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		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=2%25</id>
		<title>2% - Revision history</title>
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		<updated>2026-04-30T17:36:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=6212&amp;oldid=prev</id>
		<title>UNHchabo: /* 1% and 0% */ Link to cpadolf TAS that has boomerang mockball</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=6212&amp;oldid=prev"/>
				<updated>2022-05-31T19:34:02Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;1% and 0%: &lt;/span&gt; Link to cpadolf TAS that has boomerang mockball&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:34, 31 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For 1%, a second 0F(44) block is created in pre-cathedral to remove all major items from item %. The route would be very similar to any% glitched, except for two things: multi-savefile would be used to get pbs that don't count towards item % and after x-ray varia and high jump are collected in order to do OoB in pre-cathedral. From there, the save must be reloaded at the business center save station and the OoB can begin from there. After removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the standard 3% method.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For 1%, a second 0F(44) block is created in pre-cathedral to remove all major items from item %. The route would be very similar to any% glitched, except for two things: multi-savefile would be used to get pbs that don't count towards item % and after x-ray varia and high jump are collected in order to do OoB in pre-cathedral. From there, the save must be reloaded at the business center save station and the OoB can begin from there. After removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the standard 3% method.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Matrick was looking for a way to achieve 0% by giving Samus super missile ammo without increasing her max. The OoB route was already figured out, the issue is currently getting into OoB in that particular room ([[Lower Mushrooms]]). Getting deep-stuck in the door there is possible using a &amp;quot;boomerang mockball&amp;quot;, followed by an unmorph after the door transition, but this trick is extremely difficult.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Matrick was looking for a way to achieve 0% by giving Samus super missile ammo without increasing her max. The OoB route was already figured out, the issue is currently getting into OoB in that particular room ([[Lower Mushrooms]]). Getting deep-stuck in the door there is possible using a &amp;quot;boomerang mockball&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(as seen with the Tourian entrance in [https://tasvideos.org/1978M this TAS])&lt;/ins&gt;, followed by an unmorph after the door transition, but this trick is extremely difficult.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A 1% run was never completed, and Matrick got a setup from Sniq for artificial Varia Suit. This made Supers unnecessary for the route, so Low% Glitched went directly from 2% to 0%.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A 1% run was never completed, and Matrick got a setup from Sniq for artificial Varia Suit. This made Supers unnecessary for the route, so Low% Glitched went directly from 2% to 0%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=4730&amp;oldid=prev</id>
		<title>UNHchabo: Corrections and clarifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=4730&amp;oldid=prev"/>
				<updated>2020-07-31T09:16:08Z</updated>
		
		<summary type="html">&lt;p&gt;Corrections and clarifications&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:16, 31 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2% is a category previously defined as [[Low% Glitched]], but was superseded by [[0%]]. At the time it was the lowest percentage required to beat the game by any means necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2% is a category previously defined as [[Low% Glitched&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]], superseding [[3%&lt;/ins&gt;]], but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;itself &lt;/ins&gt;superseded by [[0%]]. At the time it was the lowest percentage required to beat the game by any means necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Route ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Route ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot; &gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to achieve the goal of 2%, Samus must utilize block 0F(44) (also known as god block), which is probably the most powerful block in the entire game. This block does a different thing depending on Samus's X position, making it very difficult to get it to do what you want. A few of the more important things that it can do are: giving Samus ammo i.e. missiles, supers, power bombs without actually increasing her max amount (causing it to not count towards item %), removing all major items except beams and reserves from Samus's &amp;quot;have&amp;quot; list meaning that they don't count towards item %, setting Samus's max for ammo to 0, as well as crash the game a few different ways. It is pretty clear to see that it allows some extraordinary item % manipulation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In order to achieve the goal of 2%, Samus must utilize block 0F(44) (also known as god block), which is probably the most powerful block in the entire game. This block does a different thing depending on Samus's X position, making it very difficult to get it to do what you want. A few of the more important things that it can do are: giving Samus ammo i.e. missiles, supers, power bombs without actually increasing her max amount (causing it to not count towards item %), removing all major items except beams and reserves from Samus's &amp;quot;have&amp;quot; list meaning that they don't count towards item %, setting Samus's max for ammo to 0, as well as crash the game a few different ways. It is pretty clear to see that it allows some extraordinary item % manipulation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The beginning up to the &amp;quot;Climb&amp;quot; is basically the same. