<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Charge_Beam_Combos</id>
		<title>Charge Beam Combos - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Charge_Beam_Combos"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;action=history"/>
		<updated>2026-04-30T22:49:22Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;diff=7564&amp;oldid=prev</id>
		<title>UNHchabo: Delay caused by turnarounds and spinjumps</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;diff=7564&amp;oldid=prev"/>
				<updated>2023-08-21T07:18:10Z</updated>
		
		<summary type="html">&lt;p&gt;Delay caused by turnarounds and spinjumps&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:18, 21 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''Charge Beam Combo''' - also known as a [[Power Bomb]] combo, Power Bomb/beam shield, or special beam attack - is the combination of one of either [[Ice Beam]], [[Wave Beam]], [[Spazer]], or [[Plasma Beam]] with [[Charge Beam]] and a [[Power Bomb]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''Charge Beam Combo''' - also known as a [[Power Bomb]] combo, Power Bomb/beam shield, or special beam attack - is the combination of one of either [[Ice Beam]], [[Wave Beam]], [[Spazer]], or [[Plasma Beam]] with [[Charge Beam]] and a [[Power Bomb]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the beam is charged for 120 frames (2 seconds on NTSC / 2.4 seconds on PAL) while Power Bombs are selected and one other beam is enabled in Samus's inventory, a combo will be performed specific to the beam enabled, which will consume one Power Bomb upon activation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the beam is charged for 120 frames (2 seconds on NTSC / 2.4 seconds on PAL) while Power Bombs are selected and one other beam is enabled in Samus's inventory, a combo will be performed specific to the beam enabled, which will consume one Power Bomb upon activation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Just like with the Charge Beam, this timer will be delayed by turnarounds and spinjumps&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Except Ice Shield, each individual particle of every combo will deal 300 charged beam-type damage. Ice Shield particles will only deal 90 damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Except Ice Shield, each individual particle of every combo will deal 300 charged beam-type damage. Ice Shield particles will only deal 90 damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;diff=6604&amp;oldid=prev</id>
		<title>UNHchabo: Correction on disabling Ice Beam -- enemies will still be damaged if the shot would not have frozen them</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;diff=6604&amp;oldid=prev"/>
				<updated>2022-10-17T19:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;Correction on disabling Ice Beam -- enemies will still be damaged if the shot would not have frozen them&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:29, 17 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ice Shield has uses during a [[14% Ice]] (or similar) run, allowing for optimal fights against [[Ridley]] (as part of an opener), [[Draygon]] (during initial swoops), and [[Mother Brain]] (as an opener, but can potentially be used during redbeam phase as well).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Ice Shield has uses during a [[14% Ice]] (or similar) run, allowing for optimal fights against [[Ridley]] (as part of an opener), [[Draygon]] (during initial swoops), and [[Mother Brain]] (as an opener, but can potentially be used during redbeam phase as well).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Disabling Ice Beam while this combo is active will cause each of the active particles to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deal &lt;/del&gt;zero &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage as opposed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their normal 90 damage&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Disabling Ice Beam while this combo is active will cause each of the active particles to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not be able to freeze enemies. But they retain Ice Beam's effect of not reducing the enemy's health if the shot ''would have'' brought it to or below &lt;/ins&gt;zero &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;health, so these shots are not able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill any freezable enemy&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|JVkL6hWQJhw}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#ev:youtube|JVkL6hWQJhw}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;diff=6602&amp;oldid=prev</id>
		<title>UNHchabo: /* Ice Shield */ Video for disabling Ice</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;diff=6602&amp;oldid=prev"/>
				<updated>2022-10-17T00:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Ice Shield: &lt;/span&gt; Video for disabling Ice&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:22, 17 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Disabling Ice Beam while this combo is active will cause each of the active particles to deal zero damage as opposed to their normal 90 damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Disabling Ice Beam while this combo is active will cause each of the active particles to deal zero damage as opposed to their normal 90 damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{#ev:youtube|JVkL6hWQJhw}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Wave Shield ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Wave Shield ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;diff=4247&amp;oldid=prev</id>
		<title>UNHchabo: /* Spazer Shield */ Max% GT Code application</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;diff=4247&amp;oldid=prev"/>
				<updated>2019-08-19T03:45:59Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Spazer Shield: &lt;/span&gt; Max% GT Code application&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:45, 19 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This combo creates two three-pronged projectiles (similar in appearance to Spazer shots) that begin just above Samus's head. They circle down below her, then circle high above her, and finally rain straight down before vanishing. The projectiles will disappear when they strike an enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This combo creates two three-pronged projectiles (similar in appearance to Spazer shots) that begin just above Samus's head. They circle down below her, then circle high above her, and finally rain straight down before vanishing. The projectiles will disappear when they strike an enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Currently, this &lt;/del&gt;combo &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has no known optimal application within a speedrun&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;combo &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be helpful in some routes of [[Max% GT Code]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Plasma Shield ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Plasma Shield ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNHchabo</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;diff=130&amp;oldid=prev</id>
		<title>Overfiendvip: Minor edits</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Charge_Beam_Combos&amp;diff=130&amp;oldid=prev"/>
				<updated>2017-01-25T07:51:01Z</updated>
		
