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		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Processing</id>
		<title>Processing - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Processing"/>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Processing&amp;action=history"/>
		<updated>2026-04-30T22:34:24Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.2</generator>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Processing&amp;diff=4080&amp;oldid=prev</id>
		<title>InsaneFirebat: Link to Aligning Doors page</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Processing&amp;diff=4080&amp;oldid=prev"/>
				<updated>2019-07-28T19:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;Link to Aligning Doors page&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:50, 28 July 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot; &gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://jathys.zophar.net/supermetroid/kejardon/RoomTransitions.txt Kejardon's documentation]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [http://jathys.zophar.net/supermetroid/kejardon/RoomTransitions.txt Kejardon's documentation]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== See also ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Aligning Doors]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>InsaneFirebat</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Processing&amp;diff=2794&amp;oldid=prev</id>
		<title>Overfiendvip: Added Space Jump to table</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Processing&amp;diff=2794&amp;oldid=prev"/>
				<updated>2018-07-22T18:12:12Z</updated>
		
		<summary type="html">&lt;p&gt;Added Space Jump to table&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:12, 22 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&amp;quot;col&amp;quot; width=&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;100&lt;/del&gt;&amp;quot; | Action&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&amp;quot;col&amp;quot; width=&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;150&lt;/ins&gt;&amp;quot; | Action&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&amp;quot;col&amp;quot; width=&amp;quot;30&amp;quot; | MAF&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! scope=&amp;quot;col&amp;quot; width=&amp;quot;30&amp;quot; | MAF&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Notes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Notes&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [https://archive.org/download/DeanydProcessing/spin.mp4 Performing a spinjump] || 6 || &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [https://archive.org/download/DeanydProcessing/spin.mp4 Performing a spinjump] || 6 || &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[Hitbox Manipulation#Checking|Checking]] with [[Space Jump]] equipped || 6 || [[Screw Attack]] equipped prevents Space Jump from causing delay in this manner&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [https://archive.org/download/DeanydProcessing/spinbreak.mp4 Breaking out of spin] || 12 || [https://archive.org/download/DeanydProcessing/spinbreakland.mp4 Breaking out of spin to land from a jump can add up to 6 frames to this amount]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [https://archive.org/download/DeanydProcessing/spinbreak.mp4 Breaking out of spin] || 12 || [https://archive.org/download/DeanydProcessing/spinbreakland.mp4 Breaking out of spin to land from a jump can add up to 6 frames to this amount]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enemies that can attach to Samus, such as [[Beetom|Beetoms]], [[Metroid|Metroids]], and [[Mochtroid|Mochtroids]], can [https://archive.org/download/DeanydProcessing/beetom.mp4 add processing delay if they are attached to Samus during a transition]. The delay will be much worse if multiple are attached to Samus. In the case of Mochtroids, whereas only having one of these attached [https://archive.org/download/DeanydProcessing/moch%20single.mp4 will usually not cause much delay at all], having multiple attached [https://archive.org/download/DeanydProcessing/moch%20multi.mp4 can cause up to half a second of processing delay to occur]. [https://archive.org/download/DeanydProcessing/moch%20stut.mp4 Stutter-stepping while an enemy is attached can also increase the delay caused by this].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enemies that can attach to Samus, such as [[Beetom|Beetoms]], [[Metroid|Metroids]], and [[Mochtroid|Mochtroids]], can [https://archive.org/download/DeanydProcessing/beetom.mp4 add processing delay if they are attached to Samus during a transition]. The delay will be much worse if multiple are attached to Samus. In the case of Mochtroids, whereas only having one of these attached [https://archive.org/download/DeanydProcessing/moch%20single.mp4 will usually not cause much delay at all], having multiple attached [https://archive.org/download/DeanydProcessing/moch%20multi.mp4 can cause up to half a second of processing delay to occur]. [https://archive.org/download/DeanydProcessing/moch%20stut.mp4 Stutter-stepping while an enemy is attached can also increase the delay caused by this].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms with the looping background noise that accompanies rising lava/acid - [[Rising Tide]], [[Speed Booster Room]], [[Speed Booster Hall]], and [[Amphitheatre]] - will cause processing delay in an amount &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between 10 and 40 &lt;/del&gt;frames.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rooms with the looping background noise that accompanies rising lava/acid - [[Rising Tide]], [[Speed Booster Room]], [[Speed Booster Hall]], and [[Amphitheatre]] - will cause processing delay in an amount &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;around 30 &lt;/ins&gt;frames.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charging the beam for 16 frames, interrupting the charging process, and then activating a transition [https://archive.org/download/DeanydProcessing/16f.mp4 will greatly increase the processing delay].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charging the beam for 16 frames, interrupting the charging process, and then activating a transition [https://archive.org/download/DeanydProcessing/16f.mp4 will greatly increase the processing delay].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Overfiendvip</name></author>	</entry>

