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		<title>Talk:RNG1 - Revision history</title>
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		<updated>2026-04-26T21:05:59Z</updated>
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	<entry>
		<id>https://wiki.supermetroid.run/index.php?title=Talk:RNG1&amp;diff=764&amp;oldid=prev</id>
		<title>Kejardon at 13:04, 5 May 2016</title>
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				<updated>2016-05-05T13:04:40Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;# JSL $808111&lt;br /&gt;
#: Main RNG loop, of course. Increments seed by one step&lt;br /&gt;
# ROM Initialization&lt;br /&gt;
#: Sets RNG to #$0061&lt;br /&gt;
# JSR $9286 (Bank 86, probably indirect)&lt;br /&gt;
#: Some kind of enemy/room projectile. Most likely debris of some kind that spawns on bottom of one-screen-tall room. RNG is used (unknown purpose, probably a timer or angle or speed - set to low 6 bits of RNG + #$0040) but not incremented.&lt;br /&gt;
# JSR $9D0C (Bank 86, probably indirect)&lt;br /&gt;
#: Some kind of enemy/room projectile. Most likely debris of some kind that spawns on bottom of two-screen-tall room. RNG is used but not incremented. Sets spawn-position of projectile somewhere near left or right of the enemy that spawns it - x-position set to enemy position + low 6 bits of RNG (if RNG is even, - low 6 bits of RNG instead)&lt;/div&gt;</summary>
		<author><name>Kejardon</name></author>	</entry>

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