		<summary type="html">&lt;p&gt;Minor edits&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;A '''Charge Beam Combo''' - also known as a [[Power Bomb]] combo, Power Bomb/beam shield, or special beam attack - is the combination of one of either [[Ice Beam]], [[Wave Beam]], [[Spazer]], or [[Plasma Beam]] with [[Charge Beam]] and a [[Power Bomb]].&lt;br /&gt;
&lt;br /&gt;
When the beam is charged for 120 frames (2 seconds on NTSC / 2.4 seconds on PAL) while Power Bombs are selected and one other beam is enabled in Samus's inventory, a combo will be performed specific to the beam enabled, which will consume one Power Bomb upon activation.&lt;br /&gt;
&lt;br /&gt;
Except Ice Shield, each individual particle of every combo will deal 300 charged beam-type damage. Ice Shield particles will only deal 90 damage.&lt;br /&gt;
&lt;br /&gt;
While a combo is active, Samus will be unable to use any of her armaments with the exception of [[Grapple Beam]], Power Bombs, and [[Bomb|Bombs]] (only one bomb can be active at a time).&lt;br /&gt;
&lt;br /&gt;
Using Grapple Beam or enabling different combinations of beams while a combo is active may have an effect on the appearance of the combo; however, equipping additional beams while a combo is active will not have an effect on the combo's damage.&lt;br /&gt;
&lt;br /&gt;
== Ice Shield ==&lt;br /&gt;
&lt;br /&gt;
[[File:IceShield.gif]]&lt;br /&gt;
{{#ev:youtube|tcyBx0153Hc}}&lt;br /&gt;
&lt;br /&gt;
This combo causes four small ice crystals to circle clockwise around Samus. The crystals will disappear when they strike an enemy. Any remaining crystals will fly straight outward on the 20th repetition of the sound effect.&lt;br /&gt;
&lt;br /&gt;
The Ice Shield has uses during a [[14% Ice]] (or similar) run, allowing for optimal fights against [[Ridley]] (as part of an opener), [[Draygon]] (during initial swoops), and [[Mother Brain]] (as an opener, but can potentially be used during redbeam phase as well).&lt;br /&gt;
&lt;br /&gt;
Disabling Ice Beam while this combo is active will cause each of the active particles to deal zero damage as opposed to their normal 90 damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Wave Shield ==&lt;br /&gt;
&lt;br /&gt;
[[File:WaveShield.gif]]&lt;br /&gt;
{{#ev:youtube|hlJSfgnODbA}}&lt;br /&gt;
&lt;br /&gt;
Also known as '''X-Factor''', this combo generates four small purple spheres. If Samus is standing still, the spheres will oscillate in the shape of an X. If Samus is moving, they will orbit her in a wave pattern. The spheres will disappear when they strike an enemy. Any remaining projectiles will vanish partway through the tenth repetition of their sound effect.&lt;br /&gt;
&lt;br /&gt;
This is by far the most effective combo. It is most utilized in [[Any%]] and [[100%]] runs against [[Botwoon]] and Draygon. If you are using the KPDR route of Any%, X-Factor can be utilized when fighting [[Phantoon]]. If you are using the PRKD route of Any%, it can be utilized when fighting Ridley.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spazer Shield ==&lt;br /&gt;
&lt;br /&gt;
[[File:SpazerShield.gif]]&lt;br /&gt;
{{#ev:youtube|KzimRC0IXM0}}&lt;br /&gt;
&lt;br /&gt;
This combo creates two three-pronged projectiles (similar in appearance to Spazer shots) that begin just above Samus's head. They circle down below her, then circle high above her, and finally rain straight down before vanishing. The projectiles will disappear when they strike an enemy.&lt;br /&gt;
&lt;br /&gt;
Currently, this combo has no known optimal application within a speedrun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plasma Shield ==&lt;br /&gt;
&lt;br /&gt;
[[File:PlasmaShield.gif]]&lt;br /&gt;
{{#ev:youtube|cO8gyJNS-yc}}&lt;br /&gt;
&lt;br /&gt;
This combo causes four large green rings to circle clockwise around Samus. The rings move outward, then inward, and then fly away. Unlike other combos, but like Plasma Beam itself, the rings will cut straight through enemies instead of disappearing.&lt;br /&gt;
&lt;br /&gt;
Currently, this combo has no known optimal application within a speedrun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Damage]]&lt;br /&gt;
* [[Weapon Techniques]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://tasvideos.org/GameResources/SNES/SuperMetroid.html#ChargeBeamCombos TASVideos descriptions]&lt;/div&gt;</summary>
		<author><name>Overfiendvip</name></author>	</entry>

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