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		<title>Bobbob's notes on underwater walljumping - Revision history</title>
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		<id>https://wiki.supermetroid.run/index.php?title=Bobbob%27s_notes_on_underwater_walljumping&amp;diff=6826&amp;oldid=prev</id>
		<title>Bobbob: idk, making this page for some reason. will add more to it later, i.e., a description of how to do it and example clips.</title>
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				<updated>2023-02-05T05:35:44Z</updated>
		
		<summary type="html">&lt;p&gt;idk, making this page for some reason. will add more to it later, i.e., a description of how to do it and example clips.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is just initial thoughts. I'll add better notes at some point with links.&lt;br /&gt;
&lt;br /&gt;
When walljumping underwater (without gravity), Samus gains a miniscule amount of height. This can be used to gain height.&lt;br /&gt;
&lt;br /&gt;
Note for everything below, this is easier on PAL. This is due to Samus gaining 20% more height when suitless underwater, due to a mistake in trying to handle the different frame rate. Everything is still possible on NTSC as well.&lt;br /&gt;
&lt;br /&gt;
My basic conclusion is that underwater walljumping currently lives in a trichotomy:&lt;br /&gt;
* Stuff possible on a standard SNES controller without modification. This is up to Level 5 below.&lt;br /&gt;
* Stuff possible without simultaneous left+right dpad inputs, and thus &amp;quot;theoretically&amp;quot; possible on a standard SNES controller but never having been replicated to my knowledge. This is &amp;quot;single-wall suitless underwater walljumping without Hi-Jump&amp;quot;, i.e., Level 6 below.&lt;br /&gt;
* Stuff that requires simultaneous left+right dpad inputs, i.e., Level 7 below.&lt;br /&gt;
&lt;br /&gt;
This second option is a bit unfortunate:  A technique is possible on certain input methods, even without L+R, that cannot be replicated on a SNES controller. C'est la vie.&lt;br /&gt;
&lt;br /&gt;
I have written logics for randomizers for my own personal use. Since these logics have tech options, I have separated out underwater walljumping into eight different levels. These levels are as follows.&lt;br /&gt;
&lt;br /&gt;
= UWJ Level 0 = &lt;br /&gt;
&lt;br /&gt;
This is underwater walljumping in a 1-tile wide gap. For example, escaping from Watering Hole without Hi-Jump or Spring Ball requires this. All you have to do is hold a direction and mash jump.&lt;br /&gt;
&lt;br /&gt;
= UWJ Level 1 =&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;two-wall underwater walljumping with Hi-Jump&amp;quot;, i.e., underwater walljumping with Hi-Jump in a 2-tile wide gap. The best example in vanilla is climbing Crab Shaft, on the left-hand side.&lt;br /&gt;
&lt;br /&gt;
= UWJ Level 2 =&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;two-wall underwater walljumping with Hi-Jump to break free of the water surface&amp;quot;. The best example is West Sand Hole. This is the last level in any randomizer I am familiar with.&lt;br /&gt;
&lt;br /&gt;
= UWJ Level 3 =&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;one-wall underwater walljumping with Hi-Jump&amp;quot;. This is what is needed to complete a [[14% Iceboots]] run.&lt;br /&gt;
&lt;br /&gt;
= UWJ Level 4 =&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;one-wall underwater walljumping with Hi-Jump to break free of the water surface&amp;quot;. This is frequently used in [[14% Speedboots]] to get up [[Halfie Climb Room]] and in [[Colosseum]], although it isn't actually required.&lt;br /&gt;
&lt;br /&gt;
= UWJ Level 5 =&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;two-wall underwater walljumping without Hi-Jump&amp;quot;, i.e., underwater walljumping in a 2-tile wide gap. The best example is still Crab Shaft, but now without Hi-Jump.&lt;br /&gt;
&lt;br /&gt;
= UWJ Level 6 =&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;one-wall underwater walljumping without Hi-Jump&amp;quot;. The most notable example is [[Fish Tank Climb]]. This is possible, although extraordinarily difficult. It has not been replicated on a standard SNES controller, due to the extremely fast switches between left and right that are required.&lt;br /&gt;
&lt;br /&gt;
= UWJ Level 7 =&lt;br /&gt;
&lt;br /&gt;
This is &amp;quot;one-wall underewater walljumping without Hi-Jump, to break free of the water surface&amp;quot;. RTA, this requires simultaneous left+right inputs (note they aren't actually necessary for TAS). Also, RTA this seems to only be possible on right walls.&lt;br /&gt;
&lt;br /&gt;
The most notable instance is [[Halfie Climb Room]]:  This is what makes [[13% xCharge]] require left+right.&lt;/div&gt;</summary>
		<author><name>Bobbob</name></author>	</entry>

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