.tv/zoasty/v/4451937 Twitch] || 34 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 35:02 || 24 || April 8, 2015 || N/A || 3 || Run was streamed but never highlighted&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 35:05 || 24 || April 7, 2015 || N/A || 32 || Run was streamed but never highlighted&lt;br /&gt;
|-&lt;br /&gt;
| Straevaras || 35:37 || 25 || February 12, 2015 || [http://www.twitch.tv/straevaras/v/41501930 Twitch] || 14 || &lt;br /&gt;
|-&lt;br /&gt;
| Sweetnumb || 35:51 || 25 || January 25, 2015 || [http://www.twitch.tv/sweetnumb/v/41831427 Twitch] || 18 || Bootless dive incorporated (all runs listed from this point onward perform the bootless dive)&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 36:09 || 25 || May 28, 2014 || [http://www.twitch.tv/zoasty/v/49127237 Twitch] || 34 || &lt;br /&gt;
|-&lt;br /&gt;
| Sweetnumb || 36:43 || 25 || May 3, 2014 || [http://www.twitch.tv/sweetnumb/v/49390757 Twitch] || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 36:56 || 26 || ? || N/A || 44 || Run was streamed but never highlighted&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 37:40 || 26 || April 21, 2013 || [http://www.twitch.tv/zoasty/v/50647014 Twitch] || 49 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 38:29 || 27 || December 30, 2012 || [http://www.twitch.tv/garrison_tt/v/48231381 Twitch] || 57 || &lt;br /&gt;
|-&lt;br /&gt;
| Garrison || 39:26 || 28 || September 6, 2012 || [http://www.twitch.tv/garrison_tt/v/47642512 Twitch] || 159 || &lt;br /&gt;
|-&lt;br /&gt;
| Dessyreqt || 42:05 || 30 || January 10, 2012 || [https://www.youtube.com/watch?v=6A-vjnmSPMs YouTube] || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Any% GT Code]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 14:10 || 8 || February 12, 2025 || [https://www.twitch.tv/videos/2379539702?t=3h43m50s Twitch] || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 14:23 || 8 || February 12, 2025 || [https://www.twitch.tv/videos/2379539702?t=2h53m39s Twitch] || 1 || &lt;br /&gt;
|- &lt;br /&gt;
| Zoast || 14:24 || 8 || February 8, 2025 || [https://www.twitch.tv/videos/2376079843?t=27m18s Twitch] || 18 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 14:42 || 8 || February 5, 2025 || [https://www.twitch.tv/videos/2373437308?t=43m03s Twitch] || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 14:45 || 9 || February 5, 2025 || [https://www.twitch.tv/videos/2373437308?t=28s Twitch] || 3 || 1-tank bootless dive (all runs listed from this point onward perform the 1-tank bootless dive)&lt;br /&gt;
|-&lt;br /&gt;
| mm2nescartridge || 14:48 || 8 || December 16, 2023 || [https://youtu.be/d5HxD4SBAos YouTube] || 1 || New escape trigger incorporated within [https://wiki.supermetroid.run/Crateria_Tube Crateria Tube] rather than [https://wiki.supermetroid.run/Crateria_Kihunter_Room Premoat] (discovered by Antimatterhorse)&lt;br /&gt;
|-&lt;br /&gt;
| Susreime || 14:49 || 8 || May 15, 2022 || [https://www.youtube.com/watch?v=ImKrPW6-17o YouTube] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 14:51 || 8 || November 18, 2019 || [https://www.twitch.tv/videos/510010340 Twitch] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 14:59 || 9 || November 5, 2019 || [https://www.twitch.tv/videos/504370042 Twitch] || 0 || Tied run below&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 14:59 || 9 || October 14, 2017 || [https://www.twitch.tv/videos/182196344 Twitch] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 15:00 || 9 || October 12, 2017 || [https://www.twitch.tv/videos/181664790 Twitch] || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 15:05 || 9 || October 12, 2017 || [https://www.twitch.tv/videos/181660829 Twitch] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 15:13 || 9 || October 12, 2017 || [https://www.twitch.tv/videos/181657484 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 15:16 || 9 || July 29, 2016 || [https://www.twitch.tv/overfiendvip/v/80684662 Twitch] || 11 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 15:27 || 9 || June 29, 2016 || [https://www.twitch.tv/overfiendvip/v/75261483 Twitch] || 11 || New escape trigger and refill skip incorporated (all runs listed from this point onward perform the refill skip)&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 15:38 || 9 || November 14, 2015 || [https://www.youtube.com/watch?v=2c8aZ8t5uhs&amp;amp;hd=1 YouTube] || 32 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 16:10 || 10 || April 18, 2015 || [https://www.youtube.com/watch?v=f0bK29lZCg0 YouTube] || 0 || Tied run below; did not perform bootless dive&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 16:10 || 9 || April 17, 2015 || N/A || 15 || Run was streamed but never highlighted; bootless dive incorporated (unless otherwise stated, all runs listed from this point onward perform the bootless dive)&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 16:25 || 10 || March 23, 2015 || [https://www.youtube.com/watch?v=67leW_KA6r0 YouTube] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 16:32 || 10 || March 22, 2015 || [https://www.youtube.com/watch?v=M3o_ohjAD4I YouTube] || 21 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 16:53 || 10 || March 15, 2015 || [https://www.youtube.com/watch?v=am4HNnAnZ30 YouTube] || 23 || &lt;br /&gt;
|-&lt;br /&gt;
| Total || 17:16 || 10 || March 14, 2015 || [http://www.youtube.com/watch?v=0E-MHYWSq2U YouTube] || 68 || [[Screw Attack|Screw]] -&amp;gt; [[Landing Site|Gunship]] wrong warp discovered&lt;br /&gt;
|-&lt;br /&gt;
| Straevaras || 18:08 || 10 || March 5, 2015 || [http://www.twitch.tv/straevaras/v/41116574 Twitch ] || 16 || Bootless dive&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 18:24 || 11 || March 16, 2014 || [http://www.twitch.tv/zoasty/v/47046817 Twitch] || 27 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 18:51 || 11 || March 10, 2014 || [http://www.twitch.tv/kottpower/v/46955942 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 18:53 || 11 || March 9, 2014 || [http://www.twitch.tv/ivan/v/46936887 Twitch] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 19:05 || 11 || March 8, 2014 || [http://www.twitch.tv/ivan/v/46924295 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 19:08 || ? || March 8, 2014 || N/A || 44 || This was Ivan's previous personal best according to the splits from the run listed above, so the date is assumed to match accordingly&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 19:52 || 12 || March 8, 2014 || [http://www.twitch.tv/kottpower/v/46929062 Twitch] || 121 || [[Crateria Keyhunter Room|Premoat]] Escape Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 21:53 || 13 || March 7, 2014 || [http://www.twitch.tv/kottpower/v/46911702 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 21:55 || 13 || March 7, 2014 || [http://www.twitch.tv/ivan/v/46905441 Twitch] || 57 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 22:52 || 14 || March 6, 2014 || [http://www.twitch.tv/kottpower/v/46897364 Twitch] || 110 || Reverse Tourian Escape&lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 24:42 || 15 || March 4, 2014 || [http://www.twitch.tv/ivan/v/46864469 Twitch] || 111 || [[Mother Brain]] skipped&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 24:xx || ? || March 4, 2014 || N/A || ? || Run was streamed but never highlighted; evidenced to exist based on the end of Ivan's 24:42: &amp;quot;I had the World Record for like 15 minutes... I was the first one to cut the 25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 26:33 || 17 || October 9, 2013 || [http://www.twitch.tv/kottpower/v/49608044 Twitch] || 33 || [[Metroid|Metroids]] did not spawn in &amp;quot;[[Metroid Room 3|Room 3]]&amp;quot; and &amp;quot;[[Metroid Room 4|Room 4]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 27:06 || 18 || September 8, 2013 || [http://www.twitch.tv/zoasty/v/49821874 Twitch] || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 27:19 || 18 || May 24, 2013 || [http://www.twitch.tv/zoasty/v/50460813 Twitch] || 27 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 27:45 || ? || ? || N/A || 51 || This was Zoast's previous personal best according to the splits from the run listed above&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 28:36 || 19 || May 19, 2013 || [https://www.youtube.com/watch?v=JNYMLVK_w3A YouTube] || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Any% Glitched]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Ruya || 11:00 || 7 || November 29, 2021 || [https://youtu.be/TFYkkbBXkRg YouTube] || 14 || &lt;br /&gt;
|-&lt;br /&gt;
| Ruya || 11:14 || 7 || November 26, 2021 || [https://youtu.be/KjkdTlWxjkw YouTube] || 15 || &lt;br /&gt;
|-&lt;br /&gt;
| Ruya || 11:29 || 7 || November 24, 2021 || [https://youtu.be/jU7-q34KzpQ YouTube] || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Ruya || 11:35 || 7 || November 19, 2021 || [https://youtu.be/c6DC8rWDI5w YouTube] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 11:38 || 7 || October 9, 2018 || [https://www.twitch.tv/videos/320488550 Twitch] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 11:45 || 8 || October 6, 2018 || [https://www.twitch.tv/videos/319040221 Twitch] || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 11:55 || 8 || September 30, 2018 || [https://www.twitch.tv/videos/316930852 Twitch] || 24 || &lt;br /&gt;
|-&lt;br /&gt;
| ShinyZeni || 12:19 || 8 || September 24, 2018 || [https://www.twitch.tv/videos/314314611 Twitch] || 22 || Door skip incorporated ([[List_of_Power_Bombs#Crateria_1|Crateria Power Bombs]] collected first)&lt;br /&gt;
|-&lt;br /&gt;
| Twocat || 12:41 || 8 || July 29, 2017 || [https://www.twitch.tv/videos/162868181 Twitch] || 34 || &lt;br /&gt;
|-&lt;br /&gt;
| Twocat || 13:15 || 9 || July 25, 2017 || N/A || 1 || Run was streamed but never highlighted&lt;br /&gt;
|-&lt;br /&gt;
| matrick || 13:16 || 9 || May 30, 2017 || [https://www.youtube.com/watch?v=LBumDZ127OM YouTube] || 8 || &lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 13:24 || 9 || March 27, 2016 || [https://www.twitch.tv/sniqwr/v/57126888 Twitch] || 7 || &lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 13:31 || 9 || March 27, 2016 || N/A || 2 || Run was streamed but never highlighted&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 13:33 || 9 || December 29, 2014 || [http://www.twitch.tv/zoasty/v/42315260 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Twocat || 13:35 || 9 || October 5, 2014 || [http://www.twitch.tv/twocat/v/47549668 Twitch] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 13:47 || 9 || August 2, 2014 || [https://www.youtube.com/watch?v=yVLPH3J69rc YouTube] || 18 || &lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 14:05 || 9 || May 20, 2014 || [https://www.twitch.tv/sniqwr/v/49231739 Twitch] || 24 || Video deleted&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 14:29 || 10 || May 19, 2014 || [https://www.twitch.tv/sniqwr/v/49246097 Twitch] || 7 || Video deleted&lt;br /&gt;
|-&lt;br /&gt;
| Twocat || 14:36 || 10 || April 28, 2014 || [http://www.twitch.tv/twocat/v/48811625 Twitch] || 20 || &lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 14:56 || 10 || April 26, 2014 || [http://www.twitch.tv/ivan/v/48769796 Twitch] || 47 || &lt;br /&gt;
|-&lt;br /&gt;
| Total || 15:43 || 11 || April 26, 2014 || [http://www.twitch.tv/tewtal/v/48765203 Twitch] || 58 || &lt;br /&gt;
|-&lt;br /&gt;
| Twocat || 16:41 || 11 || April 25, 2014 || [http://www.twitch.tv/twocat/v/48758872 Twitch] || 103 || '''[[X-Ray Scope|X-Ray]] corruption ([[Golden Torizo Code|GT Code]] no longer used)'''&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 18:24 || 11 || March 16, 2014 || [http://www.twitch.tv/zoasty/v/47046817 Twitch] || 27 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 18:51 || 11 || March 10, 2014 || [http://www.twitch.tv/kottpower/v/46955942 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 18:53 || 11 || March 9, 2014 || [http://www.twitch.tv/ivan/v/46936887 Twitch] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 19:05 || 11 || March 8, 2014 || [http://www.twitch.tv/ivan/v/46924295 Twitch] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 19:08 || ? || March 8, 2014 || N/A || 44 || This was Ivan's previous personal best according to the splits from the run listed above, so the date is assumed to match accordingly&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 19:52 || 12 || March 8, 2014 || [http://www.twitch.tv/kottpower/v/46929062 Twitch] || 121 || [[Crateria Keyhunter Room|Premoat]] Escape Trigger&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 21:53 || 13 || March 7, 2014 || [http://www.twitch.tv/kottpower/v/46911702 Twitch] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 21:55 || 13 || March 7, 2014 || [http://www.twitch.tv/ivan/v/46905441 Twitch] || 57 || &lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 22:52 || 14 || March 6, 2014 || [http://www.twitch.tv/kottpower/v/46897364 Twitch] || 110 || Reverse Tourian Escape&lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 24:42 || 15 || March 4, 2014 || [http://www.twitch.tv/ivan/v/46864469 Twitch] || 111 || [[Mother Brain]] skip&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 24:xx || ? || March 4, 2014 || N/A || ? || Run was streamed but never highlighted; evidenced to exist based on the end of Ivan's 24:42: &amp;quot;I had the World Record for like 15 minutes... I was the first one to cut the 25&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Kottpower || 26:33 || 17 || October 9, 2013 || [http://www.twitch.tv/kottpower/v/49608044 Twitch] || 33 || [[Metroid|Metroids]] did not spawn in &amp;quot;[[Metroid Room 3|Room 3]]&amp;quot; and &amp;quot;[[Metroid Room 4|Room 4]]&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 27:06 || 18 || September 8, 2013 || [http://www.twitch.tv/zoasty/v/49821874 Twitch] || 13 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 27:19 || 18 || May 24, 2013 || [http://www.twitch.tv/zoasty/v/50460813 Twitch] || 27 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 27:45 || ? || ? || N/A || ? || This was Zoast's previous personal best according to the splits from the run listed above&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 28:36 || 19 || May 19, 2013 || [https://www.youtube.com/watch?v=JNYMLVK_w3A YouTube] || N/A || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[12%|Low% All Bosses]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 1:47:45 || 1:20 || November 14, 2015 || [http://www.twitch.tv/sniqwr/v/25726221 Twitch] || 2590 || &lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 2:30:55 || 1:29 || November 13, 2015 || [http://www.twitch.tv/sniqwr/v/25576860 Twitch] || 1207 || Video deleted&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 2:51:02 || 1:36 || November 12, 2015 || [http://www.twitch.tv/sniqwr/v/25422449 Twitch] || 2834 || Route overhaul; video deleted&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 3:38:16 || 1:55 || February 23, 2015 || [http://www.twitch.tv/sniqwr/v/41271490 Twitch] || N/A || Video deleted&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[0%|Low% Glitched]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:05:13 || 31 || February 22, 2025 || [https://www.twitch.tv/videos/2388789035?t=4h00m29s Twitch] || 374 || &lt;br /&gt;
|-&lt;br /&gt;
| Zoast || 1:11:27 || 32 || February 22, 2025 || [https://www.twitch.tv/videos/2388789035?t=1h55m56s Twitch] || 178 || &lt;br /&gt;
|-&lt;br /&gt;
| PyonKichi || 1:14:25 || 39 || January 23, 2024 || [https://youtu.be/RPeXXqIte18 YouTube] || 712 || &lt;br /&gt;
|-&lt;br /&gt;
| Kingofthehill476 || 1:26:17 || 47 || December 31, 2022 || [https://www.youtube.com/watch?v=HVuvDS68gpw YouTube] || 605 || &lt;br /&gt;
|-&lt;br /&gt;