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once the bombs are collected, the &lt;/del&gt;save station is used in [[Parlor]], and a file is copied over from the save to another file. From there, the player will obtain GT Code on one of the files and return to the Parlor area. The player cannot use the effects of &amp;quot;space time&amp;quot; to speed up the return trip, as it will cause the player to return to Ceres Station, as well as be forced to watch the intro cutscene, if they save and reload a file that previously used space time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The beginning up to the &amp;quot;Climb&amp;quot; is basically the same. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;save station is used in [[Parlor]], and a file is copied over from the save to another file. From there, the player will obtain GT Code on one of the files and return to the Parlor area. The player cannot use the effects of &amp;quot;space time&amp;quot; to speed up the return trip, as it will cause the player to return to Ceres Station, as well as be forced to watch the intro cutscene, if they save and reload a file that previously used space time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frame perfect shinespark during the Landing Site -&amp;gt; Parlor door transition is required to become stuck in the right Parlor door. From there, the player will X-Ray climb out of bounds and manipulate part of the out of bounds with the X-Ray Scope in such a way that, on the other file, the Parlor will then contain the 0F(44) block. Once the out of bounds has been manipulated, the player will have to safely exit the out of bounds without returning to the ship area and kill themselves. The fastest method is using the acid in [[Crateria Super Room]]. If the ship area is ever accidentally entered, it will completely erase any previous out of bounds manipulation, so it is important that the player knows how to, and when not to, enter the ship area in this run.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A frame perfect shinespark during the Landing Site -&amp;gt; Parlor door transition is required to become stuck in the right Parlor door. From there, the player will X-Ray climb out of bounds and manipulate part of the out of bounds with the X-Ray Scope in such a way that, on the other file, the Parlor will then contain the 0F(44) block. Once the out of bounds has been manipulated, the player will have to safely exit the out of bounds without returning to the ship area and kill themselves. The fastest method is using the acid in [[Crateria Super Room]]. If the ship area is ever accidentally entered, it will completely erase any previous out of bounds manipulation, so it is important that the player knows how to, and when not to, enter the ship area in this run.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After navigating back in-bounds, another doorskip from Parlor is required, this one in order to get through Landing Site out of bounds, before hitting a door transition to [[Crateria Tube]], where you'll come back in-bounds. From here you go down and collect [[X-Ray Scope]] in a similar manner to [[Any% Glitched]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After navigating back in-bounds, another doorskip from Parlor is required, this one in order to get through Landing Site out of bounds, before hitting a door transition to [[Crateria Tube]], where you'll come back in-bounds. From here you go down and collect [[X-Ray Scope]] in a similar manner to [[Any% Glitched]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Next, after saving in Parlor and resetting, another doorskip is required from [[Parlor]] to [[Landing Site]], in order to do reset to Ceres and remove the missiles, using the method from 3%.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Next, after saving in Parlor and resetting, another doorskip &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or X-ray Climb &lt;/ins&gt;is required from [[Parlor]] to [[Landing Site]], in order to do reset to Ceres and remove the missiles, using the method from 3%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 1% and 0% ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== 1% and 0% ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=4072&amp;oldid=prev</id>
		<title>UNHchabo: /* 1% and 0% */ Mention of the deep-stuck setup to Lower Mushrooms</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=4072&amp;oldid=prev"/>
				<updated>2019-07-26T15:14:19Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;1% and 0%: &lt;/span&gt; Mention of the deep-stuck setup to Lower Mushrooms&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:14, 26 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For 1%, a second 0F(44) block is created in pre-cathedral to remove all major items from item %. The route would be very similar to any% glitched, except for two things: multi-savefile would be used to get pbs that don't count towards item % and after x-ray varia and high jump are collected in order to do OoB in pre-cathedral. From there, the save must be reloaded at the business center save station and the OoB can begin from there. After removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the standard 3% method.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For 1%, a second 0F(44) block is created in pre-cathedral to remove all major items from item %. The route would be very similar to any% glitched, except for two things: multi-savefile would be used to get pbs that don't count towards item % and after x-ray varia and high jump are collected in order to do OoB in pre-cathedral. From there, the save must be reloaded at the business center save station and the OoB can begin from there. After removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the standard 3% method.