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		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Aligning_Doors</id>
		<title>Aligning Doors - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Aligning_Doors"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Aligning_Doors&amp;action=history"/>
		<updated>2026-04-30T14:10:40Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Aligning_Doors&amp;diff=9040&amp;oldid=prev</id>
		<title>UNHchabo: Newer InfoHUD shows alignment time on door touch</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Aligning_Doors&amp;diff=9040&amp;oldid=prev"/>
				<updated>2025-04-17T23:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Newer InfoHUD shows alignment time on door touch&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:32, 17 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When traveling through a door transition, the game will center the door on that edge of the screen before bringing it across the screen to change rooms. This does not increase In-Game Time but does add to Real Time for runs. As such, RTA runs should make the effort to align the door transitions to the middle of the screen whenever this would not negatively impact the movement in the following room.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When traveling through a door transition, the game will center the door on that edge of the screen before bringing it across the screen to change rooms. This does not increase In-Game Time but does add to Real Time for runs. As such, RTA runs should make the effort to align the door transitions to the middle of the screen whenever this would not negatively impact the movement in the following room.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A normal door transition is 42 frames, though there might be [[processing]] reasons why this would be higher even with a perfectly aligned door. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Both processing &lt;/del&gt;time and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;door alignment &lt;/del&gt;time will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reflected in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number given by InfoHUD&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A normal door transition is 42 frames, though there might be [[processing]] reasons why this would be higher even with a perfectly aligned door. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In InfoHUD, the alignment &lt;/ins&gt;time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be shown on touching the door transition, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then the total &lt;/ins&gt;time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taken &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shown when exiting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;door&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|yFdbW_UBB_Y}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|yFdbW_UBB_Y}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Aligning_Doors&amp;diff=4079&amp;oldid=prev</id>
		<title>InsaneFirebat: Link to Processing page</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Aligning_Doors&amp;diff=4079&amp;oldid=prev"/>
				<updated>2019-07-28T19:49:52Z</updated>
		
		<summary type="html">&lt;p&gt;Link to Processing page&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:49, 28 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One notable transition where runners do not jump through in order to align the door is going from [[Big Pink]] to [[Green Hill Zone]] in the early game. The standard strategy relies on the run speed gained before the door transition in order to jump and perform a mockball on the level below.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One notable transition where runners do not jump through in order to align the door is going from [[Big Pink]] to [[Green Hill Zone]] in the early game. The standard strategy relies on the run speed gained before the door transition in order to jump and perform a mockball on the level below.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== See also ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Processing]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>InsaneFirebat</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Aligning_Doors&amp;diff=3224&amp;oldid=prev</id>
		<title>UNHchabo: Explanation and example of fixing doors</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Aligning_Doors&amp;diff=3224&amp;oldid=prev"/>
				<updated>2018-11-18T23:40:50Z</updated>
		
		<summary type="html">&lt;p&gt;Explanation and example of fixing doors&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;When traveling through a door transition, the game will center the door on that edge of the screen before bringing it across the screen to change rooms. This does not increase In-Game Time but does add to Real Time for runs. As such, RTA runs should make the effort to align the door transitions to the middle of the screen whenever this would not negatively impact the movement in the following room.&lt;br /&gt;
&lt;br /&gt;
A normal door transition is 42 frames, though there might be [[processing]] reasons why this would be higher even with a perfectly aligned door. Both processing time and door alignment time will be reflected in the number given by InfoHUD.&lt;br /&gt;
&lt;br /&gt;
{{#ev:youtube|yFdbW_UBB_Y}}&lt;br /&gt;
&lt;br /&gt;
As shown in this example, entering the door to the far right creates a door transition of 101 frames, nearly a full second slower than if it were perfectly aligned. The other example has aligned the door such that the transition takes 43 frames, only one frame slower than perfect.&lt;br /&gt;
&lt;br /&gt;
There are some door transitions where some strategies align the door, while others do not for the sake of the movement afterwards. These include the door transitions between [[Green Brinstar Main Shaft]] and [[Dachora Room]], between [[Single Chamber]] and [[Double Chamber]], and between [[Speed Booster Hall]] and [[Bat Cave]].&lt;br /&gt;
&lt;br /&gt;
One notable transition where runners do not jump through in order to align the door is going from [[Big Pink]] to [[Green Hill Zone]] in the early game. The standard strategy relies on the run speed gained before the door transition in order to jump and perform a mockball on the level below.&lt;/div&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

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