| BFrobber || 1:36:22 || 46 || April 27, 2022 || [https://www.twitch.tv/videos/1468773888 Twitch] || 621 || &lt;br /&gt;
|-&lt;br /&gt;
| UNHchabo || 1:46:43 || 54 || October 7, 2019 || [https://www.youtube.com/watch?v=CiTsXFR3tL4 YouTube] || 5148 || Does not use moonfall&lt;br /&gt;
|-&lt;br /&gt;
| matrick || 3:12:31 || 50 || February 14, 2017 || [https://www.youtube.com/watch?v=bpn3YT3oxFk YouTube] || N/A (% change) || '''0% (all runs listed from this point onward are 0%)'''&lt;br /&gt;
|-&lt;br /&gt;
| matrick || 3:21:10 || 40 || August 10, 2016 || [https://www.youtube.com/watch?v=WXsxessMMsM YouTube] || N/A (% change) || 2%&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 26:15 || 16 || November 22, 2014 || [http://www.twitch.tv/sniqwr/v/43190598 Twitch] || 1107 || 3%&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 44:42 || 17 || November 16, 2014 || [http://www.twitch.tv/sniqwr/v/44815083 Twitch] || 923 || 3%; single save file method introduced; video deleted&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 1:00:05 || 17 || October 12, 2014 || [http://www.twitch.tv/sniqwr/v/45419773 Twitch] || 1417 || 3%; video deleted&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 1:23:42 || 22 || September 5, 2014 || [http://www.twitch.tv/sniqwr/v/43366049 Twitch] || 888 || 3%; video deleted&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 1:38:30 || 17 || September 4, 2014 || [http://www.twitch.tv/sniqwr/v/43373730 Twitch] || 1957 || 3%; video deleted&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 2:05:07 || 22 || September 3, 2014 || [http://www.twitch.tv/sniqwr/v/43383796 Twitch] || N/A (% change) || 3%; X-Ray corruption (Multiple file/[[Golden Torizo Code|GT Code]]/[[Landing Site]] method) (Bombs and Super Missiles dropped; Missiles dropped upon Ceres re-entry)&lt;br /&gt;
|-&lt;br /&gt;
| Total || 22:29 || 14 || April 8, 2014 || [http://www.twitch.tv/tewtal/v/47227301 Twitch] || 81 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Total || 23:50 || 15 || April 7, 2014 || [http://www.twitch.tv/tewtal/v/47195031 Twitch] || 107 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Total || 25:37 || 16 || April 5, 2014 || [http://www.twitch.tv/tewtal/v/47180373 Twitch] || 106 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Total || 27:23 || 18 || April 4, 2014 || [http://www.twitch.tv/tewtal/v/47163523 Twitch] || 17 || 5%&lt;br /&gt;
|-&lt;br /&gt;
| Twocat || 27:40 || 18 || March 31, 2014 || [http://www.twitch.tv/twocat/v/47112304 Twitch] || N/A (% change) || 5%; X-Ray corruption ([[Aqueduct]] method) (Varia Suit and Speed Booster dropped; Missiles dropped upon Ceres re-entry)&lt;br /&gt;
|-&lt;br /&gt;
| Sniq || 1:00:49 || 46 || March 6, 2014 || [http://www.twitch.tv/sniqwr/v/46904503 Twitch] || 1603 || 8%&lt;br /&gt;
|-&lt;br /&gt;
| Twocat || 1:27:32 || 50 || February 28, 2014 || [http://www.twitch.tv/twocat/v/46804276 Twitch] || N/A (% change) || 8%; X-Ray climb past [[Metroid|Metroids]] (Ice Beam dropped)&lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 36:31 || 26 || February 28, 2014 || [http://www.twitch.tv/ivan/v/46800175 Twitch] || 1162 || 9%; splits indicate previous personal best was 41:19?&lt;br /&gt;
|-&lt;br /&gt;
| Ivan || 55:53 || 33 || February 27, 2014 || [http://www.twitch.tv/ivan/v/46784820 Twitch] || N/A || 9% ([[Morphing Ball]], [[Bomb|Bombs]], [[Missile|Missiles]], [[Super Missile|Super Missiles]], [[Power Bomb|Power Bombs]], [[Varia Suit]], [[Ice Beam]], [[Speed Booster]], [[X-Ray Scope]])&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[New Game Plus|New Game Plus (NG+)]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; cellpadding=&amp;quot;20&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Runner&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Real Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;70&amp;quot; | Game Time&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Date&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;60&amp;quot; | Source&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;80&amp;quot; | IPRB&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 23:59 || 16 || February 20, 2025 || [https://www.youtube.com/watch?v=xvL8J2_2RTc YouTube] || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:03 || 16 || February 19, 2025 || [https://www.youtube.com/watch?v=csT9pizpEY8 YouTube] || 4 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:07 || 16 || February 7, 2025 || [https://www.youtube.com/watch?v=J2YhZxRyAbg YouTube] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:08 || 16 || February 7, 2025 || [https://www.youtube.com/watch?v=w6iaWxKB4To YouTube] || 0 || 24:08.2&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:08 || 16 || January 12, 2025 || [https://www.youtube.com/watch?v=SATcn7x1Mws YouTube] || 2 || 24:08.6&lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:10 || 16 || January 8, 2025 || [https://www.youtube.com/watch?v=whrBN7YO7ac YouTube] || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:11 || 16 || January 2, 2025 || [https://www.youtube.com/watch?v=NSfHMwbtOAs YouTube] || 3 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:14 || 16 || December 26, 2024 || [https://www.youtube.com/watch?v=Nuf7CiO7Yzo YouTube] || 9 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:23 || 16 || December 24, 2024 || [https://www.youtube.com/watch?v=k7EL3NhFHLU YouTube] || 5 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:28 || 16 || March 2, 2019 || [https://www.youtube.com/watch?v=SUQPs1qdkUk YouTube] || 10 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:38 || 17 || August 22, 2018 || [https://www.youtube.com/watch?v=xGo-TZDhSZI YouTube] || 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:40 || 17 || August 21, 2018 || [https://www.youtube.com/watch?v=b_id4mLyXAU YouTube] || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:46 || 17 || August 18, 2018 || [https://www.youtube.com/watch?v=uFFZjQ-NIvk YouTube] || 12 || &lt;br /&gt;
|-&lt;br /&gt;
| Overfiendvip || 24:58 || 17 || August 17, 2018 || [https://www.youtube.com/watch?v=mttYy6po2cY YouTube] || 48 || &lt;br /&gt;
|-&lt;br /&gt;
| Jack879 || 25:46 || 17 || December 14, 2016 || [https://www.youtube.com/watch?v=57IgnQjxcIY YouTube] || 27 || &lt;br /&gt;
|-&lt;br /&gt;
| Jack879 || 26:13 || 18 || December 13, 2016 || [https://www.youtube.com/watch?v=I3p73ifYsas YouTube] || 41 || &lt;br /&gt;
|-&lt;br /&gt;
| Edu207 || 26:54 || 18 || March 27, 2016 || [https://www.twitch.tv/videos/57236533 Twitch] || N/A || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=8952</id>
		<title>Race Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=8952"/>
				<updated>2025-02-24T01:52:09Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Kipp vs sloaters, 2020 Multi-Category Low Ice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
A list of close, exciting, or infamous races that the community feels are must-watch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=col | Date&lt;br /&gt;
! scope=col | Event&lt;br /&gt;
! scope=col | Runners&lt;br /&gt;
! scope=col | Commentators&lt;br /&gt;
! scope=col | Category&lt;br /&gt;
! scope=col class=unsortable | VOD link&lt;br /&gt;
! scope=col class=unsortable | Comment (possible spoilers)&lt;br /&gt;
|-&lt;br /&gt;
| 2014-02-04 || AGDQ 2014 || Garrison, Krauser, Zoast, Ivan || sinister1, Golden || Any% || [https://www.youtube.com/watch?v=lmfV8IhsHq0&amp;amp;t=1062s Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;First big race after speedrunning started becoming popular, with a close finish. Considered one of the classic races out of all of GDQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || WildAnaconda69, Leodox || Mishrak, typwo || Any% || [https://www.youtube.com/watch?v=iE33upeigNk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was PRKD vs KPDR, and synced up right at the end of MB2.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || duckfist, zoast || dingus, goop.Q || Any% || [https://www.youtube.com/watch?v=CEDL7z7nKXw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Both runners died without safety saves. The race went so long that Speedgaming put the next race on-screen in a 4-way layout.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-03-09 || 2018 Multi-Category Tournament || Andreww, sloaters27 || Kipp, xAncient_Gamerx || GT Classic || [https://www.youtube.com/watch?v=pTQmLgGLsp0 Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;The race made wild swings back and forth as both runners made costly mistakes, and ended very close.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-07-21 || 2018 Any% Tournament || Croakomire vs nhammen, ShinyZeni vs HyzrQL || MisterJGiggles, sloaters27 || Any% || [https://youtu.be/A2CBrNeOA9c Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zeni PRKD vs Hyzr KPDR, ended up being very close!&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-10-20 || 2018 Any% Tournament || zoast, Zmusic || Kipp, sloaters27 || Any% || [https://www.youtube.com/watch?v=nRaMqJyayhI Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zmusic had recently broken the 43 barrier for KPDR, zoast ran &amp;quot;hybrid route&amp;quot; (PKDR) to make this Bronze Match race more competitive.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-04 || 2020 Multi-Category Tournament || ShinyZeni, Azder|| FreyasSpirit, serberoth || Low% Ice || [https://youtu.be/JdohrEuSRSw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the Multi-Category Tournament in 2020.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-17 || 2020 Multi-Category Tournament || Kipp, sloaters27 || Maniacal, TheHockeytowner || Low% Ice || [https://www.youtube.com/watch?v=8WKgkHTWBRQ Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Game 1 of the Bronze match, back-and-forth the whole race with a close finish.&amp;lt;/dev&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-19 || 2020 Multi-Category Tournament || ShinyZeni, Zoast || Mishrak, serberoth || 100% || [https://www.youtube.com/watch?v=dhugk1yB9XM Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was Game 2 of the Finals of the Multi-Category Tournament, Best of 3 with Zoast up 1-0 on Zeni.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2021-06-13 || SpeedRunning Underground || ShinyZeni, Behemoth87 || SpikeVegeta, JHobz296 || 100% || [https://www.twitch.tv/videos/1099925976 Twitch] [https://www.youtube.com/watch?v=BJbA1acTMjw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the old SpeedRunning Underground Series, and was hype to play and watch! Alternate commentary by Sephy and Hockey on Zeni's Youtube here: https://www.youtube.com/watch?v=qRz6k2uYAdQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || ShinyZeni, Zoast || Oats, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=8i-iMOiys5U Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;A missed baby skip leads to a very close finish.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || Oats, ARealCutie || Eddie, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=bG-LfwJzlwk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Semi-final of the Winner's Bracket, very tense Tourian.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-10-02 || 2022 Any% Tournament || ARealCutie, zoast || Antinomy, sloaters27, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=xoJttO0gbtY Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Best-of-3 match in the finals of the Winner's Bracket.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2023-12-08 || Tournoi Super Metroid Any% 2023 || Maisgueuh, Mumu_Didi || caaaaarlito, Stefcad || Any% || [https://www.youtube.com/watch?v=FpqRdpkvcLg Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Very close match that ended only 17 frames apart.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2025-01-12 || AGDQ 2025 || Andy, Eddie, imyt, Oatsngoats || || Map Randomizer || [https://www.youtube.com/watch?v=ckKkywPtHAQ Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;AGDQ 2025 finale; race within 1 second.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=8951</id>
		<title>Race Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=8951"/>
				<updated>2025-02-24T01:12:16Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Replacing twitch vod for AGDQ 2025 with youtube vod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
A list of close, exciting, or infamous races that the community feels are must-watch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=col | Date&lt;br /&gt;
! scope=col | Event&lt;br /&gt;
! scope=col | Runners&lt;br /&gt;
! scope=col | Commentators&lt;br /&gt;
! scope=col | Category&lt;br /&gt;
! scope=col class=unsortable | VOD link&lt;br /&gt;
! scope=col class=unsortable | Comment (possible spoilers)&lt;br /&gt;
|-&lt;br /&gt;
| 2014-02-04 || AGDQ 2014 || Garrison, Krauser, Zoast, Ivan || sinister1, Golden || Any% || [https://www.youtube.com/watch?v=lmfV8IhsHq0&amp;amp;t=1062s Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;First big race after speedrunning started becoming popular, with a close finish. Considered one of the classic races out of all of GDQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || WildAnaconda69, Leodox || Mishrak, typwo || Any% || [https://www.youtube.com/watch?v=iE33upeigNk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was PRKD vs KPDR, and synced up right at the end of MB2.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || duckfist, zoast || dingus, goop.Q || Any% || [https://www.youtube.com/watch?v=CEDL7z7nKXw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Both runners died without safety saves. The race went so long that Speedgaming put the next race on-screen in a 4-way layout.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-03-09 || 2018 Multi-Category Tournament || Andreww, sloaters27 || Kipp, xAncient_Gamerx || GT Classic || [https://www.youtube.com/watch?v=pTQmLgGLsp0 Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;The race made wild swings back and forth as both runners made costly mistakes, and ended very close.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-07-21 || 2018 Any% Tournament || Croakomire vs nhammen, ShinyZeni vs HyzrQL || MisterJGiggles, sloaters27 || Any% || [https://youtu.be/A2CBrNeOA9c Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zeni PRKD vs Hyzr KPDR, ended up being very close!&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-10-20 || 2018 Any% Tournament || zoast, Zmusic || Kipp, sloaters27 || Any% || [https://www.youtube.com/watch?v=nRaMqJyayhI Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zmusic had recently broken the 43 barrier for KPDR, zoast ran &amp;quot;hybrid route&amp;quot; (PKDR) to make this Bronze Match race more competitive.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-04 || 2020 Multi-Category Tournament || ShinyZeni, Azder|| FreyasSpirit, serberoth || Low% Ice || [https://youtu.be/JdohrEuSRSw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the Multi-Category Tournament in 2020.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-19 || 2020 Multi-Category Tournament || ShinyZeni, Zoast || Mishrak, serberoth || 100% || [https://www.youtube.com/watch?v=dhugk1yB9XM Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was Game 2 of the Finals of the Multi-Category Tournament, Best of 3 with Zoast up 1-0 on Zeni.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2021-06-13 || SpeedRunning Underground || ShinyZeni, Behemoth87 || SpikeVegeta, JHobz296 || 100% || [https://www.twitch.tv/videos/1099925976 Twitch] [https://www.youtube.com/watch?v=BJbA1acTMjw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the old SpeedRunning Underground Series, and was hype to play and watch! Alternate commentary by Sephy and Hockey on Zeni's Youtube here: https://www.youtube.com/watch?v=qRz6k2uYAdQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || ShinyZeni, Zoast || Oats, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=8i-iMOiys5U Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;A missed baby skip leads to a very close finish.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || Oats, ARealCutie || Eddie, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=bG-LfwJzlwk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Semi-final of the Winner's Bracket, very tense Tourian.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-10-02 || 2022 Any% Tournament || ARealCutie, zoast || Antinomy, sloaters27, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=xoJttO0gbtY Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Best-of-3 match in the finals of the Winner's Bracket.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2023-12-08 || Tournoi Super Metroid Any% 2023 || Maisgueuh, Mumu_Didi || caaaaarlito, Stefcad || Any% || [https://www.youtube.com/watch?v=FpqRdpkvcLg Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Very close match that ended only 17 frames apart.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2025-01-12 || AGDQ 2025 || Andy, Eddie, imyt, Oatsngoats || || Map Randomizer || [https://www.youtube.com/watch?v=ckKkywPtHAQ Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;AGDQ 2025 finale; race within 1 second.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=8950</id>