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Matrick was looking for a way to achieve 0% by giving Samus super missile ammo without increasing her max. The OoB route was already figured out, the issue is currently getting into OoB in that particular room. A 1% run was never completed, and Matrick got a setup from Sniq for artificial Varia Suit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, making &lt;/del&gt;Supers unnecessary for the route, so Low% Glitched went directly from 2% to 0%.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Matrick was looking for a way to achieve 0% by giving Samus super missile ammo without increasing her max. The OoB route was already figured out, the issue is currently getting into OoB in that particular room &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;([[Lower Mushrooms]])&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Getting deep-stuck in the door there is possible using a &amp;quot;boomerang mockball&amp;quot;, followed by an unmorph after the door transition, but this trick is extremely difficult.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A 1% run was never completed, and Matrick got a setup from Sniq for artificial Varia Suit&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This made &lt;/ins&gt;Supers unnecessary for the route, so Low% Glitched went directly from 2% to 0%.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=4049&amp;oldid=prev</id>
		<title>UNHchabo: Filling out route description, and explanation of progression past 1% to 0%</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=4049&amp;oldid=prev"/>
				<updated>2019-07-21T19:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Filling out route description, and explanation of progression past 1% to 0%&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:53, 21 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2% is a category previously defined as [[Low% Glitched]], but was superseded by [[0%]]. At the time it was the lowest percentage required to beat the game by any means necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2% is a category previously defined as [[Low% Glitched]], but was superseded by [[0%]]. At the time it was the lowest percentage required to beat the game by any means necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In order to achieve this goal, Samus must utilize block 0F(44) (also known as god block), which is probably the most powerful block in the entire game. This block does a different thing depending on Samus's X position, making it very difficult to get it to do what you want. A few of the more important things that can do are: giving Samus ammo i.e. missiles, supers, power bombs without actually increasing her max amount (causing it to not count towards item %), removing all majors items except beams and reserves from Samus's &amp;quot;have&amp;quot; list meaning that they don't count towards item %, setting Samus's max for ammo to 0, as well as crash the game a few different ways. It is pretty clear to see that it allows some extraordinary item % manipulation. For 2%, this block is created in a GT code savefile then touched in the real savefile, giving samus 127 powerbombs without increasing her item %. For 1%, this block is used in pre-cathedral to remove all major items from item %. The route would be very similar to any% glitched, except for two things: multi-savefile would be used to get pbs that don't count towards item % and after x-ray varia and high jump are collected in order to do OoB in pre-cathedral. From there, the save must be reloaded at the business center save station and the OoB can begin from there. After removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the standard 3% method.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== Route ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;community knew &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1% and 0% would both be possible by &lt;/del&gt;giving Samus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;super missile &lt;/del&gt;ammo without increasing her max&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The OoB route was already figured out&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the issue is currently getting into OoB in &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particular room. A 1&lt;/del&gt;% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;run was never completed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so Low% Glitched went directly &lt;/del&gt;to 0%.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In order to achieve &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;goal of 2%, Samus must utilize block 0F(44) (also known as god block), which is probably the most powerful block in the entire game. This block does a different thing depending on Samus's X position&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making it very difficult to get it to do what you want. A few of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more important things &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it can do are: &lt;/ins&gt;giving Samus ammo &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;i.e. missiles, supers, power bombs &lt;/ins&gt;without &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually &lt;/ins&gt;increasing her max &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amount (causing it to not count towards item %)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;removing all major items except beams and reserves from Samus's &amp;quot;have&amp;quot; list meaning &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they don't count towards item &lt;/ins&gt;%, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;setting Samus's max for ammo &lt;/ins&gt;to 0&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as well as crash the game a few different ways. It is pretty clear to see that it allows some extraordinary item &lt;/ins&gt;% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;manipulation&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Category description under construction&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The beginning up to the &amp;quot;Climb&amp;quot; is basically the same. Once the bombs are collected, the save station is used in [[Parlor]], and a file is copied over from the save to another file. From there, the player will obtain GT Code on one of the files and return to the Parlor area. The player cannot use the effects of &amp;quot;space time&amp;quot; to speed up the return trip, as it will cause the player to return to Ceres Station, as well as be forced to watch the intro cutscene, if they save and reload a file that previously used space time.