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		<id>https://wiki.supermetroid.run/index.php?action=history&amp;feed=atom&amp;title=Super_Missile</id>
		<title>Super Missile - Revision history</title>
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		<updated>2026-05-01T00:24:45Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Super_Missile&amp;diff=653&amp;oldid=prev</id>
		<title>Overfiendvip: Super Missile quirk</title>
		<link rel="alternate" type="text/html" href="https://wiki.supermetroid.run/index.php?title=Super_Missile&amp;diff=653&amp;oldid=prev"/>
				<updated>2016-08-24T18:30:42Z</updated>
		
		<summary type="html">&lt;p&gt;Super Missile quirk&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Item info&lt;br /&gt;
|title=Super Missile&lt;br /&gt;
|image=Supermissiles.png&lt;br /&gt;
|location=[[List of Super Missiles]]&lt;br /&gt;
|effect=Stronger than [[Missile]], opens green doors&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Super Missiles''', often referred to as &amp;quot;Supers&amp;quot;, are stronger than normal Missiles, dealing three times the damage (total of [[Damage|300 damage]]) while having an attack cooldown of 19 frames. It is Samus's fastest traveling weapon.&lt;br /&gt;
&lt;br /&gt;
A single Super Missile can open both red and green doors, whereas Missiles can only open red doors, and five are required to do so.&lt;br /&gt;
&lt;br /&gt;
Only one Super Missile can exist on screen at a time. If another Super Missile is fired while one already exists on screen, it will immediately disappear from the screen.&lt;br /&gt;
&lt;br /&gt;
Nearly every speedrunning category will acquire &amp;quot;[[List of Super Missiles#Brinstar 2|Early Supers]]&amp;quot;, and many of them will also acquire [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (West) Supers]].&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
[[Category:Item]]&lt;/div&gt;</summary>
		<author><name>Overfiendvip</name></author>	</entry>

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