		<title>Race Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=8950"/>
				<updated>2025-02-24T01:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Replacing twitch vod for Cutie vs Zoast with youtube vod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
A list of close, exciting, or infamous races that the community feels are must-watch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=col | Date&lt;br /&gt;
! scope=col | Event&lt;br /&gt;
! scope=col | Runners&lt;br /&gt;
! scope=col | Commentators&lt;br /&gt;
! scope=col | Category&lt;br /&gt;
! scope=col class=unsortable | VOD link&lt;br /&gt;
! scope=col class=unsortable | Comment (possible spoilers)&lt;br /&gt;
|-&lt;br /&gt;
| 2014-02-04 || AGDQ 2014 || Garrison, Krauser, Zoast, Ivan || sinister1, Golden || Any% || [https://www.youtube.com/watch?v=lmfV8IhsHq0&amp;amp;t=1062s Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;First big race after speedrunning started becoming popular, with a close finish. Considered one of the classic races out of all of GDQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || WildAnaconda69, Leodox || Mishrak, typwo || Any% || [https://www.youtube.com/watch?v=iE33upeigNk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was PRKD vs KPDR, and synced up right at the end of MB2.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || duckfist, zoast || dingus, goop.Q || Any% || [https://www.youtube.com/watch?v=CEDL7z7nKXw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Both runners died without safety saves. The race went so long that Speedgaming put the next race on-screen in a 4-way layout.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-03-09 || 2018 Multi-Category Tournament || Andreww, sloaters27 || Kipp, xAncient_Gamerx || GT Classic || [https://www.youtube.com/watch?v=pTQmLgGLsp0 Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;The race made wild swings back and forth as both runners made costly mistakes, and ended very close.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-07-21 || 2018 Any% Tournament || Croakomire vs nhammen, ShinyZeni vs HyzrQL || MisterJGiggles, sloaters27 || Any% || [https://youtu.be/A2CBrNeOA9c Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zeni PRKD vs Hyzr KPDR, ended up being very close!&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-10-20 || 2018 Any% Tournament || zoast, Zmusic || Kipp, sloaters27 || Any% || [https://www.youtube.com/watch?v=nRaMqJyayhI Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zmusic had recently broken the 43 barrier for KPDR, zoast ran &amp;quot;hybrid route&amp;quot; (PKDR) to make this Bronze Match race more competitive.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-04 || 2020 Multi-Category Tournament || ShinyZeni, Azder|| FreyasSpirit, serberoth || Low% Ice || [https://youtu.be/JdohrEuSRSw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the Multi-Category Tournament in 2020.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-19 || 2020 Multi-Category Tournament || ShinyZeni, Zoast || Mishrak, serberoth || 100% || [https://www.youtube.com/watch?v=dhugk1yB9XM Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was Game 2 of the Finals of the Multi-Category Tournament, Best of 3 with Zoast up 1-0 on Zeni.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2021-06-13 || SpeedRunning Underground || ShinyZeni, Behemoth87 || SpikeVegeta, JHobz296 || 100% || [https://www.twitch.tv/videos/1099925976 Twitch] [https://www.youtube.com/watch?v=BJbA1acTMjw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the old SpeedRunning Underground Series, and was hype to play and watch! Alternate commentary by Sephy and Hockey on Zeni's Youtube here: https://www.youtube.com/watch?v=qRz6k2uYAdQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || ShinyZeni, Zoast || Oats, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=8i-iMOiys5U Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;A missed baby skip leads to a very close finish.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || Oats, ARealCutie || Eddie, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=bG-LfwJzlwk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Semi-final of the Winner's Bracket, very tense Tourian.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-10-02 || 2022 Any% Tournament || ARealCutie, zoast || Antinomy, sloaters27, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=xoJttO0gbtY Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Best-of-3 match in the finals of the Winner's Bracket.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2023-12-08 || Tournoi Super Metroid Any% 2023 || Maisgueuh, Mumu_Didi || caaaaarlito, Stefcad || Any% || [https://www.youtube.com/watch?v=FpqRdpkvcLg Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Very close match that ended only 17 frames apart.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2025-01-12 || AGDQ 2025 || Andy, Eddie, imyt, Oatsngoats || || Map Randomizer || [https://www.twitch.tv/videos/2349330917?t=42h11m13s Twitch] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;AGDQ 2025 finale; race within 1 second.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=8949</id>
		<title>Race Hall of Fame</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Race_Hall_of_Fame&amp;diff=8949"/>
				<updated>2025-02-24T01:08:44Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Maisgueuh vs Mumu_Didi, 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:History]]&lt;br /&gt;
&lt;br /&gt;
A list of close, exciting, or infamous races that the community feels are must-watch.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=col | Date&lt;br /&gt;
! scope=col | Event&lt;br /&gt;
! scope=col | Runners&lt;br /&gt;
! scope=col | Commentators&lt;br /&gt;
! scope=col | Category&lt;br /&gt;
! scope=col class=unsortable | VOD link&lt;br /&gt;
! scope=col class=unsortable | Comment (possible spoilers)&lt;br /&gt;
|-&lt;br /&gt;
| 2014-02-04 || AGDQ 2014 || Garrison, Krauser, Zoast, Ivan || sinister1, Golden || Any% || [https://www.youtube.com/watch?v=lmfV8IhsHq0&amp;amp;t=1062s Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;First big race after speedrunning started becoming popular, with a close finish. Considered one of the classic races out of all of GDQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || WildAnaconda69, Leodox || Mishrak, typwo || Any% || [https://www.youtube.com/watch?v=iE33upeigNk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was PRKD vs KPDR, and synced up right at the end of MB2.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2016-06-17 || 2016 Any% Tournament || duckfist, zoast || dingus, goop.Q || Any% || [https://www.youtube.com/watch?v=CEDL7z7nKXw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Both runners died without safety saves. The race went so long that Speedgaming put the next race on-screen in a 4-way layout.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-03-09 || 2018 Multi-Category Tournament || Andreww, sloaters27 || Kipp, xAncient_Gamerx || GT Classic || [https://www.youtube.com/watch?v=pTQmLgGLsp0 Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;The race made wild swings back and forth as both runners made costly mistakes, and ended very close.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-07-21 || 2018 Any% Tournament || Croakomire vs nhammen, ShinyZeni vs HyzrQL || MisterJGiggles, sloaters27 || Any% || [https://youtu.be/A2CBrNeOA9c Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zeni PRKD vs Hyzr KPDR, ended up being very close!&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2018-10-20 || 2018 Any% Tournament || zoast, Zmusic || Kipp, sloaters27 || Any% || [https://www.youtube.com/watch?v=nRaMqJyayhI Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Zmusic had recently broken the 43 barrier for KPDR, zoast ran &amp;quot;hybrid route&amp;quot; (PKDR) to make this Bronze Match race more competitive.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-04 || 2020 Multi-Category Tournament || ShinyZeni, Azder|| FreyasSpirit, serberoth || Low% Ice || [https://youtu.be/JdohrEuSRSw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the Multi-Category Tournament in 2020.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2020-06-19 || 2020 Multi-Category Tournament || ShinyZeni, Zoast || Mishrak, serberoth || 100% || [https://www.youtube.com/watch?v=dhugk1yB9XM Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was Game 2 of the Finals of the Multi-Category Tournament, Best of 3 with Zoast up 1-0 on Zeni.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2021-06-13 || SpeedRunning Underground || ShinyZeni, Behemoth87 || SpikeVegeta, JHobz296 || 100% || [https://www.twitch.tv/videos/1099925976 Twitch] [https://www.youtube.com/watch?v=BJbA1acTMjw Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;This race was part of the old SpeedRunning Underground Series, and was hype to play and watch! Alternate commentary by Sephy and Hockey on Zeni's Youtube here: https://www.youtube.com/watch?v=qRz6k2uYAdQ.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || ShinyZeni, Zoast || Oats, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=8i-iMOiys5U Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;A missed baby skip leads to a very close finish.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-09-   || 2022 Any% Tournament || Oats, ARealCutie || Eddie, TheHockeytowner || Any% || [https://www.youtube.com/watch?v=bG-LfwJzlwk Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Semi-final of the Winner's Bracket, very tense Tourian.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2022-10-02 || 2022 Any% Tournament || ARealCutie, zoast || Antinomy, sloaters27, TheHockeytowner || Any% || [https://www.twitch.tv/videos/1607951516 Twitch] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Best-of-3 match in the finals of the Winner's Bracket.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2023-12-08 || Tournoi Super Metroid Any% 2023 || Maisgueuh, Mumu_Didi || caaaaarlito, Stefcad || Any% || [https://www.youtube.com/watch?v=FpqRdpkvcLg Youtube] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;Very close match that ended only 17 frames apart.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 2025-01-12 || AGDQ 2025 || Andy, Eddie, imyt, Oatsngoats || || Map Randomizer || [https://www.twitch.tv/videos/2349330917?t=42h11m13s Twitch] || &amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; overflow:auto;&amp;quot;&amp;gt;AGDQ 2025 finale; race within 1 second.&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Any%25&amp;diff=8937</id>
		<title>Any%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Any%25&amp;diff=8937"/>
				<updated>2025-02-18T22:38:34Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Tutorials */ Making header a link to Tutorials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=any%&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=40:22&lt;br /&gt;
|gtwr=0:27&lt;br /&gt;
|wrholder=ShinyZeni&lt;br /&gt;
|wrlink=https://youtu.be/sGgzxe-MZWw&lt;br /&gt;
|wrtext=Youtube Video&lt;br /&gt;
|minibosses=[[Bomb Torizo]], [[Botwoon]]&lt;br /&gt;
|bossorder=Various&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Any% is the most popular category for Super Metroid. As indicated above, this category involves defeating all major bosses as fast as possible without the use of [[Out of Bounds]], the [[Golden Torizo Code|Golden Torizo code]], or the [[Spacetime Beam|Space Time Beam]].&lt;br /&gt;
&lt;br /&gt;
This description of the category was written by Garrison, [https://speeddemosarchive.com/SuperMetroid.html as quoted by Zoast on SpeedDemosArchive]:&lt;br /&gt;
&lt;br /&gt;
 Definition for Traditional style Super Metroid any%:&lt;br /&gt;
 -Defeats the main four bosses depicted in the statues blocking entrance to Tourian (Kraid, Phantoon, Draygon, Ridley) and goes on to defeat Mother Brain as well and go through the escape sequence.&lt;br /&gt;
 -Stays within the boundaries of the map and limits the use of clips to entirely in boundary use (Wrecked Ship ceiling clip, Zebetite Skip)&lt;br /&gt;
 -Does not use the GT Code&lt;br /&gt;
 -No Abuse of Space/Time Beam or its variants&lt;br /&gt;
 &lt;br /&gt;
 The heart and soul of the traditional any% category is to encapsulate the feeling it was to go through the game after first play and try to go through it as fast as possible. All exploits are done with the intention of working around the general design of the game, not the programming and/or its oversights.&lt;br /&gt;
&lt;br /&gt;
All any% runs should start by using a 0:00 file that has skipped the intro. You can create such a file by letting the intro play, then resetting once Samus has landed in Ceres Station. See the [[Timing]] page for information about when the run starts and ends.&lt;br /&gt;
&lt;br /&gt;
=Routes=&lt;br /&gt;
&lt;br /&gt;
The main differentiating factor in routing Any% is the boss order, notated by the first letter of each boss. The two primary routes runners use are KPDR (Kraid, Phantoon, Draygon, Ridley), and PRKD (Phantoon, Ridley, Kraid, Draygon).&lt;br /&gt;
&lt;br /&gt;
The KPDR route is highly recommended for beginners, since it is considered a much easier route to survive in. Many runners who are capable of the other routes will also run KPDR as a separate subcategory simply because optimizing the route can be fun in itself.&lt;br /&gt;
&lt;br /&gt;
The PRKD route is faster than the KPDR route by roughly 85 seconds in real time (and equal Real Time runs are slower by a similar amount in game time in comparison); however, it is similar in difficulty to [[14%]], and is not recommended to begin with. Many experienced players would not recommend that you use the PRKD route until you have at least achieved a time below 50 minutes in the category with the KPDR route. In order to realize the route's timesave, runners must have sufficient mastery of the techniques required for the route. Much of the timesave comes from completing all of Norfair in a single pass, but this is offset by many of the individual rooms being slower due to the equipment loadout, such as navigating Wrecked Ship without Speed Booster, and Lower Norfair without Plasma Beam and Space Jump.&lt;br /&gt;
&lt;br /&gt;
