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		<title>Notes on SM. Containment Chamber any% TAS - Revision history</title>
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		<updated>2026-04-04T21:48:25Z</updated>
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		<id>https://wiki.supermetroid.run/index.php?title=Notes_on_SM._Containment_Chamber_any%25_TAS&amp;diff=457&amp;oldid=prev</id>
		<title>Aran;Jaeger: See previous summary</title>
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				<updated>2017-01-18T00:56:11Z</updated>
		
		<summary type="html">&lt;p&gt;See previous summary&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;SM. Containment Chamber any% TAS:&lt;br /&gt;
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[Insert Dessyreqt´s unlisted any% theory tas video link for reference.]&lt;br /&gt;
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In Morphball room: Running jump to the left with an upper CWJ directly towards the item, and down through the downwards pushing slopes.&lt;br /&gt;
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Then to the left continuing with the Kagoball for Charge and back through the crumble block.&lt;br /&gt;
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For the kill-count door before Bomb Torizo: 2 (probably horizontal, which can be done via pressing Shot+L at the collision suitably) Psuedo-Shots (to kill 1 bug with Pseudo-Screwattack and 1 with the same charged shot); or firing the first charged shot immediately to get rid of the first bug and kill 3 bugs with 1 more Pseudo-Shot (either with the Pseudo-Screwattack or the charged shot), followed by a running jump plus morphing to get past the slopes (without a bounceball).&lt;br /&gt;
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Then to Bombs, a bombspread for Bomb Torizo.&lt;br /&gt;
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At the gate room with the Missile pack: A quick spinjump with upwards shot instead of a bombspread, then rolling out of the tunnel and getting the Missile pack.&lt;br /&gt;
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Then in the Blue-Brinstar E-Tank room: Spikespark-Unmorph with Spinjump instead of IBJ, followed by a GGG.&lt;br /&gt;
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In the SM pack room: a diag. bombjump probably with falling and already unmorphed Samus for the knockback, and running back without d-boost or killing the boulder with a Super Missile, but simply armpumping.&lt;br /&gt;
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In the snail room: Spikespark-Unmorph with Spinjump again and skipping the Missile, then getting Speedbooster.&lt;br /&gt;
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After Speedbooster probably down through the further right speed blocks using temp. Bluesuit.&lt;br /&gt;
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Skipping the Missila at the ceiling-clip spark, and some speedball in the following room with a diagonal Gravitation-Bombjump setup (potentially also via running into the bomb).&lt;br /&gt;
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Then collecting Highjump and Grapple, and Moonwalk should most likely be turned on.&lt;br /&gt;
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Afterwards infinite Graple-Jumps and a Graviation-Jump, skipping the next Missile of course, and killing Botwoon probably with a Missile.&lt;br /&gt;
&lt;br /&gt;
Then Ice-Clips, and if possible: Charging up a spark right before Gravity and manipulating the screen for a Varia-Bluesuit to avoid the pausing and a spark with crash animation aswell as probably the E-Tank in the lava room afterwards (and probably rolling with Bluesuit in the lava instead of armpumping while walking, if it is faster).&lt;br /&gt;
&lt;br /&gt;
Otherwise, instead of using the usual strategy (where Speedbooster is turned off), the new lavakiller method could be applied, probably aswell without the E-Tank.&lt;br /&gt;
&lt;br /&gt;
In the Bluesuit case, one could use the spark right afterwards to the left and skip Springball, and otherwise, the TAS would most likely do a Enemy-Knockback Spikespark combined with freezing the enemy used, which would be done right after the speed blocks in the lava room with a Mini-Desgeega on the right side to avoid either taking Springball or a very slow temporary Bluesuit travelling setup.&lt;br /&gt;
&lt;br /&gt;
Then Mini-Kraid is simply avoided, and in Plasma´s room probably a ceiling-clip right at the beginning to get Plasma quicker.&lt;br /&gt;
&lt;br /&gt;
Grappling the Grapple-block from below through the ceiling in the room after Ridley, and then the remaining escape possibly with adapted amount of health for the climb-spark.&lt;/div&gt;</summary>
		<author><name>Aran;Jaeger</name></author>	</entry>

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