Movement Reference
From A complete guide to Super Metroid speedrunning
| Technique | Duration (frames) | Relevant RAM location | additional notes |
|---|---|---|---|
| Damage boost (projectile) | |||
| Damage boost (enemy) | |||
| Damage boost (environmental hazard) | |||
| Shinespark charged | |||
| pre-spark freeze | |||
| Shinespark bonk | |||
| Special Beam Attack (wave) |