A PKRD (Phantoon, Kraid, Ridley, Draygon) route is considered a slightly safer alternative to PRKD that is only roughly 12 seconds slower. With the PRKD route, the purpose of visiting Kraid's Lair after Lower Norfair is not only because it is faster to take care of with Speed Booster equipped than without, but because it (in particular, [[Mini-Kraid]]) serves as a great way to refill Super Missiles. For these reasons, in the PKRD route, compared to the PRKD route, about six seconds are lost due to the lack of Speed Booster for Kraid's Lair, and another six seconds are lost (potentially more or less due to the variability of drops) due to having to find some other means to acquire Super Missiles after Ridley. The obvious benefit of defeating Kraid before Ridley is that you will have Varia Suit, which will significantly reduce the amount of energy required to [[Gravity Jump]] into Lower Norfair. You will also consistently have more Super Missiles entering Norfair, which will make drops less of an issue on the path to Ridley, and will have the option to acquire Kraid's Energy Tank, which will allow you to have three Energy Tanks for Lower Norfair, and potentially skip later Energy Tanks such as Ridley's and Botwoon's.&lt;br /&gt;
&lt;br /&gt;
The PDKR/PKDR/PDRK routes, known as &amp;quot;hybrid&amp;quot; routes, visit Wrecked Ship early, then do a two-pass run through Norfair as seen in KPDR. This eliminates the backtracking to go back up [[Red Tower]], but because Wrecked Ship itself is slower without Speed Booster, it's unknown what, if any, timesave these routes provide over KPDR.&lt;br /&gt;
&lt;br /&gt;
Every possible permutation of boss orders is technically possible (RDPK has its own category called [[Reverse Boss Order]]), but the rest are more difficult and slower than those listed above.&lt;br /&gt;
&lt;br /&gt;
The information below includes a basic outline of how to progress through each route, and as such, is likely missing many details. If you are interested in learning this category, it is recommended that you instead watch one of the tutorials listed at the bottom of the page, as well as observe plenty of speedruns to get an idea of how you should move through rooms.&lt;br /&gt;
&lt;br /&gt;
==KPDR==&lt;br /&gt;
&lt;br /&gt;
'''Safeties'''&lt;br /&gt;
&lt;br /&gt;
Below is a list of extra items you can pick up for additional safeties and advice for when to skip it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Item&lt;br /&gt;
|Time to get (seconds, approx)&lt;br /&gt;
|When to skip it&lt;br /&gt;
|-&lt;br /&gt;
|Early Ice&lt;br /&gt;
|5&lt;br /&gt;
|When you can climb the red tower and xfactor phantoon, botwoon, and draygon&lt;br /&gt;
|-&lt;br /&gt;
|Spazer&lt;br /&gt;
|27&lt;br /&gt;
|When you can xfactor phantoon, botwoon, and draygon&lt;br /&gt;
|-&lt;br /&gt;
|Kraid etank&lt;br /&gt;
|15&lt;br /&gt;
|You probably won't pb without Kraid etank until you're well into sub 50 territory&lt;br /&gt;
|-&lt;br /&gt;
|Ridley etank&lt;br /&gt;
|12.5&lt;br /&gt;
|When you feel comfortable with lower health&lt;br /&gt;
|-&lt;br /&gt;
|Fireflea etank (before Ridley)&lt;br /&gt;
|26&lt;br /&gt;
|When you feel comfortable with lower health&lt;br /&gt;
|-&lt;br /&gt;
|Crab Supers&lt;br /&gt;
|22&lt;br /&gt;
|When you can xfactor botwoon, draygon&lt;br /&gt;
|-&lt;br /&gt;
|Aqueduct missiles + supers&lt;br /&gt;
|31&lt;br /&gt;
|When you can zeb skip (slightly faster than crab supers if you can consistently skip missiles)&lt;br /&gt;
|-&lt;br /&gt;
|Wrecked Ship right supers&lt;br /&gt;
|35&lt;br /&gt;
|When you can zeb skip (crab supers are faster)&lt;br /&gt;
|-&lt;br /&gt;
|Moat missiles&lt;br /&gt;
|6.5&lt;br /&gt;
|When you feel confident with ammo at Mother Brain 1&lt;br /&gt;
|-&lt;br /&gt;
|High-Jump missiles&lt;br /&gt;
|3-5&lt;br /&gt;
|Time-save dependent on drops from Kraid, [[Bat Cave]] and Tourian&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Complete Ceres Station.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Blue Brinstar'''&lt;br /&gt;
&lt;br /&gt;
From the landing area, head left into the next room, then travel down into the shaft. In the shaft, fall down the right side. Go through the door, and past that room into the next one. Go into the next room and take the elevator down to Brinstar.&lt;br /&gt;
&lt;br /&gt;
From the elevator, go left and collect the [[Morphing Ball]]. Then head right through the door and down through the blocks. Go left through the door and collect [[Missile (Awakening)]]. Return to the elevator and go up. Don't use any missiles until you encounter the first red door of the route.&lt;br /&gt;
&lt;br /&gt;
Go left through the door and through the next door. Climb up the shaft and go up the door. Climb up and go right, rolling into a ball to get into the small passage. Fall down and go right through the door. Open the next door with missiles, then go through and collect the [[Bomb]]. Fight the [[Bomb Torizo]]. Leave that room and go through the next door. Climb up, preferably by doing the [[Alcatraz escape]], then head left through the bombable wall. Go through the next door. Run down this room and collect [[Energy Tank (Terminator)]]. Go through the next door and go down and left through the door. Go through the next door and down the elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Green/Pink/Red Brinstar &amp;amp; Kraid's Lair'''&lt;br /&gt;
&lt;br /&gt;
Fall down and open the first door on the right, but don't go through. Do a running jump into that room, perform a [[Mockball]] and collect the [[Early Super Missile]]. Head down from the [[Super Missile]] and leave the room. Fall down and open the next door on the right. Continue through that room into the next one. Head down and [[Bomb]] the block. While the [[Bomb]] is going off, head left and collect [[Missile (Charge Beam)]]. Then go through where the block was and collect the [[Charge Beam]]. Head up from the [[Charge Beam]] and right through the green door. Head down through this room and straight through the next one. When you get to red Brinstar, head down and go right through the door. Go through the next door.&lt;br /&gt;
&lt;br /&gt;
From here you can continue forward, or climb up and collect [[Spazer]]. Collecting the [[Spazer]] will make the run easier in general, as you will require fewer shots to defeat many enemies. Either way, continue to the right until you get to the elevator room, but don't go down it. Instead use a [[Super Missile]] on the wall to the right and use the morph ball to get through it. Perform a [[Walljump]] to get up into Kraid's lair. Proceed through the lair until you get to [[Kraid]]. Defeat him, and collect the [[Varia Suit]]. Collect [[Energy Tank (Kraid)]] on the way back to the elevator. Go down the elevator to Norfair.&lt;br /&gt;
&lt;br /&gt;
'''Norfair &amp;amp; Red Brinstar'''&lt;br /&gt;
&lt;br /&gt;
Head down and open the third door on the left. In this room, collect [[Energy Tank (Hi-Jump Boots)]] and kill the [[Sova]] before it goes off screen. Open the flashing door, but go left and down to collect the [[Hi-Jump Boots]]. Climb back up and collect the [[Missile (Hi-Jump Boots)]] on the way out of the room. Climb up the next room and go through the second door on the right. Continue to the right until you get to a large bubble room. Perform a [[Walljump]] to get to the top of the room on the right side, and enter the top right door. Go up here and right through the door. You can collect [[Missile (Speed Booster)]] here to help with Tourian later in the game, but it is optional. Go through the door and collect the [[Speed Booster]].&lt;br /&gt;
&lt;br /&gt;
From the [[Speed Booster]], head back into the large bubble room and take the second door down on the right. Go down this room and go in the first door on the right. Jump across the platforms shoot the gate, then collect the [[Missile (Wave Beam)]] on the way to the right. Perform a [[Walljump]] to get to the door and go through it to collect the [[Wave Beam]]. Return to the large bubble room, then head down through the morph ball maze and through the door to the left. Continue left until you get back to the room with the elevator.&lt;br /&gt;
&lt;br /&gt;
At this point you can collect the [[Ice Beam]]. Collecting it later will save about ten seconds of real-time, but make the run harder. For a newer player, it is recommended to get it at this point. If you are delaying [[Ice Beam]], simply go up the elevator. If not, climb up and go through the third room on the left. Continue through the next two door, then climb up and pass through the morph ball tunnel and go through the door to get the [[Ice Beam]]. Return to the elevator and go up it.&lt;br /&gt;
&lt;br /&gt;
Head left through six doors. If you have less than 300 health, take the energy refill to the left. Climb up the shaft and go through the door on the right at the very top. Go right through the next door, then go down through the floor and open the green door on the left. Collect the [[Power Bomb (Alpha)]] and go back through the door on the right. Climb back up the room. The door on the right contains a [[Save Station]]. Go up the elevator.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Wrecked Ship'''&lt;br /&gt;
&lt;br /&gt;
Use a [[Power Bomb]] and exit the elevator room and use another one to open it from the other side. Go up, destroy the blocks above and then place another [[Power Bomb]] so that you open the door to the right. Run to the left, turn around, then charge a [[Shinespark]] and use it to go through the right door. In the next room you will get [[Missile (Moat)]] unless you went too high with the [[Shinespark]]. If you missed it you can collect it on your way back later. &lt;br /&gt;
&lt;br /&gt;
Now you can either go through the next room by using another [[Shinespark]] or by jumping/walljumping to conserve some health. If you decide to jump through it, consider un-equipping [[Hi-Jump Boots]] so you won't have to time your jumps and walljumps. When you reach the right side shoot a [[Super Missile]] and continue into the Wrecked Ship. Make your way to the bottom, morph and [[Bomb]] the block in the narrow passage to the right. Kill the eye guarding the entrance to [[Phantoon]]. Defeat him and then go back up until you reach a morph ball maze, open the door to the left and collect [[Super Missile (Wrecked Ship West)]]. Exit through the door you came. &lt;br /&gt;
&lt;br /&gt;
Continue upwards and go through the door at the top. Kill all enemies in the next room and take the exit to the left. Now head left until you find another morph ball maze. Shoot the part that's blocking your way into the tunnel, then follow it and go right until you reach a room full of spikes. Here you will run and jump as far as you can, land in the spikes and repeat until you reach the Chozo Statue. Morph into his hand and wait for it to take you down through the spikes. Go through the door to the left when you regain control of Samus. Collect the [[Gravity Suit]] and then continue through the door on the left. Keep going left and make it back to the elevator room that you previously opened with a [[Power Bomb]]. Use the elevator to go back down to Brinstar. &lt;br /&gt;
&lt;br /&gt;
'''Red Brinstar &amp;amp; Maridia'''&lt;br /&gt;
&lt;br /&gt;
Take the second door to the left (that you also previously opened with a [[Power Bomb]]) and keep going to the left until you reach a shaft. Go all the way down and then progress to the right. You will eventually reach a room that looks like a glass tube surrounded by water, place a [[Power Bomb]] to break it. Downwards you will find another [[Save Station]]. Use the door above to reach Maridia.&lt;br /&gt;
&lt;br /&gt;
Use a [[Walljump]] to reach the second door to the right. In the next room head straight up through another door using more walljumps. If you then [[Walljump]] on the wall to the left you will be able to see an enemy enter a secret morph ball maze. In there you can collect the optional [[Super Missile (Main Street)]]. It helps with [[Draygon]] and Tourian consistency but is not recommended if you can/will [[Shinespark]] [[Draygon]]. If you collect the [[Super Missile]], then go back out of the morph ball maze. &lt;br /&gt;
&lt;br /&gt;
Now you will charge a [[Shinespark]] and use it to go diagonally to the right. Open the door to the right. Shoot the destructible blocks on the floor, go down and through the green door to the right. In the next room you place a [[Power Bomb]] to go down and then make use of walljumps to reach the upper left door and enter it. Shoot at destructible walls to the right and keep going right until you get &amp;quot;stuck&amp;quot;. You then want to run along the floor from left to right so that the [[Speed Booster]] kicks in and let's you through the rest of the walls. Then shoot and exit through the door leading to [[Botwoon]]. After [[Botwoon]] is defeated, go right.&lt;br /&gt;
&lt;br /&gt;
In the next room you can collect an optional [[Energy Tank (Botwoon)]] by going through the morph ball maze above the first pool of quicksand. It helps with surviving [[Draygon]], [[Ridley]] and [[Mother Brain]]. If you collect the [[Energy Tank]] go back out of to the left of the maze. Either way, speed boost your way to the right until you reach the last pool of quicksand stand in it and shoot to restock on ammo and health. When you are done with that, continue through the door on the right. [[Walljump]] on the right wall and exit the top right door. &lt;br /&gt;
&lt;br /&gt;
Make your way through this room by jumping and walljumping. When you reach it's end you can take the upper red door to a [[Save Station]] to make a safety save. Go down the lower green door, jump down through the spikes, kill the eye guarding the left door and enter it. Prepare to face [[Draygon]] and some measly turrets. The turrets can each be destroyed with three regular missiles before [[Draygon]] appears. After you defeat [[Draygon]], go through the door to the left and collect [[Space Jump]]. &lt;br /&gt;
&lt;br /&gt;
Head back to the [[Colosseum|long room]] next to the [[Save Station]], go through the door on the left side. Take the first door to the left (it was grey before and could not be opened). Keep on going until you reach another door at the top left of this room. Use space jumping and/or walljumping to reach the door. Go down and left to exit the next room. Then through another door to the left.&lt;br /&gt;
&lt;br /&gt;
Go left and then upwards until you reach a Y-section, take the right path and continue upwards to another Y-section, pick the left path. [[Space Jump]] and/or [[Walljump]] to go upwards and head through the door to the right. Make your way up and exit through the door to the right. Exit another door to the right. The pirates in this room cannot be destroyed until you have collected the [[Plasma Beam]], so go down and right until you've found it. After that dispatch of all enemies to unlock the door and go back up to the big room you came from. &lt;br /&gt;
&lt;br /&gt;
Now jump up to the top. Go left and then down and left until you reach a green door leading downwards. Go through it and enjoy the ride. When you reach the other end of the pipe use a [[Power Bomb]] and take the left exit. Keep heading left until you find a room with another broken glass pipe. Use Morph ball to go down below the platform in the middle of that room. Go through the door to the left and keep heading left until you reach a gate with a green box. Use a [[Super Missile]] to open it and head down through the second to last pit and then go right and take the elevator back down to Norfair. &lt;br /&gt;
&lt;br /&gt;
'''Norfair &amp;amp; Lower Norfair'''&lt;br /&gt;
&lt;br /&gt;