	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Processing&amp;diff=537&amp;oldid=prev</id>
		<title>Overfiendvip: Added more stuff</title>
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				<updated>2016-08-25T01:49:49Z</updated>
		
		<summary type="html">&lt;p&gt;Added more stuff&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Whenever something within the game occurs, it has to be processed. Depending on when something occurs, it can cause the game to spend more frames trying to process information.&lt;br /&gt;
&lt;br /&gt;
This primarily affects room transitions. Room transitions can easily be made to take longer by performing specific actions right before activating them.&lt;br /&gt;
&lt;br /&gt;
The majority of these actions cause room transitions to take longer due to the sound effects they produce. As explained in Kejardon's notes, the game has to &amp;quot;clear the sound queues&amp;quot; before allowing Samus to transition between rooms; therefore, when a sound effect occurs before a room transition is activated, it can delay the transition.&lt;br /&gt;
&lt;br /&gt;
Below is a list of actions that, when performed right before a room transition, will add frames to the length of the transition. Video examples are provided for better understanding of what this means. The number in the bottom right of the information display will indicate how many frames were added to the transition due to the action. (in this case, 42 equals 0)&lt;br /&gt;
&lt;br /&gt;
MAF stands for &amp;quot;maximum added frames&amp;quot;, meaning the maximum amount of frames that can be added to the room transition as a result of performing the corresponding action.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100&amp;quot; | Action&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;30&amp;quot; | MAF&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/download/DeanydProcessing/itemsel.mp4 Selecting an item] || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/download/DeanydProcessing/spin.mp4 Performing a spinjump] || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/download/DeanydProcessing/spinbreak.mp4 Breaking out of spin] || 12 || [https://archive.org/download/DeanydProcessing/spinbreakland.mp4 Breaking out of spin to land from a jump can add up to 6 frames to this amount]&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/download/DeanydProcessing/firebeam.mp4 Firing weapon] || 6 || Can vary depending on weapon; [[Wave Beam]] equipped [https://archive.org/download/DeanydProcessing/wave.mp4 prevents the beam from causing delay in this manner] &lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/download/DeanydProcessing/bomb.mp4 Bomb explosion] || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/download/DeanydProcessing/firecharge.mp4 Releasing charge shot] || 6 || &lt;br /&gt;
|-&lt;br /&gt;
| [https://archive.org/download/DeanydProcessing/spark.mp4 Activating a shinespark] || 12 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Combining these can cause the processing delay to be compounded. (ex. firing a weapon while breaking out of spin)&lt;br /&gt;
&lt;br /&gt;
Having too many inputs registered at once can cause the processing delay to be compounded.&lt;br /&gt;
&lt;br /&gt;
Enemies that can attach to Samus, such as [[Beetom|Beetoms]], [[Metroid|Metroids]], and [[Mochtroid|Mochtroids]], can [https://archive.org/download/DeanydProcessing/beetom.mp4 add processing delay if they are attached to Samus during a transition]. The delay will be much worse if multiple are attached to Samus. In the case of Mochtroids, whereas only having one of these attached [https://archive.org/download/DeanydProcessing/moch%20single.mp4 will usually not cause much delay at all], having multiple attached [https://archive.org/download/DeanydProcessing/moch%20multi.mp4 can cause up to half a second of processing delay to occur]. [https://archive.org/download/DeanydProcessing/moch%20stut.mp4 Stutter-stepping while an enemy is attached can also increase the delay caused by this].&lt;br /&gt;
&lt;br /&gt;
Rooms with the looping background noise that accompanies rising lava/acid - [[Rising Tide]], [[Speed Booster Room]], [[Speed Booster Hall]], and [[Amphitheatre]] - will cause processing delay in an amount between 10 and 40 frames.&lt;br /&gt;
&lt;br /&gt;
Charging the beam for 16 frames, interrupting the charging process, and then activating a transition [https://archive.org/download/DeanydProcessing/16f.mp4 will greatly increase the processing delay].&lt;br /&gt;
&lt;br /&gt;
Firing [[Chainsaw Beam]] while activating a transition [https://archive.org/download/DeanydProcessing/chainsaw.mp4 will also greatly increase the processing delay].&lt;br /&gt;
&lt;br /&gt;
Other sources of processing delay caused by the sound effects they can cause include but are not limited to [[Space Pirate (fighting)|steel pirates]], shutters, Volcano, Hibashi, and [[Skree]]/[[Metaree]].&lt;br /&gt;
&lt;br /&gt;
[[Power Bomb]] explosions can prevent sound effects from causing processing delay by overwriting those sound effects.&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://jathys.zophar.net/supermetroid/kejardon/RoomTransitions.txt Kejardon's documentation]&lt;/div&gt;</summary>
		<author><name>Overfiendvip</name></author>	</entry>

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