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A frame perfect shinespark during the Landing Site -&amp;gt; Parlor door transition is required to become stuck in the right Parlor door. From there, the player will X-Ray climb out of bounds and manipulate part of the out of bounds with the X-Ray Scope in such a way that, on the other file, the Parlor will then contain the 0F(44) block. Once the out of bounds has been manipulated, the player will have to safely exit the out of bounds without returning to the ship area and kill themselves. The fastest method is using the acid in [[Crateria Super Room]]. If the ship area is ever accidentally entered, it will completely erase any previous out of bounds manipulation, so it is important that the player knows how to, and when not to, enter the ship area in this run.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After successfully modifying data and exiting the out of bounds, the player has to kill themselves instead of saving a/o resetting because resetting the game, or simply causing the intro scene to play, will change what the out of bounds contains. The menu after dying also has to be taken cautiously, because accidentally showing the intro scene there, like previously stated, will ruin the previous manipulation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The player should then access the other non-GT file, and perform a 2x frame perfect trick involving a frame perfect pause while falling down to the Parlor -&amp;gt; Climb vertical door, then a frame perfect position change (such as angle up or firing the beam) while falling through the door transition. When this doorskip is executed perfectly, the player should fall through the door transition itself, into the out of bounds, where they will be able to use the newly-created 0F(44) block to set Samus' power bomb count to 127 without increasing her maximum.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After navigating back in-bounds, another doorskip from Parlor is required, this one in order to get through Landing Site out of bounds, before hitting a door transition to [[Crateria Tube]], where you'll come back in-bounds. From here you go down and collect [[X-Ray Scope]] in a similar manner to [[Any% Glitched]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Next, after saving in Parlor and resetting, another doorskip is required from [[Parlor]] to [[Landing Site]], in order to do reset to Ceres and remove the missiles, using the method from 3%.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;== 1% and 0% ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For 1%, a second 0F(44) block is created in pre-cathedral to remove all major items from item %. The route would be very similar to any% glitched, except for two things: multi-savefile would be used to get pbs that don't count towards item % and after x-ray varia and high jump are collected in order to do OoB in pre-cathedral. From there, the save must be reloaded at the business center save station and the OoB can begin from there. After removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the standard 3% method.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Matrick was looking for a way to achieve 0% by giving Samus super missile ammo without increasing her max. The OoB route was already figured out, the issue is currently getting into OoB in that particular room. A 1% run was never completed, and Matrick got a setup from Sniq for artificial Varia Suit, making Supers unnecessary for the route, so Low% Glitched went directly from 2% to 0%&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=3391&amp;oldid=prev</id>
		<title>UNHchabo: History of the category</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=3391&amp;oldid=prev"/>
				<updated>2018-12-17T00:16:31Z</updated>
		
		<summary type="html">&lt;p&gt;History of the category&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:16, 17 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2%&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, also known &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;low&lt;/del&gt;% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;glitched&amp;quot;&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;the lowest &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amount of items &lt;/del&gt;required to beat the game by any means necessary&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. In order to achieve this goal, Samus must utilize block 0F(44) (also known as god block), which is probably the most powerful block in the entire game. This block does a different thing depending on Samus's X position, making it very difficult to get it to do what you want. A few of the more important things that can do are: giving Samus ammo i.e. missiles, supers, power bombs without actually increasing her max amount (causing it to not count towards item %), removing all majors items except beams and reserves from Samus's &amp;quot;have&amp;quot; list meaning that they don't count towards item %, setting Samus's max for ammo to 0, as well as crash the game a few different ways. It is pretty clear to see that it allows some extraordinary item % manipulation. For 2%, this block is created in a GT code savefile then touched in the real savefile, giving samus 127 powerbombs without increasing her item %. For 1%, this block is used in pre-cathedral to remove all major items from item %. The route would be very similar to any% glitched, except for two things: multi-savefile would be used to get pbs that