If you delayed [[Ice Beam]], get it as described earlier and return to the shaft. Take the door at the bottom right. Go through three additional doors to the right then take one downwards. Go all the way down and take the second door to the right and exit that room through the door to the right. Go down and place a [[Power Bomb]] to open the door to the left and travel into a room with a lava pit. [[Space Jump]] up to the door in the upper left corner of this room and exit the room. The next door contains a [[Save Station]]. Take the elevator down to Lower Norfair.&lt;br /&gt;
&lt;br /&gt;
First go right and exit this room, then place a [[Power Bomb]] and go down and take the door on the right. The [[Pillars]] to the right can be destroyed with power bombs, try to place them so that they take out as many [[Pillars]] as possible and exit the door on the other side as quickly as you can. In the next room make use of walljumps/space jumps and place a [[Power Bomb]] next to the ceiling, go up through it and spinjump into the upper right door. In this massive room you would want to go down and forwards until you pass the big stalactite and then [[Space Jump]] straight up through the room. When you reach the top, take the door to the right.&lt;br /&gt;
&lt;br /&gt;
Optionally you can continue to the right, go through the wall to the right and then head down to grab the [[Energy Tank (Lower Norfair Fireflea Room)]] to help survive [[Ridley]] and [[Mother Brain]]. This is a pretty big time waster so it's not recommended unless you can't finish without it.&lt;br /&gt;
&lt;br /&gt;
Either way head down by shooting the blocks on the floor and drop down to the next room. Midway on the way down to the right there is another [[Save Station]]. Go all the way down the shaft and bomb your way into the morph ball passage. Go through it until you reach it's end, use a [[Power Bomb]] to open the door and clear the last block at the same time. After that you go through another morph ball passage to the left. If you are out of power bombs at this point you can [[bomb]] the block in the down left corner and collect [[Power Bomb of shame]], but only if you are completely empty on them. Use a [[Power Bomb]] to clear the blocks between the two statues, make your way to the bottom and go through the door to the left. &lt;br /&gt;
&lt;br /&gt;
Defeat the [[Metal Pirates Room|steel pirates]], then pass through three more doors to the left. Defeat [[Ridley]], open the door on your left. In this room shoot the block under the door you came through and collect [[Energy Tank (Ridley)]]. Now head all the way back up to the vertical room next to the last [[Save Station]] and go back to the top, this time take the door to the right. In the next room make it to the top and go through the left wall, open the hidden door behind it. Now go through the door to the upper left and follow this path until you reach a room with green bubble tiles on the ceiling. &lt;br /&gt;
&lt;br /&gt;
Go to the left to reach [[Bubble Mountain]] and head for the lower left door but don't go through it. Instead place a [[Power Bomb]], go down and take the left door. Go left until you reach the room after the [[Save Station]], head up and take the Elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Brinstar, Maridia &amp;amp; Crateria (to G4)'''&lt;br /&gt;
&lt;br /&gt;
Go into the room with the broken tube and go back up into Maridia. Take the same way as you did the first time but when you reach the big room where you used [[Shinespark]] to get to the upper right, [[Space Jump]] and [[Wall Jump]] up through the room and take the door at the top middle. Now go up to the top, take the morph ball passage to the left, open the door, open the green gate and go into red Brinstar through another morph ball passage. Take the elevator up to Crateria.&lt;br /&gt;
&lt;br /&gt;
Go up through the door and take the door to the top left. Now go all the way to the left through three doors. Go down and take two doors to the right. Wait for all the statues to turn grey, then go down and take the elevator down to Tourian.&lt;br /&gt;
&lt;br /&gt;
'''Tourian &amp;amp; The Escape'''&lt;br /&gt;
&lt;br /&gt;
The door to the right leads to a [[Save Station]]. Take the other door to continue. In the next couple of rooms, kill all the [[Metroid|Metroids]] to progress until you reach an area cover in sand. Head left until you reach the now grown Metroid from the beginning of the game. When it has drained all your health, continue left and head down left to replenish your health. Go back out and then through the door to the right. At the end of this room, kill the eye and exit through the door. The next room to the left contains another [[Save Station]]. Take the second door to the left and use the [[Zebetite Glitch]], go all the way to the left and then defeat [[Mother Brain]]. &lt;br /&gt;
&lt;br /&gt;
Exit through the opening to the left, go down through the door, take the next door to the right. Now run along the bottom floor and use a [[Shine Spark]] to reach the door in the upper right. In the next room, go all the way up, then follow the path taking you back down again. [[Wall Jump]] to the top using the left wall. Run to the right until you reach the shaft and make it up to the top (you can use a [[Shinespark]] to reach it quickly), exit the room. Then go up to the top, take the door to the right, then run and jump into your ship. THE END.&lt;br /&gt;
&lt;br /&gt;
==PRKD==&lt;br /&gt;
&lt;br /&gt;
Complete Ceres Station.&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Blue Brinstar'''&lt;br /&gt;
&lt;br /&gt;
From the landing area, head left into the next room, then travel down into the shaft. In the shaft, fall down the right side. Go through the door, and past that room into the next one. Go into the next room and take the elevator down to Brinstar.&lt;br /&gt;
&lt;br /&gt;
From the elevator, go left and collect the [[Morphing Ball]]. Then head right through the door and down through the blocks. Go left through the door and collect [[Missile (Awakening)]]. Return to the elevator and go up. Don't use any missiles until you encounter the first red door of the route.&lt;br /&gt;
&lt;br /&gt;
Go left through the door and through the next door. Climb up the shaft and go up the door. Climb up and go right, rolling into a ball to get into the small passage. Fall down and go right through the door. Open the next door with missiles, then go through and collect the [[Bomb]]. Fight the [[Bomb Torizo]]. Leave that room and go through the next door. Climb up, preferably by doing the [[Alcatraz escape]], then head left through the bombable wall. Go through the next door. Run down this room and collect [[Energy Tank (Terminator)]]. Go through the next door and go down and left through the door. Go through the next door and down the elevator to Brinstar.&lt;br /&gt;
&lt;br /&gt;
'''Green/Pink/Red Brinstar'''&lt;br /&gt;
&lt;br /&gt;
Fall down and open the first door on the right, but don't go through. Do a running jump into that room, perform a [[Mockball]] and collect the [[Early Super Missile]]. Head down from the [[Super Missile]] and leave the room. Fall down and open the next door on the right. Continue through that room into the next one. Head down and [[Bomb]] the block. While the [[Bomb]] is going off, head left and collect [[Missile (Charge Beam)]]. Then go through where the block was and collect the [[Charge Beam]]. Head up from the [[Charge Beam]] and right through the green door. Head down through this room and straight through the next one. When you get to red Brinstar, wall jump up the shaft and go right through the door. Go through the next door.  Head down then go left to collect the [[Power Bomb]].  Go back right and head all the way up the next room and ride the elevator up (using [[Power Bomb]] to open the left-hand door on the way up).&lt;br /&gt;
&lt;br /&gt;
'''Crateria &amp;amp; Wrecked Ship'''&lt;br /&gt;
&lt;br /&gt;
Use a [[Power Bomb]] and exit the elevator room and use another one to open it from the other side. Go up, destroy the blocks above and then place another [[Power Bomb]] so that you open the door to the right.  Go to the right, performing a [[continuous walljump]] to cross [[The Moat|the moat]], collection the [[Missile]] in the process.  Continue to the right, with proper jumping you can make it to the [[Super Missile]] door and continue into the wrecked ship.&lt;br /&gt;
&lt;br /&gt;
Make your way to the bottom, morph and [[Bomb]] the block in the narrow passage to the right. Kill the eye guarding the entrance to [[Phantoon]]. Defeat him and then go back up until you reach a morph ball maze, open the door to the left and collect [[Super Missile (Wrecked Ship West)]]. Exit through the door you came. &lt;br /&gt;
&lt;br /&gt;
Continue upwards and go through the door at the top. Kill all enemies in the next room and take the exit to the left. Now head left until you find another morph ball maze. Shoot the part that's blocking your way into the tunnel, then follow it and go right until you reach a room full of spikes. Here you will run and jump as far as you can, land in the spikes and repeat until you reach the Chozo Statue. Morph into his hand and wait for it to take you down through the spikes. Go through the door to the left when you regain control of Samus. Collect the [[Gravity Suit]] and then continue through the door on the left. Keep going left and make it back to the elevator room that you previously opened with a [[Power Bomb]]. Use the elevator to go back down to Brinstar. &lt;br /&gt;
&lt;br /&gt;
'''Red Brinstar &amp;amp; Norfair'''&lt;br /&gt;
&lt;br /&gt;
Go down and go through the second door on the left (same room previously opened with a [[Power Bomb]] on the way up).  Continue left through this room, and then make your way all the way down the red shaft, running and jumping through the right door at the bottom.  Continue through this room, and then immediately head up and right through the [[Super Missile]] door in order to collect [[Spazer]] (allows for faster [[Ridley]] and [[Mother Brain]] fights).&lt;br /&gt;
&lt;br /&gt;
Note:  Alternate path to getting [[Spazer]].  It is possible to skip [[Spazer]], but for it to be a viable time-saving strat, extensive X-Factors must be used on [[Ridley]] and [[Mother Brain]], and is highly advised-against.&lt;br /&gt;
&lt;br /&gt;
Exit [[Spazer]] room, and go down and to the right. Continue right through straight corridor, destroying the Maridia Tube with a [[Power Bomb]] on the way.  Continue right, and go down the elevator into [[Norfair]].&lt;br /&gt;
&lt;br /&gt;
Head down and open the third door on the left. In this room, collect [[Energy Tank (Hi-Jump Boots)]], then go left and down to collect the [[Hi-Jump Boots]].  Exit room, going immediately down, and walljump up the narrow shaft, laying a [[Power Bomb]] near the top.  This kills the [[Sova]] and destroys the bomb blocks, allowing you to escape through the flashing door.  Go up and open the [[Super Missile]] door on the top-left.  Do a mockball to get under the gates, then go up and right to get [[Ice Beam]].  Leave ice room, then go back down to right.  Continue through room, and freeze the green platforms in order to get enough distance to mockball through the next room and beat the closing gate.&lt;br /&gt;
&lt;br /&gt;
Note: The order that [[Ice Beam]] and [[Hi-Jump Boots]] are collected is up to personal preference.  If done ideally, however, going to [[Hi-Jump Boots]] first is thought to be the fastest route.&lt;br /&gt;
&lt;br /&gt;
Entering from the top right door in the [[Business Center]], continue to the right until you get to a large bubble room. Perform a [[Walljump]] to get to the top of the room on the right side, and enter the top right door. Go up here and right through the door.  Go through the door and collect the [[Speed Booster]].  From the [[Speed Booster]], head back into the large bubble room and take the second door down on the right. Go down this room and go in the first door on the right. Jump across the platforms shoot the gate, then collect the [[Missile (Wave Beam)]] on the way to the right. Perform a [[Walljump]] to get to the door and go through it to collect the [[Wave Beam]].  Enter the lower-left blue door from the room before [[Wave Beam]], and continue down to the lower right door.&lt;br /&gt;
&lt;br /&gt;
Keep following this path until it diverges, and take the lower route, opening the [[Power Bomb]] door towards [[Lower Norfair]].  One can either do a [[Shinespark]] (known here as &amp;quot;[[Lava Dive Room#Lava Spark|Lava Spark]]&amp;quot;) or a [[Gravity Jump]] to get past the lava into [[Lower Norfair]].  Take the elevator to descend into [[Lower Norfair]].&lt;br /&gt;
&lt;br /&gt;
'''Lower Norfair'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Kraid's Lair'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Maridia'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Crateria (to G4)'''&lt;br /&gt;
&lt;br /&gt;
''Under Construction''&lt;br /&gt;
&lt;br /&gt;
'''Tourian and The Escape'''&lt;br /&gt;
&lt;br /&gt;
The door to the right leads to a [[Save Station]]. Take the other door to continue. In the next couple of rooms, kill all the [[Metroid|Metroids]] to progress until you reach an area cover in sand. Head left until you reach the now grown [[Metroid]] from the beginning of the game. When it has drained all your health, continue left and head down left to replenish your health. Go back out and then through the door to the right. At the end of this room, kill the eye and exit through the door. The next room to the left contains another [[Save Station]]. Take the second door to the left and use the [[Zebetite Glitch]], go all the way to the left and then defeat [[Mother Brain]]. &lt;br /&gt;
&lt;br /&gt;
Exit through the opening to the left, go down through the door, take the next door to the right. Now run along the bottom floor and use a [[Shine Spark]] to reach the door in the upper right. In the next room, go all the way up, then follow the path taking you back down again. [[Wall Jump]] to the top using the left wall. Run to the right until you reach the shaft and make it up to the top (you can use a [[Shinespark]] to reach it quickly), exit the room. Then go up to the top, take the door to the right, then run and jump into your ship. THE END.&lt;br /&gt;
&lt;br /&gt;
=[[Tutorials]]=&lt;br /&gt;
&lt;br /&gt;
==KPDR==&lt;br /&gt;
&lt;br /&gt;
[[Beginners Route|UNHchabo]] - Not a tutorial, but a route designed for a first run, only using techniques learned during a casual run. No mockballs, Zeb Skip, or horizontal shinesparks.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/go1den/v/49000977 Golden] - Tailored for green Super Metroid players, teaching basic techniques and safer strategies.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/_6FqA5izdhUfQg Melonax] - A set of tutorials and route demonstrations designed to guide a runner from brand new, to sub-hour and beyond.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/mishrak109/v/69192497 Mishrak] - Focuses less on bosses and advanced strategies in favor of compact and essential information for anybody to complete an any% run.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=8eScs50y110 Scott Falco/&amp;quot;Shaving Seconds&amp;quot;] - Very similar to Mishrak's route, but edited down to be a very compact and concise description of the route.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLZDC6DZTqL4w1tZsHH-W8PtXiO4QNG5jN ChTPwner] - French Beginner Tutorial with sub60 in mind.&lt;br /&gt;
&lt;br /&gt;
