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		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Grapple_Teleportation</id>
		<title>Grapple Teleportation - Revision history</title>
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		<updated>2026-05-01T03:57:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Grapple_Teleportation&amp;diff=6459&amp;oldid=prev</id>
		<title>Bobbob: Created page with &quot;NOTE: This is a stub article. Please add more information as it becomes available.  If a transition is triggered while Grappling, Samus will be teleported in the next room to...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Grapple_Teleportation&amp;diff=6459&amp;oldid=prev"/>
				<updated>2022-08-30T04:27:04Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;NOTE: This is a stub article. Please add more information as it becomes available.  If a transition is triggered while Grappling, Samus will be teleported in the next room to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;NOTE: This is a stub article. Please add more information as it becomes available.&lt;br /&gt;
&lt;br /&gt;
If a transition is triggered while Grappling, Samus will be teleported in the next room to wherever the game thinks the thing she is grappling is. So she should be transported to wherever these coordinates are, which in the next room could be somewhere very different.&lt;br /&gt;
&lt;br /&gt;
The two ways I know how to do this are:  Moonwalk into a transition just as you grapple something, and [[Grapple-Bomb Hanging]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Grapple Glitches]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Stub]]&lt;/div&gt;</summary>
		<author><name>Bobbob</name></author>	</entry>

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