don't count towards item % and after x-ray varia and high jump are collected in order to do OoB in pre-cathedral. From there, the save must be reloaded at the business center save station and the OoB can begin from there. After removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the standard 3% method. Note: 1% has not been done yet, so 2% is currently low%. Also to note, 0% will be possible by giving Samus super missile ammo without increasing her max. The OoB route is already figured out, the issue is currently getting into OoB this particular room&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;2% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a category previously defined &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Low&lt;/ins&gt;% &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Glitched]]&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but was superseded by [[0%]]. At the time it was &lt;/ins&gt;the lowest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;percentage &lt;/ins&gt;required to beat the game by any means necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Category under construction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In order to achieve this goal, Samus must utilize block 0F(44) (also known as god block), which is probably the most powerful block in the entire game. This block does a different thing depending on Samus's X position, making it very difficult to get it to do what you want. A few of the more important things that can do are: giving Samus ammo i.e. missiles, supers, power bombs without actually increasing her max amount (causing it to not count towards item %), removing all majors items except beams and reserves from Samus's &amp;quot;have&amp;quot; list meaning that they don't count towards item %, setting Samus's max for ammo to 0, as well as crash the game a few different ways. It is pretty clear to see that it allows some extraordinary item % manipulation. For 2%, this block is created in a GT code savefile then touched in the real savefile, giving samus 127 powerbombs without increasing her item %. For 1%, this block is used in pre-cathedral to remove all major items from item %. The route would be very similar to any% glitched, except for two things: multi-savefile would be used to get pbs that don't count towards item % and after x-ray varia and high jump are collected in order to do OoB in pre-cathedral. From there, the save must be reloaded at the business center save station and the OoB can begin from there. After removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the standard 3% method.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even at the time, the community knew that 1% and 0% would both be possible by giving Samus super missile ammo without increasing her max. The OoB route was already figured out, the issue is currently getting into OoB in that particular room. A 1% run was never completed, so Low% Glitched went directly to 0%.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Category &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;description &lt;/ins&gt;under construction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=28&amp;oldid=prev</id>
		<title>Matrick2298 at 22:21, 24 August 2016</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=2%25&amp;diff=28&amp;oldid=prev"/>
				<updated>2016-08-24T22:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Full Category]]{{Category&lt;br /&gt;
|catname=2%&lt;br /&gt;
|cattype=Full Category&lt;br /&gt;
|rtwr=3:21:11&lt;br /&gt;
|gtwr=0:40&lt;br /&gt;
|wrholder=matrick2298&lt;br /&gt;
|wrlink=https://www.twitch.tv/matrick2298/v/82885529?t=1h26m40s&lt;br /&gt;
|wrtext=Twitch Highlight&lt;br /&gt;
&lt;br /&gt;
|bosses=[[Kraid]]&lt;br /&gt;
|minibosses=Torizos&lt;br /&gt;
|percentage=2%&lt;br /&gt;
|items=[[Morphing Ball]], [[X-Ray Scope]]&lt;br /&gt;
|gtcode=Yes&lt;br /&gt;
|xrayclimb=Yes&lt;br /&gt;
|outofbounds=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
2%, also known as &amp;quot;low% glitched&amp;quot;, is the lowest amount of items required to beat the game by any means necessary. In order to achieve this goal, Samus must utilize block 0F(44) (also known as god block), which is probably the most powerful block in the entire game. This block does a different thing depending on Samus's X position, making it very difficult to get it to do what you want. A few of the more important things that can do are: giving Samus ammo i.e. missiles, supers, power bombs without actually increasing her max amount (causing it to not count towards item %), removing all majors items except beams and reserves from Samus's &amp;quot;have&amp;quot; list meaning that they don't count towards item %, setting Samus's max for ammo to 0, as well as crash the game a few different ways. It is pretty clear to see that it allows some extraordinary item % manipulation. For 2%, this block is created in a GT code savefile then touched in the real savefile, giving samus 127 powerbombs without increasing her item %. For 1%, this block is used in pre-cathedral to remove all major items from item %. The route would be very similar to any% glitched, except for two things: multi-savefile would be used to get pbs that don't count towards item % and after x-ray varia and high jump are collected in order to do OoB in pre-cathedral. From there, the save must be reloaded at the business center save station and the OoB can begin from there. After removing the major items from item %, Samus will have only missiles and supers according to the game. From there the missiles can be removed using the standard 3% method. Note: 1% has not been done yet, so 2% is currently low%. Also to note, 0% will be possible by giving Samus super missile ammo without increasing her max. The OoB route is already figured out, the issue is currently getting into OoB this particular room.&lt;br /&gt;
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Category under construction.&lt;/div&gt;</summary>
		<author><name>Matrick2298</name></author>	</entry>

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