[http://www.twitch.tv/zoasty/v/46317411 Zoast] - Attempts to explain most possible strategies for all rooms, primarily focusing on what's optimal. Timestamps to sections of the tutorial can be found [https://pastebin.com/11RbKe3L here].&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=SA9JK6IE24g Sweetnumb &amp;amp; Oatsngoats] - Similar to the above, with both players combining their knowledge to explain it all.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa2hvWq6HWvHazr1_woT0lcc ShinyZeni] - Covers modern strats for KPDR in depth.&lt;br /&gt;
&lt;br /&gt;
==PRKD==&lt;br /&gt;
&lt;br /&gt;
Oatsngoats - [http://www.twitch.tv/oatsngoats/v/40042594 Part 1] covers up to Ridley and [http://www.twitch.tv/oatsngoats/v/43080073 Part 2] covers everything after Ridley.&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/playlist?list=PLdtrbA7NvFa1Vb2bVK7XXA0k9CwkQZKCs ShinyZeni] - Covers modern strats for PRKD in depth.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/collections/QqLdmmWhVhb_Aw LynxXUnlimited] - Spanish-language tutorial&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
[http://pastebin.com/ZzdihKmM Overfiendvip] - Game time route outline. (PDKR/PRKD)&lt;br /&gt;
&lt;br /&gt;
[https://pastebin.com/cSstZpDq Overfiendvip] - [[Yellow_Suit_Glitch#Draygon_.2ACF|Draygon Underflow]] route concept. (PDKR)&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Timeline_of_Discoveries&amp;diff=8818</id>
		<title>Timeline of Discoveries</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Timeline_of_Discoveries&amp;diff=8818"/>
				<updated>2025-01-22T20:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Stashio Skip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2002 ==&lt;br /&gt;
&lt;br /&gt;
'''Kraid Quick Kill - July 2002 (unclear)'''&lt;br /&gt;
&lt;br /&gt;
Earliest [https://discord.com/channels/98929157894836224/405095705703743498/1046960675710312568 reference found], attributed to player *mie*.&lt;br /&gt;
&lt;br /&gt;
Adopted for runs in February 2004 by [https://archive.org/details/SuperMetroid_100 Red Scarlet] and [https://archive.org/details/SuperMetroid_058 Smokey].&lt;br /&gt;
&lt;br /&gt;
== 2003 ==&lt;br /&gt;
&lt;br /&gt;
'''Zebetite Skip - July 9, 2003'''&lt;br /&gt;
&lt;br /&gt;
Player Pogo708 unknowingly skips the Zebetites. That event triggers further exploration of the glitch by deskjockey_, Ultima4701 and Kejardon. &lt;br /&gt;
&lt;br /&gt;
At first, deskjockey_ stucks Samus in the Zebetite with a diagonal shinespark and Ultima4701 manages to finish the skip with Grapple (Speed+Grapple Zeb skip); &lt;br /&gt;
&lt;br /&gt;
later, Ultima4701 finds a way to jump through the Zebetite without the need of Grapple (Speed Zeb skip); &lt;br /&gt;
&lt;br /&gt;
at last, by understanding the mechanics of this Zeb skip, Kejardon develops the method of freezing a Rinka with Ice Beam and uses i-frames to get stuck inside the Zebetite (Ice Zeb skip).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Green Gate Glitch - September 24, 2003'''&lt;br /&gt;
&lt;br /&gt;
Ultima4701 [https://web.archive.org/web/20040417200555/http://www.elazulspad.net/ultima/index.php posts] about MathOnNapkins discovering the [[Gate Glitch|green gate glitch]]:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;9/24/03 - All hail MathOnNapkins! A way beyond crucial green gates has been found! The ZMV is uploaded to the appropriate section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== 2004 ==&lt;br /&gt;
&lt;br /&gt;
'''Phantoon First Route - 25 July 2004'''&lt;br /&gt;
&lt;br /&gt;
Taser Frenom [https://tasvideos.org/Forum/Topics/465?CurrentPage=2&amp;amp;Highlight=8873#8873 proposes] and [https://tasvideos.org/146M demonstrates] that going to Wrecked Ship right after early game items collection is faster than going to Kraid's Lair. This becomes known as the &amp;quot;TAS route&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== 2005 ==&lt;br /&gt;
&lt;br /&gt;
'''March 6, 2005'''&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/xraytime_scope_this_probably_needs_a_better_name.html Kejardon posts] about discovering [[Spacetime]]-like effects from using [[X-Ray Scope]] in certain places [[Out of Bounds]].&lt;br /&gt;
&lt;br /&gt;
'''March 21, 2005'''&lt;br /&gt;
&lt;br /&gt;
[[Arm pumping]] is discovered by [https://tasvideos.org/Forum/Topics/465?CurrentPage=18&amp;amp;Highlight=25759#25759 michael flatley].&lt;br /&gt;
&lt;br /&gt;
'''May 26, 2005'''&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/super_metroid_has_just_been_officially_broken_wide_open..html Kejardon posts] about Illy discovering [[X-Ray Climbing]].&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
&lt;br /&gt;
'''April 1, 2007'''&lt;br /&gt;
&lt;br /&gt;
[https://m2k2.taigaforum.com/post/13_completed_no_bossminiboss_run.html Kejardon] (under a pseudonym, see page 2 of the thread) posts an SMV showing completing the game with 13% by X-Ray Climbing in [[Golden Four]], then X-Ray Climbing in Mother Brain's Room to bypass the Mother Brain fight.&lt;br /&gt;
&lt;br /&gt;
This run also came with this comment about another discovery in the game:&lt;br /&gt;
&lt;br /&gt;
 Finally, the trigger that makes Zebes explode is simply entering the room behind Mother Brain - all Mother Brain does is set the timer that kills you. It's a random tidbit of trivia I've only now had the chance to put to use.&lt;br /&gt;
&lt;br /&gt;
== 2008 ==&lt;br /&gt;
&lt;br /&gt;
'''May 9, 2008'''&lt;br /&gt;
&lt;br /&gt;
Hotarubi posts [https://www.youtube.com/watch?v=wZN-ILGyJsI this video] showing the springball strat used in [[Lower Norfair Spring Ball Maze Room]] for 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2010 ==&lt;br /&gt;
&lt;br /&gt;
'''November 4, 2010'''&lt;br /&gt;
&lt;br /&gt;
JAM discovers the GT Code: http://forum.metroidconstruction.com/index.php/topic,562.msg14259.html#msg14259&lt;br /&gt;
&lt;br /&gt;
JAM talks about the discovery of the GT Code here, in &amp;quot;Part 7&amp;quot;: http://forum.metroidconstruction.com/index.php/topic,2319.msg28930.html?PHPSESSID=7692891baede64b1d76ead1656039c49#msg28930&lt;br /&gt;
&lt;br /&gt;
The article that ensued: http://www.gamasutra.com/view/feature/196769/why_super_metroids_hacking_.php&lt;br /&gt;
&lt;br /&gt;
== 2013 ==&lt;br /&gt;
&lt;br /&gt;
'''April 21, 2013'''&lt;br /&gt;
&lt;br /&gt;
Cardweaver posts [https://www.youtube.com/watch?v=SY2x09oWRP0 this video] showing it's possible to do the Hi-Jumpless Lava Dive.&lt;br /&gt;
&lt;br /&gt;
== 2014 ==&lt;br /&gt;
&lt;br /&gt;
'''March 5, 2014'''&lt;br /&gt;
&lt;br /&gt;
Total posts on [http://tasvideos.org/forum/viewtopic.php?p=368649#368649 TASvideos] about the investigations he's done into how [[Spacetime Beam]] works on a technical level, and posts that to the wiki.&lt;br /&gt;
&lt;br /&gt;
'''March 7, 2014'''&lt;br /&gt;
&lt;br /&gt;
Total and Lioran post [https://www.youtube.com/watch?v=Hfa9RHG1iB8 this video] showing a [[Spacetime Beam]] setup to trigger the escape sequence in the Pre-Moat Room ([[Crateria Kihunter Room]]). The next day they post [https://www.youtube.com/watch?v=6PXHzkKO8_Y this video], which is one of the most common setups used now for [[Any% GT Code]].&lt;br /&gt;
&lt;br /&gt;
'''March 10, 2014'''&lt;br /&gt;
&lt;br /&gt;
amaurea posts a [http://tasvideos.org/forum/viewtopic.php?p=369092#369092 proof of concept TAS] for Arbitrary Code Execution using [[Spacetime Beam]].&lt;br /&gt;
&lt;br /&gt;
== 2015 ==&lt;br /&gt;
&lt;br /&gt;
'''Spike Suit - 21 June 2015'''&lt;br /&gt;
&lt;br /&gt;
EternisedDragon [https://www.youtube.com/watch?v=iXm-Z_H-cq0 publishes] a new method of obtaining a Shinespark Suit, using damage from spikes. &lt;br /&gt;
&lt;br /&gt;
'''August 17, 2015'''&lt;br /&gt;
&lt;br /&gt;
AxlSR discovers [https://www.youtube.com/watch?v=KVgUvrVlyyk a variant of the shinespark strat] that's currently used in [[Red Kihunter Shaft]] in modern runs of Any% PRKD.&lt;br /&gt;
&lt;br /&gt;
'''September 11, 2015'''&lt;br /&gt;
&lt;br /&gt;
Total and Taco [http://tasvideos.org/forum/viewtopic.php?p=417946#417946 discover] that [[Yellow Suit Glitch#Slopes|slopesparks]] are possible.&lt;br /&gt;
&lt;br /&gt;
'''September 14, 2015'''&lt;br /&gt;
&lt;br /&gt;
SUPERMETROIDFTP posts [https://www.youtube.com/watch?v=9JJ0eLwRWSI this video] showing the application of a Superjump to get Plasma Beam before defeating Draygon.&lt;br /&gt;
&lt;br /&gt;
== 2016 ==&lt;br /&gt;
&lt;br /&gt;
'''March 5, 2016'''&lt;br /&gt;
&lt;br /&gt;
WildAnaconda [https://www.twitch.tv/videos/52631676 debuts a TAS] given to him by sniq which introduces the [[14% Chargeless]] category, and the [[Yellow Suit Glitch#Draygon *CF|underflow glitch]] that makes it possible.&lt;br /&gt;
&lt;br /&gt;
'''June 4, 2016'''&lt;br /&gt;
&lt;br /&gt;
sniq [http://tasvideos.org/forum/viewtopic.php?p=435098#435098 discovers] that firing a charged beam shot delays the shinespark timer by one frame each time.&lt;br /&gt;
&lt;br /&gt;
== 2017 ==&lt;br /&gt;
&lt;br /&gt;
'''June 6, 2017'''&lt;br /&gt;
&lt;br /&gt;
sniq [https://discordapp.com/channels/98929157894836224/98929157894836224/321685496738611202 reveals] the [[Moonfall]] technique used to uncap falling speed.&lt;br /&gt;
&lt;br /&gt;
== 2019 ==&lt;br /&gt;
&lt;br /&gt;
'''January 12, 2019'''&lt;br /&gt;
&lt;br /&gt;
sniq releases [https://puu.sh/CvsCT/7757bb4f62.mp4 this video], showing that [[Frog Speedway]] can be traversed right-to-left with Wave Beam and Spazer, without [[Speed Booster]].&lt;br /&gt;
&lt;br /&gt;
'''February 8, 2019'''&lt;br /&gt;
&lt;br /&gt;
BFrobber releases [https://www.youtube.com/watch?v=7zRaT6j25jw this video], showing a 0-etank Lava Dive is possible. This method ended up being human-viable (though extremely difficult), allowing for [[Max% GT Code]] to use the optimal KRDP boss order.&lt;br /&gt;
&lt;br /&gt;
== 2021 ==&lt;br /&gt;
&lt;br /&gt;
'''July 27, 2021'''&lt;br /&gt;
&lt;br /&gt;
During [https://www.twitch.tv/videos/1099925976 this race] dueDillyQueen notices in chat that the rain in [[Landing Site]] is moving opposite directions for the two runners. PJBoy investigated this and found it depends on RNG: the rain's X speed is randomly set to -6, -4, or 6.&lt;br /&gt;
&lt;br /&gt;
'''August 6, 2021'''&lt;br /&gt;
&lt;br /&gt;
Susreime releases [https://www.youtube.com/watch?v=vt0Ty4bS17A this video], showing that the Zebes Escape timer is disabled by killing [[Draygon]].&lt;br /&gt;
&lt;br /&gt;
== 2022 ==&lt;br /&gt;
&lt;br /&gt;
'''October 12, 2022'''&lt;br /&gt;
&lt;br /&gt;
Stashiocat releases [https://www.youtube.com/watch?v=ppB2PwOT7y0 this video], showing that the Baby Skip is feasible while going clockwise instead of the traditional counterclockwise. After some investigation, this technique ends up being faster.&lt;br /&gt;
&lt;br /&gt;
== 2023 ==&lt;br /&gt;
&lt;br /&gt;
'''May 12, 2023'''&lt;br /&gt;
&lt;br /&gt;
stashiocat investigates why [[Mother Brain#MB1|MB1's]] turrets can snipe Samus's ammo without even coming close, a common run-ender. Stashio reveals the implications of PJBoy's comments on function $A0:996C. In that function, Samus projectiles and enemy projectiles collide with each other based on whether their center pixels are in the same 32px x 32px grid square. Implication being: projectile centers matter more than their hitboxes and collision can happen with the 2 centers as far separated as 31px apart (or even farther diagonally); Samus should stand forward into the next grid square to avoid a lot of long-distance turret snipes from behind.&lt;br /&gt;
&lt;br /&gt;
Also, [[Phantoon]]'s eight simultaneous flames that spawn close together can be easy or difficult to destroy, depending if Phantoon is at the center of a 32x32 grid square (easy) or on the boundary of one (hard). And since [[Botwoon]]'s body, other than the head, is made of enemy projectiles, it can dud Samus's smaller sized weapons from a large apparent distance.&lt;br /&gt;
&lt;br /&gt;
== deskjockey_'s &amp;quot;m3 notes&amp;quot;, maintained by Kejardon ==&lt;br /&gt;
&lt;br /&gt;
In here ( https://jathys.zophar.net/supermetroid/kejardon/index.html ), Kejardon lists a file containing various (in some cases basic and other cases obscure) mechanics and glitches together with references on who found them:&lt;br /&gt;
&lt;br /&gt;
/* MOVES */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crystal Flash&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Crystal Flash makes Samus ultra-vulnerable&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Hold X-ray after Crystal Flash to stand in mid-air&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Move and Return to Exact Same Position for a 'mobile' Crystal Flash&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Beam Shields&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Spread&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pseudo Screw Attack&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wall Jump&amp;quot; (two wall, one wall, falling wall jump, etc) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Underwater Wall Jumps&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pseudo Screw Attack Wall Jump&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Jump&amp;quot; (air start, different timings, etc) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Horizontal Bomb Jump&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Diagonal Bomb Jump&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jump&amp;quot; (diagonal, horizontal, mid-air, diags wall ride, pass halftile) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Breakblock Jumping&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fly Back When Damaged&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One Shot Items&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple As A Weapon&amp;quot; &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Gameplay Glitches And Tricks */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chainsaw Beam enhances Power Bombs&amp;quot; by kilojoules (m2k2)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Metroids run away from Samus&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Stumble' to reach first speed boost increment in less space&amp;quot; discovered simultaneously by Saturn and Laney on M2K2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Botwoon respawns if you exit the room fast enough&amp;quot; by Saturn and JXQ&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Diagonal aim down + Rapid turning makes Samus never land&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fast Spring Ball by de-equipping Spring Ball&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Standing Up from Screw Attack/PSA/Blue Suit hurts enemies but does not affect Blocks&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jump ends faster when shot array is full&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X-ray allows multiple Plasma beam hits&amp;quot; by some e-mailer to nate.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maridia Yapping Maw leaves Samus inside block after room transition&amp;quot; by LifeMega on M2K2&lt;br /&gt;
&lt;br /&gt;
&amp;quot;LN Chozo prefers Spring Ball&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Item Screen: Skip Screw Attack w/o Spring Ball&amp;quot; by darthmalak1983 on GameFAQs&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wall-Jump Check a Door and Land Inside Door&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escape Crocamire's Room Through Spike Wall&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Platforms Can Drag You Through Walls&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Space/Time X-ray When Vertically Far Offscreen&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple Jump On Top Of Scroll PLMs&amp;quot; by Simon Elmir on Metroid Database Message Board&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use Sloped Ceiling and Door Tiles to Skip Door&amp;quot; by LCC on GameFAQs&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Run Through Damaged Enemies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Grapple&amp;quot; by Sarcose&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Permastuck in Bomb Blocks&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Temporarily Disable Crocamire's Invisible Wall&amp;quot; by Red Scarlet&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Travel Through Hidden Items at High Speeds&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X-Ray Force-Stand&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Draygon Slowmotion&amp;quot; by (GameFAQs member)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escape Draygon's Room Without Killing Draygon&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Standing Grapple&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flying Grapple&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remote Grapple Shot&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Extended Blue Suit&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Platform Hovering&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Platform Bombing&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speedball&amp;quot; by Mike Z&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Speedball Bounce: Best Gauntlet Entrance in 100% Speed&amp;quot; by vv&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mockball&amp;quot; at least named by Saviour V &amp;amp;&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Skip Spore Spawn&amp;quot; by... Brickroad19(Skip Spore Spawn Without Mockball) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
                                 Hotshot or hpsolo (use of Mockball to skip SS) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Early Ice Beam&amp;quot; by who knows, maybe me.  It was a real no-brainer.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kago Ball&amp;quot; by MEGAMUR &amp;amp;&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Slip Past The Work Robot&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Slip Past Spike Platforms On Way To Ridley&amp;quot; by deskjockey_&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Avoid Getting Knocked Up By Your Own Bombs&amp;quot; by Kejardon, fredrik, others?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hellakill Kraid&amp;quot; by mie &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glass Pipe Gravity Jump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gravity Jump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Lower Norfair without Space Jump(the easy way)&amp;quot; by Kejardon&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Short Charge The Speed Booster&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Slow Charge The Speed Booster&amp;quot; by Terimakasih&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Blue Suit&amp;quot; by michealangelo&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exit the Map Using Grapple at Mt. Dammit&amp;quot; by michealangelo &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exit the Map Using Frozen Mochtroid + Grapple at Oum's Room&amp;quot; by deskjockey_, Kejardon &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Remote Recharge&amp;quot; by David Wonn                         /* wonn */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crystal Flash Forces Kneeling&amp;quot; by deskjockey_ and Kejardon(inspiration, at v. least)&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Steal Spore Spawn's Supers&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Get Out Of Secret Super Missile Screen In Unpowered WS&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jump Through A One-Tile Thick Ceiling&amp;quot; by deskjockey_ and Kejardon &amp;amp;&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Frozen Enemy Stand&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Frozen Enemy Jump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;X-Ray Stand/Jump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Ice Beam in low%&amp;quot; by deskjockey_ and Kejardon &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Skip The Zeebetite...&amp;quot; by Pogo708 (1st to skip it, but didnt know how he did.&lt;br /&gt;
&lt;br /&gt;
                                    he used the Ice Beam method, but he inspired&lt;br /&gt;
&lt;br /&gt;
                                    the others)&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;...using Speed Booster and Grapple&amp;quot; by... deskjockey_(get stuck in pillar&lt;br /&gt;
&lt;br /&gt;
                                                          with super jump)&lt;br /&gt;
&lt;br /&gt;
                                                   Ultima4701(use of grapple to&lt;br /&gt;
&lt;br /&gt;
                                                              get up and thru)&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;...using Speed Booster&amp;quot; by... deskjockey_(get stuck in pillar w/ super jump) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
                                       Ultima4701(getting through) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
                                       Kejardon(figured out how Ultima got thru) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;...using Ice Beam&amp;quot; by... Kejardon &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Spring Glitch&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Free Super Jump from Draygon&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Escape Draygon's Room, no gravity&amp;quot;&lt;br /&gt;
&lt;br /&gt;
       ----- &amp;quot;via Diagonal Super Jump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
       ----- &amp;quot;via Straight Super Jump, kill Draygon from ledge while Crystal Flashing&amp;quot; by Ultima4701&lt;br /&gt;
&lt;br /&gt;
       ----- &amp;quot;Catch Lift from Draygon&amp;quot; by Unknown&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Draygon No-grab using Grapple Rapid-Fire&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hit blue/green gates from the wrong side&amp;quot; by MathOnNapkins &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ammo Rollover if hit by Hyper Ray while Crystal Flashing&amp;quot; by Boct1584&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple + Ridley Grab Glitch&amp;quot; by Ultima4701&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jump After Ridley Grabs You&amp;quot; by Ultima4701, Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fall Through Glass Tube without Breaking It&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shoot out Magic Ceiling Blocks in Croc's Room, then get Stuck in Invisiwall&amp;quot; by deskjockey, Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Use Menus to Get into Air Pockets in Maridia; use Glass Tube clipping trick to get out&amp;quot; by deskjockey/Kejardon (?)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Destroy A Projectile Without Taking Damage Using X-Ray&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Metroids Can Hurt Without Latching On&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Graphical Glitches */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Charge beam sparks' color depends on direction Samus faces&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super jumping from a running spinjump produces no echoes&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mis-aligned X-ray results from entering door strangely&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leftover Grapple Shot During MB's Attack&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Glitched Scrolled-Tiles Near Kraid&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too Much Time Means No Speed Echoes&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Overlap Paradox&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rape the Screen Renderer&amp;quot; by dvdmth&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mixed Special Beam Attacks&amp;quot; by mie, everyone really&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Free The Dachola&amp;quot; by mie, others&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speed Booster Echoes Catch Up To Samus&amp;quot; by mie &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Swinging Echoes&amp;quot; by Susan Carriere, A.R.C.T.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Samus Stands In Midair&amp;quot; by Susan Carriere, A.R.C.T. (Not in Glitch FAQ)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Walljumped Frozen Enemies Shake&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leftover KiHunter Wings&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Blackout Glitch&amp;quot; by Kejardon &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lights On Glitch&amp;quot; by Ultima4701 &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leaves Layering Glitch 1&amp;quot; by mie &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Leaves Layering Glitch 2&amp;quot; by hpsolo &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Arm Cannon Glitch&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speed Echos X-Ray Glitch&amp;quot; by Mike Z &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Screw Attack Underwater Without Gravity&amp;quot; by Mike Z &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lamest Shit Ever: Crocomire Sprite Overload&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lower Norfair BG CTT Error&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple MB during Hyper Ray&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Black Shapes in Draygon's Room&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jump spawns Samus Echoes against Elite Pirates&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jumping out of Water causes Two Splashes&amp;quot; by DariusTriplet&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Speed Booster + Heat Room GFX glitch&amp;quot; by Lord Xela, everyone, and their mother's mother&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple Miscolors Special Beam Attacks&amp;quot; by deskjockey, everyone..&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pause Just Before Getting on Elevator&amp;quot; by Da Metroid&lt;br /&gt;
&lt;br /&gt;
&amp;quot;CAUTION: Standing (Frozen) Pirates Taller Than They Appear&amp;quot; by Ultima4701&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scrolling Clouds BG Doesn't Update Quick Enough for Speedy Samus&amp;quot; by deskjockey_ &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crocomire's Invisiwall Placer Overwrites Original Background Data&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grayout Glitch&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Power Bomb Bubble&amp;quot; by Kejardon  /* Gameplay */&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Fast X-ray scope&amp;quot; by Kejardon  /* Gameplay... kinda */&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;X-ray shield&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
    --- &amp;quot;Messed up layers&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make The Background Disappear While You Pick Up An Item&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dimmed Screen Glitch&amp;quot; by Evilchen&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Misplace MB's Body with Super Missiles&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Energy Reserve Lighting&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Sound Glitches */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Infinite Recharge&amp;quot; by madMonkey&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Charge Beam Through Doors&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Tourian/Mother Brain Glitches */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Red Metroids&amp;quot; by mie                                   /* can't get working */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escape The Metroid&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Slow-Motion Glitch/Escape Libby's Room with Libby&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Stand Up During The Wave&amp;quot; by everyone and their uncle&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MB Hyper Ray pauses because of Power Bomb&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MB AI hesitates if shot just before laying a bomb&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Space-Time Glitches And Related Oddities*/&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Space-time Beam&amp;quot; by... michealangelo(figuring out how to mix spazer and plasma) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
                        deskjockey_(emu reset, emu blow up Zebes) &amp;amp;&lt;br /&gt;
&lt;br /&gt;
                        Kejardon(emu blow up Zebes also)&lt;br /&gt;
&lt;br /&gt;
                        dvdmth(console reset)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X-Ray through Ceres Door&amp;quot; by horseguy&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chozo That Scans You&amp;quot; by deskjockey_, likely&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Murder Beam&amp;quot; by multiple people&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Random Murder Beam Movement in Ridley's Room&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Hellakill Mother Brain&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Save and Start Over At Ceres With All Your Kit&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Power Bomb Ceres Doors&amp;quot; by deskjockey_, likely&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill The Layer Switch Actor In The Ceres Ridley Fight&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Grapple Crocomire&amp;quot; by some MDb poster&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Get Outside the Room Map by Grappling Crocomire&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill Crocomire's Tongue&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Escape MB fight with Hyper&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Torizo Interacts with Bomb Item&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Stands on Bomb&amp;quot; by deskjockey_, everyone&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Dances behind Bomb&amp;quot; by crollo&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get Outside the Room Map with Space/Time Magic Room Transitions&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get Outside the Room Map with Multiple CFs and a Gate in a Heat Room&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Make Samus' Beam Lose the Trails&amp;quot; by deskjockey_ /* NEEDS CONSOLE CONFIRMATION */&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Freezes */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Various Spazer+Plasma Combos Freeze The Game&amp;quot; by michealangelo, others&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yapping Maw Freeze&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hyper Beam Freeze&amp;quot; by Mike Z                           /* br from MDb */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Break Draygon's Death Sequence&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Save Game while Dying&amp;quot; by GODALMIGHTY&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get Eaten by Dying Spore Spawn&amp;quot; by StylishXin /* GARBAGE */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lockup by Causing Room Transition just as Glass Tube breaks&amp;quot; by Morgasaurus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Misc Oddities and Quirks */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unfreeze Sharks And Ghosts With Grapple&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aim Around To Move Faster On Ground&amp;quot; by Michael Flatley (?)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Acid Doesn't Hurt While Ridley Carries Samus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill Pirates Guarding Plasma Beam Without Plasma&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kill An Enemy With PSA &amp;amp; Fire Charged Shot&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Spread With Hyper&amp;quot; by deskjockey_, others&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Namihe Glitch&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Underwater Bomb Jump Slow Fall&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Samus Stops Breathing&amp;quot; by Jesse D&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Rio Glitch&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Kraid Fight Leftover&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Space Pirate Jumps Through Some Blocks&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bomb Spread Clipping Issues&amp;quot; by mie &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gate Glitch&amp;quot; by mie&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Autojump&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;X-Ray Reveals Ridley&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Double Doors&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;8x1 Ceiling Issues&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wrecked Ship Rear Entry&amp;quot; by deskjockey_, as far as I know&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Power Bomb's Effect on Ridley&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tatori Easter Egg&amp;quot; by deskjockey_, others maybe&lt;br /&gt;
&lt;br /&gt;
&amp;quot;HZOOMER&amp;quot; by everyone and noone&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Space-Jump Checkin' Chozo&amp;quot; by... Kejardon(discovery)&lt;br /&gt;
&lt;br /&gt;
                                  deskjockey_(explaination/theory)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Save During the Intro&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Jump higher from kneeling position&amp;quot; by BlackMaurader&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crateria-Tourian Anchor Discrepancy&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;(Hella)Kill Elite Pirates While Silver&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Metaree AI glitch&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pass Crocomire's (Left) Invisiwall when he's dying&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unequiping Ice Beam Causes Enemies to Instantly Unfreeze&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Autojump When You Turn&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Reflected Shots Can Be Absorbed using Screw Attack/X-ray for No Damage&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jump + Suit Item Glitch&amp;quot; by ??? (gfaqs board?)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gamets Between the Grave&amp;quot; by deskjockey_&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ceiling Jump-Turn Glitch&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Noteworthy Non-Glitches */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yard Glitch&amp;quot; by Killer Metroid                         /* mie */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wall Jump into Lower Norfair&amp;quot; by deskjockey_ &amp;amp;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wall Jump Door Blocks, Land in Door&amp;quot; by many&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Crystal Flashes open Blue Doors/Gates&amp;quot; by Kejardon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unusually Small Mid-Air Aim-Down Sprite&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Aim-Down Hop&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Aim-Down Dodge&amp;quot;&lt;br /&gt;
&lt;br /&gt;
   --- &amp;quot;Aim-Down to Reach Higher Ledges&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Higher Jump from Crouching&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Unlimited Bomb Spread Charge Time Without Bombs&amp;quot; by SonicandTails218 (?)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ice+Plasma has unusually low cool down time&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* PAL discrepancies/problems */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fast Rolling&amp;quot; by Muldoon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Higher Underwater Jumps&amp;quot; by Ultima4701&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Shorter Short-Charge&amp;quot; by Muldoon&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Super Jump Up Escape Shaft Skips Both Ledges&amp;quot; by ???&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fucked Up (Speed?) Lava Rising&amp;quot; by Muldoon /* ASK OR CHECK FOR DETAILS */&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Get stuck in Torizo's Door and Probably Escape&amp;quot; by 'Destroyer F'&lt;br /&gt;
&lt;br /&gt;
== Further sources for information about SM's history ==&lt;br /&gt;
&lt;br /&gt;
Various guides on GameFAQs: https://gamefaqs.gamespot.com/snes/588741-super-metroid/faqs&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Botwoon%27s_Room&amp;diff=8782</id>
		<title>Botwoon's Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Botwoon%27s_Room&amp;diff=8782"/>
				<updated>2025-01-07T09:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Video for Botwoon resurrection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Adjacent rooms&lt;br /&gt;
|west=[[Botwoon Hallway]]&lt;br /&gt;
|east=[[Botwoon Energy Tank Room]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:BotwoonsRoom.png|x256px]]&lt;br /&gt;
&lt;br /&gt;
[[File:Botwoon_room%2C_state_1%262.png|x400px]]&lt;br /&gt;
&lt;br /&gt;
If Botwoon's chamber is escaped before the center pillar has been fully destroyed, the game will not consider Botwoon to be dead. In this case, Botwoon will be inside his chamber, along with the center pillar, if his chamber is reentered.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|2M_3ZQ_tjtY}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Botwoon]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Rooms in Maridia]]&lt;br /&gt;
[[Category:Boss Rooms]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Dboost&amp;diff=8757</id>
		<title>Dboost</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Dboost&amp;diff=8757"/>
				<updated>2024-12-19T02:25:20Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Fix wrong link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage boosting]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Dboost&amp;diff=8756</id>
		<title>Dboost</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Dboost&amp;diff=8756"/>
				<updated>2024-12-19T02:24:43Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Fix double redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Damage Boosting]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Turtle&amp;diff=8740</id>
		<title>Turtle</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Turtle&amp;diff=8740"/>
				<updated>2024-12-05T23:10:45Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Redirect to Kame (Tatori)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Kame (Tatori)]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Low&amp;diff=8610</id>
		<title>Low</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Low&amp;diff=8610"/>
				<updated>2024-09-16T01:23:50Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Redirect to Low%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Low%]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Waterway_Energy_Tank_Room&amp;diff=8501</id>
		<title>Waterway Energy Tank Room</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Waterway_Energy_Tank_Room&amp;diff=8501"/>
				<updated>2024-08-08T08:35:59Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Letting go of dash to reduce lag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox room&lt;br /&gt;
|zone = Brinstar&lt;br /&gt;
|subzone = Pink&lt;br /&gt;
|theme = Brinstar/Pink&lt;br /&gt;
|visible = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Adjacent rooms&lt;br /&gt;
|east=[[Big Pink]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:WaterwayEnergyTankRoom.png|x180px]]&lt;br /&gt;
&lt;br /&gt;
== 100% ==&lt;br /&gt;
&lt;br /&gt;
When escaping this room, [[ledge grabbing]] up the next room is ideal, but newer runners could get up quickly using a [[shinespark]].&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|gVocOFOm4y4}}&lt;br /&gt;
&lt;br /&gt;
It's possible to save a small number of [[lag]] frames in this room by letting go of Dash once you're at top speed, but it's a small window between reaching top speed and the lag frames that come around the time you touch the first speed blocks. Letting go too early will result in less run speed.&lt;br /&gt;
&lt;br /&gt;
== Randomizer ==&lt;br /&gt;
&lt;br /&gt;
You can charge a shinespark on the top level before activating it on the lower level. This will allow you to get this energy tank without Gravity Suit.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|uOAF3ixpUfE}}&lt;br /&gt;
&lt;br /&gt;
Note that this video charges without a [[short charge]] -- there is more than enough space for a simple one-tap or two-tap here, which will give more room to press down correctly before falling off the edge.&lt;br /&gt;
&lt;br /&gt;
In addition to Randomizers, this can be useful for two-Norfair-visit routes of [[RBO]].&lt;br /&gt;
&lt;br /&gt;
Historically, this trick was first demonstrated in [https://www.youtube.com/watch?v=UAQB1SRFh4o this video].&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&lt;br /&gt;
* [[Puyo]]&lt;br /&gt;
&lt;br /&gt;
* [[Skultera]]&lt;br /&gt;
&lt;br /&gt;
* [[Zero]]&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
&lt;br /&gt;
* [[List of Energy Tanks#Brinstar 5|Brinstar Energy Tank 5]]&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Lag&amp;diff=8500</id>
		<title>Lag</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Lag&amp;diff=8500"/>
				<updated>2024-08-08T08:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: Changing first section from &amp;quot;Common Sources of Lag&amp;quot; as it was on the ALttP wiki, to &amp;quot;Common Lag Reduction Techniques&amp;quot;, since that's more relevant and easier to write for in this game's context&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A lag frame happens when the CPU had so much to do in the previous frame, that it didn't finish all of its calculations. Even if the work needed to complete the calculations from the previous frame is minimal, the game still allocates a full frame to finish it off. This frame is essentially a wasted frame in the context of real-time speedrunning since you spent two frames updating the game state only once.&lt;br /&gt;
&lt;br /&gt;
== Common Lag Reduction Techniques ==&lt;br /&gt;
&lt;br /&gt;
Taking damage can cause lag reduction due to the game only rendering Samus every other frame. This is commonly seen during the opening phase of the [[Kraid]] fight.&lt;br /&gt;
&lt;br /&gt;
Letting go of a button once it's no longer needed saves on the calculations needed to process the effects of that input. For instance, letting go of Dash once you're at full speed, or letting go of Forward once you're in spinjump.&lt;br /&gt;
&lt;br /&gt;
== [[Practice Hacks|Practice Hack]] ==&lt;br /&gt;
&lt;br /&gt;
The minimap requires a significant amount of processing power to display. As a result of the practice hack removing it, the original version had noticeably less lag in many parts of the game, which was especially apparent in Lower Norfair, for Power Bomb lag in [[The Worst Room in the Game]] and [[Red Kihunter Shaft]].&lt;br /&gt;
&lt;br /&gt;
Version 2 added &amp;quot;Artificial Lag&amp;quot;, which was a feature that added instructions to compensate for the lack of minimap, in order to make the practice hack have approximately the same lag as the original game.&lt;br /&gt;
&lt;br /&gt;
The vanilla game disables the minimap during boss fights, so there is likely more lag than the original game in these rooms, because of the extra instructions performed per-frame by the hack.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.youtube.com/watch?v=Q8ph2OVqZeM Lag &amp;amp; Blanking] from Retro Game Mechanics Explained&lt;br /&gt;
* [[Timing]] - a comparison of Real Time vs Game Time&lt;br /&gt;
* [[Processing]] - a specific discussion of door transition time caused by audio queues&lt;br /&gt;
* [[Aligning Doors]] - one of the primary controllable differences between Real Time and Game Time&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Version_Differences&amp;diff=8465</id>
		<title>Version Differences</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Version_Differences&amp;diff=8465"/>
				<updated>2024-07-19T02:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;UNHchabo: /* Virtual Console */ Clarifying PAL versions on Wii/WiiU only for PAL regions. NTSC is worldwide for later systems.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== NTSC ==&lt;br /&gt;
&lt;br /&gt;
The NTSC version of the game was released in North America for the Super Nintendo, and in Japan for the Super Famicom. These two releases of the game use the same ROM, just with different plastic shells to fit the different consoles.&lt;br /&gt;
&lt;br /&gt;
Either &amp;quot;English Text&amp;quot; or &amp;quot;Japanese Text&amp;quot; can be selected in the menu. Selecting &amp;quot;Japanese Text&amp;quot; adds subtitles to the several sections of the game. The only known time difference caused by this is during the opening cutscene, where it means four of the text cards require multiple button presses to scroll through. Since most categories skip the opening cutscene, the timesave from using &amp;quot;English Text&amp;quot; only applies to [[Tool Assisted Speedruns|TASes]] and categories with a reset to Ceres like [[0%]].&lt;br /&gt;
&lt;br /&gt;
== PAL ==&lt;br /&gt;
&lt;br /&gt;
The PAL version of the game was released in most other regions of the world, and is most notable for running at 50 frames per second instead of 60.&lt;br /&gt;
&lt;br /&gt;
The developers compensated for this lower framerate by giving Samus more speed per frame in order to keep her speed per second roughly similar. This extra speed per frame leads to a few categories that are exclusively possible on the PAL version, such as [[14% Iceboots]].&lt;br /&gt;
&lt;br /&gt;
Since most speedruns are done on the NTSC version, far fewer resources are available for the PAL version, with only a few notes on room pages detailing differences, such as the [[Mt. Everest#PAL|Everest Spark]].&lt;br /&gt;
&lt;br /&gt;
In categories that include the opening cutscene, &amp;quot;French Text&amp;quot; is faster than &amp;quot;German Text&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Virtual Console ==&lt;br /&gt;
&lt;br /&gt;
:''See: [[Emulators]]''&lt;br /&gt;
&lt;br /&gt;
Nintendo's official re-releases on Virtual Console or similar official emulators often included the PAL version in PAL regions on older systems (Wii, Wii U), and included the NTSC version worldwide on newer systems (SNES Classic, Switch).&lt;br /&gt;
&lt;br /&gt;
The [[Timing#Version Differences|framerate]] on these systems varied from the originals, often running slightly slower.&lt;br /&gt;
&lt;br /&gt;
The ROM included with Virtual Console on some systems also had anti-flashing patches included, which can affect gameplay in some instances such as the [[Kraid]] Quick Kill.&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

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